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{{Draft article|subject=video games}}
{{Short description|2021 video game}}
{{Infobox video game
'''''Devour''''' is a co-op [[PvE]] [[horror game|horror]] video game created by developers Straight Back Games, playable by between 1 and 4 players.
| title = Devour
| image = Devour videogame cover.jpg
| caption =
| developer = Straight Back Games
| publisher = Straight Back Games
| series =
| engine =
| platforms =
| released = January 28, 2021
| genre =
| modes = [[Single-player]], [[multiplayer]]
| director =
| producer =
| designer =
| programmer =
| artist =
| writer =
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| alt =
}}
'''''Devour''''' is a co-op [[PvE]] [[horror game|horror]] video game created by developers Straight Back Games, playable by between 1 and 4 players. The game was released in 2021, with four more maps having been released as of 2023.


==Setting and Plot==
==Setting and plot==
Players, who are members of a cult, become aware that the cult leader Anna is trying to raise the demon Azazel. The players attempt to intercede, only to find that Anna has been possessed by the demon.<ref name="PC Invasion">{{cite web|url=https://www.pcinvasion.com/devour-worth-it/|title=Is Devour worth it?|publisher=PC Invasion|author=Andrew Farrell|date=4 February 2021|accessdate=28 July 2022}}</ref>
The game is set in the same universe as a 2020 PC game called ''The Watchers''. Players control members of a demonic cult called the Watchers of Azazel who become aware that their leader Anna (or another cult member in other maps) is trying to raise the goat demon. Either finding or knowing that Azazel has possessed their comrade, the other members who arrive attempt to stop them and undo or prevent damage.<ref name="PC Invasion">{{cite web|url=https://www.pcinvasion.com/devour-worth-it/|title=Is Devour worth it?|publisher=PC Invasion|author=Andrew Farrell|date=4 February 2021|accessdate=28 July 2022|archive-date=28 July 2022|archive-url=https://web.archive.org/web/20220728154348/https://www.pcinvasion.com/devour-worth-it/|url-status=live}}</ref>

Later maps follow a similar basis - different characters from the cult attempt to meddle in the demonic, it backfires, and other cult members arrive to attempt to undo the damage.


==Gameplay==
==Gameplay==
Devour's core mechanic is the destruction of ten totems (whether goats, eggs, or rats). For the original two maps "Farmhouse" and "Asylum", this takes the form of finding a fuel item and then destroying the totem with it. For the later maps "Inn" and "Town", the totems themselves must be prepared at one location before being destroyed at another, slowing progress.<ref name="MGN">{{Cite web|url=https://mgn.gg/devour-game-review|title=Devour Game Review|publisher=MGN|author=Curtis Pyke|date=31 January 2021|accessdate=28 July 2022}}</ref>
The core mechanic of ''Devour'' is the destruction of ten totems (whether goats, eggs, or rats). For the original two maps "The Farmhouse" and "The Asylum", as well as the fifth map "The Slaughterhouse" this takes the form of finding a fuel item and then destroying the totem with it. For the later maps "Inn" and "Town", the totems themselves must be prepared at one location before being destroyed at another, slowing progress.<ref name="MGN">{{Cite web|url=https://mgn.gg/devour-game-review|title=Devour Game Review|publisher=MGN|author=Curtis Pyke|date=31 January 2021|accessdate=28 July 2022|archive-date=28 July 2022|archive-url=https://web.archive.org/web/20220728152740/https://mgn.gg/devour-game-review|url-status=live}}</ref>


Threats to the player come in two forms - the primary demon of the specific map and swarms of lesser hostiles. The primary demon moves around the full map, before switching into pursuit of a player. If successful, the player is downed and will be dragged to a random location on the map. The speed, rate of pursuit, and difficulty to stagger, all increase as totems are destroyed. The lesser hostiles spawn in randomly across the map. Unlike the primary demon, they require several seconds of contact to down a player and can be directly destroyed by the player. As totems are destroyed, spawn rate increases significantly. In the event that all party members are simultaneously downed, the game is lost.<ref name="Thumb">{{Cite web|url=https://www.thumbculture.co.uk/devour-review-not-for-the-faint-hearted|publisher=Thumb Culture|title=Devour Review - not for the faint hearted|date=27 January 2021|accessdate=28 July 2022}}</ref>
Threats to the player come in two forms - the primary demon of the specific map and swarms of lesser hostiles. The primary demon moves around the full map, before switching into pursuit of a player. If successful, the player is downed and will be dragged to a random location on the map (The Farmhouse and The Asylum), be dragged to a specific location (The Inn), or be outright killed (The Town and The Slaughterhouse). On The Town and The Slaughterhouse, dead players will be banished to a different dimension, and will have to fight off the lesser demons to survive. Once they kill enough of them, they will be sent back to the main map. The speed, rate of pursuit, and difficulty to stagger, all increase as totems are destroyed. The lesser hostiles spawn in randomly across the map. Unlike the primary demon, they require several seconds of contact to down a player and can be directly destroyed by the player. As totems are destroyed, spawn rate increases significantly. In the event that all party members are simultaneously downed, the game is lost.<ref name="Thumb">{{Cite web|url=https://www.thumbculture.co.uk/devour-review-not-for-the-faint-hearted|publisher=Thumb Culture|title=Devour Review - not for the faint hearted|date=27 January 2021|accessdate=28 July 2022|archive-date=8 August 2022|archive-url=https://web.archive.org/web/20220808140706/https://www.thumbculture.co.uk/devour-review-not-for-the-faint-hearted|url-status=live}}</ref>


