Stormrise: Difference between revisions
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{{Infobox video game |
{{Infobox video game |
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| title = Stormrise |
| title = Stormrise |
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| developer = [[Creative Assembly]] |
| developer = [[Creative Assembly]] |
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| publisher = [[Sega]] |
| publisher = [[Sega]] |
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| composer = [[Jeff van Dyck]] |
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| released = {{Video game release|NA|24 March 2009|AU|24 March 2009|EU|27 March 2009}} |
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| released = {{Video game release|NA|24 March 2009|AU|26 March 2009<ref>{{Cite web |title=AU Shippin' Out March 23-27: Madworld |url=https://www.gamespot.com/articles/au-shippin-out-march-23-27-madworld/1100-6206517/ |access-date=2024-01-07 |website=GameSpot |language=en-US}}</ref>|EU|27 March 2009}} |
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| genre = [[Real-time tactics]] |
| genre = [[Real-time tactics]] |
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| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
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'''''Stormrise''''' is a [[real-time tactics]] video game developed by [[Creative Assembly]]'s Australian studio and published by [[Sega]] for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]]. It |
'''''Stormrise''''' is a [[real-time tactics]] video game developed by [[Creative Assembly]]'s Australian studio and published by [[Sega]] for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]]. It is set in a [[Apocalyptic and post-apocalyptic fiction|post-apocalyptic world]]. |
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==Gameplay== |
==Gameplay== |
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The game is a [[real-time tactics]] game, with the ability to control units in the air, on the surface, and underground. |
The game is a [[real-time tactics]] game, with the ability to control units in the air, on the surface, and underground. |
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==Story== |
==Story== |
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⚫ | In the near future, a network of orbital [[weather modification|weather control]] satellites was created to prevent an environmental disaster, but the satellites malfunctioned, triggering a catastrophic event known as simply "The Event", in which [[firestorm]]s ravaged the surface of the [[Earth]]. A select few were chosen to go into [[cryopreservation|cryogenic stasis]] and rebuild society, while the rest were left to die. After a few decades, two civilizations began to emerge. Those who went into stasis would reawaken and form the technologically advanced Echelon, while those who were left behind would adapt to the new environment and become the tribal Sai. |
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===Factions=== |
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⚫ | In the near future, a network of orbital |
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The Echelon: A technologically advanced race that endured the planet's fallout by way of cryogenic stasis. |
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The Sai: A tribal society that adapted to the new environment and evolved. |
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==Development== |
==Development== |
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''Stormrise'' was in development at Creative Assembly's Australian studio and was released for the [[Xbox 360]], [[Microsoft Windows]], and [[PlayStation 3]] in March 2009.<ref>{{cite web |url= |
''Stormrise'' was in development at Creative Assembly's Australian studio and was released for the [[Xbox 360]], [[Microsoft Windows]], and [[PlayStation 3]] in March 2009.<ref>{{cite web |url=https://www.gamespot.com/articles/creative-assembly-building-console-rts/1100-6193595/ |title=Creative Assembly building console RTS |last=Magrino |first=Tom |date=10 July 2008 |website=[[GameSpot]] |publisher=[[CBS Interactive]] |archive-url=https://web.archive.org/web/20090116142303/http://www.gamespot.com/xbox360/strategy/stormrise/news.html?sid=6193595&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2 |archive-date=16 January 2009 |url-status=live |access-date=3 August 2016}}</ref> The Windows version requires Windows Vista as the engine has been built on and designed around [[DirectX#DirectX 10|DirectX 10.1]].