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{{Short description|1993 book by David Sheff}}
{{Use mdy dates|date=November 2015}}
{{Infobox book
{{Infobox book
| name = Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
| name = Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
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| translator =
| translator =
| image = Game Over (First Edition).jpg
| image = Game Over (First Edition).jpg
| caption= Cover of the first edition
| caption=First edition
| author = [[David Sheff]]
| author = [[David Sheff]]
| cover_artist =
| cover_artist =
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| release_date = [[1993 in literature|1993]]
| release_date = [[1993 in literature|1993]]
| media_type = [[Hardcover]], [[paperback]]
| media_type = [[Hardcover]], [[paperback]]
| pages = 445 (First edition, including index)
| pages = 445 (first edition)
| size_weight =
| size_weight =
| isbn = 0-679-40469-4
| isbn = 0-679-40469-4
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| followed_by =
| followed_by =
}}
}}
'''''Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children''''' is a [[non-fiction]] book written by [[David Sheff]] and published by [[Random House]], [[New York City|New York]] in 1993.
'''''Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children''''' is a [[non-fiction]] book written by [[David Sheff]] and published by [[Random House]], [[New York City|New York]] in 1993. It is dedicated to the history of the [[Nintendo]] [[electronic game|electronic gaming]] company. Based on many extensive interviews of high level historical figures, it has provided a research foundation for subsequent works, with a positive critical reception.

__TOC__


== Overview ==
== Overview ==
The book details the modern history of Nintendo and its rise to become the most powerful electronic gaming company in the world as of 1993. It provides a history of the worldwide electronic gaming industry as a whole from the 1960s to the 1990s.<ref>{{cite news|url=https://www.baltimoresun.com/1993/05/18/how-super-mario-conquered-america/|first=James|last=Coates|title=How Super Mario conquered America|work=Baltimore Sun|date=May 18, 1993|access-date=2015-11-21|archive-date=July 21, 2014|archive-url=https://web.archive.org/web/20140721081104/http://articles.baltimoresun.com/1993-05-18/features/1993138174_1_mario-nintendo-mickey-mouse|url-status=live}}</ref><ref name="PopMatters">{{cite news|url=http://www.popmatters.com/post/155002-nintendo/|first=Scott|last=Juster|title='Game Over': A Look at Nintendo's Past and Future|work=[[PopMatters]]|date=February 23, 2012|access-date=2015-11-21}}</ref><ref name="Game Over by David Sheff">{{cite book |title=Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children | last1=Sheff |first1=David |last2=Eddy |first2=Andy |author-link=David Sheff |publisher=GamePress |year=1999 | url={{Google Books | id=b_N5FzzD3hsC | plainurl=yes}} | isbn=978-0-9669617-0-6 | oclc=26214063}}</ref>


Sheff describes the history of Nintendo since its founding in 1889,{{sfn|Sheff|2011|loc=2. In Heaven's Hands}} focusing in particular on the company's operations in the United States. Seeking to answer how Nintendo became a dominant force in the U.S. video game market, the author describes its business practices and strategy,{{sfn|Sheff|2011|loc=8. Enter the Dragon}}{{sfn|Sheff|2011|loc=9. The Grinch Who Stole Christmas}} as well as the controversies surrounding it, including accusations of [[anti-competitive practices]]{{sfn|Sheff|2011|loc=12. Game Over}} or [[video game controversies|harmful effects of games]] on young people.{{sfn|Sheff|2011|loc=9. The Grinch Who Stole Christmas}} The book also briefly describes the history of other game companies, such as [[Atari]]{{sfn|Sheff|2011|loc=7. Reversal of Fortune}} or Electronic Arts.{{sfn|Sheff|2011|loc=10. The Game Masters}}
The book details the modern history of [[Nintendo Company, Limited]] and its rise to become the most powerful [[Computer and video games|electronic gaming]] company in the world as of 1993. The book also provides a history of the worldwide electronic gaming industry as a whole from the 1960s to the 1990s.<ref>{{cite news|url=http://articles.baltimoresun.com/1993-05-18/features/1993138174_1_mario-nintendo-mickey-mouse|first=James|last=Coates|title=How Super Mario conquered America|work=Baltimore Sun|date=1993-05-18|accessdate=2015-11-21}}</ref><ref>{{cite news|url=http://www.popmatters.com/post/155002-nintendo/|first=Scott|last=Juster|title='Game Over': A Look at Nintendo's Past and Future|work=[[PopMatters]]|date=2012-02-23|accessdate=2015-11-21}}</ref>


