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{{short description|Australian video game developer and philosopher}}
{{short description|Australian video game designer}}
{{Use mdy dates|date=January 2018}}
{{Use mdy dates|date=January 2018}}
{{Use American English|date=January 2018}}
{{Use American English|date=January 2018}}
{{Infobox person/Wikidata
{{Infobox person
| name = Bennett Foddy
| name = Bennett Foddy
| image = Bennett foddy gdc 2018 cropped.jpg
| image = Bennett foddy gdc 2018 cropped.jpg
| caption = Foddy at the 2018 [[Game Developers Conference]]
| caption = Foddy in 2018
| birth_date = {{birth year and age|1978}}
| birth_date = {{birth year and age|1978}}<ref>{{cite web |last1=Wiltshire |first1=Alex |title=Designer Interview: The aesthetics of frustration in Getting Over It |url=https://www.gamasutra.com/view/news/312553/Designer_Interview_The_aesthetics_of_frustration_in_Getting_Over_It.php |website=www.gamasutra.com |date=January 5, 2018 |accessdate=18 February 2019 |language=en}}</ref>
| birth_place =
| birth_place = Australia
| known_for = ''[[QWOP]]'', ''[[Getting Over It with Bennett Foddy]]''
| known_for = ''[[QWOP]]'', ''[[Getting Over It with Bennett Foddy]]''
| occupation = [[Video game designer]]
| occupation = [[Video game designer]]
| fetchwikidata = ALL
}}
}}


'''Bennett Foddy''' is an Australian [[video game designer]] based in New York. Raised in Australia and trained as a [[moral philosopher]] on topics of [[drug addiction]], Foddy was a bassist in the [[electronic music]] group [[Cut Copy]] and a hobbyist game designer while he finished his dissertation. During his postdoctoral research at [[Princeton University]] and time on staff at [[Oxford University]], Foddy developed games of very high difficulty including ''[[QWOP]]'' (2008), which became an [[Internet sensation]] at the end of 2010 with the rise of new online social sharing tools. He later became an instructor at the [[NYU Game Center]]. His most famous game aside from ''QWOP'' is ''[[Getting Over It with Bennett Foddy]]'', a philosophical, physics-based [[platform game]] released in 2017.
'''Bennett Foddy''' is an Australian [[video game designer]] based in New York. Raised in Australia and trained as a [[moral philosopher]] on topics of [[drug addiction]], Foddy was a bassist in the [[electronic music]] group [[Cut Copy]] and a hobbyist game designer while he finished his dissertation. During his postdoctoral research at [[Princeton University]] and time on staff at [[Oxford University]], Foddy developed games of very high difficulty, including ''[[QWOP]]'' (2008), which became an [[Internet sensation]] at the end of 2010 with the rise of new online social sharing tools. He later became an instructor at the [[NYU Game Center]]. His most famous game aside from ''QWOP'' is ''[[Getting Over It with Bennett Foddy]]'', a philosophical, physics-based [[platform game]] released in 2017.


== Early life and education ==
== Early life and education ==
Bennett Foddy was born in Australia in 1978.{{r|Game Developer frustration}} His parents were academics.<!--didn't want to be an academic-->{{r|Kill Screen profile}} He studied philosophy in college and was working as a research assistant in the field when his childhood friend, Dan Whitford, started the Australian electronic group [[Cut Copy]].<ref name="QWOPAVClub">{{cite news |last1=Purdom |first1=Clayton |title=QWOP turned failure into comedy and found viral immortality |url=https://www.avclub.com/qwop-turned-failure-into-comedy-and-found-viral-immorta-1826394272 |access-date=23 August 2022 |work=The A.V. Club |date=30 May 2018 |language=en-us |archive-date=October 30, 2022 |archive-url=https://web.archive.org/web/20221030155922/https://www.avclub.com/qwop-turned-failure-into-comedy-and-found-viral-immorta-1826394272 |url-status=live }}</ref> Whitford was the sole writer for the first album but reached out to friends to expand the band. Foddy played bass, despite having little experience. When his duties to the band conflicted with his philosophy studies, he chose the latter. Foddy enrolled in a doctoral degree in philosophy in late 2003 at the [[University of Melbourne]] with an interest in cognitive science and human addiction and left Cut Copy in 2004. On the topic of leaving the band, he stated that the "touring life of waiting and partying did not fit my personality".{{r|Polygon: journey}}

Bennett Foddy was raised in Australia. His parents were academics.<!--didn't want to be an academic-->{{r|Kill Screen profile}} He studied philosophy in college and was working as a research assistant in the field when his childhood friend, Dan Whitford, started the Australian electronic group [[Cut Copy]].<ref name="QWOPAVClub">{{cite news |last1=Purdom |first1=Clayton |title=QWOP turned failure into comedy and found viral immortality |url=https://www.avclub.com/qwop-turned-failure-into-comedy-and-found-viral-immorta-1826394272 |access-date=23 August 2022 |work=The A.V. Club |date=30 May 2018 |language=en-us}}</ref> Whitford was the sole writer for the first album but reached out to friends to expand the band. Foddy played bass, despite having little experience. When his duties to the band conflicted with his philosophy studies, he chose the latter. Foddy enrolled in a doctoral degree in philosophy in late 2003 at the [[University of Melbourne]] with an interest in cognitive science and human addiction and left Cut Copy in 2004. He also said that the touring life of waiting and partying did not fit his personality.{{r|Polygon: journey}}


