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| platforms = [[Nintendo Entertainment System|NES]] <br> [[Sega Genesis]] |
| platforms = [[Nintendo Entertainment System|NES]] <br> [[Sega Genesis]] |
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'''''Action 52''''' is an unlicensed |
'''''Action 52''''' is an unlicensed [[multicart]] [[video game]] compilation developed by Active Enterprises for the [[Nintendo Entertainment System]] and by [[FarSight Studios|FarSight Technologies]] for the [[Sega Genesis]]. The NES version was released in 1991, followed by the Genesis version in 1993. The multicart consists of 52 games in a variety of [[video game genre|genres]], mostly [[Shoot 'em up|scrolling shooter]]s and [[platform game|platformer]]s.<ref name="Action 52 for NES - MobyGames">{{cite web |url=https://www.mobygames.com/game/action-52 |publisher=[[MobyGames]] |title=Action 52 for NES - MobyGames |access-date=2009-11-14 |archive-date=2023-10-06 |archive-url=https://web.archive.org/web/20231006205514/https://www.mobygames.com/game/action-52 |url-status=live }}</ref> The "featured" game is ''[[The Cheetahmen]]'', which was part of Active's failed attempt to create a franchise similar to the ''[[Teenage Mutant Ninja Turtles]]''. Active Enterprises was legally incorporated in [[The Bahamas]], but the offices and development were located in [[Miami, Florida]] while the company's product warehousing was located in [[Orlando, Florida]].<ref>{{Cite web|url=https://forum.digitpress.com/forum/showthread.php?1109-What-is-the-Single-RAREST-Item-In-Your-Collection/page57|title=What is the Single RAREST Item in Your Collection? - Page 57 - Retrogaming Roundtable|access-date=2024-06-05|archive-date=2023-03-19|archive-url=https://web.archive.org/web/20230319171916/https://forum.digitpress.com/forum/showthread.php?1109-What-is-the-Single-RAREST-Item-In-Your-Collection/page57|url-status=live}}</ref> |
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The NES version of ''Action 52'' became infamous among gamers for the poor quality and functionality of its games; it is often considered to be one of the [[List of video games notable for negative reception|worst games of all time]]. The Genesis version is widely considered superior, though still of subpar quality. Many [[Video game collecting|video game collectors]] value ''Action 52'' for its notoriety and rarity. It initially retailed for the comparatively high price of [[ |
The NES version of ''Action 52'' sold poorly and became infamous among gamers for the poor quality and functionality of its games; it is often considered to be one of the [[List of video games notable for negative reception|worst games of all time]]. The Genesis version is widely considered superior, though still of subpar quality. Many [[Video game collecting|video game collectors]] value ''Action 52'' for its notoriety and rarity. It initially retailed for the comparatively high price of [[United States dollar|US$]]199 ({{Inflation|US|199|1991|fmt=eq}}).<ref>{{cite web|url=http://archive.gamespy.com/top10/december02/shame/index2.shtml|archive-url=https://web.archive.org/web/20090414065846/http://archive.gamespy.com/top10/december02/shame/index2.shtml|archive-date=2009-04-14 |title=Top Ten Shameful Games |publisher=Archive.gamespy.com |date=2002-12-31 |access-date=2009-11-14}}</ref> |
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==Gameplay== |
==Gameplay== |
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===NES=== |
===NES=== |
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[[File:Hauntedhills.png|thumb|left| |
[[File:Hauntedhills.png|thumb|left|In-game screenshot of ''Haunted Halls of Wentworth'' from the NES version (1991) of ''Action 52'']] |
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The NES version of ''Action 52'' includes games that cover a variety of [[video game genre|genres]], the most common types being [[shoot 'em up|vertical shooters]] set in outer space, and [[platform game|platformers]].<ref name="Action 52 for NES - MobyGames"/> The games have major programming flaws |
The NES version of ''Action 52'' includes games that cover a variety of [[video game genre|genres]], the most common types being [[shoot 'em up|vertical shooters]] set in outer space, and [[platform game|platformers]].<ref name="Action 52 for NES - MobyGames"/> The games have major programming flaws, and some of them [[Hang (computing)|freeze]] or [[Crash (computing)|crash]], while others include incomplete or endless levels, confusing design, and unresponsive controls. |
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Each game is given a brief description in the manual for ''Action 52''. Some of the descriptions cover games from the early development of ''Action 52'' that were very different from the games of corresponding titles; for example, ''Jigsaw'' is described as a game involving a jigsaw puzzle, but the game titled as such on the final product is a platformer involving a construction worker avoiding construction tools.<ref>{{Cite web|title=Action 52 - Nintendo NES - Manual -|url=https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_NES/Manual/formated/Action_52_-_1991_-_Active.pdf}}</ref> |
Each game is given a brief description in the manual for ''Action 52''. Some of the descriptions cover games from the early development of ''Action 52'' that were very different from the games of corresponding titles; for example, ''Jigsaw'' is described as a game involving a jigsaw puzzle, but the game titled as such on the final product is a platformer involving a construction worker avoiding construction tools.<ref>{{Cite web|title=Action 52 - Nintendo NES - Manual -|url=https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_NES/Manual/formated/Action_52_-_1991_-_Active.pdf|access-date=2020-08-06|archive-date=2023-10-14|archive-url=https://web.archive.org/web/20231014122406/https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_NES/Manual/formated/Action_52_-_1991_-_Active.pdf|url-status=live}}</ref> |
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''[[The Cheetahmen]]'' is the featured game of ''Action 52'', and was intended to launch a multimedia franchise and an accompanying line of merchandise |
