Havok (software): Difference between revisions
m editing a link |
Tags: Mobile edit Mobile web edit |
||
(44 intermediate revisions by 30 users not shown) | |||
Line 1: | Line 1: | ||
{{short description|Video game middleware}} |
|||
{{Infobox software |
{{Infobox software |
||
| name |
| name = Havok Technology Suites |
||
| logo |
| logo = Havok Logo.svg |
||
| screenshot |
| screenshot = |
||
| caption = |
|||
⚫ | |||
| caption = Havok Logo |
|||
| latest_release_version = 2024.1<ref>{{cite web |title=Havok 2024.1 released |url=https://www.havok.com/havok-2024-1-released/ |website=havok.com |access-date=15 July 2024}}</ref> |
|||
⚫ | |||
⚫ | |||
| latest_release_version = 2018.2 |
|||
⚫ | |||
| latest_preview_version = |
| latest_preview_version = |
||
| latest_preview_date |
| latest_preview_date = |
||
| operating_system |
| operating_system = |
||
| license |
| license = [[Proprietary software|Proprietary]] |
||
| website |
| website = {{url|https://www.havok.com}} |
||
}} |
}} |
||
'''Havok''' is a [[middleware]] [[software suite]] developed by the |
'''Havok''' is a [[middleware]] [[software suite]] developed by the Irish company [[Havok (company)|Havok]]. Havok provides [[physics engine]], navigation, and cloth simulation components that can be integrated into [[Video game engine|video game engines]]. |
||
In |
In 2007, [[Intel Corporation|Intel]] acquired Havok Inc.<ref>{{cite press release |url=https://www.intel.com/pressroom/archive/releases/2007/20070914corp.htm |title=Intel To Acquire Havok |author=Intel Corporation |date=2007-09-14 |location=[[Santa Clara, California|Santa Clara]]}}</ref> In 2008, Havok was honored at the 59th Annual [[Technology & Engineering Emmy Award]]s for advancing the development of physics engines in electronic entertainment. In 2015, [[Microsoft]] acquired Havok.<ref>{{cite web |url=https://blogs.microsoft.com/blog/2015/10/02/havok-to-join-microsoft/|title=Havok to join Microsoft - The Official Microsoft Blog |date=2015-10-02 |access-date=2022-12-28}}</ref> |
||
==Products== |
==Products== |
||
The Havok middleware suite consists of the following modules: |
The Havok middleware suite consists of the following modules: |
||
* '''Havok Physics''': It is designed primarily for [[video game]]s, and allows for [[Real-time computing|real-time]] collision and [[Rigid body dynamics|dynamics of rigid bodies]] in three dimensions. It provides multiple types of [[Multibody dynamics|dynamic constraints]] between rigid bodies (e.g. for [[ragdoll physics]]), and has a highly optimized [[collision detection]] library. By using [[dynamical simulation]], Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Havok Physics called Havok FX that made use of [[ATI Technologies|ATI]] and [[ |
* '''Havok Physics''':<ref>{{cite web |title=Havok Physics |url=https://www.havok.com/havok-physics/ |publisher=Havok}}</ref> It is designed primarily for [[video game]]s, and allows for [[Real-time computing|real-time]] collision and [[Rigid body dynamics|dynamics of rigid bodies]] in three dimensions. It provides multiple types of [[Multibody dynamics|dynamic constraints]] between rigid bodies (e.g. for [[ragdoll physics]]), and has a highly optimized [[collision detection]] library. By using [[dynamical simulation]], Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Havok Physics called Havok FX that made use of [[ATI Technologies|ATI]] and [[Nvidia]] GPUs for physics simulations,<ref>{{cite web|url=http://www.xbitlabs.com/news/multimedia/display/20051028224421.html|title=Havok Intros Havok FX Engine to Compute Physics Effects on GPUs|year=2005|first=Anton|last=Shilov|publisher=Xbit Laboratories|access-date=2008-11-28|url-status=dead|archive-url=https://web.archive.org/web/20081205092623/http://www.xbitlabs.com/news/multimedia/display/20051028224421.html|archive-date=2008-12-05}}</ref> but the goal of GPU acceleration did not materialize until several years later.<ref>{{cite web |url=https://www.youtube.com/watch?v=v1hoVCZZOd0 |archive-url=https://ghostarchive.org/varchive/youtube/20211221/v1hoVCZZOd0 |archive-date=2021-12-21 |url-status=live|title=Havok Physics Playstation 4 Demo|year=2013|publisher=havokchannel|access-date=2013-02-20}}{{cbignore}}</ref> |
||
*'''Havok |
