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{{Short description|2005 kart racing video game for the Game Boy Advance}} |
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{{Infobox CVG| title = Banjo-Pilot |
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{{good article}} |
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| image = [[Image:banjopilotboxart.jpg|220px|Banjo-Pilot U.S. box art.]] |
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{{Use dmy dates|date=October 2018}} |
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| developer = [[Rare (video game company)|Rare]] |
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{{Infobox video game |
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| title = Banjo-Pilot |
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| image = banjopilotboxart.jpg |
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| developer = [[Rare (company)|Rare]] |
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| publisher = [[THQ]] |
| publisher = [[THQ]] |
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| composer = {{ubl|[[Robin Beanland]]|Jamie Hughes}} |
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| designer = |
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| series = ''[[Banjo-Kazooie]]'' |
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| engine = |
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| released = [[January 11]], [[2005]] |
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| genre = [[Racing game|Racing]] |
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| modes = [[Single player]], 2-4 [[Multiplayer]] |
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| ratings = [[ESRB]]: Everyone (E)<br />[[PEGI]]: 3+ |
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| platforms = [[Game Boy Advance]] |
| platforms = [[Game Boy Advance]] |
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| released = {{vgrelease|NA|11 January 2005|EU|18 February 2005}} |
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| media = 128-[[megabit]] [[cartridge (electronics)|cartridge]] |
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| genre = [[Kart racing game|Kart racing]] |
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| requirements = |
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| modes = [[Single-player]], [[multiplayer]] |
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| input = |
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}} |
}} |
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'''''Banjo-Pilot''''' is a [[video game]] for the [[Game Boy Advance]] featuring characters from the ''[[Banjo-Kazooie]]'' series of video games. Similar to ''[[Diddy Kong Racing]]'', players will be able to race around various locales from the ''Banjo-Kazooie'' universe. ''Banjo-Pilot'' was developed by [[Rare (video game company)|Rare]] and was published by [[THQ]] in [[2005]]. |
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'''''Banjo-Pilot''''' is a 2005 [[kart racing video game]] for the [[Game Boy Advance]] (GBA) and the fourth installment in [[Rare (company)|Rare]]'s ''[[Banjo-Kazooie]]'' series. It plays similarly to the ''[[Mario Kart]]'' series by [[Nintendo]]: the player races one of nine [[playable character]]s around [[kart circuit|tracks]], attacking other racers with bullets and collecting [[power-up]]s. The game features a number of [[single-player]] and [[multiplayer]] modes, such as [[time attack]] and item hunts. Unlike other kart racing games, characters control [[airplane]]s instead of [[go-kart]]s. |
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==Characters== |
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Playable characters for the game include: |
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Rare and Nintendo announced ''Banjo-Pilot'' at [[E3 2001]] under the title ''Diddy Kong Pilot''. At this point, it was the sequel to Rare's ''[[Diddy Kong Racing]]'' (1997), and featured characters from Nintendo's ''[[Donkey Kong]]'' and ''[[Mario (franchise)|Mario]]'' series. However, [[workplace politics|company politics]] and Nintendo's concerns about quality delayed ''Diddy Kong Pilot'' past its planned release date in March 2002. After [[Microsoft]] acquired Rare in September 2002, it lost the rights to the Nintendo characters and replaced them with characters from its ''Banjo'' series. |
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* [[Banjo Bear|Banjo]] the bear |
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* [[Kazooie]] the red-crested Breegull |
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* [[Mumbo Jumbo (Banjo-Kazooie)|Mumbo Jumbo]] the masked shaman |
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* A purple [[Jinjo]] |
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* [[Humba Wumba]] the Native American magician |
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* [[Gruntilda]] (aka 'Grunty') the witch |
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* [[Klungo]], the loyal manservant of Gruntilda |
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* [[Bottles (mole)|Bottles]] the myope mole |
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* [[Jolly Roger (frog)|Jolly Roger]] the frog |
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[[THQ]], which made a deal with Microsoft to publish Rare's GBA projects, released ''Banjo-Pilot'' in January 2005 to mixed reviews. Although critics praised its visuals, they felt it lacked originality and labelled it an inferior [[video game clone|clone]] of ''Mario Kart''. |
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==Series timeline== |
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Precisely when in the ''Banjo-Kazooie'' timeline ''Banjo-Pilot'' takes place is subject to debate by many fans of the series. In the original ''Banjo-Kazooie'', Gruntilda was her regular self, as she is in this game, however, the characters Humba Wumba and Jolly Roger were not featured in a game till the sequel, ''[[Banjo-Tooie]]''. In ''Banjo-Tooie'' Gruntilda had withered away to a walking, talking skeleton due to her being stuck under a rock for two years. Another thing to note is the fact that she rhymes every sentence she speaks in BK, yet in BP, she doesnt rhyme at all. |
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== |
== Gameplay == |
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[[File:BanjoPilotScreenshot.jpg|thumb|left|Gameplay screenshot showing the [[player character]], Banjo the bear, racing in one of the playable [[kart circuit|tracks]]]] |
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Tracks in the game are based on areas in the three previous ''Banjo-Kazooie'' games. A '''BK''' next to the track name indicates that it is from ''Banjo-Kazooie'', '''BT''' indicates ''Banjo-Tooie'', and '''GR''' indicates ''[[Banjo-Kazooie: Grunty's Revenge]]''. No text indicates that the track is specific to ''Banjo Pilot''. |
