Jump to content

Bug!: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Citation bot (talk | contribs)
Removed parameters. | Use this bot. Report bugs. | Suggested by Spinixster | Category:1995 video games | #UCB_Category 189/820
 
(13 intermediate revisions by 10 users not shown)
Line 18: Line 18:
| composer = Greg Turner<br/>Ian Tran (PC)
| composer = Greg Turner<br/>Ian Tran (PC)
| engine =
| engine =
| released = '''Saturn'''<br />{{Video game release|NA|July 28, 1995<ref name="pandamonium">{{cite video|url=https://www.youtube.com/watch?v=O8AVwj0K5nw|title=Bug! (Revisited) <nowiki>| Reviewing Every U.S. Saturn Game |</nowiki> Episode 7 of 246|date=May 20, 2023|access-date=May 21, 2023|publisher=PandaMonium Reviews Every U.S. Saturn Game|website=[[YouTube]]}}</ref>|JP|December 8, 1995|EU|September 15, 1995}}'''Microsoft Windows'''<br />{{Video game release|NA|September 9, 1996<ref>{{Cite web |date=1997-02-27 |title=Online Gaming Review |url=http://www.ogr.com/news/news0996.html |access-date=2023-04-16 |archive-date=February 27, 1997 |archive-url=https://web.archive.org/web/19970227065740/http://www.ogr.com/news/news0996.html |url-status=bot: unknown }}</ref>|EU|1996}}
| released = '''Saturn'''<br />{{Video game release|NA|July 28, 1995|EU|September 15, 1995|JP|December 8, 1995}}'''Microsoft Windows'''<br />{{Video game release|NA|September 9, 1996<ref>{{Cite web |date=1997-02-27 |title=Online Gaming Review |url=http://www.ogr.com/news/news0996.html |access-date=2023-04-16 |archive-date=February 27, 1997 |archive-url=https://web.archive.org/web/19970227065740/http://www.ogr.com/news/news0996.html |url-status=bot: unknown }}</ref>|EU|1996}}
| genre = [[Platform game|Platform]]
| genre = [[Platform game|Platform]]
| modes = [[Single-player]]
| modes = [[Single-player]]
Line 39: Line 39:
The game's plot centers around the titular character, Bug, who is a Hollywood actor hoping to make his "biggest break". Bug decides to sign up for the lead role in an upcoming [[action film]], in which his family, composed of his pet, Maggot Dog, his younger brother, his girlfriend, his mother and his father, is kidnapped by the villainous Queen Cadavra and must set out to rescue them.{{sfn|Realtime Associates|1995|p=4}}
The game's plot centers around the titular character, Bug, who is a Hollywood actor hoping to make his "biggest break". Bug decides to sign up for the lead role in an upcoming [[action film]], in which his family, composed of his pet, Maggot Dog, his younger brother, his girlfriend, his mother and his father, is kidnapped by the villainous Queen Cadavra and must set out to rescue them.{{sfn|Realtime Associates|1995|p=4}}


== Release ==
==Development and release==
''Bug!'' was one of the earliest examples of a 3D platforming game. It was also the first platform game to be released on the Saturn in Europe.{{sfn|Nutter|1995|p=94}} By the end of 1995, 150,000 copies of ''Bug!'' had been sold in the United States, making it the second most popular Saturn game behind ''[[Daytona USA (video game)|Daytona USA]]''. In Europe, "BUG!" was the number one CD game for all platforms (including PC) for two straight weeks.<ref>{{cite web |date=October 16, 1995 |title="BUG!"-mania hits Sega, Hollywood; Sega's sleeper hit tops next-generation videogame charts |url=http://www.thefreelibrary.com/%22BUG%21%22-mania%2Bhits%2BSega%2C%2BHollywood%3B%2BSega%27s%2Bsleeper%2Bhit%2Btops...-a017615037 |archiveurl=https://web.archive.org/web/20140502134559/http://www.thefreelibrary.com/%22BUG!%22-mania+hits+Sega%2c+Hollywood%3b+Sega's+sleeper+hit+tops...-a017615037 |archivedate=May 2, 2014 |accessdate=August 14, 2022 |website=[[Business Wire]] |via=[[The Free Library]]}}</ref> According to Sega, discussions were underway for an animated TV series,{{sfn|Nikei|1996|p=23}} though this never materialized. [[Alliance Communications]] and animation studio [[Mainframe Entertainment]] planned to produce 13 half-hour time slot episodes for the TV series, each of which would consist of three standalone comedic shorts.<ref>{{cite magazine |date=May 1998 |title=Sega Gets Animated |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis]] |page=24 |issue=106}}</ref><ref>{{cite magazine |date=May 1998 |title=Cartoon Coming for Bug! |magazine=[[GamePro]] |publisher=[[International Data Group|IDG]] |page=30 |issue=116}}</ref> A sequel, ''[[Bug Too!]]'', was released for the Saturn in 1996.<ref>{{cite web |date=6 June 2004 |title=Bug Too! review |url=http://www.gamerevolution.com/review/bug-too |url-status=live |archive-url=https://web.archive.org/web/20160508100849/http://www.gamerevolution.com/review/bug-too |archive-date=May 8, 2016 |access-date=26 November 2016 |website=[[Game Revolution]] |publisher=CraveOnline}}</ref>


