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'''''Xenonauts''''' is a [[turn-based tactics|turn-based]] [[science fiction]] video game developed and published as the maiden title of London-based [[Independent video game developer|independent game studio]] Goldhawk Interactive.<ref name="Xenonauts Finally Released!">{{cite web|url=http://www.xenonauts.com/xenonauts-finally-released/ |title=Xenonauts Finally Released! |publisher=xenonauts.com |access-date=2014-06-18}}</ref> Inspired by the 1994 game ''[[X-COM: UFO Defense]]'', gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, and attempting to defeat an [[alien invasion]] of Earth in the [[alternate history]] year 1979.<ref>{{cite web|url=http://www.xenonauts.com/xenonauts-overview/ |title=Game Overview &#124; Xenonauts official site |publisher=Xenonauts.com |date=1979-10-01 |access-date=2013-08-24}}</ref> The game was released on June 17, 2014 for [[Microsoft Windows]].<ref name=XenonautsFAQ>{{cite web|title=Xenonauts FAQ|url=http://www.xenonauts.com/faq/|website=Xenonauts.com|access-date=9 June 2012}}</ref> [[Porting|Ports]] to [[Mac OS X]] and [[Linux]] were initially based on the [[Wine (software)|Wine]] compatibility layer, until native ports became available in September 2015.<ref>{{cite web|url=http://steamcommunity.com/games/223830/announcements/detail/786233440456963461 |title=Group Announcements :: Xenonauts |publisher=Steam Community |access-date=2016-08-01}}</ref>
'''''Xenonauts''''' is a [[turn-based tactics|turn-based]] [[science fiction]] video game developed and published as the maiden title of London-based [[Independent video game developer|independent game studio]] Goldhawk Interactive.<ref name="Xenonauts Finally Released!">{{cite web |url=http://www.xenonauts.com/xenonauts-finally-released/ |title=Xenonauts Finally Released! |publisher=xenonauts.com |access-date=2014-06-18 |archive-date=2014-07-14 |archive-url=https://web.archive.org/web/20140714233940/http://www.xenonauts.com/xenonauts-finally-released/ |url-status=dead }}</ref> Inspired by the 1994 game ''[[X-COM: UFO Defense]]'', gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, and attempting to defeat an [[alien invasion]] of Earth in the [[alternative history]] year 1979.<ref>{{cite web |url=http://www.xenonauts.com/xenonauts-overview/ |title=Game Overview &#124; Xenonauts official site |publisher=Xenonauts.com |date=1979-10-01 |access-date=2013-08-24 |archive-date=2016-10-04 |archive-url=https://web.archive.org/web/20161004073109/http://www.xenonauts.com/xenonauts-overview/ |url-status=dead }}</ref> The game was released on June 17, 2014 for [[Microsoft Windows]].<ref name=XenonautsFAQ>{{cite web|title=Xenonauts FAQ|url=http://www.xenonauts.com/faq/|website=Xenonauts.com|access-date=9 June 2012|archive-date=21 August 2016|archive-url=https://web.archive.org/web/20160821120537/http://www.xenonauts.com/faq/|url-status=dead}}</ref> [[Porting|Ports]] to [[Mac OS X]] and [[Linux]] were initially based on the [[Wine (software)|Wine]] compatibility layer, until native ports became available in September 2015.<ref>{{cite web|url=http://steamcommunity.com/games/223830/announcements/detail/786233440456963461 |title=Group Announcements :: Xenonauts |date=29 September 2015 |publisher=Steam Community |access-date=2016-08-01}}</ref> A sequel, ''[[Xenonauts 2]]'', was released through early access in 2023.


