Maximum Force: Difference between revisions
Martin IIIa (talk | contribs) |
m replace titlestyle with nobold |
||
(One intermediate revision by one other user not shown) | |||
Line 4: | Line 4: | ||
| image = MaximumForce1997ArcadeFlyer.png |
| image = MaximumForce1997ArcadeFlyer.png |
||
| developer = Mesa Logic<br />[[Tantalus Media|Tantalus Interactive]]<br /><small>(PS1, Saturn)</small><br />[[Perfect Entertainment]]<br /><small>(Windows)</small> |
| developer = Mesa Logic<br />[[Tantalus Media|Tantalus Interactive]]<br /><small>(PS1, Saturn)</small><br />[[Perfect Entertainment]]<br /><small>(Windows)</small> |
||
| publisher = {{collapsible list|title=[[Atari Games]] |
| publisher = {{collapsible list|title={{nobold|[[Atari Games]]}}|'''Arcade'''<br />{{vgrelease|JP|[[SNK]]|NA|[[Atari Games]]}}'''PlayStation'''<br />{{vgrelease|NA|[[Midway Games]]|EU|[[GT Interactive]]}}'''Saturn'''<br />{{vgrelease|NA|Midway Games|EU|GT Interactive}}'''Windows'''<br />{{vgrelease|EU|GT Interactive}}}} |
||
| producer = Rob Rowe |
| producer = Rob Rowe |
||
| designer = Robert Weatherby |
| designer = Robert Weatherby |
||
Line 11: | Line 11: | ||
| composer = John Paul |
| composer = John Paul |
||
| platforms = [[Arcade game|Arcade]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]], [[Microsoft Windows|Windows]] |
| platforms = [[Arcade game|Arcade]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]], [[Microsoft Windows|Windows]] |
||
| released = {{collapsible list|title= |
| released = {{collapsible list|title={{nobold|1997}}|'''Arcade'''<br />February 1997<br />'''PlayStation''', '''Saturn'''<br />{{vgrelease|NA|9 October 1997<ref>{{cite web|author=GameSpot staff|date=9 October 1997|url=https://www.gamespot.com/articles/videogamespot-game-calendar/1100-2467350/|title=VideoGameSpot Game Calendar [date mislabeled as "April 26, 2000"]|website=[[GameSpot]]|publisher=[[Red Ventures]]|archive-url=https://web.archive.org/web/19990421082205/http://headline.gamespot.com/news/97_10/09_vcal/index.html|archive-date=21 April 1999|url-status=live|access-date=30 October 2021}}</ref>|EU|November 1997 <small>(PS)</small>|EU|March 1998 <small>(Saturn)</small>}}'''Windows'''<br />{{vgrelease|EU|1998}}}} |
||
| genre = [[Light gun shooter]] |
| genre = [[Light gun shooter]] |
||
| modes = [[Single-player]], [[Cooperative video game|co-op]] |
| modes = [[Single-player]], [[Cooperative video game|co-op]] |
||
Line 17: | Line 17: | ||
}} |
}} |
||
'''''Maximum Force''''' is a [[light gun shooter]] arcade game developed by |
'''''Maximum Force''''' is a [[light gun shooter]] arcade game developed by Mesa Logic for [[Atari Games]] in 1997. In 1998, Atari Games re-released the game as part of one machine called ''Area 51''/''Maximum Force'' Duo that also included ''[[Area 51 (1995 video game)|Area 51]]'',<ref>{{cite web|url=https://www.arcade-museum.com/game_detail.php?game_id=6908|title=Area 51/Maximum Force Duo|website=[[Killer List of Videogames]]|access-date=October 30, 2021}}</ref> and later ported the game to both the Sony [[PlayStation (console)|PlayStation]] and [[Sega Saturn]] game consoles. |
||
Like its predecessor ''Area 51'', ''Maximum Force'' uses [[digitized]] video stored on an on-board [[hard disk]], and red [[Gib (video gaming)|gib]]s into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.<ref>{{cite magazine|last=Webb|first=Marcus|url=https://archive.org/details/NEXT_Generation_29/page/n29/mode/2up|title=Arcadia|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Future US|Imagine Media]]|issue=29|date=May 1997|page=28}}</ref> |
Like its predecessor ''Area 51'', ''Maximum Force'' uses [[digitized]] video stored on an on-board [[hard disk]], and red [[Gib (video gaming)|gib]]s into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.<ref>{{cite magazine|last=Webb|first=Marcus|url=https://archive.org/details/NEXT_Generation_29/page/n29/mode/2up|title=Arcadia|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Future US|Imagine Media]]|issue=29|date=May 1997|page=28}}</ref> |
||
Line 26: | Line 26: | ||
The player(s) play the role of an unnamed [[counter-terrorist]] agent who engages in three major combat zones: a cargo ship at a dock, a large bank, and a jungle. The first two zones can be played in any order. These areas are under siege by terrorists and the player must kill the terrorists before they take aim and fire at the player character. Shooting hostages or getting shot by terrorists causes the player to lose lives. After four hits are taken, the player must refill their credits or the game is over. Players can have a maximum of seven lives in the home versions. |
