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{{Short description|1983 video game}}
{{Infobox video game
{{Infobox video game
| title = Troll's Tale
| title = Troll's Tale
| image = Troll's_Tale_Cover_Art.jpg
| image = Troll's_Tale_Cover_Art.jpg
| developer = Sunnyside Soft<ref name="TTaleAExpress">{{cite journal |date=April 10, 1983 |title=Arcade Express Newsletter |url=https://archive.org/details/arcade_express_v1n18 |volume=1 |issue=18 |page=[https://archive.org/details/arcade_express_v1n18/page/n2 3] |access-date=January 14, 2019}}</ref>
| developer = Sunnyside Soft<ref name="TTaleAExpress">{{cite journal |date=April 10, 1983 |title=Arcade Express Newsletter |url=https://archive.org/details/arcade_express_v1n18 |volume=1 |issue=18 |page=[https://archive.org/details/arcade_express_v1n18/page/n2 3] |access-date=January 14, 2019}}</ref>
| publisher = [[Sierra On-Line]]
| publisher = [[Sierra On-Line]]
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| programmer = [[Al Lowe]]<br>Dave Scrunton (Atari)<br>[[Peter Oliphant]] (IBM PC)
| programmer = [[Al Lowe]]<br>Dave Scrunton (Atari)<br>[[Peter Oliphant]] (IBM PC)
| released = 1983
| released = 1983
| platforms = [[Apple II]], [[Atari 8-bit family|Atari 8-bit]], [[Commodore 64]], [[IBM PC]]
| platforms = [[Apple II]], [[Atari 8-bit]], [[Commodore 64]], [[IBM PC]]
| genre = [[Adventure game|Adventure]]
| genre = [[Adventure game|Adventure]]
| modes = [[Single-player]]
| modes = [[Single-player]]
}}
}}

