Skynet (video game): Difference between revisions
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{{short description|1996 first-person shooter |
{{short description|1996 first-person shooter game}} |
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{{Infobox VG |
{{Infobox VG |
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| image = SkyNET cover.jpg |
| image = SkyNET cover.jpg |
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| caption = European cover art |
| caption = European cover art |
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| developer = [[Bethesda Softworks]]<br>MediaTech West |
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| developer = [[Bethesda Softworks]]<br>[[Flashpoint Productions]]<ref>{{cite web|first=Walter|last=Neary|url=https://www.newspapers.com/clip/106837138/the-olympian/|title=Media Tech West, based in Lacey is an industry leader at creating high-tech fun and games|newspaper=[[The Olympian]]|page=33|date=May 19, 1997|accessdate=August 3, 2022|via=[[Newspapers.com]]}}</ref><ref>{{cite web|url=https://www.newspapers.com/clip/106836834/the-olympian/|title=Games|newspaper=[[The Olympian]]|page=34|date=May 19, 1997|accessdate=August 3, 2022|via=[[Newspapers.com]]}}</ref> |
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| publisher = Bethesda Softworks |
| publisher = Bethesda Softworks |
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| designer = [[Todd Howard (video game designer)|Todd Howard]]<br>Morten Mørup<br>John Pearson |
| designer = [[Todd Howard (video game designer)|Todd Howard]]<br>Morten Mørup<br>John Pearson |
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| composer = Andy Warr |
| composer = Andy Warr |
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| engine = [[XnGine]] |
| engine = [[XnGine]] |
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| released = November 1996<ref name="Engine">{{cite web|url=https://www.newspapers.com/clip/91323042/standard-speaker/|title=First true 3-D computer game environment in two new products|newspaper=[[Standard-Speaker]]|page=101|date=November 22, 1996|accessdate=December 28, 2021|via=[[Newspapers.com]]}}</ref> |
| released = November 16, 1996<ref>{{Cite web |date=1997-02-27 |title=Online Gaming Review |url=http://www.ogr.com/news/news1196.html |access-date=2023-04-16 |archive-url=https://web.archive.org/web/19970227065708/http://www.ogr.com/news/news1196.html |archive-date=1997-02-27 }}</ref><ref name="Engine">{{cite web|url=https://www.newspapers.com/clip/91323042/standard-speaker/|archiveurl=https://web.archive.org/web/20211228195051/https://www.newspapers.com/clip/91323042/standard-speaker/|title=First true 3-D computer game environment in two new products|newspaper=[[Standard-Speaker]]|page=101|archivedate=December 28, 2021|date=November 22, 1996|accessdate=December 28, 2021|via=[[Newspapers.com]]}}</ref><ref name="November"/> |
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| genre = [[First-person shooter]] |
| genre = [[First-person shooter]] |
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| modes = [[Single-player]], [[multiplayer]] |
| modes = [[Single-player]], [[multiplayer]] |
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| platforms = [[MS-DOS]] |
| platforms = [[MS-DOS]] |
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}} |
}} |
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'''''Skynet''''' (known in Europe as '''''The Terminator: Skynet''''' − stylized as '''''SkyNET''''') is a [[ |
'''''Skynet''''' (known in Europe as '''''The Terminator: Skynet''''' − stylized as '''''SkyNET''''') is a 1996 [[first-person shooter]] video game developed by [[Bethesda Softworks]] based on the ''[[Terminator (franchise)|Terminator]]'' franchise. It was intended as an [[expansion pack]] for the predecessor ''[[The Terminator: Future Shock]]'', but was adapted into a standalone product. |
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It received mostly positive reviews, praising its advanced high-resolution graphics for the time, as well as the fact that Bethesda included a [[Multiplayer video game|multiplayer mode]] in contrast of its predecessor. |
It received mostly positive reviews, praising its advanced high-resolution graphics for the time, as well as the fact that Bethesda included a [[Multiplayer video game|multiplayer mode]] in contrast of its predecessor. |
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==Development== |