==Gameplay==
==Gameplay==
[[File:Xenonauts gameplay.jpg|thumb|A screenshot of tactical gameplay (alpha version), showing a [[Unidentified flying object|UFO]] crashed in a farm]]
[[File:Xenonauts gameplay.jpg|thumb|A screenshot of tactical gameplay (alpha version), showing a [[Unidentified flying object|UFO]] crashed in a farm]]


The game utilizes the fundamental mechanics of the early ''[[X-COM]]'' games, in this case considered to be the real-time global air control and strategic management and research components of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces. Soldiers can develop their attributes through combat experience. All terrain in the ground combat maps is destructible.<ref>{{cite web|url=http://www.pcgamer.com/2011/05/10/xenonauts-dev-diary-exclusive-first-ground-combat-screens-and-walkthrough/|title=Xenonauts Dev Diary 1 |author=Goldhawk Interactive|publisher=PC Gamer |access-date=2016-08-01}}</ref>
The game utilizes the fundamental mechanics of the early ''[[X-COM]]'' games, in this case considered to be the real-time global air control and strategic management and research components of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces. Soldiers can develop their attributes through combat experience. All terrain in the ground combat maps is destructible.<ref>{{cite web|url=http://www.pcgamer.com/2011/05/10/xenonauts-dev-diary-exclusive-first-ground-combat-screens-and-walkthrough/|title=Xenonauts Dev Diary 1 |author=Goldhawk Interactive|date=10 May 2011 |publisher=PC Gamer |access-date=2016-08-01}}</ref>


Features advertised by Goldhawk as "enhancements" to the original ''X-COM'' model include the following:<ref>{{cite web|url=http://www.rockpapershotgun.com/2010/11/16/x-communicated-the-xenonauts-interview/#more-44147|title=X-Communicated: The Xenonauts Interview|first=Alec|last=Meer|website=[[Rock Paper Shotgun]]|access-date=2016-08-01}}</ref><ref>{{cite web|url=http://www.taktikzone.de/index.php?GameID=117&content=interview2 |title=Xenonauts @ Taktikzone |publisher=Taktikzone.de |access-date=2016-08-01}}</ref>
Features advertised by Goldhawk as "enhancements" to the original ''X-COM'' model include the following:<ref>{{cite news|url=http://www.rockpapershotgun.com/2010/11/16/x-communicated-the-xenonauts-interview/#more-44147|title=X-Communicated: The Xenonauts Interview|first=Alec|last=Meer|website=[[Rock Paper Shotgun]]|date=16 November 2010|access-date=2016-08-01}}</ref><ref>{{cite web|url=http://www.taktikzone.de/index.php?GameID=117&content=interview2 |title=Xenonauts @ Taktikzone |publisher=Taktikzone.de |access-date=2016-08-01}}</ref>


* An improved air combat model (in real-time with pause mode) that allows combat between up to three aircraft/UFOs on each side.
* An improved air combat model (in real-time with pause mode) that allows combat between up to three aircraft/UFOs on each side.
Line 35: Line 35:


==Plot==
==Plot==
In an alternate history 1958, an alien UFO enters Earth's atmosphere over Iceland and is immediately hostile to the fighters scrambled to intercept it. The United States and Soviet Union shoot down the UFO with nuclear missiles, which then self-destructs. The governments of the world realise that a hostile interstellar alien race is too much for any of them to face alone, so the Xenonauts are founded to combat the alien menace if and when it returns.
In an alternate history 1958, an alien UFO enters Earth's atmosphere over Iceland and is immediately hostile to the fighters scrambled to intercept it. The United States and Soviet Union use nuclear missiles to shoot down the UFO, which then self-destructs. The governments of the world realise that a hostile interstellar alien race is too much for any of them to face alone, so the Xenonauts are founded to combat the alien menace if and when it returns.


In November 1979 a huge alien fleet arrives in orbit. Initially only the smallest UFOs are able to fly in Earth's atmosphere, but the aliens quickly modify their ships to enable incursion by larger vessels. The aliens attack military and civilian targets in an attempt to spread panic and destabilise Earth's defence. While the Xenonauts are successful in shooting down and researching alien craft, weapons and biology, the alien forces in orbit are seemingly endless.
In November 1979, a huge alien fleet arrives in orbit. Initially, only the smallest UFOs are able to fly in Earth's atmosphere, but the aliens quickly modify their ships to enable incursion by larger vessels. The aliens attack military and civilian targets in an attempt to spread panic and destabilise Earth's defence. While the Xenonauts are successful in shooting down and researching alien craft, weapons and biology, the alien forces in orbit are seemingly endless.


