Krang (Marvel Comics): Difference between revisions
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{{other uses|Krang (disambiguation)}} |
{{other uses|Krang (disambiguation)}} |
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{{Multiple issues| |
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{{Superherobox |
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{{Notability|date=April 2023}} |
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{{Primary sources|date=April 2023}} |
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{{Infobox comics character |
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| image = Krang1.jpg |
| image = Krang1.jpg |
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| caption =Krang from ''The Last Defenders'' #3.<br />Art by [[Jim Muniz]]. |
| caption =Krang from ''The Last Defenders'' #3.<br />Art by [[Jim Muniz]]. |
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| character_name =Krang |
| character_name =Krang |
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| publisher =[[Marvel Comics]] |
| publisher =[[Marvel Comics]] |
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| debut = ''[[Fantastic Four (comic book)|Fantastic Four Annual]]'' #1 (1963) |
| debut = ''[[Fantastic Four (comic book)|Fantastic Four Annual]]'' #1 (1963)<ref>{{cite book |last1=Misiroglu |first1=Gina Renée |last2=Eury |first2=Michael |title=The Supervillain Book: The Evil Side of Comics and Hollywood |date=2006 |publisher=Visible Ink Press |isbn=9780780809772 |url=https://archive.org/details/supervillainbook0000gina/page/196/mode/2up |language=en}}</ref> |
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| creators = [[Stan Lee]] (writer)<br>[[Jack Kirby]] (artist) |
| creators = [[Stan Lee]] (writer)<br>[[Jack Kirby]] (artist) |
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| full_name = Krang |
| full_name = Krang |
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| powers =Ability to breathe underwater<br />Skilled strategist<br />Expert fencer<br />Wields electric sword |
| powers =Ability to breathe underwater<br />Skilled strategist<br />Expert fencer<br />Wields electric sword |
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}} |
}} |
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'''Warlord Krang''' is a |
'''Warlord Krang''' is a fictional character appearing in [[American comic book]]s published by [[Marvel Comics]]. He was a high-ranking member of the [[Homo mermanus|Atlantean]] military. |
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==Publication history== |
==Publication history== |
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==Fictional character biography== |
==Fictional character biography== |
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Warlord Krang was born in Atlantis City, [[Atlantis (Marvel Comics)|Atlantis]]. He became a leader of the Atlantean military and [[warlord]] of Atlantis who rose to prominence during the time in which [[Namor]], the Prince of Atlantis was missing.<ref>{{cite book |last |
Warlord Krang was born in Atlantis City, [[Atlantis (Marvel Comics)|Atlantis]]. He became a leader of the Atlantean military and [[warlord]] of Atlantis who rose to prominence during the time in which [[Namor]], the Prince of Atlantis was missing.<ref>{{cite book |last=Rovin |first=Jeff |title=[[The Encyclopedia of Super-Villains]] |date=1987 |publisher=Facts on File |isbn=0-8160-1356-X |location=New York |page=181 |authorlink=Jeff Rovin}}[https://archive.org/details/encyclopediaofsu0000rovi_h5r9/page/180/mode/2up]</ref> Upon Namor's return, Krang's bride-to-be, the [[Lady Dorma]], deserted him for Namor, bringing a great hatred for Namor from Krang. Shortly thereafter, when Namor attempted to conquer [[New York City]], he made Krang his second in command. However, the Fantastic Four fought off the first attack and Namor stopped the invasion in order to save [[Invisible Woman|Sue Storm]] of the [[Fantastic Four]].<ref>''Fantastic Four Annual'' #1. Marvel Comics.</ref> Feeling that Namor had betrayed his own people to save an enemy, Krang was even more angered and after the Atlanteans left Atlantis he seized control and usurped the throne of Atlantis from Namor.<ref>''Daredevil'' #7. Marvel Comics.</ref> Krang imprisoned Namor, and forced the Prince to prove himself on a quest to find [[Neptune (Marvel Comics)|Neptune]]'s trident, made additionally difficult by traps set by Krang. Meanwhile, Krang plotted a conquest of the surface world, ruled Atlantis as a despot, and put down a revolt against his rule. When Namor returned, he defeated Krang in personal combat. Krang was dethroned and exiled.<ref>''Tales to Astonish'' #70-76. Marvel Comics.</ref> |
