Tremulous: Difference between revisions
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{{Short description|Video game}} |
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{{Infobox CVG| title = Tremulous |
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{{Infobox software |
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|image = [[Image:TremulousScreenshot.jpg|Tremulous Screenshot|center|256px]] |
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|title = Tremulous |
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|developer = Tim Angus <ref>[http://entertainment.newsforge.com/article.pl?sid=06/07/06/0414224 NewsForge | Tremulous: The best free software game ever?]</ref> and contributors |
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|logo = Tremulous_logo.png |
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|engine = [[GNU General Public License|GPL]] [[Quake 3 engine]] |
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|developer = Dark Legion Development |
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|version = 1.1.0| |
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|programming_language = [[C (programming language)|C]], with [[ioquake3]] engine |
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|released = [[March 31]], [[2006]] |
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|released = {{Start date and age|2006|08|11}} |
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|genre = [[First-person shooter]]<br/>[[Real-time strategy]] |
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|latest release date = {{Start date and age|2011|08|08}} |
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|modes = [[Multiplayer]] |
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|latest release version = 1.2 Gameplay Preview |
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|platforms = [[Linux]], [[Microsoft Windows|Windows]], [[Mac OS X]] |
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|latest preview date = {{Start date and age|2016|06|16}} |
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|media = [[Download]] |
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|latest preview version = 1.2 Beta |
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|requirements = 800 MHz [[x86]] [[Central processing unit|CPU]]<br/>256 MB [[Random access memory|RAM]]<br/>32 MB [[NVIDIA]] [[Geforce|GeForce2]] or [[ATI]] [[Radeon]] 7000<br/>[[Stereo]] [[sound card]]<br/>125 MB free [[hard drive]] space<br/>56 kbit/s Internet connection |
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|genre = [[Multiplayer video game|Multiplayer]] [[first-person shooter]], [[real-time strategy]] |
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|input = [[Computer keyboard|Keyboard]]/[[Computer mouse|Mouse]] |
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|platform = [[Microsoft Windows]], [[Linux]], [[Mac OS X]], [[FreeBSD]],<ref>{{cite web|title=Freshports.org -- games/tremulous|url=https://www.freshports.org/games/tremulous/|website=Freshports.org}}</ref> [[OpenSUSE]]<ref>{{cite web|title=Show games / tremulous|url=https://build.opensuse.org/package/show/games/tremulous|website=openSUSE Build Service|access-date=8 May 2018}}</ref> |
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|license = [[GPL]] (code) <br> [[CC BY-SA]] 2.5 (assets) |
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|repo = {{url|https://github.com/darklegion/tremulous}} |
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|website = https://tremulous.net/ |
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}} |
}} |
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'''Tremulous''' is a [[Freeware|free]], [[Open-source software|open source]] game that blends a team-based [[First-person shooter|FPS]] with elements of an [[Real-time strategy|RTS]], much like the [[Half-Life]] mod [[Natural Selection (computer game)|Natural Selection]]. Players can choose from 2 unique races, [[Extraterrestrial life|aliens]] and [[human]]s. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being [[Spawning (computer gaming)|spawning]]. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide, among other functions, automated base defense and healing functions. |
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'''''Tremulous''''' is a [[free software|free]] and [[open source software|open source]] asymmetric team-based [[first-person shooter]] with [[real-time strategy]] elements.<ref>{{cite web|url=http://pc.gamespy.com/articles/721/721108p1.html |title=Download This! #26 |publisher=[[GameSpy]] |author=Joel Durham Jr. |date=2006-07-26 |access-date=2008-07-14 |url-status=dead |archive-url=https://web.archive.org/web/20080724061933/http://pc.gamespy.com/articles/721/721108p1.html |archive-date=July 24, 2008}}</ref> Being a [[cross-platform]] development project the game is available for [[Microsoft Windows|Windows]], [[Linux]],<ref>{{cite web |url=http://tremulous.net/files |title=Tremulous 1.1.0 Official Downloads |access-date=2008-10-16 |archive-date=2015-11-17 |archive-url=https://web.archive.org/web/20151117132559/http://tremulous.net/files |url-status=dead}}</ref> and [[Mac OS X]].<ref>{{cite web |url=http://trem.tjw.org/backport/ |title=tjw's unofficial backport clients |access-date=2008-10-16 |archive-date=2012-02-08 |archive-url=https://web.archive.org/web/20120208081725/http://trem.tjw.org/backport/ |url-status=dead}}</ref> |
