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{{Short description|1998 video game}}
{{Infobox video game
{{Infobox video game
|title = Extreme Paintbrawl
| title = Extreme PaintBrawl
| image = Extreme Paintbrawl (1998) Cover.jpg
|image =
| developer = Creative Carnage
|caption = Cover art (front)
| publisher = [[Activision|Head Games Publishing]]
|developer = [[Creative Carnage]]
| composer = Todd Duane
|publisher = Head Games ([[Activision]])
| designer = Carlos Cuello, Andre Lowe, Joe Wilcox
|composer = Todd Duane
| engine = [[Build engine|Build]]
|designer = Carlos Cuello, Andre Lowe, Joe Wilcox
| released = {{vgrelease|NA|October 20, 1998<ref>{{Cite web |title=Extreme PaintBrawl - PC - GameSpy |url=http://pc.gamespy.com/pc/extreme-paintbrawl/ |access-date=2023-04-08 |website=pc.gamespy.com |archive-date=2023-04-08 |archive-url=https://web.archive.org/web/20230408162825/http://pc.gamespy.com/pc/extreme-paintbrawl/ |url-status=live }}</ref>}}
|engine = [[Build engine|Build]]
| genre = [[First-person shooter]]
|released = {{vgrelease|NA|October 31, 1998}}
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
|genre = [[First-person shooter]]
| platforms = [[Microsoft Windows|Windows]], [[MS-DOS]]{{efn|The installer and menus are Windows-based while the game runs in DOS mode.}}
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
|platforms = [[Microsoft Windows]], [[MS-DOS]] {{efn|The installer and menus are Windows-based while the game runs in DOS mode.}}
}}
}}
'''''Extreme Paintbrawl''''' is a [[paintball]] [[video game]] released for [[DOS]]/[[Microsoft Windows]] on October 31, 1998. The game uses a modified version of the ''[[Duke Nukem 3D|Duke Nukem 3D: Atomic Edition]]'' v1.5 executable. The game is considered to be one of the [[List of video games considered the worst ever|worst video games ever made]]. ''Extreme Paintbrawl'' was developed in two weeks, with a soundtrack by musician Todd Duane, who sent his demo tracks to Head Games. The game was followed by ''Extreme Paintbrawl 2'' in 1999, ''Ultimate Paintbrawl 3'' in 2000, and ''Extreme Paintbrawl 4'' in 2002, all of which were met with [[List of video games notable for negative reception|negative reviews]].
'''''Extreme PaintBrawl''''' is a [[paintball]] [[video game]] released for [[DOS]]/[[Microsoft Windows|Windows]] on October 20, 1998. The game is considered to be one of the [[List of video games considered the worst ever|worst video games ever made]]. ''Extreme PaintBrawl'' was developed in two weeks using the [[Build (game engine)|Build]] engine; its soundtrack was composed by musician Todd Duane,<ref name="PCMag - soundtrack">{{cite web |last1=Jensen |first1=K. Thor |title=The 10 Worst Video Game Soundtracks We've Ever Heard |url=https://www.pcmag.com/news/the-worst-video-game-soundtracks-weve-ever-heard |website=[[PCMag]] |access-date=May 13, 2023 |language=en |date=October 27, 2022 |archive-date=April 18, 2023 |archive-url=https://web.archive.org/web/20230418211216/https://www.pcmag.com/news/the-worst-video-game-soundtracks-weve-ever-heard |url-status=live }}</ref> who sent his demo tracks to Head Games. The game was followed by ''Extreme PaintBrawl 2'' in 1999, ''Ultimate PaintBrawl 3'' in 2000, and ''Extreme PaintBrawl 4'' in 2002, all of which were met with [[List of video games notable for negative reception|negative reviews]].


Despite being "distinguished as the first non-violent 3D shooter" by the ''[[Philadelphia Daily News]]'', prior examples of [[non-violent first-person shooter]]s have existed on the market a few years before ''Extreme Paintbrawl'' was released, namely ''[[Super 3D Noah's Ark]]'' by [[Christian video game]] developer [[Wisdom Tree]] and ''[[Chex Quest]]'', an [[advergame]] total conversion of ''[[Doom (1993 video game)|Doom]]'' for children.
Despite being "distinguished as the first non-violent 3D shooter" by the ''[[Philadelphia Daily News]]'', prior examples of [[non-violent first-person shooter]]s have existed on the market a few years before ''Extreme PaintBrawl'' was released, namely ''[[Super 3D Noah's Ark]]'' by [[Christian video game]] developer [[Wisdom Tree]] and ''[[Chex Quest]]'', an [[advergame]] total conversion of ''[[Doom (1993 video game)|Doom]]'' for children.