Although bearing a very specific title, the book is fairly neutral; it mainly relates the history of the company while looking at both the positives and negatives of their business practices.<ref>{{cite news|url=http://www.nytimes.com/1993/07/18/books/hey-it-s-more-than-a-game.html|first=Steven|last=Levy|title=Hey, It's More Than a Game|work=The New York Times Book Review|date=1993-07-18|accessdate=2015-11-21}}</ref> Sheff does suggest that many of Nintendo's successes are attributable to what reviewer [[James Fallows]] termed "the Japanese system’s tolerance for monopoly".<ref>{{cite news|url=http://www.nybooks.com/articles/archives/1994/mar/24/the-computer-wars/|first=James|last=Fallows|title=The Computer Wars|work=The New York Review of Books|date=1994-03-24|accessdate=2015-11-21}}</ref> Sheff also defends the accuracy of the "enslaved your children" portion of the subtitle, stating that "kids will play the games compulsively and non-stop".<ref>{{cite news|url=https://news.google.com/newspapers?nid=1290&dat=19930718&id=41FUAAAAIBAJ&sjid=iI4DAAAAIBAJ&pg=3139,965004&hl=en|last=Corr|first=O. Casey|title=Nintendo: From Collapse to Empire|work=The Seattle Times|date=1993-07-18|accessdate=2015-11-21}}</ref>
Beyond its very specific title, the book is fairly neutral; it mainly relates the history of the company to the positives and negatives of its business practices.<ref>{{cite news|url=https://www.nytimes.com/1993/07/18/books/hey-it-s-more-than-a-game.html|first=Steven|last=Levy|title=Hey, It's More Than a Game|work=The New York Times Book Review|date=July 18, 1993|access-date=2015-11-21}}</ref> Sheff attributes many of Nintendo's successes to what reviewer [[James Fallows]] termed "the Japanese system's tolerance for monopoly".<ref>{{cite news|url=http://www.nybooks.com/articles/archives/1994/mar/24/the-computer-wars/|first=James|last=Fallows|title=The Computer Wars|work=The New York Review of Books|date=March 24, 1994|access-date=2015-11-21}}</ref> Sheff defends the accuracy of the "enslaved your children" portion of the subtitle, stating that "kids will play the games compulsively and non-stop".<ref>{{cite news|url=https://news.google.com/newspapers?nid=1290&dat=19930718&id=41FUAAAAIBAJ&sjid=iI4DAAAAIBAJ&pg=3139,965004&hl=en|last=Corr|first=O. Casey|title=Nintendo: From Collapse to Empire|work=The Seattle Times|date=July 18, 1993|access-date=2015-11-21}}</ref>