==Development== |
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''Skynet'' |
''Skynet'' was developed by Bethesda Softworks and [[Flashpoint Productions|MediaTech West]]<ref>{{cite web|first=Walter|last=Neary|url=https://www.newspapers.com/clip/106837138/the-olympian/|archiveurl=https://web.archive.org/web/20220803001616/https://www.newspapers.com/clip/106837138/the-olympian/|title=Media Tech West, based in Lacey is an industry leader at creating high-tech fun and games|newspaper=[[The Olympian]]|page=33|archivedate=August 3, 2022|date=May 19, 1997|accessdate=August 3, 2022|via=[[Newspapers.com]]}}</ref><ref>{{cite web|url=https://www.newspapers.com/clip/106836834/the-olympian/|archiveurl=https://web.archive.org/web/20220803001615/https://www.newspapers.com/clip/106836834/the-olympian/|title=Games|newspaper=[[The Olympian]]|page=34|archivedate=August 3, 2022|date=May 19, 1997|accessdate=August 3, 2022|via=[[Newspapers.com]]}}</ref> and used Bethesda's [[XnGine]].<ref>{{cite web|url=http://www.thefreelibrary.com/First%2BTrue%2B3-D%2BComputer%2BGame%2BEnvironment%2BIntroduced%2Bin%2BNew...-a018744633|archiveurl=https://web.archive.org/web/20151206093927/http://www.thefreelibrary.com/First+True+3-D+Computer+Game+Environment+Introduced+in+New...-a018744633|title=First True 3-D Computer Game Environment Introduced in New 'Daggerfall' and 'SkyNET Games|website=[[PR Newswire]]|archivedate=December 6, 2015|date=October 8, 1996|accessdate=July 18, 2024|via=[[The Free Library]]}}</ref><ref>{{cite web|url=https://archive.org/details/NextGeneration24Dec1996/page/n163/mode/2up?q=bethesda+softworks+SlapShot|title=Skynet|magazine=[[Next Generation (magazine)|Next Generation]]|page=163|date=December 1996|accessdate=July 20, 2021}}</ref><ref name="Engine"/><ref>{{cite web|url=http://www.bethsoft.com/html/skynet.html|title=About Skynet|archive-url=https://web.archive.org/web/19970415111921/http://www.bethsoft.com/html/skynet.html|website=bethsoft.com|archive-date=April 15, 1997|accessdate=July 11, 2019}}</ref> While the majority of the game uses textured polygons to display structures and enemies, many of the items, weapons, and level decorations are still shown using older [[Sprite (computer graphics)|sprite]] technology. The game went gold on November 11, 1996.<ref>{{Cite web|title=The Terminator - SkyNET für PC - Steckbrief {{!}} GamersGlobal.de|url=https://www.gamersglobal.de/spiel/65132/the-terminator-skynet|access-date=2020-07-21|website=www.gamersglobal.de}}</ref><ref name="November">{{cite web|first=Gordon|last=Goble|url=http://www.gamecenter.com/News/Item/0,3,0-227,00.html|archive-url=https://web.archive.org/web/20010117022000/http://www.gamecenter.com/News/Item/0,3,0-227,00.html|title=SkyNet goes gold!|website=gamecenter.com|archive-date=January 17, 2001|date=November 11, 1996|accessdate=July 18, 2019}}</ref> |
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==Reception== |
==Reception== |
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| CNG = 8/10<ref>{{cite web |last=Goble |first=Gordon |title=SkyNet |url=http://gamecenter.com/Reviews/Item/0,6,0-489,00.html |website=Gamecenter |archive-url=https://web.archive.org/web/20001210113700/http://gamecenter.com/Reviews/Item/0,6,0-489,00.html |archive-date=December 10, 2000 |date=January 28, 1997}}</ref> |
| CNG = 8/10<ref>{{cite web |last=Goble |first=Gordon |title=SkyNet |url=http://gamecenter.com/Reviews/Item/0,6,0-489,00.html |website=Gamecenter |archive-url=https://web.archive.org/web/20001210113700/http://gamecenter.com/Reviews/Item/0,6,0-489,00.html |archive-date=December 10, 2000 |date=January 28, 1997}}</ref> |
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| CGSP = {{Rating|3|5}}<ref>{{cite web |last=Bauman |first=Steve |title=SkyNET: A slightly improved Future Shock |url=http://www.cdmag.com/articles/001/079/skynet_review.html |website=Computer Games Strategy Plus |archive-url=https://web.archive.org/web/20030704201718/http://www.cdmag.com/articles/001/079/skynet_review.html |archive-date=July 4, 2003 |date=1997}}</ref> |
| CGSP = {{Rating|3|5}}<ref>{{cite web |last=Bauman |first=Steve |title=SkyNET: A slightly improved Future Shock |url=http://www.cdmag.com/articles/001/079/skynet_review.html |website=Computer Games Strategy Plus |archive-url=https://web.archive.org/web/20030704201718/http://www.cdmag.com/articles/001/079/skynet_review.html |archive-date=July 4, 2003 |date=1997}}</ref> |
