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{{short description|Tabletop role-playing game}}
{{short description|Tabletop role-playing game}}
{{About|the role-playing game designed by Frank Chadwick|other uses of the term|En garde (disambiguation)}}
{{About|the role-playing game designed by Frank Chadwick|other uses of the term|En garde (disambiguation)}}
{{italic title}}
{{more citations needed|date=August 2014}}
{{Infobox game
{{Infobox game
| title = En Garde!
| title = En Garde!
| image = En Garde cover.jpg
| image = En Garde cover.jpg
| caption = ''En Garde!'' 4th edition cover
| caption = ''En Garde!'' 4th edition cover by [[Lee Brimmicombe-Wood]]
| designer = [[Frank Chadwick]], [[Daryl Hany]], [[John Harshman]], [[Loren Wiseman]]
| designer = [[Frank Chadwick]], [[Daryl Hany]], [[John Harshman]], [[Loren Wiseman]]
| publisher = [[Margam Evans Limited]]
| publisher = [[Game Designers' Workshop|Games Designers’ Workshop]], [[Margam Evans Limited]]
| date = 1975 (''1st edition'')<br/>1977 (''2nd edition'')<br/>1988 (''3rd edition'')<br/>2005 (''4th edition'')
| date = 1975 (''1st edition'')<br/>1977 (''2nd edition'')<br/>1988 (''3rd edition'')<br/>2005 (''4th edition'')
| genre = [[Historical]]
| genre = [[Historical]]
| system = ''Custom''
| system = ''Custom''
| footnotes =
| footnotes =
| website = http://www.engarde.co.uk/index.html
}}
}}


'''''En Garde!''''' is a hybrid [[role-playing]] and tactical dueling game published by [[Game Designers' Workshop]] (GDW) in 1975 that simulates the [[swashbuckling]] world of the [[Three Musketeers]] and [[Cyrano de Bergerac]] in 17th century [[Paris]].
{{italic title}}'''''En Garde!''''' is a [[swashbuckling]] hybrid game, part [[role-playing game]] and part strategy.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|page=53}}</ref> The game is set in 17th century [[Paris]] where players take the roles of [[Gentleman|gentlemen]] duellists. The game was designed by Darryl Hany, [[Frank Chadwick]] and Paul Evans and first published by [[Game Designers' Workshop]] (GDW) in 1975.


== History ==
== Publication history ==
[[Game Designers' Workshop]] got its start the role-playing game field with ''En Garde!'' (1975), published as a 48-page digest-sized book in 1975, with a revised edition in 1977.<ref name="HW">{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5|page=266}}</ref> [[David M. Ewalt]], in his book ''Of Dice and Men'', commented that ''En Garde!'' was one of the first early competing products in the role-playing game field to [[TSR, Inc.|TSR]]'s ''[[Dungeons & Dragons]]'', describing it as "a role-playing game set in seventeenth-century France that emphasized man-to-man sword fighting. Players responded to the ''[[Three Musketeers]]''-style setting, but they didn't care for the rules."<ref name=ODaM>{{cite book | first=David M. | last=Ewalt | authorlink= David M. Ewalt | year=2013 | title= Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It | publisher=Scribner | page=107 | isbn=978-1-4516-4052-6 }}</ref> [[Frank Chadwick]] designed this swashbuckling game as a hybrid of role-playing game and strategy game.<ref name="designers"/>
''En Garde!'' was GDW's first entry into the role-playing game field, a game designed by Darryl Hany, [[Frank Chadwick]] and Paul Evans and published as a 48-page digest-sized book in 1975.<ref name="HW">{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5|page=266}}</ref> Chadwick especially wanted this [[swashbuckling]] game to be a hybrid of role-playing game and strategy game.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|page=53}}</ref> [[David M. Ewalt]], in his book ''Of Dice and Men'', pointed out that the game, published only a year after [[TSR (company)|TSR]]'s ''[[Dungeons & Dragons]]'', was one of ''D&D''{{'}}s first early competing products.<ref name=ODaM>{{cite book | first=David M. | last=Ewalt | authorlink= David M. Ewalt | year=2013 | title= Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It | publisher=Scribner | page=107 | isbn=978-1-4516-4052-6 }}</ref>


