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{{short description|1998 video game}}
{{Infobox video game
{{Infobox video game
| caption = Original German cover art
| caption = Original German cover art
Line 4: Line 5:
| image = Anno 1602 - Creation of a New World Coverart.png
| image = Anno 1602 - Creation of a New World Coverart.png
| developer = [[Max Design]]
| developer = [[Max Design]]
| publisher = {{vgrelease|EU|[[Sunflowers Interactive]]|NA|[[GT Interactive]]}}
| publisher = {{vgrelease|EU|[[Sunflowers Interactive]]|NA|[[GT Interactive]]|WW|[[Ubisoft]] (History Edition)}}
| designer = Wilfried Reiter
| designer = Wilfried Reiter
| engine =
| engine =
| series = ''[[Anno (series)|Anno]]''
| series = ''[[Anno (series)|Anno]]''
| released = {{vgrelease|DE|April 1998<ref name=600k>{{cite press release | archiveurl=https://web.archive.org/web/20011102140643/http://www.sunflowers.de:80/english/news/200599/index.shtml| url=http://www.sunflowers.de:80/english/news/200599/index.shtml | title=''Anno 1602'' Crowned With Success | date=May 20, 1999 | publisher=[[Sunflowers Interactive]] | archivedate=November 2, 2001 | language=German | location=[[Langen, Hesse|Langen, Germany]] | deadurl=yes }}</ref>|EU|September 24, 1998}}{{vgrelease|NA|February 1, 2000}}
| released = {{vgrelease|DE|April 1998<ref name=600k>{{cite press release | archive-url=https://web.archive.org/web/20011102140643/http://www.sunflowers.de/english/news/200599/index.shtml | url=http://www.sunflowers.de:80/english/news/200599/index.shtml | title=''Anno 1602'' Crowned With Success | date=May 20, 1999 | publisher=[[Sunflowers Interactive]] | archive-date=November 2, 2001 | language=de | location=[[Langen, Hesse|Langen, Germany]] |url-status = dead| access-date=May 22, 2019 }}</ref>|EU|September 24, 1998}}{{vgrelease|NA|February 1, 2000<ref name="NARelease">{{cite web|url=http://www.avault.com/news/displaynews.asp?story=1312000-9038|title=1602 A.D. Shipping in U.S.|first=Andrew|last=Krug|date=January 31, 2000|website=The Adrenaline Vault|archive-url=https://web.archive.org/web/20020305013841/http://www.avault.com/news/displaynews.asp?story=1312000-9038|archive-date=March 5, 2002|url-status=dead|access-date=September 21, 2019}}<br>"GT Interactive announced today that 1602 A.D. will land on the shores of the New World tomorrow, Feb. 1."</ref>}}
| genre = [[Real-time strategy]], [[city-building game]]
| genre = [[Real-time strategy]], [[city-building game]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer game|multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
| platforms = [[Microsoft Windows]]
| platforms = [[Microsoft Windows]]}}
}}


'''''Anno 1602: Creation of a New World''''',{{efn|{{Lang-de|Anno 1602: Erschaffung einer neuen Welt}}}} entitled '''''1602 A.D.''''' in North America and Australia, is a 1998 [[Construction and management simulation|construction and management video game]] developed by [[Max Design]] and published by [[Sunflowers Interactive]]. Set in the [[early modern period]], it requires the player to build [[Colony|colonies]] on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' [[artificial intelligence]], meaning that the pace of the game changes in response to how quickly players act.
'''''Anno 1602: Creation of a New World''''',{{efn|{{Langx|de|Anno 1602: Erschaffung einer neuen Welt}}}} entitled '''''1602 A.D.''''' in North America, is a 1998 [[Construction and management simulation|construction and management video game]] developed by [[Max Design]] and published by [[Sunflowers Interactive]]. Set in the [[early modern period]], it requires the player to build [[Colony|colonies]] on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' [[artificial intelligence]], meaning that the pace of the game changes in response to how quickly players act.


''Anno 1602'' was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. ''Anno 1602'' began the [[Anno (series)|''Anno'' series]], which led to the sequels ''[[Anno 1503]]'', ''[[Anno 1701]]'', ''[[Anno 1404]]'', ''[[Anno 2070]]'', ''[[Anno 2205]]'' and ''[[Anno 1800]]''.
''Anno 1602'' was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. ''Anno 1602'' began the [[Anno (series)|''Anno'' series]], which led to the sequels ''[[Anno 1503]]'', ''[[Anno 1701]]'', ''[[Anno 1404]]'', ''[[Anno 2070]]'', ''[[Anno 2205]]'' and ''[[Anno 1800]]''.


==Gameplay==
==Gameplay==
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==Development==
==Development==
[[File:Schladming_(1).JPG|thumb|right|''Anno 1602'' was developed in the rural [[Austria]]n town of [[Schladming]].]]
[[File:Schladming_(1).JPG|thumb|right|''Anno 1602'' was developed in the rural [[Austria]]n town of [[Schladming]].]]
''Anno 1602'' was conceived in April 1996 at [[Max Design]],<ref name=kolumbus>{{cite journal | author=Bigge, Christian | title=Das Ei des Kolumbus | date=September 1997 | journal=[[:de:PC Action|PC Action]] | language=German | pages=48, 49 }}</ref> a [[Schladming]]-based game developer founded in 1991.<ref name=standardhistory>{{cite web | url=https://www.derstandard.de/story/2000087657379/rueckblick-auf-max-design-als-die-erfolgreichsten-games-noch-aus | title=Max Design: Als die erfolgreichsten Games aus Österreich kamen | date=October 7, 2018 | author=Koller, Daniel | work=[[Der Standard]] | accessdate=December 10, 2018 }}</ref> Following a period of financial turmoil in which the company neared bankruptcy,<ref name=standardhistory /> the team began ''Anno'' as a [[spiritual sequel]] to its earlier title ''[[1869 (video game)|1869 – Hart am Wind!]]'',<ref name=kolumbus /> a competitor of ''[[The Patrician (video game)|The Patrician]]''.<ref name=entdeckung>{{cite journal | author=Maueröder, Petra | title=Entdeckung | journal=[[PC Games (magazine)|PC Games]] | date=October 1997 | language=German | pages=88, 89 }}</ref> The team at Max Design numbered only four members:<ref name=pcgamesretro2>{{cite web | archiveurl=https://archive.is/pXa7l | url=http://www.pcgames.de/Anno-1602-Spiel-18000/Specials/15-Jahre-Anno-von-Anno-1602-bis-Anno-Online-Interview-Serie-zum-Anno-Geburtstag-Folge-2-1062888/ | title=15 Jahre Anno – von Anno 1602 bis Anno Online | author=Fröhlich, Petra | date=March 29, 2013 | language=German | work=[[PC Games (magazine)|PC Games]] | archivedate=December 8, 2018 | deadurl=no }}</ref><ref name=motherboard>{{cite web | archiveurl=https://web.archive.org/web/20181205005725/https://motherboard.vice.com/de/article/mbyg7q/die-gamer-die-noch-nach-20-jahren-von-anno-1602-besessen-sind | url=https://motherboard.vice.com/de/article/mbyg7q/die-gamer-die-noch-nach-20-jahren-von-anno-1602-besessen-sind | title=Warum Gamer auch nach 20 Jahren von 'Anno 1602' besessen sind | date=November 22, 2018 | author=Kogel, Dennis | work=[[Vice (magazine)|Vice Motherboard]] | archivedate=December 5, 2018 | language=German | deadurl=no }}</ref> designer Wilfried Reiter, brothers Martin and Albert Lasser and artist Ulli Koller.<ref name=motherboard /> ''Anno 1602''{{'}}s design occurred gradually.<ref name=annohistorie>{{cite web | archiveurl=https://archive.is/7YzKj | url=http://www.gamesaktuell.de/Anno-2070-Spiel-18006/Specials/Die-grosse-Anno-Historie-Von-Anno-1602-bis-Anno-2070-Was-macht-Anno-so-erfolgreich-818985/ | title=Die große Anno-Historie: Von ''Anno 1602'' bis ''Anno 2070'' | author=Falkenstern, Max | date=April 5, 2011 | work=[[:de:Games Aktuell|Games Aktuell]] | language=German | archivedate=December 10, 2018 | deadurl=no }}</ref>
''Anno 1602'' was conceived in April 1996 at [[Max Design]],<ref name=kolumbus>{{cite journal | author=Bigge, Christian | title=Das Ei des Kolumbus | date=September 1997 | journal=[[:de:PC Action|PC Action]] | language=de | pages=48, 49 }}</ref> a [[Schladming]]-based game developer founded in 1991.<ref name=standardhistory>{{cite web | url=https://www.derstandard.de/story/2000087657379/rueckblick-auf-max-design-als-die-erfolgreichsten-games-noch-aus | title=Max Design: Als die erfolgreichsten Games aus Österreich kamen | date=October 7, 2018 | author=Koller, Daniel | work=[[Der Standard]] | access-date=December 10, 2018 | archive-date=December 14, 2018 | archive-url=https://web.archive.org/web/20181214070023/https://www.derstandard.de/story/2000087657379/rueckblick-auf-max-design-als-die-erfolgreichsten-games-noch-aus | url-status=live }}</ref> Following a period of financial turmoil in which the company neared bankruptcy,<ref name=standardhistory /> the team began ''Anno'' as a [[spiritual sequel]] to its earlier title ''[[1869 (video game)|1869 – Hart am Wind!]]'',<ref name=kolumbus /> a competitor of ''[[The Patrician (video game)|The Patrician]]''.<ref name=entdeckung>{{cite journal | author=Maueröder, Petra | title=Entdeckung | journal=[[PC Games (magazine)|PC Games]] | date=October 1997 | language=de | pages=88, 89 }}</ref> The team at Max Design numbered only four members:<ref name=pcgamesretro2>{{cite web | archive-url=https://archive.today/20181208054441/http://www.pcgames.de/Anno-1602-Spiel-18000/Specials/15-Jahre-Anno-von-Anno-1602-bis-Anno-Online-Interview-Serie-zum-Anno-Geburtstag-Folge-2-1062888/ | url=http://www.pcgames.de/Anno-1602-Spiel-18000/Specials/15-Jahre-Anno-von-Anno-1602-bis-Anno-Online-Interview-Serie-zum-Anno-Geburtstag-Folge-2-1062888/ | title=15 Jahre Anno – von Anno 1602 bis Anno Online | author=Fröhlich, Petra | date=March 29, 2013 | language=de | work=[[PC Games (magazine)|PC Games]] | archive-date=December 8, 2018 |url-status = live| access-date=December 12, 2018 }}</ref><ref name=motherboard>{{cite web | archive-url=https://web.archive.org/web/20181205005725/https://motherboard.vice.com/de/article/mbyg7q/die-gamer-die-noch-nach-20-jahren-von-anno-1602-besessen-sind | url=https://motherboard.vice.com/de/article/mbyg7q/die-gamer-die-noch-nach-20-jahren-von-anno-1602-besessen-sind | title=Warum Gamer auch nach 20 Jahren von 'Anno 1602' besessen sind | date=November 22, 2018 | author=Kogel, Dennis | work=[[Vice (magazine)|Vice Motherboard]] | archive-date=December 5, 2018 | language=de |url-status = live}}</ref> designer Wilfried Reiter, brothers Martin and Albert Lasser and artist Ulli Koller.<ref name=motherboard /> ''Anno 1602''{{'}}s design occurred gradually.<ref name=annohistorie>{{cite web | archive-url=https://archive.today/20181211013737/http://www.gamesaktuell.de/Anno-2070-Spiel-18006/Specials/Die-grosse-Anno-Historie-Von-Anno-1602-bis-Anno-2070-Was-macht-Anno-so-erfolgreich-818985/ | url=http://www.gamesaktuell.de/Anno-2070-Spiel-18006/Specials/Die-grosse-Anno-Historie-Von-Anno-1602-bis-Anno-2070-Was-macht-Anno-so-erfolgreich-818985/ | title=Die große Anno-Historie: Von ''Anno 1602'' bis ''Anno 2070'' | author=Falkenstern, Max | date=April 5, 2011 | work=[[:de:Games Aktuell|Games Aktuell]] | language=de | archive-date=December 11, 2018 |url-status = live| access-date=December 11, 2018 }}</ref> From December 17-22, 2018, the game was given away to [[Uplay]] users for free on PC.<ref>{{cite web |last=Chalk |first=Andy |url=https://www.pcgamer.com/anno-1602-is-free-from-ubisoft/ |title=Anno 1602 is free from Ubisoft |website=PC Gamer |date=17 December 2018 |publisher=PC Gamer |access-date=2019-05-23 |archive-date=2019-05-17 |archive-url=https://web.archive.org/web/20190517130645/https://www.pcgamer.com/anno-1602-is-free-from-ubisoft/ |url-status=live }}</ref>