'''''Troll's Tale''''' is an adventure video game developed in by Sunnyside Soft and published by [[Sierra On-Line]] for the [[Apple II]] in 1983. It uses the same engine for Sunnysoft's earlier game ''[[Dragon's Keep]]''.<ref>{{cite web |url=http://sierrachest.com/index.php?a=games&id=358&title=trolls-tale&fld=maps |title=Troll's Tale - The Sierra Chest |accessdate=January 14, 2019}}</ref> Sierra acquired the game from Sunnysoft, along with ''Dragon's Keep'' and ''[[Bop-A-Bet]]'' by April 1983<ref name="TTaleAExpress"/> and appointed Nancy Anderton to manage the publishing of their educational games.<ref>{{cite magazine|last=Lombardy |first=Dana |title=Hobby and Industry News - Computer Gaming World |url=https://archive.org/details/Computer_Gaming_World_Issue_3.3 |magazine=[[Computer Gaming World]] |volume=3 |issue=3 |publisher=[[Ziff Davis]] |date=May 1983 |page=[https://archive.org/details/Computer_Gaming_World_Issue_3.3/page/n4 3]}}</ref> [[Peter Oliphant]] converted the games for the [[Atari 8-bit family]], [[Commodore 64]] and, as a [[self-booting disk]], [[IBM PC compatible]]s.<ref>{{cite magazine|title=Life in the New Hollywood |url=https://archive.org/details/Computer_Gaming_World_Issue_100 |magazine=[[Computer Gaming World]] |issue=100 |publisher=[[Ziff Davis]] |date=November 1992 |page=[https://archive.org/details/Computer_Gaming_World_Issue_100/page/n49 50]}}</ref> [[Coleco]] made a deal with Sierra<ref>{{cite magazine|title=Top Programs Point to Hot New Trends |url=https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-05_Reese_Communications_US |magazine=[[Electronic Games]] |volume=2 |issue=12 |publisher=Reese Publishing Company |date=May 1984 |page=[https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-05_Reese_Communications_US/page/n27 28]}}</ref> planning to release the game on [[ColecoVision]] with a [[ColecoVision#Not released|Super Game Module]].<ref>{{cite magazine|title=Now you see it, now you don't |url=https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_11_1983-09_Fun_Games_Publishing_US |magazine=[[Electronic Fun with Computers & Games]] |volume=1 |issue=11 |publisher=Richard Ekstract |date=September 1983 |page=[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_11_1983-09_Fun_Games_Publishing_US/page/n12 10]}}</ref> The game came packaged with a paper map, showing an incomplete layout of the game and stickers to mark the treasure locations.<ref name="TTale-CGW">{{cite magazine|title=Learning Games - Computer Gaming World |url=https://archive.org/details/Computer_Gaming_World_Issue_4.3 |magazine=[[Computer Gaming World]] |volume=4 |issue=3 |publisher=[[Ziff Davis]] |date=June 1984 |page=[https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n35 36]}}</ref>
'''''Troll's Tale''''' is an adventure video game developed in by Sunnyside Soft and published by [[Sierra On-Line]] for the [[Apple II]] in 1983. It uses the same engine for Sunnysoft's earlier game ''[[Dragon's Keep (video game)|Dragon's Keep]]''.<ref>{{cite web |url=http://sierrachest.com/index.php?a=games&id=358&title=trolls-tale&fld=maps |title=Troll's Tale - The Sierra Chest |accessdate=January 14, 2019}}</ref> Sierra acquired the game from Sunnysoft, along with ''Dragon's Keep'' and ''[[Bop-A-Bet]]'' by April 1983<ref name="TTaleAExpress"/> and appointed Nancy Anderton to manage the publishing of their educational games.<ref>{{cite magazine|last=Lombardy |first=Dana |title=Hobby and Industry News - Computer Gaming World |url=https://archive.org/details/Computer_Gaming_World_Issue_3.3 |magazine=[[Computer Gaming World]] |volume=3 |issue=3 |publisher=[[Ziff Davis]] |date=May 1983 |page=[https://archive.org/details/Computer_Gaming_World_Issue_3.3/page/n4 3]}}</ref> [[Peter Oliphant]] converted the games for the [[Atari 8-bit computers]], [[Commodore 64]] and, as a [[self-booting disk]], [[IBM PC compatible]]s.<ref>{{cite magazine|title=Life in the New Hollywood |url=https://archive.org/details/Computer_Gaming_World_Issue_100 |magazine=[[Computer Gaming World]] |issue=100 |publisher=[[Ziff Davis]] |date=November 1992 |page=[https://archive.org/details/Computer_Gaming_World_Issue_100/page/n49 50]}}</ref> [[Coleco]] made a deal with Sierra<ref>{{cite magazine|title=Top Programs Point to Hot New Trends |url=https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-05_Reese_Communications_US |magazine=[[Electronic Games]] |volume=2 |issue=12 |publisher=Reese Publishing Company |date=May 1984 |page=[https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-05_Reese_Communications_US/page/n27 28]}}</ref> planning to release the game on [[ColecoVision]] with a [[ColecoVision#Unreleased|Super Game Module]].<ref>{{cite magazine|title=Now you see it, now you don't |url=https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_11_1983-09_Fun_Games_Publishing_US |magazine=[[Electronic Fun with Computers & Games]] |volume=1 |issue=11 |publisher=Richard Ekstract |date=September 1983 |page=[https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_11_1983-09_Fun_Games_Publishing_US/page/n12 10]}}</ref>

The game came packaged with a paper map, showing an incomplete layout of the game and stickers to mark the treasure locations.<ref name="TTale-CGW">{{cite magazine|title=Learning Games - Computer Gaming World |url=https://archive.org/details/Computer_Gaming_World_Issue_4.3 |magazine=[[Computer Gaming World]] |volume=4 |issue=3 |publisher=[[Ziff Davis]] |date=June 1984 |page=[https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n35 36]}}</ref>


==Gameplay==
==Gameplay==
A troll has taken sixteen treasures from the Dwarf King and has hidden them around his lands. The game is very straightforward, since the player doesn't require any mapping skills. Commands and movements are done using single keys on the keyboard.<ref name="TTale-CGW"/>
A [[troll]] has taken sixteen treasures from the Dwarf King and has hidden them around his lands. The game is very straightforward, since the player doesn't require any mapping skills. Commands and movements are done using single keys on the keyboard.<ref name="TTale-CGW"/>


