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{{Short description|2015 video game}}
{{good article}}
{{Good article}}
{{short description|2015 video game}}
{{Use mdy dates|date=August 2018}}
{{Use mdy dates|date=August 2018}}
{{Infobox video game
{{Infobox video game
|title = Sonic Runners
| title = Sonic Runners
|image = File:Sonic Runners logo.png
| image = File:Sonic Runners logo.png
|caption =
| caption =
|developer = [[Sonic Team]]
| developer = [[Sonic Team]]
|publisher = [[Sega]]
| publisher = [[Sega]]
|producer = [[Takashi Iizuka (game designer)|Takashi Iizuka]]
| producer = [[Takashi Iizuka (game designer)|Takashi Iizuka]]
|director = Takao Hirabayashi
| director = Takao Hirabayashi
|artist = Sachiko Kawamura
| artist = Sachiko Kawamura
|designer = {{unbulleted list|Takayuki Okada|Takeshi Yamazaki|Jyunpei Ootsu}}
| designer = {{unbulleted list|Takayuki Okada|Takeshi Yamazaki|Jyunpei Ootsu}}
|programmer = Kentarou Tomii
| programmer = Kentarou Tomii
|composer = [[Tomoya Ohtani]]
| composer = [[Tomoya Ohtani]]
|series = ''[[Sonic the Hedgehog]]''
| series = ''[[Sonic the Hedgehog]]''
|released = June 25, 2015
| released = June 25, 2015
|genre = [[Endless runner]]
| genre = [[Endless runner]]
|modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]
|platforms = [[Android (operating system)|Android]], [[iOS]]
| platforms = [[Android (operating system)|Android]], [[iOS]]
|engine = [[Unity (game engine)|Unity]]
| engine = [[Unity (game engine)|Unity]] (uncredited)
}}
}}
{{nihongo foot|'''''Sonic Runners'''''|ソニック・ランナーズ|Sonikku Rannāzu|lead=yes|group=lower-alpha}} was a 2015 [[Side-scrolling video game|side-scrolling]] [[endless running]] video game in the ''[[Sonic the Hedgehog]]'' franchise for [[Android (operating system)|Android]] and [[iOS]]. It was developed by [[Sonic Team]] as its first ''Sonic'' game [[Console exclusivity|exclusive]] to [[smartphones]] and published by [[Sega]]. In ''Sonic Runners'', the [[player-character]] constantly ran forward, and players controlled their jumping using the [[touchscreen]]. The game featured a wide variety of playable [[List of Sonic the Hedgehog characters|characters from the ''Sonic'' series]], and was [[free-to-play]] and received periodic [[Patch (computing)|updates]].
{{nihongo foot|'''''Sonic Runners'''''|ソニック・ランナーズ|Sonikku Rannāzu|lead=yes|group=lower-alpha}} was a 2015 [[endless runner]] game in the ''[[Sonic the Hedgehog]]'' franchise for [[Android (operating system)|Android]] and [[iOS]]. It was developed by [[Sonic Team]] as its first ''Sonic'' game [[Console exclusivity|exclusive]] to [[smartphones]] and published by [[Sega]]. In ''Sonic Runners'', the [[player-character]] constantly ran forward, and players controlled their jumping from a [[Side-scrolling video game|side-scrolling]] perspective using the [[touchscreen]]. The game was [[free-to-play]], featured a wide variety of playable [[List of Sonic the Hedgehog characters|characters from the ''Sonic'' series]], and received periodic [[Patch (computing)|updates]].


Development began in late 2013 and lasted a year and a half. Sonic Team sought to take advantage of the uses of smartphones and built the game using the [[Unity (game engine)|Unity]] [[game engine]]. They designed ''Sonic Runners'' to have more [[replay value]] than other endless running games. The game was [[soft launch]]ed in select regions on February 25, 2015, and officially released worldwide on June 25. It [[List of commercial failures in video games|failed commercially]] and received mixed reviews; although critics praised its gameplay, they criticized the number of [[pop-up ad]]s and [[pay to play|pay-to-play]] elements, as well as technical problems. Sega discontinued the game in July 2016. A sequel, ''[[Sonic Runners Adventure]]'', was released by [[Gameloft]] in 2017.
Development began in late 2013 and lasted a year and a half. Sonic Team sought to take advantage of the uses of smartphones and built the game using the [[Unity (game engine)|Unity]] [[game engine]]. They designed ''Sonic Runners'' to have more [[replay value]] than other endless running games. The game was [[soft launch]]ed in select regions in February 2015 before its full release the following June. It [[List of commercial failures in video games|failed commercially]] and received mixed reviews; although critics praised its gameplay, they criticized the [[pop-up ad]]s, [[pay to play|pay-to-play]] elements, and technical problems. Sega discontinued the game in July 2016. [[Gameloft]] released a replacement game, ''[[Sonic Runners Adventure]]'', in 2017. The game soft launched 4 months before the [[Sonic the Hedgehog|franchise's]] 24th anniversary, and released two days after the 24th anniversary.<ref>{{Cite web |title=Sonic the Hedgehog Anniversary - June 23, 2023 {{!}} internationaldays.co |url=https://www.internationaldays.co/event-kids/sonic-the-hedgehog-anniversary/r/recgRPlT2ob6QcTTu |access-date=2023-09-26 |website=www.internationaldays.co |language=en}}</ref>


==Gameplay==
==Gameplay==
[[File:Sonic_Runners_boss_fight.jpg|thumb|left|[[Sonic the Hedgehog (character)|Sonic]], the [[player-character]], runs forward as [[Doctor Eggman]] tries to stop him]]
[[File:Sonic_Runners_boss_fight.jpg|thumb|left|[[Sonic the Hedgehog (character)|Sonic]], the [[player-character]], runs forward as [[Doctor Eggman]] tries to stop him.]]
''Sonic Runners'' was a [[free-to-play]] [[side-scrolling video game]] in which the [[player-character]] was [[endless runner|constantly running forward]].<ref name="TAReview" /> To avoid obstacles and defeat enemies, the character jumped when the player tapped the [[touchscreen]].<ref name="DestructRev" /> The game featured a wide variety of playable [[List of Sonic the Hedgehog characters|characters from the cast of the ''Sonic'' franchise]] with unique abilities, such as [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], [[Miles "Tails" Prower]], and [[Knuckles the Echidna]].<ref name="GZeboTips" /> The player started as Sonic and would unlock more characters as they progressed. ''Sonic Runners'' received periodic [[Patch (computing)|updates]], which often included new characters.<ref name="site">{{Cite web|url=http://sonicrunners.sega-net.com/en/index.html|title=Run, Jump, and Aim for the Top!|website=Sonic Runners|publisher=[[Sega]]|archive-url=https://web.archive.org/web/20160527183214/http://sonicrunners.sega-net.com/en/index.html|archive-date=May 27, 2016|url-status=live|access-date=August 31, 2018}}</ref> For example, Classic Sonic from ''[[Sonic Generations]]'' was added on June 26, 2015 to celebrate the 24th anniversary of the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''.<ref>{{cite web |last1=Yamamura |first1=Tomomi |title=シリーズ最新作3DS「ソニックトゥーンファイアー&アイス」発表 |url=https://game.watch.impress.co.jp/docs/news/708002.html |website=Impress Watch |access-date=August 21, 2018 |language=ja |date=June 20, 2015 |archive-url=https://web.archive.org/web/20180830005122/https://game.watch.impress.co.jp/docs/news/708002.html |archive-date=August 30, 2018 |url-status=live }}</ref>
''Sonic Runners'' was a [[free-to-play]] [[side-scrolling video game]] in which the [[player-character]] was [[endless runner|constantly running forward]].<ref name="TAReview" /> To avoid obstacles and defeat enemies, the character jumped when the player tapped the [[touchscreen]].<ref name="DestructRev" /> The game featured a wide variety of playable [[List of Sonic the Hedgehog characters|characters from the cast of the ''Sonic'' franchise]] with unique abilities, such as [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], [[Miles "Tails" Prower]], and [[Knuckles the Echidna]].<ref name="GZeboTips" /> The player started as Sonic and would unlock more characters as they progressed. ''Sonic Runners'' received periodic [[Patch (computing)|updates]], which often included new characters.<ref name="site">{{Cite web|url=http://sonicrunners.sega-net.com/en/index.html|title=Run, Jump, and Aim for the Top!|website=Sonic Runners|publisher=[[Sega]]|archive-url=https://web.archive.org/web/20160527183214/http://sonicrunners.sega-net.com/en/index.html|archive-date=May 27, 2016|url-status=live|access-date=August 31, 2018}}</ref> For example, Classic Sonic from ''[[Sonic Generations]]'' was added on June 26, 2015 to celebrate the 24th anniversary of the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''.<ref>{{cite web |last1=Yamamura |first1=Tomomi |title=シリーズ最新作3DS「ソニックトゥーンファイアー&アイス」発表 |url=https://game.watch.impress.co.jp/docs/news/708002.html |website=Impress Watch |access-date=August 21, 2018 |language=ja |date=June 20, 2015 |archive-url=https://web.archive.org/web/20180830005122/https://game.watch.impress.co.jp/docs/news/708002.html |archive-date=August 30, 2018 |url-status=live }}</ref>


