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{{Short description|1993 video game}}
{{Infobox video game
{{Infobox video game
|title = Tinhead
|title = Tinhead
|image = Sega Genesis Tinhead cover art.jpg
|image = Sega Genesis Tinhead cover art.jpg
|caption = Original North American Sega Genesis cover art
|developer = [[MicroProse|MicroProse UK]]
|developer = [[MicroProse|MicroProse UK]]
|publisher = [[Accolade (company)|Ballistic]]<br>[[Spectrum HoloByte]]<br><small>(Re-release)</small>
|publisher = '''Genesis'''<br />''Original release''{{vgrelease|NA|[[Accolade (company)|Ballistic]]}} ''Relaunch''{{vgrelease|NA|[[Spectrum HoloByte]]}} [[Piko Interactive]]<br /><small>(Super NES)</small>
|producer = Stuart Whyte<br>Harvey Lee
|designer = Richard Lemarchand
|producer = Stuart Whyte
|designer = Richard Lemarchand
|programmer = Chris Newcombe<br>Jim Gardner<br>Nick Thompson
|artist = Allan Holloway<br>John Reitze<br>Mark Wilson
|programmer = Chris Newcombe<br />Jim Gardner<br />Nick Thompson
|artist = Allan Holloway<br />John Reitze<br />Mark Wilson
|writer = Robert Giedt
|composer = Paul Tonge
|writer = Robert Giedt
|platforms = [[Sega Genesis]]
|composer = Paul Tonge
|platforms = [[Sega Genesis]], [[Super Nintendo Entertainment System]]
|released = January {{vgy|1993}}<br>October {{vgy|1994}} <small>(Re-release)</small>
|released = '''Genesis'''<br />''Original release''{{vgrelease|NA|19 August [[1993 in video gaming|1993]]<ref>{{cite web|url=http://www.ign.com/games/tinhead|title=Tinhead|publisher=[[IGN]]|access-date=2018-09-24|archive-url=https://web.archive.org/web/20180923054406/http://www.ign.com/games/tinhead|archive-date=2018-09-23|url-status=live}}</ref>}} ''Re-release''{{vgrelease|NA|October [[1994 in video gaming|1994]]}} '''Super NES'''{{vgrelease|WW|15 April [[2019 in video gaming|2019]]}}
|genre = [[Platform game]]
|modes = [[Single-player video game|Single-player]]
|genre = [[Platform game|Platform]]
|modes = [[Single-player video game|Single-player]]
}}
}}{{About|the video game|the village formerly known as Tinhead|Edington, Wiltshire}}

'''''Tinhead''''' is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the [[Sega Genesis]].
'''''Tinhead''''' is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the [[Sega Genesis]].


It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte.<ref>{{cite web|url=http://www.mobygames.com/game/genesis/tinhead/credits |title=TinHead (1993) Genesis credits |publisher=MobyGames |date=2006-01-22 |accessdate=2013-02-12}}</ref>
It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte.<ref>{{cite web |url=http://www.mobygames.com/game/genesis/tinhead/credits |title=TinHead (1993) Genesis credits |publisher=MobyGames |date=2006-01-22 |access-date=2013-02-12 |archive-url=https://web.archive.org/web/20140810071700/http://www.mobygames.com/game/genesis/tinhead/credits |archive-date=2014-08-10 |url-status=live }}</ref>


== Plot ==
It was released on August 19, 1993, in North America.<ref>{{cite web|url=http://cheats.ign.com/objects/006/006165.html |title=Tinhead – Genesis – IGN |publisher=Cheats.ign.com |date=1993-08-19 |accessdate=2013-02-12}}</ref>
[[File:MD Tinhead.png|thumb|left|Gameplay screenshot.]]

An evil intergalactic goblin named Grim Squidge steals all the stars from the sky with a vacuum cleaner-nosed spaceship, seals them in glass spheres and scatters them far and wide across distant planets, threatening the very infrastructure of spacetime.
==Story==
An evil intergalactic goblin named Grim Squidge steals all the stars from the sky with a vacuum cleaner-nosed spaceship, seals them in glass spheres and scatters them far and wide across distant planets, threatening the very infrastructure of spacetime.


