Exidy: Difference between revisions
Sorcerer in lede |
The article says 1999. Even if it was just a holding company after 1996, it was not "defunct" until it ceased to exist. |
||
(11 intermediate revisions by 10 users not shown) | |||
Line 7: | Line 7: | ||
| former_name = |
| former_name = |
||
| founded = 1973 |
| founded = 1973 |
||
| defunct = 1999 |
|||
| founders = {{Unbulleted list| |
| founders = {{Unbulleted list| |
||
| H.R. Kauffman |
| H.R. Kauffman |
||
Line 22: | Line 23: | ||
}} |
}} |
||
'''Exidy, Inc.''' was an American developer and manufacturer of coin-operated electro-mechanical and video games which operated from 1973 to 1999. They manufactured many notable titles including ''[[Death Race (1976 video game)|Death Race]]'' (1976), ''[[Circus (video game)|Circus]]'' (1978), ''[[Star Fire]]'' (1978), ''[[Venture (video game)|Venture]]'' (1981), ''[[Mouse Trap (1981 video game)|Mouse Trap]]'' (1981), ''[[Crossbow (video game)|Crossbow]]'' (1983), and ''[[Chiller (video game)|Chiller]]'' (1986). They were also the creators of the [[Exidy Sorcerer]] (1978) home computer platform. |
|||
'''Exidy, Inc.''' was a developer and manufacturer of coin-operated amusements. The company was founded by H.R. "Pete" Kauffman and Samuel Hawes in 1973.<ref>{{cite web|url=http://www.gamasutra.com/view/news/247873/Obituary_Exidy_founder_Pete_Kauffman.php|title=Obituary: Exidy founder Pete Kauffman|publisher=Gamasutra|date=2015-07-06|access-date=2018-07-24}}</ref><ref>{{cite web|url=http://www.vendingtimes.com/articles/pete-kauffman-dies-created-arcade-games-under-exid-1023?iid=86BD3D8F0FDD4887A3F3E2609B4A55C5|title=Pete Kauffman Dies; Created Arcade Games Under Exidy Brand|publisher=Vending Times|date=2015-07-27|access-date=2018-07-24}}</ref> The name "Exidy" was a portmanteau of the words "Excellence in Dynamics". |
|||
==History== |
|||
Notable games released by Exidy include ''[[Circus (video game)|Circus]]'', ''[[Death Race (1976 video game)|Death Race]]'', ''[[Star Fire]]'', ''[[Venture (video game)|Venture]]'', ''[[Pepper II]]'', ''[[Mouse Trap (1981 video game)|Mouse Trap]]'', ''[[Targ (video game)|Targ]]'' and ''[[Spectar]]''. In the late 1970s, they released a [[home computer]], the [[Exidy Sorcerer]], that was moderately popular in Australia and Europe. |
|||
Harold Ray “Pete” Kauffman had worked in the technological field at [[Data Disc|Data Disc Corporation]] with Charles McEwan and John Metzler.<ref>{{Cite journal |last=Calfee |first=Richard W. |last2=Hatley |first2=E. Troy |last3=Kauffman |first3=Pete |date=1970-11-09 |title=Need accurate recordings of fast transients? Try disks |journal=Electronics |volume=43 |issue=23 |pages=82-85}}</ref> When the two broke off to form the graphics terminal company [[Ramtek Corporation]] in [[Sunnyvale, California]], Kauffman joined them as a marketing executive. In late 1972, Kauffman was one of a handful of engineers sent to examine the prototype of [[Atari, Inc.|Atari Inc]]’s ''[[Pong]]'' (1972) in the Andy Capp’s Tavern in Sunnyvale. Kauffman recalled of the experience: |
|||
"I was really excited when I first saw the ''Pong'' game on test at a local pub. It was assembled in an old oak barrel ‘table model’ without a coin door. The quarters just dropped into the barrel…After playing the game, I tried to move it slightly. It wouldn’t move. It must have been full of quarters. This could not have been a fad!"<ref>{{Cite journal |last=Ellis |first=David |date=August 2006 |title=The Wayback Machine: Of Mouse Traps and Crossbows: The Exidy Story |journal=GameRoom}}</ref> |
|||
==Game history== |
|||
Pete Kauffman (1923 – 2015) was a marketing executive at [[Ramtek (company)|Ramtek]] in 1972 and was one of several employees of the company who played the original Atari ''[[Pong]]'' prototype at Andy Capps Tavern in Sunnyvale, California. Believing coin-operated video games would become a major business, he left Ramtek in late 1973 to establish Exidy with Ampex engineer Samuel Hawes.<ref>{{Cite book|title=They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I|last=Smith|first=Alexander|publisher=[[CRC Press]]|year=2019|isbn=9781138389908|pages=201|ref=refSmith2019}}</ref><ref>{{cite web |title=Harold "Pete" Kauffman |url=https://www.lawjonesfuneralhome.com/obituaries/Harold-Pete-Kauffman/ |website=Law-Jones Funeral Home |access-date=20 September 2021}}</ref> |