==Career==
==Career==
Foddy has said that his best design work happened while he was procrastinating from other work. He taught himself to program and design games in 2006 from online tutorials while working on his philosophy dissertation. In his first [[Flash game]], ''Too Many Ninjas'' (2007), players defended their immobile ninja avatar against oncoming ninjas. The game mainly relies on reflexes and a small set of buttons. Its positive press encouraged Foddy to continue the pursuit, but Foddy hid this hobby from his colleagues to avoid the philosophy field's stigma against philosophers who do not wholly dedicate themselves to their philosophy work.{{r|Polygon: journey}}
Foddy has said that his best design work happened while procrastinating on other work. He taught himself to program and design games starting in 2006 from online tutorials while working on his philosophy dissertation. In his first [[Flash game]], ''Too Many Ninjas'' (2007), players defended their immobile ninja avatar against oncoming ninjas. The game mainly relies on reflexes and a small set of buttons. Its positive press encouraged Foddy to continue the pursuit. Still, Foddy hid this hobby from his colleagues to avoid the philosophy field's stigma against philosophers who do not wholly dedicate themselves to their philosophy work.{{r|Polygon: journey}}


[[File:QWOP screenshot.jpg|thumb|left|''QWOP''{{'s}} title refers to the four keyboard keys used to move the muscles of the sprinter avatar]]
[[File:QWOP screenshot.jpg|thumb|left|''QWOP''{{'s}} title refers to the four keyboard keys used to move the muscles of the sprinter avatar.]]


He moved to the United States as a postdoctoral researcher at [[Princeton University]] from 2007 to 2010.<ref name="QWOPAVClub"/> Foddy wrote philosophy papers and lectured on topics of drug<!-- see Kill Screen profile --> addiction. Meanwhile, he developed another simple game, ''[[QWOP]]'', for release in 2008, in which the player uses the four keyboard keys of the game's title to control the muscles of an Olympic sprinter. It was a modest success at release, but became an [[Internet sensation]] and one of his most recognisable titles following its popularisation on burgeoning websites [[Stumbleupon]], [[Reddit]], and [[YouTube]] in late 2010.{{r|Polygon: journey}} ''QWOP'' enjoyed attention uncommon for [[indie games]] of its size.<ref name="QWOPAVClub"/> ''Kill Screen'' included the title in its 2011 [[Museum of Modern Art]] event and it appeared on the American television show ''[[The Office (U.S. TV series)|The Office]]'' in 2012. As his postdoctoral work ended, Foddy's game design career outshined his philosophy career with the help of ''QWOP'', but before he came to choose the former,{{r|Polygon: journey}} Foddy served as the deputy director of [[Oxford University]]'s Institute for Science and Ethics.{{r|Wired: GIRP}}
He moved to the United States as a postdoctoral researcher at [[Princeton University]] from 2007 to 2010.<ref name="QWOPAVClub"/> Foddy wrote philosophy papers and lectured on topics of drug<!-- see Kill Screen profile --> addiction. Meanwhile, he developed another simple game, ''[[QWOP]]'', for release in 2008, in which the player uses the four keyboard keys of the game's title to control the muscles of an Olympic sprinter. It was a modest success at release but became an [[Internet sensation]] and one of his most recognizable titles following its popularisation on burgeoning websites [[Stumbleupon]], [[Reddit]], and [[YouTube]] in late 2010.{{r|Polygon: journey}} ''QWOP'' enjoyed attention uncommon for [[indie games]] of its size.<ref name="QWOPAVClub"/> ''Kill Screen'' included the title in its 2011 [[Museum of Modern Art]] event and it appeared on the American television show ''[[The Office (U.S. TV series)|The Office]]'' in 2012. As his postdoctoral work ended, Foddy's game design career outshined his philosophy career with the help of ''QWOP'', but before he came to choose the former,{{r|Polygon: journey}} Foddy served as the deputy director of [[Oxford University]]'s Institute for Science and Ethics.{{r|Wired: GIRP}}


Foddy did not intend for ''QWOP'' to connect with his philosophy work,{{r|Polygon: journey}} but he saw similarities between his use of [[reward system|reward]]–[[punishment (psychology)|punishment]] cycles and the motivations behind addiction. For a time, he also worked on ascertaining the existence of [[Video game addiction|game addiction]] and considered the intrinsic values of in-game rewards.{{r|Kill Screen profile}} Foddy later came to describe his game design aspirations as "literary", building atop a lineage of predecessors. In content, ''QWOP'' is based on the 1980s arcade game ''[[Track & Field (video game)|Track & Field]]''. Foddy's childhood gaming experiences became touchstones for the themes he would develop in ''QWOP'' and which would recur throughout his next titles. Foddy sought to recreate the vexing [[game difficulty|difficulty]] of games from his youth and the range of emotions they pique. He also wanted to create the "immediacy" of [[dedicated console|direct-to-TV]] video game appliances, which lacked the software load times characteristic of console games.{{r|Polygon: journey}} Though several of his games prominently feature rhythm, it was not a consideration in his design.{{r|Kill Screen profile}}
Foddy did not intend for ''QWOP'' to connect with his philosophy work,{{r|Polygon: journey}}. Still, he saw similarities between his use of [[reward system|reward]]–[[punishment (psychology)|punishment]] cycles and the motivations behind addiction. He also worked on ascertaining the existence of [[Video game addiction|game addiction]] and considered the intrinsic values of in-game rewards.{{r|Kill Screen profile}} Foddy later came to describe his game design aspirations as "literary", building atop a lineage of predecessors. In content, ''QWOP'' is based on the 1980s arcade game ''[[Track & Field (video game)|Track & Field]]''. Foddy's childhood gaming experiences became touchstones for the themes he would develop in ''QWOP'' which would recur throughout his next titles. Foddy sought to recreate the vexing [[game difficulty|difficulty]] of games from his youth and the range of emotions they pique. He also wanted to create the "immediacy" of [[dedicated console|direct-to-TV]] video game appliances, which lacked the software load times characteristic of console games.{{r|Polygon: journey}} Though several of his games prominently feature rhythm, it was not a consideration in his design.{{r|Kill Screen profile}}