==Development==
Sega of America contracted Realtime Associates to create a ''[[Sonic the Hedgehog]]'' game for the [[Sega Saturn]]'s North American launch. When Sega of Japan rejected the use Sonic, the Bug character, originally from a shelved [[Sega Genesis]] game, was chosen instead.<ref name="pandamonium"/> ''Bug!'' was conceptualized as one of three candidates for [[mascot]]s for Sega's upcoming Sega Saturn console in 1994. The other candidates were [[2.5D]] platformers ''[[Clockwork Knight]]'' (which came out shortly before ''Bug!'', at the Saturn's North American launch<ref>{{cite journal|date=January 1996|title=1995: The Calm Before the Storm?|url=https://archive.org/details/nextgen-issue-013/page/n47/mode/2up|journal=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=13|page=47}}</ref>) and ''[[Astal]]'', which was released later in 1995.<ref name="IGN">{{cite web|last = Buchanan|first = Levi|url = http://uk.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|title = What Hath Sonic Wrought? Vol. 10|website = [[IGN]]|publisher = [[Ziff Davis]]|date = 2 February 2009|access-date = 1 November 2016|archive-date = December 12, 2020|archive-url = https://web.archive.org/web/20201212230752/https://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|url-status = live}}</ref> [[Realtime Associates]] developed the game using [[Silicon Graphics]] workstations, which were then used to pre-render the game's characters and then convert them into sprites – in similar vein to the process used in ''[[Donkey Kong Country]]''.<ref name=IGN/>


Sega of America contracted Realtime Associates to create a ''[[Sonic the Hedgehog]]'' game for the [[Sega Saturn]]'s North American launch. When Sega of Japan rejected the use of Sonic, the Bug character, originally from a shelved [[Sega Genesis]] game, was chosen instead.<ref name="pandamonium">{{cite video|url=https://www.youtube.com/watch?v=O8AVwj0K5nw|title=Bug! (Revisited) <nowiki>| Reviewing Every U.S. Saturn Game |</nowiki> Episode 7 of 246|date=May 20, 2023|access-date=May 21, 2023|publisher=PandaMonium Reviews Every U.S. Saturn Game|website=[[YouTube]]|time=12:50|quote=(David Warhol (''Bug!'' executive producer)) We were supposed to be developing a ''Sonic the Hedgehog'' game for Sega of America, so we signed our contracts and we were like 'wow, we're going to do a launch ''Sonic the Hedgehog'' title for the Saturn' [...] Sega of Japan heard that Sega of America signed somebody up to do a ''Sonic'' game, and they were like, 'no, no, no' [...] We weren't allowed to use Sonic. [...] We had been toying with this idea of doing this game for Genesis called ''Bug!'' and [...] we had some concept art [...] and we presented, 'hey, let's make this game be about Bug.'}}</ref> ''Bug!'' was conceptualized as one of three candidates for [[mascot]]s for Sega's upcoming Sega Saturn console in 1994. The other candidates were [[2.5D]] platformers ''[[Clockwork Knight]]'' (which came out shortly before ''Bug!'' at the Saturn's North American launch<ref>{{cite journal|date=January 1996|title=1995: The Calm Before the Storm?|url=https://archive.org/details/nextgen-issue-013/page/n47/mode/2up|journal=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=13|page=47}}</ref>) and ''[[Astal]]'', which was released later in 1995.<ref name="IGN">{{cite web|last = Buchanan|first = Levi|url = http://uk.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|title = What Hath Sonic Wrought? Vol. 10|website = [[IGN]]|publisher = [[Ziff Davis]]|date = 2 February 2009|access-date = 1 November 2016|archive-date = December 12, 2020|archive-url = https://web.archive.org/web/20201212230752/https://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|url-status = live}}</ref> [[Realtime Associates]] developed the game using [[Silicon Graphics]] workstations, which were then used to pre-render the game's characters and then convert them into sprites – in similar vein to the process used in ''[[Donkey Kong Country]]''.<ref name=IGN/>
According to producer Steve Apour, "Once we were working on ''Bug!'', we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."<ref>{{cite magazine|date=January 1996|title=Home with the Away Team|url=https://archive.org/details/GamePro_Issue_078_January_1996/page/n47/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=78|pages=46–48}}</ref>