''[[The Cheetahmen]]'' is the featured game of ''Action 52'', and was intended to launch a multimedia franchise and an accompanying line of merchandise: a Cheetahmen animated television series, a comic book series and T-shirts were planned. An advertisement for action figures, which included [[concept art]], appeared in a promotional comic book included in the ''Action 52'' package.<ref name="Active Exposed">{{cite web |url=http://www.atarihq.com/tsr/special/active.html |title=Active Enterprises exposed |publisher=atarihq.com |access-date=2009-11-14 |archive-date=2010-02-23 |archive-url=https://web.archive.org/web/20100223005240/http://www.atarihq.com/tsr/special/active.html |url-status=live }}</ref><ref>{{cite web |url=http://www.arkfullofsorrow.com/a52stuff.htm |title=Action 52 - th' Stuff |publisher=Arkfullofsorrow.com |access-date=2009-07-22 |url-status=dead |archive-url=https://archive.today/20110913045933/http://www.arkfullofsorrow.com/a52stuff.htm |archive-date=2011-09-13}}{{unreliable source?|date=June 2014}}</ref> However, these plans were eventually cancelled. |
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Active Enterprises advertised a contest involving ''Ooze'', one of the games of ''Action 52''. Players who could complete Level 6 of the game could enter a |
Active Enterprises advertised a contest involving ''Ooze'', one of the games of ''Action 52''. Players who could complete Level 6 of the game could enter a draw for $104,000 ($52,000 cash and a scholarship with the same value). ''Ooze'' was reported to consistently crash on Level 2; therefore, it was impossible to qualify for the contest<ref>{{cite web |url=http://www.411mania.com/games/columns/67085/The-Hall-of-Shame-01.17.08:-Action-52.htm |title=411mania.com: Games - The Hall of Shame 01.17.08: Action 52 |date=2008-01-17 |author=Chiucchi, Vincent |publisher=411mania.com |access-date=2009-11-14 |url-status=dead |archive-date=2010-05-06 |archive-url=https://web.archive.org/web/20100506075008/http://www.411mania.com/games/columns/67085/The-Hall-of-Shame-01.17.08:-Action-52.htm}}{{unreliable source?|date=June 2014}}</ref> without using an [[emulator]]. After the contest had been cancelled, a second version of ''Action 52'' was released which fixed this crashing problem, among some others. |
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The opening sequence of the NES version uses a [[Yeah! Woo!]] [[Break (music)|drum break]] sampled from [[Rob Base and DJ E-Z Rock]]'s song "[[It Takes Two (Rob Base & DJ E-Z Rock song)|It Takes Two]] |
The opening sequence of the NES version uses a [[Yeah! Woo!]] [[Break (music)|drum break]] sampled from [[Rob Base and DJ E-Z Rock]]'s song "[[It Takes Two (Rob Base & DJ E-Z Rock song)|It Takes Two]]."<ref>{{Citation|title = Action 52 - Angry Video Game Nerd - Episode 90|url = https://www.youtube.com/watch?v=a4QBeADNM34&t=167|date = 2011-07-21|access-date = 2016-02-21|last = Cinemassacre}}</ref> |
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===Sega Genesis=== |
===Sega Genesis=== |
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[[File:Spidey (Genesis).png|thumb|right| |
[[File:Spidey (Genesis).png|thumb|right|In-game screenshot of ''Spidey'' from the Genesis version (1993) of ''Action 52'']] |
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Few of the games from the NES version of ''Action 52'' appear in the Sega Genesis version; although many of the titles have been retained, the games themselves have been rebuilt from scratch for the most part.<ref name="Hardcore Gaming 101">{{cite web |url=http://www.hardcoregaming101.net/action52/action52.htm |title=Action 52 - NES (1991) / Action 52 - Genesis (1993) / Cheetahmen 2 - NES (unreleased) |author =Jave |work=Hardcore Gaming 101 |access-date=2010-10-04| archive-url= https://web.archive.org/web/20101010081350/http://www.hardcoregaming101.net/action52/action52.htm| archive-date= 10 October 2010 | url-status= live}}</ref> For example, ''Haunted Hills'' appears in both versions, but the player character's gender is different (female in the NES version and male in the Genesis version), as is the setting, which is inside a haunted house in the NES version, and outside of one in the Genesis version. In the Genesis version of ''The Cheetahmen'', the titular characters rescue cheetah cubs from Dr. Morbis and his minions. |
Few of the games from the NES version of ''Action 52'' appear in the Sega Genesis version; although many of the titles have been retained, the games themselves have been rebuilt from scratch for the most part.<ref name="Hardcore Gaming 101">{{cite web |url=http://www.hardcoregaming101.net/action52/action52.htm |title=Action 52 - NES (1991) / Action 52 - Genesis (1993) / Cheetahmen 2 - NES (unreleased) |author =Jave |work=Hardcore Gaming 101 |access-date=2010-10-04| archive-url= https://web.archive.org/web/20101010081350/http://www.hardcoregaming101.net/action52/action52.htm| archive-date= 10 October 2010 | url-status= live}}</ref> For example, ''Haunted Hills'' appears in both versions, but the player character's gender is different (female in the NES version and male in the Genesis version), as is the setting, which is inside a haunted house in the NES version, and outside of one in the Genesis version. In the Genesis version of ''The Cheetahmen'', the titular characters rescue cheetah cubs from Dr. Morbis and his minions. |
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==Development== |
==Development== |
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The creator of ''Action 52'' was Vince Perri, a businessman from [[Miami, Florida]], and the owner and founder of Active Enterprises. According to Perri, "I happened to see my son playing an illegal product made in Taiwan that had 40 games on it. The whole neighborhood went crazy over it ... I figured I'd do it legally. It's obvious when you see something like that, you know there's something there".<ref name=mimhe>"[https://archive.org/details/the-miami-herald-mon-jul-12-1993_202006 Video Creator Plays 52 Games to Win]". ''[[The Miami Herald]]''.</ref> Perri met Mario González at a recording studio in Miami, Florida where González was working as a sound engineer. He overheard Perri talking to the owner of the studio about him wanting to create a cartridge similar to the bootleg one his son had that contained 52 original games. González informed Perri that he and his friends, Javier Pérez and Albert Hernández, were into making games; the trio created a ''[[Tetris]]'' clone as proof of their abilities. Perri was impressed with the game and, alongside Raúl Gomila, hired them as well as |