<ref>{{cite web |url=http://www.pcgameshardware.de/Spiele-Thema-239104/News/Stormrise-Vista-only-DX10-only-No-fallback-option-677895/ |title=Stormrise first DX10 only game - Interview with Lead Designer |last=Keipp |first=Kristoffer |date=4 March 2009 |website=[[PC Games (magazine)|PC Games Hardware]] |publisher=[[Computec Media Group]] |accessdate=3 August 2016 |archive-date=17 August 2016 |archive-url=https://web.archive.org/web/20160817105137/http://www.pcgameshardware.de/Spiele-Thema-239104/News/Stormrise-Vista-only-DX10-only-No-fallback-option-677895/ |url-status=live}}</ref> |
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{{clear}} |
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==Critical reception== |
==Critical reception== |
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| X360 = true |
| X360 = true |
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| na = true |
| na = true |
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| 1UP_PS3 = D<ref name="1UP">{{cite web |url=http://www.1up.com/reviews/stormrise |title=Stormrise Review (PS3, XBOX 360) |last=Lee |first=Garnett |date=1 April 2009 | |
| 1UP_PS3 = D<ref name="1UP">{{cite web |url=http://www.1up.com/reviews/stormrise |title=Stormrise Review (PS3, XBOX 360) |last=Lee |first=Garnett |date=1 April 2009 |website=[[1UP.com]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20160816134910/http://www.1up.com/reviews/stormrise |archive-date=16 August 2016 |url-status=dead |access-date=19 July 2018}}</ref> |
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| 1UP_X360 = D<ref name="1UP"/> |
| 1UP_X360 = D<ref name="1UP"/> |
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| Edge_X360 = 4/10<ref>{{cite |
| Edge_X360 = 4/10<ref>{{cite magazine |title=Stormrise (X360) |author=Edge staff |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |issue=200 |date=April 2009 |page=118}}</ref> |
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| EuroG_PS3 = 3/10<ref>{{cite web |url= |
| EuroG_PS3 = 3/10<ref>{{cite web |url=https://www.eurogamer.net/articles/stormrise-review |title=Stormrise (PS3) |last=Pearson |first=Dan |date=30 March 2009 |website=[[Eurogamer]] |publisher=Gamer Network |accessdate=3 August 2016 |archive-date=16 August 2016 |archive-url=https://web.archive.org/web/20160816113055/http://www.eurogamer.net/articles/stormrise-review |url-status=live}}</ref> |
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⚫ | |||
| |
| GI_X360 = 4/10<ref name="GI">{{cite magazine |url=https://www.gameinformer.com/games/stormrise/b/xbox360/archive/2009/09/22/review.aspx |title=Stormrise (PS3, X360): Hope You Weren't Looking for Tight Controls... |last=Kato |first=Matthew |magazine=[[Game Informer]] |issue=193 |date=May 2009 |archive-url=https://web.archive.org/web/20090408071512/http://gameinformer.com/NR/exeres/3DF7D85C-8EEF-4BE6-BD53-D7E1C447651A.htm |archive-date=8 April 2009 |url-status=dead |access-date=2 January 2019}}</ref> |
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⚫ | |||
| GSpot_PC = 2/10<ref>{{cite web |url= |
| GSpot_PC = 2/10<ref>{{cite web |url=https://www.gamespot.com/reviews/stormrise-review/1900-6207076/ |title=Stormrise Review (PC) |last=VanOrd |first=Kevin |date=30 March 2009 |website=GameSpot |publisher=CBS Interactive |accessdate=3 August 2016 |archive-date=3 January 2019 |archive-url=https://web.archive.org/web/20190103005217/https://www.gamespot.com/reviews/stormrise-review/1900-6207076/ |url-status=live}}</ref> |
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| GSpot_PS3 = 2.5/10<ref name="GSpot">{{cite web |url= |
| GSpot_PS3 = 2.5/10<ref name="GSpot">{{cite web |url=https://www.gamespot.com/reviews/stormrise-review/1900-6207075/ |title=Stormrise Review (PS3, X360) |last=VanOrd |first=Kevin |date=30 March 2009 |website=GameSpot |publisher=CBS Interactive |accessdate=3 August 2016 |archive-date=3 January 2019 |archive-url=https://web.archive.org/web/20190103005405/https://www.gamespot.com/reviews/stormrise-review/1900-6207075/ |url-status=live}}</ref> |
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| GSpot_X360 = 2.5/10<ref name="GSpot"/> |
| GSpot_X360 = 2.5/10<ref name="GSpot"/> |
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| GameZone_X360 = 7.9/10<ref>{{cite web |url= |