{{-}}


==Distribution and commercial performance==
==Distribution and commercial performance==
===Debut===
===Debut===
''Anno 1602'' was a commercial hit.<ref name=mausk /><ref name=spiegel /> In the German market, the title debuted in first place on Media Control's computer game sales rankings for the second half of April 1998,<ref name=charts1>{{cite journal | title=Spiele-Charts | date=July 1998 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=64 }}</ref> and held the position after six weeks on the charts.<ref name=charts2>{{cite web | archiveurl=https://web.archive.org/web/19980614022936/http://www.vud.de:80/charts/chart1.html |url=http://www.vud.de:80/charts/chart1.html | title=Charts: CD-ROM Spiele über DM 55,-- | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=June 14, 1998 | language=German | deadurl=yes }}</ref> By that time, it had sold 200,000 units. ''Der Spiegel'' reported in June that this performance made ''Anno'' the title with "the best chance to become the German number one this year".<ref name=spiegel1998>{{cite web | archiveurl=https://web.archive.org/web/20101222034043/http://www.spiegel.de/spiegel/print/d-7907270.html| url=http://www.spiegel.de/spiegel/print/d-7907270.html | title=Kiss 'n' Kill | date=June 8, 1998 | author=Staff | work=[[Der Spiegel]] | language=German | archivedate=December 22, 2010 | deadurl=no }}</ref> The game subsequently received a "Platinum" award from the Verband der Unterhaltungssoftware Deutschland (VUD),<ref name=vud1998>{{cite press release | archiveurl=https://web.archive.org/web/20000713050154/http://www.vud.de:80/infopres/cebit98.htm| url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=July 13, 2000 | language=German | deadurl=yes }}</ref> for sales of at least 200,000 units throughout the German-speaking world: Germany, Austria and Switzerland.<ref name=vudgoldplat>{{cite press release | archiveurl=https://web.archive.org/web/20030110014620/http://www.vud.de:80/presse/november2002.php3 | url=http://www.vud.de:80/presse/november2002.php3 | title=VUD Sales Awards: November 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=January 10, 2003 | language=German | deadurl=yes }}</ref> ''Anno 1602''{{'}}s streak at #1 ended in the latter half of June when ''[[Commandos: Behind Enemy Lines]]'' captured the spot,<ref name=charts3>{{cite journal | title=Spiele-Charts | date=September 1998 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=56 }}</ref> which it maintained for 16 weeks.<ref name=pczonepreview>{{cite journal | last=Hill | first=Mark | title=Oi!... Gonzo, What's Your Game?: ''Commandos 2'' | magazine=[[PC Zone]] | date=July 2001 | issue=104 | pages=44-47}}</ref> Sunflowers' game remained at second on the Media Control charts for the last two weeks of June, July, August and September.<ref name=charts3 /><ref name=charts4>{{cite journal | title=Spiele-Charts | date=October 1998 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=88 }}</ref><ref name=charts5>{{cite journal | title=Spiele-Charts | date=November 1998 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=102 }}</ref><ref name=charts6>{{cite journal | title=Spiele-Charts | date=December 1998 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=112 }}</ref>
''Anno 1602'' was a commercial hit.<ref name=mausk /><ref name=spiegel /> In the German market, the title debuted in first place on Media Control's computer game sales rankings for the second half of April 1998,<ref name=charts1>{{cite journal | title=Spiele-Charts | date=July 1998 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=64 }}</ref> and held the position after six weeks on the charts.<ref name=charts2>{{cite web | archive-url=https://web.archive.org/web/19980614022936/http://www.vud.de/charts/chart1.html | url=http://www.vud.de:80/charts/chart1.html | title=Charts: CD-ROM Spiele über DM 55,-- | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=June 14, 1998 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> By that time, it had sold 200,000 units. ''Der Spiegel'' reported in June that this performance made ''Anno'' the title with "the best chance to become the German number one this year".<ref name=spiegel1998>{{cite web | archive-url=https://web.archive.org/web/20101222034043/http://www.spiegel.de/spiegel/print/d-7907270.html| url=http://www.spiegel.de/spiegel/print/d-7907270.html | title=Kiss 'n' Kill | date=June 8, 1998 | author=Staff | work=[[Der Spiegel]] | language=de | archive-date=December 22, 2010 |url-status = live}}</ref> The game subsequently received a "Platinum" award from the Verband der Unterhaltungssoftware Deutschland (VUD),<ref name=vud1998>{{cite press release | archive-url=https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm | url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=July 13, 2000 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> for sales of at least 200,000 units throughout the German-speaking world: Germany, Austria and Switzerland.<ref name=vudgoldplat>{{cite press release | archive-url=https://web.archive.org/web/20030110014620/http://www.vud.de/presse/november2002.php3 | url=http://www.vud.de:80/presse/november2002.php3 | title=VUD Sales Awards: November 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=January 10, 2003 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> ''Anno 1602''{{'}}s streak at #1 ended in the latter half of June when ''[[Commandos: Behind Enemy Lines]]'' captured the spot,<ref name=charts3>{{cite journal | title=Spiele-Charts | date=September 1998 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=56 }}</ref> which it maintained for 16 weeks.<ref name=pczonepreview>{{cite journal | last=Hill | first=Mark | title=Oi!... Gonzo, What's Your Game?: ''Commandos 2'' | journal=[[PC Zone]] | date=July 2001 | issue=104 | pages=44–47}}</ref> Sunflowers' game remained at second on the Media Control charts for the last two weeks of June, July, August and September.<ref name=charts3 /><ref name=charts4>{{cite journal | title=Spiele-Charts | date=October 1998 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=88 }}</ref><ref name=charts5>{{cite journal | title=Spiele-Charts | date=November 1998 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=102 }}</ref><ref name=charts6>{{cite journal | title=Spiele-Charts | date=December 1998 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=112 }}</ref>


[[File:CD-R.jpg|thumb|right|''Anno 1602'' succeeded in the German market partly because it shipped on extended-capacity [[CD-R]]s to impede [[Software piracy|piracy]], according to ''[[PC Games (magazine)|PC Games]]''.]]
[[File:CD-R.jpg|thumb|right|According to ''[[PC Games (magazine)|PC Games]]'', ''Anno 1602'' succeeded in the German market partly because it shipped on extended-capacity [[CD-ROM]]s to impede "[[Software piracy|piracy]]".]]
Accruing 360,000 domestic sales by September, ''Anno 1602'' was the German market's best-selling game during the first nine months of 1998.<ref name=focus /> ''[[PC Games (magazine)|PC Games]]''{{'}} Petra Maueröder wrote that Germany was "plagued by the ''Anno 1602'' fever" in the half-year following its release,<ref name=expansionrev /> while Max Falkenstern likened it to a "[[pandemic]]" in ''[[:de:Games Aktuell|Games Aktuell]]''.<ref name=annohistorie /> The game's sales for the period resulted in a 300% increase in Sunflowers' year-over-year revenue, to [[Deutsche Mark|DM]] 20 million. Remarking on this success at the time, Eva Müller and Hans-Peter Canibol of ''[[Focus (German magazine)|Focus]]'' noted that Sunflowers had become "one of the few German companies that [has] asserted itself in the American-dominated [computer game] market." Sunflowers forecast sales of 600,000 units for ''Anno'' by the end of 1998, based on its performance earlier in the year.<ref name=focus>{{cite web | archiveurl=https://web.archive.org/web/20181206015705/https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | url=https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | title=Die Spaßmaschine | date=November 23, 1998 | author=Müller, Eva; Canibol, Hans-Peter | issue=48 | work=[[Focus (German magazine)|Focus]] | archivedate=December 6, 2018 | language=German | deadurl=no }}</ref> The game claimed second on Media Control's charts during the last two weeks of October, below ''[[Need for Speed 3]]'',<ref name=charts7>{{cite journal | title=Spiele-Charts | date=January 1999 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=96 }}</ref> and then dropped to #3 for the second halves of November and December.<ref name=charts8>{{cite journal | title=Spiele-Charts | date=February 1999 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=58 }}</ref><ref name=charts9>{{cite journal | title=Spiele-Charts | date=March 1999 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=50 }}</ref> Sales had risen to 400,000 units after six months of availability,<ref name=expansionrev>{{cite journal | title=Schatzinseln | date=December 1998 | author=Maueröder, Petra | journal=[[PC Games (magazine)|PC Games]] | pages=139-141 | language=German }}</ref> and ''Anno 1602'' ultimately became the German market's best-selling computer game of 1998.<ref name=germany1998>{{cite journal | title=News; Bestseller '98 | author=Staff | journal=[[PC Games (magazine)|PC Games]] | date=March 1999 | page=20 | language=German }}</ref> At the 1999 Milia festival in [[Cannes]], it took home a "Gold" prize for revenues above €15 million in the [[European Union]] during the previous year.<ref name=eccsell>{{cite web | archiveurl=https://web.archive.org/web/19990830171428/http://www.gamespot.com:80/milia/0212/ecc/index.html |url=http://www.gamespot.com:80/milia/0212/ecc/index.html | title=Milia News; ECCSELL Awards Name Winners | author=Staff | work=[[GameSpot]] | date=February 12, 1999 | archivedate=August 30, 1999 | deadurl=yes }}</ref>
Accruing 360,000 domestic sales by September, ''Anno 1602'' was the German market's best-selling game during the first nine months of 1998.<ref name=focus /> ''[[PC Games (magazine)|PC Games]]''{{'}} Petra Maueröder wrote that Germany was "plagued by the ''Anno 1602'' fever" in the half-year following its release,<ref name=expansionrev /> while Max Falkenstern likened it to a "[[pandemic]]" in ''{{Interlanguage link|Games Aktuell|de|vertical-align=sup}}''.<ref name=annohistorie /> The game's sales for the period resulted in a 300% increase in Sunflowers' year-over-year revenue, to [[Deutsche Mark|DM]] 20 million. Remarking on this success at the time, Eva Müller and Hans-Peter Canibol of ''[[Focus (German magazine)|Focus]]'' noted that Sunflowers had become "one of the few German companies that [has] asserted itself in the American-dominated [computer game] market". Sunflowers forecast sales of 600,000 units for ''Anno'' by the end of 1998, based on its performance earlier in the year.<ref name=focus>{{cite web | archive-url=https://web.archive.org/web/20181206015705/https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | url=https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | title=Die Spaßmaschine | date=November 23, 1998 |author1=Müller, Eva |author2=Canibol, Hans-Peter | issue=48 | work=[[Focus (German magazine)|Focus]] | archive-date=December 6, 2018 | language=de |url-status = live}}</ref> The game claimed second on Media Control's charts during the last two weeks of October, below ''[[Need for Speed 3]]'',<ref name=charts7>{{cite journal | title=Spiele-Charts | date=January 1999 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=96 }}</ref> and then dropped to #3 for the second halves of November and December.<ref name=charts8>{{cite journal | title=Spiele-Charts | date=February 1999 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=58 }}</ref><ref name=charts9>{{cite journal | title=Spiele-Charts | date=March 1999 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=50 }}</ref> Sales had risen to 400,000 units after six months of availability,<ref name=expansionrev>{{cite journal | title=Schatzinseln | date=December 1998 | author=Maueröder, Petra | journal=[[PC Games (magazine)|PC Games]] | pages=139–141 | language=de }}</ref> and ''Anno 1602'' ultimately became the German market's best-selling computer game of 1998.<ref name=germany1998>{{cite journal | title=News; Bestseller '98 | author=Staff | journal=[[PC Games (magazine)|PC Games]] | date=March 1999 | page=20 | language=de }}</ref> At the 1999 Milia festival in [[Cannes]], it took home a "Gold" prize for revenues above €15 million in the [[European Union]] during the previous year.<ref name=eccsell>{{cite web | archive-url=https://web.archive.org/web/19990830171428/http://www.gamespot.com/milia/0212/ecc/index.html | url=http://www.gamespot.com:80/milia/0212/ecc/index.html | title=Milia News; ECCSELL Awards Name Winners | author=Staff | work=[[GameSpot]] | date=February 12, 1999 | archive-date=August 30, 1999 |url-status = dead| access-date=May 22, 2019 }}</ref>