==Gameplay==
==Gameplay==
In ''Extreme Paintbrawl'', there are three game modes available to the player: Season Mode, Single Game, and Practice. Season Mode allows the player to manage a team of eight recruits through an entire season. The player is able to hire and fire recruits, buy markers, and compete against other teams for the championship in compliance with a fixed schedule. There were several flaws in this mode, such as the inability to swap markers between recruits. Single Game allows the player to play a single paintball match. The objective is to score by either capturing the opponent's flag or marking an opponent. Practice mode leaves the player alone on their chosen field with no specific targets to shoot.
In ''Extreme PaintBrawl'', there are three game modes available to the player: Season Mode, Single Game, and Practice. Season Mode allows the player to manage a team of eight recruits through an entire season. The player is able to hire and fire recruits, buy markers, and compete against other teams for the championship in compliance with a fixed schedule. There were several flaws in this mode, such as the inability to swap markers between recruits. Single Game allows the player to play a single paintball match. The objective is to score by either capturing the opponent's flag or marking an opponent. Practice mode leaves the player alone on their chosen field with no specific targets to shoot.


==Reception==
==Reception==
''Extreme Paintbrawl'' received extremely negative reviews; criticism was directed toward its use of the obsolete Build engine, lack of game modes beyond a variation of [[capture the flag]], maps that did not resemble actual paintball fields at all, an unfitting soundtrack, and a practice mode that only allowed players to roam through a map without any enemies or targets. The game was also plagued by bizarre [[game artificial intelligence|AI]] behavior, including computer-controlled teammates getting caught near doors and walls or standing still in open areas of the map, but also being able to also exhibit perfect aim.<ref name=gs-paintbrawl>{{cite web|title=Extreme Paintbrawl Review|url=http://www.gamespot.com/reviews/extreme-paintbrawl-review/1900-2535875|archive-url=https://web.archive.org/web/20111028005534/http://www.gamespot.com/pc/action/extremepaintbrawl/review.html |archive-date=2011-10-28 |publisher=[[GameSpot]]|access-date=26 August 2011}}</ref><ref name="ign-paintbrawl"/>
''Extreme PaintBrawl'' received extremely negative reviews; criticism was directed toward its use of the obsolete Build engine, lack of game modes beyond a variation of [[capture the flag]], maps that did not resemble actual paintball fields at all, an unfitting soundtrack, and a practice mode that only allowed players to roam through a map without any enemies or targets. The game was also plagued by bizarre [[game artificial intelligence|AI]] behavior, including computer-controlled teammates getting caught near doors and walls or standing still in open areas of the map, but also being able to exhibit perfect aim.<ref name=gs-paintbrawl>{{cite web|last=Dultz|first=Marc|date=November 17, 1998|title=Extreme Paint Brawl Review|url=http://www.gamespot.com/reviews/extreme-paintbrawl-review/1900-2535875|archive-url=https://web.archive.org/web/20111028005534/http://www.gamespot.com/pc/action/extremepaintbrawl/review.html |archive-date=October 28, 2011 |work=[[GameSpot]]|access-date=August 26, 2011}}</ref><ref name="CGW" /><ref name="ign-paintbrawl" />


