Sente Technologies: Difference between revisions
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{{Infobox company |
{{Infobox company |
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| name = Sente Technologies |
| name = Sente Technologies |
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| logo= |
| logo=SenteTechnologiesLogo.png |
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| fate = |
| fate = Bankruptcy |
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| foundation = |
| foundation = {{start date and age|1982}} (as Videa) |
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| defunct = |
| defunct = {{end date|1988}} |
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| location_city = Originally [[Milpitas, California]],<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3064&image=2 The Arcade Flyer Archive: Sente Technologies contact information Circa early 1984]</ref> later [[Sunnyvale, California]]<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3489&image=2 The Arcade Flyer Archive: Bally Sente contact information circa late 1984]</ref> |
| location_city = Originally [[Milpitas, California]],<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3064&image=2 The Arcade Flyer Archive: Sente Technologies contact information Circa early 1984]</ref> later [[Sunnyvale, California]] |
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| location_country = U.S.<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3489&image=2 The Arcade Flyer Archive: Bally Sente contact information circa late 1984]</ref> |
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| key_people = Roger Hector (co-founder)<br/>Wendi Allen (co-founder)<br/>Ed Rotberg (co-founder)<br/>[[Nolan Bushnell]] (chairman)<br/>Owen Rubin (game designer)<br/>[[Dona Bailey]] (game programmer)<ref name=Krueger1983>{{cite journal |url=https://archive.org/stream/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US#page/n50/mode/1up |title=Welcome to the Club |journal=Video Games |volume=1 |issue=6 |date=March 1983 |accessdate=26 May 2014 |last=Krueger |first= Anne | pages=51–54, 81}}</ref> |
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| location_country = United States |
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⚫ | |||
| key_people = Roger Hector (co-founder), Howard Delman (co-founder) and Ed Rotberg (co-founder), [[Nolan Bushnell]] (chairman), Owen Rubin (game designer) |
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⚫ | | products = ''Snake Pit'',<ref name="Interview1">{{cite web|url=http://www.digitpress.com/library/interviews/interview_howard_delman.html|title=DP Interviews: Howard Delman|last=Stilphen|first=Scott|date=2011|website=digitpress.com|publisher=Digital Press|access-date=March 30, 2016}}</ref> ''[[Stocker (video game)|Stocker]]'', ''Hat Trick'', ''Street Football'' |
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⚫ | | products = ''Snake Pit'',<ref name="Interview1">{{cite web|url=http://www.digitpress.com/library/interviews/interview_howard_delman.html|title=DP Interviews: Howard Delman|last=Stilphen|first=Scott|date=2011|website=digitpress.com|publisher=Digital Press|access-date=March 30, 2016}}</ref> ''Stocker'', ''Hat Trick'', ''Street Football'' |
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}} |
}} |
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'''Sente Technologies''' (also known as '''Bally Sente, Inc.''') was an arcade game |
'''Sente Technologies''' (also known as '''Bally Sente, Inc.''') was an arcade game company. Founded as '''Videa''' in 1982 by ex-Atari employees Roger Hector, Wendi Allen (then known as Howard Delman), and Ed Rotberg, the company was bought by Nolan Bushnell and made a division of his [[Chuck E. Cheese's|Pizza Time Theatre]] company in 1983. In 1984 the division was acquired by [[Midway Games|Bally Midway]] who continued to operate it until closing it down in 1988. The name Sente, like [[Atari]], is another reference to Bushnell's favorite game, [[Go (game)|Go]] and means "having the initiative." |
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==Videa== |
==Videa== |
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Videa developed their first games, Gridlee (a.k.a. Pogoz, an arcade game), Lasercade (for the Atari 2600) and Atom Smasher (a.k.a. Meltdown, also for the Atari 2600) in 1982 with the intent of entering both the arcade and home console market in 1983. An attempt was made to get [[Gottlieb]] to distribute Gridlee<ref>[http://www.arcade-history.com/?n=gridlee&page=detail&id=1018 Arcade History entry for Gridlee]</ref> and Fox to release Lasercade and Atom Smasher ( |
Videa developed their first games, Gridlee (a.k.a. Pogoz, an arcade game), Lasercade (for the Atari 2600) and Atom Smasher (a.k.a. Meltdown, also for the Atari 2600) in 1982 with the intent of entering both the arcade and home console market in 1983. An attempt was made to get [[Gottlieb]] to distribute Gridlee<ref>[http://www.arcade-history.com/?n=gridlee&page=detail&id=1018 Arcade History entry for Gridlee]</ref> and Fox to release Lasercade and Atom Smasher (also known as Meltdown) but all three failed to come to market.<ref>[http://www.digitpress.com/library/interviews/interview_lee_actor.html Interview with Lee Actor]</ref> The console market [[Video game crash of 1983|crashed]] in Christmas of 1983 and the prototype Gridlee machine did poorly out on its field test so Gottlieb and Fox both passed on their respective deals. |
