All Ghillied Up: Difference between revisions
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| name = All Ghillied Up |
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| last = ''[[Call of Duty: Modern Warfare Remastered]]'' (2016) |
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| located_in = [[Pripyat, Ukraine]] |
| located_in = [[Pripyat, Ukraine]] |
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"'''All Ghillied Up'''" is a [[Level (video games)|level]] in the 2007 [[first-person shooter]] video game ''[[Call of Duty 4: Modern Warfare]]'' and its 2016 remastered version, ''[[Call of Duty: Modern Warfare Remastered]]''. Set in [[Pripyat]], Ukraine in 1996, the player assumes control of then [[Captain Price|Lieutenant John Price]] and is assisted by their superior Captain MacMillan. The pair make their way through Pripyat covertly with the objective of assassinating the game's primary antagonist, Imran Zakhaev. The player may deal with enemies [[Stealth game|stealthily]], overtly, or avoid engaging them altogether. |
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The name refers to the [[ghillie suit]]s worn by |
The name refers to the [[ghillie suit]]s worn by Price and MacMillan in the mission. It was designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]] initially in secret due to the difficulty of explaining its intricacies to the [[Artificial intelligence in video games|artificial intelligence]] (AI) programmer. It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level. "All Ghillied Up" was praised for its atmosphere, pacing, and freedom of choice, and has since been considered by critics to be one of the greatest levels in video game history. |
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== Level content == |
== Level content == |
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"All Ghillied Up" is the thirteenth level in ''[[Call of Duty 4: Modern Warfare]]''{{'s}} [[Single-player video game|single-player campaign]].<ref name="Original game" /><ref name="Remastered game" /> Set in an irradiated wasteland,<ref name="Payne 2016" /> the player's character, with the assistance of a [[non-player character]] (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies. The player proceeds to another field where they encounter a [[platoon]] with [[BMP-2| |
"All Ghillied Up" is the thirteenth level in ''[[Call of Duty 4: Modern Warfare]]''{{'s}} [[Single-player video game|single-player campaign]].<ref name="Original game" /><ref name="Remastered game" /> Set in an irradiated wasteland,<ref name="Payne 2016" /> the player's character, with the assistance of a [[non-player character]] (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies. The player proceeds to another field where they encounter a [[platoon]] with [[BMP-2|BMP-2 infantry fighting vehicles]] advancing across it, and hide from the enemies in the foliage using their [[ghillie suit]]s in [[Prone position|prone]]. They encounter another platoon with a helicopter and military vehicles, and must crawl under a series of these vehicles to avoid detection. They enter Pripyat and eventually reach an abandoned hotel to prepare for an assassination attempt.<ref name="Original game" /><ref name="Wordsworth 2015" /> |
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At the time of its release, the level was the first in the series where NPCs could react differently based on the players' behavior like those seen in [[Stealth game|stealth video games]].<ref name="Evans-Thirlwell 2016" /> This allows NPCs to react differently based on whether they can detect the player.<ref name="Evans-Thirlwell 2016" /> Throughout the level, the player is presented with numerous choices, to which MacMillan responds appropriately.<ref name="Burford 2014" /> Near the start of the level, once the player passes the abandoned churchyard, he will warn of an enemy [[Mil Mi-24|helicopter]] flying above, telling the player to go prone. However, the player can choose to shoot the helicopter down using a [[FIM-92 Stinger]] found in the church, causing MacMillan to begrudgingly praise them.<ref name="Original game" /><ref name="Burford 2014" /> In other instances, MacMillan will criticize the player character when he ruins their cover, and correct them when the player aims at the incorrect target.<ref name="Original game" /><ref name="Burford 2014" /> |
At the time of its release, the level was the first in the series where NPCs could react differently based on the players' behavior like those seen in [[Stealth game|stealth video games]].<ref name="Evans-Thirlwell 2016" /> This allows NPCs to react differently based on whether they can detect the player.<ref name="Evans-Thirlwell 2016" /> Throughout the level, the player is presented with numerous choices, to which MacMillan responds appropriately.<ref name="Burford 2014" /> Near the start of the level, once the player passes the abandoned churchyard, he will warn of an enemy [[Mil Mi-24|Mi-24 helicopter]] flying above, telling the player to go prone. However, the player can choose to shoot the helicopter down using a [[FIM-92 Stinger]] found in the church, causing MacMillan to begrudgingly praise them.<ref name="Original game" /><ref name="Burford 2014" /> In other instances, MacMillan will criticize the player character when he ruins their cover, and correct them when the player aims at the incorrect target.<ref name="Original game" /><ref name="Burford 2014" /> |