The high sales of ''Anno 1602'' in German-speaking countries derived partly from Sunflowers' [[copy protection]] scheme, according to ''PC Games''. Although the game launched as a direct competitor of ''[[StarCraft (video game)|StarCraft]]'',<ref name=kopierschutz>{{cite web | archiveurl=https://archive.is/b1Dx3 |url=http://www.pcgames.de/Spielemarkt-Thema-117280/Specials/DRM-Copy-Control-SecuROM-und-Co-PC-Games-Special-ueber-Kopierschuetze-660961/ | title=Der Kopierschutz - eine Geschichte voller Missverständnisse? |author=Staff | date=September 22, 2008 | work=[[PC Games (magazine)|PC Games]] | archivedate=December 6, 2018 | language=German | deadurl=no }}</ref> it significantly outsold that title in the region by the end of 1998, despite the latter's success worldwide. Petra Maueröder reported that, because ''StarCraft'' had shipped without copy protection in Germany, its [[Software piracy|piracy]] rate there reached nine illegal copies for every legal version sold.<ref name=craftwerk>{{cite journal | author=Maueröder, Petra | title=Feedback; Craft-Werk | date=January 1999 | journal=[[PC Games (magazine)|PC Games]] | language=German | pages=212-214, 216 }}</ref> Conversely, Sunflowers attempted to combat pirates by making ''Anno 1602'' "one of the first games" printed on extended-capacity [[CD-ROM]]s, a writer for ''PC Games'' noted.<ref name=kopierschutz /> These exceeded the storage limits of standard discs,<ref name=ECCD>{{cite book | authors=Thompson, Robert Bruce; Thompson, Barbara Fritchman | title=Repairing and Upgrading Your PC | edition=First | date=March 12, 2006 | chapter=Chapter 8: Optical Drives | isbn=059600866X | publisher=[[O'Reilly Media|Maker Media]] | page=241 }}</ref> which made ''Anno 1602'' incompatible with most consumer [[CD-R]]s and [[Optical disc drive|burners]] of the time. The effort resulted in faulty disc shipments,<ref name=kopierschutz /> a common issue for extended-capacity CDs,<ref name=ECCD /> but it was ultimately judged by ''PC Games'' as "a complete success, despite the availability of [[Software cracking|cracks]]."<ref name=kopierschutz />
The high sales of ''Anno 1602'' in German-speaking countries derived partly from Sunflowers' [[copy protection]] scheme, according to ''PC Games''. Although the game launched as a direct competitor of ''[[StarCraft (video game)|StarCraft]]'',<ref name=kopierschutz>{{cite web | archive-url=https://archive.today/20181206054435/http://www.pcgames.de/Spielemarkt-Thema-117280/Specials/DRM-Copy-Control-SecuROM-und-Co-PC-Games-Special-ueber-Kopierschuetze-660961/ | url=http://www.pcgames.de/Spielemarkt-Thema-117280/Specials/DRM-Copy-Control-SecuROM-und-Co-PC-Games-Special-ueber-Kopierschuetze-660961/ | title=Der Kopierschutz - eine Geschichte voller Missverständnisse? | author=Staff | date=September 22, 2008 | work=[[PC Games (magazine)|PC Games]] | archive-date=December 6, 2018 | language=de |url-status = live| access-date=December 8, 2018 }}</ref> it significantly outsold that title in the region by the end of 1998, despite the latter's success worldwide. Petra Maueröder reported that, because ''StarCraft'' had shipped without copy protection in Germany, its [[Software piracy|piracy]] rate there reached nine illegal copies for every legal version sold.<ref name=craftwerk>{{cite journal | author=Maueröder, Petra | title=Feedback; Craft-Werk | date=January 1999 | journal=[[PC Games (magazine)|PC Games]] | language=de | pages=212–214, 216 }}</ref> Conversely, Sunflowers attempted to combat pirates by making ''Anno 1602'' "one of the first games" printed on extended-capacity [[CD-ROM]]s, a writer for ''PC Games'' noted.<ref name=kopierschutz /> These exceeded the storage limits of standard discs,<ref name=ECCD>{{cite book | author1=Thompson, Robert Bruce | author2=Thompson, Barbara Fritchman | title=Repairing and Upgrading Your PC | edition=First | date=March 12, 2006 | chapter=Chapter 8: Optical Drives | isbn=059600866X | publisher=[[O'Reilly Media|Maker Media]] | page=[https://archive.org/details/repairingupgradi00robe/page/241 241] | chapter-url-access=registration | chapter-url=https://archive.org/details/repairingupgradi00robe/page/241 }}</ref> which made ''Anno 1602'' incompatible with most consumer [[CD-R]]s and [[Optical disc drive|burners]] of the time. The effort resulted in faulty disc shipments,<ref name=kopierschutz /> a common issue for extended-capacity CDs,<ref name=ECCD /> but was ultimately judged by ''PC Games'' as "a complete success, despite the availability of [[Software cracking|cracks]]".<ref name=kopierschutz />


===Later years===
===Later years===
''Anno 1602'' became one of the [[construction and management simulation]]s that "dominated the German sales charts for years", according to ''[[Der Spiegel]]''{{'}}s Frank Patalong.<ref name=spiegel>{{cite web | archiveurl=https://archive.is/brlik | url=http://www.spiegel.de/netzwelt/web/anno-1503-wuselige-zeitreise-a-220745.html | title=Wuselige Zeitreise | date=January 11, 2002| author=Patalong, Frank | work=[[Der Spiegel]] | archivedate=November 30, 2018 | deadurl=no | language=German }}</ref> By the end of January 1999, it had spent 38 weeks on Media Control's bestsellers list, ranking fourth that month.<ref name=jancharts>{{cite web | archiveurl=https://web.archive.org/web/19990209014933/http://www.vud.de:80/charts/chart1.html| url=http://www.vud.de:80/charts/chart1.html | title=CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Januar 1999 | archivedate=February 9, 1999 | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | deadurl=yes }}</ref> It soon became the first computer game to earn the VUD's "Double-Platinum" award, for 400,000 sales in German-speaking countries.<ref name=doppel>{{cite press release | archiveurl=https://web.archive.org/web/20000312030559/http://www.vud.de:80/infopres/PM-180299.htm |url=http://www.vud.de:80/infopres/PM-180299.htm | title=Erste Doppel-Platin Auszeichnungen durch den VUD | date=February 18, 1999 | location=[[Paderborn]] | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | archivedate=March 12, 2000 | deadurl=yes }}</ref> By May, ''Anno 1602'' had [[Sell-through|sold through]] 600,000 units in the German market and—together with its expansion pack ''New Islands, New Adventures''—one million copies across Europe.<ref name=600k /> ''PC Games'' declared it the German-speaking world's most successful computer title from April 1998–July 1999,<ref name=achievements>{{cite journal | title=1-2-3-Hits von KcKane | date=December 1999 | author=Maueröder, Petra | journal=[[PC Games (magazine)|PC Games]] | pages=208-212 | language=German }}</ref> and, as of September, the region's biggest computer game hit of all time.<ref name=630k>{{cite journal | author=Staff | title=Electronic Arts; Palettenwiese ''C&C 3'' | journal=[[PC Games (magazine)|PC Games]] | date=September 1999 | page=27 | language=German }}</ref> It continued to appear in Media Control's sales rankings through the latter half of September 1999, when it charted in 26th place and secured its 70th consecutive week in the top rankings.<ref name=september1999>{{cite web | archiveurl=https://web.archive.org/web/19991008181740/http://www.vud.de:80/charts/chart1.html |url=http://www.vud.de:80/charts/chart1.html | title=CD-ROM Spiele über DM 55,--; Stand 2. Hälfte September 1999 | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=October 8, 1999 | language=German | deadurl=yes }}</ref> Sales surpassed 650,000 units by October; ''New Islands'' had sold above 200,000 units by that date.<ref name=650k>{{cite press release | archiveurl=https://web.archive.org/web/20010215112839/http://www.sunflowers.de:80/german/news/061099/index.shtml | url=http://www.sunflowers.de:80/german/news/061099/index.shtml | title=Mit der Königs-Edition setzt SUNFLOWERS ''ANNO 1602'' die Krone auf! | publisher=[[Sunflowers Interactive]] | date=October 6, 1999 | archivedate=February 15, 2001 | language=German | deadurl=yes }}</ref>
''Anno 1602'' became one of the [[construction and management simulation]]s that "dominated the German sales charts for years", according to ''[[Der Spiegel]]''{{'}}s Frank Patalong.<ref name=spiegel>{{cite web | archive-url=https://archive.today/20181130165401/http://www.spiegel.de/netzwelt/web/anno-1503-wuselige-zeitreise-a-220745.html | url=http://www.spiegel.de/netzwelt/web/anno-1503-wuselige-zeitreise-a-220745.html | title=Wuselige Zeitreise | date=January 11, 2002| author=Patalong, Frank | work=[[Der Spiegel]] | archive-date=November 30, 2018 |url-status = live| language=de }}</ref> By the end of January 1999, it had spent 38 weeks on Media Control's bestsellers list, ranking fourth that month.<ref name=jancharts>{{cite web | archive-url=https://web.archive.org/web/19990209014933/http://www.vud.de/charts/chart1.html | url=http://www.vud.de:80/charts/chart1.html | title=CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Januar 1999 | archive-date=February 9, 1999 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> It soon became the first computer game to earn the VUD's "Double-Platinum" award, for 400,000 sales in German-speaking countries.<ref name=doppel>{{cite press release | archive-url=https://web.archive.org/web/20000312030559/http://www.vud.de/infopres/PM-180299.htm | url=http://www.vud.de:80/infopres/PM-180299.htm | title=Erste Doppel-Platin Auszeichnungen durch den VUD | date=February 18, 1999 | location=[[Paderborn]] | publisher=Verband der Unterhaltungssoftware Deutschland | language=de | archive-date=March 12, 2000 |url-status = dead| access-date=May 22, 2019 }}</ref> By May, ''Anno 1602'' had [[Sell-through|sold through]] 600,000 units in the German market and—together with its expansion pack ''New Islands, New Adventures''—one million copies across Europe.<ref name=600k /> ''PC Games'' declared it the German-speaking world's most successful computer title from April 1998–July 1999,<ref name=achievements>{{cite journal | title=1-2-3-Hits von KcKane | date=December 1999 | author=Maueröder, Petra | journal=[[PC Games (magazine)|PC Games]] | pages=208–212 | language=de }}</ref> and, as of September, the region's biggest computer game hit of all time.<ref name=630k>{{cite journal | author=Staff | title=Electronic Arts; Palettenwiese ''C&C 3'' | journal=[[PC Games (magazine)|PC Games]] | date=September 1999 | page=27 | language=de }}</ref> It continued to appear in Media Control's sales rankings through the latter half of September 1999, when it charted in 26th place and secured its 70th consecutive week in the top rankings.<ref name=september1999>{{cite web | archive-url=https://web.archive.org/web/19991008181740/http://www.vud.de/charts/chart1.html | url=http://www.vud.de:80/charts/chart1.html | title=CD-ROM Spiele über DM 55,--; Stand 2. Hälfte September 1999 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=October 8, 1999 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> Sales surpassed 650,000 units by October; ''New Islands'' had sold above 200,000 units by that date.<ref name=650k>{{cite press release | archive-url=https://web.archive.org/web/20010215112839/http://www.sunflowers.de/german/news/061099/index.shtml | url=http://www.sunflowers.de:80/german/news/061099/index.shtml | title=Mit der Königs-Edition setzt SUNFLOWERS ''ANNO 1602'' die Krone auf! | publisher=[[Sunflowers Interactive]] | date=October 6, 1999 | archive-date=February 15, 2001 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref>