|||
Ramtek subsequently got into manufacturing coin-operated video games as a side business. Kauffman, however, believed that he could do more with a company dedicated to exploiting the new trend in electronic games. He and Ampex engineer Samuel Hawes formed a new company to enter the coin-op industry, Exidy, Inc on October 30, 1973.<ref>{{Citation |title=Articles of Incorporation |date=October 30, 1973 |publisher=Exidy, Inc.}}</ref> The name was a portmanteau of the phrase, “Excellence in Dynamics.”<ref name=":0">{{Cite journal |last=Meyers |first=Richard |date=December 1982 |title=The Exidy Experiment |journal=Videogaming Illustrated |pages=38-41}}</ref> |
|||
Exidy found competing with larger video game companies such as [[Atari, Inc.]] difficult. The company's Lila Zinter claimed in 1983 that "Exidy is an innovator, but ... we have a hard time breaking through the politics of getting a game a fair chance."<ref name="pearl198306">{{cite news | url=https://archive.org/stream/electronic-games-magazine-1983-06/Electronic_Games_Issue_16_Vol_02_04_1983_Jun#page/n79/mode/2up | title=Closet Classics | work=Electronic Games | date=June 1983 | access-date=6 January 2015 | author=Pearl, Rick | pages=82}}</ref> |
|||
Exidy’s first products were in the ball-and-paddle genre, including a basic clone of Atari’s ''Pong'' and ''TV Pinball'' (1974), which may have been modeled on an unreleased Ramtek game called ''Knockout''. In 1975, Exidy began manufacturing [[Electro-mechanical game|electro-mechanical games]] with a game called ''Old Time Basketball'' (1975). |
|||
One of Exidy's efforts aimed at trivia lovers during the 1980s was the quiz game ''Fax'', a multi-level game housed in a large wooden cabinet that stood about 4 feet high and looked nothing like other video games of the time period.<ref>[http://www.flippers.com/images/Exidy-FAX-game.JPG Flippers Web Site image of FAX game]. </ref> The players were shown a series of questions with four possible answers. A point value "clock" ran down to zero after answers were shown, meaning players answering quicker earned more points for their correct answers (Incorrect answers incurred no penalty). |
|||
To help get their games a wider market, Exidy opened a licensing arrangement with the large amusement manufacturer [[Chicago Coin]] to license their video games. In 1975, John Metzler joined Exidy from Ramtek and produced a game called ''Destruction Derby'' (1975). Under the licensing arrangement, Chicago Coin produced a version called ''Demolition Derby'' (1975) which became a success, but they refused to pay their licensing fees to Exidy due to Chicago Coin’s failing financial state. Needing to make a distinct game to compete with ''Demolition Derby'', another engineer who had joined from Ramtek named Howell Ivy was assigned to create a quick turnaround. The resulting game, ''[[Death Race (1976 video game)|Death Race]]'' (1976), was a minor success before it attracted notice for its violent content. The resulting controversy gave Exidy a national profile with stories appearing on ''[[60 Minutes]]'' and ''[[The New York Times]]'' as well as increased sales of the game.<ref>{{Cite web |last=Chapman |first=Chris |date=2018-06-01 |title=The Media vs. Death Race |url=https://gamehistory.org/media-vs-death-race/ |access-date=2024-02-22 |website=Video Game History Foundation |language=en-US}}</ref> Several follow-up games from the company used the Death Race hardware, including ''Super Death Chase'' (1977) and ''Score'' (1977). |
|||
Beginning in 1983, Exidy released a series of [[light gun]] games, the first and most well known of which was ''[[Crossbow (video game)|Crossbow]]''. These presented an unusual twist to the light gun genre: the goal is to protect [[Non-player character|character]]s walking through the screen by shooting things which are trying to kill the characters. These games were also the first to feature fully [[digital audio|digitized sound]] for all [[sound effect]]s and [[music]].{{citation needed|date=November 2014}} Other "C" series games include ''[[Cheyenne (video game)|Cheyenne]]'', ''Combat'', ''Crackshot'', ''Clay Pigeon'' and ''[[Chiller (video game)|Chiller]]''. Chief designer for these games was Larry Hutcherson.<ref>James Hague, [http://dadgum.com/giantlist/ "The Giant List of Classic Game Programmers: Hutcherson, Larry W. Sr."], 24 January 2010</ref> Exidy also made two rarely seen motion cabinet games with vector graphics called ''Vertigo'' and ''Top Gunner''. Chief game designer for this game was Vic Tolomei. |