Players can resist being downed by fleeing hostiles or by use of the [[ultraviolet|UV]]-mode of the flashlight each carries. This is a finite, recharging, resource that destroys lesser hostiles and can stagger the primary demon. The amount of time required to stagger the primary demon increases over time.<ref name="Thumb"/>
Players can resist being downed by fleeing hostiles or by use of the [[ultraviolet|UV]]-mode of the flashlight each carries. This is a finite, recharging resource that destroys lesser hostiles and can stagger the primary demon. The amount of time required to stagger the primary demon increases over time.<ref name="Thumb"/>


There are additional items found around each map. These include keys to open up the map, with some rooms not being available until one or more totems are destroyed. It also includes medkits to resuscitate downed party members and batteries as an additional UV source.<ref name="MGN"/>
There are additional items found around each map. These include keys to open up the map, with some rooms not being available until one or more totems are destroyed. It also includes medkits to resuscitate downed party members and batteries as an additional UV source.<ref name="MGN"/>


==Development==
==Development==
Devour was created by Joe Fender & Luke Fanning, the two developers of [[Independent video game development|indie]] game studio Straight Back Games as their second game. Originally released on the 28th January 2021 with the single map "Farmhouse", three additional free maps have been released, starting with the spider-oriented "Inn" in September 2021.<ref name="Glyfe">{{cite web|url=https://gaminglyfe.com/devours-new-the-inn-update-introduces-demonic-spider-terror/|title=DEVOUR’S NEW THE INN UPDATE INTRODUCES DEMONIC SPIDER TERROR|date=23 September 2021|accessdate=28 July 2022}}</ref><ref name="MGN"/>
''Devour'' was created by Joe Fender & Luke Fanning, the two developers of [[Independent video game development|indie]] game studio Straight Back Games as their second game. Originally released on the 28th January 2021 with the single map "Farmhouse", four additional free maps have been released, starting with the rat-themed Asylum on April 21, 2021.


==Reception==
==Reception==
Reception for Devour has been generally positive, with particular focus on its frightening atmosphere, good value, and positive referrals to [[Phasmophobia (video game)|Phasmophobia]].<ref name="Thumb"/><ref name="Glyfe"/> Gamesradar approved of "highly stressful, fast-paced, downright scary experience".<ref name="Gamesradar">{{cite web|url=https://www.gamesradar.com/have-you-tried-watching-a-possessed-cult-leader-drag-your-friends-into-an-attic-while-you-sacrifice-goats-in-devour/|author=Jordan Gerblock|title=Have you tried… watching a possessed cult leader drag your friends into an attic while you sacrifice goats in Devour?|publisher=Gamesradar|date=19 March 2021|accessdate=28 July 2022}}</ref>
Reception for the game has been generally positive, with particular focus on its frightening atmosphere, good value, and positive referrals to ''[[Phasmophobia (video game)|Phasmophobia]]'',<ref name="Thumb"/><ref name="Glyfe">{{cite web|url=https://gaminglyfe.com/devours-new-the-inn-update-introduces-demonic-spider-terror/|title=DEVOUR'S NEW THE INN UPDATE INTRODUCES DEMONIC SPIDER TERROR|date=23 September 2021|accessdate=28 July 2022|archive-date=24 May 2022|archive-url=https://web.archive.org/web/20220524160920/https://gaminglyfe.com/devours-new-the-inn-update-introduces-demonic-spider-terror/|url-status=live}}</ref> which entered [[early access]] four months prior to the release of ''Devour''. Gamesradar approved of its "highly stressful, fast-paced, downright scary experience".<ref name="Gamesradar">{{cite web|url=https://www.gamesradar.com/have-you-tried-watching-a-possessed-cult-leader-drag-your-friends-into-an-attic-while-you-sacrifice-goats-in-devour/|author=Jordan Gerblock|title=Have you tried… watching a possessed cult leader drag your friends into an attic while you sacrifice goats in Devour?|publisher=Gamesradar|date=19 March 2021|accessdate=28 July 2022|archive-date=28 July 2022|archive-url=https://web.archive.org/web/20220728160925/https://www.gamesradar.com/have-you-tried-watching-a-possessed-cult-leader-drag-your-friends-into-an-attic-while-you-sacrifice-goats-in-devour/|url-status=live}}</ref>