* '''Havok Navigation''':<ref>{{cite web |title=Havok Navigation |url=https://www.havok.com/havok-navigation/ |publisher=Havok}}</ref> In 2009, Havok released Havok AI, which provides advanced [[pathfinding]] capabilities for games. Havok AI provides navigation mesh generation, pathfinding and path following for video game environments. In 2024, this product was renamed to Havok Navigation.<ref>{{Cite web |date=2024-04-01 |title=We've renamed Havok AI to Havok Navigation |url=https://www.linkedin.com/feed/update/urn:li:share:7179133948147462144}}</ref> |
||
* '''Havok Cloth''': Released in 2008, Havok Cloth deals with efficient [[cloth modeling|simulation of character garments]] and [[soft body dynamics]]. |
* '''Havok Cloth''':<ref>{{cite web |title=Havok Cloth |url=https://www.havok.com/havok-cloth/ |publisher=Havok}}</ref> Released in 2008, Havok Cloth deals with efficient [[cloth modeling|simulation of character garments]] and [[soft body dynamics]]. |
||
* '''Havok Destruction''': Also released in 2008, Havok Destruction provides tools for creation of [[destructible environment|destructible]] and deformable rigid body environments. |
* '''Havok Destruction (discontinued)''': Also released in 2008, Havok Destruction provides tools for creation of [[destructible environment|destructible]] and deformable rigid body environments. |
||
*'''Havok Animation Studio (discontinued)''': Havok Animation Studio is formally known as Havok Behavior and Havok Animation. Havok Behavior is a runtime SDK for controlling game character animation at a high level using [[finite state machine]]s. Havok Animation provides efficient playback and compression of character animations in games, and features such as [[inverse kinematics]]. |
* '''Havok Animation Studio (discontinued)''': Havok Animation Studio is formally known as Havok Behavior and Havok Animation. Havok Behavior is a runtime SDK for controlling game character animation at a high level using [[finite state machine]]s. Havok Animation provides efficient playback and compression of character animations in games, and features such as [[inverse kinematics]]. |
||
* '''Havok Script (discontinued)''': Havok Script is a [[Lua (programming language)|Lua]]-compatible [[virtual machine]] designed for [[video game development]]. It is shipped as part of the Havok Script Studio. |
* '''Havok Script (discontinued)''': Havok Script is a [[Lua (programming language)|Lua]]-compatible [[virtual machine]] designed for [[video game development]]. It is shipped as part of the Havok Script Studio. |
||
* '''[[Vision (game engine)|Havok Vision Engine]]''' '''(discontinued):''' |
* '''[[Vision (game engine)|Havok Vision Engine]]''' '''(discontinued):''' In 2011, Havok acquired German game engine development company [[Trinigy]] and their Vision Engine and toolset.<ref>{{cite web |title=Havok Announces Acquisition of Trinigy |url=http://www.trinigy.net/en/component/content/article/7-press/423-havok-announces-acquisition-of-trinigy |access-date=2011-08-12 |archive-url=https://web.archive.org/web/20111005045148/http://www.trinigy.net/index.php?option=com_flexicontent&view=items&id=423:havok-announces-acquisition-of-trinigy |archive-date=2011-10-05 |date=2011-08-08 |url-status=dead}}</ref> |
||
==Supported platforms== |
|||
==Platforms== |
|||
Version 1.0 of the Havok [[Software development kit|SDK]] was unveiled at the [[Game Developers Conference]] (GDC) in 2000. The Havok SDK is multi-platform by nature and is always updated to run on the majority of the latest platforms. Licensees are given access to most of the [[C (programming language)|C]]/[[C++]] source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the [[Sony Xperia Play]], or more specifically, [[Android (operating system)|Android]] 2.3.<ref name="engadget2011">{{cite web |url=https://www.engadget.com/2011/03/05/havok-physics-engine-comes-to-android-2-3-demoed-on-xperia-play/ |title=Havok physics engine comes to Android 2.3, demoed on Xperia Play|year=2011|author=Engadget |publisher=Engadget| |