[[File:Bennett Foddy's Speed Chess.jpg|thumb|''Bennett Foddy's Speed Chess'', a 16-player chess [[deathmatch (video games)|deathmatch]], debuted at [[NYU Game Center]]'s 2013 No Quarter exhibition]]
[[File:Bennett Foddy's Speed Chess.jpg|thumb|''Bennett Foddy's Speed Chess'', a 16-player chess [[deathmatch (video games)|deathmatch]], debuted at [[NYU Game Center]]'s 2013 No Quarter exhibition.]]
[[File:Getting Over It with Bennett Foddy screenshot.jpg|thumb|In ''Getting Over It with Bennett Foddy'', the player-character ascends a mountain using only a rock climbing hammer]]
[[File:Getting Over It with Bennett Foddy screenshot.jpg|thumb|In ''Getting Over It with Bennett Foddy'', the player-character ascends a mountain using only a rock climbing hammer.]]
[[File:Bennett Foddy receiving 2018 GDC IGF Nuovo Award (40249070794).jpg|thumb|Foddy receiving the 2018 [[Game Developers Conference|GDC]] [[Independent Games Festival]] Nuovo Award]]
[[File:Bennett Foddy receiving 2018 GDC IGF Nuovo Award (40249070794).jpg|thumb|Foddy receiving the 2018 [[Game Developers Conference|GDC]] [[Independent Games Festival]] Nuovo Award]]


His next game, ''[[GIRP]]'' (2011), is a [[rock climbing]] [[simulation game|simulator]] in which the player presses keyboard keys assigned to rocks on a wall to flex and ascend its surface. ''[[Wired (magazine)|Wired]]'' described the free game as "masochistically difficult", with the effect of making the player's keyboard similar to the physical skill game of ''[[Twister (game)|Twister]]'', in which the player grips the keyboard like the avatar grips the rock face. Like ''QWOP'', both titles have awkward controls that push the player to embody the avatar once the controls are internalised. ''GIRP'' is designed for players to set their own goals, such as their own maximum height, or once they reach the top, their own fastest score, rather than publicly comparing against an [[online leaderboard]].{{r|Wired: GIRP}}
His next game, ''[[GIRP]]'' (2011), is a [[rock climbing]] [[simulation game|simulator]] in which the player presses keyboard keys assigned to rocks on a wall to flex and ascend its surface. ''[[Wired (magazine)|Wired]]'' described the free game as "masochistically difficult", with the effect of making the player's keyboard similar to the physical skill game of ''[[Twister (game)|Twister]]'', in which the player grips the keyboard like the avatar grips the rock face. Like ''QWOP'', both titles have awkward controls that push the player to embody the avatar once the controls are internalized. ''GIRP'' is designed for players to set their own goals, such as their maximum height, or once they reach the top, their own fastest score, rather than publicly comparing against an [[online leaderboard]].{{r|Wired: GIRP}}


As [[New York University]] expanded its [[NYU Game Center|Game Center]] into Brooklyn in late 2013, Foddy taught his first studio class in game design. A colleague highlighted Foddy's expertise on "game feel": his use of in-game physics to create tension.<!-- Earlier in his career, Foddy had lectured on game addiction at the Game Center.-->{{r|Polygon: journey}} Foddy created many other small games, including a 16-player chess [[deathmatch (video games)|deathmatch]] (''Bennett Foddy's Speed Chess'', 2013)<ref>{{cite web |last1=Pitcher |first1=Jenna |title=Bennett Foddy's Speed Chess and three new titles to debut at South by No Quarter |work=[[Polygon (website)|Polygon]] |date=2013-05-31 |url=https://www.polygon.com/2013/5/31/4382422/bennett-foddys-speed-chess-and-three-new-titles-to-debut-at-south-by |accessdate=2018-01-21 |df=mdy-all }}</ref><ref>{{cite web |last1=Alexander |first1=Leigh |title=The very good reasons for Bennett Foddy's mad Speed Chess |work=[[Gamasutra]] |date=2014-09-25 |url=https://www.gamasutra.com/view/news/226382/The_very_good_reasons_for_Bennett_Foddys_mad_Speed_Chess.php |accessdate=2018-01-21 |df=mdy-all }}</ref> and a maze of optical illusions (''Zebra'', 2016).<ref>{{cite web |last1=Priestman |first1=Chris |title=The creator of QWOP now wants to mess with your eyes |work=[[Kill Screen]] |date=2016-02-12 |url=https://killscreen.com/articles/the-creator-of-qwop-now-wants-to-mess-with-your-eyes/ |accessdate=2018-01-21 |df=mdy-all |archive-url=https://web.archive.org/web/20190806094918/https://killscreen.com/articles/the-creator-of-qwop-now-wants-to-mess-with-your-eyes/ |archive-date=August 6, 2019 |url-status=dead }}</ref>
As [[New York University]] expanded its [[NYU Game Center|Game Center]] into Brooklyn in late 2013, Foddy taught his first studio class in game design. A colleague highlighted Foddy's expertise on "game feel": his use of in-game physics to create tension.<!-- Earlier in his career, Foddy had lectured on game addiction at the Game Center.-->{{r|Polygon: journey}} Foddy created many other small games, including a 16-player chess [[deathmatch (video games)|deathmatch]] (''Bennett Foddy's Speed Chess'', 2013)<ref>{{cite web |last1=Pitcher |first1=Jenna |title=Bennett Foddy's Speed Chess and three new titles to debut at South by No Quarter |work=[[Polygon (website)|Polygon]] |date=2013-05-31 |url=https://www.polygon.com/2013/5/31/4382422/bennett-foddys-speed-chess-and-three-new-titles-to-debut-at-south-by |accessdate=2018-01-21 |df=mdy-all |archive-date=April 17, 2019 |archive-url=https://web.archive.org/web/20190417202351/https://www.polygon.com/2013/5/31/4382422/bennett-foddys-speed-chess-and-three-new-titles-to-debut-at-south-by |url-status=live }}</ref><ref>{{cite web |last1=Alexander |first1=Leigh |title=The very good reasons for Bennett Foddy's mad Speed Chess |work=[[Gamasutra]] |date=2014-09-25 |url=https://www.gamasutra.com/view/news/226382/The_very_good_reasons_for_Bennett_Foddys_mad_Speed_Chess.php |accessdate=2018-01-21 |df=mdy-all |archive-date=July 26, 2019 |archive-url=https://web.archive.org/web/20190726123829/https://www.gamasutra.com/view/news/226382/The_very_good_reasons_for_Bennett_Foddys_mad_Speed_Chess.php |url-status=live }}</ref> and a maze of optical illusions (''Zebra'', 2016).<ref>{{cite web |last1=Priestman |first1=Chris |title=The creator of QWOP now wants to mess with your eyes |work=[[Kill Screen]] |date=2016-02-12 |url=https://killscreen.com/articles/the-creator-of-qwop-now-wants-to-mess-with-your-eyes/ |accessdate=2018-01-21 |df=mdy-all |archive-url=https://web.archive.org/web/20190806094918/https://killscreen.com/articles/the-creator-of-qwop-now-wants-to-mess-with-your-eyes/ |archive-date=August 6, 2019 |url-status=dead }}</ref>


