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{{Short description|1984 video game}}
{{Infobox video game
{{Infobox video game
|title = Ninja Hayate
|title = Ninja Hayate
|image = [[File:NinjaHayate arcadeflyer.png|Japanese arcade flyer of ''Ninja Hayate''.]]
|image = [[File:NinjaHayate arcadeflyer.png|Japanese arcade flyer of ''Ninja Hayate'']]
|caption = Japanese arcade flyer of ''Ninja Hayate''.
|caption = Japanese arcade flyer of ''Ninja Hayate''
|developer = [[Taito Corporation|Taito]] (arcade version)<br>[[Telenet Japan]], [[Wolf Team]] (Mega CD version)<br>Ecseco (Saturn/PS1 versions)
|developer = [[Taito Corporation|Taito]] (arcade version) <br> [[Wolf Team]] (Mega CD version) <br> Ecseco (Saturn/PS1 versions) <br> [[Toei Company|Malone Films]]
|publisher = Taito (arcade version)<br>[[Wolf Team]], [[Renovation Products|Renovation]], [[Sega]] (Sega CD version)<br>Ecseco (Saturn/PS1 versions)
|publisher = Taito (arcade version) <br> [[Wolf Team]] <br> [[Renovation Products|Renovation]] <br> [[Sega]] (Sega CD version) <br> Ecseco (Saturn/PS1 versions) <br> [[Toei Company|Malone Films]]
|designer = [[Toei Animation]]
|designer = [[Toei Company]]
|platforms = [[Arcade game|Arcade]], [[Sega CD]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]]
|platforms = [[Arcade game|Arcade]], [[Sega CD]], [[PlayStation (console)|PlayStation]], [[Sega Saturn]]
|release = '''Arcade'''{{vgrelease|JP|November 1984}}'''Sega CD'''{{vgrelease|NA|1993}}'''PlayStation'''{{vgrelease|JP|July 5, 1996}}'''Sega Saturn'''{{vgrelease|JP|January 17, 1997}}
|release = '''Arcade'''{{vgrelease|JP|November 1984}}'''Sega CD'''{{vgrelease|NA|1994}}'''PlayStation'''{{vgrelease|JP|July 5, 1996}}'''Sega Saturn'''{{vgrelease|JP|January 17, 1997}}
|genre = [[Action game]], [[interactive movie]]
|genre = [[Action game]], [[interactive movie]]
|modes = Up to 2 players, alternating turns
|modes = Up to 2 players, alternating turns
|cabinet = Upright
|arcade system =
|arcade system =
|display = Horizontal orientation, [[Raster graphics|raster]], standard resolution
}}
}}


{{nihongo|'''''Ninja Hayate'''''|忍者ハヤテ}} is a {{vgy|1984}} [[laserdisc video game]] first developed and released by [[Taito Corporation|Taito]] for [[arcade game|arcades]] in Japan<ref>{{KLOV game|id=8885|name=Ninja Hayate}}</ref> and the United States.<ref>{{cite web|title=Ninja Hayate|url=http://www.gamefaqs.com/arcade/568363-ninja-hayate|publisher=[[GameFAQs]]|accessdate=22 June 2012}}</ref> The game was later [[Porting#Porting in gaming|ported]] to the [[Sega CD]] [[video game console]] as '''''Revenge of the Ninja''''' in 1994.
{{nihongo|'''''Ninja Hayate'''''|忍者ハヤテ}} is a [[1984 in video gaming|1984]] [[laserdisc video game]] first developed and released by [[Taito Corporation|Taito]] and [[Toei Company|Malone Films]] for [[arcade game|arcades]] in Japan<ref>{{KLOV game|id=8885|name=Ninja Hayate}}</ref> and the United States.<ref>{{cite web|title=Ninja Hayate|url=http://www.gamefaqs.com/arcade/568363-ninja-hayate|publisher=[[GameFAQs]]|accessdate=22 June 2012}}</ref> The game was later [[Porting#Porting in gaming|ported]] to the [[Sega CD]] [[video game console]] as '''''Revenge of the Ninja''''' in 1994.


== Arcade game ==
==Arcade game==
The game tells the story of a skilled and daring teenage [[ninja]] named Hayate, infiltrating an evil castle in an attempt to rescue a princess he loves.<ref>''[[GamePro]]'' 59 (June 1994)</ref> Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle.
The game tells the story of a skilled and daring teenage [[ninja]] named Hayate, infiltrating an evil castle in an attempt to rescue a princess he loves.<ref>''[[GamePro]]'' 59 (June 1994)</ref> Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle.


