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{{Short description|1993 video game}}
{{multiple issues|
{{notability|Products|date=May 2010}}
{{more citations needed|date=May 2010}}
}}
{{Infobox video game
{{Infobox video game
|title = Prehistorik 2
|title = Prehistorik 2
| image = Prehistorik 2.jpg
|image = Prehistorik 2.jpg
| developer = [[Titus France]]
|developer = [[Titus France]]
| publisher = Titus France
|publisher = Titus France
| designer = Eric Zmiro
|designer = Eric Zmiro
| composer = [[Thorsten Mitschele]] (Game Boy)
|composer = Thorsten Mitschele (Game Boy, CPC)
| engine =
|engine =
| released = 1993
|released = 1993
| genre = [[Platform game|Platform]]
|genre = [[Platform game|Platform]]
| modes = [[Single player]]
|modes = [[Single-player video game|Single-player]]
| platforms = [[Amstrad CPC]], [[MS-DOS]]
|platforms = [[Amstrad CPC]], [[MS-DOS]]
}}
}}


'''''Prehistorik 2''''' is a [[platform game]], the sequel to ''[[Prehistorik]]''. It was developed by [[Titus Interactive]] for [[MS-DOS]] and [[Amstrad CPC]] in 1993.
'''''Prehistorik 2''''' is a [[platform game]] sequel to ''[[Prehistorik]]''. It was developed by [[Titus Interactive]] for [[MS-DOS]] and [[Amstrad CPC]] and published in 1993. Like its predecessor, the main character of ''Prehistorik 2'' is a [[caveman]] in a quest for food and who fights various animals<ref name="milichovsky-enemies">{{cite web | url = http://prehistorik.milichovsky.com/nepratele.htm | title = Prehistorik 2 - nepřátelé | date = November 2005 | author = Martin Milichovský | access-date = 9 April 2011 | archive-url = https://web.archive.org/web/20120322130548/http://prehistorik.milichovsky.com/nepratele.htm | archive-date = 22 March 2012 | url-status = dead}}</ref> and humorous [[Boss (video games)|end of level bosses]].


== Gameplay ==
Like in its predecessor, the main character of ''Prehistorik 2'' is a [[caveman]] who goes in quest for food, fighting various animals<ref name="milichovsky-enemies">{{cite web
The player walks and jumps their way through the levels and whacks enemies in the head with a club. Points can be collected by both whacking enemies and collecting items (including food, diamonds, video games, etc.).<ref name="milichovsky-bonuses">{{cite web | url = http://prehistorik.milichovsky.com/veci-objekty.htm | title = Prehistorik 2 - věci a objekty | date = November 2005 | author = Martin Milichovský | access-date = 9 April 2011 | archive-url = https://web.archive.org/web/20120322130553/http://prehistorik.milichovsky.com/veci-objekty.htm | archive-date = 22 March 2012 | url-status = dead}}</ref> The levels contain hidden food items which can be discovered by hitting the right spots with the club. If the player runs for a long distance and then stops, the caveman will be out of breath.
|url = http://prehistorik.milichovsky.com/nepratele.htm
|title = Prehistorik 2 - nepřátelé
|date = November 2005
|author = Martin Milichovský
|accessdate= 9 April 2011
}}</ref> and humorous [[Boss (video game)|end of level boss]]es.

The game is a simple platform game where the player walks and jumps their way through the levels and whacks enemies in the head with a club. Points can be collected by both whacking enemies and collecting items (including food, diamonds, video games, etc.).<ref name="milichovsky-bonuses">{{cite web
|url = http://prehistorik.milichovsky.com/veci-objekty.htm
|title = Prehistorik 2 - věci a objekty
|date = November 2005
|author = Martin Milichovský
|accessdate= 9 April 2011
}}</ref> The levels contain hidden food items which can be discovered by hitting the right spots with the club.

The creators added a lot of detail to the game, which indeed increases the entertainment factor. If the player runs for a long distance and then stops, the caveman will be out of breath.

Controlling the game is very simple, with only the four arrow keys for movement and the [[space bar]] as attack button.


Instead of having to collect at least the right amount of food to be able to reach the next level as in ''[[Prehistorik]]'', in ''Prehistorik 2'' it is only required to get a lighter before the player can go to the next level. All in all, there are ten levels plus three bonus levels.
Instead of having to collect at least the right amount of food to be able to reach the next level as in ''[[Prehistorik]]'', in ''Prehistorik 2'' it is only required to get a lighter before the player can go to the next level. All in all, there are ten levels plus three bonus levels.