|||
The salesman and spokesman for the company during the ''Death Race'' controversy, Paul Jacobs, served as the company’s chief sales person from 1976-1978 and 1983-1984. Originally from Chicago Coin, Jacobs helped to build the company to become the third biggest manufacturer of arcade video games in 1977 and stabilized the company during a period of uncertainty after a downturn in video arcade games. |
|||
Another somewhat successful{{Citation needed|date=September 2019}} game from Exidy was a driving game named ''Top Secret''. This game featured a spy car with advanced weaponry on a mission inside the Soviet Union to destroy a heavily guarded Top Secret super weapon. Game designers for this game were Vic Tolomei, Larry Hutcherson and [[Ken Nicholson]]. |
|||
Howell Ivy began working with microprocessor technology after ''Death Race''. He created the early color graphics game ''Car Polo'' (1977) and a game with a similar conceit to ''[[Breakout (video game)|Breakout]]'' (1976) called ''[[Circus (video game)|Circus]]'' (1978). ''Circus'' inspired a number of clones in both Japan and North America, becoming Exidy’s best-selling game at the time with 7,000 units sold. |
|||
In 2006, it was announced that [[Mean Hamster Software]] acquired rights to develop new Exidy arcade games.<ref>[http://www.meanhamstersoftware.com/press.php Mean Hamster Software]</ref> |
|||
Their exploration into microprocessors also led to the development of the Sorcerer personal computer. Partnering with early commercial computer retailer [[Paul Terrell]], Exidy developed the hardware of a [[S-100 bus]] compatible system first sold in 1978. The hardware had no native graphics modes, though had a text mode with programmable characters. Exidy supported the system with documentation, tools, and a few in-house developed games, but the system did not have much of a following in North America. It later found support in Australia and Europe, particularly in the Netherlands where it was offered with a course on the educational channel TELEAC, in place of the Belgian DAI computer. They later sold their division to Biotech Capital Group in 1981. One independent Sorcerer game designer later brought in to create Exidy arcade games was Vic Tolomei. |
|||
In 2015, CollectorVision Games registered the unused trademark rights to the Exidy name and logo.<ref> |
|||
Exidy released ''[[Star Fire]]'' (1978), the first arcade video game with a high score table, developed by independent company Techni-Cal. In November 1979, Exidy purchased the company Vectorbeam from [[Cinematronics]]. Renamed Exidy II (or Exidy 2), the company intended to continue running the Union City manufacturing plant to exploit the vector graphics technology under license from Cinematronics. The company released a version of ''Tailgunner'' (1979) under this arrangement called ''Tailgunner II'', but did not release any other games using vector graphics technology at the time. They would later create the vector game ''Vertigo'' (1985). |
|||
Several of Exidy’s games found success putting twists on popular arcade concepts of the time. Their game ''Crash'' (1979) was similar to Sega’s ''[[Head On (video game)|Head On]]'' (1979), which Sega subsequently threatened legal action over. They expanded on the gameplay with ''[[Targ (video game)|Targ]]'' (1980), creating a unique blend of maze and shooting elements. Their game ''[[Mouse Trap (1981 video game)|Mouse Trap]]'' (1981) riffed on ''Pac-Man'' (1980) and was later ported to both the Atari VCS and Colecovision consoles by Coleco. ''[[Venture (video game)|Venture]]'' (1981) was an action-based take on ''[[Dungeons & Dragons]]'' dungeon crawling similar to ''[[Berzerk (video game)|Berzerk]]'' (1980). |
|||
