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{{short description|Game mode}}
{{short description|Game mode}}
{{About|the game mode|the genres|Survival game|and|Survival horror}}
{{About|the game mode|the genres|Survival game|and|Survival horror}}
{{Use dmy dates|date=September 2018}}'''Survival mode''', or '''horde mode''', is a [[game mode]] in a video game in which the player must continue playing for as long as possible without dying in an uninterrupted session while the game presents them with increasingly difficult waves of challenges.<ref name=gow /> A variant of the mode requires that the player last for a certain finite amount of time or number of waves, after which victory is achieved and the mode ends.<ref>{{cite book |title=Level Up!: The Guide to Great Video Game Design |author=Rodgers, Scott |publisher=John Wiley and Sons |date=2010 |page=383 }}</ref> The mode is particularly common among [[tower defense]] games, where the player must improve the defenses of a specific location in order to repel enemy forces for as long as possible.<ref name=pvz-review>{{cite web |access-date=18 November 2011 |url=http://www.rockpapershotgun.com/2009/05/05/the-plants-vs-zombies-review/ |title=The Plants Vs. Zombies Review |website=[[Rock Paper Shotgun]] |date=5 May 2009 |author=Walker, John }}</ref> Survival mode has been compared to the gameplay of [[Golden age of video arcade games|classic arcade games]], where players face off against increasingly stronger waves of enemies.<ref>{{cite web |access-date=18 November 2011 |url=http://blog.games.com/2011/10/11/empires-allies-survival-mode-war-room/ |title=Empires & Allies Survival Mode: Everything you need to know |publisher=Games.com |date=11 October 2011 |author=Osborne, Joe }}</ref> This mode was intended to give the game a definite and sometimes sudden ending, so that other players could then play the arcade game as well.
{{Use dmy dates|date=September 2018}}'''Survival mode''', or '''horde mode''', is a [[game mode]] in a video game in which the player must continue playing for as long as possible without dying in an uninterrupted session while the game presents them with increasingly difficult waves of challenges.<ref name=gow /> A variant of the mode requires that the player last for a certain finite amount of time or number of waves, after which victory is achieved and the mode ends.<ref>{{cite book |title=Level Up!: The Guide to Great Video Game Design |author=Rodgers, Scott |publisher=John Wiley and Sons |date=2010 |page=383 }}</ref> Survival mode has been compared to the gameplay of [[Golden age of video arcade games|classic arcade games]], where players face off against increasingly stronger waves of enemies.<ref>{{cite web |access-date=18 November 2011 |url=http://blog.games.com/2011/10/11/empires-allies-survival-mode-war-room/ |title=Empires & Allies Survival Mode: Everything you need to know |publisher=Games.com |date=11 October 2011 |author=Osborne, Joe }}</ref> This mode was intended to give the game a definite and sometimes sudden ending, so that other players could then play the arcade game as well.<ref>{{cite web |access-date=18 November 2011 |url=http://blog.games.com/2011/10/11/empires-allies-survival-mode-war-room/ |title=Empires & Allies Survival Mode: Everything you need to know |publisher=Games.com |date=11 October 2011 |author=Osborne, Joe }}</ref>

==Survival mode in tower defense games==
''[[Rampart (arcade game)|Rampart]]'', released in 1991, is the first prototypical survival game mode in [[tower defense]] games.<ref name="PALGN">{{cite web |url=http://palgn.com.au/article.php?id=11898 |website=PALGN |title=Tower Defense: Bringing the genre back |first=Luke |last=Mitchell |date=June 22, 2008 |access-date=December 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20140203062250/http://palgn.com.au/11898/tower-defense-bringing-the-genre-back/ |archive-date=February 3, 2014 |df=mdy-all }}</ref> Survival mode is particularly common among [[tower defense]] games, such as ''[[Plants vs. Zombies]]''.<ref name=pvz>{{cite web |access-date=18 November 2011 |url=http://ds.ign.com/articles/114/1141366p1.html |title=Plants vs. Zombies DS Review |publisher=IGN |date=18 January 2011 |author=Hatfield, Daemon }}</ref> where the player must improve the defenses of a specific location in order to repel enemy forces for as long as possible.<ref name=pvz-review>{{cite web |access-date=18 November 2011 |url=http://www.rockpapershotgun.com/2009/05/05/the-plants-vs-zombies-review/ |title=The Plants Vs. Zombies Review |website=[[Rock Paper Shotgun]] |date=5 May 2009 |author=Walker, John }}</ref>