The creator of ''Action 52'' was Vince Perri, a businessman from [[Miami, Florida]], and the owner and founder of Active Enterprises. According to Perri, "I happened to see my son playing an illegal product made in [[Taiwan]] that had 40 games on it. The whole neighborhood went crazy over it ... I figured I'd do it legally. It's obvious when you see something like that, you know there's something there".<ref name=mimhe>"[https://archive.org/details/the-miami-herald-mon-jul-12-1993_202006 Video Creator Plays 52 Games to Win]". ''[[The Miami Herald]]''.</ref> Perri met Mario González at a [[recording studio]] in Miami, Florida where González was working as a [[sound engineer]]. He overheard Perri talking to the owner of the studio about him wanting to create a cartridge similar to the bootleg one his son had that contained 52 original games. González informed Perri that he and his friends, Javier Pérez and Albert Hernández, were into making games; the trio created a ''[[Tetris]]'' clone called ''Megatris'' as proof of their abilities. Perri was impressed with the game and, alongside Raúl Gomila, hired them as well as an unknown fourth developer to create the game, with Hernández acting as the main programmer, González composing the music, and González, Pérez, and the fourth developer working on the graphics.<ref name=":0">{{Cite web|date=2017-09-16|title=Mario Gonzalez (Action 52) - Interview|url=https://www.arcadeattack.co.uk/mario-gonzalez/|access-date=2021-05-03|website=Arcade Attack|language=en-GB|archive-date=2021-05-03|archive-url=https://web.archive.org/web/20210503143059/https://www.arcadeattack.co.uk/mario-gonzalez/|url-status=live}}</ref> |
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In 1993, Perri showcased ''Action 52'' at the [[Consumer Electronics Show|International Winter Consumer Electronics Show]].<ref>{{cite news |url=http://nl.newsbank.com/nl-search/we/Archives?p_product=AASB&p_theme=aasb&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EAD91978A7B82C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM |title=Cartridge has 52 video games |date=1993-01-30 |newspaper=[[Austin American-Statesman]]}}</ref> He claimed to have raised $5 million for the multicart from private backers in Europe and Saudi Arabia. The developers, who used an [[Atari ST]], were given three months to complete ''Action 52'', leaving little time for playtesting and fixing bugs. Technical work was contracted out to Cronos Engineering, Inc., a [[Boca Raton, Florida|Boca Raton]] company who had previously done work for [[IBM]].<ref name="mimhe" /> González, one of the programmers, says that ''Action 52''{{'}}s developers were flown to [[Salt Lake City|Salt Lake City, Utah]], where they were trained for a week on using an NES [[Game development kit|development kit]] by a video game company, the name of which he does not remember. However, he does recall that the company was developing an NES adaptation of ''[[The |
In 1993, Perri showcased ''Action 52'' at the [[Consumer Electronics Show|International Winter Consumer Electronics Show]].<ref>{{cite news |url=http://nl.newsbank.com/nl-search/we/Archives?p_product=AASB&p_theme=aasb&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EAD91978A7B82C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM |title=Cartridge has 52 video games |date=1993-01-30 |newspaper=[[Austin American-Statesman]] |access-date=2008-04-27 |archive-date=2012-10-25 |archive-url=https://web.archive.org/web/20121025010750/http://nl.newsbank.com/nl-search/we/Archives?p_product=AASB&p_theme=aasb&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EAD91978A7B82C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM |url-status=live }}</ref> He claimed to have raised $5 million for the multicart from private backers in Europe and Saudi Arabia. The developers, who used an [[Atari ST]], were given three months to complete ''Action 52'', leaving little time for playtesting and fixing bugs. Technical work was contracted out to Cronos Engineering, Inc., a [[Boca Raton, Florida|Boca Raton]] company who had previously done work for [[IBM]].<ref name="mimhe" /> González, one of the programmers, says that ''Action 52''{{'}}s developers were flown to [[Salt Lake City|Salt Lake City, Utah]], where they were trained for a week on using an NES [[Game development kit|development kit]] by a video game company, the name of which he does not remember. However, he does recall that the company was developing an NES adaptation of ''[[The Empire Strikes Back]]''; this would identify the company as [[list of Acclaim Entertainment subsidiaries#Acclaim Studios Salt Lake City|Sculptured Software]]. Corroborating this is ''Action 52''{{'}}s use of Sculptured Software's NES music engine.<ref name=":0" /><ref>{{cite web|url=http://nesdev.parodius.com/bbs/viewtopic.php?t=7626|title=Post on NESDev forums by Kevin Horton|date=2011-04-05|access-date=2011-04-09|archive-date=2011-09-30|archive-url=https://web.archive.org/web/20110930163255/http://nesdev.parodius.com/bbs/viewtopic.php?t=7626|url-status=live}}{{unreliable source?|date=June 2014}}</ref> Several pieces of music in the NES version of ''Action 52'' were [[plagiarized]] from sample music composed by [[Ed Bogas]] for ''The Music Studio'', published by [[Activision]] for the Atari ST.<ref>{{cite web|url=https://www.youtube.com/all_comments?v=PGQAhV8Ga1k|title=YouTube Video demonstrating matching songs from "The Music Studio" and "Action 52"|website=[[YouTube]]|date=2009-02-12}}{{unreliable source?|date=June 2014}}</ref> The games with plagiarized music include ''Fuzz Power'', ''Silver Sword'', ''French Baker'', ''Streemerz'', ''Time Warp Tickers'' and ''Ninja Assault''. González also confirms that, in addition to many unused [[Tile-based video game|tiles]], ''Action 52'' has 8 extra game templates, because the distributor configured the cartridges to contain 60 games by default. |
