Techno Cop: Difference between revisions
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{{short description|1988 |
{{short description|1988 video game}} |
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{{More citations needed|date=January 2007}} |
{{More citations needed|date=January 2007}} |
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{{Infobox video game |
{{Infobox video game |
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|title = Techno Cop |
|title = Techno Cop |
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|image = |
|image = Techno Cop cover.jpg |
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|developer = [[Gray Matter (company)|Gray Matter]] |
|developer = [[Gray Matter (company)|Gray Matter]]<br>[[Imagexcel]]<br>Punk Development (Genesis) |
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|publisher = {{Video game release|EU|[[Gremlin Graphics]]|NA|[[U.S. Gold]]|NA| |
|publisher = {{Video game release|EU|[[Gremlin Graphics]]|NA|[[U.S. Gold]]|NA|RazorSoft (Genesis)}} |
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|designer = |
|designer = Chris Gray |
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|programmer = Esteban Ahn (Apple II)<br>Jeff Spangenberg (Genesis) |
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|artist = Nick Gray<br>Dennis Turner<br>Matt Stubbington (Genesis) |
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|composer = Ben Daglish<br>Kevin T. Seghetti (Genesis)<br>Scott L. Statton (Genesis) |
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|engine = |
|engine = |
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|released = 1988<br>1990 |
|released = '''1988:''' Amiga, Atari ST, MS-DOS<br>'''1990:''' Genesis |
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|genre = [[ |
|genre = [[Run and gun video game|Run and gun]], [[Racing game|racing]] |
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|modes = [[Single-player video game|Single-player]] |
|modes = [[Single-player video game|Single-player]] |
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|platforms = [[Amiga]], [[Amstrad CPC]], [[Apple II]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], [[Sega Genesis]], [[ZX Spectrum]] |
|platforms = [[Amiga]], [[Amstrad CPC]], [[Apple II]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], [[Sega Genesis|Genesis]], [[ZX Spectrum]] |
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}} |
}} |
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'''''Techno Cop''''' is a 1988 |
'''''Techno Cop''''' is a 1988 [[video game]] for the [[Amiga]], [[Amstrad CPC]], [[Apple II]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], and [[ZX Spectrum]]. It was subsequently ported to the [[Sega Genesis|Genesis]] in 1990. The gameplay combines pseudo-3D driving in the graphical style of ''[[Out Run]]'' with side-scrolling action as the player controls a police officer driving to and then moving through various seedy locations in a one-man war against crime. The game was the first game on the Genesis to have a warning label due to its violent content. |
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The game was panned by critics for its simplistic graphics, sound, and the fact that many of the levels looked too similar. A Sega Genesis sequel, ''Techno Cop: The Final Mission'', was planned but never released.<ref name="GamePro33">{{cite magazine|url=https://archive.org/stream/GamePro_Issue_033_April_1992#page/n21/mode/1up|title=CES Special Report: Genesis & SNES Games For 1992 - Genesis|magazine=[[GamePro]]|issue=33|publisher=[[International Data Group|IDG]]|date=April 1992|pages=20–24}}</ref> |
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An NES version was developed by [[Probe Software]] and supposed to be released in 1992 by [[Tengen (company)|Tengen]], but was cancelled as Tengen scrapped the idea for the game, due to legal troubles Tengen was dealing with from Nintendo. Only a few sprite-sheets and music by [[Jeroen Tel]] exist from the project.<ref>{{cite web |url=http://neswarpzone.com/technocop.html |title=Archived copy |accessdate=2014-12-30 |url-status=dead |archiveurl=https://web.archive.org/web/20160302175311/http://neswarpzone.com/technocop.html |archivedate=2016-03-02 }}</ref><ref>http://www.nintendoage.com/index.cfm?FuseAction=NES.View&egID=2327&lgID=1018</ref> |
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A [[Nintendo Entertainment System]] version was developed by [[Probe Software]], planned for a 1992 released by [[Tengen (company)|Tengen]], but was cancelled. |
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The game was largely panned by video game critics for its simplistic graphics, sound, and the fact that many of the levels looked too similar.{{Citation needed|date=October 2009}} |
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== |
==Plot== |
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In the single-player [[side-scrolling]] game the player is a cop in a seedy futuristic urban city. |
In the single-player [[side-scrolling]] game the player is a cop in a seedy futuristic urban city. Armed with a pistol, the player has to kill various thugs, before the timer runs out. While the game has several levels, the background in the game does not change often. The other half of the game is a driving sequence, similar to other computer games such as ''[[RoadBlasters]]''. |
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==Development== |
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The other half of the game is a driving sequence, similar to other computer games such as [[Roadblasters]]. |
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⚫ | Both Nintendo of America and Sega of America insisted upon previewing games made for their system, prior to release, to check for bugs and potentially controversial or offensive content. Sega allowed ''Techno Cop'' to be released without requiring RazorSoft to remove or tone down the game's violent content. Along with the blood, when the playable character shot at another character, they would be blown apart. |
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⚫ | |||
==Violent content== |
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⚫ | Both Nintendo of America and Sega of America insisted upon previewing games made for their system, prior to release, to check for bugs and potentially controversial or offensive content. |