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Krang, now a professional criminal, through the [[Puppet Master (Marvel Comics)|Puppet Master]], set the Behemoth against Namor. While Namor was busy, Krang returned to Atlantis and tricked Lady Dorma into renewing their engagement and accompanying him to the surface world, as well as tricking Namor into believing that she had betrayed him and left willingly. Fleeing to the surface world with Dorma he would come into conflict with the armored avenger [[Iron Man]], and fomented a battle between Namor and Iron Man.<ref>''Tales to Astonish'' #79-82; ''Tales of Suspense'' #79-80. Marvel Comics.</ref> In a battle with Krang, Namor was inflicted with temporary amnesia. Krang used Atlantean technology to create a tidal wave in Manhattan. However Namor finally recovered, capturing Krang and defeating him in personal combat. Namor imprisoned him, exiling him once more.<ref>''Tales to Astonish'' #83-87. Marvel Comics.</ref> When Namor's evil cousin [[Byrrah]] seized the throne of Atlantis and invited Krang back to enjoy his former position, Krang formed an alliance with Byrrah and [[Attuma]]. This however was short-lived and soon Krang was forced to flee yet again when Byrrah's scheme failed.<ref>''Tales to Astonish'' #91. Marvel Comics.</ref> |
Krang, now a professional criminal, through the [[Puppet Master (Marvel Comics)|Puppet Master]], set the Behemoth against Namor. While Namor was busy, Krang returned to Atlantis and tricked Lady Dorma into renewing their engagement and accompanying him to the surface world, as well as tricking Namor into believing that she had betrayed him and left willingly. Fleeing to the surface world with Dorma he would come into conflict with the armored avenger [[Iron Man]], and fomented a battle between Namor and Iron Man.<ref>''Tales to Astonish'' #79-82; ''Tales of Suspense'' #79-80. Marvel Comics.</ref> In a battle with Krang, Namor was inflicted with temporary amnesia. Krang used Atlantean technology to create a tidal wave in Manhattan. However Namor finally recovered, capturing Krang and defeating him in personal combat. Namor imprisoned him, exiling him once more.<ref>''Tales to Astonish'' #83-87. Marvel Comics.</ref> When Namor's evil cousin [[Byrrah]] seized the throne of Atlantis and invited Krang back to enjoy his former position, Krang formed an alliance with Byrrah and [[Attuma]]. This however was short-lived and soon Krang was forced to flee yet again when Byrrah's scheme failed.<ref>''Tales to Astonish'' #91. Marvel Comics.</ref> |
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==Powers and abilities== |
==Powers and abilities== |
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As an Atlantean, Krang possesses various adaptations that enable him to survive underwater, including gills, enhanced vision, and resistance to cold and pressure. He is initially unable to survive out of water without a special serum, but later modifies himself to possess the ability naturally.<ref>''The Last Defenders'' #1</ref> |
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Krang has all the powers inherent to members of the [[Homo mermanus|Atlantean]] race, including superhuman strength. He is adapted to live underwater, having gills that allow him to breathe underwater, he can swim at high speeds and his body is resistant against the pressure and the cold of the deep oceans. His specially developed vision allows him to see clearly in the murky depths of the ocean. |
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Additionally, Krang is a skilled combatant and strategist, and wields various Atlantean technology, including an electric sword and gauntlets. |
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Originally he could survive only for 9 minutes out of water, unless he uses a special serum that gives him the ability to breathe air, which changes his skin from blue to pink. This chemical allowed him to breathe surface air through his lungs (although when using this he temporarily loses his ability to breathe beneath the waves). He often wore a water-filled breathing helmet for operating on land. His stamina, agility, and reflexes were reduced when out of the water. |
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Krang later changed his own physiology through technological means to allow himself to breathe in water as well as on air indefinitely. This procedure also seems to have removed the limitation of his physical abilities when outside water and somewhat fortified his personal strength to an yet unknown degree.<ref>''The Last Defenders'' #1</ref> |
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He is a master of all forms of Atlantean armed and unarmed combat, and has achieved mastery of most Atlantean weapons. Krang is a master planner and strategist, and a skilled leader. He possesses a diabolic cunning and is an expert fencer. |