The book is notable in that the author extensively interviewed numerous established figures in the industry, such as [[Howard Lincoln]], [[Nolan Bushnell]], [[Shigeru Miyamoto]] (misspelled as "Sigeru" in the book), [[Alexey Pajitnov]], and others, including people who spoke anonymously. This level of access to major figures in Nintendo's history, which ''[[US Gamer]]'' described as "unprecedented", made ''Game Over'' "the definitive work" which was referenced by nearly all other subsequent books and articles about Nintendo's history.<ref>{{cite news|url=http://www.usgamer.net/articles/essential-reading-i-am-error-brings-new-insight-to-the-history-of-the-nes|first=Jeremy|last=Parish|title=Essential Reading: 'I Am Error' Brings New Insight to the History of the NES|work=US Gamer|accessdate=2015-11-21}}</ref>
The book provides a foundation for subsequent historical research because the author extensively interviewed numerous historical industry figures, such as [[Howard Lincoln]], [[Nolan Bushnell]], [[Shigeru Miyamoto]] (misspelled as "Sigeru" if regarding Hepburn romanization as definitive), [[Hiroshi Yamauchi]], [[Minoru Arakawa]], [[Alexey Pajitnov]], and anonymous sources.<ref name="New Insight"/><ref name="PopMatters"/><ref name="CT 1999">{{cite news|newspaper = Chicago Tribune|date = October 7, 1999|author=Steven L. Kent|title=3 Books Offer A Look At Video-game History|archive-url=https://web.archive.org/web/20160325052834/http://articles.chicagotribune.com/1999-10-07/features/9910070174_1_video-games-video-game-industry-david-sheff|archive-date=2016-03-25|url=http://articles.chicagotribune.com/1999-10-07/features/9910070174_1_video-games-video-game-industry-david-sheff}}</ref>
Portions of the book were originally published in ''[[San Francisco Focus]]'', ''[[Men's Life]]'', ''[[Rolling Stone]]'', and ''[[Playboy (magazine)|Playboy]]'' magazines.{{citation needed|date=March 2015}}


== Revisions==
== Background ==
David Sheff was a journalist previously best known for his interviews with [[John Lennon]] and [[Yoko Ono]] for the ''[[Playboy]]'' magazine. He became interested in the topic of Nintendo after his son received a Nintendo Entertainment System console for Christmas, which – according to Sheff – quickly became an "obsession" for the boy and his friends. Sheff convinced the editor-in-chief of ''[[Men's Life]]'' magazine of his idea, who then sent him on his first trips to Nintendo's headquarters in America and Japan. Initially, Sheff planned to write only an article about Nintendo, but the plan ultimately evolved into writing an entire book.<ref name="IGNAug1999">{{cite web|url=https://www.ign.com/articles/1999/08/14/game-over-press-start-to-continue|website=IGN|title=Game Over: Press Start to Continue|date=August 14, 1999|author=Dexter Sy|access-date=July 10, 2024}}</ref>


== Publication ==
Since its initial publication, ''Game Over'' has been reprinted with many different subtitles. One example is ''Game Over: Nintendo's Battle to Dominate Videogames''.
Prior to the book's publication, its excerpts appeared in ''[[San Francisco Focus]]'', ''Men's Life'', ''Playboy'' and ''[[Rolling Stone]]'' magazines.{{sfn|Sheff|2011|loc=Acknowledgments}} The first edition of the book was published by Random House on March 1, 1993, with the subtitle ''How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children''.<ref>{{cite journal|title=Game Over|journal=Kirkus Reviews|date=February 1, 1993|url=https://www.kirkusreviews.com/book-reviews/david-sheff/game-over/|access-date=July 10, 2024}}</ref>


''Game Over: How Nintendo Conquered the World'', an edition published by [[Vintage Press]] in 1994,<ref>{{cite news|url=http://articles.chicagotribune.com/1994-07-17/entertainment/9407170046_1_david-sheff-nintendo-entertainment-system-game|first=Clarence|last=Petersen|title=Game Over: How Nintendo Conquered the World, by David Sheff|work=Chicago Tribune|date=1994-07-17|accessdate=2015-11-21}}</ref> contains a new foreword written by author David Sheff pertaining to the controversy over video game content in the early 1990s.
''Game Over: How Nintendo Conquered the World'', an edition published by [[Vintage Press]] in 1994,<ref name="CP CT"/> contains a new foreword written by author David Sheff pertaining to the controversy over video game content in the early 1990s. New subjects discussed in this edition include the controversy over the censored [[Super Nintendo Entertainment System|SNES]] release of ''[[Mortal Kombat (1992 video game)#Home versions|Mortal Kombat]]'', the growing competition from [[Sony]], Atari and [[The 3DO Company|3DO]], and the announcement of the new [[Nintendo 64]] console.<ref name="IGNAug1999"/>{{sfn|Sheff|2011|loc=Afterword to the Vintage Edition: The Real Game is Just Beginning}}