Studying the aliens' biology reveals that they are extremely hierarchical, with the lowest ranked being mindless slaves. Only the highest ranked "Praetors" truly have free will. The Xenonauts implement a two-pronged plan to defeat the alien invasion - they develop and activate a hyperspace inhibition field, which prevents any future alien forces coming to Earth, then infiltrate the alien mothership and assassinate the High Praetor, rendering the entire alien fleet around Earth inactive.
Studying the aliens' biology reveals that they are extremely hierarchical, with the lowest ranked being mindless slaves. Only the highest ranked "Praetors" truly have free will. The Xenonauts implement a two-pronged plan to defeat the alien invasion - they develop and activate a hyperspace inhibition field, which prevents any future alien forces coming to Earth, then infiltrate the alien mothership and assassinate the High Praetor, rendering the entire alien fleet around Earth inactive.


==Development==
==Development==
Development of ''Xenonauts'' began in 2009. The game was heavily influenced by the ''X-COM'' series but is described by the development team as neither a [[Video game remake|remake]] nor a [[Video game clone|clone]], but rather a "re-imagining". It was marketed as a [[Cold War]]-era based "planetary defense simulator" and as a direct competitor to [[2K Marin]]'s ''[[The Bureau: XCOM Declassified]]'', which at the time had alienated many fans due to its [[first-person shooter|FPS]]-based gameplay.<ref>{{cite web|url=http://kotaku.com/5518361/another-new-x+com-game-and-its-not-a-shooter|title=Another New "X-Com" Game, And It's Not A Shooter |first=Luke |last=Plunkett |publisher=[[Kotaku]].com |access-date=2016-08-01}}</ref><ref>{{cite web|url=http://www.joystiq.com/2010/04/16/xenonauts-capitalizes-on-xcom-rage|title=Xenonauts capitalizes on XCOM rage |author=Andrew Yoon|publisher=Joystiq.com|access-date=2016-08-01}}</ref><ref>{{cite web|url=http://www.rockpapershotgun.com/2010/04/16/xenonauts-the-x-com-anti-apocalypse|title=Xenonauts: The X-COM Anti-Apocalypse?|author=Alec Meer|website=[[Rock Paper Shotgun]]|access-date=2016-08-01}}</ref><ref>{{cite web|url=http://www.shacknews.com/onearticle.x/63350|title=X-Com 'Re-Imagined' as Xenonauts by Indie Dev |author=Chris Faylor |publisher=[[Shacknews.com]] |access-date=2016-08-01}}</ref>
Development of ''Xenonauts'' began in 2009. The game was heavily influenced by the ''X-COM'' series but is described by the development team as neither a [[Video game remake|remake]] nor a [[Video game clone|clone]], but rather a "re-imagining". It was marketed as a [[Cold War]]-era based "planetary defense simulator" and as a direct competitor to [[2K Marin]]'s ''[[The Bureau: XCOM Declassified]]'', which at the time had alienated many fans due to its [[first-person shooter|FPS]]-based gameplay.<ref>{{cite web|url=http://kotaku.com/5518361/another-new-x+com-game-and-its-not-a-shooter|title=Another New "X-Com" Game, And It's Not A Shooter |first=Luke |last=Plunkett |date=16 April 2010 |publisher=[[Kotaku]].com |access-date=2016-08-01}}</ref><ref>{{cite web|url=http://www.joystiq.com/2010/04/16/xenonauts-capitalizes-on-xcom-rage|title=Xenonauts capitalizes on XCOM rage |author=Andrew Yoon|publisher=Joystiq.com|access-date=2016-08-01}}</ref><ref>{{cite news|url=http://www.rockpapershotgun.com/2010/04/16/xenonauts-the-x-com-anti-apocalypse|title=Xenonauts: The X-COM Anti-Apocalypse?|author=Alec Meer|website=[[Rock Paper Shotgun]]|date=16 April 2010|access-date=2016-08-01}}</ref><ref>{{cite web|url=http://www.shacknews.com/onearticle.x/63350|title=X-Com 'Re-Imagined' as Xenonauts by Indie Dev |author=Chris Faylor |date=16 April 2010 |publisher=[[Shacknews.com]] |access-date=2016-08-01}}</ref>