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Krang wears conventional Atlantean military attire over body armor of an unspecified composition. He wields an electrically charged sword known as a neuro-shock blade, and a standard Atlantean pistol firing bursts of concussive force. He wears a specially-designed battle helmet, and body armor over an electro-repellent chest-shield, and forged steel gauntlets equipped with electronic knuckles. He sometimes uses various other items which he has usually stolen such as the trumpet horn, and the serpent crown. In his exile he controls an army made up of remnants of Byrrah's and [[Attuma]]'s armies, as well as a few surface men. |
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==Other versions== |
==Other versions== |
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An alternate universe variant of Krang from Earth-58163 appears in ''Civil War: [[House of M]]'' #3.<ref>''Civil War: House of M'' #3</ref> |
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===Civil War: House of M=== |
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In the ''[[House of M]]'' reality, Warlord Krang was shown as Namor's aide.<ref>''Civil War: House of M'' #3</ref> |
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==In other media== |
==In other media== |
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===Television=== |
===Television=== |
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* Warlord Krang |
* Warlord Krang appears in the "Sub-Mariner" segment of ''[[The Marvel Super Heroes]]'', voiced by [[Paul Kligman]].<ref name="BTVA">{{Cite web |title=Warlord Krang Voices (Marvel Universe) |url=https://www.behindthevoiceactors.com/characters/Marvel-Universe/Warlord-Krang/ |website=Behind The Voice Actors |postscript=. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its credits or other reliable sources of information.}}</ref> |
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* Warlord Krang appears in the ''[[Fantastic Four (1994 TV series)|Fantastic Four]]'' episode "Now Comes the Sub-Mariner" voiced by [[Neil Ross]].<ref name="BTVA"/> |
* Warlord Krang appears in the ''[[Fantastic Four (1994 TV series)|Fantastic Four]]'' episode "Now Comes the Sub-Mariner", voiced by [[Neil Ross]].<ref name="BTVA"/> |
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===Video games=== |
===Video games=== |
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Warlord Krang appears as a mini-boss in ''[[Marvel: Ultimate Alliance]]'', voiced by [[Fred Tatasciore]].<ref name="BTVA"/> This version is a member of [[Doctor Doom]]'s [[Masters of Evil]] and a cousin of Byrrah who took part in [[Attuma]]'s coup against Namor. If the player fails to create medicine for Namor, Krang will take over Atlantis and lead them in stealing nuclear weapons to wage war against the surface. |
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==References== |
==References== |
Latest revision as of 05:34, 19 October 2024
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Krang | |
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Publication information | |
Publisher | Marvel Comics |
First appearance | Fantastic Four Annual #1 (1963)[1] |
Created by | Stan Lee (writer) Jack Kirby (artist) |
In-story information | |
Full name | Krang |
Species | Homo mermanus |
Place of origin | Atlantis |
Team affiliations | Defenders Serpent Squad |
Partnerships | Attuma Byrrah Lemuel Dorcas Puppet Master Orka Subcommander Selach |
Abilities | Ability to breathe underwater Skilled strategist Expert fencer Wields electric sword |
Warlord Krang is a fictional character appearing in American comic books published by Marvel Comics. He was a high-ranking member of the Atlantean military.
Publication history
[edit]This section needs expansion. You can help by adding to it. (December 2012) |
Warlord Krang first appeared in Fantastic Four Annual #1 (1963), and was created by Stan Lee and Jack Kirby.[2]
Fictional character biography
[edit]Warlord Krang was born in Atlantis City, Atlantis. He became a leader of the Atlantean military and warlord of Atlantis who rose to prominence during the time in which Namor, the Prince of Atlantis was missing.[3] Upon Namor's return, Krang's bride-to-be, the Lady Dorma, deserted him for Namor, bringing a great hatred for Namor from Krang. Shortly thereafter, when Namor attempted to conquer New York City, he made Krang his second in command. However, the Fantastic Four fought off the first attack and Namor stopped the invasion in order to save Sue Storm of the Fantastic Four.[4] Feeling that Namor had betrayed his own people to save an enemy, Krang was even more angered and after the Atlanteans left Atlantis he seized control and usurped the throne of Atlantis from Namor.[5] Krang imprisoned Namor, and forced the Prince to prove himself on a quest to find Neptune's trident, made additionally difficult by traps set by Krang. Meanwhile, Krang plotted a conquest of the surface world, ruled Atlantis as a despot, and put down a revolt against his rule. When Namor returned, he defeated Krang in personal combat. Krang was dethroned and exiled.[6]