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===Plot=== |
===Plot=== |
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| alt2 = Abandoned hotel with Soviet Union-style architecture. |
| alt2 = Abandoned hotel with Soviet Union-style architecture. |
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"All Ghillied Up" is presented as a [[Flashback (narrative)|flashback]] in which the player assumes control of [[Captain Price|Captain John Price]], as a [[Lieutenant (British Army and Royal Marines)|lieutenant]].<ref name="Payne 2016" /> It is set in 1996 in Pripyat, Ukraine, fifteen years before the events of the game. Pripyat is a town near [[Chernobyl]] which was abandoned after the [[Chernobyl disaster|1986 Chernobyl nuclear disaster]]. In the level, Price and his superior Captain MacMillan have to sneak across the wasteland, avoiding Russian Ultranationalist soldiers.<ref name="Grant 2009" /> The mission ends with MacMillan and Price setting up in the abandoned [[Polissya hotel]] to prepare for an [[assassination]] of Imran Zakhaev, leader of the Ultranationalists.<ref name="Original game" /><ref name="Remastered game" /><ref name="Wordsworth 2015" /> The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the [[Pripyat amusement park]] ferris wheel.<ref name="Original game" /><ref name="Remastered game" /><ref name="Payne 2016" /> |
"All Ghillied Up" is presented as a [[Flashback (narrative)|flashback]] in which the player assumes control of [[Captain Price|Captain John Price]], as a [[Lieutenant (British Army and Royal Marines)|lieutenant]].<ref name="Payne 2016" /> It is set in 1996 in Pripyat, Ukraine, fifteen years before the events of the game. Pripyat is a town near [[Chernobyl]] which was abandoned after the [[Chernobyl disaster|1986 Chernobyl nuclear disaster]]. In the level, Price and his superior Captain MacMillan have to sneak across the wasteland, avoiding Russian Ultranationalist soldiers.<ref name="Grant 2009" /> The mission ends with MacMillan and Price setting up in the abandoned [[Polissya hotel]] to prepare for an [[assassination]] of Imran Zakhaev, leader of the Ultranationalists, who has arranged a [[black market]] weapons deal with radioactive fuel rods from the Chernobyl plant.<ref name="Original game" /><ref name="Remastered game" /><ref name="Wordsworth 2015" /> The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the [[Pripyat amusement park]] ferris wheel.<ref name="Original game" /><ref name="Remastered game" /><ref name="Payne 2016" /> |
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== Development == |
== Development == |
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"All Ghillied Up" was designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]], who also designed "Crew Expendable", another level in ''Modern Warfare'', and "[[No Russian]]", a controversial level in the sequel ''[[Call of Duty: Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" /><ref name="Shea 2019" /> Alavi studied games from the ''[[Half-Life (series)|Half-Life]]'' and ''[[ |
"All Ghillied Up" was designed by [[Mohammad Alavi (game developer)|Mohammad Alavi]], who also designed "Crew Expendable", another level in ''Modern Warfare'', and "[[No Russian]]", a controversial level in the sequel ''[[Call of Duty: Modern Warfare 2]]''.<ref name="Evans-Thirlwell 2016" /><ref name="Shea 2019" /> Alavi studied games from the ''[[Half-Life (series)|Half-Life]]'' and ''[[Metal Gear Solid]]'' video games series when creating the level.<ref name="Evans-Thirlwell 2016" /> In it, non-player characters react differently to the player based on distance and angle, rather than a simple proximity trigger.<ref name="Evans-Thirlwell 2016" /> For example, a player might lie prone in the grass and an enemy will not notice them.<ref name="Evans-Thirlwell 2016" /> This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the [[Artificial intelligence in video games|artificial intelligence]] (AI) programmer, who was already swamped with work.<ref name="Evans-Thirlwell 2016" /> Alavi called the internal code "garbage", but said that it still "did exactly what [he] wanted it to do", and that he did not "have to compromise on the feel of the gameplay".<ref name="Evans-Thirlwell 2016" /> It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level.<ref name="Evans-Thirlwell 2016" /> The lead designer, Steve Fukuda, played the first minute ten different ways and had fun each time, which Alavi considered to be a success. The script was later used as the basis for the AI in ''Modern Warfare 2''.<ref name="Evans-Thirlwell 2016" /> |
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== Initial reception == |
== Initial reception == |
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Numerous gaming outlets praised the section in which the player must crawl past enemy soldiers and tanks.<ref name="Gerstmann 2007" /><ref name="Hurh 2007" /><ref name="McCaffrey 2007" /><ref name="McNeill 2007" /> [[Jeff Gerstmann]] writing for ''[[GameSpot]]'' recounted the section as a breathtaking moment, while McCaffrey commended the segment for its high tension.<ref name="Gerstmann 2007" /><ref name="McCaffrey 2007" /> Writing for ''[[Destructoid]]'', Earnest Cavalli described the section as "an experience that anyone with even a passing fetish for military ops absolutely must experience".<ref name="Cavalli 2007" /> |
