Puyo Pop (video game): Difference between revisions
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{{Short description|2001 video game}} |
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{{About||the Neo Geo Pocket title called Puyo Pop|Puyo Puyo 2|the N-Gage title called Puyo Pop|Puyo Puyo}} |
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{{More citations needed|date=December 2019}}{{Infobox video game |
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{{Infobox VG |
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| title = |
| title = Puyo Pop |
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| image = |
| image = Puyo Pop Coverart.png |
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| caption = |
| caption = North American cover art |
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| developer = [[Sonic Team]] |
| developer = [[Sonic Team]] <br> Caret House |
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| publisher = [[ |
| publisher = [[Sega]]{{vgrelease|NA|[[THQ]] (GBA)}} |
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| series = ''[[Puyo Puyo]]'' |
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| designer = |
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| engine = |
| engine = |
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| platforms = [[Game Boy Advance]] <br/> [[N-Gage (device)|N-Gage]] |
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| released = {{vgrelease|JP=2001|NA=2001}} |
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| released = '''Game Boy Advance:'''<br/>{{vgrelease|JP|October 18, 2001|NA|February 4, 2002<ref>{{Cite web |date=2004-04-16 |title=PR - 2/4/02 - THQ AND SEGA SHIP SONIC ADVANCE, COLUMNS CROWN AND PUYO POP FOR GAME BOY ADVANCE |url=http://www.thq.com/Corporate/PressReleases/press-390.asp |access-date=2023-03-19 |archive-url=https://web.archive.org/web/20040416012600/http://www.thq.com/Corporate/PressReleases/press-390.asp |archive-date=2004-04-16}}</ref>|EU|April 2, 2002}}'''N-Gage:'''<br/>{{vgrelease|NA|October 6, 2003|EU|October 7, 2003}} |
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| genre = [[Puzzle video game|Puzzle]] |
| genre = [[Puzzle video game|Puzzle]] |
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| modes = |
| modes = [[Single-player]], [[multiplayer]] |
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| director = Akinori Nishiyama |
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| ratings = |
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| producer = [[Yuji Naka]] |
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| programmer = Atsushi Ohike <br> Akira Semimaru |
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| media = [[Cartridge (electronics)|Cartridge]] |
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| artist = Yuji Uekawa |
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| requirements = |
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| composer = Hideki Abe |
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| input = |
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}} |
}} |
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''' |
'''''Puyo Pop''''', known as {{nihongo|'''''Minna de Puyo Puyo'''''|みんなでぷよぷよ||"Everybody Puyo Puyo"}} in Japan, is the first of the ''[[Puyo Puyo]]'' games made for the [[Game Boy Advance]], and the first produced by [[Sonic Team]]. It is the last game to solely use the original ''[[Madō Monogatari]]'' cast, as later games would introduce many new characters to go alongside them. |
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The Japanese title |
The Japanese title refers to the game's four player mode and became a staple in future games. The Western title is simply named ''Puyo Pop'' (a recycled title from the Neo-Geo Pocket version of ''[[Puyo Puyo 2]]''). |
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Out of all the Puyo Puyo games, this one seems to be the most directly influenced by [[Puyo Puyo Tsu]], though some of the elements in game are reminiscent of [[Puyo Puyo~n]]. |
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⚫ | The game is divided into several modes. The Single Puyo Puyo mode is essentially the game's story mode. Each course is unlocked as [[Arle Nadja]] progresses through the story. An interesting feature of this mode is the ability to attain and deliver various items throughout the courses. The item side quest can be played after clearing the game. Each item is received after the player completes the course for the second time. The player navigates through six different areas - Hamaji Forest, Gold Town, Gachinko Dungeon, Magical Tower, Dark Prince Castle and Trial Labyrinth - each with their own Special Rule. The first five areas are each unlocked by completing the one before it, but Trial Labyrinth has to be unlocked after completing an item delivery quest following the completion of the first five areas a second time. |
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== Storyline == |
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Unique to ''Puyo Pop'' is the Card Collection, a series of item delivery quests allowing the player to collect character cards of the cast. These can only be performed after the player has already beaten the normal story mode once. Once collected, the cards act as a gallery system typical of the genre, featuring artwork of the character and allowing the player to hear their voices by pressing the A button. There are 20 cards in all, with cards 19 and 20 playing music not otherwise used in the game. |