There are various hidden secrets in this game, one shows some extra credits, and there is a collection of holiday photographs of the development team.<ref name="meyrues picture">{{cite web
There are various hidden secrets in this game: one shows some extra credits, and there is a collection of holiday photographs of the development team.<ref name="meyrues picture">{{cite web | url = http://www.welovedosgames.net/screenshot/Hollyday%20in%20Meyrues%20Some%20weird%20holiday%20pictures%20are%20shown%20when%20you%20finish%20Prehistorik%202/ | title = Hollyday in Meyrues! Some weird holiday pictures are shown when you finish Prehistorik 2! | date = December 2011 | author = Joseph Themay | access-date = 19 December 2011 | archive-url = https://web.archive.org/web/20160303220455/http://www.welovedosgames.net/screenshot/Hollyday%20in%20Meyrues%20Some%20weird%20holiday%20pictures%20are%20shown%20when%20you%20finish%20Prehistorik%202/ | archive-date = 3 March 2016 | url-status = dead}}</ref>
|url = http://www.welovedosgames.net/screenshot/Hollyday%20in%20Meyrues%20Some%20weird%20holiday%20pictures%20are%20shown%20when%20you%20finish%20Prehistorik%202/
|title = Hollyday in Meyrues! Some weird holiday pictures are shown when you finish Prehistorik 2!
|date = December 2011
|author = Joseph Themay
|accessdate= 19 December 2011
}}</ref>


==Legacy==
==Legacy==
The game was later ported to the [[Game Boy]] as ''Prehistorik Man''. ''[[Electronic Gaming Monthly]]'' gave the Game Boy version a 6 out of 10, commenting that "the whole game becomes monotonous as it gets tired somewhat quickly".<ref>{{cite magazine|title=Review Crew: Prehistorik Man|magazine=[[Electronic Gaming Monthly]]|issue=66 |publisher=[[Ziff Davis]]|date=January 1995|page=46}}</ref> They rated the later Super NES version much better, giving it an 8.875 out of 10 and their "Game of the Month" award. They liked the game's storyline, humorous sound effects, strong play control, and numerous secrets.<ref>{{cite magazine|title=Review Crew: Prehistorik Man|magazine=[[Electronic Gaming Monthly]]|issue=70|publisher=[[Ziff Davis]]|date=May 1995|page=32}}</ref> ''[[Famicom Tsūshin]]'' scored the Super Famicom version of ''Prehistorik Man'' a 27 out of 40.<ref>NEW GAMES CROSS REVIEW: P-マン. Weekly Famicom Tsūshin. No.341. Pg.30. 30 June 1995.</ref>
From 1996 on, a notice stating that the game still works in the year it is played in appears when starting the [[EXE]] file.


A separate game, also titled ''[[Prehistorik Man]]'', was released for the [[Super Nintendo Entertainment System]].<ref>{{cite web|title=Prehistorik Man - Release data|url=http://www.gamefaqs.com/snes/588586-prehistorik-man/data|publisher=GameFAQs}}</ref> The Super NES game was in turn ported to the [[Game Boy Advance]] and the [[Nintendo DSi]] (as a [[DSiWare]] release), with the latter being released in North America in February 2010.
Level codes differ on every machine with a different [[BIOS]]. For example, if Prehistorik 2 is played via [[DOSBox]], the codes obtained are different than those when playing in [[Windows XP]].


==Reception==
=== Prehistorik Man ===
{{expand section|date=November 2020}}
The game was later ported to the [[Game Boy]] as ''Prehistorik Man''.
{{Video game reviews

|rev2 = ''[[Amstrad Action]]''
A separate game, also titled ''[[Prehistorik Man]]'', was released for the [[Super Nintendo Entertainment System]].<ref>{{cite web|title=Prehistorik Man - Release data|url=http://www.gamefaqs.com/snes/588586-prehistorik-man/data|publisher=GameFAQs}}</ref> The Super NES game was in turn ported to the [[Game Boy Advance]] and the [[Nintendo DSi]] (as a [[DSiWare]] release), with the latter being released in North America on February 15, 2010.
|rev2Score = 96%<ref>{{cite journal | journal=Amstrad Action | title=Prehistorik 2 Review | date= July 1993 | issue=94 | pages=46–47 | publisher=[[Future plc]] | url=https://archive.org/details/amstrad-action-094/page/n45/mode/2up}}</ref>

}}
On release, ''[[Electronic Gaming Monthly]]'' gave the Game Boy version a 6 out of 10, commenting that "The whole game becomes monotonous as it gets tired somewhat quickly."<ref>{{cite journal|last= |first= |title=Review Crew: Prehistorik Man|journal=[[Electronic Gaming Monthly]]|issue=66 |publisher=[[Ziff Davis]]|date=January 1995|page=46}}</ref> They rated the later Super NES version much better, giving it an 8.875 out of 10 and their "Game of the Month" award. They particularly lauded the game's storyline, humorous sound effects, strong play control, and numerous secrets.<ref>{{cite journal|last= |first= |title=Review Crew: Prehistorik Man|journal=[[Electronic Gaming Monthly]]|issue=70|publisher=[[Ziff Davis]]|date=May 1995|page=32}}</ref> ''[[Famicom Tsūshin]]'' scored the Super Famicom version of ''Prehistorik Man'' a 27 out of 40.<ref>NEW GAMES CROSS REVIEW: P-マン. Weekly Famicom Tsūshin. No.341. Pg.30. 30 June 1995.</ref>


==See also==
==See also==
* [[Prehistorik]]
* ''[[Titus the Fox]]''
* [[Titus the Fox]]
* ''[[Ugh!]]''
* [[Ugh!]]