| GameZone_X360 = 7.9/10<ref>{{cite web |url=https://www.gamezone.com/reviews/stormrise_360_review |title=Stormrise - 360 - Review |last=Bedigian |first=Louis |date=29 March 2009 |website=GameZone |archive-url=https://web.archive.org/web/20090404053148/http://xbox360.gamezone.com/gzreviews/r35881.htm |archive-date=4 April 2009 |url-status=live |access-date=3 August 2016}}</ref> |
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| IGN_PC = 2.1/10<ref>{{cite web |url= |
| IGN_PC = 2.1/10<ref>{{cite web |url=https://www.ign.com/articles/2009/04/03/stormrise-review |title=Stormrise Review (PC) |last=Clements |first=Ryan |date=3 April 2009 |website=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=3 August 2016 |archive-date=20 August 2016 |archive-url=https://web.archive.org/web/20160820143449/http://www.ign.com/articles/2009/04/03/stormrise-review |url-status=live}}</ref> |
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| IGN_PS3 = (AU) 6.6/10<ref name="IGNAU">{{cite web |url= |
| IGN_PS3 = (AU) 6.6/10<ref name="IGNAU">{{cite web |url=https://www.ign.com/articles/2009/03/25/stormrise-au-review |title=Stormrise AU Review (PS3, X360) |last=Kolan |first=Patrick |date=25 March 2009 |website=IGN |publisher=Ziff Davis |accessdate=3 August 2016 |archive-date=20 August 2016 |archive-url=https://web.archive.org/web/20160820150348/http://www.ign.com/articles/2009/03/25/stormrise-au-review |url-status=live}}</ref><br />(US) 4.9/10<ref name="IGN">{{cite web |url=https://www.ign.com/articles/2009/04/01/stormrise-review-3 |title=Stormrise Review (PS3, X360) |last=Clements |first=Ryan |date=31 March 2009 |website=IGN |publisher=Ziff Davis |accessdate=3 August 2016 |archive-date=20 August 2016 |archive-url=https://web.archive.org/web/20160820143347/http://www.ign.com/articles/2009/04/01/stormrise-review-3 |url-status=live}}</ref> |
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| IGN_X360 = (AU) 6.6/10<ref name="IGNAU"/><br />(US) 4.9/10<ref name="IGN"/> |
| IGN_X360 = (AU) 6.6/10<ref name="IGNAU"/><br />(US) 4.9/10<ref name="IGN"/> |
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| OXMUK_X360 = 6/10<ref>{{cite |
| OXMUK_X360 = 6/10<ref>{{cite magazine |url=http://www.oxm.co.uk/article.php?id=9130 |title=Xbox [360] Review: Stormrise |author=OXMUK staff |date=25 March 2009 |magazine=[[Official Xbox Magazine|Official Xbox Magazine UK]] |publisher=Future plc |archive-url=https://web.archive.org/web/20090329200907/http://www.oxm.co.uk/article.php?id=9130 |archive-date=29 March 2009 |url-status=dead |access-date=3 August 2016}}</ref> |
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| PCGUK_PC = 35%<ref>{{cite |
| PCGUK_PC = 35%<ref>{{cite magazine |title=Stormrise |magazine=[[PC Gamer|PC Gamer UK]] |publisher=Future plc |date=May 2009 |page=69}}</ref> |
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| PSM_PS3 = {{Rating|3.5|5}}<ref>{{cite |
| PSM_PS3 = {{Rating|3.5|5}}<ref>{{cite magazine |title=Review: Stormrise |magazine=[[PlayStation: The Official Magazine]] |publisher=Future plc |issue=20 |date=June 2009 |page=74}}</ref> |
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| rev1 = ''Teletext GameCentral'' |
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⚫ | |||
| rev1_X360 = 2/10<ref name="MCX360"/> |
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| MC_PS3 = 51/100<ref name="MCPS3">{{cite web |url=http://www.metacritic.com/game/playstation-3/stormrise |title=Stormrise for PlayStation 3 Reviews |publisher=Metacritic |accessdate=3 August 2016}}</ref> |
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| |
| MC_PC = 42/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/stormrise/critic-reviews/?platform=pc |title=Stormrise for PC Reviews |publisher=Metacritic |accessdate=3 August 2016 |archive-date=14 August 2016 |archive-url=https://web.archive.org/web/20160814163636/http://www.metacritic.com/game/pc/stormrise |url-status=live}}</ref> |
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⚫ | | MC_PS3 = 51/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/stormrise/critic-reviews/?platform=playstation-3 |title=Stormrise for PlayStation 3 Reviews |publisher=Metacritic |accessdate=3 August 2016 |archive-date=17 October 2012 |archive-url=https://web.archive.org/web/20121017033020/http://www.metacritic.com/game/playstation-3/stormrise |url-status=live}}</ref> |
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| MC_X360 = 48/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/stormrise/critic-reviews/?platform=xbox-360 |title=Stormrise for Xbox 360 Critic Reviews for Xbox 360 |publisher=Metacritic |accessdate=3 August 2016 |archive-date=11 May 2016 |archive-url=https://web.archive.org/web/20160511131012/http://www.metacritic.com/game/xbox-360/stormrise/critic-reviews |url-status=live}}</ref> |