A revised second edition was published in 1977, but the game failed to gain an audience. As David Ewalt noted, "Players responded to the ''Three Musketeers''-style setting, but they didn't care for the rules."<ref name=ODaM />
In the 1980s the game had become widely played by mail but GDW did not reprint it when stocks were exhausted. Theo Clarke and Evans ran a game for over 20 players at the UK [[Gamesfair]] in 1983. Evans then wrote a [[BASIC]] computer program to administer the game and they ran increasingly large games at successive games fairs. Evans started a postal game using the same computer programs in 1986 in a new magazine called ''[[Small Furry Creatures Press]]'', which he co-published with Clarke. Evans continues to run this game as ''Les Petites Bêtes Soyeuses''.<ref>{{Cite web|url=http://www.pevans.co.uk/LPBS/index.html|title=Les Petites Betes Soyeuses}}</ref> The success of the game also led to an annual convention which ran for over ten years.

Theo Clarke and Evans ran a game for over 20 players at the UK [[Gamesfair]] in 1983. Evans then wrote a [[BASIC]] computer program to administer a PBM game and they ran increasingly large games at successive games fairs. Evans started a PBM game using the same computer programs in 1986 in a new magazine called ''[[Small Furry Creatures Press]]'', which he co-published with Clarke. Evans continues to run this game as ''Les Petites Bêtes Soyeuses''.<ref>{{Cite web|url=http://www.pevans.co.uk/LPBS/index.html|title=Les Petites Betes Soyeuses}}</ref> The success of the game also led to an annual convention which ran for over ten years.


Clarke and Evans found a demand for the rule book arising from their games and other postal games. Under the name SFC Press they intended to publish a new edition of the game under license from Chadwick. When SFC Press was liquidated in 2003 the rights to the game were acquired by Evans personally. Evans' company Margam Evans produced a new edition, the 4th, of the game.<ref>{{Cite web|url=http://www.engarde.co.uk/history.html#Top|title = En Garde! - History}}</ref>
Clarke and Evans found a demand for the rule book arising from their games and other postal games. Under the name SFC Press they intended to publish a new edition of the game under license from Chadwick. When SFC Press was liquidated in 2003 the rights to the game were acquired by Evans personally. Evans' company Margam Evans produced a new edition, the 4th, of the game.<ref>{{Cite web|url=http://www.engarde.co.uk/history.html#Top|title = En Garde! - History}}</ref>


Although the 1987 Swedish product ''En Garde!'' by Ragnarök Speldesign is also a role-playing game set in seventeenth-century France that emphasizes fencing, it has no connection to this game.<ref>See {{ill|Ragnarök Speldesign|sv}}</ref>
Although the 1987 Swedish product ''En Garde!'' by Ragnarök Speldesign is also a role-playing game set in seventeenth-century France that emphasizes fencing, it has no connection to this game.<ref>See {{ill|Ragnarök Speldesign|sv}}</ref>

===Play-by-mail version===
''En Garde'' transitioned well to a [[play-by-mail game]] (PBM) format. Its first appearance in this form may have been in the late 1970s through the [[fanzine]] ''Chimera''. By the early 1980s, the game had fully emerged in PBM with numerous games active. By 2001, the game was still running in PBM and PBeM formats.<ref name=FS93>{{cite magazine |last=Evans|first=Paul| date=September–October 2001|title=His Eminence Speaks: A Brief History of En Garde|magazine=[[Flagship (magazine)|Flagship]]|issue=93|page=13}}</ref>