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==Sente Technologies== |
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⚫ | Shortly thereafter Videa was acquired by [[Nolan Bushnell]]'s [[Chuck E. Cheese's|Chuck E. Cheese's Pizza Time |
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⚫ | Shortly thereafter Videa was acquired by [[Nolan Bushnell]]'s [[Chuck E. Cheese's|Chuck E. Cheese's Pizza Time Theatre]] company. Bushnell had left [[Atari]] (a company he co-founded) in 1978 and was required to sign a non-competitive agreement to keep him out of the video game business for several years.<ref>[http://www.atarimagazines.com/v3n12/profiles.html Antic Vol. 3 No. 12 - April 1985, archived at Classic Computer Magazine Archive]</ref> He hoped to use Videa as a way to re-enter the arcade game market quickly without having to start a company from the ground up since his agreement was set to expire in late 1983. The intent to acquire Videa for $2.2 million was published in January 1983 and Sente Technologies was officially founded on October 1, 1983.<ref>{{Cite web |url=http://mcurrent.name/atarihistory/cec.html |title=A History of the Former Atari Restaurant Operating Division |access-date=2010-05-07 |archive-date=2013-11-06 |archive-url=https://web.archive.org/web/20131106231241/http://mcurrent.name/atarihistory/cec.html |url-status=dead }}</ref> |
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⚫ | Although Sente did not |
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⚫ | Although Sente did not officially exist until October, Atari sued Bushnell anyway, claiming his April purchase of the company broke their non-compete agreement. The suit was quickly put aside when Bushnell arranged a licensing deal with Atari, granting them exclusive rights to home releases of Sente's arcade games.<ref>{{cite journal |journal=Hi Res |date=November 1983 |page=10 |title= Bushnell Reaches Accord with Atari |url=http://www.atarimagazines.com/hi-res/v1n1/perspectives.php}}</ref> Ultimately, only Hat Trick would be released for the [[Atari 7800]] in 1987. |
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⚫ | Now a division of Pizza Time Theatres, they further developed the Gridlee prototype hardware to create the Sente Arcade Computer I and II systems. The SAC-I was novel for being one of the first arcade systems to use interchangeable "cartridges" (really just bare [[Printed circuit board|PCBs]] with finger holes cut into them for easy removal) and quick swap control panels inside a generic cabinet to allow operators to quickly and cheaply convert arcades from one game to another. This would become common practice some years later but was rare for 1984. Three options were available to operators: A large metal and plastic dedicated cabinet,<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3059&image=1 The Arcade Flyer Archive: SAC-I deluxe cabinet flyer]</ref> a more standard wooden dedicated cabinet,<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3058&image=1 The Arcade Flyer Archive: SAC-I standard cabinet flyer]</ref> and a conversion kit for existing machines.<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=5402&image=1 The |
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⚫ | Now a division of Pizza Time Theatres, they further developed the Gridlee prototype hardware to create the Sente Arcade Computer I and II systems. The SAC-I was novel for being one of the first arcade systems to use interchangeable "cartridges" (really just bare [[Printed circuit board|PCBs]] with finger holes cut into them for easy removal) and quick swap control panels inside a durable steel-framed generic cabinet to allow operators to quickly and cheaply convert arcades from one game to another. This would become common practice some years later but was rare for 1984 (a similar concept from the era is [[Data East]]'s DECO Cassette System). Three options were available to operators over the company's life: A large metal and plastic dedicated cabinet,<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3059&image=1 The Arcade Flyer Archive: SAC-I deluxe cabinet flyer]</ref> a more standard wooden dedicated cabinet,<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=3058&image=1 The Arcade Flyer Archive: SAC-I standard cabinet flyer]</ref> and a conversion kit for existing machines.<ref>[http://www.arcadeflyers.com/?page=flyer&db=videodb&id=5402&image=1 The Arcade Flyer Archive: SAC-I Sac-Man conversion kit flyer]</ref> Some titles were also offered in [[Cocktail cabinet#Cocktail or table cabinets|cocktail]] cabinets but they don't appear to have been available for all titles. |
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⚫ | Sente's first game, ''Snake Pit'' was demonstrated in December 1983 and the SAC-II system and Shrike Avenger was previewed at the same event. |