Line 24: Line 23:
Like earlier laserdisc games such as [[Don Bluth]]'s ''[[Dragon's Lair]]'', ''Ninja Hayate'' contains traps and creatures that requires players to dodge or attack them at specific moments, by watching for the warning buzzer (like ''Dragon's Lair'') in addition to flashing objects (e.g. arrows, buttons, light, etc.). If a player makes a mistake, one life decreases, and when players run out of lives, the game ends.
Like earlier laserdisc games such as [[Don Bluth]]'s ''[[Dragon's Lair]]'', ''Ninja Hayate'' contains traps and creatures that requires players to dodge or attack them at specific moments, by watching for the warning buzzer (like ''Dragon's Lair'') in addition to flashing objects (e.g. arrows, buttons, light, etc.). If a player makes a mistake, one life decreases, and when players run out of lives, the game ends.


Unlike Don Bluth's laserdisc games, ''Ninja Hayate'' is animated with [[anime]] drawings by [[Toei Animation]]. Another difference is that the game flashes the buttons that need to be pressed directly on the screen. Sometimes it also flashes multiple possible button presses on screen, indicating different paths that the player can take.
Unlike Don Bluth's laserdisc games, ''Ninja Hayate'' is animated with [[anime]] drawings by [[Toei Animation]]. Another difference is that the game flashes the buttons that need to be pressed directly on the screen. Sometimes it also flashes multiple possible button presses on screen, indicating different paths that the player can take. Another difference is that some traps are [[randomly generated]], so that the game is not identical every playthrough.<ref>{{cite book|last1=Scullion|first1=Chris|title=The Sega Mega Drive & Genesis Encyclopedia: Every Game Released for Sega's 16-bit Console|date=8 December 2021|publisher=White Owl|isbn=978-1-5267-4662-7|page=250|url=https://books.google.com/books?id=W-VVEAAAQBAJ&pg=PA250|language=en}}</ref>


== Home versions ==
==Home versions==
The ''Revenge of the Ninja'' Sega CD version was published by [[Renovation Products]], [[Telenet Japan]]'s North American subsidiary. This game was also later converted by Ecseco to the [[Sega Saturn]] and [[PlayStation (console)|PlayStation]]. The latter versions were released only in Japan as part of a double bill with ''[[Time Gal]]'', another animated laserdisc arcade game conversion made by Taito, as '''''Interactive Movie Action - Time Gal and Ninja Hayate'''''.<ref>[http://www.segagagadomain.com/saturn5/inter-timeninja.htm Interactive Movie Action - Time Gal & Ninja Hayate]</ref>
The Sega CD version was published by [[Renovation Products]], [[Telenet Japan]]'s North American subsidiary. Renovation sent "Master of the Ninja Arts" diplomas to players who mailed them photographic proof that they had beaten the game on hard mode.<ref>{{cite magazine|title=Buyers Beware|magazine=[[GamePro]]|issue=99|publisher=[[International Data Group|IDG]]|date=December 1996|page=26}}</ref> ''Revenge of the Ninja'' was also later converted by Ecseco to the [[Sega Saturn]] and [[PlayStation (console)|PlayStation]]. These versions were released only in Japan as part of a double bill with ''[[Time Gal]]'', another animated laserdisc arcade game conversion made by Taito, as '''''Interactive Movie Action - Time Gal and Ninja Hayate'''''.<ref>[http://www.segagagadomain.com/saturn5/inter-timeninja.htm Interactive Movie Action - Time Gal & Ninja Hayate]</ref>


==Reception==
==Reception==
{{Video game reviews
''[[GamePro]]'' gave the Sega CD version a negative review, saying the game is inferior to ''[[Dragon's Lair]]'' and ''[[Time Gal]]'' with unexciting gameplay and "grainy and soupy looking" graphics.<ref>{{cite news|last= |first= |title=ProReview: Revenge of the Ninja|work=[[GamePro]]|issue=59|publisher=[[International Data Group|IDG]]|date=June 1994|page=50}}</ref> The four reviewers of ''[[Electronic Gaming Monthly]]'' gave it a 6.4 out of 10, commenting that the gameplay relies "more on memorization than anything else. Nice animation though."<ref>{{cite news|last= |first= |title=Review Crew: Revenge of the Ninja |work=[[Electronic Gaming Monthly]]|issue=60|publisher=EGM Media, LLC|date=July 1994|page=38}}</ref>
|title= Reviews (Sega CD)
|EGM=32/50<ref name="EGM"/>
|GamePro=3.5/5<ref name="GamePro"/>
|Hyper=32%<ref>{{Cite magazine|last=Costelloe|first=Brian|date=June 1994|url=https://archive.org/details/hyper-007/page/64/mode/2up|title=Revenge of the Ninja|magazine=[[Hyper (magazine)|Hyper]]|issue=7|page=65|accessdate=March 28, 2021}}</ref>
|JP=80%<ref>{{cite magazine|title=Revenge of the Ninja|magazine=[[:fr:Joypad (magazine)|Joypad]]|date=May 1994|issue=31|page=34|lang=fr|url=http://download.abandonware.org/magazines/Joypad/joypad_numero031/Joypad%20031%20-%20Page%20039%20%281994-05%29.jpg}}</ref>
}}