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| CGW = {{Rating|2.5|5}}<ref>{{cite magazine |last=Nguyen |first=Thierry |date=March 1997 |title=Review: SkyNET |magazine=Computer Gaming World |location=United States |issue=152 |page= |
| CGW = {{Rating|2.5|5}}<ref>{{cite magazine | url=https://www.cgwmuseum.org/galleries/issues/cgw_152.pdf |archiveurl=https://web.archive.org/web/20130513043558/https://www.cgwmuseum.org/galleries/issues/cgw_152.pdf|last=Nguyen |first=Thierry |date=March 1997 |title=Review: SkyNET |magazine=Computer Gaming World |location=United States |issue=152 |page=120-123|archivedate=May 13, 2013}}</ref> |
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| GameRev = B+<ref>{{cite web |title=SkyNET - PC |url=http://www.gamerevolution.com/review/pc/skynet |website=GameRevolution |archive-url=https://web.archive.org/web/20070927235947/http://www.gamerevolution.com/review/pc/skynet |archive-date=September 27, 2007 |date=June 5, 2004}}</ref> |
| GameRev = B+<ref>{{cite web |title=SkyNET - PC |url=http://www.gamerevolution.com/review/pc/skynet |website=GameRevolution |archive-url=https://web.archive.org/web/20070927235947/http://www.gamerevolution.com/review/pc/skynet |archive-date=September 27, 2007 |date=June 5, 2004}}</ref> |
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| NGen = {{rating|5|5}}<ref name=NGen26/> |
| NGen = {{rating|5|5}}<ref name=NGen26/> |
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|PCPP=72% (PC)<ref name=PCPP>{{Cite journal|last=Wildgoose|first=David|date=May 1997|title=The Terminator: Skynet|url=https://archive.org/details/PCPowerplay-012-1997-05/mode/2up|journal=PC PowerPlay|issue=12|pages= |
|PCPP=72% (PC)<ref name=PCPP>{{Cite journal|last=Wildgoose|first=David|date=May 1997|title=The Terminator: Skynet|url=https://archive.org/details/PCPowerplay-012-1997-05/mode/2up|journal=PC PowerPlay|issue=12|pages=50–51}}</ref> |
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}} |
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A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref> |
A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' said the game fixed the problems with the "revolutionary" ''The Terminator: Future Shock'' by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for [[Deathmatch (video games)|deathmatch]], and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means ''Terminator: SkyNET'' could be the best first-person shooter of the new year."<ref name=NGen26>{{cite magazine|title=Future Perfect|magazine=[[Next Generation (magazine)|Next Generation]]|issue=26 |publisher=[[Imagine Media]]|date=February 1997|page=132}}</ref> Scary Larry of ''[[GamePro]]'' found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as [[Final Doom]] or as attitude-filled as [[Duke Nukem 3D|Duke Nukem [3D]]], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.<ref>{{cite magazine |title=PC GamePro Review: Skynet|magazine=[[GamePro]] |issue=101|publisher=[[International Data Group|IDG]] |date=February 1997|page=53}}</ref> |
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{{clear}} |
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==References== |
==References== |
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[[Category:Sprite-based first-person shooters]] |
[[Category:Sprite-based first-person shooters]] |
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[[Category:Multiplayer and single-player video games]] |
[[Category:Multiplayer and single-player video games]] |
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[[Category:Flashpoint Productions games]] |
Latest revision as of 00:46, 8 October 2024
Skynet | |
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Developer(s) | Bethesda Softworks MediaTech West |
Publisher(s) | Bethesda Softworks |
Designer(s) | Todd Howard Morten Mørup John Pearson |
Composer(s) | Andy Warr |
Engine | XnGine |
Platform(s) | MS-DOS |
Release | November 16, 1996[1][2][3] |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Skynet (known in Europe as The Terminator: Skynet − stylized as SkyNET) is a 1996 first-person shooter video game developed by Bethesda Softworks based on the Terminator franchise. It was intended as an expansion pack for the predecessor The Terminator: Future Shock, but was adapted into a standalone product.
It received mostly positive reviews, praising its advanced high-resolution graphics for the time, as well as the fact that Bethesda included a multiplayer mode in contrast of its predecessor.