In November 2010, the project launched a revamped website, announcing that they were accepting pre-orders. The benefits of pre-ordering included early [[Beta (software)|beta]] access, as well as a price discount. A provisional release date was set as Autumn 2012.<ref>[http://www.xenonauts.com/component/content/article/1-latest-news/102-sitrep-1-databanks-relaunched Sitrep #1: Databanks Relaunched | Xenonauts official site] {{webarchive |url=https://web.archive.org/web/20110425052729/http://www.xenonauts.com/component/content/article/1-latest-news/102-sitrep-1-databanks-relaunched |date=April 25, 2011 }}</ref> A public [[game demo]] was released on May 8, 2012.<ref>{{cite web|url=http://www.xenonauts.com/devfiles/Xenonauts_Kickstarter.torrent |title=Official torrent file of the demo version |access-date=2013-08-24 |url-status=dead |archive-url=https://web.archive.org/web/20130925173213/http://www.xenonauts.com/devfiles/Xenonauts_Kickstarter.torrent |archive-date=September 25, 2013 }}</ref> The game's [[Kickstarter]] fundraising project managed to raise a total of $154,715 from 4,668 backers.<ref>{{cite web|url=http://www.kickstarter.com/projects/69341191/xenonauts |title=Xenonauts by Goldhawk Interactive — Kickstarter |publisher=[[Kickstarter]].com |access-date=2013-08-24}}</ref>
In November 2010, the project launched a revamped website, announcing that they were accepting pre-orders. The benefits of pre-ordering included early [[Beta (software)|beta]] access, as well as a price discount. A provisional release date was set as Autumn 2012.<ref>[http://www.xenonauts.com/component/content/article/1-latest-news/102-sitrep-1-databanks-relaunched Sitrep #1: Databanks Relaunched | Xenonauts official site] {{webarchive |url=https://web.archive.org/web/20110425052729/http://www.xenonauts.com/component/content/article/1-latest-news/102-sitrep-1-databanks-relaunched |date=April 25, 2011 }}</ref> A public [[game demo]] was released on May 8, 2012.<ref>{{cite web|url=http://www.xenonauts.com/devfiles/Xenonauts_Kickstarter.torrent |title=Official torrent file of the demo version |access-date=2013-08-24 |url-status=dead |archive-url=https://web.archive.org/web/20130925173213/http://www.xenonauts.com/devfiles/Xenonauts_Kickstarter.torrent |archive-date=September 25, 2013 }}</ref> The game's [[Kickstarter]] fundraising project managed to raise a total of $154,715 from 4,668 backers.<ref>{{cite web|url=http://www.kickstarter.com/projects/69341191/xenonauts |title=Xenonauts by Goldhawk Interactive — Kickstarter |publisher=[[Kickstarter]].com |access-date=2013-08-24}}</ref>


''Xenonauts'' for Windows reached beta and launched on [[Steam (service)|Steam]] Early Access in June 2013.<ref>{{cite web|url=http://www.polygon.com/2013/6/1/4386832/indie-x-com-remake-xenonauts-launches-for-steam-early-access |title=Indie X-Com remake Xenonauts launches for Steam Early Access |publisher=Polygon |date=2013-06-01 |access-date=2013-11-15}}</ref> A full release date of the end of that year was announced in September 2013, although the developer conceded that the title might be delayed until early 2014 if additional work was required.<ref>{{cite web|url=http://www.xenonauts.com/858/ |title=V19 Stable Released! &#124; Xenonauts – Strategic Planetary Defence Simulator |publisher=Xenonauts.com |access-date=2013-11-15}}</ref> It was released on June 17, 2014.<ref name="Xenonauts Finally Released!"/>
''Xenonauts'' for Windows reached beta and launched on [[Steam (service)|Steam]] Early Access in June 2013.<ref>{{cite web|url=http://www.polygon.com/2013/6/1/4386832/indie-x-com-remake-xenonauts-launches-for-steam-early-access |title=Indie X-Com remake Xenonauts launches for Steam Early Access |publisher=Polygon |date=2013-06-01 |access-date=2013-11-15}}</ref> A full release date of the end of that year was announced in September 2013, although the developer conceded that the title might be delayed until early 2014 if additional work was required.<ref>{{cite web|url=http://www.xenonauts.com/858/ |title=V19 Stable Released! &#124; Xenonauts – Strategic Planetary Defence Simulator |publisher=Xenonauts.com |access-date=2013-11-15}}</ref> It was released on June 17, 2014.<ref name="Xenonauts Finally Released!"/>