In 1999, a revised edition of the book titled ''Game Over: Press Start to Continue – The Maturing of Mario'' (referencing Nintendo's famous character [[Mario]]) was released. Among error corrections, photographs and new chapters written by [[Andy Eddy]] were added.<ref>{{cite news|url=http://www.ign.com/articles/1999/09/10/talking-game-over|title=Talking Game Over: IGN64 freelancer Dexter Sy chats with industry Veteran Andy Eddy about his updates to Game Over|work=IGN|date=1999-09-09|accessdate=2015-11-21}}</ref>
In 1999, a revised edition of the book titled ''Game Over: Press Start to Continue – The Maturing of Mario'' (referencing Nintendo's flagship character [[Mario]]) was published by GamePress. It has error corrections, as well as photographs and a new chapter written by [[Andy Eddy]]. The new chapter summarizes important events in the game industry since the first edition, such as the advent of [[video game content rating system]]s or the inauguration of the [[E3|Electronic Entertainment Expo]].<ref name="IGNSep1999">{{cite news|url=http://www.ign.com/articles/1999/09/10/talking-game-over|title=Talking Game Over: IGN64 freelancer Dexter Sy chats with industry Veteran Andy Eddy about his updates to Game Over|work=IGN|date=September 9, 1999|access-date=2015-11-21}}</ref> An edited version was printed by [[Coronet Books]] and given away free with the May 1999 issue of ''Arcade'' magazine.<ref>{{cite web |title=Game Over - Arcade Edition |url=http://www.ludoscience.com/EN/ressources/bibliographie/1417-Game-Over---Arcade-Edition.html |website=LudoScience |access-date=June 10, 2021}}</ref>