When the coin-operated video game market started to suffer in mid-1982, Exidy diversified into different experiences. They returned to electro-mechanical games with ''Whirly Bucket'' (1983) and ''Tidal Wave'' (1983), both takes on skee ball. They created ''Fax'' (1983), a video quiz game aimed at the bar and tavern market. |
|||
In 1983, Exidy began creating light gun games, which had not been popular in the arcades since the heyday of electro-mechanical games. ''Crossbow'' (1983) was a success, establishing the Exidy 440 hardware system and prompting the release of more light gun games in the same style. The ‘c’ series consisted of ''Cheyenne'', ''Combat'', ''Crackshot'', ''Clay Pigeon'', and ''Chiller'' (1986). ''Chiller'', like ''Death Race'' before it, attracted attention due to its violent and graphic content, including shooting body parts off of torture victims. |
|||
In 1984, Exidy invested in an interchangeable kit design called the Max-A-Flex based on the [[Atari 8-bit computers]], specifically the 600XL. The system featured four titles licensed from computer game company [[First Star Software]]: ''Boulder Bash'', ''Flip and Flop'', ''Bristles'', and ''Astro Chase''.<ref>{{Cite journal |date=March 1984 |title=Exidy's Introduces Four "First Star" Games In Massive Display A.O.E. Show |journal=Canadian Coin Box |pages=18}}</ref> Max-A-Flex was subsequently abandoned after the release of these titles. |
|||
Through its entire operation, Exidy never went public nor sought venture capital investment. The company relied entirely on its products and the fundraising efforts of President Pete Kauffman to sustain the operation who liked to maintain control. This also led to a resistance to license product from other countries like Japan, relying mostly on in-house talent.<ref name=":0" />{{refn|Exidy did license some product early in its history, including <i>Bandido</i> from Nintendo.|group=Note}} In 1985, the company went into bankruptcy and former Atari coin-op head Gene Lipkin became president.<ref>{{Cite journal |last=Compasio |first=Camille |date=1985-01-19 |title=Around the Route |journal=Cash Box |volume=47 |issue=30 |pages=29}}</ref> A plan was hatched for Exidy to be bought by Sega, but this never materialized and Lipkin left to establish Sega Enterprises USA. |
|||
Exidy had a bonus program for engineers who created hit games,<ref name=":0" /> but did not start accrediting its developers until fairly late in its history. In the company’s later years, many of their game designers left to join other studios. Long term game designer Howell Ivy departed the company for Sega Enterprises USA to help start their product development apparatus. Ken Nicholson who worked on the light gun series as well as ''Top Secret'' (1986) left to join Epyx. Designer Vic Tolomei left in 1987. |
|||
The company’s last traditional video game was ''[[Who Dunit]]'' (1988). Afterwards, they moved into video poker machines and eventually into electro-mechanical redemption games. Kauffman eventually brought in his daughter Victoria and maintained control of the company until it was voluntarily dissolved in 1999. |
|||
In 2006, [[Mean Hamster Software]] acquired the license to develop new versions of Exidy’s arcade catalog.<ref>[http://www.meanhamstersoftware.com/press.php Mean Hamster Software]</ref> They eventually released ''Crossbow'' for [[IPhone]] in 2010. In 2015, Collectorvision Games registered the abandoned trademark for Exidy along with its logo.<ref> |
|||
[http://www.collectorvision.com CollectorVision Games]</ref> |
[http://www.collectorvision.com CollectorVision Games]</ref> |
||
In 2007, Pete Kauffman worked with the developers of the [[MAME]] arcade emulator to release a number of Exidy arcade properties for non-commercial use by community members. Over time, these games included ''Circus'', ''Robot Bowl'', ''Car Polo'', ''Side Trak'', ''Ripcord'', ''Fire One'', ''Crash'', ''Star Fire'', ''Star Fire II'', ''Targ'', ''Spectar'', ''Hard Hat'', ''Victory'', ''Teeter Torture'', ''Fax'', and ''Top Gunner''. The ROM images of these games are available to download from the MAME website after acknowledging their terms of use. |
|||
==Exidy Sorcerer{{anchor|The Exidy Sorcerer}}== |
|||
{{main article|Exidy Sorcerer}} |
|||