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==Development==
==Development==
Longtime ''Sonic'' series developer [[Sonic Team]] created ''Sonic Runners'' for [[Android (operating system)|Android]] and [[iOS]]. The game was Sonic Team's first ''Sonic'' game [[Console exclusivity|exclusive]] to [[smartphone]]s.<ref name="TAInterview"/> It was developed over the course of a year and a half using the [[Unity (game engine)|Unity]] [[game engine]].<ref name="iPhonInter"/><ref>{{cite book |last1=Sinicki |first1=Adam |title=Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing |date=July 21, 2017 |publisher=[[Apress]] |isbn=978-1484227046 |page=204 |url=https://books.google.com/books?id=ytUtDwAAQBAJ&q=sonic+runners+unity&pg=PA204}}</ref> Series veteran [[Takashi Iizuka (game designer)|Takashi Iizuka]]—who designed ''[[Sonic the Hedgehog 3]]'', ''[[Sonic & Knuckles]]'', and ''[[Nights into Dreams]]'', and directed ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]''—served as producer.<ref name="TAInterview">{{cite web |last1=Musgrave |first1=Shaun |title=An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners' |url=https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/ |website=[[TouchArcade]] |access-date=August 18, 2018 |date=June 30, 2015 |archive-url=https://web.archive.org/web/20180806154016/https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/ |archive-date=August 6, 2018 |url-status=live }}</ref> The game's existence came to light in July 2014 after publisher [[Sega]] registered the [[domain name]] ''sonicrunners.com''.<ref name="ANNAnnounced">{{cite web |last1=Loveridge |first1=Lynzee |title=Sonic Runners Mobile Game Announced |url=https://www.animenewsnetwork.com/interest/2018-08-18/tiger-and-bunny-katsura-sakakibara-design-fictional-manga-for-live-action-show/.135485 |website=[[Anime News Network]] |access-date=August 18, 2018 |date=December 28, 2014 |archive-url=https://web.archive.org/web/20180825044524/https://www.animenewsnetwork.com/interest/2018-08-18/tiger-and-bunny-katsura-sakakibara-design-fictional-manga-for-live-action-show/.135485 |archive-date=August 25, 2018 |url-status=live }}</ref> Iizuka confirmed the game was real at the Tokyo Joypolis convention on December 28, 2014 and announced that it would launch in 2015.<ref name="NLifeTrue">{{cite web |last1=Whitehead |first1=Thomas |title="Sonic Runners" Rumours Prove True, But It's a Smartphone Game |url=http://www.nintendolife.com/news/2014/12/sonic_runners_rumours_prove_true_but_its_a_smartphone_game |website=[[Nintendo Life]] |access-date=August 18, 2018 |date=December 29, 2014 |archive-url=https://web.archive.org/web/20160324042337/http://www.nintendolife.com/news/2014/12/sonic_runners_rumours_prove_true_but_its_a_smartphone_game |archive-date=March 24, 2016 |url-status=live }}</ref> A teaser trailer and more details were revealed in early February 2015.<ref name="EuroGNext">{{cite web |last1=Yin-Poole |first1=Wesley |title=The next Sonic game is Sonic Runners |url=https://www.eurogamer.net/articles/2015-02-03-the-next-sonic-game-is-sonic-runners |website=[[Eurogamer]] |access-date=August 18, 2018 |date=February 19, 2015 |archive-url=https://web.archive.org/web/20180803074631/https://www.eurogamer.net/articles/2015-02-03-the-next-sonic-game-is-sonic-runners |archive-date=August 3, 2018 |url-status=live }}</ref> Sega [[soft launch]]ed ''Sonic Runners'' in Canada and Japan on February 26, 2015 for [[software testing|testing]] purposes and released the final version worldwide on June 25, 2015.<ref name="TASoft">{{cite web |last1=Musgrave |first1=Shaun |title=Sonic Team's 'Sonic Runners' Soft Launches In Japan And Canada |url=https://toucharcade.com/2015/02/26/sonic-teams-sonic-runners-soft-launches-in-japan-and-canada/ |website=[[TouchArcade]] |access-date=August 19, 2018 |date=February 26, 2015 |archive-url=https://web.archive.org/web/20180822181413/https://toucharcade.com/2015/02/26/sonic-teams-sonic-runners-soft-launches-in-japan-and-canada/ |archive-date=August 22, 2018 |url-status=live }}</ref><ref name="GZoneConfirms">{{cite web |last1=Cardoso |first1=Jose |title=SEGA confirms Sonic Runners' official worldwide launch next week |url=https://www.gamezone.com/news/sega-confirms-sonic-runners-official-worldwide-launch-next-week-3420171/ |website=GameZone |access-date=August 19, 2018 |date=June 20, 2015 |archive-url=https://web.archive.org/web/20180803135218/https://www.gamezone.com/news/sega-confirms-sonic-runners-official-worldwide-launch-next-week-3420171/ |archive-date=August 3, 2018 |url-status=live }}</ref>
Longtime ''Sonic'' series developer [[Sonic Team]] created ''Sonic Runners'' for [[Android (operating system)|Android]] and [[iOS]]. The game was Sonic Team's first ''Sonic'' game [[Console exclusivity|exclusive]] to [[smartphone]]s.<ref name="TAInterview"/> Development began in late 2013 with a ten-person team, which expanded as the game progressed.<ref name="iPhonInter"/> It was developed over the course of a year and a half using the [[Unity (game engine)|Unity]] [[game engine]].<ref name="iPhonInter"/><ref>{{cite book |last1=Sinicki |first1=Adam |title=Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing |date=July 21, 2017 |publisher=[[Apress]] |isbn=978-1484227046 |page=204 |url=https://books.google.com/books?id=ytUtDwAAQBAJ&q=sonic+runners+unity&pg=PA204}}</ref> Series veteran [[Takashi Iizuka (game designer)|Takashi Iizuka]], who designed and directed previous ''Sonic'' games, served as producer.<ref name="TAInterview">{{cite web |last1=Musgrave |first1=Shaun |title=An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners' |url=https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/ |website=[[TouchArcade]] |access-date=August 18, 2018 |date=June 30, 2015 |archive-url=https://web.archive.org/web/20180806154016/https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/ |archive-date=August 6, 2018 |url-status=live }}</ref>