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}} |
}} |
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The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="MCPC"/><ref name="MCPS3"/><ref name="MCX360"/> |
The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="MCPC"/><ref name="MCPS3"/><ref name="MCX360"/> |
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{{ |
{{Clear}} |
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==Patch cancellation and departure of staff== |
==Patch cancellation and departure of staff== |
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Development of the second patch was cancelled on 28 April 2009<ref>{{cite web |url=http://stormrisers.com/news/35_stormrise_patch_2_cancelled.html |title=Stormrise Patch 2 Cancelled |date=28 April 2009 | |
Development of the second patch was cancelled on 28 April 2009<ref>{{cite web |url=http://stormrisers.com/news/35_stormrise_patch_2_cancelled.html |title=Stormrise Patch 2 Cancelled |date=28 April 2009 |website=Stormrisers |archive-url=https://web.archive.org/web/20090503073457/http://www.stormrisers.com/news/35_stormrise_patch_2_cancelled.html |archive-date=3 May 2009 |url-status=dead |access-date=3 May 2009}}</ref> one month after release. Creative Assembly indicated that the cancellation was due to the financial costs associated with testing and certifying the new changes and features. |
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The critical response and low sales have been cited<ref>{{cite web |url=http://ve3d.ign.com/articles/news/46673/Creative-Assembly-Sega-Drop-Stormrise-Support |title= |
The critical response and low sales have been cited<ref>{{cite web |url=http://ve3d.ign.com/articles/news/46673/Creative-Assembly-Sega-Drop-Stormrise-Support |title=Creative Assembly & Sega Drop Stormrise Support |last=Burnes |first=Andrew |date=30 April 2009 |website=Voodoo Extreme |publisher=IGN Entertainment |archive-url=https://web.archive.org/web/20120214142853/http://ve3d.ign.com/articles/news/46673/Creative-Assembly-Sega-Drop-Stormrise-Support |archive-date=14 February 2012 |url-status=dead |access-date=9 June 2009}}</ref> as being factors in the financial decision. |
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Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio. |
Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio. |
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==References== |
==References== |
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[[Category:Creative Assembly games]] |
[[Category:Creative Assembly games]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:Games for Windows |
[[Category:Games for Windows]] |
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[[Category:Multiplayer and single-player video games]] |
[[Category:Multiplayer and single-player video games]] |
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[[Category:Video games scored by Jeff van Dyck]] |
Latest revision as of 21:37, 28 September 2024
Stormrise | |
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Developer(s) | Creative Assembly |
Publisher(s) | Sega |
Composer(s) | Jeff van Dyck |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Stormrise is a real-time tactics video game developed by Creative Assembly's Australian studio and published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360. It is set in a post-apocalyptic world.
Gameplay
[edit]The game is a real-time tactics game, with the ability to control units in the air, on the surface, and underground.
Story
[edit]In the near future, a network of orbital weather control satellites was created to prevent an environmental disaster, but the satellites malfunctioned, triggering a catastrophic event known as simply "The Event", in which firestorms ravaged the surface of the Earth. A select few were chosen to go into cryogenic stasis and rebuild society, while the rest were left to die. After a few decades, two civilizations began to emerge. Those who went into stasis would reawaken and form the technologically advanced Echelon, while those who were left behind would adapt to the new environment and become the tribal Sai.
Factions
[edit]The Echelon: A technologically advanced race that endured the planet's fallout by way of cryogenic stasis.
The Sai: A tribal society that adapted to the new environment and evolved.
