Jake Rodkin: Difference between revisions
Citation bot (talk | contribs) Add: date. | Use this bot. Report bugs. | Suggested by Spinixster | Category:American video game designers | #UCB_Category 171/377 |
Reformat per MOS:INFONAT |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{notability|biographies|date=May 2023}} |
|||
{{short description|American video game designer}} |
{{short description|American video game designer}} |
||
{{Use mdy dates|date=January 2014}} |
{{Use mdy dates|date=January 2014}} |
||
Line 5: | Line 7: | ||
| image = Jake Rodkin Comic-Con 2007.jpg |
| image = Jake Rodkin Comic-Con 2007.jpg |
||
| caption = Rodkin in 2007 |
| caption = Rodkin in 2007 |
||
| nationality = |
| nationality = |
||
| birth_place = [[Petaluma, California]], U.S. |
| birth_place = [[Petaluma, California]], U.S. |
||
| occupation = [[Game designer]], [[graphic designer]] |
| occupation = [[Game designer]], [[graphic designer]] |
||
Line 14: | Line 16: | ||
==Career== |
==Career== |
||
Jake Rodkin began his career writing for the gaming websites [[The International House of Mojo]] and [[Adventure Gamers]], and co-founded [[Idle Thumbs]].<ref>{{cite web |title=Adventure Gamers: Staff bio |url=http://www.adventuregamers.com/bio.php?id=48 |publisher=[[Adventure Gamers]] |access-date=November 29, 2011}}</ref> He joined [[Telltale Games]] as a graphic designer. He eventually became a game designer, director, writer, and project leader at Telltale. In September 2013, he and [[Sean Vanaman]] left Telltale and joined with [[Olly Moss]] and [[Mark of the Ninja]] lead designer Nels Anderson to found their own studio, [[Campo Santo (company)|Campo Santo]].<ref>{{cite web |title=New studio formed by Walking Dead, Mark of the Ninja devs – Destructoid |date=September 19, 2013 |url=http://www.destructoid.com/new-studio-formed-by-walking-dead-mark-of-the-ninja-devs-262143.phtml |publisher=[[Destructoid]] |access-date=September 19, 2013}}</ref> In April 2018, Rodkin joined [[Valve Corporation|Valve]] when the company acquired Campo Santo.<ref>{{cite web |title=Interview: Campo Santo talk to us about moving to Valve |last=Walker |first=John |date=May 9, 2018 |url=https://www.rockpapershotgun.com/2018/05/09/exclusive-campo-santo-talk-to-us-about-moving-to-valve/ |publisher=[[Rock Paper Shotgun]] |access-date=December 1, 2020}}</ref> Rodkin is also part of Skunkape Games, a studio currently developing remasters of Telltale's ''[[Sam & Max]]'' games.<ref>{{cite web|last=Klepek|first=Patrick|title=Why a Group of Ex-Telltale Developers Are Bringing Back Sam & Max|date=November 9, 2020|url=https://www.vice.com/en/article/akdgke/why-a-group-of-ex-telltale-developers-are-bringing-back-sam-and-max|access-date=November 9, 2020|publisher=Vice|archive-date=November 10, 2020|archive-url=https://web.archive.org/web/20201110003140/https://www.vice.com/en/article/akdgke/why-a-group-of-ex-telltale-developers-are-bringing-back-sam-and-max|url-status=live}}</ref> |
Jake Rodkin began his career writing for the gaming websites [[The International House of Mojo]] and [[Adventure Gamers]], and co-founded [[Idle Thumbs]].<ref>{{cite web |title=Adventure Gamers: Staff bio |url=http://www.adventuregamers.com/bio.php?id=48 |publisher=[[Adventure Gamers]] |access-date=November 29, 2011}}</ref> He joined [[Telltale Games]] as a graphic designer. He eventually became a game designer, director, writer, and project leader at Telltale. In September 2013, he and [[Sean Vanaman]] left Telltale and joined with [[Olly Moss]] and [[Mark of the Ninja]] lead designer Nels Anderson to found their own studio, [[Campo Santo (company)|Campo Santo]].