''[[GameSpot]]'' gave ''Extreme Paintbrawl'' a 1.7/10, stating that the game took the first-person shooter genre too far by trying to "wed a tired game engine with the paintball phenomenon." Its AI was criticized for being "perhaps one of the worst attempts at modeling a team sport" due to its inconsistent behavior, and the game was also criticized for making it too difficult to distinguish between enemies and allies. In conclusion, ''Extreme PaintBrawl'' was considered to be "perhaps one of the [[List of video games notable for negative reception|worst games]] I've seen in years, as much out of touch with reality as it is out of step with the gaming world at large."<ref name=gs-paintbrawl/> ''[[IGN]]'' gave ''Extreme Paintbrawl'' a 0.7/10, making it the second lowest score the site has ever given to a video game. The review remarked that the soundtrack was the only aspect of the entire game that could constitute being described as "extreme".<ref name="ign-paintbrawl">{{cite web|url=http://pc.ign.com/articles/160/160455p1.html |archive-url=https://web.archive.org/web/20020215065448/http://pc.ign.com/articles/160/160455p1.html |url-status=dead |archive-date=February 15, 2002 |title=IGN: Extreme PaintBrawl Review: Extreme?!? Yeah, like my mom at her modern dance class!!! |work=IGN.com |access-date=2013-03-11}}</ref>
Marc Dultz of ''[[GameSpot]]'' gave ''Extreme PaintBrawl'' a 1.7/10, stating that the game took the first-person shooter genre too far by trying to "wed a tired game engine with the paintball phenomenon." Its AI was criticized for being "perhaps one of the worst attempts at modeling a team sport" due to its inconsistent behavior, and the game was also criticized for making it too difficult to distinguish between enemies and allies. In conclusion, ''Extreme PaintBrawl'' was considered to be "perhaps one of the [[List of video games notable for negative reception|worst games]] I've seen in years, as much out of touch with reality as it is out of step with the gaming world at large."<ref name=gs-paintbrawl/> Raphael Liberatore additionally noted performance issues and a poor [[graphical user interface]] in his review of the game for ''[[Computer Gaming World]]'', giving it a rating of one out of five stars.<ref name="CGW">{{Cite magazine |title=Extreme Paintbrawl |date=April 1999 |magazine=[[Computer Gaming World]] |url=https://archive.org/details/Computer_Gaming_World_Issue_177/page/n179/mode/2up |last=Liberatore |first=Raphael |page=176 |publisher=[[Ziff-Davis]] |department=Reviews |issn=0744-6667 |via=the [[Internet Archive]]}}</ref> Writing for ''[[IGN]]'', Tal Blevins gave ''Extreme PaintBrawl'' a 0.7/10, making it the second lowest score the site has ever given to a video game. The review remarked that the soundtrack was the only aspect of the entire game that could constitute being described as "extreme".<ref name="ign-paintbrawl">{{cite web|last=Blevins |first=Tal |date=October 29, 1998 |url=http://pc.ign.com/articles/160/160455p1.html |archive-url=https://web.archive.org/web/20020215065448/http://pc.ign.com/articles/160/160455p1.html |url-status=dead |archive-date=February 15, 2002 |title=Extreme PaintBrawl: Extreme?!? Yeah, like my mom at her modern dance class!!! |work=[[IGN]] |department=Reviews |access-date=March 11, 2013}}</ref>

Later reviews have maintained a similar negative reception towards ''Extreme PaintBrawl''; Richard Cobbett of ''[[PC Gamer]]'' named the game as one of the 15 worst PC games of all time in 2010, remarking that "things that didn't make it into this first and final build included functional AI, multiplayer code that could connect to other computers, characters who didn't walk through walls, or any sense of fun whatsoever."<ref>{{cite web |last1=Cobbett |first1=Richard |title=The 15 worst PC games of all time |url=https://www.pcgamer.com/the-15-worst-pc-games-of-all-time/ |website=[[PC Gamer]] |access-date=May 13, 2023 |archive-url=https://web.archive.org/web/20150203035943/https://www.pcgamer.com/the-15-worst-pc-games-of-all-time/ |archive-date=February 3, 2015 |language=en |date=September 29, 2010 |url-status=live}}</ref>


== Sequels ==
== Sequels ==
The game spawned a number of sequels.
The game spawned a number of sequels.


''Extreme Paintbrawl 2'' was released for [[Microsoft Windows]] on November 15, 1999. The game was developed and published by Head Games. The game uses a modified version of the [[Genesis3D]] engine. The game was criticised for its [[Game artificial intelligence|AI]], as the player's teammates constantly run into walls and get stuck anywhere possible. ''IGN'' gave the game a score of 2.6/10.<ref>[http://au.pc.ign.com/articles/164/164025p1.html IGN: Extreme Paintbrawl 2 Review]</ref>
''Extreme PaintBrawl 2'' was released for [[Microsoft Windows]] on November 15, 1999. The game was developed by Hoplite Research and published by Head Games. The game uses a modified version of the [[Genesis3D]] engine. The game was criticised for its [[Game artificial intelligence|AI]], as the player's teammates constantly run into walls and get stuck anywhere possible. ''IGN'' gave the game a score of 2.6/10.<ref>{{Cite web |url=http://au.pc.ign.com/articles/164/164025p1.html |title=IGN: Extreme Paintbrawl 2 Review |date=11 February 2000 |access-date=2018-04-29 |archive-date=2013-01-03 |archive-url=https://archive.today/20130103093629/http://au.pc.ign.com/articles/164/164025p1.html |url-status=live }}</ref>