The player(s) play the role of an unnamed [[counter-terrorist]] agent who engages in three major combat zones: a cargo ship at a dock, a large bank, and a jungle. The first two zones can be played in any order. These areas are under siege by terrorists and the player must kill the terrorists before they take aim and fire at the player character. Shooting hostages or getting shot by terrorists causes the player to lose lives. After four hits are taken, the player must refill their credits or the game is over. Players can have a maximum of seven lives in the home versions. |
||
There are several power-ups in the game, such as rapid-fire mode (which is indicated by a spinning assault rifle bullet) for the player's gun or a powerful single-shot mode (which is indicated by a spinning shotgun shell). Shooting windows, barrels, cars, and other objects increases the player's score. Like in ''[[Area 51 (1995 video game)|Area 51]]'', shooting certain objects in an area will transport the player to a secret bonus zone, most often a shooting exercise, for extra points.<ref>{{cite magazine |title=Preview: Maximum Force|magazine=[[Sega Saturn Magazine]]|issue=26|publisher=[[Emap International Limited]]|date=December 1997|pages= |
There are several power-ups in the game, such as rapid-fire mode (which is indicated by a spinning assault rifle bullet) for the player's gun or a powerful single-shot mode (which is indicated by a spinning shotgun shell). Shooting windows, barrels, cars, and other objects increases the player's score. Like in ''[[Area 51 (1995 video game)|Area 51]]'', shooting certain objects in an area will transport the player to a secret bonus zone, most often a shooting exercise, for extra points.<ref>{{cite magazine |title=Preview: Maximum Force|magazine=[[Sega Saturn Magazine]]|issue=26|publisher=[[Emap International Limited]]|date=December 1997|pages=26–27}}</ref> |
||
==Development== |
==Development== |
Latest revision as of 20:31, 22 October 2024
Maximum Force | |
---|---|
Developer(s) | Mesa Logic Tantalus Interactive (PS1, Saturn) Perfect Entertainment (Windows) |
Publisher(s) |
|
Producer(s) | Rob Rowe |
Designer(s) | Robert Weatherby |
Programmer(s) | Charlie Grisafi David G. Mahaffey |
Artist(s) | Guy Fumagalli, James Webb |
Composer(s) | John Paul |
Platform(s) | Arcade, PlayStation, Sega Saturn, Windows |
Release | |
Genre(s) | Light gun shooter |
Mode(s) | Single-player, co-op |
Arcade system | COJAG |
Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51,[2] and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.
Like its predecessor Area 51, Maximum Force uses digitized video stored on an on-board hard disk, and red gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.[3]
Released into markets increasingly dominated by games with polygon graphics, Maximum Force was a critical failure, with many citing generic and dated gameplay, unrealistic death animations, and short length, but a commercial success.
Gameplay
[edit]The player(s) play the role of an unnamed counter-terrorist agent who engages in three major combat zones: a cargo ship at a dock, a large bank, and a jungle. The first two zones can be played in any order. These areas are under siege by terrorists and the player must kill the terrorists before they take aim and fire at the player character. Shooting hostages or getting shot by terrorists causes the player to lose lives. After four hits are taken, the player must refill their credits or the game is over. Players can have a maximum of seven lives in the home versions.
There are several power-ups in the game, such as rapid-fire mode (which is indicated by a spinning assault rifle bullet) for the player's gun or a powerful single-shot mode (which is indicated by a spinning shotgun shell). Shooting windows, barrels, cars, and other objects increases the player's score. Like in Area 51, shooting certain objects in an area will transport the player to a secret bonus zone, most often a shooting exercise, for extra points.[4]
Development
[edit]This section needs expansion. You can help by adding to it. (November 2021) |
The game made its world debut on January 21, 1997 at the Amusement Trades Exhibition International show in London.[5]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 45% (PS1)[6] |
Publication | Score |
---|---|
CNET Gamecenter | 4/10 (SAT)[7] |
Electronic Gaming Monthly | 4.75/10 (PS1)[9] |
Game Informer | 7/10 (PS1, SAT)[10] |
GameSpot | 4.7/10 (PS1)[11] 4.4/10 (SAT)[12] |
IGN | 5/10 (PS1)[13] |
Next Generation | (ARC)[14] |
Official U.S. PlayStation Magazine | (PS1)[15] |
PC Gamer (UK) | 21% (PC)[16] |
PC Zone | 30% (PC)[17] |
Sega Saturn Magazine | 71% (SAT)[18] |
Maximum Force was a moderate success in arcades.[19]
Reviewing the arcade version, Next Generation said that the game "puts a new face on the same old game, and while it's tempting to say that it gets away with it, in the end, it really just doesn't."[14]