According to producer Steve Apour: "Once we were working on ''Bug!'', we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."<ref>{{cite magazine|date=January 1996|title=Home with the Away Team|url=https://archive.org/details/GamePro_Issue_078_January_1996/page/n47/mode/2up|magazine=[[GamePro]]|publisher=[[International Data Group|IDG]]|issue=78|pages=46–48}}</ref>
''Bug!'' was one of the earliest examples of a 3D platforming game. It was also the first platform game to be released on the Saturn in Europe.{{sfn|Nutter|1995|p=94}} By the end of 1995, 150,000 copies of ''Bug!'' had been sold in the United States, making it the second most popular Saturn game behind ''[[Daytona USA (video game)|Daytona USA]]''. In Europe, "BUG!" was the number one CD game for all platforms (including PC) for two straight weeks.<ref>{{cite web|url=http://www.thefreelibrary.com/%22BUG%21%22-mania%2Bhits%2BSega%2C%2BHollywood%3B%2BSega%27s%2Bsleeper%2Bhit%2Btops...-a017615037|archiveurl=https://web.archive.org/web/20140502134559/http://www.thefreelibrary.com/%22BUG!%22-mania+hits+Sega%2c+Hollywood%3b+Sega's+sleeper+hit+tops...-a017615037|title="BUG!"-mania hits Sega, Hollywood; Sega's sleeper hit tops next-generation videogame charts|website=[[Business Wire]]|archivedate=May 2, 2014|date=October 16, 1995|accessdate=August 14, 2022|via=[[The Free Library]]}}</ref> According to Sega, discussions were underway for an animated TV series,{{sfn|Nikei|1996|p=23}} though this never materialized. [[Alliance Communications]] and animation studio [[Mainframe Entertainment]] planned to produce 13 half-hour time slot episodes for the TV series, each of which would consist of three standalone comedic shorts.<ref>{{cite magazine |title=Sega Gets Animated|magazine=[[Electronic Gaming Monthly]]|issue=106 |publisher=[[Ziff Davis]] |date=May 1998|page=24}}</ref><ref>{{cite magazine |title=Cartoon Coming for Bug! |magazine=[[GamePro]]|issue=116|publisher=[[International Data Group|IDG]]|date=May 1998|page=30}}</ref> A sequel, ''[[Bug Too!]]'', was released for the Saturn in 1996.<ref>{{cite web|url=http://www.gamerevolution.com/review/bug-too|title=Bug Too! review|date=6 June 2004|website=[[Game Revolution]]|publisher=CraveOnline|access-date=26 November 2016|archive-date=May 8, 2016|archive-url=https://web.archive.org/web/20160508100849/http://www.gamerevolution.com/review/bug-too|url-status=live}}</ref>