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According to González, the gaming press's characterization of ''Action 52'' as a "scam" is incorrect. He says that Perri, inspired by his neighborhood's reaction to the Taiwanese compilation, fully intended, at least in the beginning, to create and market a legitimate multicart. However, Perri knew little about the video game business when he launched his venture, and as a result made serious errors, such as entrusting the project to programmers who had too little experience, and giving them an insufficient length of time to develop ''Action 52''. Perri's expectation that the multicart would launch a multimedia ''Cheetahmen'' franchise was similarly not well-founded, given the game's low quality. |
According to González, the gaming press's characterization of ''Action 52'' as a "scam" is incorrect. He says that Perri, inspired by his neighborhood's reaction to the Taiwanese compilation, fully intended, at least in the beginning, to create and market a legitimate multicart. However, Perri knew little about the video game business when he launched his venture, and as a result made serious errors, such as entrusting the project to programmers who had too little experience, and giving them an insufficient length of time to develop ''Action 52''. Perri's expectation that the multicart would launch a multimedia ''Cheetahmen'' franchise was similarly not well-founded, given the game's low quality. |
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The Sega Genesis version of ''Action 52'' was developed by [[FarSight Studios|FarSight Technologies]], under the direction of [[Jay Obernolte]], using a [[Macintosh LC]].<ref name="Cheetahmen Corner">{{cite web |url=http://cheetahmen.silius.net/obernolte.html |archive-url=https://web.archive.org/web/20090423092507/http://cheetahmen.silius.net/obernolte.html |archive-date=2009-04-23 |title=Jay Obernolte Interview |year=2003 |author1=Harris, Andrew |author2=Allwein, Dave |work=Cheetahmen Corner |access-date=2010-10-04}}</ref> FarSight's experienced programmers, along with the returning Pérez and Hernández (González opted not to participate, in order to spend more time with his girlfriend, whom he would eventually marry), were allowed to spend a year developing this version. FarSight insisted that Active Enterprises playtest it before its release; thus, the resulting multicart had far fewer glitches than the NES version released two years before. Mark Steven Miller and Jason Scher of Nu Romantic Productions composed the music for the Genesis version, in 48 hours. |
The Sega Genesis version of ''Action 52'' was developed by [[FarSight Studios|FarSight Technologies]], under the direction of [[Jay Obernolte]], using a [[Macintosh LC]].<ref name="Cheetahmen Corner">{{cite web |url=http://cheetahmen.silius.net/obernolte.html |archive-url=https://web.archive.org/web/20090423092507/http://cheetahmen.silius.net/obernolte.html |archive-date=2009-04-23 |title=Jay Obernolte Interview |year=2003 |author1=Harris, Andrew |author2=Allwein, Dave |work=Cheetahmen Corner |access-date=2010-10-04}}</ref> FarSight's experienced programmers, along with the returning Pérez and Hernández (González opted not to participate, in order to spend more time with his girlfriend, whom he would eventually marry), were allowed to spend a year developing this version. FarSight insisted that Active Enterprises playtest it before its release; thus, the resulting multicart had far fewer glitches than the NES version released two years before. Mark Steven Miller and Jason Scher of Nu Romantic Productions composed the music for the Genesis version, in 48 hours. A version of the game for the [[Super Nintendo Entertainment System|SNES]] was planned for release in October 1993 but was canceled.<ref name="mimhe" /> Active Enterprises also planned to have FarSight develop another multicart titled ''Sports 5'', but Active folded without releasing either game soon after, and no copies of them are known to exist. |
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A version of the game for the [[Super Nintendo Entertainment System|SNES]] was planned for release in October 1993 but was canceled.<ref name="mimhe" /> Active Enterprises also planned to have FarSight develop another multicart titled ''Sports 5'', but Active folded without releasing either game soon after, and no copies of them are known to exist. |
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==Prototype cartridges== |
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Two different kinds of NES ''Action 52'' prototype cartridges are known to have been produced. Prototype I, made first, has a blue circuit board inside a transparent case, with a solid blue label. Prototype II has a transparent case as well, with a black circuit board and a transparent label. ''Active Enterprises'' is embossed on the underside of the cartridge. The Prototype II cartridges, like the original prototype, are the only two versions that do not have capacitors.<ref>{{Cite web|url=https://www.videogamemuseum.com/2010/06/03/nes-action-52-prototype-carts/|title = NES Action 52 Prototype Cart? – Video Game Museum, Blog, & Store}}</ref> The final cartridges released for sale feature a green circuit board and either blue or orange capacitors as these were used to bypass the "lockout" function of the Nintendo Entertainment System console.<ref>{{Cite web|url=https://nescartdb.com/profile/view/4573|title=Action 52 - NesCartDB}}</ref> As published by the 4th, original, developer of the Action 52 game; only two known copies of the original prototype I cartridge are known to exist.<ref>{{Cite web|url=http://blog.action52prototype.com/p/the-prototype_22.html|title=The Prototype}}</ref> It is unknown how many of the Prototype II cartridges exist, but the research by Greg Pabich indicates that they were a test batch and are likely very rare.<ref>{{Cite web|url=https://cheetahmen.proboards.com/thread/224|title = ACTION 52 PROTOTYPE | Cheetahmen Corner}}</ref> |