''Extreme Paintbrawl 4'' was developed by [[Cat Daddy Games]] and published by [[Activision Value]]. It was released on May 13, 2002. It was a re-release of ''Ultimate Paintbrawl 3''. The game received negative reviews due to outdated graphics and a broken multiplayer mode. ''[[GameSpot]]'' gave the game a 2.4/10, and ''IGN'' gave it a 4.0/10.<ref>[http://au.pc.ign.com/objects/483/483095.html IGN's Review of Extreme Paintbrawl 4]</ref><ref>[https://www.gamespot.com/reviews/extreme-paintbrawl-4/1900-2870457/ GameSpot's Review of Extreme Paintbrawl 4]</ref>
''Extreme PaintBrawl 4'' was developed by [[Cat Daddy Games]] and published by [[Activision Value]]. It was released on May 13, 2002. It was a re-release of ''Ultimate PaintBrawl 3''. The game received negative reviews due to outdated graphics and a broken multiplayer mode. ''[[GameSpot]]'' gave the game a 2.4/10, and ''IGN'' gave it a 4.0/10.<ref>{{Cite web |url=http://au.pc.ign.com/objects/483/483095.html |title=IGN's Review of Extreme Paintbrawl 4 |access-date=2018-04-29 |archive-date=2013-01-03 |archive-url=https://archive.today/20130103052151/http://au.pc.ign.com/objects/483/483095.html |url-status=live }}</ref><ref>{{Cite web |url=https://www.gamespot.com/reviews/extreme-paintbrawl-4/1900-2870457/ |title=GameSpot's Review of Extreme Paintbrawl 4 |access-date=2019-09-30 |archive-date=2019-09-30 |archive-url=https://web.archive.org/web/20190930012431/https://www.gamespot.com/reviews/extreme-paintbrawl-4/1900-2870457/ |url-status=live }}</ref>


==Notes==
==Notes==
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==External links==
==External links==
*[http://www.mobygames.com/game/windows/extreme-paintbrawl Extreme Paintbrawl on MobyGames]
*[http://www.mobygames.com/game/windows/extreme-paintbrawl Extreme PaintBrawl on MobyGames]


{{Build engine games}}
{{Build engine games}}
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[[Category:1998 video games]]
[[Category:1998 video games]]
[[Category:Activision Blizzard franchises]]
[[Category:Activision Blizzard franchises]]
[[Category:First-person shooters]]
[[Category:Paintball-related media]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]
[[Category:DOS games]]
[[Category:Build (game engine) games]]
[[Category:Build (game engine) games]]
[[Category:DOS games]]
[[Category:First-person shooters]]
[[Category:Head Games Publishing games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Paintball video games]]
[[Category:Sprite-based first-person shooters]]
[[Category:Sprite-based first-person shooters]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]

Latest revision as of 00:44, 3 November 2024

Extreme PaintBrawl
Developer(s)Creative Carnage
Publisher(s)Head Games Publishing
Designer(s)Carlos Cuello, Andre Lowe, Joe Wilcox
Composer(s)Todd Duane
EngineBuild
Platform(s)Windows, MS-DOS[a]
Release
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Extreme PaintBrawl is a paintball video game released for DOS/Windows on October 20, 1998. The game is considered to be one of the worst video games ever made. Extreme PaintBrawl was developed in two weeks using the Build engine; its soundtrack was composed by musician Todd Duane,[2] who sent his demo tracks to Head Games. The game was followed by Extreme PaintBrawl 2 in 1999, Ultimate PaintBrawl 3 in 2000, and Extreme PaintBrawl 4 in 2002, all of which were met with negative reviews.

Despite being "distinguished as the first non-violent 3D shooter" by the Philadelphia Daily News, prior examples of non-violent first-person shooters have existed on the market a few years before Extreme PaintBrawl was released, namely Super 3D Noah's Ark by Christian video game developer Wisdom Tree and Chex Quest, an advergame total conversion of Doom for children.

Gameplay

[edit]

In Extreme PaintBrawl, there are three game modes available to the player: Season Mode, Single Game, and Practice. Season Mode allows the player to manage a team of eight recruits through an entire season. The player is able to hire and fire recruits, buy markers, and compete against other teams for the championship in compliance with a fixed schedule. There were several flaws in this mode, such as the inability to swap markers between recruits. Single Game allows the player to play a single paintball match. The objective is to score by either capturing the opponent's flag or marking an opponent. Practice mode leaves the player alone on their chosen field with no specific targets to shoot.