In 2015, Goldhawk Interactive hinted that they were designing and prototyping a sequel.<ref>{{cite web|last1=Webber|first1=Jordan Erica|title=Xenonauts 2 is being prototyped right now|url=http://www.pcgamer.com/xenonauts-2-is-being-prototyped-right-now/|website=[[PC Gamer]]|publisher=[[Future plc]]|access-date=2 October 2015|date=30 September 2015}}</ref> In February 2016, ''[[Xenonauts 2]]'' was officially announced. The game is being developed in the [[Unity (game engine)|Unity game engine]], making use of [[3D graphics]]. As with the original game, the developers announced plans to release the game in an [[early access]] phase.<ref>{{cite web | url=http://www.pcgamer.com/xenonauts-2-is-officially-confirmed/ | title=Xenonauts 2 is officially confirmed | work=[[PC Gamer]] | publisher=[[Future plc|Future]] | first=Andy | last=Chalk | date=2016-02-03 | access-date=2016-02-03}}</ref>


==Reception==
==Reception==
''Xenonauts'' was generally well received by critics, receiving a score of 85% from [[PC Gamer]],<ref>{{cite web|last=Birnbaum |first=Ian |url=http://www.pcgamer.com/xenonauts-review |title=Xenonauts review |publisher=PC Gamer |access-date=2016-08-01}}</ref> and a 77% on [[Metacritic]], based on 21 reviews.<ref>{{Cite web|url=http://www.metacritic.com/game/pc/xenonauts|title=Xenonauts|website=Metacritic|access-date=2018-07-29}}</ref>
''Xenonauts'' was generally well received by critics, receiving a score of 85% from ''[[PC Gamer]]'',<ref>{{cite web|last=Birnbaum |first=Ian |url=http://www.pcgamer.com/xenonauts-review |title=Xenonauts review |date=20 June 2014 |publisher=PC Gamer |access-date=2016-08-01}}</ref> and a 77% on [[Metacritic]], based on 21 reviews.<ref>{{Cite web|url=https://www.metacritic.com/game/xenonauts/critic-reviews/?platform=pc|title=Xenonauts|website=Metacritic|access-date=2018-07-29}}</ref>


==Community Edition==
==Community Edition==
Shortly after the release of the stable version Goldhawk Interactive allowed selected members of the community to access the [[source code]].<ref name="Community Coder Program!">{{cite web|url=http://www.goldhawkinteractive.com/forums/showthread.php/10965-Community-Coder-Program! |title=Community Coder Program! |publisher=Goldhawkinteractive.com |access-date=2015-07-09}}</ref> This resulted in the Windows only platform based [[Community patch|community edition]] of the game, called ''Xenonauts:Community Edition'', which continues development of an [[Fork (software)|independent branch]] of the game, adding new features and [[Bug fix|bugfixes]].<ref name="What is Xenonauts: Community Edition &amp; how do I get it?">{{cite web|url=http://www.goldhawkinteractive.com/forums/showthread.php/11882-What-is-Xenonauts-Community-Edition-how-do-I-get-it |title=What is Xenonauts: Community Edition & how do I get it? |publisher=Goldhawkinteractive.com |access-date=2015-07-09 }}</ref> The 1.5 version of Xenonauts incorporated a large number of these changes. While as of February 2017 Goldhawk's version of the game is in [[End-of-life (product)|maintenance mode]], X:CE keeps updating the game with the most recent release in June 2018, although no plans for subsequent releases exist.<ref name="Xenonauts: Community Edition 0.35">{{cite web|url=https://www.goldhawkinteractive.com/forums/index.php?/topic/19508-xenonauts-community-edition-035/ |title=Xenonauts: Community Edition 0.35 |publisher=Goldhawkinteractive.com |date=2018-06-04 |access-date=2019-10-15 }}</ref>
Shortly after the release of the stable version Goldhawk Interactive allowed selected members of the community to access the [[source code]].<ref name="Community Coder Program!">{{cite web|url=http://www.goldhawkinteractive.com/forums/showthread.php/10965-Community-Coder-Program! |title=Community Coder Program! |date=25 June 2014 |publisher=Goldhawkinteractive.com |access-date=2015-07-09}}</ref> This resulted in the Windows only platform based [[Community patch|community edition]] of the game, called ''Xenonauts: Community Edition'', which continues development of an [[Fork (software)|independent branch]] of the game, adding new features and [[Bug fix|bugfixes]].<ref name="What is Xenonauts: Community Edition &amp; how do I get it?">{{cite web|url=http://www.goldhawkinteractive.com/forums/showthread.php/11882-What-is-Xenonauts-Community-Edition-how-do-I-get-it |title=What is Xenonauts: Community Edition & how do I get it? |date=15 August 2014 |publisher=Goldhawkinteractive.com |access-date=2015-07-09 }}</ref> The 1.5 version of ''Xenonauts'' incorporated a large number of these changes. While as of February 2017 Goldhawk's version of the game is in [[End-of-life (product)|maintenance mode]], ''Community Edition'' keeps updating the game with the most recent release in May 2020,<ref name="Xenonauts: Community Edition 0.35">{{cite web|url=https://www.goldhawkinteractive.com/forums/index.php?/topic/19508-xenonauts-community-edition-035/ |title=Xenonauts: Community Edition 0.35 |publisher=Goldhawkinteractive.com |date=2018-06-04 |access-date=2021-08-04 }}</ref> a new release has recently been released as a demo under the name of ''[[Xenonauts 2]]'' on the 18th of July 2023.<ref>{{cite web|url=https://store.steampowered.com/app/538030/Xenonauts_2/ |title=Xenounauts 2 Steam page|publisher=Goldhaawkinteractive.com}}</ref>