On a space station far out in the distant reaches of galactic space, Tinhead, the metallic Guardian of the Edge of the Universe, picks up a distress signal from an unknown friend of the stars. Arming his head-mounted ball bearing gun, he rushes to the stars' rescue.
On a space station far out in the distant reaches of galactic space, Tinhead, the metallic Guardian of the Edge of the Universe, picks up a distress signal from an unknown friend of the stars. Arming his head-mounted ball bearing gun, he rushes to the stars' rescue.


==Release==
== Release ==
Ports for both the [[Amiga]] and [[Super Nintendo Entertainment System]] were in development and scheduled for 1994 but were cancelled.<ref>{{cite web|last=G.|first=Evan|url=http://www.snescentral.com/article.php?id=0956|title=Tinhead|publisher=Snes Central|date=2009-11-18|access-date=2013-02-12|archive-url=https://web.archive.org/web/20120524034912/http://www.snescentral.com/article.php?id=0956|archive-date=2012-05-24|url-status=live}}</ref> Former MicroProse UK employee Steve Goss stated in a 2001 [[Internet forum|forum]] post at [[AtariAge]] that a conversion of the game was also in development and completed for the [[Atari Jaguar]] but was never released due to low sales of the system.<ref name="AE1">{{cite magazine|last=J.|first=Steve|url=https://archive.org/stream/AtariEntertainment#page/n13/mode/1up|title=Gossip - Lies, Rumours and Just Plain Half Truths|magazine=Atari Entertainment|issue=1|publisher=The Hide-Out|date=1993|page=12}}</ref><ref>{{cite web|last=Goss|first=Steve|url=http://atariage.com/forums/topic/3862-how-hard-is-it-to-make-jag-games/#entry35706|title=how hard is it to make jag games???|website=[[AtariAge]]|date=October 27, 2001|access-date=2018-09-22|archive-url=https://web.archive.org/web/20180403155938/http://atariage.com/forums/topic/3862-how-hard-is-it-to-make-jag-games/?hl=tinhead|archive-date=3 April 2018|url-status=live}}</ref><ref>{{cite web|author=mmbe|url=http://atariage.com/forums/topic/132966-whatever-happened-to-gunship-2000/|title=Whatever happened to Gunship 2000?|website=[[AtariAge]]|date=October 13, 2008|access-date=2018-09-22|archive-url=https://web.archive.org/web/20180922154937/http://atariage.com/forums/topic/132966-whatever-happened-to-gunship-2000/|archive-date=22 September 2018|url-status=live}}</ref>
Ports for both the [[Amiga]] and [[Super Nintendo Entertainment System]] were in development and scheduled for 1994 but were cancelled.<ref>{{cite web|url=http://www.snescentral.com/article.php?id=0956 |title=Tinhead |publisher=Snes Central |date=2009-11-18 |accessdate=2013-02-12}}</ref>


==Reception==
== Reception ==
''[[Electronic Gaming Monthly]]'' gave the game a 6.4 out of 10, commenting that the game is on the hard side but gets by due to useful power-ups and "dynamic" bosses. They cited the graphics as the highlight of the game.<ref>{{cite news|last= |first= |title=Review Crew: Tinhead |work=[[Electronic Gaming Monthly]]|issue=60|publisher=EGM Media, LLC|date=July 1994|page=38}}</ref>
''[[Electronic Gaming Monthly]]'' gave the game a score of 6.4 out of 10, commenting that the game is on the hard side but gets by due to useful power-ups and "dynamic" bosses. They cited the graphics as the highlight of the game.<ref>{{cite magazine|title=Review Crew: Tinhead |magazine=[[Electronic Gaming Monthly]]|issue=60|publisher=EGM Media, LLC|date=July 1994|page=38}}</ref>


==References==
== References ==
{{reflist}}
{{reflist}}


==External links==
== External links ==
* [https://gamefaqs.gamespot.com/genesis/586541-tinhead ''Tinhead''] at [[GameFAQs]]
* [https://gamefaqs.gamespot.com/genesis/586541-tinhead ''Tinhead''] at [[GameFAQs]]
* [https://www.giantbomb.com/tinhead/3030-468/ ''Tinhead''] at [[Giant Bomb]]
* [https://www.giantbomb.com/tinhead/3030-468/ ''Tinhead''] at [[Giant Bomb]]
* [https://www.mobygames.com/game/tinhead ''Tinhead''] at [[MobyGames]]
* [https://www.mobygames.com/game/tinhead ''Tinhead''] at [[MobyGames]]