The game was conceived after the release of ''[[Sonic the Hedgehog 4]]''.<ref name="FamInter">{{cite web |title=【独占スクープ】近日配信の『ソニック ランナーズ』の全てを知る飯塚Pを直撃 |url=https://app.famitsu.com/20150203_489144/ |website=[[Famitsu]] |access-date=August 19, 2018 |language=ja |date=February 3, 2015 |archive-url=https://web.archive.org/web/20180818135334/https://app.famitsu.com/20150203_489144/ |archive-date=August 18, 2018 |url-status=live }}</ref> While ''Sonic 4'' was released for smartphones, it had been designed for [[home consoles]]. Sonic Team wanted to take advantage of the unique experiences and uses smartphones provided, and were particularly interested in adding content regularly to keep users interested.<ref name="TAInterview"/> Development began in late 2013 with a ten-person team, which expanded as the game progressed.<ref name="iPhonInter"/> ''Sonic Runners'' was designed to be easy to pick up and to resemble the [[Sega Genesis]] ''Sonic'' games, with a focus on [[action game|action]] and jumping.<ref name="TAInterview" /><ref name="FamInter"/> It was also designed to have [[replay value]]—with its story mode, various missions, alternate paths in levels, and power-ups—which Sonic Team felt was something most endless running games lacked.<ref name="TAInterview"/><ref name="FamInter"/> Originally, Chao was the only character who assisted the player, but Sonic Team decided to add characters like Chip from ''[[Sonic Unleashed]]'' because they wanted to surprise players. One of the biggest challenges Sonic Team faced during development was making sure the visual quality was consistent across all platforms.<ref name="iPhonInter">{{cite web |author1=Laurent |title=Takashi Iizuka, producteur de Sonic Runners répond aux questions de iPhon.fr |url=http://www.iphon.fr/post/interview-sonic-runners-takashi-iizuka-824595 |website=iPhon.fr |access-date=August 19, 2018 |language=fr |date=June 26, 2015 |archive-url=https://web.archive.org/web/20180822213848/http://www.iphon.fr/post/interview-sonic-runners-takashi-iizuka-824595 |archive-date=August 22, 2018 |url-status=live }}</ref>
''Runners'' was conceived after the release of ''[[Sonic the Hedgehog 4: Episode II]]'' (2012).<ref name="FamInter">{{cite magazine |title=【独占スクープ】近日配信の『ソニック ランナーズ』の全てを知る飯塚Pを直撃 |url=https://app.famitsu.com/20150203_489144/ |magazine=[[Famitsu]] |access-date=August 19, 2018 |language=ja |date=February 3, 2015 |archive-url=https://web.archive.org/web/20180818135334/https://app.famitsu.com/20150203_489144/ |archive-date=August 18, 2018 |url-status=live }}</ref> ''Sonic 4'' had been designed with [[home consoles]] in mind, and Sonic Team wanted to take advantage of the unique experiences and uses smartphones provided. The developers were interested in adding content regularly to keep users interested.<ref name="TAInterview"/> ''Sonic Runners'' was designed to be easy to pick up and to resemble the [[Sega Genesis]] ''Sonic'' games, with a focus on [[action game|action]] and jumping.<ref name="TAInterview" /><ref name="FamInter"/> It was also designed to have [[replay value]]—with its story mode, missions, alternate paths, and power-ups—which Sonic Team felt was something most endless running games lacked.<ref name="TAInterview"/><ref name="FamInter"/> Originally, Chao was the only character who assisted the player, but Sonic Team decided to add characters like Chip from ''[[Sonic Unleashed]]'' because they wanted to surprise players. One of the biggest challenges Sonic Team faced during development was making sure the visual quality was consistent across all platforms.<ref name="iPhonInter">{{cite web |author1=Laurent |title=Takashi Iizuka, producteur de Sonic Runners répond aux questions de iPhon.fr |url=http://www.iphon.fr/post/interview-sonic-runners-takashi-iizuka-824595 |website=iPhon.fr |access-date=August 19, 2018 |language=fr |date=June 26, 2015 |archive-url=https://web.archive.org/web/20180822213848/http://www.iphon.fr/post/interview-sonic-runners-takashi-iizuka-824595 |archive-date=August 22, 2018 |url-status=live }}</ref>


Veteran ''Sonic'' sound director [[Tomoya Ohtani]] composed the ''Sonic Runners'' soundtrack,<ref name="VGMO2nd"/> which consists of themes from past games alongside new material.<ref name="TAReview"/> Ohtani made the music using the same methods he used for scoring previous ''Sonic'' games. The instruments he used were [[drums]], [[Bass guitar|bass]], [[guitar]], and [[piano]], and he made the music "by focusing on creating a catchy band sound."<ref name="VGMO2nd"/> Ohtani said composing the soundtrack was fun because it reminded him of his first work in bands. A two-volume soundtrack, ''Sonic Runners Original Soundtrack'', was released digitally via [[iTunes]].<ref name="VGMO2nd">{{cite web |last1=Greening |first1=Chris |title=Second volume of Sonic Runners released for Christmas |url=http://www.vgmonline.net/second-volume-of-sonic-runners-released-for-christmas/ |website=Video Game Music Online |access-date=August 19, 2018 |date=December 26, 2015 |archive-url=https://web.archive.org/web/20180822213813/http://www.vgmonline.net/second-volume-of-sonic-runners-released-for-christmas/ |archive-date=August 22, 2018 |url-status=live }}</ref> The first volume was released on June 24, 2015 and the second volume was released on December 25, 2015.<ref name="VGMO2nd" /><ref>{{cite web |author1=Sega |author-link=Sega |author2=Tomoya Ohtani |author2-link=Tomoya Ohtani |title=Sonic Runners Original Soundtrack Vol.1 - EP |url=https://itunes.apple.com/us/album/sonic-runners-original-soundtrack-vol-1-ep/1001479847 |publisher=[[iTunes]] |access-date=August 19, 2018 |date=June 24, 2015 |archive-url=https://web.archive.org/web/20180822222554/https://itunes.apple.com/us/album/sonic-runners-original-soundtrack-vol-1-ep/1001479847 |archive-date=August 22, 2018 |url-status=live }}</ref> The game's tracks can also be purchased individually.<ref name="VGMO2nd"/>
Veteran ''Sonic'' sound director [[Tomoya Ohtani]] composed the ''Sonic Runners'' soundtrack,<ref name="VGMO2nd"/> which consists of themes from past games alongside new material.<ref name="TAReview"/> Ohtani made the music using the same methods he used for scoring previous ''Sonic'' games. The instruments he used were [[drums]], [[Bass guitar|bass]], [[guitar]], and [[piano]], and he made the music "by focusing on creating a catchy band sound."<ref name="VGMO2nd"/> Ohtani said composing the soundtrack was fun because it reminded him of his first work in bands. A two-volume soundtrack, ''Sonic Runners Original Soundtrack'', was released digitally via [[iTunes]].<ref name="VGMO2nd">{{cite web |last1=Greening |first1=Chris |title=Second volume of Sonic Runners released for Christmas |url=http://www.vgmonline.net/second-volume-of-sonic-runners-released-for-christmas/ |website=Video Game Music Online |access-date=August 19, 2018 |date=December 26, 2015 |archive-url=https://web.archive.org/web/20180822213813/http://www.vgmonline.net/second-volume-of-sonic-runners-released-for-christmas/ |archive-date=August 22, 2018 |url-status=live }}</ref> The first volume was released on June 24, 2015 and the second volume was released on December 25, 2015.<ref name="VGMO2nd" /><ref>{{cite web |author1=Sega |author-link=Sega |author2=Tomoya Ohtani |author2-link=Tomoya Ohtani |title=Sonic Runners Original Soundtrack Vol.1 - EP |url=https://itunes.apple.com/us/album/sonic-runners-original-soundtrack-vol-1-ep/1001479847 |publisher=[[iTunes]] |access-date=August 19, 2018 |date=June 24, 2015 |archive-url=https://web.archive.org/web/20180822222554/https://itunes.apple.com/us/album/sonic-runners-original-soundtrack-vol-1-ep/1001479847 |archive-date=August 22, 2018 |url-status=live }}</ref>