Numerous gaming outlets praised the section in which the player must crawl past enemy soldiers and tanks.<ref name="Gerstmann 2007" /><ref name="Hurh 2007" /><ref name="McCaffrey 2007" /><ref name="McNeill 2007" /> [[Jeff Gerstmann]] writing for ''[[GameSpot]]'' recounted the section as a breathtaking moment, while McCaffrey commended the segment for its high tension.<ref name="Gerstmann 2007" /><ref name="McCaffrey 2007" /> Writing for ''[[Destructoid]]'', Earnest Cavalli described the section as "an experience that anyone with even a passing fetish for military ops absolutely must experience".<ref name="Cavalli 2007" /> |
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''[[GameDaily]]''{{'s}} Steven Wong noted that players will experience different outcomes depending on their skill level.<ref name="Wong 2007" /> ''[[GameRevolution]]'' compared the level to those seen in the '' |
''[[GameDaily]]''{{'s}} Steven Wong noted that players will experience different outcomes depending on their skill level.<ref name="Wong 2007" /> ''[[GameRevolution]]'' compared the level to those seen in the ''Metal Gear'' series.<ref name="Hurh 2007" /> |
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== Retrospective commentary == |
== Retrospective commentary == |
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G.B. Burford of ''[[Kotaku]]'' called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level.<ref name="Burford 2014" /> Comparing it to the game's previous level, "Safehouse", he remarked that, while the player could obey their commanding officer to get through the level successfully, they could also win by disobeying the officer's orders, and he would still back up the player, rather than simply killing the character for failing to obey. Burford also complimented the "incredibly tense" prone section as implementing the prone ability in an interesting way.<ref name="Burford 2014" /> ''[[PC Gamer]]'' said that "All Ghillied Up" was one of the strongest levels in ''Modern Warfare'', and that it "demonstrates the real craft of a linear story-driven first-person shooter". They went on to compare it to ''[[DayZ (mod)|DayZ]]'', with its equally dramatic scenarios, and how it allowed for "personality and freeform set pieces".<ref name="PC Gamer 2014" /> |
G.B. Burford of ''[[Kotaku]]'' called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level.<ref name="Burford 2014" /> Comparing it to the game's previous level, "Safehouse", he remarked that, while the player could obey their commanding officer to get through the level successfully, they could also win by disobeying the officer's orders, and he would still back up the player, rather than simply killing the character for failing to obey. Burford also complimented the "incredibly tense" prone section as implementing the prone ability in an interesting way.<ref name="Burford 2014" /> ''[[PC Gamer]]'' said that "All Ghillied Up" was one of the strongest levels in ''Modern Warfare'', and that it "demonstrates the real craft of a linear story-driven first-person shooter". They went on to compare it to ''[[DayZ (mod)|DayZ]]'', with its equally dramatic scenarios, and how it allowed for "personality and freeform set pieces".<ref name="PC Gamer 2014" /> |
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''[[IGN]]'' called the level one of the best stealth missions in games,<ref name="Dyer 2015" /> while ''[[Digital Trends]]'' and ''[[NME]]'' described it as among the greatest in any first-person shooter.<ref name="Gabe 2017" /><ref name="Tucker 2022" /> ''[[Ars Technica]]''{{'s}} Sam White compared the level's atmosphere and tension to that seen in the ''[[Fallout ( |
''[[IGN]]'' called the level one of the best stealth missions in games,<ref name="Dyer 2015" /> while ''[[Digital Trends]]'' and ''[[NME]]'' described it as among the greatest in any first-person shooter.<ref name="Gabe 2017" /><ref name="Tucker 2022" /> ''[[Ars Technica]]''{{'s}} Sam White compared the level's atmosphere and tension to that seen in the ''[[Fallout (franchise)|Fallout]]'' series.<ref name="White 2016" /> Sam Sant of ''Game Revolution'' said it was one of gaming's most iconic missions, also noting the ghillie suits worn in the mission are a fan favourite.<ref name="Sam 2019" /> ''[[PlayStation Official Magazine – UK]]'' called the level a "stealth masterclass", considering it to be the greatest level in a first-person shooter, and likely the best video game flashback of all time. The publication particularly praised the pacing and the degree of agency the level offers players.<ref name="PSM 2018" /> ''[[The Daily Telegraph|The Telegraph]]''{{'s}} Adam Starkey named the level as one of the series' ten most spectacular moments, describing it as "brilliantly tense", and calling it one of the greatest levels of the genre.<ref name="Starkley 2017" /> Similarly, Sam Loveridge of ''[[Digital Spy]]'' classified "All Ghillied Up" as one of the best levels in the genre. Loveridge went on to acclaim the level's tension and described it as a "masterpiece of game design".<ref name="Loveridge 2016" /> |