Under the leadership of visionary [[Paul Terrell]] of [[Byte Shop]] fame, Exidy made a brief foray into the [[personal computer]] market, with the [[Exidy Sorcerer]] in 1978. |
|||
Pete Kauffman passed away on July 3, 2015.<ref>{{cite web |date=2015-07-06 |title=Obituary: Exidy founder Pete Kauffman |url=http://www.gamasutra.com/view/news/247873/Obituary_Exidy_founder_Pete_Kauffman.php |access-date=2018-07-24 |publisher=Gamasutra}}</ref> |
|||
The Sorcerer was a modified [[S-100 bus]] based machine, but lacked the internal expansion system common to other S-100 systems. It made do with an S-100 expansion card-edge that could connect to an external S-100 expansion cage. The Sorcerer also featured an advanced (for the era) text display that was capable of 64 characters per line, when most systems supported only 40 characters. The Sorcerer did not support sound, color, or in some respects, graphics, which seems at odds with the company's video game background; however, the characters it displayed were programmable by the user. The system was never very popular in North America, but found a following in Australia and Europe, notably the Netherlands, where it was offered with a course on the educational channel TELEAC, in place of the Belgian DAI computer.<ref>[http://oldcomputers.net/sorcerer.html Obsolete Technology Website]</ref> Exidy licensed the Sorcerer computer and its software to a Texas-based startup called Dynasty Computer Corporation in 1979. It was relabeled and sold by Dynasty as the Dynasty Smart-Alec. |
|||
==Arcade titles== |
==Arcade titles== |
||
Line 83: | Line 100: | ||
| |
| |
||
|- |
|- |
||
|[[Death_Race_(1976_video_game)#Legacy|''Score'']] |
|||
|''Score'' |
|||
|1977 |
|1977 |
||
| |
| |
||
Line 256: | Line 273: | ||
*''Troll'' (1995, mechanical gun game) |
*''Troll'' (1995, mechanical gun game) |
||
== |
== Notes == |
||
{{reflist|group=Note}} |
|||
In 2007, the [[MAME]] website announced<ref>[http://mamedev.org/?p=136 MAME | Multiple Arcade machine Emulator] "New ROMs and Wiki Content", February 27, 2007, accessed June 15, 2011.</ref> that H.R. Kauffman had released the first of what would become a sizable group of Exidy games downloadable for free, non-commercial use, adding ''[[Circus (video game)|Circus]]'' to the already-released ''[[Teeter Torture]]''. By 2011, with the help of Reinhard Stompe, the list<ref>[http://mamedev.org/roms/starfire/ MAME | Star Fire (Exidy, 1979)] Undated; images last modified October 26, 2010, accessed June 15, 2011.</ref> of [[ROM image]]s included ''Circus'', ''Robot Bowl'', ''Car Polo'', ''Side Trak'', ''Ripcord'', ''Fire One'', ''Crash'', ''[[Star Fire]]'' and its unreleased upgrade ''Star Fire II'', ''[[Targ (video game)|Targ]]'', ''[[Spectar]]'', ''Hard Hat'', ''Victory'', ''Teeter Torture'', ''Fax'' and ''Top Gunner''. |
|||
The ROM images may be freely downloaded from the MAME website after the user acknowledges the terms of usage.<ref>[http://mamedev.org/?p=324 MAME | Multiple Arcade machine Emulator] "New Free ROMs Posted", January 25, 2011, accessed June 15, 2011.</ref> |
|||
==References== |
==References== |
||
Line 268: | Line 283: | ||
* [https://web.archive.org/web/20071231000817/http://www.thedoteaters.com/p2_stage1.php The Dot Eaters Article] featuring a history of Death Race and Exidy |
* [https://web.archive.org/web/20071231000817/http://www.thedoteaters.com/p2_stage1.php The Dot Eaters Article] featuring a history of Death Race and Exidy |
||
[[Category:Exidy |
[[Category:Exidy| ]] |
||
[[Category:American companies established in 1973]] |
[[Category:American companies established in 1973]] |
||
[[Category:Video game companies established in 1973]] |
[[Category:Video game companies established in 1973]] |
Latest revision as of 21:59, 13 November 2024
Company type | Private |
---|---|
Industry | Video games |
Founded | 1973 |
Founders |
|
Defunct | 1999 |
Headquarters | , U.S. |
Products | Arcade games |
Exidy, Inc. was an American developer and manufacturer of coin-operated electro-mechanical and video games which operated from 1973 to 1999. They manufactured many notable titles including Death Race (1976), Circus (1978), Star Fire (1978), Venture (1981), Mouse Trap (1981), Crossbow (1983), and Chiller (1986). They were also the creators of the Exidy Sorcerer (1978) home computer platform.