==Release==
''Sonic Runners''{{'}} existence came to light in July 2014 after publisher [[Sega]] registered the [[domain name]] ''sonicrunners.com''.<ref name="ANNAnnounced">{{cite web |last1=Loveridge |first1=Lynzee |title=Sonic Runners Mobile Game Announced |url=https://www.animenewsnetwork.com/interest/2018-08-18/tiger-and-bunny-katsura-sakakibara-design-fictional-manga-for-live-action-show/.135485 |website=[[Anime News Network]] |access-date=August 18, 2018 |date=December 28, 2014 |archive-url=https://web.archive.org/web/20180825044524/https://www.animenewsnetwork.com/interest/2018-08-18/tiger-and-bunny-katsura-sakakibara-design-fictional-manga-for-live-action-show/.135485 |archive-date=August 25, 2018 |url-status=live }}</ref> Iizuka confirmed the game was real at the Tokyo Joypolis convention on December 28, 2014 and announced that it would launch in 2015.<ref name="NLifeTrue">{{cite web |last1=Whitehead |first1=Thomas |title="Sonic Runners" Rumours Prove True, But It's a Smartphone Game |url=http://www.nintendolife.com/news/2014/12/sonic_runners_rumours_prove_true_but_its_a_smartphone_game |website=[[Nintendo Life]] |access-date=August 18, 2018 |date=December 29, 2014 |archive-url=https://web.archive.org/web/20160324042337/http://www.nintendolife.com/news/2014/12/sonic_runners_rumours_prove_true_but_its_a_smartphone_game |archive-date=March 24, 2016 |url-status=live }}</ref> A teaser trailer and more details were revealed in early February 2015.<ref name="EuroGNext">{{cite web |last1=Yin-Poole |first1=Wesley |title=The next Sonic game is Sonic Runners |url=https://www.eurogamer.net/articles/2015-02-03-the-next-sonic-game-is-sonic-runners |website=[[Eurogamer]] |access-date=August 18, 2018 |date=February 19, 2015 |archive-url=https://web.archive.org/web/20180803074631/https://www.eurogamer.net/articles/2015-02-03-the-next-sonic-game-is-sonic-runners |archive-date=August 3, 2018 |url-status=live }}</ref> Sega [[soft launch]]ed ''Sonic Runners'' in Canada and Japan on February 26, 2015 for [[software testing|testing]] purposes and released the final version worldwide on June 25, 2015.<ref name="TASoft">{{cite web |last1=Musgrave |first1=Shaun |title=Sonic Team's 'Sonic Runners' Soft Launches In Japan And Canada |url=https://toucharcade.com/2015/02/26/sonic-teams-sonic-runners-soft-launches-in-japan-and-canada/ |website=[[TouchArcade]] |access-date=August 19, 2018 |date=February 26, 2015 |archive-url=https://web.archive.org/web/20180822181413/https://toucharcade.com/2015/02/26/sonic-teams-sonic-runners-soft-launches-in-japan-and-canada/ |archive-date=August 22, 2018 |url-status=live }}</ref><ref name="GZoneConfirms">{{cite web |last1=Cardoso |first1=Jose |title=SEGA confirms Sonic Runners' official worldwide launch next week |url=https://www.gamezone.com/news/sega-confirms-sonic-runners-official-worldwide-launch-next-week-3420171/ |website=GameZone |access-date=August 19, 2018 |date=June 20, 2015 |archive-url=https://web.archive.org/web/20180803135218/https://www.gamezone.com/news/sega-confirms-sonic-runners-official-worldwide-launch-next-week-3420171/ |archive-date=August 3, 2018 |url-status=live }}</ref>


==Reception==
==Reception==
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When ''Sonic Runners'' was announced, ''[[Nintendo Life]]'' uttered disapproval that it would not be released on [[Wii U]].<ref name="NLifeTrue"/> ''[[Destructoid]]'' opined that while "it's tough to imagine ''Sonic'' fans getting too excited about ''Runners''", its future augured well after the critical panning of ''[[Sonic Boom: Rise of Lyric]]'' and ''[[Sonic Boom: Shattered Crystal]]''.<ref name="tsu">{{cite web|url=http://www.destructoid.com/sonic-runners-dashes-to-mobile-in-2015-12484--285499.phtml|website=[[Destructoid]]|title=Sonic Runners dashes to mobile in 2015 ¯\_(ツ)_/¯|last=Makedonski|first=Brett|date=December 29, 2014|access-date=December 30, 2014|archive-url=https://web.archive.org/web/20160324042317/http://www.destructoid.com/sonic-runners-dashes-to-mobile-in-2015-12484--285499.phtml|archive-date=March 24, 2016|url-status=live}}</ref> Reviewing the soft launched version, ''Hardcore Gamer'' believed it was the best ''Sonic'' game in years. Although critical of the game's excessive amount of [[pop-up ad]]s, they felt it was focused, exhilarating, and corrected many problems present in prior games, and described it as "everything Sonic ''should'' be".<ref name="HGReview">{{cite web |last1=Ella |first1=Thomas |title=Sonic Runners Might Just be the Best Sonic Game in Years |url=https://www.hardcoregamer.com/2015/03/09/sonic-runners-might-just-be-the-best-sonic-game-in-years/137832/ |website=Hardcore Gamer |access-date=August 19, 2018 |date=March 9, 2015 |archive-url=https://web.archive.org/web/20180822213820/https://www.hardcoregamer.com/2015/03/09/sonic-runners-might-just-be-the-best-sonic-game-in-years/137832/ |archive-date=August 22, 2018 |url-status=live }}</ref> ''[[TouchArcade]]'' praised its gameplay and presentation, but criticized its online functions and wrote they "could easily see it going off the rails".<ref name="TASoft"/>
When ''Sonic Runners'' was announced, ''[[Nintendo Life]]'' uttered disapproval that it would not be released on [[Wii U]].<ref name="NLifeTrue"/> ''[[Destructoid]]'' opined that while "it's tough to imagine ''Sonic'' fans getting too excited about ''Runners''", its future augured well after the critical panning of ''[[Sonic Boom: Rise of Lyric]]'' and ''[[Sonic Boom: Shattered Crystal]]''.<ref name="tsu">{{cite web|url=http://www.destructoid.com/sonic-runners-dashes-to-mobile-in-2015-12484--285499.phtml|website=[[Destructoid]]|title=Sonic Runners dashes to mobile in 2015 ¯\_(ツ)_/¯|last=Makedonski|first=Brett|date=December 29, 2014|access-date=December 30, 2014|archive-url=https://web.archive.org/web/20160324042317/http://www.destructoid.com/sonic-runners-dashes-to-mobile-in-2015-12484--285499.phtml|archive-date=March 24, 2016|url-status=live}}</ref> Reviewing the soft launched version, ''Hardcore Gamer'' believed it was the best ''Sonic'' game in years. Although critical of the game's excessive amount of [[pop-up ad]]s, they felt it was focused, exhilarating, and corrected many problems present in prior games, and described it as "everything Sonic ''should'' be".<ref name="HGReview">{{cite web |last1=Ella |first1=Thomas |title=Sonic Runners Might Just be the Best Sonic Game in Years |url=https://www.hardcoregamer.com/2015/03/09/sonic-runners-might-just-be-the-best-sonic-game-in-years/137832/ |website=Hardcore Gamer |access-date=August 19, 2018 |date=March 9, 2015 |archive-url=https://web.archive.org/web/20180822213820/https://www.hardcoregamer.com/2015/03/09/sonic-runners-might-just-be-the-best-sonic-game-in-years/137832/ |archive-date=August 22, 2018 |url-status=live }}</ref> ''[[TouchArcade]]'' praised its gameplay and presentation, but criticized its online functions and wrote they "could easily see it going off the rails".<ref name="TASoft"/>