In the second part of October 1999, ''Anno 1602: Königs-Edition'' debuted at #4 on Media Control's charts.<ref name=konigschart1>{{cite journal | title=Aktuell; Spiele-Charts | date=January 2000 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=32 }}</ref> Announced in August for a fall launch, the [[Stock keeping unit|SKU]] bundled ''Anno 1602'' and ''New Islands'' with unique bonus missions.<ref name=konigsannouncement>{{cite web | archiveurl=https://web.archive.org/web/20181208023249/https://www.golem.de/9908/4163.html | url=https://www.golem.de/9908/4163.html | title=''Anno 1602 Königs-Edition'' angekündigt | date=August 17, 1999 | author=Klaß, Christian | work=Golem.de | archivedate=December 8, 2018 | language=German | deadurl=no }}</ref> The new version had spent 10 weeks in the rankings by the end of 1999, including a seventh-place finish for December.<ref name=dec1999>{{cite web | archiveurl=https://web.archive.org/web/20000521212124/http://www.vud.de:80/charts/chart1.html | url=http://www.vud.de:80/charts/chart1.html | title=CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Dezember 1999 | archivedate=May 21, 2000 | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | deadurl=yes }}</ref> It continued to chart in Media Control's top 10 during 2000: the ''Königs-Edition'' reached #4 for the month of February and remained at 11th by August,<ref name=konigschart2>{{cite journal | title=Aktuell; Spiele-Charts | date=May 2000 | author=Staff | work=[[PC Player (German magazine)|PC Player]] | language=German | page=32 }}</ref><ref name=sep2000 /> having spent 12 months in the top 30.<ref name=sep2000>{{cite web | archiveurl=https://web.archive.org/web/20001024100349/http://www.vud.de:80/charts/pcg55.php3 | url=http://www.vud.de:80/charts/pcg55.php3 | title=Stand: September 2000 | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=October 24, 2000 | language=German | deadurl=yes }}</ref> The following month, [[Infogrames|Infogrames Germany]] announced ''Anno''{{'}}s re-release as a "Soft Price" budget title, with its cost reduced to DM 40.<ref name=softprice /> The Soft Price edition took #6 in October and November 2000 on Media Control's charts for budget-priced games,<ref name=budgetchart1>{{cite web | archiveurl=https://web.archive.org/web/20001209003400/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Stand: November 2000 | publisher=Verband der Unterhaltungssoftware Deutschland |archivedate=December 9, 2000 | language=German | deadurl=yes }}</ref> and stayed in the top 15 for February and March 2001.<ref name=budgetchart2>{{cite web | archiveurl=https://web.archive.org/web/20010429024045/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: März 2001 | archivedate=April 29, 2001 | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | deadurl=yes }}</ref> ''Anno 1602''{{'}}s sales had risen above one million units in German-speaking countries by September 2000,<ref name=softprice2>{{cite web | archiveurl=https://web.archive.org/web/20181209043041/http://www.mediabiz.de/games/news/preisguenstig-wie-anno-dazumal/83548/2113?printScreen=1| url=http://www.mediabiz.de/games/news/preisguenstig-wie-anno-dazumal/83548/2113?printScreen=1| | title=Preisgünstig wie "Anno" dazumal | date=September 27, 2000 | work=GamesMarkt | author=Staff | archivedate=December 9, 2018 | language=German | deadurl=no }}</ref> and by April 2001 had surpassed 1.5 million units worldwide.<ref name=1-5m>{{cite web | archiveurl=https://archive.is/xlEZ5 | url=http://www.pcgames.de/Anno-1503-Aufbruch-in-eine-neue-Welt-Spiel-17999/News/Anno-1503-exklusiv-bei-Electronic-Arts-7205/ | title=''Anno 1503'' exklusiv bei Electronic Arts | author=Staff | date=April 3, 2001 | work=[[PC Games (magazine)|PC Games]] | language=German | archivedate=December 7, 2018 | deadurl=no }}</ref> Global sales increased to 1.7 million copies by October 2001, of which the ''Königs-Edition'' accounted for 170,000 units. The SKU was re-released that month under Electronic Arts' "Classics" label, again at a budget price,<ref name=170k>{{cite press release | archiveurl=https://web.archive.org/web/20021108152512/http://www.sunflowers.de:80/german/news/20011008/index.shtml |url=http://www.sunflowers.de:80/german/news/20011008/index.shtml | title=''ANNO 1602 Königs-Edition'' zum sensationellen Preis | date=October 8, 2001 | publisher=[[Sunflowers Interactive]] | language=German | archivedate=November 8, 2002 | deadurl=yes }}</ref> and it debuted in 11th place on Media Control's budget charts for November.<ref name=budgetcharts3>{{cite web | archiveurl=https://web.archive.org/web/20011224032919/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: November 2001 | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=December 24, 2001 | language=German | deadurl=yes }}</ref>
In the second part of October 1999, ''Anno 1602: Königs-Edition'' debuted at #4 on Media Control's charts.<ref name=konigschart1>{{cite journal | title=Aktuell; Spiele-Charts | date=January 2000 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=32 }}</ref> Announced in August for a fall launch, the [[Stock keeping unit|SKU]] bundled ''Anno 1602'' and ''New Islands'' with unique bonus missions.<ref name=konigsannouncement>{{cite web | archive-url=https://web.archive.org/web/20181208023249/https://www.golem.de/9908/4163.html | url=https://www.golem.de/9908/4163.html | title=''Anno 1602 Königs-Edition'' angekündigt | date=August 17, 1999 | author=Klaß, Christian | work=Golem.de | archive-date=December 8, 2018 | language=de |url-status = live}}</ref> The new version had spent 10 weeks in the rankings by the end of 1999, including a seventh-place finish for December.<ref name=dec1999>{{cite web | archive-url=https://web.archive.org/web/20000521212124/http://www.vud.de/charts/chart1.html | url=http://www.vud.de:80/charts/chart1.html | title=CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Dezember 1999 | archive-date=May 21, 2000 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> It continued to chart in Media Control's top 10 during 2000: the ''Königs-Edition'' reached #4 for the month of February and remained at 11th by August,<ref name=konigschart2>{{cite journal | title=Aktuell; Spiele-Charts | date=May 2000 | author=Staff | journal=[[PC Player (German magazine)|PC Player]] | language=de | page=32 }}</ref><ref name=sep2000 /> having spent 12 months in the top 30.<ref name=sep2000>{{cite web | archive-url=https://web.archive.org/web/20001024100349/http://www.vud.de/charts/pcg55.php3 | url=http://www.vud.de:80/charts/pcg55.php3 | title=Stand: September 2000 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=October 24, 2000 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> The following month, [[Infogrames|Infogrames Germany]] announced ''Anno''{{'}}s re-release as a "Soft Price" budget title, with its cost reduced to DM 40.<ref name=softprice /> The Soft Price edition took #6 in October and November 2000 on Media Control's charts for budget-priced games,<ref name=budgetchart1>{{cite web | archive-url=https://web.archive.org/web/20001209003400/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Stand: November 2000 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=December 9, 2000 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> and stayed in the top 15 for February and March 2001.<ref name=budgetchart2>{{cite web | archive-url=https://web.archive.org/web/20010429024045/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: März 2001 | archive-date=April 29, 2001 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> ''Anno 1602''{{'}}s sales had risen above one million units in German-speaking countries by September 2000,<ref name=softprice2>{{cite web | archive-url=https://web.archive.org/web/20181209043041/http://www.mediabiz.de/games/news/preisguenstig-wie-anno-dazumal/83548/2113?printScreen=1| url=http://www.mediabiz.de/games/news/preisguenstig-wie-anno-dazumal/83548/2113?printScreen=1| title=Preisgünstig wie "Anno" dazumal | date=September 27, 2000 | work=GamesMarkt | author=Staff | archive-date=December 9, 2018 | language=de |url-status = live}}</ref> and by April 2001 had surpassed 1.5 million units worldwide.<ref name=1-5m>{{cite web | archive-url=https://archive.today/20181207080514/http://www.pcgames.de/Anno-1503-Aufbruch-in-eine-neue-Welt-Spiel-17999/News/Anno-1503-exklusiv-bei-Electronic-Arts-7205/ | url=http://www.pcgames.de/Anno-1503-Aufbruch-in-eine-neue-Welt-Spiel-17999/News/Anno-1503-exklusiv-bei-Electronic-Arts-7205/ | title=''Anno 1503'' exklusiv bei Electronic Arts | author=Staff | date=April 3, 2001 | work=[[PC Games (magazine)|PC Games]] | language=de | archive-date=December 7, 2018 |url-status = live| access-date=December 9, 2018 }}</ref> Global sales increased to 1.7 million copies by October 2001, of which the ''Königs-Edition'' accounted for 170,000 units. The SKU was re-released that month under Electronic Arts' "Classics" label, again at a budget price,<ref name=170k>{{cite press release | archive-url=https://web.archive.org/web/20021108152512/http://www.sunflowers.de/german/news/20011008/index.shtml | url=http://www.sunflowers.de:80/german/news/20011008/index.shtml | title=''ANNO 1602 Königs-Edition'' zum sensationellen Preis | date=October 8, 2001 | publisher=[[Sunflowers Interactive]] | language=de | archive-date=November 8, 2002 |url-status = dead| access-date=May 22, 2019 }}</ref> and it debuted in 11th place on Media Control's budget charts for November.<ref name=budgetcharts3>{{cite web | archive-url=https://web.archive.org/web/20011224032919/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: November 2001 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=December 24, 2001 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref>