==Reception==
An edited version was printed by [[Coronet Books]] and given away free with the May 1999 issue of ''Arcade'' magazine.
The book had a mostly positive reception. Christopher Lehmann–Haupt of ''[[The New York Times]]'' wrote that the book is "irresistible ... ''Game Over'' tells a remarkable series of stories ... And maybe that is its hidden message. Maybe that is what makes it, at its best, almost as hypnotic as a successful video game."<ref name="Frivolity">{{cite news |last1=Lehmann-Haupt |first1=Christopher |title=Books of The Times; Taking the Frivolity of Games Seriously Indeed | url=https://www.nytimes.com/1993/05/13/books/books-of-the-times-taking-the-frivolity-of-games-seriously-indeed.html | url-access=registration | newspaper=[[The New York Times]] |date=May 13, 1993 | access-date=January 23, 2022}}</ref> Alex Kozinsky of ''[[The Wall Street Journal]]'' called it "the bible of the videogame industry" and "ultimately less absorbing than ''[[Tetris]]'', but not by much".<ref>{{cite news |last1=Kozinski |first1=Alex |title=The Nintendo Story |url=http://alex.kozinski.com/articles/The_Nintendo_Story.pdf |access-date=June 10, 2021 |date=May 11, 1993}}</ref> Clarence Petersen of the ''[[Chicago Tribune]]'' called it "a cross between ''[[Barbarians at the Gate]]'' and ''[[The Soul of a New Machine]]''",<ref name="CP CT">{{cite news | newspaper=[[Chicago Tribune]] | first=Clarence | last=Petersen | date=July 17, 1994 | title=Game Over: How Nintendo Conquered the World,... | url=https://www.chicagotribune.com/news/ct-xpm-1994-07-17-9407170046-story.html | access-date=January 23, 2022}}</ref> while Steven L. Kent from that same newspaper, reviewing a later edition, described it as "an excellent read for anybody" and "the best look at Nintendo ever given to the public."<ref name="CT 1999"/> ''[[People (magazine)|People]]'' magazine said, "Writing with the playful pluck of [[Mario]] [...] Sheff unfolds an engrossing tale."<ref name="People GO">{{cite magazine | magazine=[[People (magazine)|People]] | title=Picks & pans - Game Over by David Sheff | publisher=Time, Inc. | issn=0093-7673 | location=New York | volume=40 | issue=3 | date=July 19, 1993 | page=26 | url=https://www.proquest.com/docview/204335392/citation/607273A7FDB743DFPQ/1 | via=[[ProQuest]] | url-access=registration | access-date=January 23, 2022}}</ref> Fellow technology historian [[Steven Levy]] said, "Mr. Sheff is comprehensive and instructive. ... Whoever those future billionaires are, they would do well to read this book."<ref name="More Than">{{cite news | newspaper=[[New York Times]] | title=Hey, It's More Than a Game | first=Steven | last=Levy | date=July 18, 1993 | url=https://www.nytimes.com/1993/07/18/books/hey-it-s-more-than-a-game.html | access-date=January 23, 2022}}</ref> Alan Deutschman of ''[[Fortune (magazine)|Fortune]]'' said, "Finally, a book as provocative as its title, ''Game Over'' is a detailed, fascinating, and instructive case study".<ref name="WNR">{{cite magazine | magazine=[[Fortune (magazine)|Fortune]] | title=Why Nintendo Rules | first=Alan | last=Deutschman | date=May 31, 1993 | url=https://fortune.com/1993/05/31/why-nintendo-rules-game-over-book/ | access-date=January 23, 2022}}</ref> Deirdre McMurdy of ''[[Maclean's]]'' said, "Sheff painstakingly documents the history of Nintendo and its relentless rise to dominance of the global toy industry."<ref>{{cite news |last1=McMurdy |first1=Deirdre |title=Playing for Keeps |url=https://archive.macleans.ca/article/1993/6/21/playing-for-keeps |access-date=June 10, 2021 |work=Maclean's |date=June 21, 1993 |archive-url=https://web.archive.org/web/20210610212437/https://archive.macleans.ca/article/1993/6/21/playing-for-keeps |archive-date=June 10, 2021 |page=61}}</ref> ''[[Next Generation (magazine)|Next Generation]]'' gave a positive review for the breadth, quality of research, and easy readability. It remarked that the one flaw is that the frequent detours from the Nintendo story give the reader the feeling that the book is an overview of gaming history in general with an unbalanced focus on Nintendo. It concluded, "''Next Generation'' uses ''Game Over'' as a reference guide on a day-to-day basis, and we really can't give any higher recommendation than that."<ref>{{cite magazine|date=April 1995|title=Essential Reading|url=https://archive.org/details/nextgen-issue-004/page/n27/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=4|page=26}}</ref> ''[[Publishers Weekly]]'' criticized the book as "overlong" and "overwhelmed by an excess of superfluous details and scene-setting".<ref>{{cite journal|journal=Publishers Weekly|title=Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children|date=March 29, 1993|url=https://www.publishersweekly.com/978-0-679-40469-9|archive-url=https://web.archive.org/web/20200510024155/https://www.publishersweekly.com/978-0-679-40469-9|archive-date=2020-05-10}}</ref> Similarly, William Leith from ''[[The Independent]]'' criticized ''Game Over'' for its abundance of anecdotal detail, stating that the book "would have been better at half the length. At a quarter of the length, it might even have been brilliant."<ref>{{cite news|date=October 2, 1993|newspaper=The Independent|url=https://www.independent.co.uk/arts-entertainment/book-review-all-you-ever-wanted-to-know-about-nintendo-game-over-david-sheff-hodder-19-99-1508407.html|title=BOOK REVIEW / All you ever wanted to know about Nintendo: 'Game Over' - David Sheff: Hodder, 19.99|last=Leith|first=William}}</ref>