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Player advancement is different depending on which team you are on. As a human, players are rewarded with [[credit (accounting)|credits]] for each alien kill. These credits may be used to purchase new weapons and upgrades from the "[[Armory (military)|Armoury]]". The alien team advances quite differently. Upon killing a human foe, the alien is able to [[evolve]] into a new class. The more kills gained the more powerful the classes available. |
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The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base. |
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The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures. |
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== |
== Gameplay == |
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''Tremulous'' is an asymmetric team-based [[first-person shooter]] with elements of [[real time strategy]].<ref>{{cite web |url=http://tremulous.net/about/ |title=About Tremulous - tremulous.net |access-date=2008-10-16 |archive-date=2015-12-10 |archive-url=https://web.archive.org/web/20151210205105/http://tremulous.net/about/ |url-status=dead}}</ref> Each team may construct and defend a base, consisting of structures which aid the players in some way. Players spawn from a [[Spawning (computer gaming)|spawn]] structure. |
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* Flexible [[particle system]] - 99% of the in-game visual effects are configured using particle scripts. |
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* 16 buildable structures with in-game functions. |
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* Play as several alien classes with unique abilities. |
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* Customize your setup as a human and buy new weapons, armour and items. |
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* Scale the walls and ceilings as an alien waiting for a human. |
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* Realistic physics and motion - no [[bunny hopping]] or quick back peddling. |
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* Flexible map system - animated mapobjects, triggering, light flares, etc. |
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* Large weapons system - don't like the weapon you have? Sell it and buy a different one, dozens of options. |
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During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities. |
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== The tjw Mod == |
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Tony J. White (tjw), a key developer of the [[ETPub]] mod for [[Wolfenstein: Enemy Territory]], has developed a mod for Tremulous that adds an ETPub-like administration protocol (!kick, !mute) using a unique GUID key and also adds console features. Tony is also the developer of the unofficial Mac version of the game. |
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The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshold of [[Frag (video gaming)|frags]] in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens. |
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==See also== |
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*[[List of free first-person shooters]] |
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*[[Quake III engine]] |
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In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. The aliens are awarded ''frags'' for killing their foes which may be used to evolve (these points are commonly called ''evolution points'' or ''evos'' by players). The Humans gain ''credits''. Players earn currency by killing enemy players or by destroying enemy spawn or power structures (''Reactor'' and ''Overmind''); the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive. |
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==References== |
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<div class="references"><references/></div> |
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Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a ''sudden death'' mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders. |
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==External links== |
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* [http://tremulous.net/ ''Tremulous''] Official website and download |
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** [http://tremulous.net/manual/ Manual] |
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* [http://www.tremulous.info/ Tremulous Infobase] Latest community news and centralised location for new maps |
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* [http://tremulous.tjw.org tjw's Tremulous Site] Trembot and [[Mac OS X]] download |
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* [http://soubok.googlepages.com/tremulous Soubok's Site] Tremulous map creation example and map creation tips |
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* [http://www.capponcino.it/tremulous Tremulous Italian Site] Tremulous italian site |
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* [http://www.tremulous.net.ru Tremulous Russian Site] Tremulous russian site |