==Survival mode in fighting games==
==Survival mode in fighting games==
''[[Power Instinct]]'' added a Survival Mode, called 'Life Attack' to their [[Super Nintendo]] Port in November 1993. ''[[Street Fighter II: The World Warrior]]'' on the [[Game Boy]] introduced the mode in 1995, and both ''[[Tekken 2]]'' and ''[[Street Fighter EX]]'' included the mode in 1996 and 1997 respectively.
''[[Power Instinct]]'', released in 1993, added a survival game mode, called 'Life Attack' to their [[Super Nintendo]] Port in November 1993.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=464|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 January 1994|page=35|lang=ja}}</ref> ''[[Street Fighter II: The World Warrior]]'' on the [[Game Boy]] introduced the mode in 1995, and both ''[[Tekken 2]]'' and ''[[Street Fighter EX]]'' included the mode in 1996 and 1997 respectively.{{citation needed|date=May 2024}}


==Survival mode in shooting games==
==Survival mode in cooperative shooter games==
''[[Killing Floor (video game)|Killing Floor]]'', originally a [[Mod (computer gaming)#Total conversion|total conversion mod]] for the game ''[[Unreal Tournament 2004]]'', first released in 2005, introduced the cooperative wave-based survival game mode.<ref>{{cite web|url=https://www.engadget.com/2009-03-22-killing-floor-mod-gets-standalone-steam-release.html|title=Killing Floor mod gets standalone Steam release|last=de Matos|first=Xav|date=22 March 2009|publisher=[[engadget]]|access-date=12 January 2013}}</ref><ref>{{cite web|url=https://venturebeat.com/pc-gaming/the-2000s-era-mod-scene-prepared-killing-floor-dev-for-living-games/|title=The 2000s-era mod scene prepared Killing Floor dev for living games|last=Grubb|first=Jeff|date=March 26, 2018|publisher=[[venturebeat]]|access-date=May 14, 2024}}</ref> Popular games that have a survival mode include [[zombie game]]s such as those in the ''[[Left 4 Dead]]'' series,<ref name=l4d>{{cite web |access-date=18 November 2011 |url=https://arstechnica.com/gaming/news/2009/04/first-impressions-of-left-4-deads-survival-mode.ars |title=First impressions of Left 4 Dead's survival mode |publisher=Ars Technica |date=22 April 2009 |author=Kuchera, Ben }}</ref> games in the ''[[Call of Duty]]'' series following ''[[Call of Duty: World at War]]'',<ref name=cod>{{cite web |access-date=18 November 2011 |url=http://www.joystiq.com/2008/10/25/call-of-duty-world-at-war-co-op-mode-pits-players-against-nazi/ |title=Call of Duty: World at War co-op mode pits players against Nazi zombies |publisher=Joystiq |date=25 October 2008 |author=McElroy, Griffin }}</ref> ''[[Gears of War 2]]'' introduced the term "horde mode" as an alternative name for survival mode,<ref name=gow>{{cite web |access-date=18 November 2011 |url=http://kotaku.com/5063520/gears-of-war-2--horde-mode-is-the-way-to-go |title=Gears of War 2 – Horde Mode Is The Way To Go |publisher=Kotaku |date=15 October 2008 |author=Glasser, Aj }}</ref> and subsequently picked up by other games such as ''[[World War Z (2019 video game)|World War Z]]''.<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-07-22-world-war-zs-latest-update-brings-cross-play-support-to-playstation-4 | title = World War Z's latest update brings cross-play support to PlayStation 4 | first = Matt | last = Wales | date = 20 July 2020 | accessdate = 8 March 2021 | work = [[Eurogamer]] }}</ref>
''[[Killing Floor (video game)|Killing Floor]]'', originally a [[Mod (computer gaming)#Total conversion|total conversion mod]] for the game ''[[Unreal Tournament 2004]]'', first released in 2005, introduced the cooperative wave-based survival game mode.<ref>{{cite web|url=https://www.engadget.com/2009-03-22-killing-floor-mod-gets-standalone-steam-release.html|title=Killing Floor mod gets standalone Steam release|last=de Matos|first=Xav|date=22 March 2009|publisher=[[engadget]]|access-date=12 January 2013}}</ref><ref>{{cite web|url=https://venturebeat.com/pc-gaming/the-2000s-era-mod-scene-prepared-killing-floor-dev-for-living-games/|title=The 2000s-era mod scene prepared Killing Floor dev for living games|last=Grubb|first=Jeff|date=March 26, 2018|publisher=[[venturebeat]]|access-date=May 14, 2024}}</ref> Popular games that have a survival mode include [[zombie game]]s such as those in the ''[[Left 4 Dead]]'' series,<ref name=l4d>{{cite web |access-date=18 November 2011 |url=https://arstechnica.com/gaming/news/2009/04/first-impressions-of-left-4-deads-survival-mode.ars |title=First impressions of Left 4 Dead's survival mode |publisher=Ars Technica |date=22 April 2009 |author=Kuchera, Ben }}</ref> games in the ''[[Call of Duty]]'' series following ''[[Call of Duty: World at War]]'',<ref name=cod>{{cite web |access-date=18 November 2011 |url=http://www.joystiq.com/2008/10/25/call-of-duty-world-at-war-co-op-mode-pits-players-against-nazi/ |title=Call of Duty: World at War co-op mode pits players against Nazi zombies |publisher=Joystiq |date=25 October 2008 |author=McElroy, Griffin }}</ref> ''[[Gears of War 2]]'' introduced the term "horde mode" as an alternative name for survival mode,<ref name=gow>{{cite web |access-date=18 November 2011 |url=http://kotaku.com/5063520/gears-of-war-2--horde-mode-is-the-way-to-go |title=Gears of War 2 – Horde Mode Is The Way To Go |publisher=Kotaku |date=15 October 2008 |author=Glasser, Aj }}</ref> and subsequently picked up by other games such as ''[[World War Z (2019 video game)|World War Z]]''.<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-07-22-world-war-zs-latest-update-brings-cross-play-support-to-playstation-4 | title = World War Z's latest update brings cross-play support to PlayStation 4 | first = Matt | last = Wales | date = 20 July 2020 | accessdate = 8 March 2021 | work = [[Eurogamer]] }}</ref>

