Talk:Survival horror: Difference between revisions
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{{afd-merged-from|Suspense in horror video games|Suspense in horror video games|04 January 2015}} |
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== Regarding History == |
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Am I mistaken, or is the actual loading text in Resident Evil "Welcome to the world of survival horror", not just "welcome to survival horror?" |
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:That's right - I think the quote is used correctly in the ''[[Resident Evil]]'' article, but not here. I've fixed it. -[[User:Gtrmp|Sean Curtin]] 23:03, Sep 4, 2004 (UTC) |
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== BloodRayne == |
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|action1date=19:57, 23 April 2009 |
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|action1link=Talk:Survival horror/GA1 |
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Can ''[[BloodRayne]]'' be classified as a survival horror game? I would personally categorise it under [[third-person shooter]]s. It does not employ claustrophobic environments or puzzles, nor does it attempt to scare the player. Rather, it is more of an action game or third-person shooter, with horror elements. This page seems to include games very liberally, on the mere basis of horror elements. I would be perfectly happy to call ''BloodRayne'' "horror", but I think that "survival horror" is unsuitable. [[User:Zoggie50|Zoggie50]] 18:03, 8 Oct 2004 (UTC) |
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|action2date=13:07, 22 May 2009 |
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|action2link=Wikipedia:Peer review/Survival horror/archive1 |
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| topic = Video games |
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:Hmm. I can't know because I haven't played the game. You see, it's already a hard to classify genre, so we can only ponder. If you think the game doesn't belong to the list, I think it's alright to take it off. – [[User:Mackeriv|Kaonashi]] 18:20, 8 Oct 2004 (UTC) |
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I think the problem is that the survival horror genre is defined by theme rather than game play style, making classification more difficult. I personally associate survival horror with slow-paced, third-person games in which the focus is puzzle-solving and trying to survive (hence the term, "''survival'' horror") on a small amount of weaponry and ammo: i.e. the "''[[Resident Evil]]'' mechanics" mentioned in the article. I do accept the beat 'em ups, role-playing games, first-person shooters and text adventure games mentioned in the article, but I feel that ''[[BloodRayne]]'' is more like ''[[Doom]]'': i.e. a game that features survival horror elements, without actually being a survival horror. [[User:Zoggie50|Zoggie50]] 20:12, 8 Oct 2004 (UTC) |
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{{WikiProject Video games|class=GA|importance=high}} |
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:Well, you're right. For example, someone had added ''[[Zombies Ate My Neighbors]]'' to the [[:Category:Survival horror games|Survival horror games category]]. I had to change that, obviously. Check [[Talk:Zombies_Ate_My_Neighbors|talk page]] to see it. So yes, it's hard to classify and we can only use common sense with this. About ''DOOM'', I don't know. Check the new ''[[DOOM 3]]'' for example. I don't know about you, but I get a strong survival horror feeling from that. Sure, the ammo is pretty abundant, but the atmosphere is pretty much survival horror. That's what I think. – [[User:Mackeriv|Kaonashi]] 20:30, 8 Oct 2004 (UTC) |
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{{WikiProject Horror|importance=mid}} |
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Agreed: common sense is required. However, I personally think that it would be better to use the term with only those games that follow the ''[[Resident Evil]]'' format - such as ''[[Alone in the Dark]]'', ''[[Silent Hill]]'' and ''[[Eternal Darkness]]'' - rather than to use the term more liberally to include games such as ''[[Doom]]'' and ''[[BloodRayne]]'', as this is what causes confusion such as that over the ''[[Zombies Ate My Neighbors]]'' example you gave. [[User:Zoggie50|Zoggie50]] 21:47, 8 Oct 2004 (UTC) |
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{{Refideas |
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|1={{cite web|url=http://www.gameinformer.com/b/features/archive/2015/11/05/the-evolution-of-first-person-horror.aspx?|title=Can't Look Away: The Evolution Of Modern First-Person Horror|work=[[Game Informer]]|accessdate=November 6, 2015}} |
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== RE: "Points to other genres" == |
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{{User:ClueBot III/ArchiveThis|age=4320|archiveprefix=Talk:Survival horror/Archive|numberstart=4|maxarchsize=120000|header={{Automatic archive navigator}}|minkeepthreads=4|minarchthreads=1|format= %%i}} |
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About the following part: |
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"Other games such as the ''[[DOOM]]'' and ''[[Castlevania]]'' series include several survival horror game elements, but they also feature other strong characteristics that point to different, more suitable categories. For such reasons, the subjective nature of such discrepancies can make survival horror a difficult genre to classify." |
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Replacing this edit: |
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"Other games such as the ''[[DOOM]]'' and ''[[Castlevania]]'' series include horror elements, but these games are not typically considered survival horror because they do not attempt to elicit feelings of fear from the player. However, the subjective nature of such discrepancies can make survival horror a difficult genre to classify." |
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First of all, "point to different, more suitable categories" is grammatically awkward. Something like "...but are typically associated with other genres because horror is not the defining characteristic," would be better. Secondly, stating that Doom and Castlevania include several survival horror elements is inaccurate. While these games certainly have horror elements, they do not follow the definition of survival horror earlier in the page (themes of isolation, rationing of armaments that is much more strict than shooters, focus on puzzles, etc). Most survival horror games are rooted in the adventure genre (collect items, solve puzzles, advance the plot, occasionally fight), which is a very different approach than Doom or Castelvania. |