Version 1.0 of the Havok [[Software development kit|SDK]] was unveiled at the [[Game Developers Conference]] (GDC) in 2000. The Havok SDK is multi-platform by nature and is always updated to run on the majority of the latest platforms. Licensees are given access to most of the [[C (programming language)|C]]/[[C++]] source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the [[Sony Xperia Play]], or more specifically, [[Android (operating system)|Android]] 2.3.<ref name="engadget2011">{{cite web |url=https://www.engadget.com/2011/03/05/havok-physics-engine-comes-to-android-2-3-demoed-on-xperia-play/ |title=Havok physics engine comes to Android 2.3, demoed on Xperia Play|year=2011|author=Engadget |publisher=Engadget|access-date=2011-03-05}}</ref> During Microsoft's [[Build (developer conference)|//BUILD/]] 2012 conference, Havok unveiled a full technology suite for [[Windows 8]], [[Windows RT]], [[Windows Phone 8]] and later [[Windows 10]].<ref name="yahoo-finance">{{cite press release |url=https://www.cnbc.com/id/100064263 |title=Havok to Showcase Full Technology Suite for Windows 8, Windows RT and Windows Phone 8 at Microsoft's Build 2012 |author=Business Wire |publisher=[[CNBC]] |location=[[Redmond, Washington|Redmond]] |date=2012-10-30}}</ref> |
||
As of February 2023, Havok supports 18 targets across 10 platforms.<ref>{{Cite web |date=2024-02-13 |title=Havok 2023.2 is now available |url=https://support-uat.havok.com/hc/en-us/articles/23702368668436-Havok-2023-2-is-now-available}}</ref> These platforms include: [[Microsoft Windows|Windows]], [[Linux]], [[Xbox Series X and Series S|Xbox Series S/X]], [[PlayStation 5|Playstation 5]], [[iOS]], [[Nintendo Switch]] and [[Android (operating system)|Android]]. |
|||
⚫ | |||
== Prebuilt engines == |
|||
⚫ | |||
=== Unity === |
|||
⚫ | |||
In 2019, [[Unity (game engine)|Unity]] and Havok signed a partnership to build a complete physics solution for DOTS-based projects in Unity.<ref>{{Cite web |date=2019-04-08 |title=Announcing Unity and Havok Physics for DOTS {{!}} Unity at GDC 2019 Keynote |url=https://www.youtube.com/watch?v=szm8B4jbcrw&ab_channel=Unity}}</ref> This was completed and released as production ready in December 2022.<ref>{{Cite web |date=2022-12-19 |title=Havok Physics for Unity is now supported for production |url=https://unity.com/es/archive/blog/engine-platform/havok-physics-now-supported-for-production}}</ref> |
|||
Since the SDK's launch in 2000, it has been used in over 600 video games. |
|||
=== Unreal Engine === |
|||
Havok maintains integrations<ref>{{Cite web |date=2024-05-08 |title=Havok for Unreal Engine 5.4 is out! |url=https://www.linkedin.com/posts/havok_havok-activity-7193932221794107392-sz5X/}}</ref> for all of their products to Epic's [[Unreal Engine]]. Havok Physics can be used to replace the inbuilt physics engine (Chaos Physics) at an engine level, while Havok Navigation is a stand alone plugin, and Havok Cloth is a separate tool that works alongside the engine. |
|||
=== Babylon.js === |
|||
In April 2023, [[Babylon.js]] 6.0 was released with a physics implementation by Havok.<ref>{{Cite web |date=2023-04-20 |title=Announcing Babylon.js 6.0 |url=https://babylonjs.medium.com/announcing-babylon-js-6-0-dcb5f1662e3a}}</ref> This implementation was released as a WASM plugin and involved an overhaul of the Babylon.js Physics API. |
|||
⚫ | |||
⚫ | |||
⚫ | |||
The first game to use Havok Physics was ''London Racer''<ref>{{Cite web |date=2014-12-16 |title=The History of Havok: an infographic |url=https://www.gamingnexus.com/News/34585/The-History-of-Havok-an-infographic/#:~:text=15%20years%20ago%20the%20Dublin,its%20software%20hit%20the%20market.}}</ref> by [[Davilex Games]]. In 2023, Havok products were used in twelve<ref>{{Cite web |title=Havok- powered games |url=https://www.havok.com/havok-powered/}}</ref> of the top twenty best selling video games in the United States.<ref>{{Cite web |date=2024-01-29 |title=Best-selling video games in the United States in 2023, by dollar sales |url=https://www.statista.com/statistics/1285658/top-ranked-video-games-sales-annual/}}</ref> |
|||
===Other software=== |
===Other software=== |
||
Havok can also be found in: |
Havok can also be found in: |
||
*[[Futuremark]]'s [[3DMark#Versions|3DMark2001]] and [[3DMark#Versions|03]] [[benchmark (computing)|benchmarking tools]] |
* [[Futuremark]]'s [[3DMark#Versions|3DMark2001]] and [[3DMark#Versions|03]] [[benchmark (computing)|benchmarking tools]] |
||
*a plug-in for [[Maya (software)|Maya]] animation software |