In Japan, ''Game Machine'' listed ''Ninja Hayate'' on their January 15, 1985 issue as being the fourth most-successful upright/cockpit arcade unit of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=252|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 January 1985|page=27|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850115p.pdf#page=14}}</ref> The following month, it was the top-grossing upright/cockpit arcade unit in [[1985 in video games|February 1985]].<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=253|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1985|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19850201p.pdf#page=13}}</ref>

''[[GamePro]]'' gave the Sega CD version a mixed review, considering the game to be inferior to ''[[Dragon's Lair]]'' and ''[[Time Gal]]'' with the gameplay lacking in "dramatics" and with "grainy and soupy looking" graphics. They said players "won't be disappointed" if they "like these types of games" but if they don't, they should avoid the game.<ref name="GamePro">{{cite magazine|title=ProReview: Revenge of the Ninja|magazine=[[GamePro]]|issue=69|publisher=[[International Data Group|IDG]]|date=June 1994|page=50}}</ref> The five reviewers of ''[[Electronic Gaming Monthly]]'' gave it a 32 out of 50 (8, 7, 5, 6 and 6 out of 10), commenting that the gameplay relies more on memorization than anything else. Although positive to game's animation, they said that it is more a treat to watch than to play.<ref name="EGM">{{cite magazine|title=Review Crew: Revenge of the Ninja|magazine=[[Electronic Gaming Monthly]]|issue=60|publisher=Sendai Publishing|date=July 1994|page=38}}</ref>


== Legacy ==
==Legacy==
The original arcade version had no music except opening and ending theme. Entire music played on the Sega CD version were newly composed.
The original arcade version had no music except opening and ending theme. Entire music played on the Sega CD version were newly composed.


== See also ==
==See also==
*''[[The Legend of Kage]]''
* ''[[The Legend of Kage]]''
*''[[Time Gal]]''
* ''[[Time Gal]]''


== References ==
==References==
{{Reflist}}
{{Reflist}}


== External links ==
==External links==
* ''[http://www.dragons-lair-project.com/games/pages/nh.asp Ninja Hayate]'' at Dragon's Lair Project
* ''[http://www.dragons-lair-project.com/games/pages/nh.asp Ninja Hayate]'' at Dragon's Lair Project
* {{KLOV game|id=8885|name=Ninja Hayate}}
* {{KLOV game|id=8885|name=Ninja Hayate}}
* ''[http://www.arcade-history.com/?n=ninja-hayate&page=detail&id=4499 Ninja Hayate]'' at arcade-history
* ''[http://www.arcade-history.com/?n=ninja-hayate&page=detail&id=4499 Ninja Hayate]'' at arcade-history

{{Toei Animation video games}}


[[Category:1984 video games]]
[[Category:1984 video games]]
[[Category:Arcade games]]
[[Category:Arcade video games]]
[[Category:Full motion video based games]]
[[Category:Interactive movie video games]]
[[Category:Interactive movie video games]]
[[Category:Laserdisc video games]]
[[Category:LaserDisc video games]]
[[Category:Ninja video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer hotseat games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:Sega CD games]]
[[Category:Sega CD games]]
[[Category:Sega Saturn games]]
[[Category:Sega Saturn games]]
[[Category:Telenet Japan games]]
[[Category:Telenet Japan games]]
[[Category:Toei Animation video game projects]]
[[Category:Video games about ninja]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Video games set in castles]]
[[Category:Video games set in feudal Japan]]
[[Category:Video games set in feudal Japan]]
[[Category:Full motion video based games]]
[[Category:Toei Animation video game projects]]

Latest revision as of 19:03, 24 October 2024

Ninja Hayate
Japanese arcade flyer of Ninja Hayate
Japanese arcade flyer of Ninja Hayate
Developer(s)Taito (arcade version)
Wolf Team (Mega CD version)
Ecseco (Saturn/PS1 versions)
Malone Films
Publisher(s)Taito (arcade version)
Wolf Team
Renovation
Sega (Sega CD version)
Ecseco (Saturn/PS1 versions)
Malone Films
Designer(s)Toei Company
Platform(s)Arcade, Sega CD, PlayStation, Sega Saturn
ReleaseArcade
  • JP: November 1984
Sega CD
PlayStation
  • JP: July 5, 1996
Sega Saturn
  • JP: January 17, 1997
Genre(s)Action game, interactive movie
Mode(s)Up to 2 players, alternating turns

Ninja Hayate (忍者ハヤテ) is a 1984 laserdisc video game first developed and released by Taito and Malone Films for arcades in Japan[1] and the United States.[2] The game was later ported to the Sega CD video game console as Revenge of the Ninja in 1994.