The home console versions also met with mediocre reviews. Critics overwhelmingly remarked that digitized light gun shooting was overfamiliar or even outdated,[9][11][12][13][20] though some added that Maximum Force was superior to most games in that style, including Area 51.[9][13][18] In particular, they praised the sound effects[11][12][18][20] and the smoothly animated video with natural-feeling transitions between locations.[9][11][13][18] Sega Saturn Magazine elaborated, "The video backgrounds move very smoothly, and the baddies actually seem to fit in with the rest of the graphics, rather than looking as if they've been stuck in as an afterthought. The only problem with having this graphics system is the way the enemies are killed - the big splodge of red cartoon blood ..."[18]
However, many critics also remarked that the 30-minute length, while decent by arcade standards, was unacceptably short for a home console game,[9][18] and that the lack of alternate routes to choose from leaves Maximum Force with little replay value.[11][12][18][20] Most reviews assessed the game as overall bland compared to the alternatives, with IGN stating that "Maximum Force isn't as bad as Revolution X or some of the other ones floating around, but it's no Time Crisis either."[13] Game Informer was more positive, describing it as a fun and replayable game which had been converted faithfully to both the PlayStation and the Saturn, but likewise concluded that it was outshone by competitors like Time Crisis.[10] Jeff Gerstmann commented in GameSpot that it "simply falls short. Gamers will be better served by picking up Virtua Cop 2 or even Die Hard Trilogy."[11][12] Shawn Smith of Electronic Gaming Monthly summarized, "I suppose if you take this game for what it is (a standard B-movie type gun game), then it's not half bad. But if you're looking for something more serious, along the lines of a Virtua Cop 2, then you shouldn't even consider it."[9] GamePro concluded, "Gamers who enjoyed all those gun games of the past will find familiar ground in Maximum Force. However, if you're looking for a real evolutionary step in this genre, you'll have to keep looking."[20][a]
See also
[edit]Notes
[edit]References
[edit]- ^ GameSpot staff (9 October 1997). "VideoGameSpot Game Calendar [date mislabeled as "April 26, 2000"]". GameSpot. Red Ventures. Archived from the original on 21 April 1999. Retrieved 30 October 2021.
- ^ "Area 51/Maximum Force Duo". Killer List of Videogames. Retrieved October 30, 2021.
- ^ Webb, Marcus (May 1997). "Arcadia". Next Generation. No. 29. Imagine Media. p. 28.
- ^ "Preview: Maximum Force". Sega Saturn Magazine. No. 26. Emap International Limited. December 1997. pp. 26–27.
- ^ "ATEI London Show" (PDF). Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 94.
- ^ "Maximum Force for PlayStation". GameRankings. CBS Interactive. Archived from the original on 27 May 2019.
- ^ Ham, Tom (12 December 1997). "Maximum Force". Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 31 October 2021.
- ^ Gia (December 1997). "Maximum Force (PS)". Consoles + (in French). No. 71. p. 192. Retrieved 31 October 2021.
- ^ a b c d e f "Review Crew: Maximum Force". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 198.
- ^ a b "Maximum Force (PS, Saturn)". Game Informer. No. 54. FuncoLand. October 1997. p. 68. Archived from the original on 21 September 1999. Retrieved 31 October 2021.
- ^ a b c d e f Gerstmann, Jeff. "Maximum Force Review". GameSpot. CBS Interactive. Retrieved February 6, 2020.
- ^ a b c d e Gerstmann, Jeff. "Maximum Force Review". GameSpot. CBS Interactive. Retrieved February 6, 2020.
- ^ a b c d e "Maximum Force Review". IGN. September 25, 1997. Retrieved 6 February 2020.
- ^ a b "Maximum Force". Next Generation. No. 32. Imagine Media. August 1997. p. 126. Retrieved 30 October 2021.
- ^ Mollohan, Gary (November 1997). "Maximum Force". Official U.S. PlayStation Magazine. Vol. 1, no. 2. Ziff Davis. p. 92. Retrieved 30 October 2021.
- ^ Bickham, Jes (July 1998). "Maximum Force". PC Gamer UK. No. 58. Future Publishing. Archived from the original on 4 May 2001. Retrieved 31 October 2021.
- ^ Harris, Ian (June 1998). "Maximum Force". PC Zone. No. 64. Dennis Publishing. p. 100. Retrieved 31 October 2021.
- ^ a b c d e f g Cutlack, Gary (January 1998). "Review: Maximum Force". Sega Saturn Magazine. No. 27. EMAP. pp. 70–71. Retrieved 30 October 2021.
- ^ "NG Alphas: Atari Comes Alive". Next Generation. No. 35. Imagine Media. November 1997. p. 78.
- ^ a b c d Full-On Ferret (November 1997). "Maximum Force (PS)". GamePro. No. 110. IDG. p. 150.
External links
[edit]- 1997 video games
- Arcade video games
- Atari arcade games
- Midway video games
- Light gun games
- PlayStation (console) games
- Rail shooters
- Sega Saturn games
- Windows games
- Video games about terrorism
- Video games developed in the United States
- Video games with digitized sprites
- Video games with pre-rendered 3D graphics
- Cooperative video games
- Tantalus Media games
- Multiplayer and single-player video games
- Perfect Entertainment games
- Mesa Logic games