==References==
==References==
{{reflist}}
{{Reflist}}


==External links==
==External links==
*{{moby game|id=/prehistorik-2}}
* {{moby game|id=/prehistorik-2}}


{{Authority control}}

{{Prehistorik}}

[[Category:1993 video games]]
[[Category:Amstrad CPC games]]
[[Category:Amstrad CPC games]]
[[Category:Cancelled Amiga games]]
[[Category:Cancelled Amiga games]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:Platform games]]
[[Category:Games commercially released with DOSBox]]
[[Category:1993 video games]]
[[Category:Platformers]]
[[Category:Prehistoric people in popular culture]]
[[Category:Single-player video games]]
[[Category:Titus Software games]]
[[Category:Titus Software games]]
[[Category:Video game sequels]]
[[Category:Video games about dinosaurs]]
[[Category:Video games developed in France]]
[[Category:Video games developed in France]]
[[Category:Video game sequels]]
[[Category:Video games set in the Stone Age]]
[[Category:Prehistoric people in popular culture]]
[[Category:Games commercially released with DOSBox]]

Latest revision as of 20:33, 12 October 2024

Prehistorik 2
Developer(s)Titus France
Publisher(s)Titus France
Designer(s)Eric Zmiro
Composer(s)Thorsten Mitschele (Game Boy, CPC)
Platform(s)Amstrad CPC, MS-DOS
Release1993
Genre(s)Platform
Mode(s)Single-player

Prehistorik 2 is a platform game sequel to Prehistorik. It was developed by Titus Interactive for MS-DOS and Amstrad CPC and published in 1993. Like its predecessor, the main character of Prehistorik 2 is a caveman in a quest for food and who fights various animals[1] and humorous end of level bosses.

Gameplay

[edit]

The player walks and jumps their way through the levels and whacks enemies in the head with a club. Points can be collected by both whacking enemies and collecting items (including food, diamonds, video games, etc.).[2] The levels contain hidden food items which can be discovered by hitting the right spots with the club. If the player runs for a long distance and then stops, the caveman will be out of breath.

Instead of having to collect at least the right amount of food to be able to reach the next level as in Prehistorik, in Prehistorik 2 it is only required to get a lighter before the player can go to the next level. All in all, there are ten levels plus three bonus levels.

There are various hidden secrets in this game: one shows some extra credits, and there is a collection of holiday photographs of the development team.[3]

Legacy

[edit]

The game was later ported to the Game Boy as Prehistorik Man. Electronic Gaming Monthly gave the Game Boy version a 6 out of 10, commenting that "the whole game becomes monotonous as it gets tired somewhat quickly".[4] They rated the later Super NES version much better, giving it an 8.875 out of 10 and their "Game of the Month" award. They liked the game's storyline, humorous sound effects, strong play control, and numerous secrets.[5] Famicom Tsūshin scored the Super Famicom version of Prehistorik Man a 27 out of 40.[6]

A separate game, also titled Prehistorik Man, was released for the Super Nintendo Entertainment System.[7] The Super NES game was in turn ported to the Game Boy Advance and the Nintendo DSi (as a DSiWare release), with the latter being released in North America in February 2010.

Reception

[edit]

See also

[edit]

References

[edit]
  1. ^ Martin Milichovský (November 2005). "Prehistorik 2 - nepřátelé". Archived from the original on 22 March 2012. Retrieved 9 April 2011.
  2. ^ Martin Milichovský (November 2005). "Prehistorik 2 - věci a objekty". Archived from the original on 22 March 2012. Retrieved 9 April 2011.
  3. ^ Joseph Themay (December 2011). "Hollyday in Meyrues! Some weird holiday pictures are shown when you finish Prehistorik 2!". Archived from the original on 3 March 2016. Retrieved 19 December 2011.
  4. ^ "Review Crew: Prehistorik Man". Electronic Gaming Monthly. No. 66. Ziff Davis. January 1995. p. 46.
  5. ^ "Review Crew: Prehistorik Man". Electronic Gaming Monthly. No. 70. Ziff Davis. May 1995. p. 32.
  6. ^ NEW GAMES CROSS REVIEW: P-マン. Weekly Famicom Tsūshin. No.341. Pg.30. 30 June 1995.
  7. ^ "Prehistorik Man - Release data". GameFAQs.
  8. ^ "Prehistorik 2 Review". Amstrad Action (94). Future plc: 46–47. July 1993.
[edit]