* a plug-in for [[Maya (software)|Maya]] animation software |
||
*[[Valve Corporation|Valve]]'s [[Source (game engine)|Source]] game engine uses VPhysics, which is a physics engine modified from Havok<ref name=vdc_vphysics>{{cite web|url= |
* [[Valve Corporation|Valve]]'s [[Source (game engine)|Source]] game engine uses VPhysics, which is a physics engine modified from Havok<ref name=vdc_vphysics>{{cite web|url=https://developer.valvesoftware.com/wiki/VPhysics|title=VPhysics|work=Valve Developer Community|access-date=2022-12-28}}</ref> |
||
* Havok addons in [[3D Studio Max]] |
|||
Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from [[Autodesk 3ds Max]], [[Autodesk Maya]], and (formerly) [[Autodesk Softimage]]. Havok was also used in the virtual world ''[[Second Life]]'', with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started June |
Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from [[Autodesk 3ds Max]], [[Autodesk Maya]], and (formerly) [[Autodesk Softimage]]. Havok was also used in the virtual world ''[[Second Life]]'', with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started in June 2010.<ref>{{cite web|title=Release Notes/Second Life Server/1.40|date=27 January 2011 |url=https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/1.40|publisher=secondlife.com|access-date=2022-12-28}}</ref> ''Second Life'' resident Emilin Nakamori constructed a weight-driven, pendulum-regulated mechanical clock functioning entirely by Havok Physics in March 2019.<ref>{{Cite web|url=https://nwn.blogs.com/nwn/2019/03/-emilin-nakamori-sl-physics-clock.html|title=Watch: A Second Life Clock That Runs Entirely on Virtual World Physics}}</ref> |
||
Second Life resident Emilin Nakamori constructed a weight-driven, pendulum-regulated mechanical clock functioning entirely by Havok Physics in March 2019.<ref>https://nwn.blogs.com/nwn/2019/03/-emilin-nakamori-sl-physics-clock.html</ref> |
|||
<ref>[https://nhanhoa.com/may-chu/may-chu-ao-vps.html vps nhân hòa]</ref> |
|||
==References== |
==References== |
||
{{ |
{{reflist}} |
||
==External links== |
|||
* {{Official website|http://havok.com/}} |
|||
{{Physics engines}} |
{{Physics engines}} |
||
Line 63: | Line 71: | ||
[[Category:Middleware for video games]] |
[[Category:Middleware for video games]] |
||
[[Category:Video game development software]] |
[[Category:Video game development software]] |
||
[[Category:Video game engines]] |
|||
[[Category:Virtual reality]] |
[[Category:Virtual reality]] |
Revision as of 11:44, 27 September 2024
Developer(s) | Havok (Microsoft) |
---|---|
Stable release | 2024.1[1]
/ 15 July 2024 |
License | Proprietary |
Website | www |
Havok is a middleware software suite developed by the Irish company Havok. Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines.
In 2007, Intel acquired Havok Inc.[2] In 2008, Havok was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. In 2015, Microsoft acquired Havok.[3]
Products
The Havok middleware suite consists of the following modules:
- Havok Physics:[4] It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Havok Physics called Havok FX that made use of ATI and Nvidia GPUs for physics simulations,[5] but the goal of GPU acceleration did not materialize until several years later.[6]
- Havok Navigation:[7] In 2009, Havok released Havok AI, which provides advanced pathfinding capabilities for games. Havok AI provides navigation mesh generation, pathfinding and path following for video game environments. In 2024, this product was renamed to Havok Navigation.[8]
- Havok Cloth:[9] Released in 2008, Havok Cloth deals with efficient simulation of character garments and soft body dynamics.
- Havok Destruction (discontinued): Also released in 2008, Havok Destruction provides tools for creation of destructible and deformable rigid body environments.
- Havok Animation Studio (discontinued): Havok Animation Studio is formally known as Havok Behavior and Havok Animation. Havok Behavior is a runtime SDK for controlling game character animation at a high level using finite state machines. Havok Animation provides efficient playback and compression of character animations in games, and features such as inverse kinematics.
- Havok Script (discontinued): Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio.