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== Single Puyo Puyo == |
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== Plot == |
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⚫ | The Dark Prince, the main "villain" from the previous games, is once again up to no good. He splits up five gold runes, and they are handed off to different individuals across the globe. The Dark Prince then sets up a Puyo Puyo contest. Carbuncle runs off for it, and Arle gives chase, thus starting her strange journey to collect the runes and find Carbuncle. At the end, it is revealed that the runes are actually a ticket for Arle and himself to go and bathe at some hot springs, made from the finest curry powder with the faintest scent for Carbuncle to trace. Arle then breaks the curry blocks, foiling the Dark Prince once again and leaving him to cry hysterically, whilst Arle uses the blocks to make curry. |
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*Item: Trail Labyrinth |
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There are no special rules, and all of the opponents are easy. This would be the games equivalent to "Easy" or "Mild" in other games. Here, you face Skeleton T, Incubus and Seriri. |
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==Reception== |
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When you give Seriri the Scale Pendant, the final course, Trial Labyrinth, will be unlocked. Every subsequent completion will unlock a character card to view in the options menu. |
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{{Video game reviews |
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|rev1=''[[Detroit Free Press]]'' |
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|rev1Score=3/4<ref>{{cite web|first=Jim|last=Schaefer|url=https://www.newspapers.com/clip/97723081/detroit-free-press/|title=Puyo Pop is fun, if you're able to see it|newspaper=[[Detroit Free Press]]|page=15|date=March 15, 2002|accessdate=March 16, 2022|via=[[Newspapers.com]]}}</ref> |
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}} |
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''Puyo Pop'' received mostly positive reviews. It received a score of 84/100 at [[Metacritic]], based on 14 reviews.<ref>{{cite news|url=https://www.metacritic.com/game/puyo-pop/critic-reviews/?platform=game-boy-advance|title=Puyo Pop|accessdate=2019-12-10|website=Metacritic|language=en}}</ref> |
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[[IGN]] cited it as "a fantastic puzzle game that's enhanced simply by letting a development team exploit the Game Boy Advance's link capabilities as far as it can go. Four player ''Puyo Pop'' is just so much fun and highly recommended".<ref>{{Citation|title=Puyo Pop - IGN|date=21 February 2002 |url=https://www.ign.com/articles/2002/02/21/puyo-pop-2|language=en|access-date=2019-12-11}}</ref> |
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=== Gold Town === |
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*Item: Scale Pendant |
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This course is unlocked after finishing Hamaji Forest for the first time. The Point Puyo rule from TSU is used here, and the game adds another color eventually. The characters encountered here are Kikimora, Suketoudara, Harpy, Minotauros and Nohoho. |
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After completing the game, and having obtained the Nohoho RuneSack, bring the sack back here to have Nohoho trade you the Scale Pendant. Completing the course again before obtaining the RuneSack or after trading it for the Scale Pendant will unlock the Point Puyo rule. Every subsequent completion will unlock a character card to view in the options menu. |
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=== Gachinko Dungeon === |
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*Item: Nohoho RuneSack |
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This course is unlocked by finishing Gold Town once. The Hard Puyo rule from TSU is used here. Eventually the game will also give you five colors. The characters found here are Kikimora, Zoh Daimaoh, Harpy, Rulue and Draco Centauros. |
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After finishing the game, coming back with the Flame Expander will make Draco give you the Nohoho RuneSack. Completing the course a second time before or after trading items will unlock the Hard Puyo rule. Every subsequent completion will unlock a character card to view in the options menu. |
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=== Magical Tower === |
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*Item: Flame Expander |
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No particular rule is used here; instead the playing field starts out with a random arrangement of Nuisance Puyo, Hard Puyo and Point Puyo. The game also gets faster. Here you meet Kikimora, Incubus, Suketoudara, Schezo Wegey and Witch. |
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After finishing the game and obtaining the Dubious Book, finishing the course again will earn the player the Flame Expander. Every subsequent completion will unlock a character card to view in the options menu. |
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=== Dark Prince Castle === |
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*Item: Dark Prince Mask, Dubious Book |
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This is the final course. The rules used here are the same as above. Here you meet Lagnus the Brave, Zoh Daimaoh, Minotauros, Skeleton T, Schezo Wegey, Rulue, and Satan. |