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In addition to developing the Sente Arcade Computer, Sente also manufactured at least 240 [[Skee-Ball]]-type machines for Pizza Time Theater starting in 1982. Named Rollerbowl, it premiered during the [[International Association of Amusement Parks and Attractions|IAAPA]] Expo in 1982. It also appeared at the Amusement Operators Expo in Chicago in 1983. It had a brief announcement in an issue of [[Cashbox (magazine)|Cash Box]] earlier that same year.<ref name="Cash Box">{{cite magazine |title=AOE Preview |magazine=[[Cashbox (magazine)|Cashbox]] |date=March 1983 |issue=42 |pages=46 |url=https://archive.org/details/cashbox44unse_39/page/46/mode/1up}}</ref> It was also the cover story in an undated 'The Games Examiner' newsletter, a Pizza Time Theater Company's newsletter, around the same time. In that same newsletter, it explained that the machine was similar to the pre-existing skee-ball game 'Chuck E. Cheese Roll', which had previously only been available to corporate owned Pizza Time Theater locations. |
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⚫ | Sente's first video arcade game, ''Snake Pit'' was demonstrated in December 1983 and the SAC-II system and ''Shrike Avenger'' was previewed at the same event. Snake Pit started shipping soon after but only a limited number of machines were sold before Sente had to stop distribution. <ref name="Interview1"/> The Pizza Time Theatre chain was suffering from financial problems because of its recent expansion and acquisitions phase. After operating Sente Technologies for less than five months Pizza Time Theatre Inc. filed for bankruptcy and the Sente division was put up for sale. Bally Manufacturing purchased the division for $3.9 million in May 1984 and renamed it Bally Sente. |
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==Bally Sente== |
==Bally Sente== |
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While the company had halted the release of Snake Pit during the period between the Pizza Time Theatre bankruptcy and the finalization of their sale to Bally they continued to develop additional titles. Once production was started back up they released a number of titles that year, including: ''Snake Pit'',<ref name="Interview1"/> ''[[Stocker (video game)|Stocker]]'', several editions of ''[[Trivial Pursuit]]'' and ''Hat Trick'', their best selling title. Bally Sente released a large number of games for the SAC-I system between 1984 and 1987 and developed at least one title, ''Shrike Avenger'', for the SAC-II system. While Sente had originally focused on the ability to easily convert existing cabinets to new releases, which centered around their original metal framed and plastic bodied cabinet, Bally was much less interested in the feature. Many of the expensive original model cabinets were returned to Sente after Pizza Time's bankruptcy. Operators were concerned the company would not resume production and they would be left with an expensive cabinet that would not have any additional games released for it. This allowed them to recover the cost in case Sente closed down completely. When cabinet production resumed under Bally it focused on standard wooden upright cabinets and standard cocktail cabinets because of their reduced cost. Also, the original cartridge-based game board system that enclosed the game's PCB inside a large cartridge was replaced with cheaper bare PCB designs that were less expensive to produce. Sente's games were never huge sellers and releases slowed down considerably as the years passed. |
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===Last projects=== |
===Last projects=== |
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The premier SAC-II game, ''Shrike Avenger'', had been in development for three years but a complete game was still months away. Bally Sente replaced the original developer with Owen Rubin and gave him six weeks to make a playable game out of the unfinished prototype. While the cabinet and motion control computer were complete and in-game graphics were nearly done the game itself was unfinished. Rubin quickly developed a playable [[The Last Starfighter|"Last Starfigher"]] trainer type flight simulator and the game was put out on field tests. The game used a standard SAC-1 system connected to a powerful [[Motorola 68000]] based motion control computer for motion feedback through the motorized environmental flight simulator cabinet. It earned very well on field tests but had some major problems. Patrons complained of dizziness (some even became ill), the motors were prone to burning out and one units safety system failed, tipping the unit over, dumping a patron and almost crushing them. Bally deemed the SAC-2 system too expensive to produce (estimated to be $10k a unit in 1986 dollars, easily five times a typical games price) and a possible liability so the project was canceled.<ref>[http://www.atarimuseum.com/orubin/shrike.html Shrike Avenger information at Own Rubin's personal site]</ref> |
