En Garde!: Difference between revisions
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{{short description|Tabletop role-playing game}} |
{{short description|Tabletop role-playing game}} |
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{{About|the role-playing game designed by Frank Chadwick|other uses of the term|En garde (disambiguation)}} |
{{About|the role-playing game designed by Frank Chadwick|other uses of the term|En garde (disambiguation)}} |
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{{Infobox game |
{{Infobox game |
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| title = En Garde! |
| title = En Garde! |
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| caption = ''En Garde!'' 4th edition cover by [[Lee Brimmicombe-Wood]] |
| caption = ''En Garde!'' 4th edition cover by [[Lee Brimmicombe-Wood]] |
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| designer = [[Frank Chadwick]], [[Daryl Hany]], [[John Harshman]], [[Loren Wiseman]] |
| designer = [[Frank Chadwick]], [[Daryl Hany]], [[John Harshman]], [[Loren Wiseman]] |
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| publisher = [[Margam Evans Limited]] |
| publisher = [[Game Designers' Workshop|Games Designers’ Workshop]], [[Margam Evans Limited]] |
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| date = 1975 (''1st edition'')<br/>1977 (''2nd edition'')<br/>1988 (''3rd edition'')<br/>2005 (''4th edition'') |
| date = 1975 (''1st edition'')<br/>1977 (''2nd edition'')<br/>1988 (''3rd edition'')<br/>2005 (''4th edition'') |
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| genre = [[Historical]] |
| genre = [[Historical]] |
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== Publication history == |
== Publication history == |
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''En Garde!'' was GDW's first entry into the role-playing game field, a game designed by Darryl Hany, [[Frank Chadwick]] and Paul Evans and published as a 48-page digest-sized book in 1975.<ref name="HW">{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5|page=266}}</ref> Chadwick especially wanted this [[swashbuckling]] game to be a hybrid of role-playing game and strategy game.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|page=53}}</ref> [[David M. Ewalt]], in his book ''Of Dice and Men'', pointed out that the game, published only a year after [[TSR (company)|TSR]]'s ''[[Dungeons & Dragons]]'', was one of ''D&D''{{'}}s first early competing products.<ref name=ODaM>{{cite book | first=David M. | last=Ewalt | authorlink= David M. Ewalt | year=2013 | title= Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It | publisher=Scribner | page=107 | isbn=978-1-4516-4052-6 }}</ref> |
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A revised second edition was published in 1977, but the game failed to gain an audience. As David Ewalt noted, "Players responded to the ''Three Musketeers''-style setting, but they didn't care for the rules."<ref name=ODaM /> |
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⚫ | Theo Clarke and Evans ran a game for over 20 players at the UK [[Gamesfair]] in 1983. Evans then wrote a [[BASIC]] computer program to administer a PBM game and they ran increasingly large games at successive games fairs. Evans started a PBM game using the same computer programs in 1986 in a new magazine called ''[[Small Furry Creatures Press]]'', which he co-published with Clarke. Evans continues to run this game as ''Les Petites Bêtes Soyeuses''.<ref>{{Cite web|url=http://www.pevans.co.uk/LPBS/index.html|title=Les Petites Betes Soyeuses}}</ref> The success of the game also led to an annual convention which ran for over ten years. |
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Clarke and Evans found a demand for the rule book arising from their games and other postal games. Under the name SFC Press they intended to publish a new edition of the game under license from Chadwick. When SFC Press was liquidated in 2003 the rights to the game were acquired by Evans personally. Evans' company Margam Evans produced a new edition, the 4th, of the game.<ref>{{Cite web|url=http://www.engarde.co.uk/history.html#Top|title = En Garde! - History}}</ref> |
Clarke and Evans found a demand for the rule book arising from their games and other postal games. Under the name SFC Press they intended to publish a new edition of the game under license from Chadwick. When SFC Press was liquidated in 2003 the rights to the game were acquired by Evans personally. Evans' company Margam Evans produced a new edition, the 4th, of the game.<ref>{{Cite web|url=http://www.engarde.co.uk/history.html#Top|title = En Garde! - History}}</ref> |
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Although the 1987 Swedish product ''En Garde!'' by Ragnarök Speldesign is also a role-playing game set in seventeenth-century France that emphasizes fencing, it has no connection to this game.<ref>See {{ill|Ragnarök Speldesign|sv}}</ref> |
Although the 1987 Swedish product ''En Garde!'' by Ragnarök Speldesign is also a role-playing game set in seventeenth-century France that emphasizes fencing, it has no connection to this game.<ref>See {{ill|Ragnarök Speldesign|sv}}</ref> |