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After finishing the course, the credits roll. Beating the course for the first time unlocks Satan as a playable character. The second time earns the Dubious Book. Every subsequent completion will unlock a character card to view in the options menu. |
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=== Trial Labyrinth === |
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*Item: Carbuncle |
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This is a secret unlockable course. It is unlocked by completing the Item trading quest by giving the Scale Pendant to Seriri. The player is then taken on a long play facing every character in the game, starting with Lagnus and ending with Satan. |
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After Satan, Carbuncle appears, and promptly challenges you as the final stage. Beating him finishes the course. It also unlocks Carbuncle as a character if it is the first completion. Every subsequent completion will unlock a character card to view in the options menu. |
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== Double Puyo Puyo and Everybody Puyo Puyo == |
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== Easter Eggs == |
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*After finishing the game, an item delivery quest starts when the player finishes Dark Prince Castle again. |
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*Finishing the Item quest unlocks an additional course for Single Puyo Puyo. |
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*Eventually, the player will be able to collect character cards of the cast after beating the game and/or finishing the item side quests. Each card features artwork of the character, and also allows the players to hear their voices by pressing the A button. |
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*The ranking screen includes names from other Puyo Puyo characters not included in this game, which are Panotty, Sukiyapodes, Baromett, Mummy, Will-o-Wisp, Nasu Grave, Sasoriman, Pakista, Banshee Trio, and Mini Zombie. Additionally, one non Puyo Puyo character has their name included: [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. |
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*In the North American localization, Satan's name was changed to Dark Prince, for obvious reasons concerning religion. This also seemed to inspire a fan translation of TSU to do the same thing. |
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*The Soundtrack, spare a few songs, was almost completely borrowed from TSU, with the notation/ocative coming from the Genesis/MegaDrive version and the instrumentation coming from the SFC/SNES version. |
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*According to popular belief, all of the voices in the game are borrowed from [[Puyo Puyo SUN]]. |
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*Incubus' Voice pattern has an error: the game plays one of his chaining voice clips when he loses instead of the the lose clip, as his lose clip is "Oh my god!" The lose clip is still in the ROM however, so the reason to suggest is again concerning religion. |
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*The only characters from Puyo Puyo SUN not to show up are Kodomo Dragon, Honey Bee, and Choppun. |
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== References == |
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{{Reflist}} |
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{{Puyo Puyo series}} |
{{Puyo Puyo series}} |
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[[Category:2001 video games]] |
[[Category:2001 video games]] |
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[[Category:Game Boy Advance games]] |
[[Category:Game Boy Advance games]] |
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[[Category:Game Boy Advance-only games]] |
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[[Category:Multiplayer and single-player video games]] |
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[[Category:Sega video games]] |
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[[Category:Sonic Team games]] |
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[[Category:THQ games]] |
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[[Category:Video games developed in Japan]] |
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[[Category:Video games featuring female protagonists]] |
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[[Category:Video games produced by Yuji Naka]] |
Latest revision as of 02:19, 16 October 2024
This article needs additional citations for verification. (December 2019) |
Puyo Pop | |
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Developer(s) | Sonic Team Caret House |
Publisher(s) | Sega |
Director(s) | Akinori Nishiyama |
Producer(s) | Yuji Naka |
Programmer(s) | Atsushi Ohike Akira Semimaru |
Artist(s) | Yuji Uekawa |
Composer(s) | Hideki Abe |
Series | Puyo Puyo |
Platform(s) | Game Boy Advance N-Gage |
Release | Game Boy Advance: N-Gage: |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Puyo Pop, known as Minna de Puyo Puyo (みんなでぷよぷよ, "Everybody Puyo Puyo") in Japan, is the first of the Puyo Puyo games made for the Game Boy Advance, and the first produced by Sonic Team. It is the last game to solely use the original Madō Monogatari cast, as later games would introduce many new characters to go alongside them.