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''Banjo-Pilot'' is a [[kart racing game]] featuring characters and environments from the ''[[Banjo-Kazooie]]'' series of [[platform game]]s.<ref name="IGNrev"/><ref name="GSpyRev"/> It plays similarly to the ''[[Mario Kart]]'' series by [[Nintendo]]:<ref name=":3"/> the player, controlling a character in their vehicle, must race opponents around [[Kart circuit|tracks]]. The player views the gameplay from behind the character's back, and must manoeuvre their character throughout the race. All races are three laps long and feature elements that confer advantages, such as offensive [[power-up]]s.<ref name=":3"/><ref name=":2"/> Collectible, golden [[music note]]s, an element from the ''Banjo'' platformers, are scattered around tracks as well.<ref name="GSpyRev"/> ''Banjo-Pilot'' is distinguished from other kart racing games because the player controls [[airplane]]s instead of [[go-kart]]s,<ref name="IGNrev"/> allowing them to move up and down.<ref name=":2"/> However, the planes do exhibit behaviours normally associated with karts, such as slowing down over rough ground.<ref name=":0"/> The planes are equipped with bullets that can be shot at other players; they can also do a [[barrel roll]] to avoid attacks from others.<ref name=":0"/> The game features a total of nine [[player character]]s;<ref name=":2"/> [[Banjo & Kazooie|Banjo, Kazooie]], Mumbo Jumbo, and a purple Jinjo are initially available, while Humba Wumba, Gruntilda, Klungo, Bottles, and Jolly Roger can be unlocked through gameplay.<ref>{{cite book |author1=Rare |author-link=Rare (company) |title=Banjo-Pilot |date=2005 |publisher=[[THQ]] |medium=instruction manual|pages=12–13}}</ref> |
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The game features 16 tracks accessible through four different [[game mode]]s for a [[single-player]].<ref name="manual">{{cite book |author1=Rare |author-link=Rare (company) |title=Banjo-Pilot |date=2005 |publisher=[[THQ]] |medium=instruction manual |page=5}}</ref><ref name=":1"/> In Grand Prix, players race opponents through a series of four consecutive tracks and earn [[Score (game)|points]] based on their finishing position.<ref name=":3"/> At the end of Grand Prix, players must participate in a Champion Challenge—an aerial [[dogfight]] against a [[Boss (video gaming)|boss]].<ref name="GSpyRev"/><ref name=":3"/> Jiggy Challenge retains the emphasis on collecting items from the ''Banjo'' platformers: the player must look for and collect [[puzzle piece]]s called Jiggies for points while racing Bottles the mole.<ref name="GSpyRev"/> Quickrace allows the player to choose from any of the game's tracks to race on, while [[time attack|time trial]] challenges players to finish a course in the fastest time possible.<ref name="manual"/> The game also features [[multiplayer]] modes for up to four players: a multiplayer version of Grand Prix, a one-on-one race, and a dogfighting game.<ref name="GSpyRev"/> Competing in races will earn players "Cheato pages", loose book pages which serve as a form of currency. How many they earn is based on their race placement and how many musical notes they collect. These pages can be given to the [[anthropomorphic]] book Cheato in exchange for various bonuses, such as new game modes and characters.<ref name="GSpyRev"/> |
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* Spiral Mountain - '''BK'''/'''BT''' |
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* Jinxy's Dunes |
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* Freezeezy Peak - '''BK''' |
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* Hailfire Peaks - '''BT''' |
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* Treasure Trove Cove - '''BK''' |
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* Clanker's River |
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* Grunty Industries - '''BT''' |
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* Gobi's Valley - '''BK''' |
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* Freezing Furnace - '''GR''' |
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* Mayahem Temple - '''BT''' |
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* Steamy Vents |
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* Jolly Roger's Lagoon - '''BT''' |
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* Witchyworld - '''BT''' |
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* Breegull Beach - '''GR''' |
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* Terrydactyland - '''BT''' |
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* Cauldron Keep - '''BT''' |
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== Development == |
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In addition to these tracks, there are also reversed versions of the tracks. |
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[[File:DiddyKongPilot.jpg|thumb|right|Promotional artwork for ''Diddy Kong Pilot'']] |
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[[Rare (company)|Rare]] developed ''Banjo-Pilot'' for the [[Game Boy Advance]] (GBA) for nearly five years.<ref name="IGNrev">{{cite web |last1=Harris |first1=Craig |title=Banjo-Pilot |url=https://www.ign.com/articles/2005/01/21/banjo-pilot-2 |website=[[IGN]] |access-date=27 September 2018 |date=20 January 2005 |archive-url=https://web.archive.org/web/20180928044107/https://www.ign.com/articles/2005/01/21/banjo-pilot-2 |archive-date=28 September 2018 |url-status=live }}</ref><ref name="GSpyRev">{{cite web |last1=Theobald |first1=Phil |title=GameSpy: Banjo-Pilot |url=http://gba.gamespy.com/gameboy-advance/banjo-pilot/583879p1.html |website=[[GameSpy]] |access-date=28 September 2018 |archive-url=https://web.archive.org/web/20131008235522/http://gba.gamespy.com/gameboy-advance/banjo-pilot/583879p1.html |archive-date=8 October 2013 |date=31 January 2005}}</ref><ref name="Cubed3rev">{{cite web |last1=Riley |first1=Adam |title=Banjo Pilot (Game Boy Advance) Review |url=http://www.cubed3.com/review/236/1/banjo-pilot-game-boy-advance.html |website=Cubed3 |access-date=6 October 2018 |date=3 September 2005 |archive-url=https://web.archive.org/web/20181006155012/http://www.cubed3.com/review/236/1/banjo-pilot-game-boy-advance.html |archive-date=6 October 2018 |url-status=live }}</ref> At the beginning, Rare was a [[second-party developer]] for Nintendo and was known for creating games in Nintendo's long-running ''[[Donkey Kong]]'' franchise.<ref name="edge">{{cite magazine| author=''Edge'' staff | date=October 2010 | title=Rare Vintage | publisher=[[Future plc]] | magazine=[[Edge (magazine)|Edge]] | issn=1350-1593}}</ref> As such, the game was originally titled ''Diddy Kong Pilot,'' a sequel to Rare's 1997 game ''[[Diddy Kong Racing]]'',<ref name="GZoneCanceled">{{cite web |last1=Sanchez |first1=David |title=Canceled Diddy Kong Racing Sequel Surfaces |url=https://www.gamezone.com/news/canceled-diddy-kong-racing-sequel-surfaces/ |website=GameZone |access-date=26 September 2018 |date=4 May 2012 |archive-url=https://web.archive.org/web/20180928084258/https://www.gamezone.com/news/canceled-diddy-kong-racing-sequel-surfaces/ |archive-date=28 September 2018 |url-status=live }}</ref> and would feature characters from Nintendo's ''Donkey Kong'' and ''[[Mario (franchise)|Mario]]'' franchises.