==Reception==
==Reception==
Line 53: Line 54:
| GI = 9/10<ref name=GI>{{cite magazine|last=McNamara |first=Andy |url=http://www.gameinformer.com/sep95/bug.html |title=Not To Be Denied!|magazine=Game Informer|date=September 1995|access-date=1 November 2016|archive-url=https://web.archive.org/web/19971120012847/http://www.gameinformer.com/sep95/bug.html|archive-date=20 November 1997}}</ref>
| GI = 9/10<ref name=GI>{{cite magazine|last=McNamara |first=Andy |url=http://www.gameinformer.com/sep95/bug.html |title=Not To Be Denied!|magazine=Game Informer|date=September 1995|access-date=1 November 2016|archive-url=https://web.archive.org/web/19971120012847/http://www.gameinformer.com/sep95/bug.html|archive-date=20 November 1997}}</ref>
| Allgame = {{rating|4|5}}<ref name="allgame">{{cite web|last1=Broesder |first1=Chris |title=Bug! review and overview |url=http://www.allgame.com/game.php?id=1817&tab=review |website=[[AllGame]] |publisher=[[All Media Network]] |access-date=2 November 2016 |archive-url=https://web.archive.org/web/20141114120559/http://www.allgame.com/game.php?id=1817&tab=review |archive-date=14 November 2014 |date=14 November 2014 |url-status=dead }}</ref>
| Allgame = {{rating|4|5}}<ref name="allgame">{{cite web|last1=Broesder |first1=Chris |title=Bug! review and overview |url=http://www.allgame.com/game.php?id=1817&tab=review |website=[[AllGame]] |publisher=[[All Media Network]] |access-date=2 November 2016 |archive-url=https://web.archive.org/web/20141114120559/http://www.allgame.com/game.php?id=1817&tab=review |archive-date=14 November 2014 |date=14 November 2014 |url-status=dead }}</ref>
| Edge = 6/10<ref name="Edge">{{cite magazine |url=https://retrocdn.net/images/a/af/Edge_UK_026.pdf|title=Testscreen: Bug!|magazine=[[Edge (magazine)|Edge]]|issue=26|pages=73|date=November 1995}}</ref>
| EGM = 7.875/10<ref name="EGM73">{{cite magazine|title=Review Crew: Bug! |magazine=[[Electronic Gaming Monthly]]|issue=73|publisher=Sendai Publishing|date=August 1995|page=38}}</ref>
| EGM = 7.875/10<ref name="EGM73">{{cite magazine|title=Review Crew: Bug! |magazine=[[Electronic Gaming Monthly]]|issue=73|publisher=Sendai Publishing|date=August 1995|page=38}}</ref>
| HC = 91%{{sfn|Gomez|1995|p=77}}
| HC = 91%{{sfn|Gomez|1995|p=77}}
Line 76: Line 78:
Though they said that the levels can be overwhelmingly long, particularly in light of the lack of a save or password feature, the reviewers of ''Electronic Gaming Monthly'' were very pleased with the gameplay. Ed Semrad summarized that "''Bug!'' is the type of game that will put the Sega Saturn on top. It controls well and has enough diversity to keep players' interests."<ref name="EGM73"/>
Though they said that the levels can be overwhelmingly long, particularly in light of the lack of a save or password feature, the reviewers of ''Electronic Gaming Monthly'' were very pleased with the gameplay. Ed Semrad summarized that "''Bug!'' is the type of game that will put the Sega Saturn on top. It controls well and has enough diversity to keep players' interests."<ref name="EGM73"/>


In 1996, [[GamesMaster (magazine)|GamesMaster]] ranked the game 58th on their "Top 100 Games of All Time."<ref>{{Cite journal |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |journal=GamesMaster |issue=44 |pages=76 |access-date=July 8, 2022 |archive-date=December 11, 2021 |archive-url=https://web.archive.org/web/20211211224737/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |url-status=live }}</ref>
In 1996, [[GamesMaster (magazine)|''GamesMaster'']] ranked the game 58th on their "Top 100 Games of All Time."<ref>{{Cite journal |date=July 1996 |title=Top 100 Games of All Time |url=https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |journal=GamesMaster |issue=44 |pages=76 |access-date=July 8, 2022 |archive-date=December 11, 2021 |archive-url=https://web.archive.org/web/20211211224737/https://retrocdn.net/images/c/cf/GamesMaster_UK_044.pdf |url-status=live }}</ref>


==References==
==References==
Line 100: Line 102:


[[Category:1995 video games]]
[[Category:1995 video games]]
[[Category:3D platform games]]
[[Category:3D platformers]]
[[Category:Beam Software games]]
[[Category:Beam Software games]]
[[Category:Fictional actors]]
[[Category:Fictional insects]]
[[Category:Realtime Associates games]]
[[Category:Realtime Associates games]]
[[Category:Sega Games franchises]]
[[Category:Sega video game franchises]]
[[Category:Sega video games]]
[[Category:Sega video games]]
[[Category:Sega Saturn games]]
[[Category:Sega Saturn games]]
[[Category:Sega protagonists]]
[[Category:Single-player video games]]
[[Category:Tiger Electronics handheld games]]
[[Category:Video games about insects]]
[[Category:Video games about insects]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]
[[Category:Tiger Electronics handheld games]]
[[Category:Single-player video games]]
[[Category:Video games with pre-rendered 3D graphics]]
[[Category:Video games with pre-rendered 3D graphics]]
[[Category:Windows games]]