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===Play-by-mail version=== |
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==Gameplay== |
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''En Garde'' transitioned well to a [[play-by-mail game]] (PBM) format. Its first appearance in this form may have been in the late 1970s through the [[fanzine]] ''Chimera''. By the early 1980s, the game had fully emerged in PBM with numerous games active. By 2001, the game was still running in PBM and PBeM formats.<ref name=FS93>{{cite magazine |last=Evans|first=Paul| date=September–October 2001|title=His Eminence Speaks: A Brief History of En Garde|magazine=[[Flagship (magazine)|Flagship]]|issue=93|page=13}}</ref> |
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Each player takes on the role of a gentleman duelist, rolling three dice to determine their character's Strength, Constitution and Expertise, which all come into play during a duel. In addition, the player makes a series of die rolls to determine class, sibling rank, the father's position (which has an effect on monthly allowance) and title (if any). Adding a name to the character completes the process.<ref name=gp55 /> |
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===Status level=== |
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Every player strives to raise their status level by scoring status points by such actions as winning duels, winning at gambling, being a member of a club, visiting a better club as a guest, and winning titles. Another way to gain status is to buy a commission as an officer in a regiment, take part in military battles and get [[mentioned in despatches]].<ref name=gp55 /> Government appointments are a safer but slower way to gain status points.<ref name=gp55 /> |
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===Dueling=== |
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If a character meets another character from a rival regiment while dining, at a club or gambling, a duel will result.<ref name=gp55 /> Each duelist writes down a series of actions such as jumping back, slashing, lunging and kicking. The two duelists reveal their maneuvers, and each action is compared to see how they interact. For example, if one duelist attempts to lunge, while the other duelist has jumped back, there is no contact. But if one comes to a stop after an action and the other slashes, then contact is made and damage is calculated.<ref name=gp55 /> This continues until one duelist either surrenders or is killed. |
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==Reception== |
==Reception== |
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In Issue 55 of the UK magazine ''Games & Puzzles'' (December 1976), Charles Vasey noted that GDW "have picked a really splendid period for the new duelling game." However, Vasey questioned the game system, saying, "Despite its complexity, the system does not play as well as one might think. Often duels end very swiftly." He concluded, "It is complex and convoluted, and it feels like real life. Players will soon find they have natural enemies and rivals who must be crushed directly or by a hired blade. One must seek to be in the best set, but beware bankruptcy or it's the frontier regiment and disgrace until you pay off your debts."<ref name=gp55>{{cite magazine |last=Vasey |first=Charles| date=December 1976|title=The Cut and Thrust of Sword Play|magazine=Games and Puzzles|issue=55|pages=16–18}}</ref> |
In Issue 55 of the UK magazine ''Games & Puzzles'' (December 1976), Charles Vasey noted that GDW "have picked a really splendid period for the new duelling game." However, Vasey questioned the game system, saying, "Despite its complexity, the system does not play as well as one might think. Often duels end very swiftly." He concluded, "It is complex and convoluted, and it feels like real life. Players will soon find they have natural enemies and rivals who must be crushed directly or by a hired blade. One must seek to be in the best set, but beware bankruptcy or it's the frontier regiment and disgrace until you pay off your debts."<ref name=gp55>{{cite magazine |last=Vasey |first=Charles| date=December 1976|title=The Cut and Thrust of Sword Play|magazine=Games and Puzzles|issue=55|pages=16–18}}</ref> |
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In the inaugural issue of ''[[Games International]]'', Richard Ashley reviewed the republished edition by Small Furry Creatures Press, and was impressed by its improved layout, as well as the new chapter on postal play. He concluded by giving this game an above-average rating of 4 out of 5, saying, "This new edition retains all the old rules with a superior presentation."<ref name=gi>{{cite magazine|last=Thornton|first=Jake| date=October 1988 |title=Role Games| |