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==Reception== |
==Reception== |
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''[[Computer Gaming World]]'' gave the game a positive review, saying "despite occasional boredom in the driving segment, the game is extremely absorbing |
''[[Computer Gaming World]]'' gave the game a positive review, saying "despite occasional boredom in the driving segment, the game is extremely absorbing".<ref name="CGW" /> |
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==References== |
==References== |
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{{Reflist| refs= <ref name = "CGW">{{citation | date = April 1989 | last = Wilson | first = David M. | |
{{Reflist| refs= <ref name = "CGW">{{citation | date = April 1989 | last = Wilson | first = David M. | magazine = [[Computer Gaming World]] | title = Techno Cop | pages = 27|issue=58}}</ref> }} |
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==External links== |
==External links== |
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*{{MobyGames|id=/techno-cop}} |
* {{MobyGames|id=/techno-cop}} |
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*{{WoS game|id=0005163}} |
* {{WoS game|id=0005163}} |
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*[https://web.archive.org/web/20090502160116/http://www.game-oldies.com/play/sega-genesis/action/techno-cop Play ''Techno Cop'' online] on Game-Oldies. |
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[[Category:1988 video games]] |
[[Category:1988 video games]] |
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[[Category: |
[[Category:Amiga games]] |
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[[Category:Amstrad CPC games]] |
[[Category:Amstrad CPC games]] |
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[[Category:Commodore 64 games]] |
[[Category:Commodore 64 games]] |
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[[Category:Amiga games]] |
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[[Category:DOS games]] |
[[Category:DOS games]] |
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[[Category:Gray Matter (company) games]] |
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[[Category:Punk Development games]] |
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[[Category:Single-player video games]] |
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[[Category:U.S. Gold games]] |
[[Category:U.S. Gold games]] |
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[[Category:Video games about police officers]] |
[[Category:Video games about police officers]] |
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[[Category:Video games developed in Canada]] |
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[[Category:Video games scored by Jeroen Tel]] |
[[Category:Video games scored by Jeroen Tel]] |
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[[Category: |
[[Category:ZX Spectrum games]] |
Latest revision as of 21:21, 16 September 2024
This article needs additional citations for verification. (January 2007) |
Techno Cop | |
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Developer(s) | Gray Matter Imagexcel Punk Development (Genesis) |
Publisher(s) |
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Designer(s) | Chris Gray |
Programmer(s) | Esteban Ahn (Apple II) Jeff Spangenberg (Genesis) |
Artist(s) | Nick Gray Dennis Turner Matt Stubbington (Genesis) |
Composer(s) | Ben Daglish Kevin T. Seghetti (Genesis) Scott L. Statton (Genesis) |
Platform(s) | Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, Genesis, ZX Spectrum |
Release | 1988: Amiga, Atari ST, MS-DOS 1990: Genesis |
Genre(s) | Run and gun, racing |
Mode(s) | Single-player |
Techno Cop is a 1988 video game for the Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum. It was subsequently ported to the Genesis in 1990. The gameplay combines pseudo-3D driving in the graphical style of Out Run with side-scrolling action as the player controls a police officer driving to and then moving through various seedy locations in a one-man war against crime. The game was the first game on the Genesis to have a warning label due to its violent content.
The game was panned by critics for its simplistic graphics, sound, and the fact that many of the levels looked too similar. A Sega Genesis sequel, Techno Cop: The Final Mission, was planned but never released.[1]
A Nintendo Entertainment System version was developed by Probe Software, planned for a 1992 released by Tengen, but was cancelled.
Plot
[edit]In the single-player side-scrolling game the player is a cop in a seedy futuristic urban city. Armed with a pistol, the player has to kill various thugs, before the timer runs out. While the game has several levels, the background in the game does not change often. The other half of the game is a driving sequence, similar to other computer games such as RoadBlasters.
Development
[edit]Techno Cop was one of the first games made for the Mega Drive/Genesis from a third party developer and was part of an attempt by Razorsoft to test what sort of content would Sega allow on a game made for one of its systems.
Both Nintendo of America and Sega of America insisted upon previewing games made for their system, prior to release, to check for bugs and potentially controversial or offensive content. Sega allowed Techno Cop to be released without requiring RazorSoft to remove or tone down the game's violent content. Along with the blood, when the playable character shot at another character, they would be blown apart.
Reception
[edit]Computer Gaming World gave the game a positive review, saying "despite occasional boredom in the driving segment, the game is extremely absorbing".[2]
References
[edit]- ^ "CES Special Report: Genesis & SNES Games For 1992 - Genesis". GamePro. No. 33. IDG. April 1992. pp. 20–24.
- ^ Wilson, David M. (April 1989), "Techno Cop", Computer Gaming World, no. 58, p. 27
External links
[edit]- Techno Cop at MobyGames
- Techno Cop at SpectrumComputing.co.uk
- 1988 video games
- Amiga games
- Amstrad CPC games
- Apple II games
- Atari ST games
- Commodore 64 games
- DOS games
- Gray Matter (company) games
- Punk Development games
- RazorSoft games
- Sega Genesis games
- Single-player video games
- U.S. Gold games
- Video games about police officers
- Video games developed in Canada
- Video games scored by Jeroen Tel
- ZX Spectrum games