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* [http://www.tremulous.de Tremulous German Site] German Tremulous community |
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* [http://www.tremulous.info/ Tremulous Info site] Website run by Tremulous players, a source for the latest mapfiles and gamefaqs. |
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* [http://www.stingygaming.com/ StingyGaming] Tremoulous Gameplay Footage. |
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=== Aliens === |
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[[Category:2006 computer and video games]] |
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[[Image:Tremulous - alien base grenade.jpg|thumb|left|Human's grenade exploding in alien base]] |
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[[Image:Aliens classes - Tremulous.jpg|thumb|left|Aliens classes]] |
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The alien base is centered on a structure called the "Overmind", which is needed for their other structures to function and new structures to be built. Unlike the Human team structures, aliens may build on walls and ceilings to tactically build. Eggs provide a ''creep'' which allows nearby alien structures to live and be built, allowing for aliens to easily build offensive forward bases. Without a creep, alien structures will self destruct. |
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Aliens spawn from ''Eggs'' which work even when the Overmind is dead, but new eggs cannot be built without it. |
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As they earn ''frags'', alien players can evolve into a new form in order to upgrade their health and gain new abilities. As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-jump, charging and pouncing over long distances to close the distance between themselves and their enemy. |
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Alien players and structures automatically regenerate over time. |
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=== Humans === |
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[[Image:Tremulous - human base goons.jpg|thumb|right|Human base attacked by dragoons early in game]] |
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Humans spawn from structures called "Telenodes", which function in much the same way as aliens' eggs. |
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At the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. If it is destroyed, the ''Reactor'' will explode unless ''deconstructed'' (removed by a builder), often critically damaging or eliminating nearby players and structures and leaving automated defenses and upgrade structures unpowered; if it is not immediately replaced the human team is usually defeated. |
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Humans do not have different classes; instead they can buy and sell upgrades at a structure called the "Armory". These upgrades include armor, [[jet pack]]s, and [[weapon]]ry. |
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Human players do not automatically regenerate health over time, however they are equipped with a one-time use medkit which heals the remaining health at the time of activation over a period of time, and can be replenished at a medical station. |
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== Development == |
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''Tremulous''{{'}}s development by the Dark Legion group commenced in early 2000 as a [[Mod (video game)|modification]] for the commercial computer game ''[[Quake III Arena]]''. The gameplay is generally inspired by the ''[[Quake II]]'' modification ''Gloom'',<ref>{{cite web |url=http://www.planetgloom.com/ |publisher=Planetgloom |title=Your one source for gloom news, files and links! |date=2010-06-29 |access-date=2016-12-21}}</ref> which also features alien vs human teams with distinct user classes.<ref>{{cite web |url=http://www.planetgloom.com/gloom_gameplay_information.html |publisher=Planetgloom |title=Gloom Gameplay Info |date=2007-09-22 |access-date=2016-12-21}}</ref> Although, Tremulous shares no content with Gloom<ref name="tremfaq">{{cite web|url=http://tremulous.net/faq/|title=Tremulous FAQ|work=Tremulous|access-date=2008-03-17|archive-date=2015-12-11|archive-url=https://web.archive.org/web/20151211154424/http://tremulous.net/faq/|url-status=dead}}</ref> or other similar themed games from around the same time. |
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Another game with features similar to ''Tremulous'' was ''[[Natural Selection (game)|Natural Selection]]'',<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=7030 |publisher=[[Gamasutra]] |title=The Esoteric Beat: Commentary, Mods, Sfeer |author=Simon Carless |date=2005-11-01 |access-date=2008-07-14}}</ref> but developers say it is neither based on it nor inspired by it. According to the developers, development on the game began long before ''[[Natural Selection (game)|NS]]'' became publicly available.<ref name="tremfaq"/><ref>{{cite web|title=repository initialised 28th Nov, 2000| url=https://svn.icculus.org/tremulous?view=rev&revision=1 |access-date=2016-11-29|work=[[icculus.org]]}}</ref> |