Foddy also expressed an interest in games history, particularly the English and European games not widely known in the United States.{{r|Polygon: journey}} In 2014, his [[Indiecade]] presentation linked older, independently developed video games into the historical lineage of indie game development as it was contemporaneously known.{{r|Gamasutra: history of indie}}<!-- https://web.archive.org/web/20161016055134/http://invertedcastle.com/2014/02/28/i-was-frustrated-by-the-indie-games-scene-before-being-frustrated-by-the-indie-games-scene-was-cool/ --> In 2016, Foddy co-developed ''[[Multibowl]]'', a competitive [[minigame]] compilation of scenes from 1980s and 1990s video games. Similar to the microgames of ''[[WarioWare]]'', Foddy presents two-player, 30-second challenge scenarios culled from 230 commercial games, with a point awarded to the player who first completes the scenario's objective. Foddy was spurred by his interest in video game history and the accessibility of [[video game emulators]]. He privileged original titles in his selections. The game exhibited at [[XOXO (festival)|XOXO]] and [[Fantastic Arcade]], and will not receive a public release to avoid legal issues.{{r|Eurogamer: introducing Multibowl}}
Foddy also expressed an interest in games history, particularly the English and European games not widely known in the United States.{{r|Polygon: journey}} In 2014, his [[Indiecade]] presentation linked older, independently developed video games into the historical lineage of indie game development as it was contemporaneously known.{{r|Gamasutra: history of indie}}<!-- https://web.archive.org/web/20161016055134/http://invertedcastle.com/2014/02/28/i-was-frustrated-by-the-indie-games-scene-before-being-frustrated-by-the-indie-games-scene-was-cool/ --> In 2016, Foddy co-developed ''[[Multibowl]]'', a competitive [[minigame]] compilation of scenes from 1980s and 1990s video games. Like the microgames of ''[[WarioWare]]'', Foddy presents two-player, 30-second challenge scenarios culled from 230 commercial games, with a point awarded to the player who first completes the scenario's objective. Foddy was spurred by his interest in video game history and the accessibility of [[video game emulators]]. He privileged original titles in his selections. The game was exhibited at [[XOXO (festival)|XOXO]] and [[Fantastic Arcade]], and will not receive a public release to avoid legal issues.{{r|Eurogamer: introducing Multibowl}}


''[[Getting Over It with Bennett Foddy]]'' was released in late 2017. The player is tasked with scaling a mountain as a man stuck inside a [[cauldron]] using only a [[rock climbing hammer|hammer]]. ''Wired'' described the game as both "uproariously, darkly funny" and "challenging to the point of impossibility".{{r|Wired: Getting Over}} Foddy narrates the title on the topic of failure. The game was popular with [[video game streamers]] and nominated for the [[Independent Games Festival]]'s [[Seumas McNally Grand Prize|top prize]].{{r|Wired: Getting Over}}
''[[Getting Over It with Bennett Foddy]]'' was released in late 2017. The player is tasked with scaling a mountain as a man stuck inside a [[cauldron]] using only a [[rock climbing hammer|hammer]]. ''Wired'' described the game as both "uproariously, darkly funny" and "challenging to the point of impossibility."{{r|Wired: Getting Over}} Foddy narrates the title on the topic of failure. The game was popular with [[video game streamers]] and nominated for the [[Independent Games Festival]]'s [[Seumas McNally Grand Prize|top prize]].{{r|Wired: Getting Over}}


== Personal life ==
== Personal life ==
{{Expand section|date=April 2021}}
{{Expand section|date=April 2021}}
Foddy is married, and lives in New York City as of 2018.<ref name="QWOPAVClub"/> His wife designs hats.{{r|Polygon: journey}}
Foddy is married and lives in New York City as of 2018.<ref name="QWOPAVClub"/> His wife designs hats.{{r|Polygon: journey}}