<ref name="GZoneCanceled"/> While it could be played using the GBA [[D-pad]], ''Diddy Kong Pilot'' allowed players to control the characters by tilting the system, as the cartridge contained the same [[accelerometer]] technology used in ''[[Kirby Tilt 'n' Tumble]]'' (2000).<ref name="IGNprev">{{cite web |last1=Harris |first1=Craig |title=E3: Hands on: Diddy Kong Pilot |url=https://www.ign.com/articles/2001/05/19/e3-hands-on-diddy-kong-pilot |website=[[IGN]] |access-date=26 September 2018 |date=19 May 2001 |archive-url=https://web.archive.org/web/20180928044304/https://www.ign.com/articles/2001/05/19/e3-hands-on-diddy-kong-pilot |archive-date=28 September 2018 |url-status=live }}</ref> Rare chose to focus on planes rather than cars because it wanted the game to stand out against other GBA racers.<ref name="NWRinter" /> Nintendo and Rare announced the game at [[E3]] in May 2001,<ref name="IGNprev" /><ref name="NWRprev">{{cite web |last1=Metts |first1=Jonathan |title=Diddy Kong Pilot Preview |url=http://www.nintendoworldreport.com/preview/3509/diddy-kong-pilot-game-boy-advance |website=Nintendo World Report |access-date=28 September 2018 |date=13 August 2001 |archive-url=https://web.archive.org/web/20180929041219/http://www.nintendoworldreport.com/preview/3509/diddy-kong-pilot-game-boy-advance |archive-date=29 September 2018 |url-status=live }}</ref> and presented [[game demo|demo]]s to attendees there and at [[Nintendo Space World]] in August.<ref name="IGNprev" /><ref name="GSptDKP" /> Journalists reacted positively to the demos, with particular praise for the visuals.<ref name="IGNprev" /><ref name="NWRprev" /><ref name="GSptDKP">{{cite web |last1=Satterfield |first1=Shane |title=Space World 2001: Hands-on: Diddy Kong Pilot |url=https://www.gamespot.com/articles/space-world-2001-hands-on-diddy-kong-pilot/1100-2807722/ |website=[[GameSpot]] |access-date=27 September 2018 |date=24 August 2001 |archive-url=https://web.archive.org/web/20180928044430/https://www.gamespot.com/articles/space-world-2001-hands-on-diddy-kong-pilot/1100-2807722/ |archive-date=28 September 2018 |url-status=live }}</ref> |
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Nintendo aimed to release ''Diddy Kong Pilot'' on 4 March 2002,<ref>{{cite web |last1=Metts |first1=Jonathan |title=Nintendo's New Release Dates |url=http://www.nintendoworldreport.com/news/6577/nintendos-new-release-dates |website=Nintendo World Report |access-date=27 September 2018 |date=9 October 2001 |archive-url=https://web.archive.org/web/20180928044453/http://www.nintendoworldreport.com/news/6577/nintendos-new-release-dates |archive-date=28 September 2018 |url-status=live }}</ref> but became concerned with its quality around the time of Space World. One programmer recalled that Nintendo felt the tilt was not working well, that the GBA [[LCD]] only functioned as intended when aligned with a light source, and that a racing game with planes was pointless without a [[3D computer graphics|3D]] world.<ref name="GSWdev" /> Rare was expected to finish the game by October 2001 although it still had to implement numerous game modes; the programmer believed it should have been cancelled instead. [[Workplace politics|Company politics]] also complicated development. According to the programmer, Rare was "[[micro-managing]] us into different directions, disregarding any hardware or cartridge space limitations".<ref name="GSWdev">{{cite web|url=http://www.gamesetwatch.com/2011/11/unreleased_gba_racer_diddy_kon.php|title=Unreleased GBA Racer Diddy Kong Pilot Emerges As Playable Prototype|last1=Cowan|first1=Danny|date=7 November 2011|publisher=[[GameSetWatch]]|archive-url=https://web.archive.org/web/20180928044356/http://www.gamesetwatch.com/2011/11/unreleased_gba_racer_diddy_kon.php|archive-date=28 September 2018|url-status=live|access-date=27 September 2018}}</ref> By September 2002 the game was still unreleased and Nintendo rival [[Microsoft]] acquired Rare.<ref name="EuroGRareMicro">{{cite web|url=https://www.eurogamer.net/articles/article_46715|title=Nintendo Working on New Donkey Kong|last1=Bramwell|first1=Tom|date=24 September 2002|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20180928043918/https://www.eurogamer.net/articles/article_46715|archive-date=28 September 2018|url-status=live|access-date=26 September 2018}}</ref><ref name="Microsoft">{{cite news|title=Microsoft Acquires Video Game Powerhouse Rare Ltd.|publisher=[[Microsoft]]|url=https://news.microsoft.com/2002/09/24/microsoft-acquires-video-game-powerhouse-rare-ltd/|access-date=14 January 2016|date=26 September 2002|archive-url=https://web.archive.org/web/20160221113108/http://news.microsoft.com/2002/09/24/microsoft-acquires-video-game-powerhouse-rare-ltd/|archive-date=21 February 2016|url-status=live}}</ref> As Microsoft did not compete in the handheld market, the buyout did not affect Rare's plans to produce GBA games,<ref name="IGNPresents">{{cite web |last1=McLaughlin |first1=Rus |title=IGN Presents: The History of Rare |url=https://www.ign.com/articles/2008/07/28/ign-presents-the-history-of-rare?page=1 |website=[[IGN]] |date=28 July 2008 |access-date=22 September 2018 |archive-url=https://web.archive.org/web/20131208184638/http://www.ign.com/articles/2008/07/28/ign-presents-the-history-of-rare?page=1 |archive-date=8 December 2013 |url-status=live }}</ref> but it lost access to Nintendo's ''Mario'' and ''Donkey Kong'' [[intellectual property]] (IP).<ref name="GZoneCanceled" /> |
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==Trivia== |
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* ''Banjo-Pilot'' was originally going to be called ''Diddy Kong Pilot'' and feature characters from the ''[[Donkey Kong Country]]'' series of games. Due to the [[Microsoft]] buyout of [[Rare (video game company)|Rare]] in [[2002]], the Donkey Kong license was dropped and replaced with the Banjo-Kazooie license, which is owned by Rare. Ironically, the character of Banjo originally appeared in the [[Nintendo 64]] racing game ''[[Diddy Kong Racing]]'', of which ''Diddy Kong Pilot'' was going to be a pseudo-sequel to. |