The final version received "mixed or average reviews", according to the [[review aggregator]] [[Metacritic]].<ref name="MC">{{cite web |url=https://www.metacritic.com/game/ios/sonic-runners |title=Sonic Runners for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 19, 2018 |archive-url=https://web.archive.org/web/20160316093127/http://www.metacritic.com/game/ios/sonic-runners |archive-date=March 16, 2016 |url-status=live}}</ref> Generally, reviewers believed the core gameplay was enjoyable.<ref name="TAReview"/><ref name="DestructRev"/><ref name="SterlingRev"/> ''[[TouchArcade]]'' considered it better than ''[[Sonic Dash]]'' and praised its [[fan service]] and content.<ref name="TAReview">{{cite web |url=https://toucharcade.com/2015/06/30/sonic-runners-review-its-always-something-isnt-it/ |title='Sonic Runners' Review – It's Always Something, Isn't It? |last=Musgrave |first=Shaun |date=June 30, 2015 |website=[[TouchArcade]] |access-date=August 21, 2018 |archive-url=https://web.archive.org/web/20180808072249/https://toucharcade.com/2015/06/30/sonic-runners-review-its-always-something-isnt-it |archive-date=August 8, 2018 |url-status=live}}</ref> ''[[Destructoid]]'' and [[Jim Sterling]] felt the game was well-designed; ''Destructoid'' said it had depth and succeeded as both a platformer and a ''Sonic'' game,<ref name="DestructRev">{{cite web |last1=Carter |first1=Chris |title=Review: Sonic Runners |url=https://www.destructoid.com/review-sonic-runners-294806.phtml |website=[[Destructoid]] |access-date=August 21, 2018 |date=June 25, 2015 |archive-url=https://web.archive.org/web/20160626212513/https://www.destructoid.com/review-sonic-runners-294806.phtml |archive-date=June 26, 2016 |url-status=live }}</ref> and Sterling wrote that in terms of gameplay it was better than most endless runners.<ref name="SterlingRev">{{cite web |last1=Sterling |first1=Jim |title=Sonic Runners Review – Run Into The Ground |url=http://www.thejimquisition.com/2015/06/sonic-runners-review/ |website=The Jimquisition |access-date=August 21, 2018 |date=June 26, 2015 |archive-url=https://web.archive.org/web/20160313043824/http://www.thejimquisition.com/2015/06/sonic-runners-review/ |archive-date=March 13, 2016 |url-status=dead }}</ref> However, the game's amount of ads and [[pay to play]] elements were extensively criticized.<ref name="TAReview"/><ref name="DestructRev"/><ref name="SterlingRev"/> Sterling believed they were intrusive and made the game over-complex,<ref name="SterlingRev"/> and ''Destructoid'' said they were "unreasonable" and "exhausting".<ref name="DestructRev"/> ''TouchArcade'' wrote that "any free-to-play monetization gimmick you can think of it, ''Sonic Runners'' has it."<ref name="TAReview"/> Technical problems, such as [[crash (computing)|crashes]] and lengthy load times, were also criticized.<ref name="TAReview"/><ref name="SterlingRev"/>
The final version received "mixed or average reviews", according to the [[review aggregator]] [[Metacritic]].<ref name="MC">{{cite web |url=https://www.metacritic.com/game/sonic-runners/critic-reviews/?platform=ios-iphoneipad |title=Sonic Runners for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 19, 2018 |archive-url=https://web.archive.org/web/20160316093127/http://www.metacritic.com/game/ios/sonic-runners |archive-date=March 16, 2016 |url-status=live}}</ref> Generally, reviewers believed the core gameplay was enjoyable.<ref name="TAReview"/><ref name="DestructRev"/><ref name="SterlingRev"/> ''[[TouchArcade]]'' considered it better than ''[[Sonic Dash]]'' and praised its [[fan service]] and content.<ref name="TAReview">{{cite web |url=https://toucharcade.com/2015/06/30/sonic-runners-review-its-always-something-isnt-it/ |title='Sonic Runners' Review – It's Always Something, Isn't It? |last=Musgrave |first=Shaun |date=June 30, 2015 |website=[[TouchArcade]] |access-date=August 21, 2018 |archive-url=https://web.archive.org/web/20180808072249/https://toucharcade.com/2015/06/30/sonic-runners-review-its-always-something-isnt-it |archive-date=August 8, 2018 |url-status=live}}</ref> ''[[Destructoid]]'' and [[Jim Sterling]] felt the game was well-designed; ''Destructoid'' said it had depth and succeeded as both a platformer and a ''Sonic'' game,<ref name="DestructRev">{{cite web |last1=Carter |first1=Chris |title=Review: Sonic Runners |url=https://www.destructoid.com/review-sonic-runners-294806.phtml |website=[[Destructoid]] |access-date=August 21, 2018 |date=June 25, 2015 |archive-url=https://web.archive.org/web/20160626212513/https://www.destructoid.com/review-sonic-runners-294806.phtml |archive-date=June 26, 2016 |url-status=live }}</ref> and Sterling wrote that in terms of gameplay it was better than most endless runners.<ref name="SterlingRev">{{cite web |last1=Sterling |first1=Jim |title=Sonic Runners Review – Run Into The Ground |url=http://www.thejimquisition.com/2015/06/sonic-runners-review/ |website=The Jimquisition |access-date=August 21, 2018 |date=June 26, 2015 |archive-url=https://web.archive.org/web/20160313043824/http://www.thejimquisition.com/2015/06/sonic-runners-review/ |archive-date=March 13, 2016 |url-status=dead }}</ref> However, the game's amount of ads and [[pay to play]] elements were extensively criticized.<ref name="TAReview"/><ref name="DestructRev"/><ref name="SterlingRev"/> Sterling believed they were intrusive and made the game over-complex,<ref name="SterlingRev"/> and ''Destructoid'' said they were "unreasonable" and "exhausting".<ref name="DestructRev"/> ''TouchArcade'' wrote that "any free-to-play monetization gimmick you can think of it, ''Sonic Runners'' has it."<ref name="TAReview"/> Technical problems, such as [[crash (computing)|crashes]] and lengthy load times, were also criticized.<ref name="TAReview"/><ref name="SterlingRev"/>