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As may be expected, the software on the prototype cartridges is in an even less finished state than that on the released cartridges. The biggest difference is that the game ''The Cheetahmen'' is missing from the prototypes, which instead include a different game, titled ''Action Gamer'', as the 52nd game. It has only two levels, one of which is incomplete, and appears to be an abandoned initial attempt to create a ''Cheetahmen'' game (''The Cheetahmen'' includes a character named the Action Gamemaster in its introductory sequence). ''Action Gamer'' was not put aside entirely, however; it was reworked into ''Ooze'' (the fifth game of the multicart).<ref name=evolution>{{cite web |url=http://www.videogamemuseum.com/2010/06/24/the-evolution-of-the-action-52/ |title=The Evolution of Action 52 |publisher=The Video Game Museum}}</ref> Most of the other differences between the prototypes and the released product are minor, such as menu screens that have generic headers and footers in the prototypes, as well as game title text that varies from the final version, and menu backgrounds in different colors. The menu template of the prototypes is identical to that of other, illegal multicarts containing 52 pirated games, indicating that the code for ''Action 52'' is based on the code for the pirate multicarts.<ref name=evolution /> |
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In 2010, a Prototype I cartridge surfaced.<ref name="The Video Game Museum">{{cite web |url=http://www.videogamemuseum.com/2010/06/17/whats-rarer-a-prototype-action-52-cart-or-a-person-who-met-vince-perri/ |title=What's Rarer: A Prototype Action 52 Cart or a Person Who Met Vince Perri? |publisher=The Video Game Museum}}</ref> While ''Action 52'' was in development, Perri had asked movie and video game distributor Greg Pabich to be a partner in Active Enterprises. Pabich turned Perri down, for several reasons, but kept one of the Prototype I cartridges. It was stored in Pabich's warehouse for over twenty years before it was rediscovered. Pabich had the ROM data for ''Action Gamer'' stripped from the cartridge, and the game's code completed. He released the result as ''Cheetahmen: The Creation'' on November 11, 2011;<ref>{{cite web |url=https://www.kickstarter.com/projects/cheetahmen/cheetahmen-ii-the-lost-levels |title=Cheetahmen Campaign |publisher=Greg Pabich}}</ref> boxed, red game cartridges, in a limited edition of 1,000, came with a reproduction of the Cheetahmen comic book that had been included with ''Action 52''. A "Special Collector's Edition" was also sold; in addition to the cartridge (in green instead of red) and the comic book, an additional, boxed, sealed cartridge (with a transparent case), a music CD, a T-shirt, and a poster were included. This edition was limited to 500.<ref>{{cite web |url=http://www.videogamemuseum.com/2011/10/21/cheetahmen-fever/ |title=Cheetahmen Fever! |publisher=The Video Game Museum}}</ref> |
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In August 2012, another Prototype I cartridge was put up for auction on [[eBay]], along with its original box, marked "SAMPLE—Not for sale—Demonstration purposes only". Various rare ''Action 52'' promotional materials were included as well. The seller started a blog, in which he identified himself as "''Action 52'' Developer #4", and related his part in the creation of the multicart. His cartridge and Perri's are the only two examples of Prototype I that are known to still exist.<ref name="Action52Prototype">{{cite web|title=Action 52 Prototype |url=http://Action52Prototype.com |archive-url=https://archive.today/20130110142421/http://action52prototype.com/ |url-status=dead |archive-date=January 10, 2013 |access-date=April 14, 2013}}</ref> |
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==Reception== |
==Reception== |
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{{expand section |date=October 2017}} |
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{{Video game reviews |
{{Video game reviews |
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| Allgame = {{Rating|1|5}}<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=22137&tab=review |title = Action 52 - Review| author = Miller, Skyler |publisher = [[AllGame]] |access-date =October 20, 2017 |archive-url=https://web.archive.org/web/20141211102957/http://www.allgame.com/game.php?id=22137&tab=review |archive-date=December 11, 2014}}</ref> |
| Allgame = {{Rating|1|5}}<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=22137&tab=review |title = Action 52 - Review| author = Miller, Skyler |publisher = [[AllGame]] |access-date =October 20, 2017 |archive-url=https://web.archive.org/web/20141211102957/http://www.allgame.com/game.php?id=22137&tab=review |archive-date=December 11, 2014}}</ref> |
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Critical reaction to ''Action 52'' has been consistently negative. AllGame editor Skyler Miller described the game as an "unlicensed but legal multicart" containing "NES games of extremely poor quality |
Critical reaction to ''Action 52'' has been consistently negative. [[AllGame]] editor Skyler Miller described the game as an "unlicensed but legal multicart" containing "NES games of extremely poor quality."<ref name="allgamereview"/> |
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⚫ | The entirety of ''Action 52'' has also been famously reviewed by internet personality and YouTube content creator [[James Rolfe]] (as his persona, the [[Angry Video Game Nerd]]), which originally aired on [[YouTube]] on July 21, 2011. Despite his comedic exaggerations, the review pointed out severe cases of repeating themes, crashing or non-functional games, critical bugs, and misleading titles.<ref>{{Citation|title = Action 52 (NES) - Angry Video Game Nerd (AVGN)|url = https://www.youtube.com/watch?v=a4QBeADNM34&ab_channel=Cinemassacre|date = 2011-07-21|access-date = 2024-03-29|last = Cinemassacre|archive-date = 2024-03-29|archive-url = https://web.archive.org/web/20240329105958/https://www.youtube.com/watch?v=a4QBeADNM34&ab_channel=Cinemassacre|url-status = live}}</ref> |