History
[edit]Harold Ray “Pete” Kauffman had worked in the technological field at Data Disc Corporation with Charles McEwan and John Metzler.[1] When the two broke off to form the graphics terminal company Ramtek Corporation in Sunnyvale, California, Kauffman joined them as a marketing executive. In late 1972, Kauffman was one of a handful of engineers sent to examine the prototype of Atari Inc’s Pong (1972) in the Andy Capp’s Tavern in Sunnyvale. Kauffman recalled of the experience:
"I was really excited when I first saw the Pong game on test at a local pub. It was assembled in an old oak barrel ‘table model’ without a coin door. The quarters just dropped into the barrel…After playing the game, I tried to move it slightly. It wouldn’t move. It must have been full of quarters. This could not have been a fad!"[2]
Ramtek subsequently got into manufacturing coin-operated video games as a side business. Kauffman, however, believed that he could do more with a company dedicated to exploiting the new trend in electronic games. He and Ampex engineer Samuel Hawes formed a new company to enter the coin-op industry, Exidy, Inc on October 30, 1973.[3] The name was a portmanteau of the phrase, “Excellence in Dynamics.”[4]
Exidy’s first products were in the ball-and-paddle genre, including a basic clone of Atari’s Pong and TV Pinball (1974), which may have been modeled on an unreleased Ramtek game called Knockout. In 1975, Exidy began manufacturing electro-mechanical games with a game called Old Time Basketball (1975).
To help get their games a wider market, Exidy opened a licensing arrangement with the large amusement manufacturer Chicago Coin to license their video games. In 1975, John Metzler joined Exidy from Ramtek and produced a game called Destruction Derby (1975). Under the licensing arrangement, Chicago Coin produced a version called Demolition Derby (1975) which became a success, but they refused to pay their licensing fees to Exidy due to Chicago Coin’s failing financial state. Needing to make a distinct game to compete with Demolition Derby, another engineer who had joined from Ramtek named Howell Ivy was assigned to create a quick turnaround. The resulting game, Death Race (1976), was a minor success before it attracted notice for its violent content. The resulting controversy gave Exidy a national profile with stories appearing on 60 Minutes and The New York Times as well as increased sales of the game.[5] Several follow-up games from the company used the Death Race hardware, including Super Death Chase (1977) and Score (1977).
The salesman and spokesman for the company during the Death Race controversy, Paul Jacobs, served as the company’s chief sales person from 1976-1978 and 1983-1984. Originally from Chicago Coin, Jacobs helped to build the company to become the third biggest manufacturer of arcade video games in 1977 and stabilized the company during a period of uncertainty after a downturn in video arcade games.
Howell Ivy began working with microprocessor technology after Death Race. He created the early color graphics game Car Polo (1977) and a game with a similar conceit to Breakout (1976) called Circus (1978). Circus inspired a number of clones in both Japan and North America, becoming Exidy’s best-selling game at the time with 7,000 units sold.
Their exploration into microprocessors also led to the development of the Sorcerer personal computer. Partnering with early commercial computer retailer Paul Terrell, Exidy developed the hardware of a S-100 bus compatible system first sold in 1978. The hardware had no native graphics modes, though had a text mode with programmable characters. Exidy supported the system with documentation, tools, and a few in-house developed games, but the system did not have much of a following in North America. It later found support in Australia and Europe, particularly in the Netherlands where it was offered with a course on the educational channel TELEAC, in place of the Belgian DAI computer. They later sold their division to Biotech Capital Group in 1981. One independent Sorcerer game designer later brought in to create Exidy arcade games was Vic Tolomei.