===Legacy===
''Game Over'' quickly gained a reputation as one of the best sources of information on Nintendo. In 1999, [[IGN]] described the book as a "constant reference point" for many publicists writing about video games, as well as "the ultimate Bible for a videogamer".<ref name="IGNAug1999"/> In 2015, Jeremy Parish of ''[[US Gamer]]'' stated that Sheff's high level of interview access to major historical figures was "unprecedented (and unduplicated)". He described ''Game Over'' as "the definitive work" which has been referenced by nearly all other subsequent books and articles about Nintendo's history.<ref name="New Insight">{{cite news|url=https://www.vg247.com/essential-reading-i-am-error-brings-new-insight-to-the-history-of-the-nes|first=Jeremy|last=Parish|date=2015-05-07|title=Essential Reading: 'I Am Error' Brings New Insight to the History of the NES|work=VG247|access-date=2023-09-13}}</ref>


== References ==
== References ==
{{reflist|30em}}
{{reflist}}
* {{cite book
| last = Sheff
| first = David
| title = Game Over: How Nintendo Conquered the World
| edition = Kindle e-book
| publisher = Vintage Books
| year = 2011
| isbn = 978-0-307-80074-9
}}

==Further reading==
* {{cite magazine | magazine=Education Week | first=David | last=Sheff | author-link=David Sheff | date=June 2, 1993 | volume=12 | issue=36 | pages=6–7 | title=Book's Author Bemoans the Impact of Nintendo on Children. | issn=0277-4232 | url=https://www.proquest.com/docview/202694646 | via=[[ProQuest]] | url-access=registration | access-date=January 23, 2022| id={{ProQuest|202694646}} }}


[[Category:1993 books]]
[[Category:1993 non-fiction books]]
[[Category:1993 in video gaming]]
[[Category:1993 in video gaming]]
[[Category:Books about computer and internet entrepreneurs]]
[[Category:Books about computer and internet entrepreneurs]]
[[Category:Books about video games]]
[[Category:History books about video games]]
[[Category:Random House books]]
[[Category:Works about Nintendo]]

Latest revision as of 03:17, 9 October 2024

Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children
First edition
AuthorDavid Sheff
LanguageEnglish
PublisherRandom House, Inc. (New York)
Publication date
1993
Publication placeUnited States
Media typeHardcover, paperback
Pages445 (first edition)
ISBN0-679-40469-4
OCLC26214063
338.7/617948/0952 20
LC ClassHD9993.E454 N577 1993

Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and published by Random House, New York in 1993. It is dedicated to the history of the Nintendo electronic gaming company. Based on many extensive interviews of high level historical figures, it has provided a research foundation for subsequent works, with a positive critical reception.

Overview

[edit]

The book details the modern history of Nintendo and its rise to become the most powerful electronic gaming company in the world as of 1993. It provides a history of the worldwide electronic gaming industry as a whole from the 1960s to the 1990s.[1][2][3]

Sheff describes the history of Nintendo since its founding in 1889,[4] focusing in particular on the company's operations in the United States. Seeking to answer how Nintendo became a dominant force in the U.S. video game market, the author describes its business practices and strategy,[5][6] as well as the controversies surrounding it, including accusations of anti-competitive practices[7] or harmful effects of games on young people.[6] The book also briefly describes the history of other game companies, such as Atari[8] or Electronic Arts.[9]

Beyond its very specific title, the book is fairly neutral; it mainly relates the history of the company to the positives and negatives of its business practices.[10] Sheff attributes many of Nintendo's successes to what reviewer James Fallows termed "the Japanese system's tolerance for monopoly".[11] Sheff defends the accuracy of the "enslaved your children" portion of the subtitle, stating that "kids will play the games compulsively and non-stop".[12]

The book provides a foundation for subsequent historical research because the author extensively interviewed numerous historical industry figures, such as Howard Lincoln, Nolan Bushnell, Shigeru Miyamoto (misspelled as "Sigeru" if regarding Hepburn romanization as definitive), Hiroshi Yamauchi, Minoru Arakawa, Alexey Pajitnov, and anonymous sources.[13][2][14]

Background

[edit]

David Sheff was a journalist previously best known for his interviews with John Lennon and Yoko Ono for the Playboy magazine. He became interested in the topic of Nintendo after his son received a Nintendo Entertainment System console for Christmas, which – according to Sheff – quickly became an "obsession" for the boy and his friends. Sheff convinced the editor-in-chief of Men's Life magazine of his idea, who then sent him on his first trips to Nintendo's headquarters in America and Japan. Initially, Sheff planned to write only an article about Nintendo, but the plan ultimately evolved into writing an entire book.[15]