Development
[edit]Stormrise was in development at Creative Assembly's Australian studio and was released for the Xbox 360, Microsoft Windows, and PlayStation 3 in March 2009.[2] The Windows version requires Windows Vista as the engine has been built on and designed around DirectX 10.1.[3]
Critical reception
[edit]Aggregator | Score | ||
---|---|---|---|
PC | PS3 | Xbox 360 | |
Metacritic | 42/100[18] | 51/100[19] | 48/100[17] |
Publication | Score | ||
---|---|---|---|
PC | PS3 | Xbox 360 | |
1Up.com | N/A | D[4] | D[4] |
Edge | N/A | N/A | 4/10[5] |
Eurogamer | N/A | 3/10[6] | N/A |
Game Informer | N/A | 4/10[7] | 4/10[7] |
GameSpot | 2/10[8] | 2.5/10[9] | 2.5/10[9] |
GameZone | N/A | N/A | 7.9/10[10] |
IGN | 2.1/10[11] | (AU) 6.6/10[12] (US) 4.9/10[13] | (AU) 6.6/10[12] (US) 4.9/10[13] |
Official Xbox Magazine (UK) | N/A | N/A | 6/10[14] |
PC Gamer (UK) | 35%[15] | N/A | N/A |
PlayStation: The Official Magazine | N/A | [16] | N/A |
Teletext GameCentral | N/A | N/A | 2/10[17] |
The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.[18][19][17]
Patch cancellation and departure of staff
[edit]Development of the second patch was cancelled on 28 April 2009[20] one month after release. Creative Assembly indicated that the cancellation was due to the financial costs associated with testing and certifying the new changes and features.
The critical response and low sales have been cited[21] as being factors in the financial decision.
Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio.
References
[edit]- ^ "AU Shippin' Out March 23-27: Madworld". GameSpot. Retrieved 7 January 2024.
- ^ Magrino, Tom (10 July 2008). "Creative Assembly building console RTS". GameSpot. CBS Interactive. Archived from the original on 16 January 2009. Retrieved 3 August 2016.
- ^ Keipp, Kristoffer (4 March 2009). "Stormrise first DX10 only game - Interview with Lead Designer". PC Games Hardware. Computec Media Group. Archived from the original on 17 August 2016. Retrieved 3 August 2016.
- ^ a b Lee, Garnett (1 April 2009). "Stormrise Review (PS3, XBOX 360)". 1UP.com. Ziff Davis. Archived from the original on 16 August 2016. Retrieved 19 July 2018.
- ^ Edge staff (April 2009). "Stormrise (X360)". Edge. No. 200. Future plc. p. 118.
- ^ Pearson, Dan (30 March 2009). "Stormrise (PS3)". Eurogamer. Gamer Network. Archived from the original on 16 August 2016. Retrieved 3 August 2016.
- ^ a b Kato, Matthew (May 2009). "Stormrise (PS3, X360): Hope You Weren't Looking for Tight Controls..." Game Informer. No. 193. Archived from the original on 8 April 2009. Retrieved 2 January 2019.
- ^ VanOrd, Kevin (30 March 2009). "Stormrise Review (PC)". GameSpot. CBS Interactive. Archived from the original on 3 January 2019. Retrieved 3 August 2016.
- ^ a b VanOrd, Kevin (30 March 2009). "Stormrise Review (PS3, X360)". GameSpot. CBS Interactive. Archived from the original on 3 January 2019. Retrieved 3 August 2016.
- ^ Bedigian, Louis (29 March 2009). "Stormrise - 360 - Review". GameZone. Archived from the original on 4 April 2009. Retrieved 3 August 2016.
- ^ Clements, Ryan (3 April 2009). "Stormrise Review (PC)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
- ^ a b Kolan, Patrick (25 March 2009). "Stormrise AU Review (PS3, X360)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
- ^ a b Clements, Ryan (31 March 2009). "Stormrise Review (PS3, X360)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
- ^ OXMUK staff (25 March 2009). "Xbox [360] Review: Stormrise". Official Xbox Magazine UK. Future plc. Archived from the original on 29 March 2009. Retrieved 3 August 2016.
- ^ "Stormrise". PC Gamer UK. Future plc. May 2009. p. 69.
- ^ "Review: Stormrise". PlayStation: The Official Magazine. No. 20. Future plc. June 2009. p. 74.
- ^ a b c "Stormrise for Xbox 360 Critic Reviews for Xbox 360". Metacritic. Archived from the original on 11 May 2016. Retrieved 3 August 2016.
- ^ a b "Stormrise for PC Reviews". Metacritic. Archived from the original on 14 August 2016. Retrieved 3 August 2016.
- ^ a b "Stormrise for PlayStation 3 Reviews". Metacritic. Archived from the original on 17 October 2012. Retrieved 3 August 2016.
- ^ "Stormrise Patch 2 Cancelled". Stormrisers. 28 April 2009. Archived from the original on 3 May 2009. Retrieved 3 May 2009.
- ^ Burnes, Andrew (30 April 2009). "Creative Assembly & Sega Drop Stormrise Support". Voodoo Extreme. IGN Entertainment. Archived from the original on 14 February 2012. Retrieved 9 June 2009.