The premier SAC-II game, ''Shrike Avenger'', had been in development for three years but a complete game was still months away. Bally Sente replaced the original developer with Owen Rubin and gave him six weeks to make a playable game out of the unfinished prototype. While the [[arcade cabinet]] and motion control computer were complete and in-game graphics were nearly done the game itself was unfinished. Rubin quickly developed a playable [[The Last Starfighter|"Last Starfigher"]] trainer type flight simulator and the game was put out on field tests. The game used a standard SAC-1 system connected to a powerful [[Motorola 68000]] based motion control computer for motion feedback through the motorized environmental flight simulator cabinet. It earned very well on field tests but had some major problems. Patrons complained of dizziness (some even became ill), the motors were prone to burning out and one units safety system failed, tipping the unit over, dumping a patron on the floor and almost crushing them. Bally deemed the SAC-2 system too expensive to produce (estimated to be $10k a unit in 1986 dollars, easily five times a typical games price) and a possible liability so the project was canceled.<ref>[http://www.atarimuseum.com/orubin/shrike.html Shrike Avenger information at Own Rubin's personal site]</ref> |
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A prototype of ''Shrike Avenger'' appeared at [[London]]'s [[Amusement Trades Exhibition International]] (ATEI) show in early 1986. The game was well received at the show for its [[motion simulator]] cabinet, drawing comparisons to [[Sega]]'s ''[[Space Harrier]]'' (1985) which was featured at the same show.<ref name="CVG-Arcade">{{cite magazine|url=http://www.solvalou.com/subpage/arcade_reviews/31/320/space_harrier_review.html|title=Arcade Action|first=Clare|last=Edgeley|magazine=[[Computer and Video Games]]|issue=53 (March 1986)|date=16 February 1986|access-date=October 4, 2016|archive-url=https://web.archive.org/web/20161119123318/http://www.solvalou.com/subpage/arcade_reviews/31/320/space_harrier_review.html|archive-date=November 19, 2016|url-status=live}}</ref><ref name="CG12">{{cite magazine |last1=Roberts |first1=Mike |title=Coin-Op Connection |magazine=[[Computer Gamer]] |date=March 1986 |issue=12 |pages=26–7 |url=https://archive.org/details/Computer_Gamer_Issue_12_1986-03_Argus_Press_GB/page/n25}}</ref> Clare Edgeley of ''[[Computer and Video Games]]'' hailed both ''Space Harrier'' and ''Shrike Avengers'' as "crowd stoppers" due to their motion cockpit cabinets and she said they may have both stolen the show; [[Nintendo]]'s ''[[Super Mario Bros.]]'' (1985) made its European debut at the same show, but did not draw as much attention as ''Space Harrier'' or ''Shrike Avenger''.<ref name="CVG-Arcade"/> |
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⚫ | Sente's last project was the Sente Super System,<ref>[http://www.arcadeflyers.com/?page=thumbs&db=videodb&id=3056 The Arcade Flyer Archive: Sente Super System flyer]</ref> also known as SAC-III. Based around a [[Commodore International|Commodore]] [[Amiga 500]] computer the system was intended to provide a powerful and cheap way for operators to upgrade existing arcades to more modern hardware but was also planned to be sold as |
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⚫ | Sente's last project was the Sente Super System,<ref>[http://www.arcadeflyers.com/?page=thumbs&db=videodb&id=3056 The Arcade Flyer Archive: Sente Super System flyer]</ref> also known as SAC-III. Based around a [[Commodore International|Commodore]] [[Amiga 500]] computer the system was intended to provide a powerful and cheap way for operators to upgrade existing arcades to more modern hardware but was also planned to be sold as standalone units. Moonquake was the premier title for the system but for unknown reasons the Sente Super System was canceled and it never went into full production. Bally Sente filed for bankruptcy and folded up soon after. All assets were transferred to Bally's Midway division in 1988. Sente was known for producing a rather odd assortment of games over its tenure as well as using some unique control schemes. In addition, some of the company's games featured "missing children" ads in their attract modes, an uncommon feature in arcade games. |
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==Games developed by Sente== |
==Games developed by Sente== |
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* ''Chicken Shift'' |
* ''Chicken Shift'' (1984) |
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* ''Euro Stocker'' (prototype)<ref>[http://unmamed.mameworld.info/non_midway.html UnMAME'd Arcade Games: Rare Midway games, including some Bally Sente games]</ref> |
* ''Euro Stocker'' (prototype)<ref name="unmamed.mameworld.info">[http://unmamed.mameworld.info/non_midway.html UnMAME'd Arcade Games: Rare Midway games, including some Bally Sente games]</ref> |
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* ''Gimme A Break'' (1985, a pool game unrelated to [[Gimme a Break!|the sitcom of the same name]]) |
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* ''Gimme A Break'' |
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* ''Goalie Ghost'' |
* ''Goalie Ghost'' (1984) |
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* ''Grudge Match'' (prototype, released in Italy by Playtronic)<ref>{{cite web | title = Italian Coin-op Videogames Zone - Playtronic | url = http://www.tilt.it/deb/playtronic-en.html | accessdate = 2020-04-18 }}</ref> |