==Reception==
==Reception==
In the inaugural issue of ''[[Games International]]'', Richard Ashley reviewed the republished edition by Small Furry Creatures Press, and was impressed by its improved layout, as well as the new chapter on postal play. He concluded by giving this game an above-average rating of 4 out of 5, saying, "This new edition retains all the old rules with a superior presentation."<ref name=gi>{{cite magazine|last=Thornton|first=Jake| date=October 1988 |title=Role Games|journal=[[Games International]]| issue=1|pages=39–40}}</ref>
In Issue 55 of the UK magazine ''Games & Puzzles'' (December 1976), Charles Vasey noted that GDW "have picked a really splendid period for the new duelling game." However, Vasey questioned the game system, saying, "Despite its complexity, the system does not play as well as one might think. Often duels end very swiftly." He concluded, "It is complex and convoluted, and it feels like real life. Players will soon find they have natural enemies and rivals who must be crushed directly or by a hired blade. One must seek to be in the best set, but beware bankruptcy or it's the frontier regiment and disgrace until you pay off your debts."<ref name=gp55>{{cite magazine |last=Vasey |first=Charles| date=December 1976|title=The Cut and Thrust of Sword Play|magazine=Games and Puzzles|issue=55|pages=16–18}}</ref>


In the inaugural issue of ''[[Games International]]'', Richard Ashley reviewed the republished edition by Small Furry Creatures Press, and was impressed by its improved layout, as well as the new chapter on postal play. He concluded by giving this game an above-average rating of 4 out of 5, saying, "This new edition retains all the old rules with a superior presentation."<ref name=gi>{{cite magazine|last=Thornton|first=Jake| date=October 1988 |title=Role Games|magazine=[[Games International]]| issue=1|pages=39–40}}</ref>
==Reviews==

*''[[The Complete Book of Wargames]]''
In the July 1980 issue of ''[[Fantastic Science Fiction]]'', game designer [[Greg Costikyan]] called ''En Garde!'' "the first well-written set of role-playing rules.... ''En Garde!'' was the first role-playing game by a major company and by established designers; and, as one might expect, it set new standards for role-playing rules — standards to which few subsequent games have risen."<ref name=cost>{{cite magazine|last=Costikyan|first=Greg| date=July 1980 |title=Games fen will Play|magazine=[[Fantastic Science Fiction]]| volume=27|number=10|pages=14}}</ref>

In the 1979 book ''[[The Playboy Winner's Guide to Board Games]]'', John Jackson noted that "There is a minimum of player interaction; play is geared toward individual deeds rather than group action." Jackson liked the clarity of the rules, commenting, "Although lacking neither color nor detail, the rules to ''En Garde!'' are clear and comprehensible." Jackson concluded, "If it lacks the scope of true fantasy role-playing games, it's not as time-consuming, either, and it appears to be a pleasant diversion."<ref>{{cite book| last = Jackson| first = John| title = The Playboy Winner's Guide to Board Games| publisher = Playboy Press| date = 1979| location = Chicago| pages = 274}}</ref>

In the 1980 book ''[[The Complete Book of Wargames]]'', game designer [[Jon Freeman (game designer)|Jon Freeman]] thought "the game's limited scope (no monsters, no magic, no hoards of treasure) will keep it from challenging ''[[Dungeons & Dragons]]'', but it makes a delightful change of pace." Freeman concluded by giving the game an Overall Evaluation of "Good", saying, "except for ''[[Melee (game)|Melee]]'' and ''[[Wizard (board game)|Wizards]]'', it's the only RPG you could imagine running concurrently with your major campaign on, say, alternate Tuesdays."<ref name=cbw>{{cite book| last = Freeman| first = Jon| author-link = Jon Freeman (game designer)| title = The Complete Book of Wargames| publisher = Simon & Schuster| date = 1980| location = New York| pages = 255}}</ref>

In ''The Guide to Simulations/Games for Education and Training'', Martin Campion called the game "a tongue-in-cheek simulation of the kind of life lived in ''[[The Three Musketeers]]'' and other historical adventures." Campion emphasized the open-ended nature of the game by concluding "No criteria for ending the game are included in the rules."<ref name=gtsg >{{cite book| last =Campion| first =Martin| contribution = En Garde!| editor-last1 = Horn| editor-first1 = Robert E.| editor-last2 =Cleaves| editor-first2 = Ann| title = The Guide to Simulations/Games for Education and Training| publisher = Sage Publications| date = 1980| location = Beverly Hills CA| pages = 492| isbn = 0-8039-1375-3}}</ref>