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Humza Aamir of ''Techspot'' said the level was the most intense in the entire story and described it as infamous.<ref name="Aamir 2020" /> ''[[GamesRadar+]]''{{'}}s Leon Hurley wrote that the mission is "a masterpiece of tension and pacing", and that its recognizable setting and flow "make a level that's better than some entire games."<ref name="Hurley 2016"/> Ben Tyrer of ''GamesRadar+'' praised the level and compared it to "The Gulag", a level in ''Modern Warfare 2'', writing they were both the "defining moments" in their respective stories as one similarity. He opined that "All Ghillied Up" is ''Modern Warfare''{{'}}s best level because it encourages players to avoid combat instead of embracing it.<ref name="Tyrer 2020" /> Tyrer went on to call it the "tense, thoughtful soul of the series" for its message of [[violence begets violence]].<ref name="Tyrer 2020" /> Richard Moss of ''[[ |
Humza Aamir of ''Techspot'' said the level was the most intense in the entire story and described it as infamous.<ref name="Aamir 2020" /> ''[[GamesRadar+]]''{{'}}s Leon Hurley wrote that the mission is "a masterpiece of tension and pacing", and that its recognizable setting and flow "make a level that's better than some entire games."<ref name="Hurley 2016"/> Ben Tyrer of ''GamesRadar+'' praised the level and compared it to "The Gulag", a level in ''Modern Warfare 2'', writing they were both the "defining moments" in their respective stories as one similarity. He opined that "All Ghillied Up" is ''Modern Warfare''{{'}}s best level because it encourages players to avoid combat instead of embracing it.<ref name="Tyrer 2020" /> Tyrer went on to call it the "tense, thoughtful soul of the series" for its message of [[violence begets violence]].<ref name="Tyrer 2020" /> Richard Moss of ''[[Gamasutra]]'' noted that, compared to other first-person shooter stealth missions, if the player gets spotted in "All Ghillied Up" the game will not have a [[Game over|fail screen]], instead giving the player the chance to defend against many enemy soldiers.<ref name="Moss 2018" /> Moss went on to praise the tension and suspense and said it provides "a compelling argument that artful stealth design is more about the experience than the mechanics."<ref name="Moss 2018" /> Writing for ''Gamasutra'', Mark Davies used "All Ghillied Up" as an example in examining pace in single-player games of which he described it as a "master class {{sic}} in forced pacing".<ref name="Davies 2009" /> ''Ars Technica'' said the level introduces parallels between Price and the game's main player character [[Soap MacTavish]].<ref name="White 2016" /> |
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== Legacy == |
== Legacy == |
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"All Ghillied Up" was referenced in the |
"All Ghillied Up" was referenced in the film ''[[Hardcore Henry]]'', whose director, [[Ilya Naishuller]] called it one of the best levels of all time.<ref name="Peckham 2016" /> In 2019's ''[[Call of Duty: Modern Warfare (2019 video game)|Call of Duty: Modern Warfare]]'', a soft reboot of the sub series, players can unlock the "All Ghillied Up" pack which allows players to wear a ghillie suit and wield a [[Sniper rifle|bolt-action sniper rifle]], in camouflage with additional netting and silencer similar to that seen in the mission.<ref name="Sam 2019" /><ref name="Khan 2019" /><ref name="Saed 2019" /> The single-player campaign of ''[[Call of Duty: Modern Warfare II (2022 video game)|Call of Duty: Modern Warfare II]]'' (2022) features a mission called "Recon By Fire" in which the player stealthily clears an enemy camp as part of a sniper team wearing ghillie suits which has been strongly compared to "All Ghillied Up" for its numerous similarities.<ref name="Morgan 2022" /><ref name="Doster 2022" /> |
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== References == |
== References == |
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<ref name="Peckham 2016">{{Cite news|url=https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|title=Hardcore Henry: how the first ever first-person action movie was made|last=Peckham|first=James|date=5 April 2016|website=[[TechRadar]]|publisher=[[Future Publishing]]|access-date=22 February 2018|archive-url=https://web.archive.org/web/20180222165059/https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|archive-date=22 February 2018|url-status=live}}</ref> |
<ref name="Peckham 2016">{{Cite news|url=https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|title=Hardcore Henry: how the first ever first-person action movie was made|last=Peckham|first=James|date=5 April 2016|website=[[TechRadar]]|publisher=[[Future Publishing]]|access-date=22 February 2018|archive-url=https://web.archive.org/web/20180222165059/https://www.techradar.com/news/home-cinema/hardcore-henry-how-the-first-ever-first-person-action-movie-was-made-1318309|archive-date=22 February 2018|url-status=live}}</ref> |
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<ref name="Shea 2019">{{Cite magazine|url=https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|title=Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission|last=Shea|first=Brian|date=28 August 2019|magazine=[[Game Informer]]|publisher=[[GameStop]]|url-status= |
<ref name="Shea 2019">{{Cite magazine|url=https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|title=Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission|last=Shea|first=Brian|date=28 August 2019|magazine=[[Game Informer]]|publisher=[[GameStop]]|url-status=dead|archive-url=https://web.archive.org/web/20191203004027/https://www.gameinformer.com/2019/08/28/infinity-ward-was-divided-over-modern-warfare-2s-infamous-no-russian-mission|archive-date=3 December 2019|access-date=28 December 2019}}</ref> |