In the inaugural issue of ''[[Games International]]'', Richard Ashley reviewed the republished edition by Small Furry Creatures Press, and was impressed by its improved layout, as well as the new chapter on postal play. He concluded by giving this game an above-average rating of 4 out of 5, saying, "This new edition retains all the old rules with a superior presentation."<ref name=gi>{{cite magazine|last=Thornton|first=Jake| date=October 1988 |title=Role Games|magazine=[[Games International]]| issue=1|pages=39–40}}</ref> |
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In the July 1980 issue of ''[[Fantastic Science Fiction]]'', game designer [[Greg Costikyan]] called ''En Garde!'' "the first well-written set of role-playing rules.... ''En Garde!'' was the first role-playing game by a major company and by established designers; and, as one might expect, it set new standards for role-playing rules — standards to which few subsequent games have risen."<ref name=cost>{{cite magazine|last=Costikyan|first=Greg| date=July 1980 |title=Games fen will Play|magazine=[[Fantastic Science Fiction]]| volume=27|number=10|pages=14}}</ref> |
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In the 1979 book ''[[The Playboy Winner's Guide to Board Games]]'', John Jackson noted that "There is a minimum of player interaction; play is geared toward individual deeds rather than group action." Jackson liked the clarity of the rules, commenting, "Although lacking neither color nor detail, the rules to ''En Garde!'' are clear and comprehensible." Jackson concluded, "If it lacks the scope of true fantasy role-playing games, it's not as time-consuming, either, and it appears to be a pleasant diversion."<ref>{{cite book| last = Jackson| first = John| title = The Playboy Winner's Guide to Board Games| publisher = Playboy Press| date = 1979| location = Chicago| pages = 274}}</ref> |
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In the 1980 book ''[[The Complete Book of Wargames]]'', game designer [[Jon Freeman (game designer)|Jon Freeman]] thought "the game's limited scope (no monsters, no magic, no hoards of treasure) will keep it from challenging ''[[Dungeons & Dragons]]'', but it makes a delightful change of pace." Freeman concluded by giving the game an Overall Evaluation of "Good", saying, "except for ''[[Melee (game)|Melee]]'' and ''[[Wizard (board game)|Wizards]]'', it's the only RPG you could imagine running concurrently with your major campaign on, say, alternate Tuesdays."<ref name=cbw>{{cite book| last = Freeman| first = Jon| author-link = Jon Freeman (game designer)| title = The Complete Book of Wargames| publisher = Simon & Schuster| date = 1980| location = New York| pages = 255}}</ref> |
In the 1980 book ''[[The Complete Book of Wargames]]'', game designer [[Jon Freeman (game designer)|Jon Freeman]] thought "the game's limited scope (no monsters, no magic, no hoards of treasure) will keep it from challenging ''[[Dungeons & Dragons]]'', but it makes a delightful change of pace." Freeman concluded by giving the game an Overall Evaluation of "Good", saying, "except for ''[[Melee (game)|Melee]]'' and ''[[Wizard (board game)|Wizards]]'', it's the only RPG you could imagine running concurrently with your major campaign on, say, alternate Tuesdays."<ref name=cbw>{{cite book| last = Freeman| first = Jon| author-link = Jon Freeman (game designer)| title = The Complete Book of Wargames| publisher = Simon & Schuster| date = 1980| location = New York| pages = 255}}</ref> |
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In ''The Guide to Simulations/Games for Education and Training'', Martin Campion called the game "a tongue-in-cheek simulation of the kind of life lived in ''[[The Three Musketeers]]'' and other historical adventures." Campion emphasized the open-ended nature of the game by concluding "No criteria for ending the game are included in the rules."<ref name=gtsg >{{cite book| last =Campion| first =Martin| contribution = En Garde!| editor-last1 = Horn| editor-first1 = Robert E.| editor-last2 =Cleaves| editor-first2 = Ann| title = The Guide to Simulations/Games for Education and Training| publisher = Sage Publications| date = 1980| location = Beverly Hills CA| pages = 492| isbn = 0-8039-1375-3}}</ref> |
In ''The Guide to Simulations/Games for Education and Training'', Martin Campion called the game "a tongue-in-cheek simulation of the kind of life lived in ''[[The Three Musketeers]]'' and other historical adventures." Campion emphasized the open-ended nature of the game by concluding "No criteria for ending the game are included in the rules."<ref name=gtsg >{{cite book| last =Campion| first =Martin| contribution = En Garde!| editor-last1 = Horn| editor-first1 = Robert E.| editor-last2 =Cleaves| editor-first2 = Ann| title = The Guide to Simulations/Games for Education and Training| publisher = Sage Publications| date = 1980| location = Beverly Hills CA| pages = 492| isbn = 0-8039-1375-3}}</ref> |
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In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', game critic [[Rick Swan]] called this "an out of print classic that's worth the search." He also noted "What makes it special is the inventive tactical combat system, perhaps the best fencing simulation ever to grace an RPG." Swan concluded by giving the game a rating of 3 out of 4, saying, "A simple, delightfully tongue-in-cheek game."<ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin's Press | date =1990 | location =New York | pages =79–80}}</ref> |