''Anno 1602'' had sold 2 million times by December 2001,<ref name=2m>{{cite web | archiveurl=https://web.archive.org/web/20100102141322/http://www.mediabiz.de/games/news/anno-1602-ab-januar-bei-ak-tronic/105965 | url=http://www.mediabiz.de/games/news/anno-1602-ab-januar-bei-ak-tronic/105965 | title="''Anno 1602''" ab Januar bei ak tronic | date=December 7, 2001 | work=GamesMarkt | author=Staff | language=German | archivedate=January 2, 2010 | deadurl=no }}</ref> including "well over a million" in the German-speaking world, according to Sunflowers.<ref name=pyramid>{{cite press release | archiveurl=https://web.archive.org/web/20021115145118/http://www.sunflowers.de:80/german/news/20011205/index.shtml | url=http://www.sunflowers.de:80/german/news/20011205/index.shtml | title=''ANNO 1602'' - Die Erfolgsstory geht weiter | date=December 5, 2001 | publisher=[[Sunflowers Interactive]] | archivedate=November 15, 2002 | language=German | deadurl=yes }}</ref> That month, the company revealed a new partnership with ak tronic,<ref name=2m /> a [[rack jobber]] known for its budget-priced "Pyramid" displays in German stores.<ref name=pyramid2>{{cite web | archiveurl=https://web.archive.org/web/20100102141317/http://www.mediabiz.de/games/news/ak-tronic-zieht-bilanz/77602| url=http://www.mediabiz.de/games/news/ak-tronic-zieht-bilanz/77602 | title=ak tronic zieht Bilanz | date=May 5, 2000 | work=GamesMarkt | author=Staff | language=German | archivedate=January 2, 2010 | deadurl=no }}</ref><ref name=pyramid3>{{cite web | archiveurl=https://web.archive.org/web/20181209055045/http://beta.gamesmarkt.de/details/104379 | url=http://beta.gamesmarkt.de/details/104379 | title=ak tronic-"Pyramide" auf Tour | date=November 9, 2001 | work=GamesMarkt | language=German | author=Staff | archivedate=December 9, 2018 | deadurl=no }}</ref> This type of budget line formed a significant part of the German game market, and journalist [[:de:Jörg Langer|Jörg Langer]] later called it a key to ''Anno''{{'}}s high lifetime sales.<ref name=jorg>{{cite web | archiveurl=https://web.archive.org/web/20070629064626/http://www.joergspielt.de/budgetspiele/ | url=http://www.joergspielt.de/budgetspiele/ | title=Budgetspiele: Rückgrat der Spiele-Industrie | date=June 22, 2007 | work=Jörg Spielt | author=Langer, Jörg | authorlink=:de:Jörg Langer | archivedate=June 29, 2007 | language=German | deadurl=yes }}</ref> Under the agreement, ak tronic included budget-priced (€10) copies of ''Anno 1602'' in its Pyramid displays, starting with a shipment of 250,000 units in January 2002. Peter Schroer of ak tronic forecast 500,000 sales for ''Anno''{{'}}s Pyramid edition by the end of 2002.<ref name=2m /> In the German market, the new release proceeded to sell 50,000 units in its first month on shelves,<ref name=50k>{{cite web | archiveurl=https://web.archive.org/web/20181209055110/http://beta.gamesmarkt.de/details/109045 | url=http://beta.gamesmarkt.de/details/109045 | title="''Anno 1602''" weiterhin auf Erfolgsspur | date=February 12, 2002 | author=Pototzki, Tim | work=GamesMarkt | archivedate=December 9, 2018 | language=German | deadurl=no }}</ref> and it rose to #1 on Media Control's budget charts in February 2002. Taking second in March,<ref name=mar2002budget>{{cite web | archiveurl=https://web.archive.org/web/20020404073851/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: März 2002 | archivedate=April 4, 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | deadurl=yes }}</ref> it finished with top-10 placements in June, July,<ref name=july2002budget>{{cite web | archiveurl=https://web.archive.org/web/20020819012544/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: Juli 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=August 19, 2002 | language=German | deadurl=yes }}</ref><ref name=july2002budget-2>{{cite web | archiveurl=https://web.archive.org/web/20181208063651/http://www.mediabiz.de/news/warcraft-iii-orcs-uebernehmen-mc-chartsfuehrung/118540?printScreen=1 | url=http://www.mediabiz.de/news/warcraft-iii-orcs-uebernehmen-mc-chartsfuehrung/118540?printScreen=1 | title="''Warcraft III''": Orcs übernehmen MC-Chartsführung | date=August 5, 2002 | work=GamesMarkt | author=Staff | archivedate=December 8, 2018 | language=German| deadurl=no }}</ref> August, September,<ref name=sep2002budget>{{cite web | archiveurl=https://web.archive.org/web/20021020045847/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: September 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archivedate=October 20, 2002 | language=German | deadurl=yes }}</ref> October and November.<ref name=nov2002budget>{{cite web | archiveurl=https://web.archive.org/web/20021218073007/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: November 2002 | publisher=Verband der Unterhaltungssoftware Deutschland |archivedate=December 18, 2002 | language=German | deadurl=yes }}</ref> Media Control named it Germany's best-selling budget computer game (€28<) of the year, while its sequel ''[[Anno 1503]]'' took first place for 2002 among full-price titles.<ref name=420k>{{cite web | archiveurl=https://web.archive.org/web/20030624042120/http://www.golem.de:80/0302/23980.html | url=http://www.golem.de:80/0302/23980.html | title=''Anno 1602'' und ''Anno 1503'' dominieren Software-Jahres-Charts | date=February 14, 2003 | author=Wiesner, Thorsten | work=Golem.de | archivedate=June 24, 2003 | language=German | deadurl=no }}</ref>
''Anno 1602'' had sold 2 million times by December 2001,<ref name=2m>{{cite web | archive-url=https://web.archive.org/web/20100102141322/http://www.mediabiz.de/games/news/anno-1602-ab-januar-bei-ak-tronic/105965 | url=http://www.mediabiz.de/games/news/anno-1602-ab-januar-bei-ak-tronic/105965 | title="''Anno 1602''" ab Januar bei ak tronic | date=December 7, 2001 | work=GamesMarkt | author=Staff | language=de | archive-date=January 2, 2010 |url-status = live}}</ref> including "well over a million" in the German-speaking world, according to Sunflowers.<ref name=pyramid>{{cite press release | archive-url=https://web.archive.org/web/20021115145118/http://www.sunflowers.de/german/news/20011205/index.shtml | url=http://www.sunflowers.de:80/german/news/20011205/index.shtml | title=''ANNO 1602'' - Die Erfolgsstory geht weiter | date=December 5, 2001 | publisher=[[Sunflowers Interactive]] | archive-date=November 15, 2002 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> That month, the company revealed a new partnership with "ak tronic",<ref name=2m /> a [[rack jobber]] known for its budget-priced "Pyramid" displays in German stores.<ref name=pyramid2>{{cite web | archive-url=https://web.archive.org/web/20100102141317/http://www.mediabiz.de/games/news/ak-tronic-zieht-bilanz/77602| url=http://www.mediabiz.de/games/news/ak-tronic-zieht-bilanz/77602 | title=ak tronic zieht Bilanz | date=May 5, 2000 | work=GamesMarkt | author=Staff | language=de | archive-date=January 2, 2010 |url-status = live}}</ref><ref name=pyramid3>{{cite web | archive-url=https://web.archive.org/web/20181209055045/http://beta.gamesmarkt.de/details/104379 | url=http://beta.gamesmarkt.de/details/104379 | title=ak tronic-"Pyramide" auf Tour | date=November 9, 2001 | work=GamesMarkt | language=de | author=Staff | archive-date=December 9, 2018 |url-status = live}}</ref> This type of budget line formed a significant part of the German game market, and journalist {{Interlanguage link|Jörg Langer|de|vertical-align=sup}} later called it a key to ''Anno''{{'}}s high lifetime sales.<ref name=jorg>{{cite web | archive-url=https://web.archive.org/web/20070629064626/http://www.joergspielt.de/budgetspiele/ | url=http://www.joergspielt.de/budgetspiele/ | title=Budgetspiele: Rückgrat der Spiele-Industrie | date=June 22, 2007 | work=Jörg Spielt | author=Langer, Jörg | author-link=:de:Jörg Langer | archive-date=June 29, 2007 | language=de |url-status = dead}}</ref> Under the agreement, ak tronic included budget-priced (€10) copies of ''Anno 1602'' in its Pyramid displays, starting with a shipment of 250,000 units in January 2002. Peter Schroer of ak tronic forecast 500,000 sales for ''Anno''{{'}}s Pyramid edition by the end of 2002.<ref name=2m /> In the German market, the new release proceeded to sell 50,000 units in its first month on shelves,<ref name=50k>{{cite web | archive-url=https://web.archive.org/web/20181209055110/http://beta.gamesmarkt.de/details/109045 | url=http://beta.gamesmarkt.de/details/109045 | title="''Anno 1602''" weiterhin auf Erfolgsspur | date=February 12, 2002 | author=Pototzki, Tim | work=GamesMarkt | archive-date=December 9, 2018 | language=de |url-status = live}}</ref> and it rose to #1 on Media Control's budget charts in February 2002. Taking second in March,<ref name=mar2002budget>{{cite web | archive-url=https://web.archive.org/web/20020404073851/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: März 2002 | archive-date=April 4, 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> it finished with top-10 placements in June, July,<ref name=july2002budget>{{cite web | archive-url=https://web.archive.org/web/20020819012544/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: Juli 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=August 19, 2002 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref><ref name=july2002budget-2>{{cite web | archive-url=https://web.archive.org/web/20181208063651/http://www.mediabiz.de/news/warcraft-iii-orcs-uebernehmen-mc-chartsfuehrung/118540?printScreen=1 | url=http://www.mediabiz.de/news/warcraft-iii-orcs-uebernehmen-mc-chartsfuehrung/118540?printScreen=1 | title="''Warcraft III''": Orcs übernehmen MC-Chartsführung | date=August 5, 2002 | work=GamesMarkt | author=Staff | archive-date=December 8, 2018 | language=de | url-status=dead | access-date=December 10, 2018 }}</ref> August, September,<ref name=sep2002budget>{{cite web | archive-url=https://web.archive.org/web/20021020045847/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: September 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=October 20, 2002 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> October and November.<ref name=nov2002budget>{{cite web | archive-url=https://web.archive.org/web/20021218073007/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: November 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=December 18, 2002 | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> Media Control named it Germany's best-selling budget computer game (€28<) of the year, while its sequel ''[[Anno 1503]]'' took first place for 2002 among full-price titles.<ref name=420k>{{cite web | archive-url=https://web.archive.org/web/20030624042120/http://www.golem.de/0302/23980.html | url=http://www.golem.de:80/0302/23980.html | title=''Anno 1602'' und ''Anno 1503'' dominieren Software-Jahres-Charts | date=February 14, 2003 | author=Wiesner, Thorsten | work=Golem.de | archive-date=June 24, 2003 | language=de |url-status = live| access-date=May 22, 2019 }}</ref>


By April 2003, ''Anno 1602'' remained the German market's biggest-ever computer game hit.<ref name=mausk /> Its Pyramid edition secured top-10 positions on Media Control's budget charts for the first three months of that year.<ref name=february2003budget>{{cite web | archiveurl=https://web.archive.org/web/20030317164047/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: Februar 2003 | archivedate=March 17, 2003 | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | deadurl=yes }}</ref><ref name=mar2003budget>{{cite web | archiveurl=https://web.archive.org/web/20030417164431/http://www.vud.de:80/charts/pck55.php3 |url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: März 2003 | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | archivedate=April 17, 2003 | deadurl=yes }}</ref> After an 11th-place finish in June 2003, the Pyramid edition had spent 17 consecutive months in Media Control's top 20.<ref name=june2003budget>{{cite web | archiveurl=https://web.archive.org/web/20030802235301/http://www.vud.de:80/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: Juni 2003 | archivedate=August 2, 2003 | publisher=Verband der Unterhaltungssoftware Deutschland | language=German | deadurl=yes }}</ref> ''Anno 1602''{{'}}s global sales climbed to 2.7 million units by September 2004.<ref name=anno3>{{cite web | archiveurl=https://web.archive.org/web/20181201000519/https://www.gamestar.de/artikel/anno-3,1348388.html | url=https://www.gamestar.de/artikel/anno-3,1348388.html | title=''Anno 3'' | date=September 9, 2004 | work=[[GameStar]] | archivedate=December 1, 2018 | author=Staff | deadurl=no | language=German }}</ref> In 2007, Jörg Langer wrote that the Pyramid edition alone had contributed roughly 750,000 sales to the game's lifetime total.<ref name=jorg />
By April 2003, ''Anno 1602'' remained the German market's biggest-ever computer game hit.<ref name=mausk /> Its Pyramid edition secured top-10 positions on Media Control's budget charts for the first three months of that year.<ref name=february2003budget>{{cite web | archive-url=https://web.archive.org/web/20030317164047/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: Februar 2003 | archive-date=March 17, 2003 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de |url-status = dead| access-date=May 22, 2019 }}</ref><ref name=mar2003budget>{{cite web | archive-url=https://web.archive.org/web/20030417164431/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: März 2003 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de | archive-date=April 17, 2003 |url-status = dead| access-date=May 22, 2019 }}</ref> After an 11th-place finish in June, the Pyramid edition had spent 17 consecutive months in Media Control's top 20.<ref name=june2003budget>{{cite web | archive-url=https://web.archive.org/web/20030802235301/http://www.vud.de/charts/pck55.php3 | url=http://www.vud.de:80/charts/pck55.php3 | title=Zeitraum: Juni 2003 | archive-date=August 2, 2003 | publisher=Verband der Unterhaltungssoftware Deutschland | language=de |url-status = dead| access-date=May 22, 2019 }}</ref> ''Anno 1602''{{'}}s global sales climbed to 2.7 million units by September 2004.<ref name=anno3>{{cite web | archive-url=https://web.archive.org/web/20181201000519/https://www.gamestar.de/artikel/anno-3,1348388.html | url=https://www.gamestar.de/artikel/anno-3,1348388.html | title=''Anno 3'' | date=September 9, 2004 | work=[[GameStar]] | archive-date=December 1, 2018 | author=Staff |url-status = live| language=de }}</ref> In 2007, Jörg Langer wrote that the Pyramid edition alone had contributed roughly 750,000 sales to the game's lifetime total.<ref name=jorg />