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After developing the GBA [[porting|port]] of ''[[Donkey Kong Country 2]]'',<ref name="NWRinter">{{cite web |title=Banjo Pilot / It's Mr. Pants Interview |url=http://www.nintendoworldreport.com/interview/2231/banjo-pilot--its-mr-pants-interview |website=Nintendo World Report |access-date=28 September 2018 |author=''NWR'' staff |date=3 February 2005 |archive-url=https://web.archive.org/web/20180612163103/http://www.nintendoworldreport.com/interview/2231/banjo-pilot--its-mr-pants-interview |archive-date=12 June 2018 |url-status=live }}</ref> Rare staff were told they needed to finish ''Diddy Kong Pilot'', but would have to retool it using elements from the ''Banjo'' series.<ref name="GZoneCanceled" /> ''Banjo'' was one of the IPs Rare retained after the Microsoft buyout,<ref name="EuroGRareMicro" /> so the project was retitled ''Banjo-Pilot''.<ref name="GZoneCanceled" /> The IP change came to light in July 2003 when Microsoft [[trademark]]ed the ''Banjo-Pilot'' title.<ref>{{cite web|url=https://www.eurogamer.net/articles/news250703banjopilot|title=Microsoft Planning Diddy Kong Pilot IP Switch?|last1=Bramwell|first1=Tom|date=25 July 2003|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20180928082801/https://www.eurogamer.net/articles/news250703banjopilot|archive-date=28 September 2018|url-status=live|access-date=27 September 2018}}</ref> Rare's Paul Rahme said the retooling took five months.<ref name="GZoneCanceled" /> The game underwent "radical changes" during the transition; the graphics and presentation were altered, and different racetracks were added. Rare also removed the tilt controls as they were unable to improve them.<ref name="IGNInter">{{cite web |last1=Harris |first1=Craig |title=Rare Interview |url=http://www.ign.com/articles/2003/09/18/rare-interview |website=[[IGN]] |access-date=22 September 2018 |date=18 September 2003 |archive-url=https://web.archive.org/web/20140710110351/http://www.ign.com/articles/2003/09/18/rare-interview |archive-date=10 July 2014 |url-status=live }}</ref> The soundtrack, composed by [[Robin Beanland]] and Jamie Hughes,<ref>{{cite video game|title=Banjo Pilot|developer=[[Rare (company)|Rare]]|publisher=[[THQ]]|date=12 January 2005|level=Credits roll}}</ref> was unaltered as Rare was unable to implement new music.<ref name="GZoneCanceled" /> Staff who developed the [[Nintendo 64]] (N64) ''Banjo'' games had little involvement, but the lead designer supervised to make sure the content was in line with the N64 games.<ref name="NWRinter" /> Both the ''Diddy Kong Pilot'' [[prototype]]s and the final game use a [[Mode 7]]-style [[game engine]], but at one point Rare switched to one that rendered environments using [[voxel]]s.<ref name="IGNrev" /><ref name="IGN3D">{{cite web |last1=Harris |first1=Craig |title=Banjo-Pilot |url=http://www.ign.com/articles/2004/04/21/banjo-pilot-3 |website=[[IGN]] |access-date=28 September 2018 |date=21 April 2004 |archive-url=https://web.archive.org/web/20180928201206/http://www.ign.com/articles/2004/04/21/banjo-pilot-3 |archive-date=28 September 2018 |url-status=live }}</ref> Rare quickly discarded the voxel engine due to [[frame rate]] problems that arose when characters and weapons were added.<ref name="NWRinter" /> |
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* At one point early in development, ''Banjo-Pilot'' was going to be titled ''Banjo-Kazoomie'', to keep the tradition of bad puns in the title - ''Banjo-Tooie'' is a pun on the number "two". [[THQ]]'s marketing department probably would have squashed this potential title early on due to fear of people not getting the joke. (A surprisingly large amount of people still ask Rare who the "Tooie" character is in ''Banjo-Tooie''.) |
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* When ''Banjo-Pilot'' was still ''Diddy Kong Pilot'', it was going to feature a tilt sensor similar to the Game Boy Color game ''[[Kirby Tilt 'n' Tumble]]''. This feature was also dropped - Rare's official reason is that trying to play the game on the original, non-backlit [[Game Boy Advance]] was incredibly difficult, due to the player's loss of natural light as they tilted their system around. Another possible reason is that it was dropped due to the cost of the more expensive manufacture price of tilt-sensitive cartridges. The type of sensor that was going to be used in ''Diddy Kong Pilot'' has not been used since ''Tilt 'n' Tumble''. Games that use a tilt sensor now, such as ''[[WarioWare: Twisted!]]'', use a simplified version of the sensor, that only allows for left and right movement. It does not detect up and down movement of the system. |
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On 11 August 2003, Microsoft announced it would collaborate with [[THQ]] to publish Rare's GBA projects, including ''Banjo-Pilot'', ''[[Banjo-Kazooie: Grunty's Revenge]]'' (2003), ''[[Sabre Wulf (2004 video game)|Sabre Wulf]]'' (2004), and ''[[It's Mr. Pants]]'' (2005).<ref name="IGN THQ">{{cite web |accessdate=18 March 2011 |url=http://uk.gameboy.ign.com/articles/433/433166p1.html |title=Rare Line-up Revealed |work=[[IGN]] |date=11 August 2003 |archiveurl=https://archive.today/20130104002427/http://www.ign.com/articles/2003/08/11/rare-line-up-revealed |archivedate=4 January 2013 |url-status=dead }}</ref> THQ released ''Banjo-Pilot'' in North America on 11 January 2005<ref>{{Cite web |date=2007-10-25 |title=THQ {{!}} Investor Relations {{!}} News Releases |url=http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-news&nyo=2 |access-date=2023-03-26 |archive-url=https://web.archive.org/web/20071025001948/http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-news&nyo=2 |archive-date=25 October 2007 }}</ref> and in Europe on 18 February.<ref>{{Cite news |date=2005-02-18 |title=What's New? |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/whatsnew-180205 |access-date=2023-03-26}}</ref> A prototype of ''Diddy Kong Pilot'' [[internet leak|leaked]] online in 2011.<ref name="GSWdev" /> |
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* ''Rareware'' experimented with an impressive [[Mode 7]] [[Voxel]] Engine for a short duration during the change from ''Diddy Kong Pilot'' to ''Banjo Pilot''. The hardware-pressurising graphics engine rendered realistic but slightly jagged 3D environments by analysing the level's height-map and extruding the now-flat Mode-7 terrain upwards, creating the illusion of valleys, etc. It was an incredible feat of game engineering, considering the power of the ''Gameboy Advance''. However, after releasing a batch of screenshots featuring the engine, ''Rareware'' decided to revert to the previous flat landscapes, as once they had added the various level elements, the frame rate took a considerable nose-dive. |
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[[Category:2005 computer and video games]] |
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== Reception == |
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{{video game reviews |
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|MC=68/100 (22 reviews)<ref name="MC"/> |
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|rev1=''Cubed3'' |
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|rev1Score=9/10<ref name="Cubed3rev" /> |
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|EuroG=6/10<ref name=":3"/> |
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|GameZone=8.2/10<ref name=":4" /> |
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|GSpot=7.2/10<ref name=":2" /> |
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|GSpy={{Rating|3|5}}<ref name="GSpyRev" /> |
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|IGN=8/10<ref name="IGNrev" /> |
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|NWR=7.5/10<ref name=":0"/> |
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|VG=4/10<ref name=":1" /> |
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}} |