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Following the release of the ''Quake III Arena'' [[source code]] under the [[GPL]] on August 19, 2005,<ref>{{cite web |url=http://www.shacknews.com/article/38305/quake-3-source-code-released |publisher=ShackNews |title=Quake 3 Source Code Released |author=Maarten Goldstein |date=2005-08-19 |access-date=2016-12-21}}</ref> the developers decided to rework ''Tremulous'' into a standalone, free and open source game. ''Tremulous'' is licensed under the [[GPL]], although it includes code from other projects that was released under other [[License compatibility|GPL-compatible licenses]]. Most of the game media is licensed under the [[CC BY-SA]] 2.5 [[Creative Commons license]].<ref name="Tremulous 1.1.0 COPYING file">{{cite web |url=http://svn.icculus.org/*checkout*/tremulous/tags/RELEASE_1_1_0/COPYING |title=Tremulous 1.1.0 COPYING file |access-date=2008-10-16}}</ref> |
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Its initial standalone version 1.0.0 was released on August 11, 2005. With the stable version 1.1.0 released on March 31, 2006 the game change its game engine to [[ioquake3]], a modified [[id Tech 3]] engine. In 2008, Tony J. White of the ETPub [[Mod (computer gaming)|mod]] for ''[[Wolfenstein: Enemy Territory]]'', contributed an administrative system and a [[backport]]ed client<ref>{{cite web |url=http://tjw.org/tremulous |title=tjw's admin system |access-date=2008-10-16 |archive-date=2011-08-31 |archive-url=https://web.archive.org/web/20110831060156/http://tjw.org/tremulous |url-status=dead}}</ref> that were soon incorporated into the official [[Subversion (software)|Subversion]] repository.<ref>{{cite web |url=http://svn.icculus.org/tremulous?view=rev&revision=807 |title=Subversion commit message for tjw's admin system |access-date=2008-10-16}}</ref> The latest public build version on the icculus repository is 1.2 beta "Gameplay Preview" (aka GPP), released on December 4, 2009<ref name="trem12changes">{{cite web|url=http://tremulous.net/forum/index.php?topic=11859.0|title=1.2 Gameplay Changes|access-date=2010-01-27|archive-date=2015-11-17|archive-url=https://web.archive.org/web/20151117022410/http://tremulous.net/forum/index.php?topic=11859.0|url-status=dead}}</ref> with the latest updates released on November 8, 2011.<ref>{{cite web|title=Gameplay Bugfixes Update 2011-08-08|url=http://tremulous.net/forum/index.php?topic=16107.0|website=Tremulous Forums|access-date=14 November 2017|archive-date=2017-11-14|archive-url=https://web.archive.org/web/20171114202105/http://tremulous.net/forum/index.php?topic=16107.0|url-status=dead}}</ref> |
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A ''Tremulous'' [[Fork (software)|continuation]] from ''Dark Legion'' has its [[source code]] repository migrated to [[GitHub]] and is not under active development (last commit June 2016).<ref name="tremgithub">{{cite web|url=https://github.com/darklegion/tremulous|title=Darklegion/Tremulous|publisher=[[GitHub]]|access-date=2019-08-05}}</ref> |
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== Derivatives == |
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''[[Unvanquished (video game)|Unvanquished]]'' is a ''Tremulous''-based<ref>{{cite web|url=https://www.unvanquished.net/?page_id=336|title=About|work=unvanquished.net}}</ref> FPS with another engine (Daemon), which was first released publicly in 2012 and is under active development.<ref>{{cite web |url=http://phoronix.com/scan.php?page=news_item&px=MTEzMTM |title=Unvanquished: A Very Promising Open-Source Game |work=Phoronix |access-date=2015-07-07}}</ref> It includes many original maps<ref>{{cite web|url=https://www.unvanquished.net/?p=591|title=Maps of Unvanquished|work=unvanquished.net|date=13 February 2015}}</ref> and is able to run ''Tremulous'' maps with some distributed in a community pack.<ref>{{cite web|url=https://www.unvanquished.net/?p=830|title=A Tremulous déjà vu feeling…|work=unvanquished.net|date=24 August 2015}}</ref> Some ''Unvanquished'' official maps were community maps for ''Tremulous''.<ref>{{cite web|url=https://www.unvanquished.net/?p=742|title=Tremulous/Unvanquished map comparison|work=unvanquished.net|date=14 July 2015}}</ref><ref>{{cite web |url=https://www.unvanquished.net/?p=1174 |work=unvanquished.net|last1=Debesse |first1=Thomas |title=Story of a Tree |date=30 September 2018|access-date=20 October 2018}}</ref> |
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''Murnatan'', which is currently in development by the Czech development team, AAA Games, is the game based on a ''Tremulous'' server [[Mod (video gaming)|modification]] which was worked on by the same lead developer of AAA Games, but due to licensing problems, has had some changes away from its previous title ''Tremulous 2'' and concept work, many of which was already completed.<ref>{{cite web|url=http://www.murnatan.com/history|title=Murnatan - History}}</ref> The title was approved for [[Steam Greenlight]] within 7 days.<ref>{{cite web|url=http://steamcommunity.com/sharedfiles/filedetails/?id=800465209|title=Steam Community Greenlight|access-date=2 July 2017}}</ref> |
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== Reception == |