The Japanese title refers to the game's four player mode and became a staple in future games. The Western title is simply named Puyo Pop (a recycled title from the Neo-Geo Pocket version of Puyo Puyo 2).
Gameplay
[edit]The game is divided into several modes. The Single Puyo Puyo mode is essentially the game's story mode. Each course is unlocked as Arle Nadja progresses through the story. An interesting feature of this mode is the ability to attain and deliver various items throughout the courses. The item side quest can be played after clearing the game. Each item is received after the player completes the course for the second time. The player navigates through six different areas - Hamaji Forest, Gold Town, Gachinko Dungeon, Magical Tower, Dark Prince Castle and Trial Labyrinth - each with their own Special Rule. The first five areas are each unlocked by completing the one before it, but Trial Labyrinth has to be unlocked after completing an item delivery quest following the completion of the first five areas a second time.
Double Puyo Puyo and Everybody Puyo Puyo are the game's two player and four player modes respectively. They allow for both single and multi-cart play. The Point and Hard Puyo rules can be used once they are unlocked. Carbuncle and the Dark Prince can also be used once they have been unlocked.
Unique to Puyo Pop is the Card Collection, a series of item delivery quests allowing the player to collect character cards of the cast. These can only be performed after the player has already beaten the normal story mode once. Once collected, the cards act as a gallery system typical of the genre, featuring artwork of the character and allowing the player to hear their voices by pressing the A button. There are 20 cards in all, with cards 19 and 20 playing music not otherwise used in the game.
Plot
[edit]The Dark Prince, the main "villain" from the previous games, is once again up to no good. He splits up five gold runes, and they are handed off to different individuals across the globe. The Dark Prince then sets up a Puyo Puyo contest. Carbuncle runs off for it, and Arle gives chase, thus starting her strange journey to collect the runes and find Carbuncle. At the end, it is revealed that the runes are actually a ticket for Arle and himself to go and bathe at some hot springs, made from the finest curry powder with the faintest scent for Carbuncle to trace. Arle then breaks the curry blocks, foiling the Dark Prince once again and leaving him to cry hysterically, whilst Arle uses the blocks to make curry.
Reception
[edit]Publication | Score |
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Detroit Free Press | 3/4[2] |
Puyo Pop received mostly positive reviews. It received a score of 84/100 at Metacritic, based on 14 reviews.[3]
IGN cited it as "a fantastic puzzle game that's enhanced simply by letting a development team exploit the Game Boy Advance's link capabilities as far as it can go. Four player Puyo Pop is just so much fun and highly recommended".[4]
References
[edit]- ^ "PR - 2/4/02 - THQ AND SEGA SHIP SONIC ADVANCE, COLUMNS CROWN AND PUYO POP FOR GAME BOY ADVANCE". 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-19.
- ^ Schaefer, Jim (March 15, 2002). "Puyo Pop is fun, if you're able to see it". Detroit Free Press. p. 15. Retrieved March 16, 2022 – via Newspapers.com.
- ^ "Puyo Pop". Metacritic. Retrieved 2019-12-10.
- ^ Puyo Pop - IGN, 21 February 2002, retrieved 2019-12-11