Latest revision as of 01:03, 15 October 2024

Bug!
The game's cover art, featuring the protagonist Bug and a couple of insects in the foreground
European Sega Saturn version cover art
Developer(s)Realtime Associates
Beam Software (PC)
Publisher(s)Sega
Producer(s)David Bean
Ben Palmer (PC)
Designer(s)Cheryl Harada, Steve Shimizu (Saturn)
Programmer(s)Michael Dimambro
Andrew Lacey, Eddie Retelj, Shane Lontis, Peter Litwiniuk (PC)
Artist(s)Jeff Cook, Phil Knowles (Saturn)
Mark Maynard (PC)
Composer(s)Greg Turner
Ian Tran (PC)
Platform(s)Sega Saturn, Microsoft Windows
ReleaseSaturn
  • NA: July 28, 1995
  • EU: September 15, 1995
  • JP: December 8, 1995
Microsoft Windows
Genre(s)Platform
Mode(s)Single-player

Bug! is a platform game developed by Realtime Associates and published by Sega for the Sega Saturn. It was first released in North America, in 1995, weeks after the Saturn's launch there; in Europe on September 15, 1995; and, in Japan, on December 8 the same year. It was also ported to Windows 3.1x and Windows 95 in 1996 by Beam Software. The game is one of the earliest examples of 3D platforming, as well as one of the first platform games released on the Saturn. Character movement is restricted to a track, unlike many in the genre that allow for unrestricted movement in all directions.

The game centers around Bug, a green bug – and Hollywood actor – who hopes to gain fame by defeating the villainous Queen Cadavra. The game was developed with the titular character being considered a possible mascot for the Saturn. Although Bug! failed to capture consumers' attention, it received positive reviews upon its release. Critics praised its graphics and colorful visual effects, but the game's music and voice acting were criticized.

A sequel, Bug Too!, was released for the Saturn in 1996.

Gameplay

[edit]
A screenshot of gameplay, showing Bug walking across linear platforms in a grassy environment.
Bug in the game's first level, Insectia. From left to right, the interface displays the player's health meter, number of lives, and blue crystals collected.

Bug! is a 3D platform game which revolves around the player safely progressing through various levels. The game is set on "Bug Island" and consists of six worlds made up of three levels each, with each last level culminating in a mandatory boss fight.[2] Enemies come in the form of insects, mollusks, reptiles, amphibians, and arachnids. Enemies are defeated by jumping on them, as well as utilizing power-ups which include damage dealing spittle and electrical strikes. Each level ends when the player jumps on a "Bug Stop", which will then make the player proceed to the next level.[3][4][5] Every level contains collectable items: 1-UPs supply the player with an extra life, collecting a heart will restore one hit point to the player whereas Bug Juice will fully replenish it, and a coin will allow the player to take part in a bonus round whereby they are given the chance to win more lives.[6][7] If the player runs out of Bug Juice, they lose a life. The game will end once the player runs out of continues.[8]

Collectable items in the form of blue crystals are found scattered throughout the game's levels. If the player collects 100 of them, they will earn an extra life along with a dragonfly icon, in which three icons are needed for the player to take part in a special bonus round involving a dragonfly ring chase.[9] In addition, the player can collect power ups which will enable them to defeat enemies instantly. These come in the form of "spit" and "zap" attacks; the former allows Bug to fire missiles made out of saliva, and the latter unleashes a bolt of electricity.[10][7] The levels featured in Bug! are linear – the player may only move in four directions despite the game appearing in full 3D.[11] In addition to walking on a grid axis, the player-character can also walk up walls and upside down.[7]

Plot

[edit]

The game's plot centers around the titular character, Bug, who is a Hollywood actor hoping to make his "biggest break". Bug decides to sign up for the lead role in an upcoming action film, in which his family, composed of his pet, Maggot Dog, his younger brother, his girlfriend, his mother and his father, is kidnapped by the villainous Queen Cadavra and must set out to rescue them.[12]

Release

[edit]