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Joe Barr of [[NewsForge]] called ''Tremulous'' his favorite [[free software]] FPS game.<ref>{{cite web|url=https://www.linux.com/news/tremulous-best-free-software-game-ever/|work=[[Linux.com]]|author=Joe Barr|quote=''Tremulous'' is the best free software FPS game I've had the pleasure of playing, and I'm not alone in this opinion. It also has a community growing up around it, which should aid not only in growing its popularity but also in continuing improvements. |title=Tremulous: The best free software game ever?|date=July 12, 2006|access-date=2010-07-11}}</ref> |
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''Tremulous'' was voted ''Player's Choice Standalone Game of the Year'' in [[Moddb|Mod Database]]'s ''Mod of the Year'' 2006 competition.<ref name="features.moddb.com">{{cite web |url=http://features.moddb.com/287/mods-of-2006-players-choice/?fpage=3 |title=Mod Database "Standalone Game of the Year" results. |access-date=2007-05-27|work=[[Moddb]]|date=13 January 2007}}</ref> |
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''Tremulous'' later came in first in a "Best free game based on GPL Quake source?" poll on the [[Planet Quake]] website.<ref>{{cite web |url=http://planetquake.gamespy.com/sympoll/index.php?dispid=7 |title=Best free game based on GPL Quake source? |series=PlanetQuake |access-date=2007-01-06 |work=[[gamespy]] |url-status=dead |archive-url=https://web.archive.org/web/20070128032543/http://planetquake.gamespy.com/sympoll/index.php?dispid=7 |archive-date=2007-01-28}}</ref> At the beginning of 2007, ''Tremulous'' also took first place in the [[Mod DB|Mod Database]] "Mod of the Year" 2006 competition under the category of "Player's Choice Standalone Game of the Year" as well as honorable mentions in "Genre Award: Action" and "Editor's Choice Standalone Game of the Year".<ref name="features.moddb.com"/> ''Tremulous'' was also mentioned in [[Games for Windows]] (formerly [[Computer Gaming World]]): 101 Free Games Issue for 2007. ''Tremulous'' was selected in March 2010 as "HotPick" by [[Linux Format]].<ref>[https://archive.org/stream/Linux_Format_129_March_2010/#page/n71/mode/2up/search/hotgames Linux Format 129 march 2010] page 71</ref> |
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== See also == |
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* [[List of free first-person shooters]] |
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* [[id Tech 3]] |
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* [[List of open source games]] |
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* [[List of video games derived from modifications]] |
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== References == |
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{{reflist|colwidth=30em}} |
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== External links == |
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{{commons}} |
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* [http://tremulous.net/ ''Tremulous'' official website] |
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{{Quake series}} |
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[[Category:2006 video games]] |
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[[Category:First-person shooters]] |
[[Category:First-person shooters]] |
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[[Category:AmigaOS 4 games]] |
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[[Category:Linux games]] |
[[Category:Linux games]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:Mac OS games]] |
[[Category:Classic Mac OS games]] |
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[[Category: |
[[Category:Strategy video games]] |
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[[Category:Free, open source shooter games]] |
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[[Category:Multiplayer online games]] |
[[Category:Multiplayer online games]] |
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[[Category:Quake III Arena mods]] |
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[[Category:First-person strategy video games]] |
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[[de:Tremulous]] |
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[[Category:Open-source video games]] |
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[[fr:Tremulous]] |
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[[Category:Creative Commons-licensed video games]] |
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[[pt:Tremulous]] |
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[[Category:Asymmetrical multiplayer video games]] |
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[[ru:Tremulous]] |
Latest revision as of 20:21, 23 September 2024
Developer(s) | Dark Legion Development |
---|---|
Initial release | August 11, 2006 |
Stable release | 1.2 Gameplay Preview
/ August 8, 2011 |
Preview release | 1.2 Beta
/ June 16, 2016 |
Repository | github |
Written in | C, with ioquake3 engine |
Engine |
|
Platform | Microsoft Windows, Linux, Mac OS X, FreeBSD,[1] OpenSUSE[2] |
Type | Multiplayer first-person shooter, real-time strategy |
License | GPL (code) CC BY-SA 2.5 (assets) |
Website | https://tremulous.net/ |
Tremulous is a free and open source asymmetric team-based first-person shooter with real-time strategy elements.[3] Being a cross-platform development project the game is available for Windows, Linux,[4] and Mac OS X.[5]
The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members while defending their own base.