Arcade game

[edit]

The game tells the story of a skilled and daring teenage ninja named Hayate, infiltrating an evil castle in an attempt to rescue a princess he loves.[3] Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle.

The game draws players to guide Hayate with a joystick for moving him around and one button for using weapons through 15 different stages that take place in feudal Japan-based areas. There are three difficulty levels.

Like earlier laserdisc games such as Don Bluth's Dragon's Lair, Ninja Hayate contains traps and creatures that requires players to dodge or attack them at specific moments, by watching for the warning buzzer (like Dragon's Lair) in addition to flashing objects (e.g. arrows, buttons, light, etc.). If a player makes a mistake, one life decreases, and when players run out of lives, the game ends.

Unlike Don Bluth's laserdisc games, Ninja Hayate is animated with anime drawings by Toei Animation. Another difference is that the game flashes the buttons that need to be pressed directly on the screen. Sometimes it also flashes multiple possible button presses on screen, indicating different paths that the player can take. Another difference is that some traps are randomly generated, so that the game is not identical every playthrough.[4]

Home versions

[edit]

The Sega CD version was published by Renovation Products, Telenet Japan's North American subsidiary. Renovation sent "Master of the Ninja Arts" diplomas to players who mailed them photographic proof that they had beaten the game on hard mode.[5] Revenge of the Ninja was also later converted by Ecseco to the Sega Saturn and PlayStation. These versions were released only in Japan as part of a double bill with Time Gal, another animated laserdisc arcade game conversion made by Taito, as Interactive Movie Action - Time Gal and Ninja Hayate.[6]

Reception

[edit]

In Japan, Game Machine listed Ninja Hayate on their January 15, 1985 issue as being the fourth most-successful upright/cockpit arcade unit of the month.[11] The following month, it was the top-grossing upright/cockpit arcade unit in February 1985.[12]

GamePro gave the Sega CD version a mixed review, considering the game to be inferior to Dragon's Lair and Time Gal with the gameplay lacking in "dramatics" and with "grainy and soupy looking" graphics. They said players "won't be disappointed" if they "like these types of games" but if they don't, they should avoid the game.[8] The five reviewers of Electronic Gaming Monthly gave it a 32 out of 50 (8, 7, 5, 6 and 6 out of 10), commenting that the gameplay relies more on memorization than anything else. Although positive to game's animation, they said that it is more a treat to watch than to play.[7]

Legacy

[edit]

The original arcade version had no music except opening and ending theme. Entire music played on the Sega CD version were newly composed.

See also

[edit]

References

[edit]
  1. ^ Ninja Hayate at the Killer List of Videogames
  2. ^ "Ninja Hayate". GameFAQs. Retrieved 22 June 2012.
  3. ^ GamePro 59 (June 1994)
  4. ^ Scullion, Chris (8 December 2021). The Sega Mega Drive & Genesis Encyclopedia: Every Game Released for Sega's 16-bit Console. White Owl. p. 250. ISBN 978-1-5267-4662-7.
  5. ^ "Buyers Beware". GamePro. No. 99. IDG. December 1996. p. 26.
  6. ^ Interactive Movie Action - Time Gal & Ninja Hayate
  7. ^ a b "Review Crew: Revenge of the Ninja". Electronic Gaming Monthly. No. 60. Sendai Publishing. July 1994. p. 38.
  8. ^ a b "ProReview: Revenge of the Ninja". GamePro. No. 69. IDG. June 1994. p. 50.
  9. ^ Costelloe, Brian (June 1994). "Revenge of the Ninja". Hyper. No. 7. p. 65. Retrieved March 28, 2021.
  10. ^ "Revenge of the Ninja". Joypad (in French). No. 31. May 1994. p. 34.
  11. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)" (PDF). Game Machine (in Japanese). No. 252. Amusement Press, Inc. 15 January 1985. p. 27.
  12. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 253. Amusement Press, Inc. 1 February 1985. p. 25.
[edit]