Publication

[edit]

Prior to the book's publication, its excerpts appeared in San Francisco Focus, Men's Life, Playboy and Rolling Stone magazines.[16] The first edition of the book was published by Random House on March 1, 1993, with the subtitle How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children.[17]

Game Over: How Nintendo Conquered the World, an edition published by Vintage Press in 1994,[18] contains a new foreword written by author David Sheff pertaining to the controversy over video game content in the early 1990s. New subjects discussed in this edition include the controversy over the censored SNES release of Mortal Kombat, the growing competition from Sony, Atari and 3DO, and the announcement of the new Nintendo 64 console.[15][19]

In 1999, a revised edition of the book titled Game Over: Press Start to Continue – The Maturing of Mario (referencing Nintendo's flagship character Mario) was published by GamePress. It has error corrections, as well as photographs and a new chapter written by Andy Eddy. The new chapter summarizes important events in the game industry since the first edition, such as the advent of video game content rating systems or the inauguration of the Electronic Entertainment Expo.[20] An edited version was printed by Coronet Books and given away free with the May 1999 issue of Arcade magazine.[21]

Reception

[edit]

The book had a mostly positive reception. Christopher Lehmann–Haupt of The New York Times wrote that the book is "irresistible ... Game Over tells a remarkable series of stories ... And maybe that is its hidden message. Maybe that is what makes it, at its best, almost as hypnotic as a successful video game."[22] Alex Kozinsky of The Wall Street Journal called it "the bible of the videogame industry" and "ultimately less absorbing than Tetris, but not by much".[23] Clarence Petersen of the Chicago Tribune called it "a cross between Barbarians at the Gate and The Soul of a New Machine",[18] while Steven L. Kent from that same newspaper, reviewing a later edition, described it as "an excellent read for anybody" and "the best look at Nintendo ever given to the public."[14] People magazine said, "Writing with the playful pluck of Mario [...] Sheff unfolds an engrossing tale."[24] Fellow technology historian Steven Levy said, "Mr. Sheff is comprehensive and instructive. ... Whoever those future billionaires are, they would do well to read this book."[25] Alan Deutschman of Fortune said, "Finally, a book as provocative as its title, Game Over is a detailed, fascinating, and instructive case study".[26] Deirdre McMurdy of Maclean's said, "Sheff painstakingly documents the history of Nintendo and its relentless rise to dominance of the global toy industry."[27] Next Generation gave a positive review for the breadth, quality of research, and easy readability. It remarked that the one flaw is that the frequent detours from the Nintendo story give the reader the feeling that the book is an overview of gaming history in general with an unbalanced focus on Nintendo. It concluded, "Next Generation uses Game Over as a reference guide on a day-to-day basis, and we really can't give any higher recommendation than that."[28] Publishers Weekly criticized the book as "overlong" and "overwhelmed by an excess of superfluous details and scene-setting".[29] Similarly, William Leith from The Independent criticized Game Over for its abundance of anecdotal detail, stating that the book "would have been better at half the length. At a quarter of the length, it might even have been brilliant."[30]

Legacy

[edit]

Game Over quickly gained a reputation as one of the best sources of information on Nintendo. In 1999, IGN described the book as a "constant reference point" for many publicists writing about video games, as well as "the ultimate Bible for a videogamer".[15] In 2015, Jeremy Parish of US Gamer stated that Sheff's high level of interview access to major historical figures was "unprecedented (and unduplicated)". He described Game Over as "the definitive work" which has been referenced by nearly all other subsequent books and articles about Nintendo's history.[13]