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According to [[Metacritic]], a video game [[review aggregator]], ''Banjo-Pilot'' received "mixed or average reviews".<ref name="MC">{{cite web |title=Banjo-Pilot for Game Boy Advance Reviews |url=https://www.metacritic.com/game/banjo-pilot/critic-reviews/?platform=game-boy-advance |website=[[Metacritic]] |access-date=28 September 2018 |archive-url=https://web.archive.org/web/20180821184536/http://www.metacritic.com/game/game-boy-advance/banjo-pilot |archive-date=21 August 2018 |url-status=live }}</ref> Many reviewers thought the game lacked originality and believed placing the characters in planes was not enough to set it apart from other kart racing games on the GBA.<ref name="IGNrev" /><ref name=":2">{{Cite web|url=https://www.gamespot.com/reviews/banjo-pilot-review/1900-6117578/|title=Banjo Pilot Review|last=Navarro|first=Alex|date=31 January 2005|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20181013014603/https://www.gamespot.com/reviews/banjo-pilot-review/1900-6117578/|archive-date=13 October 2018|url-status=live|access-date=12 October 2018}}</ref><ref name=":1">{{Cite web|url=https://www.videogamer.com/reviews/banjo-pilot-review|title=Banjo Pilot Review|last=Carvell|first=Steven|date=22 March 2005|website=VideoGamer.com|archive-url=https://web.archive.org/web/20181013014429/https://www.videogamer.com/reviews/banjo-pilot-review|archive-date=13 October 2018|url-status=live|access-date=12 October 2018}}</ref> ''[[GameSpy]]'' and ''Nintendo World Report'' (''NWR'') noted the planes still had behaviours traditionally associated with go-karts, such as slowing down when not on the track.<ref name="GSpyRev" /><ref name=":0">{{Cite web|url=http://www.nintendoworldreport.com/review/4317/banjo-pilot-game-boy-advance|title=Banjo Pilot|last=Metts|first=Jonathan|date=15 January 2005|website=Nintendo World Report|access-date=8 October 2018}}</ref> ''NWR'' also argued the manoeuvres the planes could do were worthless and did not add anything to the experience.<ref name=":0" /> ''[[Eurogamer]]'' thought the planes made the game feel more 3D but reduced it to favouring luck over skill.<ref name=":3">{{Cite web|url=https://www.eurogamer.net/articles/r_banjopilot_gba|title=Banjo Pilot|last=Reed|first=Kristan|date=25 February 2005|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20181013014724/https://www.eurogamer.net/articles/r_banjopilot_gba|archive-date=13 October 2018|url-status=live|access-date=12 October 2018}}</ref> Additionally, ''NWR'' believed ''Banjo-Pilot'' lacked what made Rare's prior racing games ''[[R.C. Pro-Am]]'' (1988) and ''Diddy Kong Racing'' great,<ref name=":0"/> while ''VideoGamer.com'' wrote that removing Nintendo characters and the tilt controls prevented the game from bringing innovation to the kart racing genre.<ref name=":1" /> |
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The game was often labelled a [[Video game clone|clone]] of Nintendo's ''Mario Kart'' games.<ref name=":3" /><ref name=":1" /> While critics generally felt ''Banjo-Pilot'' was one of the better ''Mario Kart'' clones—''Cubed3'' and ''[[IGN]]'' both called it the second-best GBA racer after ''[[Mario Kart: Super Circuit]]'' (2001)<ref name="IGNrev" /><ref name="Cubed3rev" />—they wrote that players would be better off playing a game from that series.<ref name="GSpyRev" /><ref name=":3" /> ''Eurogamer'' thought players should try ''Banjo-Pilot'' before deciding to buy it,<ref name=":3" /> and ''GameSpy'' and ''VideoGamer.com'' said there was no reason to have it when better games like ''Mario Kart'' and ''[[Konami Krazy Racers]]'' (2001) were already available on the GBA.<ref name="GSpyRev" /><ref name=":1" /> ''IGN'', on the other hand, argued that the similarities to ''Mario Kart'' were not necessarily a bad thing as it allowed for balanced game design,<ref name="IGNrev" /> and ''[[GameSpot]]'' called the game entertaining and favorably compared it to the original ''[[Super Mario Kart]]'' (1992).<ref name=":2" /> ''Eurogamer'' and ''VideoGamer.com'' also questioned how appealing the game would be to players, noting characters such as Banjo were relatively obscure and would likely only be recognised by those who played the N64 ''Banjo'' games.<ref name=":3" /><ref name=":1" /> |
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Reviewers said that ''Banjo-Pilot'', as a ''Mario Kart'' clone, was fine gameplay-wise, but disagreed over whether this was enough to make it a successful game.<ref name="IGNrev" /><ref name=":3" /><ref name=":2" /> While ''IGN'' argued ''Banjo-Pilot'' improved upon the kart racing formula because of its new features and believed its planes controlled better than go-karts,<ref name="IGNrev" /> ''VideoGamer.com'' said the game modes were unfulfilling.<ref name=":1" /> Reviewers from ''Cubed3'',<ref name="Cubed3rev" /> ''GameZone'',<ref name=":4">{{Cite web|url=https://www.gamezone.com/reviews/banjo_pilot_gba_review/|title=Banjo Pilot Review|date=4 May 2012|website=GameZone|archive-url=https://web.archive.org/web/20181013014628/https://www.gamezone.com/reviews/banjo_pilot_gba_review/|archive-date=13 October 2018|url-status=live|access-date=12 October 2018}}</ref> ''IGN,''<ref name="IGNrev" /> and ''NWR'' praised the controls as intuitive and simple,<ref name=":0" /> although ''IGN'' believed they "scream[ed]" for compatibility with an [[Analog stick|analogue stick]].<ref name="IGNrev" /> However, ''GameSpy'' called the controls overly sensitive and noted they were set to those of a standard airplane, which they called counter-intuitive.<ref name="GSpyRev" /> ''Eurogamer'' characterised the controls as hard to get used to.<ref name=":3" /> Reviewers singled out the multiplayer mode as a highlight, with ''GameSpot'' and ''GameZone'' respectively calling it the game's strongest feature and the GBA's best since ''[[The Legend of Zelda: Four Swords]]'' (2002),<ref name=":2" /><ref name=":4" /> although ''Eurogamer'' wrote it was challenging to find others who owned the game.<ref name=":3" /> Boss fights received criticism for their inconsistent difficulties and some felt they distracted from the overall experience,<ref name="IGNrev" /><ref name=":3" /><ref name=":1" /> although ''Cubed3'' and ''GameSpy'' praised Rare's effort to innovate.<ref name="GSpyRev" /><ref name="Cubed3rev" /> The difficulty of opponent [[AI]] enraged ''VideoGamer.com''.<ref name=":1" /> |
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Critics were more generous towards the presentation; many praised the amount of detail in the visuals and animations.<ref name="GSpyRev" /><ref name=":3" /><ref name=":4" /> ''Cubed3'' and ''GameSpot'' respectively compared them to that of a low-end N64 game and a Mode 7 [[Super Nintendo Entertainment System|Super NES]] game,<ref name=":2" /><ref name="Cubed3rev" /> ''Eurogamer'' felt they were impressive and used the GBA's otherwise subpar 3D capabilities to the fullest and ''GameZone'' called them eye-catching.<ref name=":3" /><ref name=":4" /> The steady frame rate was also praised.<ref name="IGNrev" /><ref name="GSpyRev" /><ref name=":3" /> One of the only problems ''IGN'' noticed was [[Pop-up (video gaming)|pop-up]] that occurred when weapons were picked up.<ref name="IGNrev" /> Visual perception was an area many reviewers faulted, as they noted sometimes other racers would block their line of sight.<ref name="IGNrev" /><ref name=":2" /><ref name="Cubed3rev" /> ''VideoGamer.com'' and ''GameZone'' both praised the audio, which they called one of the bearable aspects of the game and humorous.<ref name=":1" /><ref name=":4" /> ''IGN'' felt the music was well-composed and fit the ''Banjo'' theme, although they did note similarities the tracks bore to those from other games and films like ''[[Aladdin (1992 Disney film)|Aladdin]]''.<ref name="IGNrev" /> |