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==Reviews== |
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*''[[Fantastic Science Fiction]]'' v27 n10<ref>{{cite web | url=https://archive.org/details/fantastic-v-27n-10-1980-07-daisy-chainsaw/page/14/mode/2up | title=Fantastic v27n10 [1980-07] (Daisy Chainsaw) | date=July 1980 }}</ref> |
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==See also== |
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*''[[The Playboy Winner's Guide to Board Games]]''<ref>https://archive.org/details/playboywinnersgu00free/page/274/mode/2up</ref> |
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* [[List of play-by-mail games]] |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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== |
==Further reading== |
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* {{cite web |author= Margam Evans Ltd.|url= http://www.engarde.co.uk/index.html|title= The history of En Garde!|date= 2018 |publisher= Margam Evans Ltd.|accessdate= 19 August 2023| |
* {{cite web |author= Margam Evans Ltd.|url= http://www.engarde.co.uk/index.html|title= The history of En Garde!|date= 2018 |publisher= Margam Evans Ltd.|accessdate= 19 August 2023|ref=Mar18}} |
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==External links== |
==External links== |
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* [http://www.engarde.co.uk/index.html Official website] |
* [http://www.engarde.co.uk/index.html Official website] |
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{{Play-by-mail games}} |
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[[Category:American games]] |
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[[Category:American role-playing games]] |
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[[Category:Frank Chadwick games]] |
[[Category:Frank Chadwick games]] |
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[[Category:Game Designers' Workshop games]] |
[[Category:Game Designers' Workshop games]] |
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[[Category:Historical role-playing games]] |
[[Category:Historical role-playing games]] |
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[[Category:Historical |
[[Category:Historical swashbuckler role-playing games]] |
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[[Category:Indie role-playing games]] |
[[Category:Indie role-playing games]] |
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[[Category:Multiplayer games]] |
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[[Category:Play-by-mail games]] |
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[[Category:Role-playing games introduced in the 1970s]] |
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[[Category:Role-playing games introduced in 1975]] |
[[Category:Role-playing games introduced in 1975]] |
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[[Category:Tabletop games]] |
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[[Category:21st-century role-playing games]] |
Latest revision as of 23:00, 12 September 2024
Designers | Frank Chadwick, Daryl Hany, John Harshman, Loren Wiseman |
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Publishers | Games Designers’ Workshop, Margam Evans Limited |
Publication | 1975 (1st edition) 1977 (2nd edition) 1988 (3rd edition) 2005 (4th edition) |
Genres | Historical |
Systems | Custom |
Website | http://www.engarde.co.uk/index.html |
En Garde! is a hybrid role-playing and tactical dueling game published by Game Designers' Workshop (GDW) in 1975 that simulates the swashbuckling world of the Three Musketeers and Cyrano de Bergerac in 17th century Paris.
Publication history
[edit]En Garde! was GDW's first entry into the role-playing game field, a game designed by Darryl Hany, Frank Chadwick and Paul Evans and published as a 48-page digest-sized book in 1975.[1] Chadwick especially wanted this swashbuckling game to be a hybrid of role-playing game and strategy game.[2] David M. Ewalt, in his book Of Dice and Men, pointed out that the game, published only a year after TSR's Dungeons & Dragons, was one of D&D's first early competing products.[3]
A revised second edition was published in 1977, but the game failed to gain an audience. As David Ewalt noted, "Players responded to the Three Musketeers-style setting, but they didn't care for the rules."[3]
Theo Clarke and Evans ran a game for over 20 players at the UK Gamesfair in 1983. Evans then wrote a BASIC computer program to administer a PBM game and they ran increasingly large games at successive games fairs. Evans started a PBM game using the same computer programs in 1986 in a new magazine called Small Furry Creatures Press, which he co-published with Clarke. Evans continues to run this game as Les Petites Bêtes Soyeuses.[4] The success of the game also led to an annual convention which ran for over ten years.