==Survival mode in tower defense games==
''[[Rampart (arcade game)|Rampart]]'', released in 1991, is the first prototypical survival game mode in [[tower defense]] games.<ref name="PALGN">{{cite web |url=http://palgn.com.au/article.php?id=11898 |website=PALGN |title=Tower Defense: Bringing the genre back |first=Luke |last=Mitchell |date=June 22, 2008 |access-date=December 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20140203062250/http://palgn.com.au/11898/tower-defense-bringing-the-genre-back/ |archive-date=February 3, 2014 |df=mdy-all }}</ref> Survival game mode has become common among tower defense games, such as ''[[Plants vs. Zombies]]''.<ref name=pvz>{{cite web |access-date=18 November 2011 |url=http://ds.ign.com/articles/114/1141366p1.html |title=Plants vs. Zombies DS Review |publisher=IGN |date=18 January 2011 |author=Hatfield, Daemon }}</ref>


==Survival mode in sandbox games==
==Survival mode in sandbox games==
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{{Video game gameplay}}
{{Video game gameplay}}


[[Category:Video game design]]
[[Category:Video game modes]]

Latest revision as of 22:49, 10 November 2024

Survival mode, or horde mode, is a game mode in a video game in which the player must continue playing for as long as possible without dying in an uninterrupted session while the game presents them with increasingly difficult waves of challenges.[1] A variant of the mode requires that the player last for a certain finite amount of time or number of waves, after which victory is achieved and the mode ends.[2] Survival mode has been compared to the gameplay of classic arcade games, where players face off against increasingly stronger waves of enemies.[3] This mode was intended to give the game a definite and sometimes sudden ending, so that other players could then play the arcade game as well.[4]