- Havok Vision Engine (discontinued): In 2011, Havok acquired German game engine development company Trinigy and their Vision Engine and toolset.[10]
Supported platforms
Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. The Havok SDK is multi-platform by nature and is always updated to run on the majority of the latest platforms. Licensees are given access to most of the C/C++ source-code, giving them the freedom to customize the engine's features, or port it to different platforms although some libraries are only provided in binary format. In March 2011, Havok showed off a version of the Havok physics engine designed for use with the Sony Xperia Play, or more specifically, Android 2.3.[11] During Microsoft's //BUILD/ 2012 conference, Havok unveiled a full technology suite for Windows 8, Windows RT, Windows Phone 8 and later Windows 10.[12]
As of February 2023, Havok supports 18 targets across 10 platforms.[13] These platforms include: Windows, Linux, Xbox Series S/X, Playstation 5, iOS, Nintendo Switch and Android.
Prebuilt engines
Unity
In 2019, Unity and Havok signed a partnership to build a complete physics solution for DOTS-based projects in Unity.[14] This was completed and released as production ready in December 2022.[15]
Unreal Engine
Havok maintains integrations[16] for all of their products to Epic's Unreal Engine. Havok Physics can be used to replace the inbuilt physics engine (Chaos Physics) at an engine level, while Havok Navigation is a stand alone plugin, and Havok Cloth is a separate tool that works alongside the engine.
Babylon.js
In April 2023, Babylon.js 6.0 was released with a physics implementation by Havok.[17] This implementation was released as a WASM plugin and involved an overhaul of the Babylon.js Physics API.
Usage
Video games
The first game to use Havok Physics was London Racer[18] by Davilex Games. In 2023, Havok products were used in twelve[19] of the top twenty best selling video games in the United States.[20]
Other software
Havok can also be found in:
- Futuremark's 3DMark2001 and 03 benchmarking tools
- a plug-in for Maya animation software
- Valve's Source game engine uses VPhysics, which is a physics engine modified from Havok[21]
- Havok addons in 3D Studio Max
Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage. Havok was also used in the virtual world Second Life, with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008 and an upgrade to version 7 started in June 2010.[22] Second Life resident Emilin Nakamori constructed a weight-driven, pendulum-regulated mechanical clock functioning entirely by Havok Physics in March 2019.[23]
References
- ^ "Havok 2024.1 released". havok.com. Retrieved 15 July 2024.
- ^ Intel Corporation (2007-09-14). "Intel To Acquire Havok" (Press release). Santa Clara.
- ^ "Havok to join Microsoft - The Official Microsoft Blog". 2015-10-02. Retrieved 2022-12-28.
- ^ "Havok Physics". Havok.
- ^ Shilov, Anton (2005). "Havok Intros Havok FX Engine to Compute Physics Effects on GPUs". Xbit Laboratories. Archived from the original on 2008-12-05. Retrieved 2008-11-28.
- ^ "Havok Physics Playstation 4 Demo". havokchannel. 2013. Archived from the original on 2021-12-21. Retrieved 2013-02-20.
- ^ "Havok Navigation". Havok.
- ^ "We've renamed Havok AI to Havok Navigation". 2024-04-01.
- ^ "Havok Cloth". Havok.
- ^ "Havok Announces Acquisition of Trinigy". 2011-08-08. Archived from the original on 2011-10-05. Retrieved 2011-08-12.
- ^ Engadget (2011). "Havok physics engine comes to Android 2.3, demoed on Xperia Play". Engadget. Retrieved 2011-03-05.
- ^ Business Wire (2012-10-30). "Havok to Showcase Full Technology Suite for Windows 8, Windows RT and Windows Phone 8 at Microsoft's Build 2012" (Press release). Redmond: CNBC.
{{cite press release}}
:|author=
has generic name (help) - ^ "Havok 2023.2 is now available". 2024-02-13.
- ^ "Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote". 2019-04-08.
- ^ "Havok Physics for Unity is now supported for production". 2022-12-19.
- ^ "Havok for Unreal Engine 5.4 is out!". 2024-05-08.
- ^ "Announcing Babylon.js 6.0". 2023-04-20.
- ^ "The History of Havok: an infographic". 2014-12-16.
- ^ "Havok- powered games".
- ^ "Best-selling video games in the United States in 2023, by dollar sales". 2024-01-29.
- ^ "VPhysics". Valve Developer Community. Retrieved 2022-12-28.
- ^ "Release Notes/Second Life Server/1.40". secondlife.com. 27 January 2011. Retrieved 2022-12-28.
- ^ "Watch: A Second Life Clock That Runs Entirely on Virtual World Physics".