<ref>{{cite web |title=New studio formed by Walking Dead, Mark of the Ninja devs – Destructoid |date=September 19, 2013 |url=http://www.destructoid.com/new-studio-formed-by-walking-dead-mark-of-the-ninja-devs-262143.phtml |publisher=[[Destructoid]] |access-date=September 19, 2013 |archive-date=September 21, 2013 |archive-url=https://web.archive.org/web/20130921035857/http://www.destructoid.com/new-studio-formed-by-walking-dead-mark-of-the-ninja-devs-262143.phtml |url-status=dead }}</ref> In April 2018, Rodkin joined [[Valve Corporation|Valve]] when the company acquired Campo Santo.<ref>{{cite web |title=Interview: Campo Santo talk to us about moving to Valve |last=Walker |first=John |date=May 9, 2018 |url=https://www.rockpapershotgun.com/2018/05/09/exclusive-campo-santo-talk-to-us-about-moving-to-valve/ |publisher=[[Rock Paper Shotgun]] |access-date=December 1, 2020}}</ref> Rodkin is also part of Skunkape Games, a studio currently developing remasters of Telltale's ''[[Sam & Max]]'' games.<ref>{{cite web|last=Klepek|first=Patrick|title=Why a Group of Ex-Telltale Developers Are Bringing Back Sam & Max|date=November 9, 2020|url=https://www.vice.com/en/article/akdgke/why-a-group-of-ex-telltale-developers-are-bringing-back-sam-and-max|access-date=November 9, 2020|publisher=Vice|archive-date=November 10, 2020|archive-url=https://web.archive.org/web/20201110003140/https://www.vice.com/en/article/akdgke/why-a-group-of-ex-telltale-developers-are-bringing-back-sam-and-max|url-status=live}}</ref> |
||
==Recognition== |
==Recognition== |
||
Line 33: | Line 35: | ||
===Video games=== |
===Video games=== |
||
{|class="wikitable sortable" |
|||
*[[2006 in video games|2006]] ''[[CSI: 3 Dimensions of Murder]]'', graphic design (Telltale Games) |
|||
! Year !! style="width:40%"; | Title !! style="width:35%"; | Role !! Developer |
|||
*[[2006 in video games|2006]] ''[[Bone: The Great Cow Race]]'', graphic design (Telltale Games) |
|||
|- |
|||
*[[2007 in video games|2007]] ''[[Sam & Max Save the World]]'', graphic design (Telltale Games) |
|||
| rowspan=2 | 2006 || ''[[CSI: 3 Dimensions of Murder]]'' || rowspan=7 | Graphic design || rowspan=14 | [[Telltale Games]] |
|||
|- |
|||
⚫ | |||
| ''[[Bone: The Great Cow Race]]'' |
|||
⚫ | |||
|- |
|||
⚫ | |||
| rowspan=2 | 2007 || ''[[Sam & Max Save the World]]'' |
|||
⚫ | |||
|- |
|||
⚫ | |||
| ''[[CSI: Hard Evidence]]'' |
|||
⚫ | |||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|||
*[[2016 in video games|2016]] ''[[Firewatch]]'', director (Campo Santo) |
|||
⚫ | |||
⚫ | |||
|- |
|||
⚫ | |||
⚫ | |||
|- |
|||
⚫ | |||
|- |
|||
⚫ | |||
|- |
|||
⚫ | |||
|- |
|||
⚫ | |||
|- |
|||
⚫ | |||
|- |
|||
⚫ | |||
|- |
|||
| 2016 || ''[[Firewatch]]'' || Director || [[Campo Santo (company)|Campo Santo]] |
|||
|- |
|||
⚫ | |||
|- |
|||
⚫ | |||
|} |
|||
==References== |
==References== |
Latest revision as of 16:38, 27 September 2024
The topic of this article may not meet Wikipedia's notability guideline for biographies. (May 2023) |
Jake Rodkin | |
---|---|
Born | Petaluma, California, U.S. |
Occupation(s) | Game designer, graphic designer |
Jake Rodkin is an American video game designer, writer, graphic designer, and podcaster. He was the co-project leader of Tales of Monkey Island and the co-project leader and co-writer of The Walking Dead,[1] Poker Night at the Inventory, and Puzzle Agent 2.[2] He was also the director of the fifth episode of Sam & Max: The Devil's Playhouse, and designer and writer of Firewatch.
Rodkin co-founded the video game developer Campo Santo with Sean Vanaman, Nels Anderson and Olly Moss, and joined Valve when Campo Santo was acquired by the company in 2018. Outside the video game industry, Rodkin also co-founded the Idle Thumbs podcast network and its flagship podcast, which he co-hosted alongside Chris Remo, Nick Breckon and Sean Vanaman.