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== References == |
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{{Reflist}} |
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{{Banjo-Kazooie}} |
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{{Donkey Kong}} |
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[[Category:2005 video games]] |
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[[Category:Banjo-Kazooie]] |
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[[Category:Game Boy Advance games]] |
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[[Category:Game Boy Advance-only games]] |
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[[Category:Kart racing video games]] |
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[[Category:Multiplayer and single-player video games]] |
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[[Category:Rare (company) games]] |
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[[Category:THQ games]] |
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[[Category:Video games scored by Robin Beanland]] |
Latest revision as of 02:44, 15 September 2024
Banjo-Pilot | |
---|---|
Developer(s) | Rare |
Publisher(s) | THQ |
Composer(s) |
|
Series | Banjo-Kazooie |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Kart racing |
Mode(s) | Single-player, multiplayer |
Banjo-Pilot is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth installment in Rare's Banjo-Kazooie series. It plays similarly to the Mario Kart series by Nintendo: the player races one of nine playable characters around tracks, attacking other racers with bullets and collecting power-ups. The game features a number of single-player and multiplayer modes, such as time attack and item hunts. Unlike other kart racing games, characters control airplanes instead of go-karts.
Rare and Nintendo announced Banjo-Pilot at E3 2001 under the title Diddy Kong Pilot. At this point, it was the sequel to Rare's Diddy Kong Racing (1997), and featured characters from Nintendo's Donkey Kong and Mario series. However, company politics and Nintendo's concerns about quality delayed Diddy Kong Pilot past its planned release date in March 2002. After Microsoft acquired Rare in September 2002, it lost the rights to the Nintendo characters and replaced them with characters from its Banjo series.
THQ, which made a deal with Microsoft to publish Rare's GBA projects, released Banjo-Pilot in January 2005 to mixed reviews. Although critics praised its visuals, they felt it lacked originality and labelled it an inferior clone of Mario Kart.
Gameplay
[edit]Banjo-Pilot is a kart racing game featuring characters and environments from the Banjo-Kazooie series of platform games.[1][2] It plays similarly to the Mario Kart series by Nintendo:[3] the player, controlling a character in their vehicle, must race opponents around tracks. The player views the gameplay from behind the character's back, and must manoeuvre their character throughout the race. All races are three laps long and feature elements that confer advantages, such as offensive power-ups.[3][4] Collectible, golden music notes, an element from the Banjo platformers, are scattered around tracks as well.[2] Banjo-Pilot is distinguished from other kart racing games because the player controls airplanes instead of go-karts,[1] allowing them to move up and down.[4] However, the planes do exhibit behaviours normally associated with karts, such as slowing down over rough ground.[5] The planes are equipped with bullets that can be shot at other players; they can also do a barrel roll to avoid attacks from others.[5] The game features a total of nine player characters;[4] Banjo, Kazooie, Mumbo Jumbo, and a purple Jinjo are initially available, while Humba Wumba, Gruntilda, Klungo, Bottles, and Jolly Roger can be unlocked through gameplay.[6]
The game features 16 tracks accessible through four different game modes for a single-player.[7][8] In Grand Prix, players race opponents through a series of four consecutive tracks and earn points based on their finishing position.[3] At the end of Grand Prix, players must participate in a Champion Challenge—an aerial dogfight against a boss.[2][3] Jiggy Challenge retains the emphasis on collecting items from the Banjo platformers: the player must look for and collect puzzle pieces called Jiggies for points while racing Bottles the mole.[2] Quickrace allows the player to choose from any of the game's tracks to race on, while time trial challenges players to finish a course in the fastest time possible.[7] The game also features multiplayer modes for up to four players: a multiplayer version of Grand Prix, a one-on-one race, and a dogfighting game.[2] Competing in races will earn players "Cheato pages", loose book pages which serve as a form of currency. How many they earn is based on their race placement and how many musical notes they collect. These pages can be given to the anthropomorphic book Cheato in exchange for various bonuses, such as new game modes and characters.[2]
Development
[edit]Rare developed Banjo-Pilot for the Game Boy Advance (GBA) for nearly five years.[1][2][9] At the beginning, Rare was a second-party developer for Nintendo and was known for creating games in Nintendo's long-running Donkey Kong franchise.[10] As such, the game was originally titled Diddy Kong Pilot, a sequel to Rare's 1997 game Diddy Kong Racing,[11] and would feature characters from Nintendo's Donkey Kong and Mario franchises.[11] While it could be played using the GBA D-pad, Diddy Kong Pilot allowed players to control the characters by tilting the system, as the cartridge contained the same accelerometer technology used in Kirby Tilt 'n' Tumble (2000).[12] Rare chose to focus on planes rather than cars because it wanted the game to stand out against other GBA racers.[13] Nintendo and Rare announced the game at E3 in May 2001,[12][14] and presented demos to attendees there and at Nintendo Space World in August.[12][15] Journalists reacted positively to the demos, with particular praise for the visuals.[12][14][15]