===Demographics===
===Demographics===
According to Heiko Klinge of ''[[GameStar]]'', a significant number of ''Anno'' buyers fell outside the standard demographic for German computer games.<ref name=annohistory>{{cite web | archiveurl=https://web.archive.org/web/20180206001924/https://www.gamestar.de/artikel/anno-historie-die-geschichte-der-aufbau-reihe,2562562.html| url=https://www.gamestar.de/artikel/anno-historie-die-geschichte-der-aufbau-reihe,2562562.html | title=''Anno''-Historie - Die Geschichte der Aufbau-Reihe | date=December 1, 2011 | author=Klinge, Heiko | work=[[GameStar]] | archivedate=February 6, 2018 | language=German | deadurl=no }}</ref> By 2000, Sunflowers noted a high "proportion of inexperienced players and women in the ''Anno'' fan base", which it attributed to the game's design goal of "play without stress".<ref name=softprice>{{cite press release | archiveurl=https://web.archive.org/web/20021115150217/http://www.sunflowers.de:80/german/news/27092000/index.shtml | url=http://www.sunflowers.de:80/german/news/27092000/index.shtml | title=''ANNO 1602'' zum sensationell günstigen Soft Price | date=September 27, 2000 | language=German | location=[[Langen, Hesse|Langen]] | publisher=[[Sunflowers Interactive]] | archivedate=November 15, 2002 | deadurl=yes }}</ref> Klinge echoed this theory.<ref name=annohistory /> ''Der Spiegel'' similarly reported ''Anno''{{'}}s wide appeal among both [[casual game|casual]] and [[hardcore gamer|hardcore]] players, and the magazine's Carsten Görig argued that "many can agree on ''Anno'' because ''Anno'' is a phenomenon."<ref name=hardcoregamer>{{cite web | archiveurl=https://archive.is/QMaBW | url=http://www.spiegel.de/netzwelt/web/spiel-anno-1701-sky-du-mont-wird-hardcoregamer-a-444903.html | title=Sky Du Mont wird Hardcoregamer | author=Görig, Carsten | work=[[Der Spiegel]] | date=October 27, 2006 | archivedate=December 3, 2018 | language=German | deadurl=no }}</ref> ''Der Spiegel''{{'}}s Richard Löwenstein cited ''Anno'' as an early computer game to draw female players; he claimed in 2002 that approximately 25% of its buyers were women.<ref name=lowenstein>{{cite web | archiveurl=https://web.archive.org/web/20150414043825/http://www.spiegel.de/netzwelt/web/deadline-xmas-geschenktipps-fuer-pc-und-videospieler-a-226967.html | url=http://www.spiegel.de/netzwelt/web/deadline-xmas-geschenktipps-fuer-pc-und-videospieler-a-226967.html | title=Deadline Xmas: Geschenktipps für PC- und Videospieler | author=Löwenstein, Richard | date=December 13, 2002 | work=[[Der Spiegel]] | archivedate=April 14, 2015 | language=German | deadurl=no }}</ref> In 2011, Klinge likewise called the game's number of female players "an absolute novelty" before ''[[The Sims (video game)|The Sims]]'', and reported that women made up nearly 50% of ''Anno 1602'' customers.<ref name=annohistory />
According to Heiko Klinge of ''[[GameStar]]'', a significant number of ''Anno'' buyers fell outside the standard demographic for German computer games.<ref name=annohistory>{{cite web | archive-url=https://web.archive.org/web/20180206001924/https://www.gamestar.de/artikel/anno-historie-die-geschichte-der-aufbau-reihe,2562562.html| url=https://www.gamestar.de/artikel/anno-historie-die-geschichte-der-aufbau-reihe,2562562.html | title=''Anno''-Historie - Die Geschichte der Aufbau-Reihe | date=December 1, 2011 | author=Klinge, Heiko | work=[[GameStar]] | archive-date=February 6, 2018 | language=de |url-status = live}}</ref> By 2000, Sunflowers noted a high "proportion of inexperienced players and women in the ''Anno'' fan base", which it attributed to the game's design goal of "play without stress".<ref name=softprice>{{cite press release | archive-url=https://web.archive.org/web/20021115150217/http://www.sunflowers.de/german/news/27092000/index.shtml | url=http://www.sunflowers.de:80/german/news/27092000/index.shtml | title=''ANNO 1602'' zum sensationell günstigen Soft Price | date=September 27, 2000 | language=de | location=[[Langen, Hesse|Langen]] | publisher=[[Sunflowers Interactive]] | archive-date=November 15, 2002 |url-status = dead| access-date=May 22, 2019 }}</ref> Klinge echoed this theory.<ref name=annohistory /> ''Der Spiegel'' similarly reported ''Anno''{{'}}s wide appeal among both [[casual game|casual]] and [[hardcore gamer|hardcore]] players, and the magazine's Carsten Görig argued that "many can agree on ''Anno'' because ''Anno'' is a phenomenon".<ref name=hardcoregamer>{{cite web | archive-url=https://archive.today/20181203004331/http://www.spiegel.de/netzwelt/web/spiel-anno-1701-sky-du-mont-wird-hardcoregamer-a-444903.html | url=http://www.spiegel.de/netzwelt/web/spiel-anno-1701-sky-du-mont-wird-hardcoregamer-a-444903.html | title=Sky Du Mont wird Hardcoregamer | author=Görig, Carsten | work=[[Der Spiegel]] | date=October 27, 2006 | archive-date=December 3, 2018 | language=de |url-status = live| access-date=December 9, 2018 }}</ref> ''Der Spiegel''{{'}}s Richard Löwenstein cited ''Anno'' as an early computer game to draw female players; he claimed in 2002 that approximately 25% of its buyers were women.<ref name=lowenstein>{{cite web | archive-url=https://web.archive.org/web/20150414043825/http://www.spiegel.de/netzwelt/web/deadline-xmas-geschenktipps-fuer-pc-und-videospieler-a-226967.html | url=http://www.spiegel.de/netzwelt/web/deadline-xmas-geschenktipps-fuer-pc-und-videospieler-a-226967.html | title=Deadline Xmas: Geschenktipps für PC- und Videospieler | author=Löwenstein, Richard | date=December 13, 2002 | work=[[Der Spiegel]] | archive-date=April 14, 2015 | language=de |url-status = live}}</ref> In 2011, Klinge likewise called the game's number of female players "an absolute novelty" before ''[[The Sims (video game)|The Sims]]'', and reported that women made up nearly 50% of ''Anno 1602'' customers.<ref name=annohistory />


''Anno 1602''{{'}}s success was primarily contained to the German market;<ref name=farcry>{{cite web | archiveurl=https://web.archive.org/web/20181210041217/http://www.spiegel.de/netzwelt/web/das-beispiel-far-cry-spiele-entwicklungsland-deutschland-a-292545.html | url=http://www.spiegel.de/netzwelt/web/das-beispiel-far-cry-spiele-entwicklungsland-deutschland-a-292545.html | title=Spiele - Entwicklungsland Deutschland | date=March 26, 2004 | author=Löwenstein, Richard | work=[[Der Spiegel]] | language=German | archivedate=December 10, 2018 | deadurl=no }}</ref> ''GameStar'' reported that, like ''[[Gothic (video game)|Gothic]]'', it failed to make an "international breakthrough".<ref name=phenomedia /> Sunflowers president Adi Boiko remarked, "When we wanted to distribute ''Anno 1602'' internationally, we encountered enormous prejudices that a game from Germany couldn't be anything special."<ref name=boiko>{{cite web | archiveurl=https://web.archive.org/web/20181210052243/http://www.mediabiz.de/games/news/im-gespraech-adi-boiko-praesident-sunflowers/111049 | url=http://www.mediabiz.de/games/news/im-gespraech-adi-boiko-praesident-sunflowers/111049 | title=Im Gespräch: Adi Boiko, Präsident Sunflowers | author=Staff | date=March 21, 2002 | work=GamesMarkt | archivedate=December 10, 2018 | language=German | deadurl=no }}</ref> Of ''Anno 1602''{{'}}s 2.5 million worldwide sales by late 2002, the German market accounted for 1.7 million.<ref name=2-5m>{{cite web | archiveurl=https://web.archive.org/web/20181204050451/https://www.welt.de/print-welt/article419783/Deutsche-Spiele-Industrie-setzt-auf-Historie.html | url=https://www.welt.de/print-welt/article419783/Deutsche-Spiele-Industrie-setzt-auf-Historie.html | title=Deutsche Spiele-Industrie setzt auf Historie | date=November 5, 2002 | author=Staff | work=[[Die Welt]] | language=German | archivedate=December 4, 2018 | deadurl=no }}</ref><ref name=farcry /> The title's limited crossover in other markets was common among German games,<ref name=farcry /><ref name=phenomedia>{{cite web | archiveurl=https://web.archive.org/web/20181204043255/https://www.gamestar.de/artikel/kampf-ums-ueberleben,1339775.html |url=https://www.gamestar.de/artikel/kampf-ums-ueberleben,1339775.html | title=Kampf ums Überleben | date=January 1, 2003 | author=Staff | work=[[GameStar]] | archivedate=December 4, 2018 | language=German | deadurl=no }}</ref><ref name=gamesaktuell>{{cite web | archiveurl=https://archive.is/iWUS0 | url=http://www.gamesaktuell.de/Sacred-Spiel-31275/Specials/Made-in-Germany-717467/ | title=Made in Germany | date=June 1, 2005 | author=Gebauer, Jochen | work=[[:de:Games Aktuell|Games Aktuell]] | archivedate=December 10, 2018 | language=German | deadurl=no }}</ref><ref name=mausk>{{cite web | archiveurl=https://web.archive.org/web/20140904161932/http://www.spiegel.de/spiegel/print/d-26856154.html | url=http://www.spiegel.de/spiegel/print/d-26856154.html | title=Weltenbau mit Mausklicks | date=April 14, 2003 | work=[[Der Spiegel]] | author=Schmitt, Stefan | archivedate=September 4, 2014 | language=German | deadurl=no }}</ref> particularly in ''Anno''{{'}}s genre of construction and management, despite the outsize popularity of such titles in the German-speaking world.<ref name=mausk /><ref name=spiegel /> ''Der Spiegel''{{'}}s Frank Patalong argued that games like ''Anno 1602'' were a "specifically German phenomenon: nowhere else in the world are [these] simulations as successful as here at home."<ref name=spiegel /> Stefan Schmitt of ''Der Spiegel'' and Jochen Gebauer of ''[[:de:Games Aktuell|Games Aktuell]]'' wrote that such games were especially disliked in the United States,<ref name=mausk /><ref name=gamesaktuell /> and a writer for ''GameStar'' stated that no ''Anno'' title had been a hit in that market by mid-2006.<ref name=breakthrough>{{cite web | archiveurl=https://web.archive.org/web/20181203004848/https://www.gamestar.de/artikel/deutsche-spiele-im-ausland,1462953.html | url=https://www.gamestar.de/artikel/deutsche-spiele-im-ausland,1462953.html | title=Deutsche Spiele im Ausland | date=July 19, 2006 | author=Staff | language=German | work=[[GameStar]] | archivedate=December 3, 2018 | deadurl=no }}</ref> Boiko noted that it was "very difficult for us to find a good distributor" in the United States, which led to ''Anno 1602''{{'}}s delayed release and lack of marketing there. However, he was pleased with its 200,000 sales in the country by early 2002.<ref name=boiko /> This number rose to 250,000 units by that November.<ref name=gamespydiary>{{cite web |url=http://archive.gamespy.com/devdiary/november02/1503-6/index.shtml |title=Dev Diaries; ''1503 A.D. - The New World'': Volume 6 |author=Duhr, Wolfgang |date=November 16, 2002|archive-url=https://web.archive.org/web/20040706022710/http://archive.gamespy.com/devdiary/november02/1503-6/index.shtml |archive-date=July 6, 2004|work=[[GameSpy]]|deadurl=yes}}</ref>
''Anno 1602''{{'}}s success was primarily contained to the German market;<ref name=farcry>{{cite web | archive-url=https://web.archive.org/web/20181210041217/http://www.spiegel.de/netzwelt/web/das-beispiel-far-cry-spiele-entwicklungsland-deutschland-a-292545.html | url=http://www.spiegel.de/netzwelt/web/das-beispiel-far-cry-spiele-entwicklungsland-deutschland-a-292545.html | title=Spiele - Entwicklungsland Deutschland | date=March 26, 2004 | author=Löwenstein, Richard | work=[[Der Spiegel]] | language=de | archive-date=December 10, 2018 |url-status = live}}</ref> ''GameStar'' reported that, like ''[[Gothic (video game)|Gothic]]'', it failed to make an "international breakthrough".<ref name=phenomedia /> Sunflowers president Adi Boiko remarked: "When we wanted to distribute ''Anno 1602'' internationally, we encountered enormous prejudices that a game from Germany couldn't be anything special".<ref name=boiko>{{cite web | archive-url=https://web.archive.org/web/20181210052243/http://www.mediabiz.de/games/news/im-gespraech-adi-boiko-praesident-sunflowers/111049 | url=http://www.mediabiz.de/games/news/im-gespraech-adi-boiko-praesident-sunflowers/111049 | title=Im Gespräch: Adi Boiko, Präsident Sunflowers | author=Staff | date=March 21, 2002 | work=GamesMarkt | archive-date=December 10, 2018 | language=de |url-status = live}}</ref> Of ''Anno 1602''{{'}}s 2.5 million worldwide sales by late 2002, the German market accounted for 1.7 million.<ref name=farcry /><ref name=2-5m>{{cite news | archive-url=https://web.archive.org/web/20181204050451/https://www.welt.de/print-welt/article419783/Deutsche-Spiele-Industrie-setzt-auf-Historie.html | url=https://www.welt.de/print-welt/article419783/Deutsche-Spiele-Industrie-setzt-auf-Historie.html | title=Deutsche Spiele-Industrie setzt auf Historie | date=November 5, 2002 | author=Staff | work=[[Die Welt]] | language=de | archive-date=December 4, 2018 |url-status = live}}</ref> The title's limited crossover in other markets was common among German games,<ref name=mausk>{{cite web | archive-url=https://web.archive.org/web/20140904161932/http://www.spiegel.de/spiegel/print/d-26856154.html | url=http://www.spiegel.de/spiegel/print/d-26856154.html | title=Weltenbau mit Mausklicks | date=April 14, 2003 | work=[[Der Spiegel]] | author=Schmitt, Stefan | archive-date=September 4, 2014 | language=de |url-status = live}}</ref><ref name=farcry /><ref name=phenomedia>{{cite web | archive-url=https://web.archive.org/web/20181204043255/https://www.gamestar.de/artikel/kampf-ums-ueberleben,1339775.html |url=https://www.gamestar.de/artikel/kampf-ums-ueberleben,1339775.html | title=Kampf ums Überleben | date=January 1, 2003 | author=Staff | work=[[GameStar]] | archive-date=December 4, 2018 | language=de |url-status = live}}</ref><ref name=gamesaktuell>{{cite web | archive-url=https://archive.today/20181210053047/http://www.gamesaktuell.de/Sacred-Spiel-31275/Specials/Made-in-Germany-717467/ | url=http://www.gamesaktuell.de/Sacred-Spiel-31275/Specials/Made-in-Germany-717467/ | title=Made in Germany | date=June 1, 2005 | author=Gebauer, Jochen | work=[[:de:Games Aktuell|Games Aktuell]] | archive-date=December 10, 2018 | language=de |url-status = live| access-date=December 10, 2018 }}</ref> particularly in ''Anno''{{'}}s genre of construction and management, despite the outsize popularity of such titles in the German-speaking world.<ref name=mausk /><ref name=spiegel /> ''Der Spiegel''{{'}}s Frank Patalong argued that games like ''Anno 1602'' were a "specifically German phenomenon: nowhere else in the world are [these] simulations as successful as here at home".<ref name=spiegel /> Stefan Schmitt of ''Der Spiegel'' and Jochen Gebauer of ''[[:de:Games Aktuell|Games Aktuell]]'' wrote that such games were especially disliked in the United States,<ref name=mausk /><ref name=gamesaktuell /> and a writer for ''GameStar'' stated that no ''Anno'' title had been a hit in that market by mid-2006.<ref name=breakthrough>{{cite web | archive-url=https://web.archive.org/web/20181203004848/https://www.gamestar.de/artikel/deutsche-spiele-im-ausland,1462953.html | url=https://www.gamestar.de/artikel/deutsche-spiele-im-ausland,1462953.html | title=Deutsche Spiele im Ausland | date=July 19, 2006 | author=Staff | language=de | work=[[GameStar]] | archive-date=December 3, 2018 |url-status = live}}</ref> Boiko noted that it was "very difficult for us to find a good distributor" in the United States, which led to ''Anno 1602''{{'}}s delayed release and lack of marketing there. However, he was pleased with its 200,000 sales in the country by early 2002.<ref name=boiko /> This number rose to 250,000 units by that November.<ref name=gamespydiary>{{cite web |url=http://archive.gamespy.com/devdiary/november02/1503-6/index.shtml |title=Dev Diaries; ''1503 A.D. - The New World'': Volume 6 |author=Duhr, Wolfgang |date=November 16, 2002|archive-url=https://web.archive.org/web/20040706022710/http://archive.gamespy.com/devdiary/november02/1503-6/index.shtml |archive-date=July 6, 2004|work=[[GameSpy]]|url-status = dead}}</ref>