==Sequel==
In 2015, Goldhawk Interactive hinted that they were designing and prototyping a sequel.<ref>{{cite magazine|last1=Webber|first1=Jordan Erica|title=Xenonauts 2 is being prototyped right now|url=http://www.pcgamer.com/xenonauts-2-is-being-prototyped-right-now/|magazine=[[PC Gamer]]|publisher=[[Future plc]]|access-date=2 October 2015|date=30 September 2015}}</ref> In February 2016, ''[[Xenonauts 2]]'' was officially announced. The game is being developed in the [[Unity (game engine)|Unity game engine]], making use of [[3D graphics]]. As with the original game, the developers announced plans to release the game in an [[early access]] phase.<ref>{{cite web | url=http://www.pcgamer.com/xenonauts-2-is-officially-confirmed/ | title=Xenonauts 2 is officially confirmed | work=[[PC Gamer]] | publisher=[[Future plc|Future]] | first=Andy | last=Chalk | date=2016-02-03 | access-date=2016-02-03}}</ref>


==Notes==
==Notes==
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[[Category:2014 video games]]
[[Category:2014 video games]]
[[Category:Alien invasions in video games]]
[[Category:Video games about alien invasions]]
[[Category:Alternate history video games]]
[[Category:Alternate history video games]]
[[Category:Cold War video games]]
[[Category:Cold War video games]]
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[[Category:Early access video games]]
[[Category:Early access video games]]
[[Category:Games built with Playground SDK]]
[[Category:Games built with Playground SDK]]
[[Category:Indie video games]]
[[Category:Indie games]]
[[Category:Kickstarter-funded video games]]
[[Category:Kickstarter-funded video games]]
[[Category:Linux games]]
[[Category:Linux games]]

Latest revision as of 20:33, 9 November 2024

Xenonauts
Storefront logo of Xenonauts
Developer(s)Goldhawk Interactive[a]
Publisher(s)Goldhawk Interactive
Designer(s)Chris England
Programmer(s)Sergey Kovrov, Gijs-Jan Roelofs, Laszlo Perneky, Giovanni Frigo
Composer(s)Aleksi Aubry-Carlson
Platform(s)
ReleaseMicrosoft Windows
  • WW: June 17, 2014
OS X, Linux
  • WW: September 29, 2015
Genre(s)Strategy, turn-based tactics
Mode(s)Single-player

Xenonauts is a turn-based science fiction video game developed and published as the maiden title of London-based independent game studio Goldhawk Interactive.[1] Inspired by the 1994 game X-COM: UFO Defense, gameplay involves the player taking the role of the commander of a clandestine organization known as the Xenonauts, and attempting to defeat an alien invasion of Earth in the alternative history year 1979.[2] The game was released on June 17, 2014 for Microsoft Windows.[3] Ports to Mac OS X and Linux were initially based on the Wine compatibility layer, until native ports became available in September 2015.[4] A sequel, Xenonauts 2, was released through early access in 2023.