Although it was downloaded over five million times,<ref>{{cite web |author1=Sega |author-link=Sega |title=Sonic Runners |url=https://play.google.com/store/apps/details?id=com.sega.sonicrunners |publisher=[[Google Play]] |access-date=August 21, 2018 |archive-url=https://web.archive.org/web/20160527183232/https://play.google.com/store/apps/details?id=com.sega.sonicrunners |archive-date=May 27, 2016 |date=March 8, 2016 |language=fr}}</ref> ''Sonic Runners'' was a [[List of commercial failures in video gaming|commercial failure]].<ref name="SegaStrategic"/> A presentation highlighting Sega's strongest performing games designated ''Sonic Runners'' a "stalling title" because it only made between [[¥]]30—50 million a month.<ref name="SegaStrategic">{{cite web |title=Sega Networks Strategic Presentation |url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf |publisher=[[Sega]] |access-date=August 20, 2018 |page=11 |date=December 18, 2015 |archive-url=https://web.archive.org/web/20160601024325/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf |archive-date=June 1, 2016 |url-status=live }}</ref> ''Nintendo Life'' wrote its failure was proof that the recognizability of a brand does not guarantee success. They also wrote the failure could be a cautionary tale for companies like [[Nintendo]] to not mask a game's problems by using a recognizable brand.<ref name="NLifeShutdown">{{cite web |last1=Whitehead |first1=Thomas |title=Sonic Runners, SEGA's Mobile Release by the Sonic Team, is Getting Shut Down |url=http://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down |website=[[Nintendo Life]] |access-date=August 20, 2018 |date=May 28, 2016 |archive-url=https://web.archive.org/web/20180822213934/http://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down |archive-date=August 22, 2018 |url-status=live }}</ref>
Although it was downloaded over five million times,<ref>{{cite web |author1=Sega |author-link=Sega |title=Sonic Runners |url=https://play.google.com/store/apps/details?id=com.sega.sonicrunners |publisher=[[Google Play]] |access-date=August 21, 2018 |archive-url=https://web.archive.org/web/20160527183232/https://play.google.com/store/apps/details?id=com.sega.sonicrunners |archive-date=May 27, 2016 |date=March 8, 2016 |language=fr}}</ref> ''Sonic Runners'' was a [[List of commercial failures in video gaming|commercial failure]].<ref name="SegaStrategic"/> A presentation highlighting Sega's strongest performing games designated ''Sonic Runners'' a "stalling title" because it only made between [[¥]]30—50 million a month.<ref name="SegaStrategic">{{cite web |title=Sega Networks Strategic Presentation |url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf |publisher=[[Sega]] |access-date=August 20, 2018 |page=11 |date=December 18, 2015 |archive-url=https://web.archive.org/web/20160601024325/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf |archive-date=June 1, 2016 |url-status=live }}</ref> ''Nintendo Life'' wrote its failure was proof that the recognizability of a brand does not guarantee success. They also wrote the failure could be a cautionary tale for companies like [[Nintendo]] to not mask a game's problems by using a recognizable brand.<ref name="NLifeShutdown">{{cite web |last1=Whitehead |first1=Thomas |title=Sonic Runners, SEGA's Mobile Release by the Sonic Team, is Getting Shut Down |url=http://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down |website=[[Nintendo Life]] |access-date=August 20, 2018 |date=May 28, 2016 |archive-url=https://web.archive.org/web/20180822213934/http://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down |archive-date=August 22, 2018 |url-status=live }}</ref>
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==Discontinuation and legacy==
==Discontinuation and legacy==
{{see also|Sonic Runners Adventure}}
{{see also|Sonic Runners Adventure}}
In May 2016, Sega announced it would discontinue ''Sonic Runners''. The sale of Red Rings ended on May 27, 2016, and the servers were shut down on July 27, 2016. Because it required a constant online connection, the game is unplayable.<ref name="NLifeShutdown"/> In April 2017, [[Gameloft]] released an [[FAQ]] webpage that indicated a sequel to ''Sonic Runners'' was in development.<ref>{{cite web |last1=Dotson |first1=Carter |title=Gameloft Accidentally Leaks 'Sonic Runners Adventure' |url=https://toucharcade.com/2017/04/10/gameloft-accidentally-leaks-sonic-runners-adventure/ |website=[[TouchArcade]] |access-date=August 21, 2018 |date=April 10, 2017 |archive-url=https://web.archive.org/web/20180806210058/https://toucharcade.com/2017/04/10/gameloft-accidentally-leaks-sonic-runners-adventure |archive-date=August 6, 2018 |url-status=live }}</ref> Gameloft released the sequel, ''[[Sonic Runners Adventure]]'', for Android in Russia and the United Kingdom in June 2017,<ref name="TAAdventureRelease">{{cite web |last1=Dotson |first1=Carter |title='Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries |url=https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries/ |website=[[TouchArcade]] |access-date=August 21, 2018 |date=June 12, 2017 |archive-url=https://web.archive.org/web/20180806210102/https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries |archive-date=August 6, 2018 |url-status=live }}</ref> and worldwide for Android and iOS in December 2017.<ref>{{cite web |last1=Glagowski |first1=Peter |title=Sonic Runners Adventure is zipping onto mobile devices soon |url=https://www.destructoid.com/sonic-runners-adventure-is-zipping-onto-mobile-devices-soon-476569.phtml |website=[[Destructoid]] |access-date=August 21, 2018 |date=December 6, 2017}}</ref> Unlike the original, ''Sonic Runners Adventure'' is sold at a fixed price.<ref name="TAAdventureRelease"/>
In May 2016, Sega announced it would discontinue ''Sonic Runners''. The sale of Red Rings ended on May 27, 2016, and the servers were shut down on July 27, 2016. Because it required a constant online connection, the game is unplayable.<ref name="NLifeShutdown"/> Through reverse engineering a group of fans were able to make both a custom client and server of the game, making it playable again.<ref>{{Cite web |last=Dreadknux |date=2019-06-21 |title=Sonic Runners Fan-Led Revival Project Goes into Open Beta in July |url=https://www.sonicstadium.org/2019/06/sonic-runners-fan-led-revival-project-goes-into-open-beta-in-july/ |access-date=2022-10-17 |website=The Sonic Stadium |language=en-GB |archive-date=October 17, 2022 |archive-url=https://web.archive.org/web/20221017011326/https://www.sonicstadium.org/2019/06/sonic-runners-fan-led-revival-project-goes-into-open-beta-in-july/ |url-status=dead }}</ref><ref>{{Cite web |title=Sonic Runners Revival |url=https://sonicrunners.com/ |access-date=2022-11-04 |website=sonicrunners.com |language=en}}</ref> In April 2017, [[Gameloft]] released an [[FAQ]] webpage that indicated a sequel to ''Sonic Runners'' was in development.<ref>{{cite web |last1=Dotson |first1=Carter |title=Gameloft Accidentally Leaks 'Sonic Runners Adventure' |url=https://toucharcade.com/2017/04/10/gameloft-accidentally-leaks-sonic-runners-adventure/ |website=[[TouchArcade]] |access-date=August 21, 2018 |date=April 10, 2017 |archive-url=https://web.archive.org/web/20180806210058/https://toucharcade.com/2017/04/10/gameloft-accidentally-leaks-sonic-runners-adventure |archive-date=August 6, 2018 |url-status=live }}</ref> Gameloft released the sequel, ''[[Sonic Runners Adventure]]'', for Android in Russia and the United Kingdom in June 2017,<ref name="TAAdventureRelease">{{cite web |last1=Dotson |first1=Carter |title='Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries |url=https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries/ |website=[[TouchArcade]] |access-date=August 21, 2018 |date=June 12, 2017 |archive-url=https://web.archive.org/web/20180806210102/https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries |archive-date=August 6, 2018 |url-status=live }}</ref> and worldwide for Android and iOS in December 2017.<ref>{{cite web |last1=Glagowski |first1=Peter |title=Sonic Runners Adventure is zipping onto mobile devices soon |url=https://www.destructoid.com/sonic-runners-adventure-is-zipping-onto-mobile-devices-soon-476569.phtml |website=[[Destructoid]] |access-date=August 21, 2018 |date=December 6, 2017 |archive-date=August 31, 2018 |archive-url=https://web.archive.org/web/20180831121503/https://www.destructoid.com/sonic-runners-adventure-is-zipping-onto-mobile-devices-soon-476569.phtml |url-status=dead }}</ref> Unlike the original, ''Sonic Runners Adventure'' is sold at a fixed price.<ref name="TAAdventureRelease"/>


==See also==
==See also==
* [[List of Unity games]]
* ''[[Super Mario Run]]''
* ''[[Super Mario Run]]''