Bug! was one of the earliest examples of a 3D platforming game. It was also the first platform game to be released on the Saturn in Europe.[13] By the end of 1995, 150,000 copies of Bug! had been sold in the United States, making it the second most popular Saturn game behind Daytona USA. In Europe, "BUG!" was the number one CD game for all platforms (including PC) for two straight weeks.[14] According to Sega, discussions were underway for an animated TV series,[15] though this never materialized. Alliance Communications and animation studio Mainframe Entertainment planned to produce 13 half-hour time slot episodes for the TV series, each of which would consist of three standalone comedic shorts.[16][17] A sequel, Bug Too!, was released for the Saturn in 1996.[18]

Development

[edit]

Sega of America contracted Realtime Associates to create a Sonic the Hedgehog game for the Sega Saturn's North American launch. When Sega of Japan rejected the use of Sonic, the Bug character, originally from a shelved Sega Genesis game, was chosen instead.[19] Bug! was conceptualized as one of three candidates for mascots for Sega's upcoming Sega Saturn console in 1994. The other candidates were 2.5D platformers Clockwork Knight (which came out shortly before Bug! at the Saturn's North American launch[20]) and Astal, which was released later in 1995.[11] Realtime Associates developed the game using Silicon Graphics workstations, which were then used to pre-render the game's characters and then convert them into sprites – in similar vein to the process used in Donkey Kong Country.[11]

According to producer Steve Apour: "Once we were working on Bug!, we'd meet twice a week to talk about gameplay, just to plow through it and decide what the system could do. Some ideas we weren't able to include, such as the 'wait animation' where Bug was going to leap up and come down right in your face."[21]

Reception

[edit]

Bug! received positive reviews upon release. The Saturn version holds an average score of 84 percent at GameRankings, based on an aggregate of two reviews,[22] whereas the PC version has an average score of 55%, based on an aggregate of two reviews.[23]

The 3D graphics were praised by critics. The four reviewers of Electronic Gaming Monthly all called them impressive, with Sushi-X elaborating that "The cute, high-tech graphics really show off what the Saturn can do."[27] Andy McNamara from Game Informer thought that the game's visuals were its strongest feature, stating that the "amazing" graphics were "perhaps the best part of Bug!". In the same review, Paul Anderson commended the game's pre-rendered bosses and SGI cutscenes.[25] Lee Nutter from the Sega Saturn Magazine felt disappointed that the game was not in true 3D, although he declared that it was a "really smooth and visually stunning" game.[13] Mike Weigand from GamePro praised the game's large and visually detailed levels, whilst asserting the graphics were "excellent".[33] A reviewer from Entertainment Weekly described Bug! as a showcase for the Saturn's "dazzling 3D-style graphics".[30]

Mark Reed of Maximum thought that the game was graphically a "mixed bag", praising the well-defined sprites and animations whilst criticising the backdrops, writing that they looked "often too blocky" and repetitive, although he admitted that it improved in later levels.[31] Neil West from the Next Generation Magazine thought the graphics were "solid", despite recognising that the game was mostly a direct transition from a 2D format into 3D.[29] Chris Broesder of AllGame thought that the graphics added to the overall experience of the game, stating that the characters were colorful and of "cartoon quality", although he noted that some textures were "a bit blocky" when zoomed in on.[3] Amalio Gomez of Hobby Consolas praised the sprite renderings and 3D environments as "beautiful", saying that the game took advantage of the Saturn's power and possibilities.[28]

The game's music and sound effects were praised, although the dialogue was met with criticism. McNamara disliked the voice acting of the Bug character, stating that it was too "Gex-wanta-be".[25] Weigand praised the game's jazz music, vocals, and underscore, although he too disapproved of Bug's annoying and "nasal one-liners".[7] Reed was disappointed with the audio aspect of the game, opining that Saturn's chipset was not used to its full potential as it produced lacklustre music. In addition, Reed believed that Bug's voice samples were "very unfortunate" and irritating.[31] Broesder, however, opined that the sounds add to the game's overall experience and was of high quality, although he felt bothered that the voices repeated themselves "over and over again".[3] Gomez praised the sound effects and music, saying that the music was "intense" and the sound effects increased the "realness" of the player's actions.[34]

Though they said that the levels can be overwhelmingly long, particularly in light of the lack of a save or password feature, the reviewers of Electronic Gaming Monthly were very pleased with the gameplay. Ed Semrad summarized that "Bug! is the type of game that will put the Sega Saturn on top. It controls well and has enough diversity to keep players' interests."[27]

In 1996, GamesMaster ranked the game 58th on their "Top 100 Games of All Time."[35]

References

[edit]