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<ref name="Wordsworth 2015">{{Cite web|url=https://www.kotaku.co.uk/2015/07/17/50000-people-used-to-live-here-a-photo-tour-of-modern-warfares-pripyat|title=50,000 People Used to Live Here: A Photo Tour of Modern Warfare's Pripyat|last=Wordsworth|first=Rich|date=17 July 2015|website=[[Kotaku]]|publisher=[[Future Publishing]]|url-status=dead|archive-url=https://web.archive.org/web/20200101180713/https://www.kotaku.co.uk/2015/07/17/50000-people-used-to-live-here-a-photo-tour-of-modern-warfares-pripyat|archive-date=1 January 2020|access-date=1 January 2020}}</ref> |
<ref name="Wordsworth 2015">{{Cite web|url=https://www.kotaku.co.uk/2015/07/17/50000-people-used-to-live-here-a-photo-tour-of-modern-warfares-pripyat|title=50,000 People Used to Live Here: A Photo Tour of Modern Warfare's Pripyat|last=Wordsworth|first=Rich|date=17 July 2015|website=[[Kotaku]]|publisher=[[Future Publishing]]|url-status=dead|archive-url=https://web.archive.org/web/20200101180713/https://www.kotaku.co.uk/2015/07/17/50000-people-used-to-live-here-a-photo-tour-of-modern-warfares-pripyat|archive-date=1 January 2020|access-date=1 January 2020}}</ref> |
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<ref name="Davies 2009">{{Cite web|url=https://www.gamasutra.com/view/feature/132415/examining_game_pace_how_.php?page=5|title=Examining Game Pace: How Single-Player Levels Tick|last=Davies|first=Mark|date=12 May 2009|website=[[Gamasutra]]|publisher=[[Informa]]|access-date=14 June 2021|archive-url=https://web.archive.org/web/20190104154832/http://www.gamasutra.com/view/feature/132415/examining_game_pace_how_.php?page=5|archive-date=4 January 2019|url-status=live}}</ref> |
<ref name="Davies 2009">{{Cite web|url=https://www.gamasutra.com/view/feature/132415/examining_game_pace_how_.php?page=5|title=Examining Game Pace: How Single-Player Levels Tick|last=Davies|first=Mark|date=12 May 2009|website=[[Gamasutra]]|publisher=[[Informa]]|access-date=14 June 2021|archive-url=https://web.archive.org/web/20190104154832/http://www.gamasutra.com/view/feature/132415/examining_game_pace_how_.php?page=5|archive-date=4 January 2019|url-status=live}}</ref> |
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<ref name="Tucker 2022">{{Cite web|url=https://www.nme.com/en_asia/features/gaming-features/call-of-duty-games-ranked-from-worst-to-best-3348256|title='Call of Duty' games ranked – what's the best Call of Duty of all time?|last=Tucker|first=Jake|date=11 November 2022|website=[[NME]]|access-date=16 November 2022 |
<ref name="Tucker 2022">{{Cite web|url=https://www.nme.com/en_asia/features/gaming-features/call-of-duty-games-ranked-from-worst-to-best-3348256|title='Call of Duty' games ranked – what's the best Call of Duty of all time?|last=Tucker|first=Jake|date=11 November 2022|website=[[NME]]|access-date=16 November 2022}}</ref> |
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<ref name="Morgan 2022">{{Cite web|url=https://www.eurogamer.net/digitalfoundry-2022-amsterdam-is-stunning-but-the-mw2-campaign-offers-so-much-more|title=The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam|last=Morgan|first=Thomas|date=4 November 2022|website=[[Eurogamer]]|publisher=[[Gamer Network]]|access-date=2 February 2023 |
<ref name="Morgan 2022">{{Cite web|url=https://www.eurogamer.net/digitalfoundry-2022-amsterdam-is-stunning-but-the-mw2-campaign-offers-so-much-more|title=The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam|last=Morgan|first=Thomas|date=4 November 2022|website=[[Eurogamer]]|publisher=[[Gamer Network]]|access-date=2 February 2023}}</ref> |
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<ref name="Doster 2022">{{Cite web|url=https://www.gamespot.com/reviews/call-of-duty-modern-warfare-2-campaign-review-just-like-old-times/1900-6417987/|title=Call Of Duty: Modern Warfare 2 Campaign Review - Just Like Old Times|last=Doster|first=S.E.|date=21 October 2022|website=[[GameSpot]]|publisher=[[Red Ventures]]|access-date=2 February 2023 |
<ref name="Doster 2022">{{Cite web|url=https://www.gamespot.com/reviews/call-of-duty-modern-warfare-2-campaign-review-just-like-old-times/1900-6417987/|title=Call Of Duty: Modern Warfare 2 Campaign Review - Just Like Old Times|last=Doster|first=S.E.|date=21 October 2022|website=[[GameSpot]]|publisher=[[Red Ventures]]|access-date=2 February 2023}}</ref> |
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}} |
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==External |
==External links== |
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*"[https://kotaku.com/how-modern-warfares-all-ghillied-up-was-made-1838858026 How Modern Warfare's All Ghillied Up Was Made]" from ''[[Kotaku]]''; an article and short [[YouTube]] [[Documentary film|documentary]] about the level's creation |
*"[https://kotaku.com/how-modern-warfares-all-ghillied-up-was-made-1838858026 How Modern Warfare's All Ghillied Up Was Made]" from ''[[Kotaku]]''; an article and short [[YouTube]] [[Documentary film|documentary]] about the level's creation |
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{{Call of Duty series}} |
{{Call of Duty series}} |
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[[Category: |
[[Category:Fiction about the Chernobyl disaster]] |
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[[Category:Call of Duty]] |
[[Category:Call of Duty levels]] |
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[[Category:Chernobyl disaster in fiction]] |
Latest revision as of 16:27, 14 November 2024
All Ghillied Up | |