Gameplay

[edit]
A screenshot of tactical gameplay (alpha version), showing a UFO crashed in a farm

The game utilizes the fundamental mechanics of the early X-COM games, in this case considered to be the real-time global air control and strategic management and research components of the game, coupled with turn-based ground combat where the player controls a squad of soldiers and vehicles against the alien forces. Soldiers can develop their attributes through combat experience. All terrain in the ground combat maps is destructible.[5]

Features advertised by Goldhawk as "enhancements" to the original X-COM model include the following:[6][7]

  • An improved air combat model (in real-time with pause mode) that allows combat between up to three aircraft/UFOs on each side.
  • The option to save soldier equipment loadouts between missions, and the ability to change the weapon loadouts of ground vehicles.
  • The starting position of infantry and vehicles can be arranged inside the dropship (at first a troop transport helicopter).
  • The inclusion of a directional cover system in ground combat.
  • Friendly local military and law enforcement NPCs present in ground combat.
  • Alternative victory conditions for ground combat missions (other than just simply eliminating all alien forces).

Plot

[edit]

In an alternate history 1958, an alien UFO enters Earth's atmosphere over Iceland and is immediately hostile to the fighters scrambled to intercept it. The United States and Soviet Union use nuclear missiles to shoot down the UFO, which then self-destructs. The governments of the world realise that a hostile interstellar alien race is too much for any of them to face alone, so the Xenonauts are founded to combat the alien menace if and when it returns.

In November 1979, a huge alien fleet arrives in orbit. Initially, only the smallest UFOs are able to fly in Earth's atmosphere, but the aliens quickly modify their ships to enable incursion by larger vessels. The aliens attack military and civilian targets in an attempt to spread panic and destabilise Earth's defence. While the Xenonauts are successful in shooting down and researching alien craft, weapons and biology, the alien forces in orbit are seemingly endless.

Studying the aliens' biology reveals that they are extremely hierarchical, with the lowest ranked being mindless slaves. Only the highest ranked "Praetors" truly have free will. The Xenonauts implement a two-pronged plan to defeat the alien invasion - they develop and activate a hyperspace inhibition field, which prevents any future alien forces coming to Earth, then infiltrate the alien mothership and assassinate the High Praetor, rendering the entire alien fleet around Earth inactive.

Development

[edit]

Development of Xenonauts began in 2009. The game was heavily influenced by the X-COM series but is described by the development team as neither a remake nor a clone, but rather a "re-imagining". It was marketed as a Cold War-era based "planetary defense simulator" and as a direct competitor to 2K Marin's The Bureau: XCOM Declassified, which at the time had alienated many fans due to its FPS-based gameplay.[8][9][10][11]

In November 2010, the project launched a revamped website, announcing that they were accepting pre-orders. The benefits of pre-ordering included early beta access, as well as a price discount. A provisional release date was set as Autumn 2012.[12] A public game demo was released on May 8, 2012.[13] The game's Kickstarter fundraising project managed to raise a total of $154,715 from 4,668 backers.[14]

Xenonauts for Windows reached beta and launched on Steam Early Access in June 2013.[15] A full release date of the end of that year was announced in September 2013, although the developer conceded that the title might be delayed until early 2014 if additional work was required.[16] It was released on June 17, 2014.[1]

Reception

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Xenonauts was generally well received by critics, receiving a score of 85% from PC Gamer,[17] and a 77% on Metacritic, based on 21 reviews.[18]