Gameplay
[edit]Tremulous is an asymmetric team-based first-person shooter with elements of real time strategy.[6] Each team may construct and defend a base, consisting of structures which aid the players in some way. Players spawn from a spawn structure.
During a match, players may attack the enemy, or maintain the base and construct new structures. Humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.
The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshold of frags in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.
In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. The aliens are awarded frags for killing their foes which may be used to evolve (these points are commonly called evolution points or evos by players). The Humans gain credits. Players earn currency by killing enemy players or by destroying enemy spawn or power structures (Reactor and Overmind); the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive.
Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.
Aliens
[edit]The alien base is centered on a structure called the "Overmind", which is needed for their other structures to function and new structures to be built. Unlike the Human team structures, aliens may build on walls and ceilings to tactically build. Eggs provide a creep which allows nearby alien structures to live and be built, allowing for aliens to easily build offensive forward bases. Without a creep, alien structures will self destruct.
Aliens spawn from Eggs which work even when the Overmind is dead, but new eggs cannot be built without it.
As they earn frags, alien players can evolve into a new form in order to upgrade their health and gain new abilities. As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-jump, charging and pouncing over long distances to close the distance between themselves and their enemy.
Alien players and structures automatically regenerate over time.
Humans
[edit]Humans spawn from structures called "Telenodes", which function in much the same way as aliens' eggs.
At the core of the human base is the "Reactor", responsible for powering nearly all other base equipment. If it is destroyed, the Reactor will explode unless deconstructed (removed by a builder), often critically damaging or eliminating nearby players and structures and leaving automated defenses and upgrade structures unpowered; if it is not immediately replaced the human team is usually defeated.
Humans do not have different classes; instead they can buy and sell upgrades at a structure called the "Armory". These upgrades include armor, jet packs, and weaponry.
Human players do not automatically regenerate health over time, however they are equipped with a one-time use medkit which heals the remaining health at the time of activation over a period of time, and can be replenished at a medical station.
Development
[edit]Tremulous's development by the Dark Legion group commenced in early 2000 as a modification for the commercial computer game Quake III Arena. The gameplay is generally inspired by the Quake II modification Gloom,[7] which also features alien vs human teams with distinct user classes.[8] Although, Tremulous shares no content with Gloom[9] or other similar themed games from around the same time.
Another game with features similar to Tremulous was Natural Selection,[10] but developers say it is neither based on it nor inspired by it. According to the developers, development on the game began long before NS became publicly available.[9][11]
Following the release of the Quake III Arena source code under the GPL on August 19, 2005,[12] the developers decided to rework Tremulous into a standalone, free and open source game. Tremulous is licensed under the GPL, although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the CC BY-SA 2.5 Creative Commons license.[13]
Its initial standalone version 1.0.0 was released on August 11, 2005. With the stable version 1.1.0 released on March 31, 2006 the game change its game engine to ioquake3, a modified id Tech 3 engine. In 2008, Tony J. White of the ETPub mod for Wolfenstein: Enemy Territory, contributed an administrative system and a backported client[14] that were soon incorporated into the official Subversion repository.[15] The latest public build version on the icculus repository is 1.2 beta "Gameplay Preview" (aka GPP), released on December 4, 2009[16] with the latest updates released on November 8, 2011.[17]
A Tremulous continuation from Dark Legion has its source code repository migrated to GitHub and is not under active development (last commit June 2016).[18]
Derivatives
[edit]Unvanquished is a Tremulous-based[19] FPS with another engine (Daemon), which was first released publicly in 2012 and is under active development.[20] It includes many original maps[21] and is able to run Tremulous maps with some distributed in a community pack.[22] Some Unvanquished official maps were community maps for Tremulous.[23][24]
Murnatan, which is currently in development by the Czech development team, AAA Games, is the game based on a Tremulous server modification which was worked on by the same lead developer of AAA Games, but due to licensing problems, has had some changes away from its previous title Tremulous 2 and concept work, many of which was already completed.[25] The title was approved for Steam Greenlight within 7 days.[26]
Reception
[edit]Joe Barr of NewsForge called Tremulous his favorite free software FPS game.[27]
Tremulous was voted Player's Choice Standalone Game of the Year in Mod Database's Mod of the Year 2006 competition.[28]
Tremulous later came in first in a "Best free game based on GPL Quake source?" poll on the Planet Quake website.[29] At the beginning of 2007, Tremulous also took first place in the Mod Database "Mod of the Year" 2006 competition under the category of "Player's Choice Standalone Game of the Year" as well as honorable mentions in "Genre Award: Action" and "Editor's Choice Standalone Game of the Year".[28] Tremulous was also mentioned in Games for Windows (formerly Computer Gaming World): 101 Free Games Issue for 2007. Tremulous was selected in March 2010 as "HotPick" by Linux Format.[30]
See also
[edit]- List of free first-person shooters
- id Tech 3
- List of open source games
- List of video games derived from modifications
References
[edit]- ^ "Freshports.org -- games/tremulous". Freshports.org.