== Games ==
== Games ==
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* ''Little Master Cricket'' (2008)
* ''Little Master Cricket'' (2008)
* ''[[QWOP]]'' (2008)
* ''[[QWOP]]'' (2008)
* ''[[VVVVVV]]'' (named rooms) (2010)
* ''[[VVVVVV]]'' (collaboration with [[Terry Cavanagh (developer)|Terry Cavanagh]]) (2010)
* ''[[GIRP]]'' (2011)<ref>{{cite web |last1=Polansky |first1=Lana |title=Review: GIRP |work=[[Kill Screen]] |date=2011-04-28 |url=https://killscreen.com/articles/review-girp/ |accessdate=2018-01-21 |df=mdy-all |archive-url=https://web.archive.org/web/20190806094920/https://killscreen.com/articles/review-girp/ |archive-date=August 6, 2019 |url-status=dead }}</ref>
* ''[[GIRP]]'' (2011)<ref>{{cite web |last1=Polansky |first1=Lana |title=Review: GIRP |work=[[Kill Screen]] |date=2011-04-28 |url=https://killscreen.com/articles/review-girp/ |accessdate=2018-01-21 |df=mdy-all |archive-url=https://web.archive.org/web/20190806094920/https://killscreen.com/articles/review-girp/ |archive-date=August 6, 2019 |url-status=dead }}</ref>
* ''Poleriders'' (2011)<ref>{{cite web |last1=Pearson |first1=Craig |title=QWOP A Load of Poleriders |work=[[Rock, Paper, Shotgun]] |date=2011-11-08 |url=https://www.rockpapershotgun.com/2011/11/08/qwop-a-load-of-poleriders/ |accessdate=2018-01-21 |df=mdy-all }}</ref>
* ''Poleriders'' (2011)<ref>{{cite web |last1=Pearson |first1=Craig |title=QWOP A Load of Poleriders |work=[[Rock, Paper, Shotgun]] |date=2011-11-08 |url=https://www.rockpapershotgun.com/2011/11/08/qwop-a-load-of-poleriders/ |accessdate=2018-01-21 |df=mdy-all |archive-date=September 9, 2017 |archive-url=https://web.archive.org/web/20170909215946/https://www.rockpapershotgun.com/2011/11/08/qwop-a-load-of-poleriders/ |url-status=live }}</ref>
* ''[[CLOP]]'' (2012)<ref>{{cite web |last1=Corriea |first1=Alexa Ray |title=Play this: 'QWOP' creator tackles unicorn locomotion with 'CLOP' |work=[[Polygon (website)|Polygon]] |date=2012-08-03 |url=https://www.polygon.com/gaming/2012/8/3/3217901/play-this-clop-qwop-Bennett-Foddy |accessdate=2018-01-21 |df=mdy-all }}</ref><ref>{{cite web |last1=Fletcher |first1=JC |title=QWOP creator demystifies unicorns with CLOP |work=[[Engadget]] |date=2012-08-03 |url=https://www.engadget.com/2012/08/03/qwop-creator-demystifies-unicorns-with-clop/ |accessdate=2018-01-21 |df=mdy-all }}</ref>
* ''[[CLOP]]'' (2012)<ref>{{cite web |last1=Corriea |first1=Alexa Ray |title=Play this: 'QWOP' creator tackles unicorn locomotion with 'CLOP' |work=[[Polygon (website)|Polygon]] |date=2012-08-03 |url=https://www.polygon.com/gaming/2012/8/3/3217901/play-this-clop-qwop-Bennett-Foddy |accessdate=2018-01-21 |df=mdy-all |archive-date=October 30, 2022 |archive-url=https://web.archive.org/web/20221030155926/https://www.polygon.com/gaming/2012/8/3/3217901/play-this-clop-qwop-Bennett-Foddy |url-status=live }}</ref><ref>{{cite web |last1=Fletcher |first1=JC |title=QWOP creator demystifies unicorns with CLOP |work=[[Engadget]] |date=2012-08-03 |url=https://www.engadget.com/2012/08/03/qwop-creator-demystifies-unicorns-with-clop/ |accessdate=2018-01-21 |df=mdy-all |archive-date=January 19, 2019 |archive-url=https://web.archive.org/web/20190119121439/https://www.engadget.com/2012/08/03/qwop-creator-demystifies-unicorns-with-clop/ |url-status=live }}</ref>
* ''Get On Top'' (2012)<ref>{{cite web |last1=Warren |first1=Jamin |title=Bennett Foddy's take on sumo wrestling will leave you in stitches |work=[[Kill Screen]] |date=2012-12-18 |url=https://killscreen.com/articles/bennett-foddys-take-sumo-wrestling-will-leave-you-stitches/ |accessdate=2018-01-22 |df=mdy-all }}</ref>
* ''Get On Top'' (2012)<ref>{{cite web |last1=Warren |first1=Jamin |title=Bennett Foddy's take on sumo wrestling will leave you in stitches |work=[[Kill Screen]] |date=2012-12-18 |url=https://killscreen.com/articles/bennett-foddys-take-sumo-wrestling-will-leave-you-stitches/ |accessdate=2018-01-22 |df=mdy-all |archive-date=January 22, 2018 |archive-url=https://web.archive.org/web/20180122125827/https://killscreen.com/articles/bennett-foddys-take-sumo-wrestling-will-leave-you-stitches/ |url-status=live }}</ref>
* ''Bennett Foddy's Speed Chess'' (2013)
* ''Bennett Foddy's Speed Chess'' (2013)
* ''Cheque Please'' (2013, with [[Pendleton Ward]]. Unreleased.)<ref>{{Cite web|url=https://archive.org/details/LAGSEGP01Win|title = LA Game Space: Experimental Game Pack 01 - Windows}}</ref><ref>{{cite web |url=http://gamepacks.net/avail/EGP01/ |title=Archived copy |website=gamepacks.net |access-date=12 January 2022 |archive-url=https://web.archive.org/web/20180721002402/http://gamepacks.net/avail/EGP01/ |archive-date=21 July 2018 |url-status=dead}}</ref>
* ''Cheque Please'' (2013, with [[Pendleton Ward]]; unreleased)<ref>{{Cite web|url=https://archive.org/details/LAGSEGP01Win|title = LA Game Space: Experimental Game Pack 01 - Windows}}</ref><ref>{{cite web |url=http://gamepacks.net/avail/EGP01/ |title=Experimental Game Pack 01 |website=gamepacks.net |access-date=12 January 2022 |archive-url=https://web.archive.org/web/20180721002402/http://gamepacks.net/avail/EGP01/ |archive-date=21 July 2018 |url-status=dead}}</ref>
* ''Zebra'' (2016)
* ''Zebra'' (2016)
* ''[[Multibowl]]'' (2016)
* ''[[Multibowl]]'' (2016)
Line 61: Line 59:
* ''[[Ape Out]]'' (2019, with Gabe Cuzzillo)
* ''[[Ape Out]]'' (2019, with Gabe Cuzzillo)
* ''Zipper'' (2022, included with the [[Playdate_(console)|Playdate]])
* ''Zipper'' (2022, included with the [[Playdate_(console)|Playdate]])
* ''Baby Steps'' (2024, with Gabe Cuzzillo and Maxi Boch)<ref>{{YouTube|id=XBaOE-FpIBw|title="Baby Steps - Reveal Trailer | PS5 Games"|link=no}}</ref>
* ''Baby Steps'' (2024, with Gabe Cuzzillo and Maxi Boch)<ref>{{YouTube|id=XBaOE-FpIBw|title="Baby Steps - Reveal Trailer {{!}} PS5 Games"|link=no}}</ref>