Community Edition

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Shortly after the release of the stable version Goldhawk Interactive allowed selected members of the community to access the source code.[19] This resulted in the Windows only platform based community edition of the game, called Xenonauts: Community Edition, which continues development of an independent branch of the game, adding new features and bugfixes.[20] The 1.5 version of Xenonauts incorporated a large number of these changes. While as of February 2017 Goldhawk's version of the game is in maintenance mode, Community Edition keeps updating the game with the most recent release in May 2020,[21] a new release has recently been released as a demo under the name of Xenonauts 2 on the 18th of July 2023.[22]

Sequel

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In 2015, Goldhawk Interactive hinted that they were designing and prototyping a sequel.[23] In February 2016, Xenonauts 2 was officially announced. The game is being developed in the Unity game engine, making use of 3D graphics. As with the original game, the developers announced plans to release the game in an early access phase.[24]

Notes

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  1. ^ Ported to OS X and Linux by Knockout Games.

References

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  1. ^ a b "Xenonauts Finally Released!". xenonauts.com. Archived from the original on 2014-07-14. Retrieved 2014-06-18.
  2. ^ "Game Overview | Xenonauts official site". Xenonauts.com. 1979-10-01. Archived from the original on 2016-10-04. Retrieved 2013-08-24.
  3. ^ "Xenonauts FAQ". Xenonauts.com. Archived from the original on 21 August 2016. Retrieved 9 June 2012.
  4. ^ "Group Announcements :: Xenonauts". Steam Community. 29 September 2015. Retrieved 2016-08-01.
  5. ^ Goldhawk Interactive (10 May 2011). "Xenonauts Dev Diary 1". PC Gamer. Retrieved 2016-08-01.
  6. ^ Meer, Alec (16 November 2010). "X-Communicated: The Xenonauts Interview". Rock Paper Shotgun. Retrieved 2016-08-01.
  7. ^ "Xenonauts @ Taktikzone". Taktikzone.de. Retrieved 2016-08-01.
  8. ^ Plunkett, Luke (16 April 2010). "Another New "X-Com" Game, And It's Not A Shooter". Kotaku.com. Retrieved 2016-08-01.
  9. ^ Andrew Yoon. "Xenonauts capitalizes on XCOM rage". Joystiq.com. Retrieved 2016-08-01.
  10. ^ Alec Meer (16 April 2010). "Xenonauts: The X-COM Anti-Apocalypse?". Rock Paper Shotgun. Retrieved 2016-08-01.
  11. ^ Chris Faylor (16 April 2010). "X-Com 'Re-Imagined' as Xenonauts by Indie Dev". Shacknews.com. Retrieved 2016-08-01.
  12. ^ Sitrep #1: Databanks Relaunched | Xenonauts official site Archived April 25, 2011, at the Wayback Machine
  13. ^ "Official torrent file of the demo version". Archived from the original on September 25, 2013. Retrieved 2013-08-24.
  14. ^ "Xenonauts by Goldhawk Interactive — Kickstarter". Kickstarter.com. Retrieved 2013-08-24.
  15. ^ "Indie X-Com remake Xenonauts launches for Steam Early Access". Polygon. 2013-06-01. Retrieved 2013-11-15.
  16. ^ "V19 Stable Released! | Xenonauts – Strategic Planetary Defence Simulator". Xenonauts.com. Retrieved 2013-11-15.
  17. ^ Birnbaum, Ian (20 June 2014). "Xenonauts review". PC Gamer. Retrieved 2016-08-01.
  18. ^ "Xenonauts". Metacritic. Retrieved 2018-07-29.
  19. ^ "Community Coder Program!". Goldhawkinteractive.com. 25 June 2014. Retrieved 2015-07-09.
  20. ^ "What is Xenonauts: Community Edition & how do I get it?". Goldhawkinteractive.com. 15 August 2014. Retrieved 2015-07-09.
  21. ^ "Xenonauts: Community Edition 0.35". Goldhawkinteractive.com. 2018-06-04. Retrieved 2021-08-04.
  22. ^ "Xenounauts 2 Steam page". Goldhaawkinteractive.com.
  23. ^ Webber, Jordan Erica (30 September 2015). "Xenonauts 2 is being prototyped right now". PC Gamer. Future plc. Retrieved 2 October 2015.
  24. ^ Chalk, Andy (2016-02-03). "Xenonauts 2 is officially confirmed". PC Gamer. Future. Retrieved 2016-02-03.
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