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* ''Grudge Match'' (prototype) |
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* ''Hat Trick'' (1984, a hockey game, ported to [[DOS]] and [[Commodore 64]] by [[Capcom]]. Also ported to the [[Atari 7800]] by ibid inc. and published by Atari) |
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* ''Hat Trick'' |
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* ''Name that Tune'' (1986, based on [[Name That Tune|the game show of the same name]]) |
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* ''Night Stocker'' (1986, a sequel to Stocker with a first-person perspective and a light gun to shoot at enemies) |
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* ''Name that Tune'' |
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* ''Off the Wall'' (1984, not related to the [[Atari 2600]] [[Off the Wall (Atari 2600)|game with the same title]] or [[Off the Wall (1991 video game)|the later arcade game with the same title]]) |
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* ''Night Stocker'' |
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* '' |
* ''Rescue Raider'' (1987) |
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* ''Rollerbowl'' (1982, a skee-ball [[redemption game]]) |
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* ''Rescue Raider'' |
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* ''Shrike Avenger'' (SAC-II prototype)<ref>[http://www.system16.com/hardware.php?id=607&page=1#1094 System12.com: List of most SAC-1 games with picture/information]</ref> |
* ''Shrike Avenger'' (SAC-II prototype)<ref>[http://www.system16.com/hardware.php?id=607&page=1#1094 System12.com: List of most SAC-1 games with picture/information]</ref> |
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* ''Snacks'n Jaxson'' |
* ''Snacks'n Jaxson'' (1984) |
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* ''Snake Pit'' |
* ''Snake Pit'' (1984) |
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* ''Spiker'' |
* ''Spiker'' (1986, a volleyball game) |
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* ''[[Stocker (video game)|Stocker]]'' (1984, a top-down racing game, ported to DOS and Commodore 64 by Capcom) |
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* ''Stocker'' |
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* ''Stompin{{'}}'' (1986, a game where the player stepped on nine floor pads to kill bugs on the screen) |
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* ''Stompin{{'}}'' |
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* ''Street Football'' |
* ''Street Football'' (1986) |
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* ''Team Hat Trick'' (prototype)<ref>[ |
* ''Team Hat Trick'' (prototype, 15 playtest cocktail cabinets produced)<ref>[https://www.youtube.com/watch?v=f4uiqFf0OlQ TNT Amusements' YouTube Channel]</ref> |
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* ''Toggle'' |
* ''Toggle'' (prototype) |
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* ''Trick Shot'' (prototype)<ref |
* ''Trick Shot'' (prototype)<ref name="unmamed.mameworld.info"/> |
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* ''Trivial Pursuit |
* ''Trivial Pursuit: All Star Sports Edition'' (1984) |
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* ''Trivial Pursuit |
* ''Trivial Pursuit: Baby Boomer Edition'' (1984) |
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* ''Trivial Pursuit'' ( |
* ''Trivial Pursuit: Think Tank Genus Edition'' (1984) |
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* ''Trivial Pursuit |
* ''Trivial Pursuit: Genus II Edition'' (1984) |
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* ''Trivial Pursuit |
* ''Trivial Pursuit: Young Player's Edition'' (1984) |
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* ''Trivial Pursuit: Volumen I'' (1987, Spanish, licensed to Maibesa) |
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* ''Trivial Pursuit: Volumen II'' (1987, Spanish, licensed to Maibesa) |
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* ''Trivial Pursuit: Volumen III'' (1987, Spanish, licensed to Maibesa) |
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* ''Trivial Pursuit: Volumen IV'' (1988, Spanish, licensed to Maibesa, runs on different arcade hardware) |
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* ''Trivial Pursuit: Volumen V'' (1988, Spanish, licensed to Maibesa, runs on different arcade hardware) |
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==Legacy== |
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Another game on the SAC-I hardware, called ''Rescue Raider'', was released in 1987. Although the game runs on the SAC-I hardware, it was released by Bally Midway, not Bally Sente. In 1989, Bally Midway released the sequel to Sente Mini Golf, called ''Mini Golf Deluxe''. It was released as part of the collection ''Tri-Sports'', which also included a bowling game called ''Power Strike'' and a pool game called ''Pool Shark''. |
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==References== |
==References== |
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{{reflist|30em}} |