Clarke and Evans found a demand for the rule book arising from their games and other postal games. Under the name SFC Press they intended to publish a new edition of the game under license from Chadwick. When SFC Press was liquidated in 2003 the rights to the game were acquired by Evans personally. Evans' company Margam Evans produced a new edition, the 4th, of the game.[5]
Although the 1987 Swedish product En Garde! by Ragnarök Speldesign is also a role-playing game set in seventeenth-century France that emphasizes fencing, it has no connection to this game.[6]
Play-by-mail version
[edit]En Garde transitioned well to a play-by-mail game (PBM) format. Its first appearance in this form may have been in the late 1970s through the fanzine Chimera. By the early 1980s, the game had fully emerged in PBM with numerous games active. By 2001, the game was still running in PBM and PBeM formats.[7]
Reception
[edit]In Issue 55 of the UK magazine Games & Puzzles (December 1976), Charles Vasey noted that GDW "have picked a really splendid period for the new duelling game." However, Vasey questioned the game system, saying, "Despite its complexity, the system does not play as well as one might think. Often duels end very swiftly." He concluded, "It is complex and convoluted, and it feels like real life. Players will soon find they have natural enemies and rivals who must be crushed directly or by a hired blade. One must seek to be in the best set, but beware bankruptcy or it's the frontier regiment and disgrace until you pay off your debts."[8]
In the inaugural issue of Games International, Richard Ashley reviewed the republished edition by Small Furry Creatures Press, and was impressed by its improved layout, as well as the new chapter on postal play. He concluded by giving this game an above-average rating of 4 out of 5, saying, "This new edition retains all the old rules with a superior presentation."[9]
In the July 1980 issue of Fantastic Science Fiction, game designer Greg Costikyan called En Garde! "the first well-written set of role-playing rules.... En Garde! was the first role-playing game by a major company and by established designers; and, as one might expect, it set new standards for role-playing rules — standards to which few subsequent games have risen."[10]
In the 1979 book The Playboy Winner's Guide to Board Games, John Jackson noted that "There is a minimum of player interaction; play is geared toward individual deeds rather than group action." Jackson liked the clarity of the rules, commenting, "Although lacking neither color nor detail, the rules to En Garde! are clear and comprehensible." Jackson concluded, "If it lacks the scope of true fantasy role-playing games, it's not as time-consuming, either, and it appears to be a pleasant diversion."[11]
In the 1980 book The Complete Book of Wargames, game designer Jon Freeman thought "the game's limited scope (no monsters, no magic, no hoards of treasure) will keep it from challenging Dungeons & Dragons, but it makes a delightful change of pace." Freeman concluded by giving the game an Overall Evaluation of "Good", saying, "except for Melee and Wizards, it's the only RPG you could imagine running concurrently with your major campaign on, say, alternate Tuesdays."[12]
In The Guide to Simulations/Games for Education and Training, Martin Campion called the game "a tongue-in-cheek simulation of the kind of life lived in The Three Musketeers and other historical adventures." Campion emphasized the open-ended nature of the game by concluding "No criteria for ending the game are included in the rules."[13]
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan called this "an out of print classic that's worth the search." He also noted "What makes it special is the inventive tactical combat system, perhaps the best fencing simulation ever to grace an RPG." Swan concluded by giving the game a rating of 3 out of 4, saying, "A simple, delightfully tongue-in-cheek game."[14]
See also
[edit]References
[edit]- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 266. ISBN 0-87975-653-5.
- ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 53. ISBN 978-1-907702-58-7.
- ^ a b Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. p. 107. ISBN 978-1-4516-4052-6.
- ^ "Les Petites Betes Soyeuses".
- ^ "En Garde! - History".
- ^ See Ragnarök Speldesign
- ^ Evans, Paul (September–October 2001). "His Eminence Speaks: A Brief History of En Garde". Flagship. No. 93. p. 13.
- ^ Vasey, Charles (December 1976). "The Cut and Thrust of Sword Play". Games and Puzzles. No. 55. pp. 16–18.
- ^ Thornton, Jake (October 1988). "Role Games". Games International. No. 1. pp. 39–40.
- ^ Costikyan, Greg (July 1980). "Games fen will Play". Fantastic Science Fiction. Vol. 27, no. 10. p. 14.
- ^ Jackson, John (1979). The Playboy Winner's Guide to Board Games. Chicago: Playboy Press. p. 274.
- ^ Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. p. 255.
- ^ Campion, Martin (1980). "En Garde!". In Horn, Robert E.; Cleaves, Ann (eds.). The Guide to Simulations/Games for Education and Training. Beverly Hills CA: Sage Publications. p. 492. ISBN 0-8039-1375-3.
- ^ Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. pp. 79–80.
Further reading
[edit]- Margam Evans Ltd. (2018). "The history of En Garde!". Margam Evans Ltd. Retrieved 19 August 2023.
External links
[edit]- American games
- American role-playing games
- Frank Chadwick games
- Game Designers' Workshop games
- Historical role-playing games
- Historical swashbuckler role-playing games
- Indie role-playing games
- Multiplayer games
- Play-by-mail games
- Role-playing games introduced in the 1970s
- Role-playing games introduced in 1975
- Tabletop games
- 21st-century role-playing games