== References ==
== References ==
Line 67: Line 65:
{{Reflist|refs=
{{Reflist|refs=


<ref name="Eurogamer: introducing Multibowl">{{cite web |last1=Matulef |first1=Jeffrey |title=Introducing Multibowl!: QWOP creator Bennet Foddy's private game that will never be released |work=[[Eurogamer]] |date=2016-10-17 |url=http://www.eurogamer.net/articles/2016-10-07-introducing-multibawl-qwop-creator-bennet-foddys-private-game-that-will-never-be-released |accessdate=2018-01-21 |df=mdy-all }}</ref>
<ref name="Eurogamer: introducing Multibowl">{{cite web |last1=Matulef |first1=Jeffrey |title=Introducing Multibowl!: QWOP creator Bennet Foddy's private game that will never be released |work=[[Eurogamer]] |date=2016-10-17 |url=http://www.eurogamer.net/articles/2016-10-07-introducing-multibawl-qwop-creator-bennet-foddys-private-game-that-will-never-be-released |accessdate=2018-01-21 |df=mdy-all |archive-date=January 22, 2018 |archive-url=https://web.archive.org/web/20180122072053/http://www.eurogamer.net/articles/2016-10-07-introducing-multibawl-qwop-creator-bennet-foddys-private-game-that-will-never-be-released |url-status=live }}</ref>

<ref name="Gamasutra: history of indie">{{cite web |last1=Wawro |first1=Alex |title=Bennett Foddy talks about the history of 'indie' at Indiecade East |work=[[Gamasutra]] |date=2014-02-26 |url=https://www.gamasutra.com/view/news/211754/Bennett_Foddy_talks_about_the_history_of_indie_at_Indiecade_East.php |accessdate=2018-01-21 |df=mdy-all |archive-date=January 22, 2018 |archive-url=https://web.archive.org/web/20180122071955/https://www.gamasutra.com/view/news/211754/Bennett_Foddy_talks_about_the_history_of_indie_at_Indiecade_East.php |url-status=live }}</ref>


<ref name="Game Developer frustration">{{cite web |last=Wiltshire |first=Alex |url=https://www.gamedeveloper.com/design/designer-interview-the-aesthetics-of-frustration-in-i-getting-over-it-i- |title=Designer Interview: The aesthetics of frustration in Getting Over It |work=[[Game Developer (website)|Game Developer]] |date=2018-01-05 |accessdate=2024-02-09 |df=mdy-all |archive-date=December 2, 2023 |archive-url=https://web.archive.org/web/20231202113714/https://www.gamedeveloper.com/design/designer-interview-the-aesthetics-of-frustration-in-i-getting-over-it-i- |url-status=live }}</ref>
<ref name="Gamasutra: history of indie">{{cite web |last1=Wawro |first1=Alex |title=Bennett Foddy talks about the history of 'indie' at Indiecade East |work=[[Gamasutra]] |date=2014-02-26 |url=https://www.gamasutra.com/view/news/211754/Bennett_Foddy_talks_about_the_history_of_indie_at_Indiecade_East.php |accessdate=2018-01-21 |df=mdy-all }}</ref>


<ref name="Kill Screen profile">{{cite web |last1=Beilin |first1=Jonathan |title=Profile: Bennett Foddy |work=[[Kill Screen]] |date=2011-05-25 |url=https://killscreen.com/articles/profile-bennett-foddy/ |accessdate=2018-01-21 |df=mdy-all }}
<ref name="Kill Screen profile">{{cite web |last1=Beilin |first1=Jonathan |title=Profile: Bennett Foddy |work=[[Kill Screen]] |date=2011-05-25 |url=https://killscreen.com/articles/profile-bennett-foddy/ |accessdate=2018-01-21 |df=mdy-all |archive-date=January 4, 2017 |archive-url=https://web.archive.org/web/20170104162950/https://killscreen.com/articles/profile-bennett-foddy/ |url-status=live }}</ref>
</ref>


<ref name="Polygon: journey">{{cite web |last1=Dornbush |first1=Jonathon |title=The appropriately strange journey of QWOP's creator from philosopher to game professor |work=[[Polygon (website)|Polygon]] |date=2013-10-07 |url=https://www.polygon.com/2013/10/7/4786622/the-appropriately-strange-journey-of-qwops-creator-from-philosopher |accessdate=2018-01-21 |df=mdy-all }}</ref>
<ref name="Polygon: journey">{{cite web |last1=Dornbush |first1=Jonathon |title=The appropriately strange journey of QWOP's creator from philosopher to game professor |work=[[Polygon (website)|Polygon]] |date=2013-10-07 |url=https://www.polygon.com/2013/10/7/4786622/the-appropriately-strange-journey-of-qwops-creator-from-philosopher |accessdate=2018-01-21 |df=mdy-all |archive-date=October 30, 2022 |archive-url=https://web.archive.org/web/20221030155925/https://www.polygon.com/2013/10/7/4786622/the-appropriately-strange-journey-of-qwops-creator-from-philosopher |url-status=live }}</ref>