Gameplay
[edit]Skynet is played in the first-person perspective. Each of the eight levels in the game require the player to solve a number of objectives before continuing to the next level, while fighting enemy terminators with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in an HK fighter (a modified terminator robot that flies). Before each mission, the player is briefed via a full-motion video cutscene.[4]
Skynet features a deathmatch mode, which allows players to fight in a number of maps as either a human or a Terminator. Human players move quickly and silently, but are relatively fragile and can only carry lightweight weapons. Terminators, on the other hand, move slowly and make loud hydraulic noises when they walk, but are very resilient to damage and can carry heavy weapons. Players are able to change various options including time limits and the time of day.
Development
[edit]Skynet was developed by Bethesda Softworks and MediaTech West[5][6] and used Bethesda's XnGine.[7][8][2][9] While the majority of the game uses textured polygons to display structures and enemies, many of the items, weapons, and level decorations are still shown using older sprite technology. The game went gold on November 11, 1996.[10][3]
Reception
[edit]Publication | Score |
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CNET Gamecenter | 8/10[11] |
Computer Games Strategy Plus | [12] |
Computer Gaming World | [13] |
GameRevolution | B+[14] |
Next Generation | [4] |
PC PowerPlay | 72% (PC)[15] |
A reviewer for Next Generation said the game fixed the problems with the "revolutionary" The Terminator: Future Shock by enabling "high resolution SVGA graphics", adding a multiplayer mode with maps designed specifically for deathmatch, and including an involved storyline. He concluded, "The sheer beauty of the game, combined with the incredible amount of flexibility of the engine, means Terminator: SkyNET could be the best first-person shooter of the new year."[4] Scary Larry of GamePro found that the high resolution mode runs choppy even on high-end PCs, and had a more measured reaction to the game in general, concluding, "Although not as intense as Final Doom or as attitude-filled as Duke Nukem [3D], SkyNET will keep you blasting into the wee hours of the next apocalypse." He was most pleased with the mission objectives which involve riding vehicles and the intuitive, easy-to-remember controls.[16]
References
[edit]- ^ "Online Gaming Review". 1997-02-27. Archived from the original on 1997-02-27. Retrieved 2023-04-16.
- ^ a b "First true 3-D computer game environment in two new products". Standard-Speaker. November 22, 1996. p. 101. Archived from the original on December 28, 2021. Retrieved December 28, 2021 – via Newspapers.com.
- ^ a b Goble, Gordon (November 11, 1996). "SkyNet goes gold!". gamecenter.com. Archived from the original on January 17, 2001. Retrieved July 18, 2019.
- ^ a b c "Future Perfect". Next Generation. No. 26. Imagine Media. February 1997. p. 132.
- ^ Neary, Walter (May 19, 1997). "Media Tech West, based in Lacey is an industry leader at creating high-tech fun and games". The Olympian. p. 33. Archived from the original on August 3, 2022. Retrieved August 3, 2022 – via Newspapers.com.
- ^ "Games". The Olympian. May 19, 1997. p. 34. Archived from the original on August 3, 2022. Retrieved August 3, 2022 – via Newspapers.com.
- ^ "First True 3-D Computer Game Environment Introduced in New 'Daggerfall' and 'SkyNET Games". PR Newswire. October 8, 1996. Archived from the original on December 6, 2015. Retrieved July 18, 2024 – via The Free Library.
- ^ "Skynet". Next Generation. December 1996. p. 163. Retrieved July 20, 2021.
- ^ "About Skynet". bethsoft.com. Archived from the original on April 15, 1997. Retrieved July 11, 2019.
- ^ "The Terminator - SkyNET für PC - Steckbrief | GamersGlobal.de". www.gamersglobal.de. Retrieved 2020-07-21.
- ^ Goble, Gordon (January 28, 1997). "SkyNet". Gamecenter. Archived from the original on December 10, 2000.
- ^ Bauman, Steve (1997). "SkyNET: A slightly improved Future Shock". Computer Games Strategy Plus. Archived from the original on July 4, 2003.
- ^ Nguyen, Thierry (March 1997). "Review: SkyNET" (PDF). Computer Gaming World. No. 152. United States. p. 120-123. Archived from the original (PDF) on May 13, 2013.
- ^ "SkyNET - PC". GameRevolution. June 5, 2004. Archived from the original on September 27, 2007.
- ^ Wildgoose, David (May 1997). "The Terminator: Skynet". PC PowerPlay (12): 50–51.
- ^ "PC GamePro Review: Skynet". GamePro. No. 101. IDG. February 1997. p. 53.