==Reception==
==Reception==
{{Expand section|date=April 2019}}

===Initial release===
===Initial release===
{{Video game reviews
{{Video game reviews
| PCGUK = 81%<ref>{{cite web |url=http://www.pcgamer.co.uk:80/games/gamefile_review_page.asp?item_id=73 |title=Timeless |author=Weston, Jason |date=|archive-url=https://web.archive.org/web/20020313111442/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=73 |archive-date=March 13, 2002|publisher=PC Gamer UK|deadurl=yes}}</ref>
| PCGUK = 81%<ref>{{cite web |url=http://www.pcgamer.co.uk:80/games/gamefile_review_page.asp?item_id=73 |title=Timeless |author=Weston, Jason |archive-url=https://web.archive.org/web/20020313111442/http://www.pcgamer.co.uk/games/gamefile_review_page.asp?item_id=73 |archive-date=March 13, 2002|publisher=PC Gamer UK|url-status = dead}}</ref>
| PCZone = 80 out of 100<ref>{{cite web |url=http://www.computerandvideogames.com:80/article.php?id=2722 |title=Anno 1602 |author=Anderson, Chris |archive-url=https://web.archive.org/web/20081202184424/http://www.computerandvideogames.com/article.php?id=2722 |archive-date=December 2, 2008|publisher=PC Zone|deadurl=yes}}</ref>
| PCZone = 80 out of 100<ref>{{cite web |url=http://www.computerandvideogames.com:80/article.php?id=2722 |title=Anno 1602 |author=Anderson, Chris |archive-url=https://web.archive.org/web/20081202184424/http://www.computerandvideogames.com/article.php?id=2722 |archive-date=December 2, 2008|publisher=PC Zone|url-status = dead}}</ref>
}}
}}


Line 81: Line 81:
===North American version===
===North American version===
{{Video game reviews
{{Video game reviews
| PCGUS = 57%<ref>{{cite web |url=http://www.pcgamer.com/archives/2005/06/1602_ad.html |title=1602 A.D. |author=Trotter, William R. | authorlink=William R. Trotter |work=[[PC Gamer US]]|archiveurl=https://web.archive.org/web/20061017235441/http://www.pcgamer.com/archives/2005/06/1602_ad.html |archivedate=October 17, 2006|deadurl=yes}}</ref>
| GR = 74%<ref>{{cite web |url=https://www.gamerankings.com/pc/196502-1602-ad/index.html |title=1602 A.D. for PC |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=April 17, 2019 |archive-date=April 17, 2019 |archive-url=https://web.archive.org/web/20190417181444/https://www.gamerankings.com/pc/196502-1602-ad/index.html |url-status=live }}</ref>
| CGM = {{rating|3.5|5}}<ref>{{cite web |url=http://www.cgonline.com:80/reviews/1602ad-01-r1.html |title=1602 AD |author=Bitterman, Tom |date=March 14, 2000|archive-url=https://web.archive.org/web/20040815171514/http://www.cgonline.com/reviews/1602ad-01-r1.html |archive-date=August 15, 2004| work=[[Computer Games Magazine]]|url-status = dead}}</ref>
| rev1 = ''[[Computer Games Magazine]]''
| CGW = {{Rating|2.5|5}}<ref name=cgwrev>{{cite magazine| author=Kapalka, Jason |title=Doomed to Repeat the Past|date=May 2000 | magazine=[[Computer Gaming World]] |issue=190 |page=110 }}</ref>
| rev1Score = {{rating|3.5|5}}<ref>{{cite web |url=http://www.cgonline.com:80/reviews/1602ad-01-r1.html |title=1602 AD |author=Bitterman, Tom |date=March 14, 2000|archiveurl=https://web.archive.org/web/20040815171514/http://www.cgonline.com/reviews/1602ad-01-r1.html |archivedate=August 15, 2004| work=[[Computer Games Magazine]]|deadurl=yes}}</ref>
| PCGUS = 57%<ref>{{cite web |url=http://www.pcgamer.com/archives/2005/06/1602_ad.html |title=1602 A.D. |author=Trotter, William R. | author-link=William R. Trotter |work=[[PC Gamer US]]|archive-url=https://web.archive.org/web/20061017235441/http://www.pcgamer.com/archives/2005/06/1602_ad.html |archive-date=October 17, 2006|url-status = dead}}</ref>
| CGW = {{Rating|2.5|5}}<ref name=cgwrev>{{cite journal| author=Kapalka, Jason |title=Doomed to Repeat the Past|date=May 2000 | journal=[[Computer Gaming World]] |issue=190 |page=110 }}</ref>
| rev1 = ''[[EP Daily|The Electric Playground]]''
| rev1Score = 7/10<ref name=elecplay>{{cite web | archive-url=https://web.archive.org/web/20001206131100/http://www.elecplay.com/review_2098.html| url=http://www.elecplay.com/review_2098.html | title=Reviews; ''1602 A.D.'' | date=February 21, 2000 | author=Hudak, Chris | work=[[EP Daily|The Electric Playground]] | archive-date=December 6, 2000 |url-status = dead}}</ref>
}}
}}


Line 90: Line 92:


==Legacy==
==Legacy==
''Anno 1602'' began the [[Anno (series)|''Anno'' series]]. In 2018, ''PC Games'' named it one of the most influential games ever released.<ref>https://archive.is/LAFw6</ref>
''Anno 1602'' began the [[Anno (series)|''Anno'' series]]. In 2018, ''PC Games'' named it one of the most influential games ever released.<ref>{{cite web |url=http://www.pcgames.de/Spiele-Thema-239104/Specials/PC-Rennspiele-Wirtschaftssimulation-1246570/ |title=Die einflussreichsten PC-Spiele: Teil 4 - Rennspiele und Wirtschaftssimulationen |date=6 January 2018 |access-date=2018-12-11 |archive-url=https://archive.today/20181211035437/http://www.pcgames.de/Spiele-Thema-239104/Specials/PC-Rennspiele-Wirtschaftssimulation-1246570/ |archive-date=2018-12-11 |url-status = live}}</ref>


==See also==
==See also==
*''[[Unknown Horizons]]''
*''[[Unknown Horizons]]''
*[[Video gaming in Germany]]
*[[Video gaming in Germany]]

==Notes==
{{Notelist}}


==References==
==References==
{{reflist}}
{{reflist}}


==Notes==
==External links==
* [http://anno.uk.ubi.com/pc/history1602.php Official ''Anno 1602'' site] {{Webarchive|url=https://web.archive.org/web/20090917115008/http://anno.uk.ubi.com/pc/history1602.php |date=2009-09-17 }}
{{notelist}}

== External links ==
* [http://anno.uk.ubi.com/pc/history1602.php Official ''Anno 1602'' site]
* {{moby game|id=/1602-ad|name=''Anno 1602''}}
* {{moby game|id=/1602-ad|name=''Anno 1602''}}
* "[https://web.archive.org/web/20080503065433/http://www.wargamer.com/reviews/1602/page1.asp The WarGamer review]"
* "[https://web.archive.org/web/20080503065433/http://www.wargamer.com/reviews/1602/page1.asp The WarGamer review]"
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[[Category:1998 video games]]
[[Category:1998 video games]]
[[Category:Age of Discovery video games]]
[[Category:Age of Discovery video games]]
[[Category:Anno (series)]]
[[Category:City-building games]]
[[Category:City-building games]]
[[Category:GT Interactive Software games]]
[[Category:GT Interactive games]]
[[Category:Real-time strategy video games]]
[[Category:Max Design games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer null modem games]]
[[Category:Multiplayer null modem games]]
[[Category:Real-time strategy video games]]
[[Category:Video games developed in Austria]]
[[Category:Video games developed in Austria]]
[[Category:Video games with expansion packs]]
[[Category:Video games set in the 1600s]]
[[Category:Video games with isometric graphics]]
[[Category:Video games with isometric graphics]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Windows-only games]]
[[Category:Windows-only games]]
[[Category:Anno (series)]]
[[Category:Sunflowers Interactive games]]
[[Category:Video games set in the 17th century]]

Latest revision as of 10:16, 27 October 2024

Anno 1602
Original German cover art
Developer(s)Max Design
Publisher(s)
Designer(s)Wilfried Reiter
SeriesAnno
Platform(s)Microsoft Windows
Release
  • DE: April 1998[1]
  • EU: September 24, 1998
Genre(s)Real-time strategy, city-building game
Mode(s)Single-player, multiplayer

Anno 1602: Creation of a New World,[a] entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

Anno 1602 was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. Anno 1602 began the Anno series, which led to the sequels Anno 1503, Anno 1701, Anno 1404, Anno 2070, Anno 2205 and Anno 1800.