{{reflist|30em}} |
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[[Category: |
[[Category:Midway Games]] |
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[[Category: |
[[Category:Defunct video game companies of the United States]] |
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[[Category:Companies based in Sunnyvale, California]] |
[[Category:Companies based in Sunnyvale, California]] |
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[[Category:Companies based in Silicon Valley]] |
[[Category:Companies based in Silicon Valley]] |
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[[Category:Companies based in Milpitas, California]] |
[[Category:Companies based in Milpitas, California]] |
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[[Category:Companies that have filed for Chapter 11 bankruptcy]] |
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[[Category:Companies that filed for Chapter 11 bankruptcy in 1988]] |
Latest revision as of 04:03, 25 October 2024
Industry | Arcade video games |
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Founded | 1982 | (as Videa)
Defunct | 1988 |
Fate | Bankruptcy |
Headquarters | , U.S.[2] |
Key people | Roger Hector (co-founder) Wendi Allen (co-founder) Ed Rotberg (co-founder) Nolan Bushnell (chairman) Owen Rubin (game designer) Dona Bailey (game programmer)[3] |
Products | Snake Pit,[4] Stocker, Hat Trick, Street Football |
Sente Technologies (also known as Bally Sente, Inc.) was an arcade game company. Founded as Videa in 1982 by ex-Atari employees Roger Hector, Wendi Allen (then known as Howard Delman), and Ed Rotberg, the company was bought by Nolan Bushnell and made a division of his Pizza Time Theatre company in 1983. In 1984 the division was acquired by Bally Midway who continued to operate it until closing it down in 1988. The name Sente, like Atari, is another reference to Bushnell's favorite game, Go and means "having the initiative."
Videa
[edit]Videa developed their first games, Gridlee (a.k.a. Pogoz, an arcade game), Lasercade (for the Atari 2600) and Atom Smasher (a.k.a. Meltdown, also for the Atari 2600) in 1982 with the intent of entering both the arcade and home console market in 1983. An attempt was made to get Gottlieb to distribute Gridlee[5] and Fox to release Lasercade and Atom Smasher (also known as Meltdown) but all three failed to come to market.[6] The console market crashed in Christmas of 1983 and the prototype Gridlee machine did poorly out on its field test so Gottlieb and Fox both passed on their respective deals.
Sente Technologies
[edit]Shortly thereafter Videa was acquired by Nolan Bushnell's Chuck E. Cheese's Pizza Time Theatre company. Bushnell had left Atari (a company he co-founded) in 1978 and was required to sign a non-competitive agreement to keep him out of the video game business for several years.[7] He hoped to use Videa as a way to re-enter the arcade game market quickly without having to start a company from the ground up since his agreement was set to expire in late 1983. The intent to acquire Videa for $2.2 million was published in January 1983 and Sente Technologies was officially founded on October 1, 1983.[8]
Although Sente did not officially exist until October, Atari sued Bushnell anyway, claiming his April purchase of the company broke their non-compete agreement. The suit was quickly put aside when Bushnell arranged a licensing deal with Atari, granting them exclusive rights to home releases of Sente's arcade games.[9] Ultimately, only Hat Trick would be released for the Atari 7800 in 1987.
Now a division of Pizza Time Theatres, they further developed the Gridlee prototype hardware to create the Sente Arcade Computer I and II systems. The SAC-I was novel for being one of the first arcade systems to use interchangeable "cartridges" (really just bare PCBs with finger holes cut into them for easy removal) and quick swap control panels inside a durable steel-framed generic cabinet to allow operators to quickly and cheaply convert arcades from one game to another. This would become common practice some years later but was rare for 1984 (a similar concept from the era is Data East's DECO Cassette System). Three options were available to operators over the company's life: A large metal and plastic dedicated cabinet,[10] a more standard wooden dedicated cabinet,[11] and a conversion kit for existing machines.[12] Some titles were also offered in cocktail cabinets but they don't appear to have been available for all titles.
In addition to developing the Sente Arcade Computer, Sente also manufactured at least 240 Skee-Ball-type machines for Pizza Time Theater starting in 1982. Named Rollerbowl, it premiered during the IAAPA Expo in 1982. It also appeared at the Amusement Operators Expo in Chicago in 1983. It had a brief announcement in an issue of Cash Box earlier that same year.[13] It was also the cover story in an undated 'The Games Examiner' newsletter, a Pizza Time Theater Company's newsletter, around the same time. In that same newsletter, it explained that the machine was similar to the pre-existing skee-ball game 'Chuck E. Cheese Roll', which had previously only been available to corporate owned Pizza Time Theater locations.