Exidy released Star Fire (1978), the first arcade video game with a high score table, developed by independent company Techni-Cal. In November 1979, Exidy purchased the company Vectorbeam from Cinematronics. Renamed Exidy II (or Exidy 2), the company intended to continue running the Union City manufacturing plant to exploit the vector graphics technology under license from Cinematronics. The company released a version of Tailgunner (1979) under this arrangement called Tailgunner II, but did not release any other games using vector graphics technology at the time. They would later create the vector game Vertigo (1985).
Several of Exidy’s games found success putting twists on popular arcade concepts of the time. Their game Crash (1979) was similar to Sega’s Head On (1979), which Sega subsequently threatened legal action over. They expanded on the gameplay with Targ (1980), creating a unique blend of maze and shooting elements. Their game Mouse Trap (1981) riffed on Pac-Man (1980) and was later ported to both the Atari VCS and Colecovision consoles by Coleco. Venture (1981) was an action-based take on Dungeons & Dragons dungeon crawling similar to Berzerk (1980).
When the coin-operated video game market started to suffer in mid-1982, Exidy diversified into different experiences. They returned to electro-mechanical games with Whirly Bucket (1983) and Tidal Wave (1983), both takes on skee ball. They created Fax (1983), a video quiz game aimed at the bar and tavern market.
In 1983, Exidy began creating light gun games, which had not been popular in the arcades since the heyday of electro-mechanical games. Crossbow (1983) was a success, establishing the Exidy 440 hardware system and prompting the release of more light gun games in the same style. The ‘c’ series consisted of Cheyenne, Combat, Crackshot, Clay Pigeon, and Chiller (1986). Chiller, like Death Race before it, attracted attention due to its violent and graphic content, including shooting body parts off of torture victims.
In 1984, Exidy invested in an interchangeable kit design called the Max-A-Flex based on the Atari 8-bit computers, specifically the 600XL. The system featured four titles licensed from computer game company First Star Software: Boulder Bash, Flip and Flop, Bristles, and Astro Chase.[6] Max-A-Flex was subsequently abandoned after the release of these titles.
Through its entire operation, Exidy never went public nor sought venture capital investment. The company relied entirely on its products and the fundraising efforts of President Pete Kauffman to sustain the operation who liked to maintain control. This also led to a resistance to license product from other countries like Japan, relying mostly on in-house talent.[4][Note 1] In 1985, the company went into bankruptcy and former Atari coin-op head Gene Lipkin became president.[7] A plan was hatched for Exidy to be bought by Sega, but this never materialized and Lipkin left to establish Sega Enterprises USA.
Exidy had a bonus program for engineers who created hit games,[4] but did not start accrediting its developers until fairly late in its history. In the company’s later years, many of their game designers left to join other studios. Long term game designer Howell Ivy departed the company for Sega Enterprises USA to help start their product development apparatus. Ken Nicholson who worked on the light gun series as well as Top Secret (1986) left to join Epyx. Designer Vic Tolomei left in 1987.
The company’s last traditional video game was Who Dunit (1988). Afterwards, they moved into video poker machines and eventually into electro-mechanical redemption games. Kauffman eventually brought in his daughter Victoria and maintained control of the company until it was voluntarily dissolved in 1999.
In 2006, Mean Hamster Software acquired the license to develop new versions of Exidy’s arcade catalog.[8] They eventually released Crossbow for IPhone in 2010. In 2015, Collectorvision Games registered the abandoned trademark for Exidy along with its logo.[9]
In 2007, Pete Kauffman worked with the developers of the MAME arcade emulator to release a number of Exidy arcade properties for non-commercial use by community members. Over time, these games included Circus, Robot Bowl, Car Polo, Side Trak, Ripcord, Fire One, Crash, Star Fire, Star Fire II, Targ, Spectar, Hard Hat, Victory, Teeter Torture, Fax, and Top Gunner. The ROM images of these games are available to download from the MAME website after acknowledging their terms of use.