In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', game critic [[Rick Swan]] called this "an out of print classic that's worth the search." He also noted "What makes it special is the inventive tactical combat system, perhaps the best fencing simulation ever to grace an RPG." Swan concluded by giving the game a rating of 3 out of 4, saying, "A simple, delightfully tongue-in-cheek game."<ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =79–80}}</ref>

==See also==
* [[List of play-by-mail games]]


==References==
==References==
{{Reflist}}
{{Reflist}}

==Further reading==
* {{cite web |author= Margam Evans Ltd.|url= http://www.engarde.co.uk/index.html|title= The history of En Garde!|date= 2018 |publisher= Margam Evans Ltd.|accessdate= 19 August 2023|ref=Mar18}}


==External links==
==External links==
* [http://www.engarde.co.uk/index.html Official website]
* [http://www.engarde.co.uk/index.html Official website]


{{Play-by-mail games}}

[[Category:American games]]
[[Category:American role-playing games]]
[[Category:Frank Chadwick games]]
[[Category:Frank Chadwick games]]
[[Category:Game Designers' Workshop games]]
[[Category:Game Designers' Workshop games]]
[[Category:Historical role-playing games]]
[[Category:Historical role-playing games]]
[[Category:Historical swashbuckler role-playing games]]
[[Category:Indie role-playing games]]
[[Category:Indie role-playing games]]
[[Category:Historical Swashbuckler role-playing games]]
[[Category:Multiplayer games]]
[[Category:Play-by-mail games]]
[[Category:Role-playing games introduced in the 1970s]]
[[Category:Role-playing games introduced in 1975]]
[[Category:Role-playing games introduced in 1975]]
[[Category:Tabletop games]]
[[Category:21st-century role-playing games]]

Latest revision as of 23:00, 12 September 2024

En Garde!
En Garde! 4th edition cover by Lee Brimmicombe-Wood
DesignersFrank Chadwick, Daryl Hany, John Harshman, Loren Wiseman
PublishersGames Designers’ Workshop, Margam Evans Limited
Publication1975 (1st edition)
1977 (2nd edition)
1988 (3rd edition)
2005 (4th edition)
GenresHistorical
SystemsCustom
Websitehttp://www.engarde.co.uk/index.html

En Garde! is a hybrid role-playing and tactical dueling game published by Game Designers' Workshop (GDW) in 1975 that simulates the swashbuckling world of the Three Musketeers and Cyrano de Bergerac in 17th century Paris.

Publication history

[edit]

En Garde! was GDW's first entry into the role-playing game field, a game designed by Darryl Hany, Frank Chadwick and Paul Evans and published as a 48-page digest-sized book in 1975.[1] Chadwick especially wanted this swashbuckling game to be a hybrid of role-playing game and strategy game.[2] David M. Ewalt, in his book Of Dice and Men, pointed out that the game, published only a year after TSR's Dungeons & Dragons, was one of D&D's first early competing products.[3]

A revised second edition was published in 1977, but the game failed to gain an audience. As David Ewalt noted, "Players responded to the Three Musketeers-style setting, but they didn't care for the rules."[3]

Theo Clarke and Evans ran a game for over 20 players at the UK Gamesfair in 1983. Evans then wrote a BASIC computer program to administer a PBM game and they ran increasingly large games at successive games fairs. Evans started a PBM game using the same computer programs in 1986 in a new magazine called Small Furry Creatures Press, which he co-published with Clarke. Evans continues to run this game as Les Petites Bêtes Soyeuses.[4] The success of the game also led to an annual convention which ran for over ten years.

Clarke and Evans found a demand for the rule book arising from their games and other postal games. Under the name SFC Press they intended to publish a new edition of the game under license from Chadwick. When SFC Press was liquidated in 2003 the rights to the game were acquired by Evans personally. Evans' company Margam Evans produced a new edition, the 4th, of the game.[5]

Although the 1987 Swedish product En Garde! by Ragnarök Speldesign is also a role-playing game set in seventeenth-century France that emphasizes fencing, it has no connection to this game.[6]

Play-by-mail version

[edit]

En Garde transitioned well to a play-by-mail game (PBM) format. Its first appearance in this form may have been in the late 1970s through the fanzine Chimera. By the early 1980s, the game had fully emerged in PBM with numerous games active. By 2001, the game was still running in PBM and PBeM formats.[7]