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First appearance | Call of Duty 4: Modern Warfare (2007) |
Last appearance | Call of Duty: Modern Warfare Remastered (2016) |
Created by | Mohammad Alavi |
Genre | First-person shooter, stealth |
In-universe information | |
Location | Pripyat, Ukraine |
Characters | Lieutenant Price, Captain MacMillan |
"All Ghillied Up" is a level in the 2007 first-person shooter video game Call of Duty 4: Modern Warfare and its 2016 remastered version, Call of Duty: Modern Warfare Remastered. Set in Pripyat, Ukraine in 1996, the player assumes control of then Lieutenant John Price and is assisted by their superior Captain MacMillan. The pair make their way through Pripyat covertly with the objective of assassinating the game's primary antagonist, Imran Zakhaev. The player may deal with enemies stealthily, overtly, or avoid engaging them altogether.
The name refers to the ghillie suits worn by Price and MacMillan in the mission. It was designed by Mohammad Alavi initially in secret due to the difficulty of explaining its intricacies to the artificial intelligence (AI) programmer. It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level. "All Ghillied Up" was praised for its atmosphere, pacing, and freedom of choice, and has since been considered by critics to be one of the greatest levels in video game history.
Level content
[edit]"All Ghillied Up" is the thirteenth level in Call of Duty 4: Modern Warfare's single-player campaign.[1][2] Set in an irradiated wasteland,[3] the player's character, with the assistance of a non-player character (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies. The player proceeds to another field where they encounter a platoon with BMP-2 infantry fighting vehicles advancing across it, and hide from the enemies in the foliage using their ghillie suits in prone. They encounter another platoon with a helicopter and military vehicles, and must crawl under a series of these vehicles to avoid detection. They enter Pripyat and eventually reach an abandoned hotel to prepare for an assassination attempt.[1][4]
At the time of its release, the level was the first in the series where NPCs could react differently based on the players' behavior like those seen in stealth video games.[5] This allows NPCs to react differently based on whether they can detect the player.[5] Throughout the level, the player is presented with numerous choices, to which MacMillan responds appropriately.[6] Near the start of the level, once the player passes the abandoned churchyard, he will warn of an enemy Mi-24 helicopter flying above, telling the player to go prone. However, the player can choose to shoot the helicopter down using a FIM-92 Stinger found in the church, causing MacMillan to begrudgingly praise them.[1][6] In other instances, MacMillan will criticize the player character when he ruins their cover, and correct them when the player aims at the incorrect target.[1][6]
Plot
[edit]"All Ghillied Up" is presented as a flashback in which the player assumes control of Captain John Price, as a lieutenant.[3] It is set in 1996 in Pripyat, Ukraine, fifteen years before the events of the game. Pripyat is a town near Chernobyl which was abandoned after the 1986 Chernobyl nuclear disaster. In the level, Price and his superior Captain MacMillan have to sneak across the wasteland, avoiding Russian Ultranationalist soldiers.[7] The mission ends with MacMillan and Price setting up in the abandoned Polissya hotel to prepare for an assassination of Imran Zakhaev, leader of the Ultranationalists, who has arranged a black market weapons deal with radioactive fuel rods from the Chernobyl plant.[1][2][4] The next mission, "One Shot, One Kill", concludes with a failed assassination attempt, a hurried retreat, and a final stand-off in front of the Pripyat amusement park ferris wheel.[1][2][3]
Development
[edit]"All Ghillied Up" was designed by Mohammad Alavi, who also designed "Crew Expendable", another level in Modern Warfare, and "No Russian", a controversial level in the sequel Call of Duty: Modern Warfare 2.[5][8] Alavi studied games from the Half-Life and Metal Gear Solid video games series when creating the level.[5] In it, non-player characters react differently to the player based on distance and angle, rather than a simple proximity trigger.[5] For example, a player might lie prone in the grass and an enemy will not notice them.[5] This code was created in secret by Alavi due to the difficulty of explaining its intricacies to the artificial intelligence (AI) programmer, who was already swamped with work.[5] Alavi called the internal code "garbage", but said that it still "did exactly what [he] wanted it to do", and that he did not "have to compromise on the feel of the gameplay".[5] It took Alavi three months and more than 10,000 lines of code to make the first minute of gameplay for the level.[5] The lead designer, Steve Fukuda, played the first minute ten different ways and had fun each time, which Alavi considered to be a success. The script was later used as the basis for the AI in Modern Warfare 2.[5]
Initial reception
[edit]Many publications highlighted "All Ghillied Up" as a standout among other levels in the game.[9][10][11][12] Official Xbox Magazine's Ryan McCaffrey praised "All Ghillied Up", opining that it was the best level in the game, and one of the best stealth levels in gaming.[13] Jolt Online Gaming relished the level, describing it as tense, whilst Kristan Reed of Eurogamer described it as a bleak depiction of Chernobyl.[9][14] Steve Hogarty of Computer and Video Games wrote that it was a stealth mission he had not seen anything like before, containing the best moments in the series and the high point of the game; he called it "thrilling" and a "moment of brilliance".[15]