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[[Destructoid]] gave a highly critical review, noting that "there’s nothing worth playing in the lot."<ref>{{Cite web |last=Handley |first=Zoey |date=2022-12-26 |title=The 8 most expensive video games you don't really want to play |url=https://www.destructoid.com/the-8-most-expensive-video-games-you-dont-want-to-play/ |access-date=2024-04-14 |website=Destructoid |language=en-US |archive-date=2024-05-01 |archive-url=https://web.archive.org/web/20240501224751/https://www.destructoid.com/the-8-most-expensive-video-games-you-dont-want-to-play/ |url-status=live }}</ref> |
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A [[Rock Paper Shotgun|Rock, Paper, Shotgun]] retrospective review in 2019 delivered the similar criticism, stating that "all the games in the collection were creatively bankrupt rush jobs" and that the best games in the collection could be described as "minigames which functioned."<ref>{{Cite news |last=Crowley |first=Nate |date=2019-12-04 |title=Have You Played... Action 52? |url=https://www.rockpapershotgun.com/have-you-played-action-52 |access-date=2024-04-14 |work=Rock, Paper, Shotgun |language=en |archive-date=2024-05-21 |archive-url=https://web.archive.org/web/20240521182204/https://www.rockpapershotgun.com/have-you-played-action-52 |url-status=live }}</ref> |
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[[Atlas Obscura]] gave similar criticism and noted that there was a remake project in 2010 to remake all of the games in the cartridge due to their low quality and that 23 were completed, but no updates have come from the project since then.<ref>{{Cite web |last=Smith |first=Ernie |date=2016-12-13 |title=The Video Game That Promised to Contain 52 Video Games And Failed Miserably |url=http://www.atlasobscura.com/articles/the-video-game-that-promised-to-contain-52-video-games-and-failed-miserably |access-date=2024-04-14 |website=Atlas Obscura |language=en |archive-date=2022-10-21 |archive-url=https://web.archive.org/web/20221021223741/https://www.atlasobscura.com/articles/the-video-game-that-promised-to-contain-52-video-games-and-failed-miserably |url-status=live }}</ref> |
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⚫ | The entirety of ''Action 52'' has also been famously reviewed by internet personality and YouTube content creator [[James Rolfe]] ([[Angry Video Game Nerd]]) |
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==See also== |
==See also== |
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{{Portal|United States|Video games|1990s}} |
{{Portal|United States|Video games|1990s}} |
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* [[List of commercial failures in video |
* [[List of commercial failures in video games]] |
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* [[List of video games notable for negative reception]] |
* [[List of video games notable for negative reception]] |
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* [[Asset flip]] |
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* ''[[Caltron 6 in 1]]'' |
* ''[[Caltron 6 in 1]]'' |
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* ''[[Cassette 50]]'' |
* ''[[Cassette 50]]'' |
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* ''[[Don't Buy This]]'' |
* ''[[Don't Buy This]]'' |
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* ''[[UFO 50]]'' |
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==References== |
==References== |
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[[Category:Sega Genesis games]] |
[[Category:Sega Genesis games]] |
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[[Category:Video games developed in the United States]] |
[[Category:Video games developed in the United States]] |
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[[Category:Video games with alternative versions]] |
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[[Category:FarSight Studios games]] |
[[Category:FarSight Studios games]] |
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[[Category:Video game memes]] |
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[[Category:Multiplayer and single-player video games]] |
[[Category:Multiplayer and single-player video games]] |
Revision as of 03:10, 29 September 2024
Action 52 | |
---|---|
Developer(s) | Active Enterprises (NES) FarSight Technologies (Genesis) |
Publisher(s) | Active Enterprises |
Director(s) | Vince Perri Jay Obernolte (Genesis) |
Producer(s) | Vince Perri Raul Gomila Jay Obernolte (Genesis) |
Designer(s) | Mario González (NES) |
Programmer(s) | Albert Hernández Cronos Engineering, Inc. |
Artist(s) | Javier Pérez |
Writer(s) | Mario González (NES) |
Composer(s) | NES: Mario González Javier Pérez Ed Bogas (uncredited) Genesis: Nu Romantic Productions (Mark Steven Miller and Jason Scher) |
Series | Cheetahmen |
Platform(s) | NES Sega Genesis |
Release | NES NA 1991 Sega Genesis NA 1993 |
Genre(s) | Various |
Mode(s) | Single-player Multiplayer |
Action 52 is an unlicensed multicart video game compilation developed by Active Enterprises for the Nintendo Entertainment System and by FarSight Technologies for the Sega Genesis. The NES version was released in 1991, followed by the Genesis version in 1993. The multicart consists of 52 games in a variety of genres, mostly scrolling shooters and platformers.[1] The "featured" game is The Cheetahmen, which was part of Active's failed attempt to create a franchise similar to the Teenage Mutant Ninja Turtles. Active Enterprises was legally incorporated in The Bahamas, but the offices and development were located in Miami, Florida while the company's product warehousing was located in Orlando, Florida.[2]
The NES version of Action 52 sold poorly and became infamous among gamers for the poor quality and functionality of its games; it is often considered to be one of the worst games of all time. The Genesis version is widely considered superior, though still of subpar quality. Many video game collectors value Action 52 for its notoriety and rarity. It initially retailed for the comparatively high price of US$199 (equivalent to $445 in 2023).[3]
Gameplay
NES
The NES version of Action 52 includes games that cover a variety of genres, the most common types being vertical shooters set in outer space, and platformers.[1] The games have major programming flaws, and some of them freeze or crash, while others include incomplete or endless levels, confusing design, and unresponsive controls.