Career
[edit]Jake Rodkin began his career writing for the gaming websites The International House of Mojo and Adventure Gamers, and co-founded Idle Thumbs.[3] He joined Telltale Games as a graphic designer. He eventually became a game designer, director, writer, and project leader at Telltale. In September 2013, he and Sean Vanaman left Telltale and joined with Olly Moss and Mark of the Ninja lead designer Nels Anderson to found their own studio, Campo Santo.[4] In April 2018, Rodkin joined Valve when the company acquired Campo Santo.[5] Rodkin is also part of Skunkape Games, a studio currently developing remasters of Telltale's Sam & Max games.[6]
Recognition
[edit]The re-issue of the comic collection Sam & Max: Surfin' the Highway, which Jake Rodkin co-designed with franchise creator Steve Purcell, was nominated for the Eisner Award for "Best Graphic Album-Reprint" in 2009.[7]
Tales of Monkey Island, for which Jake Rodkin was the season co-director, was nominated for "best artistic design" and won for the award for "biggest surprise" at IGN's Best of E3 2009 Awards.[8] After release, it won the PC Gamer 2009 adventure game of the year,[9] was nominated for the IGN best adventure game of the year for PC and Wii,[10][11] won the Adventure Gamers Best Adventure of 2009,[12] and was named the "Best Series Revival" by OC Weekly.[13]
Puzzle Agent 2, which was co-written by Jake Rodkin, was nominated for IGN's Best of E3 2011 Awards for "Best iPhone/iPad Game".[14]
The 2012 episodic game series The Walking Dead, in which Jake Rodkin was the season co-designer, won over 80 game of the year awards.[15]
Rodkin won Writing in a Drama at the 2017 National Academy of Video Game Trade Reviewers Awards for his work on Firewatch.[16]
Credited works
[edit]Bibliography
[edit]- 2009 Sam & Max: Surfin' the Highway (reprint), graphic design (Telltale Games)
Video games
[edit]Year | Title | Role | Developer |
---|---|---|---|
2006 | CSI: 3 Dimensions of Murder | Graphic design | Telltale Games |
Bone: The Great Cow Race | |||
2007 | Sam & Max Save the World | ||
CSI: Hard Evidence | |||
2008 | Sam & Max: Beyond Time and Space | ||
Strong Bad's Cool Game for Attractive People | |||
2009 | Wallace & Gromit's Grand Adventures | ||
Tales of Monkey Island | Co-project leader | ||
2010 | Nelson Tethers: Puzzle Agent | Writer | |
Sam & Max: The Devil's Playhouse | Graphic design, director of "The City that Dares Not Sleep" | ||
2011 | Hector: Badge of Carnage | Additional art | |
Jurassic Park: The Game | Artist (user interface) | ||
Puzzle Agent 2 | Co-writer, co-project leader | ||
2012 | The Walking Dead | Co-project leader | |
2016 | Firewatch | Director | Campo Santo |
2020 | Half-Life: Alyx | Unspecified role | Valve Corporation |
Sam & Max Save the World Remastered | Interface design | Skunkape Games |
References
[edit]- ^ "PAX East 2011: Telltale Talks Puzzle Agent 2". Inside Gaming Daily. Retrieved December 11, 2011.
- ^ "Puzzle Agent 2 hands-on archived preview". Adventure Gamers. June 10, 2011. Retrieved November 30, 2011.
- ^ "Adventure Gamers: Staff bio". Adventure Gamers. Retrieved November 29, 2011.
- ^ "New studio formed by Walking Dead, Mark of the Ninja devs – Destructoid". Destructoid. September 19, 2013. Archived from the original on September 21, 2013. Retrieved September 19, 2013.
- ^ Walker, John (May 9, 2018). "Interview: Campo Santo talk to us about moving to Valve". Rock Paper Shotgun. Retrieved December 1, 2020.
- ^ Klepek, Patrick (November 9, 2020). "Why a Group of Ex-Telltale Developers Are Bringing Back Sam & Max". Vice. Archived from the original on November 10, 2020. Retrieved November 9, 2020.
- ^ "Surfin the Highway Nominated!". Steve Purcell. April 21, 2009. Retrieved November 30, 2011.
- ^ "Best of PC E3 2009 Awards". IGN. June 11, 2009. Retrieved December 5, 2011.
- ^ "PC Gamer Game of the Year Awards". PC Gamer. January 2010.
- ^ "Wii Best Adventure Game 2009". IGN. 2009. Archived from the original on February 29, 2012. Retrieved December 2, 2011.
- ^ "PC Best Adventure Game 2009". IGN. 2009. Archived from the original on December 18, 2009. Retrieved December 3, 2011.
- ^ "Best Adventure of 2009". Adventure Gamers. 2009. Retrieved December 2, 2011.
- ^ Mai, Peter (December 22, 2009). "Best and Worst Video Games of 2009". OC Weekly. Village Voice Media. Archived from the original on January 12, 2010. Retrieved January 11, 2010.
- ^ "E3 2011: Best of E3 Awards". IGN. June 6, 2011. Archived from the original on June 9, 2011. Retrieved December 5, 2011.
- ^ "The Walking Dead from Telltale Games Now Available at Retail in the UK". Just Adventure. May 10, 2013. Archived from the original on September 4, 2013. Retrieved September 3, 2013.
- ^ "NAVGTR Awards (2016)". National Academy of Video Game Trade Reviewers.