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{{Short description|1983 video game}}
{{Unreferenced|date=November 2007}}
{{refimprove|date=October 2008}}
{{Infobox video game
| title = Popeye no Eigo Asobi
| image = Popeye no Eigo Assobi Cover.PNG
| caption = Japanese Famicom box art.
| developer = [[Nintendo]]
| publisher = Nintendo
| producer = [[Shigeru Miyamoto]]
| released = {{vgrelease|JP|November 22, 1983}}
| genre = [[Educational]], [[Platform game|platform]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| platforms = [[Nintendo Entertainment System|Family Computer]]
}}
{{nihongo foot|'''''Popeye no Eigo Asobi'''''|ポパイの英語遊び|Popai no Eigo Asobi|{{lit.}} '''''Popeye's English Fun'''''|lead=yes|group=lower-alpha}} ([[English language|English]]: '''''Popeye's English Fun''''') is a 1983 [[edutainment]] [[platform game|platform]] [[video game]] developed and published by [[Nintendo]] for the [[Nintendo Entertainment System|Family Computer]].<ref>{{Cite web |title=Popeye no Eigo Asobi for NES (1983) |url=https://www.mobygames.com/game/nes/popeye-no-eigo-asobi |access-date=2022-03-14 |website=MobyGames}}</ref> The game was based on [[Popeye (comic strip)|the comic strip of same name]] created by [[E. C. Segar]] and licensed from [[King Features Entertainment]]. It is a spin-off of the [[Popeye (arcade game)|''Popeye'' arcade game]] made by Nintendo. It was released exclusively in [[Japan]]. It was followed by the similar ''[[Donkey Kong Jr. Math]]'', which was released about one month later. This game was never released in [[North America]] because of the majority of English speakers in the United States and Canada and a corresponding version that would teach players [[Japanese language|Japanese]] was not created due to the technical limitations of the [[Nintendo Entertainment System]] along with the lack of popularity in the West to learn Japanese aside from cultural or business purposes in the 1980s.


==Gameplay==
{{Infobox VG
In the game, [[Popeye]] teaches players how to spell [[English language|English]] [[word]]s.<ref>{{cite web |date=2006-02-07 |title=Amateur game review |url=http://xgreview.blogspot.com/2006/02/popeye-no-eigo-asobi-112283.html |publisher=Xaqar |accessdate=2008-09-29}}</ref> The layout is similar to the ''Popeye'' arcade game, except that players cannot "die", they can only get incorrect answers. The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher.<ref name="NinDB"/> In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: [[Animal]], [[Country]], [[Food]], [[Sport]]s, [[Science]], and Others (due to technical limitations, these terms are displayed entirely as [[katakana]], regardless of their origin).<ref name="NinDB"/> Blank squares for the English word are given, and the player must maneuver Popeye around to point to [[Letter (alphabet)|letter]]s of the [[alphabet]] in order to fill in the blanks. Each wrong letter entry prompts [[Bluto|Brutus/Bluto]] to punch a [[basket]] carrying [[Swee'Pea]]; the player must solve the puzzle before Swee'Pea's basket is knocked off the platform it is attached to.
|title = Popeye no Eigo Asobi
|image = [[Image:Popeye no Eigo Assobi Cover.PNG|250px|Box Art.]]
|developer = [[Nintendo]]
|publisher = [[Nintendo]]
|producer =
|engine =
|released = [[November 22]], [[1983]]
|genre = [[Edutainment]], [[Arcade game|Arcade]]
|modes = One or Two player
|ratings =
|platforms = [[Nintendo Entertainment System|Family Computer]]
|media = cartridge
|requirements =
|input = standard controller}}


The player may also forfeit the puzzle by punching the "?" icon. If the puzzle is lost or forfeited, the correct English word will be displayed. Word Puzzle B is identical to the "A" mode; however, the player is not given the Japanese term beforehand. In the two-player ''Word Catcher'' mode (based on the third level of the original game), the first player controls Popeye and the second controls Bluto. Three Japanese words are displayed on the screen's left side, and both players compete to collect letters thrown by [[Olive Oyl]] to spell out their English equivalents. A player wins when he or she has correctly spelled five words.<ref name="NinDB">{{cite web|title='Popeye's English Game'|url=http://www.nindb.net/game/popeyes-english-game.html|accessdate=2009-05-19|work=NinDB|url-status=dead|archiveurl=https://web.archive.org/web/20100619113323/http://nindb.net/game/popeyes-english-game.html|archivedate=2010-06-19}}</ref>
{{nihongo|'''Popeye no Eigo Asobi'''|ポパイの英語遊び|Popai no Eigo Asobi|Popeye's English Game}} is the sequel to the [[Popeye (arcade game)|''Popeye'' arcade game]]. Both it and its predecessor were released on the [[Family Computer]] in 1983. It is an [[educational video game]] and was the predecessor to ''[[Donkey Kong Jr. Math]]'', which was released about one month later. It was an exclusive Japanese release. In the game [[Popeye]] teaches players how to spell [[English language|English]] words. The layout is similar to the [[Popeye (arcade game)|''Popeye'' arcade game]], except that players cannot "die", they can only get incorrect answers.