Each game is given a brief description in the manual for Action 52. Some of the descriptions cover games from the early development of Action 52 that were very different from the games of corresponding titles; for example, Jigsaw is described as a game involving a jigsaw puzzle, but the game titled as such on the final product is a platformer involving a construction worker avoiding construction tools.[4]
The Cheetahmen is the featured game of Action 52, and was intended to launch a multimedia franchise and an accompanying line of merchandise: a Cheetahmen animated television series, a comic book series and T-shirts were planned. An advertisement for action figures, which included concept art, appeared in a promotional comic book included in the Action 52 package.[5][6] However, these plans were eventually cancelled.
Active Enterprises advertised a contest involving Ooze, one of the games of Action 52. Players who could complete Level 6 of the game could enter a draw for $104,000 ($52,000 cash and a scholarship with the same value). Ooze was reported to consistently crash on Level 2; therefore, it was impossible to qualify for the contest[7] without using an emulator. After the contest had been cancelled, a second version of Action 52 was released which fixed this crashing problem, among some others.
The opening sequence of the NES version uses a Yeah! Woo! drum break sampled from Rob Base and DJ E-Z Rock's song "It Takes Two."[8]
Sega Genesis
Few of the games from the NES version of Action 52 appear in the Sega Genesis version; although many of the titles have been retained, the games themselves have been rebuilt from scratch for the most part.[9] For example, Haunted Hills appears in both versions, but the player character's gender is different (female in the NES version and male in the Genesis version), as is the setting, which is inside a haunted house in the NES version, and outside of one in the Genesis version. In the Genesis version of The Cheetahmen, the titular characters rescue cheetah cubs from Dr. Morbis and his minions.
Many - though not all - of the numerous technical issues with the NES version have been fixed in the Genesis version, which also takes advantage of the Genesis's superior hardware.[9] Each game is color-coded on the main menu screen; "Beginner" games are green, "Intermediate" games are purple, "Expert" games are yellow, "Challenge" games are white, and multiplayer games are blue.[9] The 52nd game, also titled Challenge, consists of a random sequence of the highest levels of the other single-player games.[9] Also included in the Genesis version are the Randomizer, which selects a game at random, and a music demo mode.
Development
The creator of Action 52 was Vince Perri, a businessman from Miami, Florida, and the owner and founder of Active Enterprises. According to Perri, "I happened to see my son playing an illegal product made in Taiwan that had 40 games on it. The whole neighborhood went crazy over it ... I figured I'd do it legally. It's obvious when you see something like that, you know there's something there".[10] Perri met Mario González at a recording studio in Miami, Florida where González was working as a sound engineer. He overheard Perri talking to the owner of the studio about him wanting to create a cartridge similar to the bootleg one his son had that contained 52 original games. González informed Perri that he and his friends, Javier Pérez and Albert Hernández, were into making games; the trio created a Tetris clone called Megatris as proof of their abilities. Perri was impressed with the game and, alongside Raúl Gomila, hired them as well as an unknown fourth developer to create the game, with Hernández acting as the main programmer, González composing the music, and González, Pérez, and the fourth developer working on the graphics.[11]
In 1993, Perri showcased Action 52 at the International Winter Consumer Electronics Show.[12] He claimed to have raised $5 million for the multicart from private backers in Europe and Saudi Arabia. The developers, who used an Atari ST, were given three months to complete Action 52, leaving little time for playtesting and fixing bugs. Technical work was contracted out to Cronos Engineering, Inc., a Boca Raton company who had previously done work for IBM.[10] González, one of the programmers, says that Action 52's developers were flown to Salt Lake City, Utah, where they were trained for a week on using an NES development kit by a video game company, the name of which he does not remember. However, he does recall that the company was developing an NES adaptation of The Empire Strikes Back; this would identify the company as Sculptured Software. Corroborating this is Action 52's use of Sculptured Software's NES music engine.[11][13] Several pieces of music in the NES version of Action 52 were plagiarized from sample music composed by Ed Bogas for The Music Studio, published by Activision for the Atari ST.[14] The games with plagiarized music include Fuzz Power, Silver Sword, French Baker, Streemerz, Time Warp Tickers and Ninja Assault. González also confirms that, in addition to many unused tiles, Action 52 has 8 extra game templates, because the distributor configured the cartridges to contain 60 games by default.
According to González, the gaming press's characterization of Action 52 as a "scam" is incorrect. He says that Perri, inspired by his neighborhood's reaction to the Taiwanese compilation, fully intended, at least in the beginning, to create and market a legitimate multicart. However, Perri knew little about the video game business when he launched his venture, and as a result made serious errors, such as entrusting the project to programmers who had too little experience, and giving them an insufficient length of time to develop Action 52. Perri's expectation that the multicart would launch a multimedia Cheetahmen franchise was similarly not well-founded, given the game's low quality.
The Sega Genesis version of Action 52 was developed by FarSight Technologies, under the direction of Jay Obernolte, using a Macintosh LC.[15] FarSight's experienced programmers, along with the returning Pérez and Hernández (González opted not to participate, in order to spend more time with his girlfriend, whom he would eventually marry), were allowed to spend a year developing this version. FarSight insisted that Active Enterprises playtest it before its release; thus, the resulting multicart had far fewer glitches than the NES version released two years before. Mark Steven Miller and Jason Scher of Nu Romantic Productions composed the music for the Genesis version, in 48 hours. A version of the game for the SNES was planned for release in October 1993 but was canceled.[10] Active Enterprises also planned to have FarSight develop another multicart titled Sports 5, but Active folded without releasing either game soon after, and no copies of them are known to exist.