Numerous gaming outlets praised the section in which the player must crawl past enemy soldiers and tanks.[16][11][13][10] Jeff Gerstmann writing for GameSpot recounted the section as a breathtaking moment, while McCaffrey commended the segment for its high tension.[16][13] Writing for Destructoid, Earnest Cavalli described the section as "an experience that anyone with even a passing fetish for military ops absolutely must experience".[17]
GameDaily's Steven Wong noted that players will experience different outcomes depending on their skill level.[18] GameRevolution compared the level to those seen in the Metal Gear series.[11]
Retrospective commentary
[edit]G.B. Burford of Kotaku called "All Ghillied Up" one of the best levels in video game history, citing its heavy freedom of choice in approaching the level.[6] Comparing it to the game's previous level, "Safehouse", he remarked that, while the player could obey their commanding officer to get through the level successfully, they could also win by disobeying the officer's orders, and he would still back up the player, rather than simply killing the character for failing to obey. Burford also complimented the "incredibly tense" prone section as implementing the prone ability in an interesting way.[6] PC Gamer said that "All Ghillied Up" was one of the strongest levels in Modern Warfare, and that it "demonstrates the real craft of a linear story-driven first-person shooter". They went on to compare it to DayZ, with its equally dramatic scenarios, and how it allowed for "personality and freeform set pieces".[19]
IGN called the level one of the best stealth missions in games,[20] while Digital Trends and NME described it as among the greatest in any first-person shooter.[21][22] Ars Technica's Sam White compared the level's atmosphere and tension to that seen in the Fallout series.[23] Sam Sant of Game Revolution said it was one of gaming's most iconic missions, also noting the ghillie suits worn in the mission are a fan favourite.[24] PlayStation Official Magazine – UK called the level a "stealth masterclass", considering it to be the greatest level in a first-person shooter, and likely the best video game flashback of all time. The publication particularly praised the pacing and the degree of agency the level offers players.[25] The Telegraph's Adam Starkey named the level as one of the series' ten most spectacular moments, describing it as "brilliantly tense", and calling it one of the greatest levels of the genre.[26] Similarly, Sam Loveridge of Digital Spy classified "All Ghillied Up" as one of the best levels in the genre. Loveridge went on to acclaim the level's tension and described it as a "masterpiece of game design".[27]
Humza Aamir of Techspot said the level was the most intense in the entire story and described it as infamous.[28] GamesRadar+'s Leon Hurley wrote that the mission is "a masterpiece of tension and pacing", and that its recognizable setting and flow "make a level that's better than some entire games."[29] Ben Tyrer of GamesRadar+ praised the level and compared it to "The Gulag", a level in Modern Warfare 2, writing they were both the "defining moments" in their respective stories as one similarity. He opined that "All Ghillied Up" is Modern Warfare's best level because it encourages players to avoid combat instead of embracing it.[30] Tyrer went on to call it the "tense, thoughtful soul of the series" for its message of violence begets violence.[30] Richard Moss of Gamasutra noted that, compared to other first-person shooter stealth missions, if the player gets spotted in "All Ghillied Up" the game will not have a fail screen, instead giving the player the chance to defend against many enemy soldiers.[31] Moss went on to praise the tension and suspense and said it provides "a compelling argument that artful stealth design is more about the experience than the mechanics."[31] Writing for Gamasutra, Mark Davies used "All Ghillied Up" as an example in examining pace in single-player games of which he described it as a "master class [sic] in forced pacing".[32] Ars Technica said the level introduces parallels between Price and the game's main player character Soap MacTavish.[23]
Legacy
[edit]"All Ghillied Up" was referenced in the film Hardcore Henry, whose director, Ilya Naishuller called it one of the best levels of all time.[33] In 2019's Call of Duty: Modern Warfare, a soft reboot of the sub series, players can unlock the "All Ghillied Up" pack which allows players to wear a ghillie suit and wield a bolt-action sniper rifle, in camouflage with additional netting and silencer similar to that seen in the mission.[24][34][35] The single-player campaign of Call of Duty: Modern Warfare II (2022) features a mission called "Recon By Fire" in which the player stealthily clears an enemy camp as part of a sniper team wearing ghillie suits which has been strongly compared to "All Ghillied Up" for its numerous similarities.[36][37]
References
[edit]- ^ a b c d e f g Infinity Ward (5 November 2007). Call of Duty 4: Modern Warfare (PlayStation 3, Xbox 360, Microsoft Windows). Activision. Level/area: All Ghillied Up.