<ref name="Wired: GIRP">{{cite magazine |last1=Brown |first1=Mark |title=Games Work 'Neurological Magic,' Says QWOP Creator |magazine=[[Wired (magazine)|Wired]] |date=2011-03-29 |url=https://www.wired.com/2011/03/qwop-girp/ |accessdate=2018-01-21 |df=mdy-all }}</ref>
<ref name="Wired: GIRP">{{cite magazine |last1=Brown |first1=Mark |title=Games Work 'Neurological Magic,' Says QWOP Creator |magazine=[[Wired (magazine)|Wired]] |date=2011-03-29 |url=https://www.wired.com/2011/03/qwop-girp/ |accessdate=2018-01-21 |df=mdy-all |archive-date=October 30, 2022 |archive-url=https://web.archive.org/web/20221030155924/https://www.wired.com/2011/03/qwop-girp/ |url-status=live }}</ref>


<ref name="Wired: Getting Over">{{cite magazine |last1=Muncy |first1=Julie |title=The Guy Who Made 'QWOP' Is Back To Infuriate You All Over Again With 'Getting Over It With Bennett Foddy' |magazine=[[Wired (magazine)|Wired]] |date=2018-01-08 |url=https://www.wired.com/story/getting-over-it-bennett-foddy/ |accessdate=2018-01-21 |df=mdy-all }}</ref>
<ref name="Wired: Getting Over">{{cite magazine |last1=Muncy |first1=Julie |title=The Guy Who Made 'QWOP' Is Back To Infuriate You All Over Again With 'Getting Over It With Bennett Foddy' |magazine=[[Wired (magazine)|Wired]] |date=2018-01-08 |url=https://www.wired.com/story/getting-over-it-bennett-foddy/ |accessdate=2018-01-21 |df=mdy-all |archive-date=January 21, 2018 |archive-url=https://web.archive.org/web/20180121194833/https://www.wired.com/story/getting-over-it-bennett-foddy/ |url-status=live }}</ref>


}}
}}

Latest revision as of 03:38, 9 November 2024

Bennett Foddy
Foddy in 2018
Born1978 (age 45–46)
Australia
OccupationVideo game designer
Known forQWOP, Getting Over It with Bennett Foddy

Bennett Foddy is an Australian video game designer based in New York. Raised in Australia and trained as a moral philosopher on topics of drug addiction, Foddy was a bassist in the electronic music group Cut Copy and a hobbyist game designer while he finished his dissertation. During his postdoctoral research at Princeton University and time on staff at Oxford University, Foddy developed games of very high difficulty, including QWOP (2008), which became an Internet sensation at the end of 2010 with the rise of new online social sharing tools. He later became an instructor at the NYU Game Center. His most famous game aside from QWOP is Getting Over It with Bennett Foddy, a philosophical, physics-based platform game released in 2017.

Early life and education

[edit]

Bennett Foddy was born in Australia in 1978.[1] His parents were academics.[2] He studied philosophy in college and was working as a research assistant in the field when his childhood friend, Dan Whitford, started the Australian electronic group Cut Copy.[3] Whitford was the sole writer for the first album but reached out to friends to expand the band. Foddy played bass, despite having little experience. When his duties to the band conflicted with his philosophy studies, he chose the latter. Foddy enrolled in a doctoral degree in philosophy in late 2003 at the University of Melbourne with an interest in cognitive science and human addiction and left Cut Copy in 2004. On the topic of leaving the band, he stated that the "touring life of waiting and partying did not fit my personality".[4]

Career

[edit]

Foddy has said that his best design work happened while procrastinating on other work. He taught himself to program and design games starting in 2006 from online tutorials while working on his philosophy dissertation. In his first Flash game, Too Many Ninjas (2007), players defended their immobile ninja avatar against oncoming ninjas. The game mainly relies on reflexes and a small set of buttons. Its positive press encouraged Foddy to continue the pursuit. Still, Foddy hid this hobby from his colleagues to avoid the philosophy field's stigma against philosophers who do not wholly dedicate themselves to their philosophy work.[4]

QWOP's title refers to the four keyboard keys used to move the muscles of the sprinter avatar.

He moved to the United States as a postdoctoral researcher at Princeton University from 2007 to 2010.[3] Foddy wrote philosophy papers and lectured on topics of drug addiction. Meanwhile, he developed another simple game, QWOP, for release in 2008, in which the player uses the four keyboard keys of the game's title to control the muscles of an Olympic sprinter. It was a modest success at release but became an Internet sensation and one of his most recognizable titles following its popularisation on burgeoning websites Stumbleupon, Reddit, and YouTube in late 2010.[4] QWOP enjoyed attention uncommon for indie games of its size.[3] Kill Screen included the title in its 2011 Museum of Modern Art event and it appeared on the American television show The Office in 2012. As his postdoctoral work ended, Foddy's game design career outshined his philosophy career with the help of QWOP, but before he came to choose the former,[4] Foddy served as the deputy director of Oxford University's Institute for Science and Ethics.[5]

Foddy did not intend for QWOP to connect with his philosophy work,[4]. Still, he saw similarities between his use of rewardpunishment cycles and the motivations behind addiction. He also worked on ascertaining the existence of game addiction and considered the intrinsic values of in-game rewards.[2] Foddy later came to describe his game design aspirations as "literary", building atop a lineage of predecessors. In content, QWOP is based on the 1980s arcade game Track & Field. Foddy's childhood gaming experiences became touchstones for the themes he would develop in QWOP which would recur throughout his next titles. Foddy sought to recreate the vexing difficulty of games from his youth and the range of emotions they pique. He also wanted to create the "immediacy" of direct-to-TV video game appliances, which lacked the software load times characteristic of console games.[4] Though several of his games prominently feature rhythm, it was not a consideration in his design.[2]

Bennett Foddy's Speed Chess, a 16-player chess deathmatch, debuted at NYU Game Center's 2013 No Quarter exhibition.
In Getting Over It with Bennett Foddy, the player-character ascends a mountain using only a rock climbing hammer.
Foddy receiving the 2018 GDC Independent Games Festival Nuovo Award