References

[edit]
  1. ^ Coates, James (May 18, 1993). "How Super Mario conquered America". Baltimore Sun. Archived from the original on July 21, 2014. Retrieved November 21, 2015.
  2. ^ a b Juster, Scott (February 23, 2012). "'Game Over': A Look at Nintendo's Past and Future". PopMatters. Retrieved November 21, 2015.
  3. ^ Sheff, David; Eddy, Andy (1999). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. GamePress. ISBN 978-0-9669617-0-6. OCLC 26214063.
  4. ^ Sheff 2011, 2. In Heaven's Hands.
  5. ^ Sheff 2011, 8. Enter the Dragon.
  6. ^ a b Sheff 2011, 9. The Grinch Who Stole Christmas.
  7. ^ Sheff 2011, 12. Game Over.
  8. ^ Sheff 2011, 7. Reversal of Fortune.
  9. ^ Sheff 2011, 10. The Game Masters.
  10. ^ Levy, Steven (July 18, 1993). "Hey, It's More Than a Game". The New York Times Book Review. Retrieved November 21, 2015.
  11. ^ Fallows, James (March 24, 1994). "The Computer Wars". The New York Review of Books. Retrieved November 21, 2015.
  12. ^ Corr, O. Casey (July 18, 1993). "Nintendo: From Collapse to Empire". The Seattle Times. Retrieved November 21, 2015.
  13. ^ a b Parish, Jeremy (May 7, 2015). "Essential Reading: 'I Am Error' Brings New Insight to the History of the NES". VG247. Retrieved September 13, 2023.
  14. ^ a b Steven L. Kent (October 7, 1999). "3 Books Offer A Look At Video-game History". Chicago Tribune. Archived from the original on March 25, 2016.
  15. ^ a b c Dexter Sy (August 14, 1999). "Game Over: Press Start to Continue". IGN. Retrieved July 10, 2024.
  16. ^ Sheff 2011, Acknowledgments.
  17. ^ "Game Over". Kirkus Reviews. February 1, 1993. Retrieved July 10, 2024.
  18. ^ a b Petersen, Clarence (July 17, 1994). "Game Over: How Nintendo Conquered the World,..." Chicago Tribune. Retrieved January 23, 2022.
  19. ^ Sheff 2011, Afterword to the Vintage Edition: The Real Game is Just Beginning.
  20. ^ "Talking Game Over: IGN64 freelancer Dexter Sy chats with industry Veteran Andy Eddy about his updates to Game Over". IGN. September 9, 1999. Retrieved November 21, 2015.
  21. ^ "Game Over - Arcade Edition". LudoScience. Retrieved June 10, 2021.
  22. ^ Lehmann-Haupt, Christopher (May 13, 1993). "Books of The Times; Taking the Frivolity of Games Seriously Indeed". The New York Times. Retrieved January 23, 2022.
  23. ^ Kozinski, Alex (May 11, 1993). "The Nintendo Story" (PDF). Retrieved June 10, 2021.
  24. ^ "Picks & pans - Game Over by David Sheff". People. Vol. 40, no. 3. New York: Time, Inc. July 19, 1993. p. 26. ISSN 0093-7673. Retrieved January 23, 2022 – via ProQuest.
  25. ^ Levy, Steven (July 18, 1993). "Hey, It's More Than a Game". New York Times. Retrieved January 23, 2022.
  26. ^ Deutschman, Alan (May 31, 1993). "Why Nintendo Rules". Fortune. Retrieved January 23, 2022.
  27. ^ McMurdy, Deirdre (June 21, 1993). "Playing for Keeps". Maclean's. p. 61. Archived from the original on June 10, 2021. Retrieved June 10, 2021.
  28. ^ "Essential Reading". Next Generation. No. 4. Imagine Media. April 1995. p. 26.
  29. ^ "Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children". Publishers Weekly. March 29, 1993. Archived from the original on May 10, 2020.
  30. ^ Leith, William (October 2, 1993). "BOOK REVIEW / All you ever wanted to know about Nintendo: 'Game Over' - David Sheff: Hodder, 19.99". The Independent.
  • Sheff, David (2011). Game Over: How Nintendo Conquered the World (Kindle e-book ed.). Vintage Books. ISBN 978-0-307-80074-9.

Further reading

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