==Notes==
==Notes==
{{notelist}}
{{Notelist}}


==References==
==References==
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[[Category:2015 video games]]
[[Category:2015 video games]]
[[Category:Action video games]]
[[Category:Action games]]
[[Category:Android (operating system) games]]
[[Category:Android (operating system) games]]
[[Category:Free-to-play video games]]
[[Category:Free-to-play video games]]
[[Category:IOS games]]
[[Category:IOS games]]
[[Category:Platform games]]
[[Category:Platformers]]
[[Category:Sega video games]]
[[Category:Sega video games]]
[[Category:Side-scrolling video games]]
[[Category:Side-scrolling video games]]
[[Category:Sonic Team games]]
[[Category:Sonic Team games]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Tomoya Ohtani]]
[[Category:Inactive online games]]
[[Category:Inactive online games]]
[[Category:Products and services discontinued in 2016]]
[[Category:Products and services discontinued in 2016]]
[[Category:Defunct iOS software]]
[[Category:Discontinued iOS software]]
[[Category:Discontinued software]]
[[Category:Delisted digital-only games]]
[[Category:Sonic the Hedgehog spin-off games]]
[[Category:Sonic the Hedgehog spin-off games]]
[[Category:Video games developed in Japan]]

Latest revision as of 22:51, 20 October 2024

Sonic Runners
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Takao Hirabayashi
Producer(s)Takashi Iizuka
Designer(s)
  • Takayuki Okada
  • Takeshi Yamazaki
  • Jyunpei Ootsu
Programmer(s)Kentarou Tomii
Artist(s)Sachiko Kawamura
Composer(s)Tomoya Ohtani
SeriesSonic the Hedgehog
EngineUnity (uncredited)
Platform(s)Android, iOS
ReleaseJune 25, 2015
Genre(s)Endless runner
Mode(s)Single-player

Sonic Runners[a] was a 2015 endless runner game in the Sonic the Hedgehog franchise for Android and iOS. It was developed by Sonic Team as its first Sonic game exclusive to smartphones and published by Sega. In Sonic Runners, the player-character constantly ran forward, and players controlled their jumping from a side-scrolling perspective using the touchscreen. The game was free-to-play, featured a wide variety of playable characters from the Sonic series, and received periodic updates.

Development began in late 2013 and lasted a year and a half. Sonic Team sought to take advantage of the uses of smartphones and built the game using the Unity game engine. They designed Sonic Runners to have more replay value than other endless running games. The game was soft launched in select regions in February 2015 before its full release the following June. It failed commercially and received mixed reviews; although critics praised its gameplay, they criticized the pop-up ads, pay-to-play elements, and technical problems. Sega discontinued the game in July 2016. Gameloft released a replacement game, Sonic Runners Adventure, in 2017. The game soft launched 4 months before the franchise's 24th anniversary, and released two days after the 24th anniversary.[1]

Gameplay

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Sonic, the player-character, runs forward as Doctor Eggman tries to stop him.

Sonic Runners was a free-to-play side-scrolling video game in which the player-character was constantly running forward.[2] To avoid obstacles and defeat enemies, the character jumped when the player tapped the touchscreen.[3] The game featured a wide variety of playable characters from the cast of the Sonic franchise with unique abilities, such as Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna.[4] The player started as Sonic and would unlock more characters as they progressed. Sonic Runners received periodic updates, which often included new characters.[5] For example, Classic Sonic from Sonic Generations was added on June 26, 2015 to celebrate the 24th anniversary of the original Sonic the Hedgehog.[6]

The goal was to obtain high scores by running for as long as possible. While running, the player ran through vertical loops and jumped in cannons and on springboards and platforms. They collected power-ups like invincibility, Wisps, rings, and crystals. Wisps granted the player temporary powers, rings protected them from getting hit by enemies or obstacles, and crystals increased their score.[4][7] When the player passed a checkpoint, the rings were banked and added to their overall score. The player would occasionally engage in boss fights with Doctor Eggman, who would drop objects to stop them. After Eggman was defeated, the difficulty would increase.[7] The game ended when the player was hit without any rings or fell in a bottomless pit. By leveling up, the player could improve their performance during a run.[4] They could also equip a companion who would assist them by increasing their statistics, such as Chao.[3]

The story followed an episodic format and primarily served as a tutorial that provided information on how to play the game. Players progressed through the game's main story mode by collecting enough points to progress along the world map.[4][7] Each section either gave a reward, such as bonus rings, or unlocked special missions, such as boss fights.[4] The story was told through text-based cutscenes, although players could skip them.[2] Sonic Runners featured two types of in-game currency: Red Rings and regular rings. Red Rings were used to resume play after dying and could either be earned or obtained through in-app purchases. Rings could be used to either buy single use items or power ups for a run, or increase the effectiveness of certain items. Every day players logged in, they would get to spin a roulette wheel to earn prizes like companions. Landing on spaces marked "big" or "super" would upgrade the wheel to include better prizes.[4] Players could also buy spins.[3]

Development

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Longtime Sonic series developer Sonic Team created Sonic Runners for Android and iOS. The game was Sonic Team's first Sonic game exclusive to smartphones.[8] Development began in late 2013 with a ten-person team, which expanded as the game progressed.[9] It was developed over the course of a year and a half using the Unity game engine.[9][10] Series veteran Takashi Iizuka, who designed and directed previous Sonic games, served as producer.[8]

Runners was conceived after the release of Sonic the Hedgehog 4: Episode II (2012).[11] Sonic 4 had been designed with home consoles in mind, and Sonic Team wanted to take advantage of the unique experiences and uses smartphones provided. The developers were interested in adding content regularly to keep users interested.[8] Sonic Runners was designed to be easy to pick up and to resemble the Sega Genesis Sonic games, with a focus on action and jumping.[8][11] It was also designed to have replay value—with its story mode, missions, alternate paths, and power-ups—which Sonic Team felt was something most endless running games lacked.[8][11] Originally, Chao was the only character who assisted the player, but Sonic Team decided to add characters like Chip from Sonic Unleashed because they wanted to surprise players. One of the biggest challenges Sonic Team faced during development was making sure the visual quality was consistent across all platforms.[9]

Veteran Sonic sound director Tomoya Ohtani composed the Sonic Runners soundtrack,[12] which consists of themes from past games alongside new material.[2] Ohtani made the music using the same methods he used for scoring previous Sonic games. The instruments he used were drums, bass, guitar, and piano, and he made the music "by focusing on creating a catchy band sound."[12] Ohtani said composing the soundtrack was fun because it reminded him of his first work in bands. A two-volume soundtrack, Sonic Runners Original Soundtrack, was released digitally via iTunes.[12] The first volume was released on June 24, 2015 and the second volume was released on December 25, 2015.[12][13]

Release

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Sonic Runners' existence came to light in July 2014 after publisher Sega registered the domain name sonicrunners.com.[14] Iizuka confirmed the game was real at the Tokyo Joypolis convention on December 28, 2014 and announced that it would launch in 2015.[15] A teaser trailer and more details were revealed in early February 2015.[16] Sega soft launched Sonic Runners in Canada and Japan on February 26, 2015 for testing purposes and released the final version worldwide on June 25, 2015.[17][18]

Reception

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When Sonic Runners was announced, Nintendo Life uttered disapproval that it would not be released on Wii U.[15] Destructoid opined that while "it's tough to imagine Sonic fans getting too excited about Runners", its future augured well after the critical panning of Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal.[21] Reviewing the soft launched version, Hardcore Gamer believed it was the best Sonic game in years. Although critical of the game's excessive amount of pop-up ads, they felt it was focused, exhilarating, and corrected many problems present in prior games, and described it as "everything Sonic should be".[7] TouchArcade praised its gameplay and presentation, but criticized its online functions and wrote they "could easily see it going off the rails".[17]