His next game, GIRP (2011), is a rock climbing simulator in which the player presses keyboard keys assigned to rocks on a wall to flex and ascend its surface. Wired described the free game as "masochistically difficult", with the effect of making the player's keyboard similar to the physical skill game of Twister, in which the player grips the keyboard like the avatar grips the rock face. Like QWOP, both titles have awkward controls that push the player to embody the avatar once the controls are internalized. GIRP is designed for players to set their own goals, such as their maximum height, or once they reach the top, their own fastest score, rather than publicly comparing against an online leaderboard.[5]

As New York University expanded its Game Center into Brooklyn in late 2013, Foddy taught his first studio class in game design. A colleague highlighted Foddy's expertise on "game feel": his use of in-game physics to create tension.[4] Foddy created many other small games, including a 16-player chess deathmatch (Bennett Foddy's Speed Chess, 2013)[6][7] and a maze of optical illusions (Zebra, 2016).[8]

Foddy also expressed an interest in games history, particularly the English and European games not widely known in the United States.[4] In 2014, his Indiecade presentation linked older, independently developed video games into the historical lineage of indie game development as it was contemporaneously known.[9] In 2016, Foddy co-developed Multibowl, a competitive minigame compilation of scenes from 1980s and 1990s video games. Like the microgames of WarioWare, Foddy presents two-player, 30-second challenge scenarios culled from 230 commercial games, with a point awarded to the player who first completes the scenario's objective. Foddy was spurred by his interest in video game history and the accessibility of video game emulators. He privileged original titles in his selections. The game was exhibited at XOXO and Fantastic Arcade, and will not receive a public release to avoid legal issues.[10]

Getting Over It with Bennett Foddy was released in late 2017. The player is tasked with scaling a mountain as a man stuck inside a cauldron using only a hammer. Wired described the game as both "uproariously, darkly funny" and "challenging to the point of impossibility."[11] Foddy narrates the title on the topic of failure. The game was popular with video game streamers and nominated for the Independent Games Festival's top prize.[11]

Personal life

[edit]

Foddy is married and lives in New York City as of 2018.[3] His wife designs hats.[4]

Games

[edit]

References

[edit]
  1. ^ Wiltshire, Alex (January 5, 2018). "Designer Interview: The aesthetics of frustration in Getting Over It". Game Developer. Archived from the original on December 2, 2023. Retrieved February 9, 2024.
  2. ^ a b c Beilin, Jonathan (May 25, 2011). "Profile: Bennett Foddy". Kill Screen. Archived from the original on January 4, 2017. Retrieved January 21, 2018.
  3. ^ a b c d Purdom, Clayton (May 30, 2018). "QWOP turned failure into comedy and found viral immortality". The A.V. Club. Archived from the original on October 30, 2022. Retrieved August 23, 2022.
  4. ^ a b c d e f g h i Dornbush, Jonathon (October 7, 2013). "The appropriately strange journey of QWOP's creator from philosopher to game professor". Polygon. Archived from the original on October 30, 2022. Retrieved January 21, 2018.
  5. ^ a b Brown, Mark (March 29, 2011). "Games Work 'Neurological Magic,' Says QWOP Creator". Wired. Archived from the original on October 30, 2022. Retrieved January 21, 2018.
  6. ^ Pitcher, Jenna (May 31, 2013). "Bennett Foddy's Speed Chess and three new titles to debut at South by No Quarter". Polygon. Archived from the original on April 17, 2019. Retrieved January 21, 2018.
  7. ^ Alexander, Leigh (September 25, 2014). "The very good reasons for Bennett Foddy's mad Speed Chess". Gamasutra. Archived from the original on July 26, 2019. Retrieved January 21, 2018.
  8. ^ Priestman, Chris (February 12, 2016). "The creator of QWOP now wants to mess with your eyes". Kill Screen. Archived from the original on August 6, 2019. Retrieved January 21, 2018.
  9. ^ Wawro, Alex (February 26, 2014). "Bennett Foddy talks about the history of 'indie' at Indiecade East". Gamasutra. Archived from the original on January 22, 2018. Retrieved January 21, 2018.
  10. ^ Matulef, Jeffrey (October 17, 2016). "Introducing Multibowl!: QWOP creator Bennet Foddy's private game that will never be released". Eurogamer. Archived from the original on January 22, 2018. Retrieved January 21, 2018.
  11. ^ a b Muncy, Julie (January 8, 2018). "The Guy Who Made 'QWOP' Is Back To Infuriate You All Over Again With 'Getting Over It With Bennett Foddy'". Wired. Archived from the original on January 21, 2018. Retrieved January 21, 2018.
  12. ^ Polansky, Lana (April 28, 2011). "Review: GIRP". Kill Screen. Archived from the original on August 6, 2019. Retrieved January 21, 2018.
  13. ^ Pearson, Craig (November 8, 2011). "QWOP A Load of Poleriders". Rock, Paper, Shotgun. Archived from the original on September 9, 2017. Retrieved January 21, 2018.
  14. ^ Corriea, Alexa Ray (August 3, 2012). "Play this: 'QWOP' creator tackles unicorn locomotion with 'CLOP'". Polygon. Archived from the original on October 30, 2022. Retrieved January 21, 2018.
  15. ^ Fletcher, JC (August 3, 2012). "QWOP creator demystifies unicorns with CLOP". Engadget. Archived from the original on January 19, 2019. Retrieved January 21, 2018.
  16. ^ Warren, Jamin (December 18, 2012). "Bennett Foddy's take on sumo wrestling will leave you in stitches". Kill Screen. Archived from the original on January 22, 2018. Retrieved January 22, 2018.
  17. ^ "LA Game Space: Experimental Game Pack 01 - Windows".
  18. ^ "Experimental Game Pack 01". gamepacks.net. Archived from the original on July 21, 2018. Retrieved January 12, 2022.
  19. ^ "Baby Steps - Reveal Trailer | PS5 Games" on YouTube

Further reading

[edit]
[edit]