Reception

[edit]

In Issue 55 of the UK magazine Games & Puzzles (December 1976), Charles Vasey noted that GDW "have picked a really splendid period for the new duelling game." However, Vasey questioned the game system, saying, "Despite its complexity, the system does not play as well as one might think. Often duels end very swiftly." He concluded, "It is complex and convoluted, and it feels like real life. Players will soon find they have natural enemies and rivals who must be crushed directly or by a hired blade. One must seek to be in the best set, but beware bankruptcy or it's the frontier regiment and disgrace until you pay off your debts."[8]

In the inaugural issue of Games International, Richard Ashley reviewed the republished edition by Small Furry Creatures Press, and was impressed by its improved layout, as well as the new chapter on postal play. He concluded by giving this game an above-average rating of 4 out of 5, saying, "This new edition retains all the old rules with a superior presentation."[9]

In the July 1980 issue of Fantastic Science Fiction, game designer Greg Costikyan called En Garde! "the first well-written set of role-playing rules.... En Garde! was the first role-playing game by a major company and by established designers; and, as one might expect, it set new standards for role-playing rules — standards to which few subsequent games have risen."[10]

In the 1979 book The Playboy Winner's Guide to Board Games, John Jackson noted that "There is a minimum of player interaction; play is geared toward individual deeds rather than group action." Jackson liked the clarity of the rules, commenting, "Although lacking neither color nor detail, the rules to En Garde! are clear and comprehensible." Jackson concluded, "If it lacks the scope of true fantasy role-playing games, it's not as time-consuming, either, and it appears to be a pleasant diversion."[11]

In the 1980 book The Complete Book of Wargames, game designer Jon Freeman thought "the game's limited scope (no monsters, no magic, no hoards of treasure) will keep it from challenging Dungeons & Dragons, but it makes a delightful change of pace." Freeman concluded by giving the game an Overall Evaluation of "Good", saying, "except for Melee and Wizards, it's the only RPG you could imagine running concurrently with your major campaign on, say, alternate Tuesdays."[12]

In The Guide to Simulations/Games for Education and Training, Martin Campion called the game "a tongue-in-cheek simulation of the kind of life lived in The Three Musketeers and other historical adventures." Campion emphasized the open-ended nature of the game by concluding "No criteria for ending the game are included in the rules."[13]

In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan called this "an out of print classic that's worth the search." He also noted "What makes it special is the inventive tactical combat system, perhaps the best fencing simulation ever to grace an RPG." Swan concluded by giving the game a rating of 3 out of 4, saying, "A simple, delightfully tongue-in-cheek game."[14]

See also

[edit]

References

[edit]
  1. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 266. ISBN 0-87975-653-5.
  2. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 53. ISBN 978-1-907702-58-7.
  3. ^ a b Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 107. ISBN 978-1-4516-4052-6.
  4. ^ "Les Petites Betes Soyeuses".
  5. ^ "En Garde! - History".
  6. ^ See Ragnarök Speldesign [sv]
  7. ^ Evans, Paul (September–October 2001). "His Eminence Speaks: A Brief History of En Garde". Flagship. No. 93. p. 13.
  8. ^ Vasey, Charles (December 1976). "The Cut and Thrust of Sword Play". Games and Puzzles. No. 55. pp. 16–18.
  9. ^ Thornton, Jake (October 1988). "Role Games". Games International. No. 1. pp. 39–40.
  10. ^ Costikyan, Greg (July 1980). "Games fen will Play". Fantastic Science Fiction. Vol. 27, no. 10. p. 14.
  11. ^ Jackson, John (1979). The Playboy Winner's Guide to Board Games. Chicago: Playboy Press. p. 274.
  12. ^ Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. p. 255.
  13. ^ Campion, Martin (1980). "En Garde!". In Horn, Robert E.; Cleaves, Ann (eds.). The Guide to Simulations/Games for Education and Training. Beverly Hills CA: Sage Publications. p. 492. ISBN 0-8039-1375-3.
  14. ^ Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. pp. 79–80.

Further reading

[edit]
[edit]