Pete Kauffman passed away on July 3, 2015.[10]
Arcade titles
[edit]Title | Release date | Notes |
---|---|---|
TV Pinball | 1975 | License of Ramtek's Knockout. The cocktail version is called Table Pinball. |
Table Foosballer | 1975 | Licensed from Ramtek. |
Alley Rally | 1975 | |
Destruction Derby | 1975 | |
Old Time Basketball | 1975 | Mechanical basketball game. |
Death Race | April 1, 1976 | During development, this game was known as Death Race 98. |
Robot Bowl | 1977 | |
Score | 1977 | |
Super Death Chase | 1977 | |
Circus | 1977 | |
Car Polo | 1977 | |
Attack | 1977 | |
Football | 1978 | |
Rip Cord | 1979 | |
Side Trak | 1979 | |
Crash | 1979 | |
Fire One! | 1979 | |
Star Fire | 1979 | |
Bandido | January 1980 | Originally developed and released by Nintendo in 1979 as Sheriff |
Tail Gunner 2 | 1980 | Purchased from Cinematronics |
Spectar | 1980 | |
Targ | 1980 | |
Mouse Trap | 1981 | |
Venture | 1981 | |
Pepper II | 1982 | |
Victory | 1982 | Exidy also produced upgrade-kit of this game called Victor Banana. |
Hard Hat | 1982 | Limited release |
Fax | 1983 | |
Whirly Bucket | 1983 | A twist on the Skee-Ball concept. Unlike that game, the balls curve around a loop, hopefully falling into a hole. Just under the holes, there is a moving puppet, which can be struck with the ball for double points. |
Tidal Wave | 1983 | A twist on the Skee-Ball concept. Unlike that game, the balls curve around a loop, hopefully falling into a hole. |
Crossbow | 1983 | |
Cheyenne | 1984 | |
Catch-22 | 1985 | |
Combat | 1985 | |
Crackshot | 1985 | |
Vertigo | 1985 | Limited release |
Top Gunner | 1986 | |
Top Secret | 1986 | During development, this game was called 0077. The title was changed to Top Secret possibly due to copyright issues, since the title is similar to the movie series 007. When the game was changed to Top Secret, 50 levels were added and the controls were changed to a steering wheel. |
Clay Pigeon | 1986 | |
Chiller | 1986 | |
Hit 'n Miss | 1987 | |
Who Dunit | 1988 | |
Showdown | 1988 | Poker game |
Yukon | 1989 | Poker game (gambling version) |
Twister | 1989 | A take on the Skee-Ball concept. |
Turbo Ticket | 1996 | A take on the ticket grabber concept. |
First Star Software games
[edit]These were licensed from First Star Software in 1984 for use with the Max-A-Flex arcade system.
Unreleased prototypes
[edit]- Kreepy Krawlers (1979)
- UFO's (1980)
- Teeter Torture (1982)
- Snapper (1982)
- Critter (1995, mechanical gun game)
- Hot Shot (1995, mechanical gun game)
- Troll (1995, mechanical gun game)
Notes
[edit]- ^ Exidy did license some product early in its history, including Bandido from Nintendo.
References
[edit]- ^ Calfee, Richard W.; Hatley, E. Troy; Kauffman, Pete (1970-11-09). "Need accurate recordings of fast transients? Try disks". Electronics. 43 (23): 82–85.
- ^ Ellis, David (August 2006). "The Wayback Machine: Of Mouse Traps and Crossbows: The Exidy Story". GameRoom.
- ^ Articles of Incorporation, Exidy, Inc., October 30, 1973
- ^ a b c Meyers, Richard (December 1982). "The Exidy Experiment". Videogaming Illustrated: 38–41.
- ^ Chapman, Chris (2018-06-01). "The Media vs. Death Race". Video Game History Foundation. Retrieved 2024-02-22.
- ^ "Exidy's Introduces Four "First Star" Games In Massive Display A.O.E. Show". Canadian Coin Box: 18. March 1984.
- ^ Compasio, Camille (1985-01-19). "Around the Route". Cash Box. 47 (30): 29.
- ^ Mean Hamster Software
- ^ CollectorVision Games
- ^ "Obituary: Exidy founder Pete Kauffman". Gamasutra. 2015-07-06. Retrieved 2018-07-24.
External links
[edit]- Free Exidy arcade ROM downloads at MAME
- The Dot Eaters Article featuring a history of Death Race and Exidy
- Exidy
- American companies established in 1973
- Video game companies established in 1973
- Defunct video game companies of the United States
- Defunct computer companies of the United States
- Defunct computer hardware companies
- Companies based in Sunnyvale, California
- Technology companies based in the San Francisco Bay Area