Survival mode in tower defense games

[edit]

Rampart, released in 1991, is the first prototypical survival game mode in tower defense games.[5] Survival mode is particularly common among tower defense games, such as Plants vs. Zombies.[6] where the player must improve the defenses of a specific location in order to repel enemy forces for as long as possible.[7]

Survival mode in fighting games

[edit]

Power Instinct, released in 1993, added a survival game mode, called 'Life Attack' to their Super Nintendo Port in November 1993.[8] Street Fighter II: The World Warrior on the Game Boy introduced the mode in 1995, and both Tekken 2 and Street Fighter EX included the mode in 1996 and 1997 respectively.[citation needed]

Survival mode in cooperative shooter games

[edit]

Killing Floor, originally a total conversion mod for the game Unreal Tournament 2004, first released in 2005, introduced the cooperative wave-based survival game mode.[9][10] Popular games that have a survival mode include zombie games such as those in the Left 4 Dead series,[11] games in the Call of Duty series following Call of Duty: World at War,[12] Gears of War 2 introduced the term "horde mode" as an alternative name for survival mode,[1] and subsequently picked up by other games such as World War Z.[13]

Survival mode in sandbox games

[edit]

Many sandbox games, such as Minecraft, take advantage of this game mode by having players survive the night time from a variety of monsters, such as skeletons and zombies.[14] Another sandbox game, Rust, uses both non-player characters and other players as enemies, inviting player vs player combat in order to survive in the game's environment.[15]

References

[edit]
  1. ^ a b Glasser, Aj (15 October 2008). "Gears of War 2 – Horde Mode Is The Way To Go". Kotaku. Retrieved 18 November 2011.
  2. ^ Rodgers, Scott (2010). Level Up!: The Guide to Great Video Game Design. John Wiley and Sons. p. 383.
  3. ^ Osborne, Joe (11 October 2011). "Empires & Allies Survival Mode: Everything you need to know". Games.com. Retrieved 18 November 2011.
  4. ^ Osborne, Joe (11 October 2011). "Empires & Allies Survival Mode: Everything you need to know". Games.com. Retrieved 18 November 2011.
  5. ^ Mitchell, Luke (June 22, 2008). "Tower Defense: Bringing the genre back". PALGN. Archived from the original on February 3, 2014. Retrieved December 24, 2008.
  6. ^ Hatfield, Daemon (18 January 2011). "Plants vs. Zombies DS Review". IGN. Retrieved 18 November 2011.
  7. ^ Walker, John (5 May 2009). "The Plants Vs. Zombies Review". Rock Paper Shotgun. Retrieved 18 November 2011.
  8. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 464. Amusement Press, Inc. 1 January 1994. p. 35.
  9. ^ de Matos, Xav (22 March 2009). "Killing Floor mod gets standalone Steam release". engadget. Retrieved 12 January 2013.
  10. ^ Grubb, Jeff (26 March 2018). "The 2000s-era mod scene prepared Killing Floor dev for living games". venturebeat. Retrieved 14 May 2024.
  11. ^ Kuchera, Ben (22 April 2009). "First impressions of Left 4 Dead's survival mode". Ars Technica. Retrieved 18 November 2011.
  12. ^ McElroy, Griffin (25 October 2008). "Call of Duty: World at War co-op mode pits players against Nazi zombies". Joystiq. Retrieved 18 November 2011.
  13. ^ Wales, Matt (20 July 2020). "World War Z's latest update brings cross-play support to PlayStation 4". Eurogamer. Retrieved 8 March 2021.
  14. ^ Miller-Watt, Josh. "Minecraft beginner's guide". GamesRadar. Future plc. Retrieved 27 September 2018.
  15. ^ Caldwell, Brendan (28 March 2014). "To Hell With Other People: Nine Lives in Rust". Rock Paper Shotgun. Retrieved 27 September 2018.