Reception

[edit]

Extreme PaintBrawl received extremely negative reviews; criticism was directed toward its use of the obsolete Build engine, lack of game modes beyond a variation of capture the flag, maps that did not resemble actual paintball fields at all, an unfitting soundtrack, and a practice mode that only allowed players to roam through a map without any enemies or targets. The game was also plagued by bizarre AI behavior, including computer-controlled teammates getting caught near doors and walls or standing still in open areas of the map, but also being able to exhibit perfect aim.[3][4][5]

Marc Dultz of GameSpot gave Extreme PaintBrawl a 1.7/10, stating that the game took the first-person shooter genre too far by trying to "wed a tired game engine with the paintball phenomenon." Its AI was criticized for being "perhaps one of the worst attempts at modeling a team sport" due to its inconsistent behavior, and the game was also criticized for making it too difficult to distinguish between enemies and allies. In conclusion, Extreme PaintBrawl was considered to be "perhaps one of the worst games I've seen in years, as much out of touch with reality as it is out of step with the gaming world at large."[3] Raphael Liberatore additionally noted performance issues and a poor graphical user interface in his review of the game for Computer Gaming World, giving it a rating of one out of five stars.[4] Writing for IGN, Tal Blevins gave Extreme PaintBrawl a 0.7/10, making it the second lowest score the site has ever given to a video game. The review remarked that the soundtrack was the only aspect of the entire game that could constitute being described as "extreme".[5]

Later reviews have maintained a similar negative reception towards Extreme PaintBrawl; Richard Cobbett of PC Gamer named the game as one of the 15 worst PC games of all time in 2010, remarking that "things that didn't make it into this first and final build included functional AI, multiplayer code that could connect to other computers, characters who didn't walk through walls, or any sense of fun whatsoever."[6]

Sequels

[edit]

The game spawned a number of sequels.

Extreme PaintBrawl 2 was released for Microsoft Windows on November 15, 1999. The game was developed by Hoplite Research and published by Head Games. The game uses a modified version of the Genesis3D engine. The game was criticised for its AI, as the player's teammates constantly run into walls and get stuck anywhere possible. IGN gave the game a score of 2.6/10.[7]

Extreme PaintBrawl 4 was developed by Cat Daddy Games and published by Activision Value. It was released on May 13, 2002. It was a re-release of Ultimate PaintBrawl 3. The game received negative reviews due to outdated graphics and a broken multiplayer mode. GameSpot gave the game a 2.4/10, and IGN gave it a 4.0/10.[8][9]

Notes

[edit]
  1. ^ The installer and menus are Windows-based while the game runs in DOS mode.

References

[edit]
  1. ^ "Extreme PaintBrawl - PC - GameSpy". pc.gamespy.com. Archived from the original on 2023-04-08. Retrieved 2023-04-08.
  2. ^ Jensen, K. Thor (October 27, 2022). "The 10 Worst Video Game Soundtracks We've Ever Heard". PCMag. Archived from the original on April 18, 2023. Retrieved May 13, 2023.
  3. ^ a b Dultz, Marc (November 17, 1998). "Extreme Paint Brawl Review". GameSpot. Archived from the original on October 28, 2011. Retrieved August 26, 2011.
  4. ^ a b Liberatore, Raphael (April 1999). "Extreme Paintbrawl". Reviews. Computer Gaming World. Ziff-Davis. p. 176. ISSN 0744-6667 – via the Internet Archive.
  5. ^ a b Blevins, Tal (October 29, 1998). "Extreme PaintBrawl: Extreme?!? Yeah, like my mom at her modern dance class!!!". Reviews. IGN. Archived from the original on February 15, 2002. Retrieved March 11, 2013.
  6. ^ Cobbett, Richard (September 29, 2010). "The 15 worst PC games of all time". PC Gamer. Archived from the original on February 3, 2015. Retrieved May 13, 2023.
  7. ^ "IGN: Extreme Paintbrawl 2 Review". 11 February 2000. Archived from the original on 2013-01-03. Retrieved 2018-04-29.
  8. ^ "IGN's Review of Extreme Paintbrawl 4". Archived from the original on 2013-01-03. Retrieved 2018-04-29.
  9. ^ "GameSpot's Review of Extreme Paintbrawl 4". Archived from the original on 2019-09-30. Retrieved 2019-09-30.
[edit]