Reception
Critical reaction to Action 52 has been consistently negative. AllGame editor Skyler Miller described the game as an "unlicensed but legal multicart" containing "NES games of extremely poor quality."[16]
The entirety of Action 52 has also been famously reviewed by internet personality and YouTube content creator James Rolfe (as his persona, the Angry Video Game Nerd), which originally aired on YouTube on July 21, 2011. Despite his comedic exaggerations, the review pointed out severe cases of repeating themes, crashing or non-functional games, critical bugs, and misleading titles.[17]
Destructoid gave a highly critical review, noting that "there’s nothing worth playing in the lot."[18]
A Rock, Paper, Shotgun retrospective review in 2019 delivered the similar criticism, stating that "all the games in the collection were creatively bankrupt rush jobs" and that the best games in the collection could be described as "minigames which functioned."[19]
Atlas Obscura gave similar criticism and noted that there was a remake project in 2010 to remake all of the games in the cartridge due to their low quality and that 23 were completed, but no updates have come from the project since then.[20]
See also
- List of commercial failures in video games
- List of video games notable for negative reception
- Asset flip
- Caltron 6 in 1
- Cassette 50
- Don't Buy This
- UFO 50
References
- ^ a b "Action 52 for NES - MobyGames". MobyGames. Archived from the original on 2023-10-06. Retrieved 2009-11-14.
- ^ "What is the Single RAREST Item in Your Collection? - Page 57 - Retrogaming Roundtable". Archived from the original on 2023-03-19. Retrieved 2024-06-05.
- ^ "Top Ten Shameful Games". Archive.gamespy.com. 2002-12-31. Archived from the original on 2009-04-14. Retrieved 2009-11-14.
- ^ "Action 52 - Nintendo NES - Manual -" (PDF). Archived (PDF) from the original on 2023-10-14. Retrieved 2020-08-06.
- ^ "Active Enterprises exposed". atarihq.com. Archived from the original on 2010-02-23. Retrieved 2009-11-14.
- ^ "Action 52 - th' Stuff". Arkfullofsorrow.com. Archived from the original on 2011-09-13. Retrieved 2009-07-22.[unreliable source?]
- ^ Chiucchi, Vincent (2008-01-17). "411mania.com: Games - The Hall of Shame 01.17.08: Action 52". 411mania.com. Archived from the original on 2010-05-06. Retrieved 2009-11-14.[unreliable source?]
- ^ Cinemassacre (2011-07-21), Action 52 - Angry Video Game Nerd - Episode 90, retrieved 2016-02-21
- ^ a b c d Jave. "Action 52 - NES (1991) / Action 52 - Genesis (1993) / Cheetahmen 2 - NES (unreleased)". Hardcore Gaming 101. Archived from the original on 10 October 2010. Retrieved 2010-10-04.
- ^ a b c "Video Creator Plays 52 Games to Win". The Miami Herald.
- ^ a b "Mario Gonzalez (Action 52) - Interview". Arcade Attack. 2017-09-16. Archived from the original on 2021-05-03. Retrieved 2021-05-03.
- ^ "Cartridge has 52 video games". Austin American-Statesman. 1993-01-30. Archived from the original on 2012-10-25. Retrieved 2008-04-27.
- ^ "Post on NESDev forums by Kevin Horton". 2011-04-05. Archived from the original on 2011-09-30. Retrieved 2011-04-09.[unreliable source?]
- ^ "YouTube Video demonstrating matching songs from "The Music Studio" and "Action 52"". YouTube. 2009-02-12.[unreliable source?]
- ^ Harris, Andrew; Allwein, Dave (2003). "Jay Obernolte Interview". Cheetahmen Corner. Archived from the original on 2009-04-23. Retrieved 2010-10-04.
- ^ a b Miller, Skyler. "Action 52 - Review". AllGame. Archived from the original on December 11, 2014. Retrieved October 20, 2017.
- ^ Cinemassacre (2011-07-21), Action 52 (NES) - Angry Video Game Nerd (AVGN), archived from the original on 2024-03-29, retrieved 2024-03-29
- ^ Handley, Zoey (2022-12-26). "The 8 most expensive video games you don't really want to play". Destructoid. Archived from the original on 2024-05-01. Retrieved 2024-04-14.
- ^ Crowley, Nate (2019-12-04). "Have You Played... Action 52?". Rock, Paper, Shotgun. Archived from the original on 2024-05-21. Retrieved 2024-04-14.
- ^ Smith, Ernie (2016-12-13). "The Video Game That Promised to Contain 52 Video Games And Failed Miserably". Atlas Obscura. Archived from the original on 2022-10-21. Retrieved 2024-04-14.
External links
- List of all Action 52 games — a comprehensive website detailing all 52 of the games in the compilation.
- Active Enterprises exposed — a website with information on both Action 52 and Active Enterprises.
- Cheetahmengames.com Archived 2013-01-21 at the Wayback Machine — official website of The Cheetahmen.
- Action52Prototype.com — Action 52 Developer #4's firsthand story of the development of Action 52 and the rare Action 52 prototype NES game cartridge.
- Video games scored by Ed Bogas
- 1991 video games
- Cancelled Super Nintendo Entertainment System games
- Unauthorized video games
- Video game compilations
- Nintendo Entertainment System games
- North America-exclusive video games
- Sega Genesis games
- Video games developed in the United States
- FarSight Studios games
- Multiplayer and single-player video games