Nintendo aimed to release Diddy Kong Pilot on 4 March 2002,[16] but became concerned with its quality around the time of Space World. One programmer recalled that Nintendo felt the tilt was not working well, that the GBA LCD only functioned as intended when aligned with a light source, and that a racing game with planes was pointless without a 3D world.[17] Rare was expected to finish the game by October 2001 although it still had to implement numerous game modes; the programmer believed it should have been cancelled instead. Company politics also complicated development. According to the programmer, Rare was "micro-managing us into different directions, disregarding any hardware or cartridge space limitations".[17] By September 2002 the game was still unreleased and Nintendo rival Microsoft acquired Rare.[18][19] As Microsoft did not compete in the handheld market, the buyout did not affect Rare's plans to produce GBA games,[20] but it lost access to Nintendo's Mario and Donkey Kong intellectual property (IP).[11]
After developing the GBA port of Donkey Kong Country 2,[13] Rare staff were told they needed to finish Diddy Kong Pilot, but would have to retool it using elements from the Banjo series.[11] Banjo was one of the IPs Rare retained after the Microsoft buyout,[18] so the project was retitled Banjo-Pilot.[11] The IP change came to light in July 2003 when Microsoft trademarked the Banjo-Pilot title.[21] Rare's Paul Rahme said the retooling took five months.[11] The game underwent "radical changes" during the transition; the graphics and presentation were altered, and different racetracks were added. Rare also removed the tilt controls as they were unable to improve them.[22] The soundtrack, composed by Robin Beanland and Jamie Hughes,[23] was unaltered as Rare was unable to implement new music.[11] Staff who developed the Nintendo 64 (N64) Banjo games had little involvement, but the lead designer supervised to make sure the content was in line with the N64 games.[13] Both the Diddy Kong Pilot prototypes and the final game use a Mode 7-style game engine, but at one point Rare switched to one that rendered environments using voxels.[1][24] Rare quickly discarded the voxel engine due to frame rate problems that arose when characters and weapons were added.[13]
On 11 August 2003, Microsoft announced it would collaborate with THQ to publish Rare's GBA projects, including Banjo-Pilot, Banjo-Kazooie: Grunty's Revenge (2003), Sabre Wulf (2004), and It's Mr. Pants (2005).[25] THQ released Banjo-Pilot in North America on 11 January 2005[26] and in Europe on 18 February.[27] A prototype of Diddy Kong Pilot leaked online in 2011.[17]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 68/100 (22 reviews)[28] |
Publication | Score |
---|---|
Eurogamer | 6/10[3] |
GameSpot | 7.2/10[4] |
GameSpy | [2] |
GameZone | 8.2/10[29] |
IGN | 8/10[1] |
Nintendo World Report | 7.5/10[5] |
VideoGamer.com | 4/10[8] |
Cubed3 | 9/10[9] |
According to Metacritic, a video game review aggregator, Banjo-Pilot received "mixed or average reviews".[28] Many reviewers thought the game lacked originality and believed placing the characters in planes was not enough to set it apart from other kart racing games on the GBA.[1][4][8] GameSpy and Nintendo World Report (NWR) noted the planes still had behaviours traditionally associated with go-karts, such as slowing down when not on the track.[2][5] NWR also argued the manoeuvres the planes could do were worthless and did not add anything to the experience.[5] Eurogamer thought the planes made the game feel more 3D but reduced it to favouring luck over skill.[3] Additionally, NWR believed Banjo-Pilot lacked what made Rare's prior racing games R.C. Pro-Am (1988) and Diddy Kong Racing great,[5] while VideoGamer.com wrote that removing Nintendo characters and the tilt controls prevented the game from bringing innovation to the kart racing genre.[8]
The game was often labelled a clone of Nintendo's Mario Kart games.[3][8] While critics generally felt Banjo-Pilot was one of the better Mario Kart clones—Cubed3 and IGN both called it the second-best GBA racer after Mario Kart: Super Circuit (2001)[1][9]—they wrote that players would be better off playing a game from that series.[2][3] Eurogamer thought players should try Banjo-Pilot before deciding to buy it,[3] and GameSpy and VideoGamer.com said there was no reason to have it when better games like Mario Kart and Konami Krazy Racers (2001) were already available on the GBA.[2][8] IGN, on the other hand, argued that the similarities to Mario Kart were not necessarily a bad thing as it allowed for balanced game design,[1] and GameSpot called the game entertaining and favorably compared it to the original Super Mario Kart (1992).[4] Eurogamer and VideoGamer.com also questioned how appealing the game would be to players, noting characters such as Banjo were relatively obscure and would likely only be recognised by those who played the N64 Banjo games.[3][8]
Reviewers said that Banjo-Pilot, as a Mario Kart clone, was fine gameplay-wise, but disagreed over whether this was enough to make it a successful game.[1][3][4] While IGN argued Banjo-Pilot improved upon the kart racing formula because of its new features and believed its planes controlled better than go-karts,[1] VideoGamer.com said the game modes were unfulfilling.[8] Reviewers from Cubed3,[9] GameZone,[29] IGN,[1] and NWR praised the controls as intuitive and simple,[5] although IGN believed they "scream[ed]" for compatibility with an analogue stick.[1] However, GameSpy called the controls overly sensitive and noted they were set to those of a standard airplane, which they called counter-intuitive.[2] Eurogamer characterised the controls as hard to get used to.[3] Reviewers singled out the multiplayer mode as a highlight, with GameSpot and GameZone respectively calling it the game's strongest feature and the GBA's best since The Legend of Zelda: Four Swords (2002),[4][29] although Eurogamer wrote it was challenging to find others who owned the game.[3] Boss fights received criticism for their inconsistent difficulties and some felt they distracted from the overall experience,[1][3][8] although Cubed3 and GameSpy praised Rare's effort to innovate.[2][9] The difficulty of opponent AI enraged VideoGamer.com.[8]
Critics were more generous towards the presentation; many praised the amount of detail in the visuals and animations.[2][3][29] Cubed3 and GameSpot respectively compared them to that of a low-end N64 game and a Mode 7 Super NES game,[4][9] Eurogamer felt they were impressive and used the GBA's otherwise subpar 3D capabilities to the fullest and GameZone called them eye-catching.[3][29] The steady frame rate was also praised.[1][2][3] One of the only problems IGN noticed was pop-up that occurred when weapons were picked up.[1] Visual perception was an area many reviewers faulted, as they noted sometimes other racers would block their line of sight.[1][4][9] VideoGamer.com and GameZone both praised the audio, which they called one of the bearable aspects of the game and humorous.[8][29] IGN felt the music was well-composed and fit the Banjo theme, although they did note similarities the tracks bore to those from other games and films like Aladdin.[1]
References
[edit]- ^ a b c d e f g h i j k l m n o p q Harris, Craig (20 January 2005). "Banjo-Pilot". IGN. Archived from the original on 28 September 2018. Retrieved 27 September 2018.