Gameplay

[edit]

Anno 1602 aims to be a mix of simulation and strategy gaming, giving players the chance to create a realistic and lively world, modeling it to their liking. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. Even though the game focuses heavily on an economic standpoint, on various occasions the player will be forced (or will bring it upon others) to defend their islands against possible enemies.

Anno 1602 is a colony building and trading simulation. The player controls an unnamed European nation in 1602 AD that is looking to expand their power into the New World. As the game starts, the player will need to find a nearby island, colonize it, and start building up an economy. The US release contains all 6 scenarios (in addition to the tutorial and training game) that were included in the original European release, as well as 9 new scenarios, along with a "free play role".

In Anno 1602, the player can choose to play out one of the game's many scenarios or engage in a free form game. The game also features online and network play with up to 4 other players simultaneously. Because the network play is less sophisticated than that of modern games, lags and disconnections often occur. Despite this, Anno 1602 is still occasionally played by small groups of LAN PC gamers, or by players over the internet. The game is also playable via null modem connection.

Civilizations

[edit]

Anno 1602 is designed to be as nationalistically neutral as possible. After entering a character name, the player is asked to pick one of four different colored banners to represent their country. The absence of different civilizations with different characteristics contrasts with other games such as The Settlers, and Age of Empires.

Technology

[edit]

Unlike other games where technology plays a major role in one player defeating another, Anno 1602 instead makes technology upgrades more relevant in inner-colony affairs. Instead of buying upgrades to ships to perform better in huge naval battles, it is often the case that upgrades are made so that the ships can carry more cargo, and therefore make the colony more money. The majority of the buildings in the game also can / must be technologically upgraded throughout the game to please the colony's citizens, which produces more cash for the colony, with which the player can continue upgrading their nation and expand to other islands.

Buildings

[edit]

Anno 1602 is about discovery. As the colony grows and spreads, the player gains access to more and more building types and citizens construct bigger and more impressive housing for themselves. The player is required to reach a certain population level before access is gained to weapons factories. Once the player has the factories, a large number of buildings are needed to produce weapons, and additional buildings to construct units. After the buildings are constructed, the player must pay a constant flow of money to keep each building running. This "line of production", though difficult, has been incorporated into newer games such as Stronghold.

Custom scenarios

[edit]

Anno 1602 allows for the creation of user-made maps, using the Scenario Builder. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities. This, along with instant "Random Maps", keeps many players coming back to Anno 1602.

Not all versions of Anno 1602 shipped with a map editor, therefore several fan-made editors were created.

Development

[edit]
Anno 1602 was developed in the rural Austrian town of Schladming.

Anno 1602 was conceived in April 1996 at Max Design,[3] a Schladming-based game developer founded in 1991.[4] Following a period of financial turmoil in which the company neared bankruptcy,[4] the team began Anno as a spiritual sequel to its earlier title 1869 – Hart am Wind!,[3] a competitor of The Patrician.[5] The team at Max Design numbered only four members:[6][7] designer Wilfried Reiter, brothers Martin and Albert Lasser and artist Ulli Koller.[7] Anno 1602's design occurred gradually.[8] From December 17-22, 2018, the game was given away to Uplay users for free on PC.[9]

Distribution and commercial performance

[edit]

Debut

[edit]

Anno 1602 was a commercial hit.[10][11] In the German market, the title debuted in first place on Media Control's computer game sales rankings for the second half of April 1998,[12] and held the position after six weeks on the charts.[13] By that time, it had sold 200,000 units. Der Spiegel reported in June that this performance made Anno the title with "the best chance to become the German number one this year".[14] The game subsequently received a "Platinum" award from the Verband der Unterhaltungssoftware Deutschland (VUD),[15] for sales of at least 200,000 units throughout the German-speaking world: Germany, Austria and Switzerland.[16] Anno 1602's streak at #1 ended in the latter half of June when Commandos: Behind Enemy Lines captured the spot,[17] which it maintained for 16 weeks.[18] Sunflowers' game remained at second on the Media Control charts for the last two weeks of June, July, August and September.[17][19][20][21]

According to PC Games, Anno 1602 succeeded in the German market partly because it shipped on extended-capacity CD-ROMs to impede "piracy".

Accruing 360,000 domestic sales by September, Anno 1602 was the German market's best-selling game during the first nine months of 1998.[22] PC Games' Petra Maueröder wrote that Germany was "plagued by the Anno 1602 fever" in the half-year following its release,[23] while Max Falkenstern likened it to a "pandemic" in Games Aktuell [de].[8] The game's sales for the period resulted in a 300% increase in Sunflowers' year-over-year revenue, to DM 20 million. Remarking on this success at the time, Eva Müller and Hans-Peter Canibol of Focus noted that Sunflowers had become "one of the few German companies that [has] asserted itself in the American-dominated [computer game] market". Sunflowers forecast sales of 600,000 units for Anno by the end of 1998, based on its performance earlier in the year.[22] The game claimed second on Media Control's charts during the last two weeks of October, below Need for Speed 3,[24] and then dropped to #3 for the second halves of November and December.[25][26] Sales had risen to 400,000 units after six months of availability,[23] and Anno 1602 ultimately became the German market's best-selling computer game of 1998.[27] At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €15 million in the European Union during the previous year.[28]

The high sales of Anno 1602 in German-speaking countries derived partly from Sunflowers' copy protection scheme, according to PC Games. Although the game launched as a direct competitor of StarCraft,[29] it significantly outsold that title in the region by the end of 1998, despite the latter's success worldwide. Petra Maueröder reported that, because StarCraft had shipped without copy protection in Germany, its piracy rate there reached nine illegal copies for every legal version sold.[30] Conversely, Sunflowers attempted to combat pirates by making Anno 1602 "one of the first games" printed on extended-capacity CD-ROMs, a writer for PC Games noted.[29] These exceeded the storage limits of standard discs,[31] which made Anno 1602 incompatible with most consumer CD-Rs and burners of the time. The effort resulted in faulty disc shipments,[29] a common issue for extended-capacity CDs,[31] but was ultimately judged by PC Games as "a complete success, despite the availability of cracks".[29]

Later years

[edit]

Anno 1602 became one of the construction and management simulations that "dominated the German sales charts for years", according to Der Spiegel's Frank Patalong.[11] By the end of January 1999, it had spent 38 weeks on Media Control's bestsellers list, ranking fourth that month.[32] It soon became the first computer game to earn the VUD's "Double-Platinum" award, for 400,000 sales in German-speaking countries.[33] By May, Anno 1602 had sold through 600,000 units in the German market and—together with its expansion pack New Islands, New Adventures—one million copies across Europe.[1] PC Games declared it the German-speaking world's most successful computer title from April 1998–July 1999,[34] and, as of September, the region's biggest computer game hit of all time.[35] It continued to appear in Media Control's sales rankings through the latter half of September 1999, when it charted in 26th place and secured its 70th consecutive week in the top rankings.[36] Sales surpassed 650,000 units by October; New Islands had sold above 200,000 units by that date.[37]

In the second part of October 1999, Anno 1602: Königs-Edition debuted at #4 on Media Control's charts.[38] Announced in August for a fall launch, the SKU bundled Anno 1602 and New Islands with unique bonus missions.[39] The new version had spent 10 weeks in the rankings by the end of 1999, including a seventh-place finish for December.[40] It continued to chart in Media Control's top 10 during 2000: the Königs-Edition reached #4 for the month of February and remained at 11th by August,[41][42] having spent 12 months in the top 30.[42] The following month, Infogrames Germany announced Anno's re-release as a "Soft Price" budget title, with its cost reduced to DM 40.[43] The Soft Price edition took #6 in October and November 2000 on Media Control's charts for budget-priced games,[44] and stayed in the top 15 for February and March 2001.[45] Anno 1602's sales had risen above one million units in German-speaking countries by September 2000,[46] and by April 2001 had surpassed 1.5 million units worldwide.[47] Global sales increased to 1.7 million copies by October 2001, of which the Königs-Edition accounted for 170,000 units. The SKU was re-released that month under Electronic Arts' "Classics" label, again at a budget price,[48] and it debuted in 11th place on Media Control's budget charts for November.[49]

Anno 1602 had sold 2 million times by December 2001,[50] including "well over a million" in the German-speaking world, according to Sunflowers.[51] That month, the company revealed a new partnership with "ak tronic",[50] a rack jobber known for its budget-priced "Pyramid" displays in German stores.[52][53] This type of budget line formed a significant part of the German game market, and journalist Jörg Langer [de] later called it a key to Anno's high lifetime sales.[54] Under the agreement, ak tronic included budget-priced (€10) copies of Anno 1602 in its Pyramid displays, starting with a shipment of 250,000 units in January 2002. Peter Schroer of ak tronic forecast 500,000 sales for Anno's Pyramid edition by the end of 2002.[50] In the German market, the new release proceeded to sell 50,000 units in its first month on shelves,[55] and it rose to #1 on Media Control's budget charts in February 2002. Taking second in March,[56] it finished with top-10 placements in June, July,[57][58] August, September,[59] October and November.[60] Media Control named it Germany's best-selling budget computer game (€28<) of the year, while its sequel Anno 1503 took first place for 2002 among full-price titles.[61]

By April 2003, Anno 1602 remained the German market's biggest-ever computer game hit.[10] Its Pyramid edition secured top-10 positions on Media Control's budget charts for the first three months of that year.[62][63] After an 11th-place finish in June, the Pyramid edition had spent 17 consecutive months in Media Control's top 20.[64] Anno 1602's global sales climbed to 2.7 million units by September 2004.[65] In 2007, Jörg Langer wrote that the Pyramid edition alone had contributed roughly 750,000 sales to the game's lifetime total.[54]

Demographics

[edit]

According to Heiko Klinge of GameStar, a significant number of Anno buyers fell outside the standard demographic for German computer games.[66] By 2000, Sunflowers noted a high "proportion of inexperienced players and women in the Anno fan base", which it attributed to the game's design goal of "play without stress".[43] Klinge echoed this theory.[66] Der Spiegel similarly reported Anno's wide appeal among both casual and hardcore players, and the magazine's Carsten Görig argued that "many can agree on Anno because Anno is a phenomenon".[67] Der Spiegel's Richard Löwenstein cited Anno as an early computer game to draw female players; he claimed in 2002 that approximately 25% of its buyers were women.[68] In 2011, Klinge likewise called the game's number of female players "an absolute novelty" before The Sims, and reported that women made up nearly 50% of Anno 1602 customers.[66]

Anno 1602's success was primarily contained to the German market;[69] GameStar reported that, like Gothic, it failed to make an "international breakthrough".[70] Sunflowers president Adi Boiko remarked: "When we wanted to distribute Anno 1602 internationally, we encountered enormous prejudices that a game from Germany couldn't be anything special".[71] Of Anno 1602's 2.5 million worldwide sales by late 2002, the German market accounted for 1.7 million.[69][72] The title's limited crossover in other markets was common among German games,[10][69][70][73] particularly in Anno's genre of construction and management, despite the outsize popularity of such titles in the German-speaking world.[10][11] Der Spiegel's Frank Patalong argued that games like Anno 1602 were a "specifically German phenomenon: nowhere else in the world are [these] simulations as successful as here at home".[11] Stefan Schmitt of Der Spiegel and Jochen Gebauer of Games Aktuell wrote that such games were especially disliked in the United States,[10][73] and a writer for GameStar stated that no Anno title had been a hit in that market by mid-2006.[74] Boiko noted that it was "very difficult for us to find a good distributor" in the United States, which led to Anno 1602's delayed release and lack of marketing there. However, he was pleased with its 200,000 sales in the country by early 2002.[71] This number rose to 250,000 units by that November.[75]

Reception

[edit]

Initial release

[edit]


North American version

[edit]

Legacy

[edit]

Anno 1602 began the Anno series. In 2018, PC Games named it one of the most influential games ever released.[83]

See also

[edit]

Notes

[edit]
  1. ^ German: Anno 1602: Erschaffung einer neuen Welt

References

[edit]
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    "GT Interactive announced today that 1602 A.D. will land on the shores of the New World tomorrow, Feb. 1."
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