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{{Short description|1983 video game}}
{{Infobox video game
{{Infobox video game
|title = Blagger
|title = Blagger
|image = Alligata-Blagger-elk.jpg
|image = Alligata-Blagger-elk.jpg
|developer = [[Antony Crowther]]<ref name="giantlist">{{cite web|last1=Hague|first1=James|title=The Giant List of Classic Game Programmers|url=https://dadgum.com/giantlist/}}</ref>
|developer = [[Antony Crowther]]<ref name="giantlist">{{cite web|last1=Hague|first1=James|title=The Giant List of Classic Game Programmers|url=https://dadgum.com/giantlist/}}</ref>
|publisher = [[Alligata]]<br>[[Amsoft]]
|publisher = [[Alligata]] <br> [[Amsoft]]
|designer =
|designer =
|programmer =
|programmer =
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}}
}}


'''''Blagger''''' is a [[platform game]] created by [[Antony Crowther]] for the [[Commodore 64]] and released by [[Alligata]] in 1983. A [[BBC Micro]] port was released the same year, [[Acorn Electron]], [[Amstrad CPC]] (through [[Amsoft]]) and [[MSX]] in 1984, [[Commodore 16]] and [[Commodore Plus/4|Plus/4]] in 1985 and [[Amstrad PCW]] in 1987. In some countries this game was released under the name '''''Gangster'''''.
'''''Blagger''''' is a [[platform game]] created by [[Antony Crowther]] for the [[Commodore 64]] and released by [[Alligata]] in 1983. A [[BBC Micro]] port was released the same year, [[Acorn Electron]], [[Amstrad CPC]] (through [[Amsoft]]) and [[MSX]] in 1984, [[Commodore 16]] and [[Commodore Plus/4|Plus/4]] in 1985 and [[Amstrad PCW]] in 1987. In some countries this game was released under the name '''''Gangster'''''.


''[[Son of Blagger]]'', was released in 1984 with a third and final title ''Blagger Goes to Hollywood'' released in 1985. Another sequel, known as ''New Blagger'' but developed as ''Blagger 2'', being a direct continuation of the original, was produced in 1985 but not released.<ref>http://bbcmicro.co.uk/game.php?id=380</ref>
''[[Son of Blagger]]'', was released in 1984 with a third and final title ''Blagger Goes to Hollywood'' released in 1985. Another sequel, known as ''New Blagger'' but developed as ''Blagger 2'', being a direct continuation of the original, was produced in 1985 but not released.<ref>{{cite web |url=http://bbcmicro.co.uk/game.php?id=380 |title = New Blagger [hack]}}</ref>


==Gameplay==
==Gameplay==
[[File:BBC micro Blagger demo screenshot.png|thumb|left|''Blagger'' includes platforms, ladders, conveyor belts, keys and baddies.]]
[[File:BBC micro Blagger demo screenshot.png|thumb|left|''Blagger'' includes platforms, ladders, conveyor belts, keys and baddies.]]


The game is divided into a series of single-screen levels. The goal of the player on each screen is to manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe.<ref>https://archive.org/details/commodore-user-magazine-22/page/n27/mode/2up?view=theater</ref> The keys must be collected and the safe opened in a limited amount of time. Blagger can walk left and right, and jump left, right and up. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay involves learning the best order in which to collect the keys, and good timing of movement and jumping.
The game is divided into a series of single-screen levels. The goal of the player on each screen is to manipulate Roger, a burglar, to collect the scattered keys and then reach the safe.<ref>{{Cite web|url=https://archive.org/details/commodore-user-magazine-22/page/n27/mode/2up?view=theater|title = Commodore User Magazine Issue 22|date = July 1985}}</ref> The keys must be collected and the safe opened in a limited amount of time. Blagger can walk left and right, and jump left, right and up. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay involves learning the best order in which to collect the keys, and good timing of movement and jumping.


Not all platforms are permanent; some decay once Blagger has stepped on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level, or if he falls more than a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is in a fixed pattern, generally travelling from one point to another and back again.
Not all platforms are permanent; some decay once Blagger has stepped on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level, or if he falls more than a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is in a fixed pattern, generally travelling from one point to another and back again.


The BBC and Electron versions feature floating "RG"s as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).{{fact|date=November 2017}}
The BBC and Electron versions feature floating "RG"s as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).{{citation needed|date=November 2017}}

{{clear}}


==Reception==
==Reception==
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==External links==
==External links==
*{{Lemon64 game|id=294}}
* {{Lemon64 game|id=294}}
*[http://www.darnkitty.com/blagger/ ''A remake of the original Blagger''] at Darn Kitty
* [http://www.darnkitty.com/blagger/ A remake of the original ''Blagger''] at Darn Kitty
*[http://plus4world.powweb.com/software/Blagger ''Blagger''] at Plus/4 World
* [http://plus4world.powweb.com/software/Blagger ''Blagger''] at Plus/4 World
*[https://archive.org/details/C64Gamevideoarchive40-Blagger/ Complete video from the C64 version] at [[Internet Archive]]
* [https://archive.org/details/C64Gamevideoarchive40-Blagger/ Complete video from the C64 version] at [[Internet Archive]]


[[Category:1983 video games]]
[[Category:1983 video games]]
[[Category:Alligata games]]
[[Category:Amsoft games]]
[[Category:Amstrad CPC games]]
[[Category:Amstrad CPC games]]
[[Category:Amstrad PCW games]]
[[Category:Amstrad PCW games]]
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[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:MSX games]]
[[Category:MSX games]]
[[Category:Platform games]]
[[Category:Platformers]]
[[Category:Single-player video games]]
[[Category:Video games about crime]]
[[Category:Video games about crime]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]

Latest revision as of 15:17, 18 September 2024

Blagger
Developer(s)Antony Crowther[1]
Publisher(s)Alligata
Amsoft
Platform(s)Commodore 64, Acorn Electron, Amstrad CPC, BBC Micro, Commodore 16, Plus/4, MSX, Amstrad PCW
Release1983
Genre(s)Platform
Mode(s)Single-player

Blagger is a platform game created by Antony Crowther for the Commodore 64 and released by Alligata in 1983. A BBC Micro port was released the same year, Acorn Electron, Amstrad CPC (through Amsoft) and MSX in 1984, Commodore 16 and Plus/4 in 1985 and Amstrad PCW in 1987. In some countries this game was released under the name Gangster.

Son of Blagger, was released in 1984 with a third and final title Blagger Goes to Hollywood released in 1985. Another sequel, known as New Blagger but developed as Blagger 2, being a direct continuation of the original, was produced in 1985 but not released.[2]

Gameplay

[edit]
Blagger includes platforms, ladders, conveyor belts, keys and baddies.

The game is divided into a series of single-screen levels. The goal of the player on each screen is to manipulate Roger, a burglar, to collect the scattered keys and then reach the safe.[3] The keys must be collected and the safe opened in a limited amount of time. Blagger can walk left and right, and jump left, right and up. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay involves learning the best order in which to collect the keys, and good timing of movement and jumping.

Not all platforms are permanent; some decay once Blagger has stepped on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level, or if he falls more than a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is in a fixed pattern, generally travelling from one point to another and back again.

The BBC and Electron versions feature floating "RG"s as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).[citation needed]

Reception

[edit]

References

[edit]
  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "New Blagger [hack]".
  3. ^ "Commodore User Magazine Issue 22". July 1985.
[edit]