Sierra recommended the game for second and third graders.<ref>{{cite magazine|title=Educational Computer Games |url=https://archive.org/details/Electronic_Games_Volume_02_Number_08_1983-10_Reese_Communications_US |magazine=[[Electronic Games]] |volume=2 |issue=8 |publisher=Reese Publishing Company |date=October 1983 |page=[https://archive.org/details/Electronic_Games_Volume_02_Number_08_1983-10_Reese_Communications_US/page/n51 52]}}</ref>
Sierra recommended the game for second and third graders.<ref>{{cite magazine|title=Educational Computer Games |url=https://archive.org/details/Electronic_Games_Volume_02_Number_08_1983-10_Reese_Communications_US |magazine=[[Electronic Games]] |volume=2 |issue=8 |publisher=Reese Publishing Company |date=October 1983 |page=[https://archive.org/details/Electronic_Games_Volume_02_Number_08_1983-10_Reese_Communications_US/page/n51 52]}}</ref>
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==External links==
==External links==
*[https://www.mocagh.org/sierra/trollstale-alt-manual.pdf Manual]
* [https://www.mocagh.org/sierra/trollstale-alt-manual.pdf Manual]
*{{moby game|id=/trolls-tale}}
* {{moby game|id=/trolls-tale}}


{{Sierra Adventure Games}}
{{Sierra Adventure Games}}
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[[Category:Adventure games]]
[[Category:Adventure games]]
[[Category:Apple II games]]
[[Category:Apple II games]]
[[Category:Atari 8-bit family games]]
[[Category:Atari 8-bit computer games]]
[[Category:Commodore 64 games]]
[[Category:Commodore 64 games]]
[[Category:Fantasy video games]]
[[Category:Fantasy video games]]
[[Category:ScummVM-supported games]]
[[Category:ScummVM-supported games]]
[[Category:Sierra Entertainment games]]
[[Category:Sierra Entertainment games]]
[[Category:Trolls in popular culture]]
[[Category:Single-player video games]]
[[Category:Video games about trolls]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]

Latest revision as of 15:55, 7 October 2024

Troll's Tale
Developer(s)Sunnyside Soft[1]
Publisher(s)Sierra On-Line
Designer(s)Al Lowe
Programmer(s)Al Lowe
Dave Scrunton (Atari)
Peter Oliphant (IBM PC)
Platform(s)Apple II, Atari 8-bit, Commodore 64, IBM PC
Release1983
Genre(s)Adventure
Mode(s)Single-player

Troll's Tale is an adventure video game developed in by Sunnyside Soft and published by Sierra On-Line for the Apple II in 1983. It uses the same engine for Sunnysoft's earlier game Dragon's Keep.[2] Sierra acquired the game from Sunnysoft, along with Dragon's Keep and Bop-A-Bet by April 1983[1] and appointed Nancy Anderton to manage the publishing of their educational games.[3] Peter Oliphant converted the games for the Atari 8-bit computers, Commodore 64 and, as a self-booting disk, IBM PC compatibles.[4] Coleco made a deal with Sierra[5] planning to release the game on ColecoVision with a Super Game Module.[6]

The game came packaged with a paper map, showing an incomplete layout of the game and stickers to mark the treasure locations.[7]

Gameplay

[edit]

A troll has taken sixteen treasures from the Dwarf King and has hidden them around his lands. The game is very straightforward, since the player doesn't require any mapping skills. Commands and movements are done using single keys on the keyboard.[7]

Sierra recommended the game for second and third graders.[8]

Reception

[edit]

References

[edit]
  1. ^ a b "Arcade Express Newsletter". 1 (18). April 10, 1983: 3. Retrieved January 14, 2019. {{cite journal}}: Cite journal requires |journal= (help)
  2. ^ "Troll's Tale - The Sierra Chest". Retrieved January 14, 2019.
  3. ^ Lombardy, Dana (May 1983). "Hobby and Industry News - Computer Gaming World". Computer Gaming World. Vol. 3, no. 3. Ziff Davis. p. 3.
  4. ^ "Life in the New Hollywood". Computer Gaming World. No. 100. Ziff Davis. November 1992. p. 50.
  5. ^ "Top Programs Point to Hot New Trends". Electronic Games. Vol. 2, no. 12. Reese Publishing Company. May 1984. p. 28.
  6. ^ "Now you see it, now you don't". Electronic Fun with Computers & Games. Vol. 1, no. 11. Richard Ekstract. September 1983. p. 10.
  7. ^ a b "Learning Games - Computer Gaming World". Computer Gaming World. Vol. 4, no. 3. Ziff Davis. June 1984. p. 36.
  8. ^ "Educational Computer Games". Electronic Games. Vol. 2, no. 8. Reese Publishing Company. October 1983. p. 52.
[edit]