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Finally, neither Doom nor Castlevania promote fear in the player, one of the primary characteristics of the survival horror genre. One could probably argue that Doom 3 attempts to build fear and tension in the player through atmosphere, but I don't think that's true of the first Doom. Both Doom and Castlevania employ horror motifs (I mean, Castlevania is about attacking Dracula!), but unlike Silent Hill or Resident Evil, neither game seeks to build an atmosphere of fear by employing horrific elements. |
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I think we agree that Doom and Castlevania are not survival horror. I think the page should reflect that they are not survival horror because these games, while applying horrific motifs, do not conform to the characteristics we've defined earlier in the page. |
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[[User:Waka|Waka]] |
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:You got my point, and at the same time, you didn't. It should be clear that all I was trying to say with my contribution was that some elements on those games relate to survival horror (I'm about to explain), but they are obviously not usually seen as such. It was a disclaimer, something meant to broaden the reader's perception. I was trying to show people that it is a hard to classify genre, as we are already noticing here. |
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:''Castlevania'' and ''DOOM''. Why I chose those games? Very simple. You seen very positive on your opinions, when you say those games tend more to the horror side, rather than ''survival horror'' itself. That's a way of seeing the situation, but pay attention to this. |
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:In ''Castlevania'', you're a man who ventures inside a gigantic castle ''alone'', wielding just a godamn whip. He has to face Dracula alright (that's why he enters Castlevania in the first place), but there are also hordes of monsters of every kind. You can think of that as just plain horror, but it's still an extreme situation. You can't deny that. |
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:In the ''DOOM'' series you're a space marine that has to get through futuristic bases in Mars and its two moons. ''Alone'', after all the other marines died by unknown creatures. In the end, he gets to "Hell" itself. Sure, ammo is plenty and the atmosphere is more driven by action, but it was intended to scare people. The first versions may look like kid's stuff nowadays, but little changed from that to ''DOOM 3'', besides graphics and amount of enemies the player face at the same time. It's still the same idea. However, if you didn't grow up playing it, you probably won't understand. |
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:What I'm trying to say with this is that I didn't intend to prove anything with my contribution. Those games I cited are nothing but ''examples'' to show how difficult it is to classify such things. It was just to illustrate. They don't conform with most of the elements mentioned on that page (never said they did). The page doesn't imply that they are "genuine survival horror games". That's exactly the opposite of what I put there. I do believe the text I added doesn't sound innacurate at all, though. So yeah, my two cents. – [[User:Mackeriv|Kaonashi]] 04:29, 9 Oct 2004 (UTC) |
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I understood the intent of your contribution, but I felt your choice of words was confusing and awkward. I think the point that not all games that include horror elements should be considered survival horror is certainly valid, and I agree that defining a genre that is primarily thematic is more difficult than defining one that is based on some sort of game play mechanic. |
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That said, I don't agree that either Castlevania or Doom have elements of survival horror. Perhaps they have a few, but the correlation in these games very, very thin. Castlevania, for example, has much more in common with other side scrollers (platformers, brawlers, etc) than with the description given for survival horror. You are certainly a lone character in the game, but then Mario is alone in his quest as well. We've listed "feelings of isolation" as one of the common characteristics of survival horror games, and simply being alone in the game world does not mean the game is purposefully designed to make you feel vulnerable and isolated. Castelvania certainly employs horror motifs, but so does Zombies Ate My Neighbors, which we agree is also certainly not survival horror. |
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As for Doom, I do not believe that any horror that may exist in the game is one of its the defining characteristics. While the mechanics of Doom 1 certainly have not changed much in Doom 3, I think it's clear that Doom 3 is certainly much more interested in delivering horrific themes than its predecessors. In all the Doom games, the defining characteristics have to do with the game mechanics (the first person perspective, the focus on shooting hordes of enemies, the "one man against an army" approach, the key cards, exploding barrels, etc), not the themes. There certainly are first person horror games (Call of Cthulhu, Echo Night, etc), but these are fundamentally different than Doom 1 and 2 because the defining characteristic of these games is horror rather than the game play mechanic they employ. |
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I think it's very easy to mistake horror elements for survival horror elements, but in defining this genre we need to make the discrepancy clear. I understood what you wanted to say with your contribution, but I felt that the statement could be made more clearly. -[[User:Waka|Waka]] |
Latest revision as of 13:38, 29 October 2024
Suspense in horror video games was nominated for deletion. The discussion was closed on 04 January 2015 with a consensus to merge. Its contents were merged into Survival horror. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
This is the talk page for discussing improvements to the Survival horror article. This is not a forum for general discussion of the article's subject. |
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