- ^ a b c d e f g h i j k l m n o Theobald, Phil (31 January 2005). "GameSpy: Banjo-Pilot". GameSpy. Archived from the original on 8 October 2013. Retrieved 28 September 2018.
- ^ a b c d e f g h i j k l m n o p q Reed, Kristan (25 February 2005). "Banjo Pilot". Eurogamer. Archived from the original on 13 October 2018. Retrieved 12 October 2018.
- ^ a b c d e f g h i j Navarro, Alex (31 January 2005). "Banjo Pilot Review". GameSpot. Archived from the original on 13 October 2018. Retrieved 12 October 2018.
- ^ a b c d e f g Metts, Jonathan (15 January 2005). "Banjo Pilot". Nintendo World Report. Retrieved 8 October 2018.
- ^ Rare (2005). Banjo-Pilot (instruction manual). THQ. pp. 12–13.
- ^ a b Rare (2005). Banjo-Pilot (instruction manual). THQ. p. 5.
- ^ a b c d e f g h i j k Carvell, Steven (22 March 2005). "Banjo Pilot Review". VideoGamer.com. Archived from the original on 13 October 2018. Retrieved 12 October 2018.
- ^ a b c d e f g Riley, Adam (3 September 2005). "Banjo Pilot (Game Boy Advance) Review". Cubed3. Archived from the original on 6 October 2018. Retrieved 6 October 2018.
- ^ Edge staff (October 2010). "Rare Vintage". Edge. Future plc. ISSN 1350-1593.
- ^ a b c d e f g Sanchez, David (4 May 2012). "Canceled Diddy Kong Racing Sequel Surfaces". GameZone. Archived from the original on 28 September 2018. Retrieved 26 September 2018.
- ^ a b c d Harris, Craig (19 May 2001). "E3: Hands on: Diddy Kong Pilot". IGN. Archived from the original on 28 September 2018. Retrieved 26 September 2018.
- ^ a b c d NWR staff (3 February 2005). "Banjo Pilot / It's Mr. Pants Interview". Nintendo World Report. Archived from the original on 12 June 2018. Retrieved 28 September 2018.
- ^ a b Metts, Jonathan (13 August 2001). "Diddy Kong Pilot Preview". Nintendo World Report. Archived from the original on 29 September 2018. Retrieved 28 September 2018.
- ^ a b Satterfield, Shane (24 August 2001). "Space World 2001: Hands-on: Diddy Kong Pilot". GameSpot. Archived from the original on 28 September 2018. Retrieved 27 September 2018.
- ^ Metts, Jonathan (9 October 2001). "Nintendo's New Release Dates". Nintendo World Report. Archived from the original on 28 September 2018. Retrieved 27 September 2018.
- ^ a b c Cowan, Danny (7 November 2011). "Unreleased GBA Racer Diddy Kong Pilot Emerges As Playable Prototype". GameSetWatch. Archived from the original on 28 September 2018. Retrieved 27 September 2018.
- ^ a b Bramwell, Tom (24 September 2002). "Nintendo Working on New Donkey Kong". Eurogamer. Archived from the original on 28 September 2018. Retrieved 26 September 2018.
- ^ "Microsoft Acquires Video Game Powerhouse Rare Ltd". Microsoft. 26 September 2002. Archived from the original on 21 February 2016. Retrieved 14 January 2016.
- ^ McLaughlin, Rus (28 July 2008). "IGN Presents: The History of Rare". IGN. Archived from the original on 8 December 2013. Retrieved 22 September 2018.
- ^ Bramwell, Tom (25 July 2003). "Microsoft Planning Diddy Kong Pilot IP Switch?". Eurogamer. Archived from the original on 28 September 2018. Retrieved 27 September 2018.
- ^ Harris, Craig (18 September 2003). "Rare Interview". IGN. Archived from the original on 10 July 2014. Retrieved 22 September 2018.
- ^ Rare (12 January 2005). Banjo Pilot. THQ. Level/area: Credits roll.
- ^ Harris, Craig (21 April 2004). "Banjo-Pilot". IGN. Archived from the original on 28 September 2018. Retrieved 28 September 2018.
- ^ "Rare Line-up Revealed". IGN. 11 August 2003. Archived from the original on 4 January 2013. Retrieved 18 March 2011.
- ^ "THQ | Investor Relations | News Releases". 25 October 2007. Archived from the original on 25 October 2007. Retrieved 26 March 2023.
- ^ "What's New?". Eurogamer.net. 18 February 2005. Retrieved 26 March 2023.
- ^ a b "Banjo-Pilot for Game Boy Advance Reviews". Metacritic. Archived from the original on 21 August 2018. Retrieved 28 September 2018.
- ^ a b c d e f "Banjo Pilot Review". GameZone. 4 May 2012. Archived from the original on 13 October 2018. Retrieved 12 October 2018.