==References==
==References==
{{Reflist}}
{{Reflist}}


== External links ==
[[Category:Drafts about horror fiction]]
* [https://www.devourgame.com/ Devour - Official website]

[[Category:2020s horror video games]]
[[Category:2021 video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Video games about cults]]
[[Category:Video games about demons]]
[[Category:Video games set in 2006]]
[[Category:Video games set in California]]
[[Category:Video games set in Chicago]]
[[Category:Video games set in England]]
[[Category:Video games set in Japan]]
[[Category:Video games set in psychiatric hospitals]]

Latest revision as of 08:08, 6 October 2024

Devour
Developer(s)Straight Back Games
Publisher(s)Straight Back Games
ReleaseJanuary 28, 2021
Mode(s)Single-player, multiplayer

Devour is a co-op PvE horror video game created by developers Straight Back Games, playable by between 1 and 4 players. The game was released in 2021, with four more maps having been released as of 2023.

Setting and plot

[edit]

The game is set in the same universe as a 2020 PC game called The Watchers. Players control members of a demonic cult called the Watchers of Azazel who become aware that their leader Anna (or another cult member in other maps) is trying to raise the goat demon. Either finding or knowing that Azazel has possessed their comrade, the other members who arrive attempt to stop them and undo or prevent damage.[1]

Gameplay

[edit]

The core mechanic of Devour is the destruction of ten totems (whether goats, eggs, or rats). For the original two maps "The Farmhouse" and "The Asylum", as well as the fifth map "The Slaughterhouse" this takes the form of finding a fuel item and then destroying the totem with it. For the later maps "Inn" and "Town", the totems themselves must be prepared at one location before being destroyed at another, slowing progress.[2]

Threats to the player come in two forms - the primary demon of the specific map and swarms of lesser hostiles. The primary demon moves around the full map, before switching into pursuit of a player. If successful, the player is downed and will be dragged to a random location on the map (The Farmhouse and The Asylum), be dragged to a specific location (The Inn), or be outright killed (The Town and The Slaughterhouse). On The Town and The Slaughterhouse, dead players will be banished to a different dimension, and will have to fight off the lesser demons to survive. Once they kill enough of them, they will be sent back to the main map. The speed, rate of pursuit, and difficulty to stagger, all increase as totems are destroyed. The lesser hostiles spawn in randomly across the map. Unlike the primary demon, they require several seconds of contact to down a player and can be directly destroyed by the player. As totems are destroyed, spawn rate increases significantly. In the event that all party members are simultaneously downed, the game is lost.[3]

Players can resist being downed by fleeing hostiles or by use of the UV-mode of the flashlight each carries. This is a finite, recharging resource that destroys lesser hostiles and can stagger the primary demon. The amount of time required to stagger the primary demon increases over time.[3]

There are additional items found around each map. These include keys to open up the map, with some rooms not being available until one or more totems are destroyed. It also includes medkits to resuscitate downed party members and batteries as an additional UV source.[2]

Development

[edit]

Devour was created by Joe Fender & Luke Fanning, the two developers of indie game studio Straight Back Games as their second game. Originally released on the 28th January 2021 with the single map "Farmhouse", four additional free maps have been released, starting with the rat-themed Asylum on April 21, 2021.

Reception

[edit]

Reception for the game has been generally positive, with particular focus on its frightening atmosphere, good value, and positive referrals to Phasmophobia,[3][4] which entered early access four months prior to the release of Devour. Gamesradar approved of its "highly stressful, fast-paced, downright scary experience".[5]

References

[edit]
  1. ^ Andrew Farrell (4 February 2021). "Is Devour worth it?". PC Invasion. Archived from the original on 28 July 2022. Retrieved 28 July 2022.
  2. ^ a b Curtis Pyke (31 January 2021). "Devour Game Review". MGN. Archived from the original on 28 July 2022. Retrieved 28 July 2022.
  3. ^ a b c "Devour Review - not for the faint hearted". Thumb Culture. 27 January 2021. Archived from the original on 8 August 2022. Retrieved 28 July 2022.
  4. ^ "DEVOUR'S NEW THE INN UPDATE INTRODUCES DEMONIC SPIDER TERROR". 23 September 2021. Archived from the original on 24 May 2022. Retrieved 28 July 2022.
  5. ^ Jordan Gerblock (19 March 2021). "Have you tried… watching a possessed cult leader drag your friends into an attic while you sacrifice goats in Devour?". Gamesradar. Archived from the original on 28 July 2022. Retrieved 28 July 2022.
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