Sente's first video arcade game, Snake Pit was demonstrated in December 1983 and the SAC-II system and Shrike Avenger was previewed at the same event. Snake Pit started shipping soon after but only a limited number of machines were sold before Sente had to stop distribution. [4] The Pizza Time Theatre chain was suffering from financial problems because of its recent expansion and acquisitions phase. After operating Sente Technologies for less than five months Pizza Time Theatre Inc. filed for bankruptcy and the Sente division was put up for sale. Bally Manufacturing purchased the division for $3.9 million in May 1984 and renamed it Bally Sente.
Bally Sente
[edit]While the company had halted the release of Snake Pit during the period between the Pizza Time Theatre bankruptcy and the finalization of their sale to Bally they continued to develop additional titles. Once production was started back up they released a number of titles that year, including: Snake Pit,[4] Stocker, several editions of Trivial Pursuit and Hat Trick, their best selling title. Bally Sente released a large number of games for the SAC-I system between 1984 and 1987 and developed at least one title, Shrike Avenger, for the SAC-II system. While Sente had originally focused on the ability to easily convert existing cabinets to new releases, which centered around their original metal framed and plastic bodied cabinet, Bally was much less interested in the feature. Many of the expensive original model cabinets were returned to Sente after Pizza Time's bankruptcy. Operators were concerned the company would not resume production and they would be left with an expensive cabinet that would not have any additional games released for it. This allowed them to recover the cost in case Sente closed down completely. When cabinet production resumed under Bally it focused on standard wooden upright cabinets and standard cocktail cabinets because of their reduced cost. Also, the original cartridge-based game board system that enclosed the game's PCB inside a large cartridge was replaced with cheaper bare PCB designs that were less expensive to produce. Sente's games were never huge sellers and releases slowed down considerably as the years passed.
Last projects
[edit]The premier SAC-II game, Shrike Avenger, had been in development for three years but a complete game was still months away. Bally Sente replaced the original developer with Owen Rubin and gave him six weeks to make a playable game out of the unfinished prototype. While the arcade cabinet and motion control computer were complete and in-game graphics were nearly done the game itself was unfinished. Rubin quickly developed a playable "Last Starfigher" trainer type flight simulator and the game was put out on field tests. The game used a standard SAC-1 system connected to a powerful Motorola 68000 based motion control computer for motion feedback through the motorized environmental flight simulator cabinet. It earned very well on field tests but had some major problems. Patrons complained of dizziness (some even became ill), the motors were prone to burning out and one units safety system failed, tipping the unit over, dumping a patron on the floor and almost crushing them. Bally deemed the SAC-2 system too expensive to produce (estimated to be $10k a unit in 1986 dollars, easily five times a typical games price) and a possible liability so the project was canceled.[14]
A prototype of Shrike Avenger appeared at London's Amusement Trades Exhibition International (ATEI) show in early 1986. The game was well received at the show for its motion simulator cabinet, drawing comparisons to Sega's Space Harrier (1985) which was featured at the same show.[15][16] Clare Edgeley of Computer and Video Games hailed both Space Harrier and Shrike Avengers as "crowd stoppers" due to their motion cockpit cabinets and she said they may have both stolen the show; Nintendo's Super Mario Bros. (1985) made its European debut at the same show, but did not draw as much attention as Space Harrier or Shrike Avenger.[15]
Sente's last project was the Sente Super System,[17] also known as SAC-III. Based around a Commodore Amiga 500 computer the system was intended to provide a powerful and cheap way for operators to upgrade existing arcades to more modern hardware but was also planned to be sold as standalone units. Moonquake was the premier title for the system but for unknown reasons the Sente Super System was canceled and it never went into full production. Bally Sente filed for bankruptcy and folded up soon after. All assets were transferred to Bally's Midway division in 1988. Sente was known for producing a rather odd assortment of games over its tenure as well as using some unique control schemes. In addition, some of the company's games featured "missing children" ads in their attract modes, an uncommon feature in arcade games.