- ^ "Show games / tremulous". openSUSE Build Service. Retrieved 8 May 2018.
- ^ Joel Durham Jr. (2006-07-26). "Download This! #26". GameSpy. Archived from the original on July 24, 2008. Retrieved 2008-07-14.
- ^ "Tremulous 1.1.0 Official Downloads". Archived from the original on 2015-11-17. Retrieved 2008-10-16.
- ^ "tjw's unofficial backport clients". Archived from the original on 2012-02-08. Retrieved 2008-10-16.
- ^ "About Tremulous - tremulous.net". Archived from the original on 2015-12-10. Retrieved 2008-10-16.
- ^ "Your one source for gloom news, files and links!". Planetgloom. 2010-06-29. Retrieved 2016-12-21.
- ^ "Gloom Gameplay Info". Planetgloom. 2007-09-22. Retrieved 2016-12-21.
- ^ a b "Tremulous FAQ". Tremulous. Archived from the original on 2015-12-11. Retrieved 2008-03-17.
- ^ Simon Carless (2005-11-01). "The Esoteric Beat: Commentary, Mods, Sfeer". Gamasutra. Retrieved 2008-07-14.
- ^ "repository initialised 28th Nov, 2000". icculus.org. Retrieved 2016-11-29.
- ^ Maarten Goldstein (2005-08-19). "Quake 3 Source Code Released". ShackNews. Retrieved 2016-12-21.
- ^ "Tremulous 1.1.0 COPYING file". Retrieved 2008-10-16.
- ^ "tjw's admin system". Archived from the original on 2011-08-31. Retrieved 2008-10-16.
- ^ "Subversion commit message for tjw's admin system". Retrieved 2008-10-16.
- ^ "1.2 Gameplay Changes". Archived from the original on 2015-11-17. Retrieved 2010-01-27.
- ^ "Gameplay Bugfixes Update 2011-08-08". Tremulous Forums. Archived from the original on 2017-11-14. Retrieved 14 November 2017.
- ^ "Darklegion/Tremulous". GitHub. Retrieved 2019-08-05.
- ^ "About". unvanquished.net.
- ^ "Unvanquished: A Very Promising Open-Source Game". Phoronix. Retrieved 2015-07-07.
- ^ "Maps of Unvanquished". unvanquished.net. 13 February 2015.
- ^ "A Tremulous déjà vu feeling…". unvanquished.net. 24 August 2015.
- ^ "Tremulous/Unvanquished map comparison". unvanquished.net. 14 July 2015.
- ^ Debesse, Thomas (30 September 2018). "Story of a Tree". unvanquished.net. Retrieved 20 October 2018.
- ^ "Murnatan - History".
- ^ "Steam Community Greenlight". Retrieved 2 July 2017.
- ^ Joe Barr (July 12, 2006). "Tremulous: The best free software game ever?". Linux.com. Retrieved 2010-07-11.
Tremulous is the best free software FPS game I've had the pleasure of playing, and I'm not alone in this opinion. It also has a community growing up around it, which should aid not only in growing its popularity but also in continuing improvements.
- ^ a b "Mod Database "Standalone Game of the Year" results". Moddb. 13 January 2007. Retrieved 2007-05-27.
- ^ "Best free game based on GPL Quake source?". gamespy. PlanetQuake. Archived from the original on 2007-01-28. Retrieved 2007-01-06.
- ^ Linux Format 129 march 2010 page 71