==See also==
The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher. In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: Animal, Country, Food, Sports, Science, and Others. Blank squares for the English word are given, and the player must maneuver Popeye around to point to letters of the alphabet in order to fill in the blanks. Each wrong letter entry prompts [[Bluto|Brutus/Bluto]] to punch a basket carrying [[Swee'Pea]], and the player must solve the puzzle before Swee'Pea's basket is knocked off the platform it is attached to. The player may also forfeit the puzzle by punching the "?" icon. If the puzzle is lost or forfeited, the correct English word will be displayed. Word Puzzle B is identical to the "A" mode; however, the player is not given the Japanese term beforehand.
* [[List of Famicom games]]


==Notes==
In the two-player ''Word Catcher'' mode (based on the third level of the original game), the first player controls Popeye and the second controls Bluto. Three Japanese words are displayed on the screen's left side, and both players compete to collect letters thrown by [[Olive Oyl]] to spell out their English equivalents. A player wins when he or she has correctly spelled five words.
{{notelist}}


==References==
This game is based on the 1930s [[cartoon]] version of Popeye and not the [[Popeye (film)|movie of the same name]]. This game was never released in [[North America]], due to the high number of native English speakers there.
{{reflist}}


==See also==
==External links==
*[https://web.archive.org/web/20100619113323/http://nindb.net/game/popeyes-english-game.html ''Popeye's English Game''] at [http://www.nindb.net NinDB]
* [[List of Famicom games]]


{{Popeye}}

{{DEFAULTSORT:Popeye no Eigo Asobi}}
[[Category:1983 video games]]
[[Category:1983 video games]]
[[Category:Children's educational video games]]
[[Category:Japan-exclusive video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Japan exclusive video games]]
[[Category:Nintendo Entertainment System-only games]]
[[Category:Video games based on comics]]
[[Category:Nintendo games]]
[[Category:Video games based on Popeye|no Eigo Asobi]]

[[Category:Video games developed in Japan]]
{{edu-videogame-stub}}
[[Category:Language learning video games]]

[[ja:ポパイの英語遊び]]

Latest revision as of 21:31, 10 September 2024

Popeye no Eigo Asobi
Japanese Famicom box art.
Developer(s)Nintendo
Publisher(s)Nintendo
Producer(s)Shigeru Miyamoto
Platform(s)Family Computer
Release
  • JP: November 22, 1983
Genre(s)Educational, platform
Mode(s)Single-player, multiplayer

Popeye no Eigo Asobi[a] (English: Popeye's English Fun) is a 1983 edutainment platform video game developed and published by Nintendo for the Family Computer.[1] The game was based on the comic strip of same name created by E. C. Segar and licensed from King Features Entertainment. It is a spin-off of the Popeye arcade game made by Nintendo. It was released exclusively in Japan. It was followed by the similar Donkey Kong Jr. Math, which was released about one month later. This game was never released in North America because of the majority of English speakers in the United States and Canada and a corresponding version that would teach players Japanese was not created due to the technical limitations of the Nintendo Entertainment System along with the lack of popularity in the West to learn Japanese aside from cultural or business purposes in the 1980s.

Gameplay

[edit]

In the game, Popeye teaches players how to spell English words.[2] The layout is similar to the Popeye arcade game, except that players cannot "die", they can only get incorrect answers. The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher.[3] In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: Animal, Country, Food, Sports, Science, and Others (due to technical limitations, these terms are displayed entirely as katakana, regardless of their origin).[3] Blank squares for the English word are given, and the player must maneuver Popeye around to point to letters of the alphabet in order to fill in the blanks. Each wrong letter entry prompts Brutus/Bluto to punch a basket carrying Swee'Pea; the player must solve the puzzle before Swee'Pea's basket is knocked off the platform it is attached to.

The player may also forfeit the puzzle by punching the "?" icon. If the puzzle is lost or forfeited, the correct English word will be displayed. Word Puzzle B is identical to the "A" mode; however, the player is not given the Japanese term beforehand. In the two-player Word Catcher mode (based on the third level of the original game), the first player controls Popeye and the second controls Bluto. Three Japanese words are displayed on the screen's left side, and both players compete to collect letters thrown by Olive Oyl to spell out their English equivalents. A player wins when he or she has correctly spelled five words.[3]

See also

[edit]

Notes

[edit]
  1. ^ Japanese: ポパイの英語遊び, Hepburn: Popai no Eigo Asobi, lit. Popeye's English Fun

References

[edit]
  1. ^ "Popeye no Eigo Asobi for NES (1983)". MobyGames. Retrieved 2022-03-14.
  2. ^ "Amateur game review". Xaqar. 2006-02-07. Retrieved 2008-09-29.
  3. ^ a b c "'Popeye's English Game'". NinDB. Archived from the original on 2010-06-19. Retrieved 2009-05-19.
[edit]