Games developed by Sente
[edit]- Chicken Shift (1984)
- Euro Stocker (prototype)[18]
- Gimme A Break (1985, a pool game unrelated to the sitcom of the same name)
- Goalie Ghost (1984)
- Grudge Match (prototype, released in Italy by Playtronic)[19]
- Hat Trick (1984, a hockey game, ported to DOS and Commodore 64 by Capcom. Also ported to the Atari 7800 by ibid inc. and published by Atari)
- Moonquake (Sente Super System prototype)[18]
- Name that Tune (1986, based on the game show of the same name)
- Night Stocker (1986, a sequel to Stocker with a first-person perspective and a light gun to shoot at enemies)
- Off the Wall (1984, not related to the Atari 2600 game with the same title or the later arcade game with the same title)
- Rescue Raider (1987)
- Rollerbowl (1982, a skee-ball redemption game)
- Sente Mini Golf (1985)
- Shrike Avenger (SAC-II prototype)[20]
- Snacks'n Jaxson (1984)
- Snake Pit (1984)
- Spiker (1986, a volleyball game)
- Stocker (1984, a top-down racing game, ported to DOS and Commodore 64 by Capcom)
- Stompin' (1986, a game where the player stepped on nine floor pads to kill bugs on the screen)
- Street Football (1986)
- Team Hat Trick (prototype, 15 playtest cocktail cabinets produced)[21]
- Toggle (prototype)
- Trick Shot (prototype)[18]
- Trivial Pursuit: All Star Sports Edition (1984)
- Trivial Pursuit: Baby Boomer Edition (1984)
- Trivial Pursuit: Think Tank Genus Edition (1984)
- Trivial Pursuit: Genus II Edition (1984)
- Trivial Pursuit: Young Player's Edition (1984)
- Trivial Pursuit: Volumen I (1987, Spanish, licensed to Maibesa)
- Trivial Pursuit: Volumen II (1987, Spanish, licensed to Maibesa)
- Trivial Pursuit: Volumen III (1987, Spanish, licensed to Maibesa)
- Trivial Pursuit: Volumen IV (1988, Spanish, licensed to Maibesa, runs on different arcade hardware)
- Trivial Pursuit: Volumen V (1988, Spanish, licensed to Maibesa, runs on different arcade hardware)
Legacy
[edit]Another game on the SAC-I hardware, called Rescue Raider, was released in 1987. Although the game runs on the SAC-I hardware, it was released by Bally Midway, not Bally Sente. In 1989, Bally Midway released the sequel to Sente Mini Golf, called Mini Golf Deluxe. It was released as part of the collection Tri-Sports, which also included a bowling game called Power Strike and a pool game called Pool Shark.
References
[edit]- ^ The Arcade Flyer Archive: Sente Technologies contact information Circa early 1984
- ^ The Arcade Flyer Archive: Bally Sente contact information circa late 1984
- ^ Krueger, Anne (March 1983). "Welcome to the Club". Video Games. 1 (6): 51–54, 81. Retrieved 26 May 2014.
- ^ a b c Stilphen, Scott (2011). "DP Interviews: Howard Delman". digitpress.com. Digital Press. Retrieved March 30, 2016.
- ^ Arcade History entry for Gridlee
- ^ Interview with Lee Actor
- ^ Antic Vol. 3 No. 12 - April 1985, archived at Classic Computer Magazine Archive
- ^ "A History of the Former Atari Restaurant Operating Division". Archived from the original on 2013-11-06. Retrieved 2010-05-07.
- ^ "Bushnell Reaches Accord with Atari". Hi Res: 10. November 1983.
- ^ The Arcade Flyer Archive: SAC-I deluxe cabinet flyer
- ^ The Arcade Flyer Archive: SAC-I standard cabinet flyer
- ^ The Arcade Flyer Archive: SAC-I Sac-Man conversion kit flyer
- ^ "AOE Preview". Cashbox. No. 42. March 1983. p. 46.
- ^ Shrike Avenger information at Own Rubin's personal site
- ^ a b Edgeley, Clare (16 February 1986). "Arcade Action". Computer and Video Games. No. 53 (March 1986). Archived from the original on November 19, 2016. Retrieved October 4, 2016.
- ^ Roberts, Mike (March 1986). "Coin-Op Connection". Computer Gamer. No. 12. pp. 26–7.
- ^ The Arcade Flyer Archive: Sente Super System flyer
- ^ a b c UnMAME'd Arcade Games: Rare Midway games, including some Bally Sente games
- ^ "Italian Coin-op Videogames Zone - Playtronic". Retrieved 2020-04-18.
- ^ System12.com: List of most SAC-1 games with picture/information
- ^ TNT Amusements' YouTube Channel