Citations

  1. ^ "Online Gaming Review". February 27, 1997. Archived from the original on February 27, 1997. Retrieved April 16, 2023.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ Realtime Associates 1995, pp. 12–14.
  3. ^ a b c d Broesder, Chris (November 14, 2014). "Bug! review and overview". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved November 2, 2016.
  4. ^ Realtime Associates 1995, p. 15.
  5. ^ Gomez 1995, p. 76.
  6. ^ Realtime Associates 1995, pp. 10, 11.
  7. ^ a b c d Weigand 1995, p. 45.
  8. ^ Realtime Associates 1995, p. 8.
  9. ^ Realtime Associates 1995, pp. 8, 10.
  10. ^ Realtime Associates 1995, pp. 6–7.
  11. ^ a b c Buchanan, Levi (February 2, 2009). "What Hath Sonic Wrought? Vol. 10". IGN. Ziff Davis. Archived from the original on December 12, 2020. Retrieved November 1, 2016.
  12. ^ Realtime Associates 1995, p. 4.
  13. ^ a b c Nutter 1995, p. 94.
  14. ^ ""BUG!"-mania hits Sega, Hollywood; Sega's sleeper hit tops next-generation videogame charts". Business Wire. October 16, 1995. Archived from the original on May 2, 2014. Retrieved August 14, 2022 – via The Free Library.
  15. ^ Nikei 1996, p. 23.
  16. ^ "Sega Gets Animated". Electronic Gaming Monthly. No. 106. Ziff Davis. May 1998. p. 24.
  17. ^ "Cartoon Coming for Bug!". GamePro. No. 116. IDG. May 1998. p. 30.
  18. ^ "Bug Too! review". Game Revolution. CraveOnline. June 6, 2004. Archived from the original on May 8, 2016. Retrieved November 26, 2016.
  19. ^ Bug! (Revisited) | Reviewing Every U.S. Saturn Game | Episode 7 of 246. YouTube. PandaMonium Reviews Every U.S. Saturn Game. May 20, 2023. Event occurs at 12:50. Retrieved May 21, 2023. (David Warhol (Bug! executive producer)) We were supposed to be developing a Sonic the Hedgehog game for Sega of America, so we signed our contracts and we were like 'wow, we're going to do a launch Sonic the Hedgehog title for the Saturn' [...] Sega of Japan heard that Sega of America signed somebody up to do a Sonic game, and they were like, 'no, no, no' [...] We weren't allowed to use Sonic. [...] We had been toying with this idea of doing this game for Genesis called Bug! and [...] we had some concept art [...] and we presented, 'hey, let's make this game be about Bug.'
  20. ^ "1995: The Calm Before the Storm?". Next Generation (13). Imagine Media: 47. January 1996.
  21. ^ "Home with the Away Team". GamePro. No. 78. IDG. January 1996. pp. 46–48.
  22. ^ a b "Bug! for Saturn". GameRankings. CBS Interactive Inc. Archived from the original on March 15, 2014. Retrieved November 1, 2016.
  23. ^ a b "Bug! for PC". GameRankings. CBS Interactive Inc. Archived from the original on December 9, 2019. Retrieved November 1, 2016.
  24. ^ "The Computer and Video Games Christmas Buyers Guide". Computer and Video Games. No. 170 (January 1996). EMAP. December 10, 1995. pp. 8–9.
  25. ^ a b c McNamara, Andy (September 1995). "Not To Be Denied!". Game Informer. Archived from the original on November 20, 1997. Retrieved November 1, 2016.
  26. ^ "Testscreen: Bug!" (PDF). Edge. No. 26. November 1995. p. 73.
  27. ^ a b c "Review Crew: Bug!". Electronic Gaming Monthly. No. 73. Sendai Publishing. August 1995. p. 38.
  28. ^ a b Gomez 1995, p. 77.
  29. ^ a b West 1995, p. 89.
  30. ^ a b "Bug!: Digital Capsule Review". Entertainment Weekly. Time Inc. August 25, 1995. Archived from the original on November 24, 2016. Retrieved November 1, 2016.
  31. ^ a b c Reed 1995, p. 147.
  32. ^ "Bug! Review". CD Player (in German). January 1996. Retrieved April 13, 2022.
  33. ^ Weigand 1995, p. 44.
  34. ^ Gomez 1995, pp. 76, 77.
  35. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 76. July 1996. Archived (PDF) from the original on December 11, 2021. Retrieved July 8, 2022.

Bibliography

[edit]