{{Portal bar|1990s|Video games|United Kingdom}}


{{DEFAULTSORT:Tinhead (video game)}}
{{DEFAULTSORT:Tinhead (video game)}}
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[[Category:Cancelled Amiga games]]
[[Category:Cancelled Amiga games]]
[[Category:Cancelled Atari Jaguar games]]
[[Category:Cancelled Atari Jaguar games]]
[[Category:Cancelled Super Nintendo Entertainment System games]]
[[Category:MicroProse games]]
[[Category:MicroProse games]]
[[Category:North America-exclusive video games]]
[[Category:Piko Interactive games]]
[[Category:Sega Genesis games]]
[[Category:Sega Genesis games]]
[[Category:Sega Genesis-only games]]
[[Category:Single-player video games]]
[[Category:Super Nintendo Entertainment System games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]

Latest revision as of 04:08, 14 October 2024

Tinhead
Original North American Sega Genesis cover art
Developer(s)MicroProse UK
Publisher(s)Genesis
Original release Relaunch Piko Interactive
(Super NES)
Producer(s)Stuart Whyte
Designer(s)Richard Lemarchand
Programmer(s)Chris Newcombe
Jim Gardner
Nick Thompson
Artist(s)Allan Holloway
John Reitze
Mark Wilson
Writer(s)Robert Giedt
Composer(s)Paul Tonge
Platform(s)Sega Genesis, Super Nintendo Entertainment System
ReleaseGenesis
Original release
Re-release
Super NES
Genre(s)Platform
Mode(s)Single-player

Tinhead is a platform video game developed by Microprose U.K. and published by Ballistic and Spectrum HoloByte for the Sega Genesis.

It was designed by Richard Lemarchand, with graphics and animation by Trevor Slater, John Reitze, Mark Wilson, Paul Ayliffe, Theo Pantazi, Allan Holloway and Seth Walker, programming by Jim Gardner, Nick Thompson, Paul Dunning and Chris Newcombe, and production by Stuart Whyte.[2]

Plot

[edit]
Gameplay screenshot.

An evil intergalactic goblin named Grim Squidge steals all the stars from the sky with a vacuum cleaner-nosed spaceship, seals them in glass spheres and scatters them far and wide across distant planets, threatening the very infrastructure of spacetime.

On a space station far out in the distant reaches of galactic space, Tinhead, the metallic Guardian of the Edge of the Universe, picks up a distress signal from an unknown friend of the stars. Arming his head-mounted ball bearing gun, he rushes to the stars' rescue.

Release

[edit]

Ports for both the Amiga and Super Nintendo Entertainment System were in development and scheduled for 1994 but were cancelled.[3] Former MicroProse UK employee Steve Goss stated in a 2001 forum post at AtariAge that a conversion of the game was also in development and completed for the Atari Jaguar but was never released due to low sales of the system.[4][5][6]

Reception

[edit]

Electronic Gaming Monthly gave the game a score of 6.4 out of 10, commenting that the game is on the hard side but gets by due to useful power-ups and "dynamic" bosses. They cited the graphics as the highlight of the game.[7]

References

[edit]
  1. ^ "Tinhead". IGN. Archived from the original on 2018-09-23. Retrieved 2018-09-24.
  2. ^ "TinHead (1993) Genesis credits". MobyGames. 2006-01-22. Archived from the original on 2014-08-10. Retrieved 2013-02-12.
  3. ^ G., Evan (2009-11-18). "Tinhead". Snes Central. Archived from the original on 2012-05-24. Retrieved 2013-02-12.
  4. ^ J., Steve (1993). "Gossip - Lies, Rumours and Just Plain Half Truths". Atari Entertainment. No. 1. The Hide-Out. p. 12.
  5. ^ Goss, Steve (October 27, 2001). "how hard is it to make jag games???". AtariAge. Archived from the original on 3 April 2018. Retrieved 2018-09-22.
  6. ^ mmbe (October 13, 2008). "Whatever happened to Gunship 2000?". AtariAge. Archived from the original on 22 September 2018. Retrieved 2018-09-22.
  7. ^ "Review Crew: Tinhead". Electronic Gaming Monthly. No. 60. EGM Media, LLC. July 1994. p. 38.
[edit]