The final version received "mixed or average reviews", according to the review aggregator Metacritic.[19] Generally, reviewers believed the core gameplay was enjoyable.[2][3][20] TouchArcade considered it better than Sonic Dash and praised its fan service and content.[2] Destructoid and Jim Sterling felt the game was well-designed; Destructoid said it had depth and succeeded as both a platformer and a Sonic game,[3] and Sterling wrote that in terms of gameplay it was better than most endless runners.[20] However, the game's amount of ads and pay to play elements were extensively criticized.[2][3][20] Sterling believed they were intrusive and made the game over-complex,[20] and Destructoid said they were "unreasonable" and "exhausting".[3] TouchArcade wrote that "any free-to-play monetization gimmick you can think of it, Sonic Runners has it."[2] Technical problems, such as crashes and lengthy load times, were also criticized.[2][20]

Although it was downloaded over five million times,[22] Sonic Runners was a commercial failure.[23] A presentation highlighting Sega's strongest performing games designated Sonic Runners a "stalling title" because it only made between ¥30—50 million a month.[23] Nintendo Life wrote its failure was proof that the recognizability of a brand does not guarantee success. They also wrote the failure could be a cautionary tale for companies like Nintendo to not mask a game's problems by using a recognizable brand.[24]

Discontinuation and legacy

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In May 2016, Sega announced it would discontinue Sonic Runners. The sale of Red Rings ended on May 27, 2016, and the servers were shut down on July 27, 2016. Because it required a constant online connection, the game is unplayable.[24] Through reverse engineering a group of fans were able to make both a custom client and server of the game, making it playable again.[25][26] In April 2017, Gameloft released an FAQ webpage that indicated a sequel to Sonic Runners was in development.[27] Gameloft released the sequel, Sonic Runners Adventure, for Android in Russia and the United Kingdom in June 2017,[28] and worldwide for Android and iOS in December 2017.[29] Unlike the original, Sonic Runners Adventure is sold at a fixed price.[28]

See also

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Notes

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  1. ^ Japanese: ソニック・ランナーズ, Hepburn: Sonikku Rannāzu

References

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  1. ^ "Sonic the Hedgehog Anniversary - June 23, 2023 | internationaldays.co". www.internationaldays.co. Retrieved September 26, 2023.
  2. ^ a b c d e f g h i Musgrave, Shaun (June 30, 2015). "'Sonic Runners' Review – It's Always Something, Isn't It?". TouchArcade. Archived from the original on August 8, 2018. Retrieved August 21, 2018.
  3. ^ a b c d e f g h Carter, Chris (June 25, 2015). "Review: Sonic Runners". Destructoid. Archived from the original on June 26, 2016. Retrieved August 21, 2018.
  4. ^ a b c d e f Werner, Jillian (March 2, 2015). "Sonic Runners Tips, Cheats and Strategies". Gamezebo. Archived from the original on October 25, 2015. Retrieved August 30, 2018.
  5. ^ "Run, Jump, and Aim for the Top!". Sonic Runners. Sega. Archived from the original on May 27, 2016. Retrieved August 31, 2018.
  6. ^ Yamamura, Tomomi (June 20, 2015). "シリーズ最新作3DS「ソニックトゥーンファイアー&アイス」発表". Impress Watch (in Japanese). Archived from the original on August 30, 2018. Retrieved August 21, 2018.
  7. ^ a b c d Ella, Thomas (March 9, 2015). "Sonic Runners Might Just be the Best Sonic Game in Years". Hardcore Gamer. Archived from the original on August 22, 2018. Retrieved August 19, 2018.
  8. ^ a b c d e Musgrave, Shaun (June 30, 2015). "An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners'". TouchArcade. Archived from the original on August 6, 2018. Retrieved August 18, 2018.
  9. ^ a b c Laurent (June 26, 2015). "Takashi Iizuka, producteur de Sonic Runners répond aux questions de iPhon.fr". iPhon.fr (in French). Archived from the original on August 22, 2018. Retrieved August 19, 2018.
  10. ^ Sinicki, Adam (July 21, 2017). Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing. Apress. p. 204. ISBN 978-1484227046.
  11. ^ a b c "【独占スクープ】近日配信の『ソニック ランナーズ』の全てを知る飯塚Pを直撃". Famitsu (in Japanese). February 3, 2015. Archived from the original on August 18, 2018. Retrieved August 19, 2018.
  12. ^ a b c d Greening, Chris (December 26, 2015). "Second volume of Sonic Runners released for Christmas". Video Game Music Online. Archived from the original on August 22, 2018. Retrieved August 19, 2018.
  13. ^ Sega; Tomoya Ohtani (June 24, 2015). "Sonic Runners Original Soundtrack Vol.1 - EP". iTunes. Archived from the original on August 22, 2018. Retrieved August 19, 2018.
  14. ^ Loveridge, Lynzee (December 28, 2014). "Sonic Runners Mobile Game Announced". Anime News Network. Archived from the original on August 25, 2018. Retrieved August 18, 2018.
  15. ^ a b Whitehead, Thomas (December 29, 2014). ""Sonic Runners" Rumours Prove True, But It's a Smartphone Game". Nintendo Life. Archived from the original on March 24, 2016. Retrieved August 18, 2018.
  16. ^ Yin-Poole, Wesley (February 19, 2015). "The next Sonic game is Sonic Runners". Eurogamer. Archived from the original on August 3, 2018. Retrieved August 18, 2018.
  17. ^ a b Musgrave, Shaun (February 26, 2015). "Sonic Team's 'Sonic Runners' Soft Launches In Japan And Canada". TouchArcade. Archived from the original on August 22, 2018. Retrieved August 19, 2018.
  18. ^ Cardoso, Jose (June 20, 2015). "SEGA confirms Sonic Runners' official worldwide launch next week". GameZone. Archived from the original on August 3, 2018. Retrieved August 19, 2018.
  19. ^ a b "Sonic Runners for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on March 16, 2016. Retrieved August 19, 2018.
  20. ^ a b c d e f Sterling, Jim (June 26, 2015). "Sonic Runners Review – Run Into The Ground". The Jimquisition. Archived from the original on March 13, 2016. Retrieved August 21, 2018.
  21. ^ Makedonski, Brett (December 29, 2014). "Sonic Runners dashes to mobile in 2015 ¯\_(ツ)_/¯". Destructoid. Archived from the original on March 24, 2016. Retrieved December 30, 2014.
  22. ^ Sega (March 8, 2016). "Sonic Runners" (in French). Google Play. Archived from the original on May 27, 2016. Retrieved August 21, 2018.
  23. ^ a b "Sega Networks Strategic Presentation" (PDF). Sega. December 18, 2015. p. 11. Archived (PDF) from the original on June 1, 2016. Retrieved August 20, 2018.
  24. ^ a b Whitehead, Thomas (May 28, 2016). "Sonic Runners, SEGA's Mobile Release by the Sonic Team, is Getting Shut Down". Nintendo Life. Archived from the original on August 22, 2018. Retrieved August 20, 2018.
  25. ^ Dreadknux (June 21, 2019). "Sonic Runners Fan-Led Revival Project Goes into Open Beta in July". The Sonic Stadium. Archived from the original on October 17, 2022. Retrieved October 17, 2022.
  26. ^ "Sonic Runners Revival". sonicrunners.com. Retrieved November 4, 2022.
  27. ^ Dotson, Carter (April 10, 2017). "Gameloft Accidentally Leaks 'Sonic Runners Adventure'". TouchArcade. Archived from the original on August 6, 2018. Retrieved August 21, 2018.
  28. ^ a b Dotson, Carter (June 12, 2017). "'Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries". TouchArcade. Archived from the original on August 6, 2018. Retrieved August 21, 2018.
  29. ^ Glagowski, Peter (December 6, 2017). "Sonic Runners Adventure is zipping onto mobile devices soon". Destructoid. Archived from the original on August 31, 2018. Retrieved August 21, 2018.
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