Krang, now a professional criminal, through the Puppet Master, set the Behemoth against Namor. While Namor was busy, Krang returned to Atlantis and tricked Lady Dorma into renewing their engagement and accompanying him to the surface world, as well as tricking Namor into believing that she had betrayed him and left willingly. Fleeing to the surface world with Dorma he would come into conflict with the armored avenger Iron Man, and fomented a battle between Namor and Iron Man.[7] In a battle with Krang, Namor was inflicted with temporary amnesia. Krang used Atlantean technology to create a tidal wave in Manhattan. However Namor finally recovered, capturing Krang and defeating him in personal combat. Namor imprisoned him, exiling him once more.[8] When Namor's evil cousin Byrrah seized the throne of Atlantis and invited Krang back to enjoy his former position, Krang formed an alliance with Byrrah and Attuma. This however was short-lived and soon Krang was forced to flee yet again when Byrrah's scheme failed.[9]
After this he would attempt to steal the Serpent Crown, a powerful object, which would make him nearly invincible. These efforts however were thwarted by Namor and Captain America (who called himself Nomad at the time). Krang was driven fully insane.[volume & issue needed] When Namor spent much time on the surface world allied with Doctor Doom, Krang once more seized control of Atlantis.[volume & issue needed] Stealing the Trumpet Horn of Namor, he summoned the great beast Gargantus, to defeat the returning Namor, but it was soundly defeated by the Prince, while his ally, Dr. Doom, beat Krang within an inch of his life with a neuro-shock blade.[volume & issue needed]
Somewhat after altering his physiology through the technological means of Wundagore Mountain,[10] Krang has been recruited as a member of the Defenders.[11]
Warlord Krang later appears as one of the Atlanteans living on the X-Men's base Utopia.[12]
Powers and abilities
[edit]As an Atlantean, Krang possesses various adaptations that enable him to survive underwater, including gills, enhanced vision, and resistance to cold and pressure. He is initially unable to survive out of water without a special serum, but later modifies himself to possess the ability naturally.[13]
Additionally, Krang is a skilled combatant and strategist, and wields various Atlantean technology, including an electric sword and gauntlets.
Other versions
[edit]An alternate universe variant of Krang from Earth-58163 appears in Civil War: House of M #3.[14]
In other media
[edit]Television
[edit]- Warlord Krang appears in the "Sub-Mariner" segment of The Marvel Super Heroes, voiced by Paul Kligman.[15]
- Warlord Krang appears in the Fantastic Four episode "Now Comes the Sub-Mariner", voiced by Neil Ross.[15]
Video games
[edit]Warlord Krang appears as a mini-boss in Marvel: Ultimate Alliance, voiced by Fred Tatasciore.[15] This version is a member of Doctor Doom's Masters of Evil and a cousin of Byrrah who took part in Attuma's coup against Namor. If the player fails to create medicine for Namor, Krang will take over Atlantis and lead them in stealing nuclear weapons to wage war against the surface.
References
[edit]- ^ Misiroglu, Gina Renée; Eury, Michael (2006). The Supervillain Book: The Evil Side of Comics and Hollywood. Visible Ink Press. ISBN 9780780809772.
- ^ DeFalco, Tom; Sanderson, Peter; Brevoort, Tom; Teitelbaum, Michael; Wallace, Daniel; Darling, Andrew; Forbeck, Matt; Cowsill, Alan; Bray, Adam (2019). The Marvel Encyclopedia. DK Publishing. p. 207. ISBN 978-1-4654-7890-0.
- ^ Rovin, Jeff (1987). The Encyclopedia of Super-Villains. New York: Facts on File. p. 181. ISBN 0-8160-1356-X.[1]
- ^ Fantastic Four Annual #1. Marvel Comics.
- ^ Daredevil #7. Marvel Comics.
- ^ Tales to Astonish #70-76. Marvel Comics.
- ^ Tales to Astonish #79-82; Tales of Suspense #79-80. Marvel Comics.
- ^ Tales to Astonish #83-87. Marvel Comics.
- ^ Tales to Astonish #91. Marvel Comics.
- ^ The Last Defenders #1. Marvel Comics.
- ^ The Last Defenders #6. Marvel Comics.
- ^ The Uncanny X-Men #528. Marvel Comics.
- ^ The Last Defenders #1
- ^ Civil War: House of M #3
- ^ a b c "Warlord Krang Voices (Marvel Universe)". Behind The Voice Actors. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of a title's list of voice actors and their respective characters found in its credits or other reliable sources of information.
{{cite web}}
: CS1 maint: postscript (link)
External links
[edit]- Warlord Krang at Marvel.com
- Characters created by Jack Kirby
- Characters created by Stan Lee
- Comics characters introduced in 1963
- Fictional dictators
- Fictional kings
- Fictional mass murderers
- Fictional military strategists
- Fictional swordfighters in comics
- Fictional warlords
- Marvel Comics Atlanteans (Homo mermanus)
- Marvel Comics characters with superhuman strength
- Marvel Comics military personnel
- Marvel Comics supervillains