- ^ a b c Raven Software (4 November 2016). Call of Duty: Modern Warfare Remastered (PlayStation 4, Xbox One, Microsoft Windows). Activision. Level/area: All Ghillied Up.
- ^ a b c Payne, Matthew (5 April 2016). Playing War: Military Video Games After 9/11. New York, United States: New York University Press. pp. 84–85. ISBN 978-1479805228. Archived from the original on 29 December 2019.
- ^ a b c Wordsworth, Rich (17 July 2015). "50,000 People Used to Live Here: A Photo Tour of Modern Warfare's Pripyat". Kotaku. Future Publishing. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
- ^ a b c d e f g h i j Evans-Thirlwell, Edwin (13 July 2016). "From All Ghillied Up to No Russian, the making of Call of Duty's most famous levels". PC Gamer. Future Publishing. Archived from the original on 22 February 2018. Retrieved 22 February 2018.
- ^ a b c d e Burford, GB (23 October 2014). "Why Modern Warfare's 'All Ghillied Up' Is One Of Gaming's Best Levels". Kotaku. Univision Communications. Archived from the original on 22 February 2018. Retrieved 22 February 2018.
- ^ Tavinor, Grant (2 October 2009). The Art of Videogames. United Kingdom: John Wiley & Sons. pp. 119–120. ISBN 978-1405187893. Archived from the original on 29 December 2019.
- ^ Shea, Brian (28 August 2019). "Infinity Ward Was Divided Over Modern Warfare 2's Infamous 'No Russian' Mission". Game Informer. GameStop. Archived from the original on 3 December 2019. Retrieved 28 December 2019.
- ^ a b Reed, Kristan (9 November 2007). "Call of Duty 4: Modern Warfare review". Eurogamer. Gamer Network. Archived from the original on 8 March 2012. Retrieved 14 June 2021.
- ^ a b McNeill, Jake (13 December 2007). "Call of Duty 4: Modern Warfare". Digital Entertainment News. Archived from the original on 21 September 2011. Retrieved 14 June 2021.
- ^ a b c Hurh, J. P. (13 November 2007). "Call of Duty 4: Modern Warfare Review". GameRevolution. Archived from the original on 4 October 2012. Retrieved 14 June 2021.
- ^ Mastrapa, Gus (26 November 2007). "Call Of Duty 4: Modern Warfare". The A.V. Club. G/O Media. Archived from the original on 28 November 2007. Retrieved 14 June 2021.
- ^ a b c McCaffrey, Ryan (9 November 2007). "Call of Duty 4". Official Xbox Magazine. Future Publishing. Archived from the original on 23 December 2008. Retrieved 28 December 2019.
- ^ "Review: Call of Duty 4: Modern Warfare (multi)". Jolt Online Gaming. 9 November 2007. Archived from the original on 11 November 2007. Retrieved 14 June 2021.
- ^ Hogarty, Steve (6 November 2007). "Call of Duty 4: Modern Warfare". Computer and Video Games. Future Publishing. Archived from the original on 7 November 2007. Retrieved 14 June 2021.
- ^ a b Gerstmann, Jeff (6 November 2007). "Call of Duty 4: Modern Warfare Review". GameSpot. Red Ventures. Archived from the original on 10 November 2013. Retrieved 14 June 2021.
- ^ Cavalli, Earnest (15 November 2007). "Destructoid Review: Call of Duty 4". Destructoid. Enthusiast Gaming. Archived from the original on 16 December 2008. Retrieved 14 June 2021.
- ^ Wong, Steven (7 November 2007). "Call of Duty 4: Modern Warfare Review (PC)". GameDaily. AOL. Archived from the original on 10 November 2007. Retrieved 14 June 2021.
- ^ "Reinstall: Call of Duty 4: Modern Warfare". PC Gamer. Future Publishing. 12 March 2014. Archived from the original on 14 January 2020. Retrieved 14 January 2020.
- ^ Dyer, Mitch (17 November 2015). "9 Best Stealth Missions in Games". IGN. Ziff Davis. Archived from the original on 22 February 2018. Retrieved 22 February 2018.
- ^ Gurwin, Gabe (27 July 2017). "'Call of Duty: Modern Warfare Remastered' now available to all". Digital Trends. Designtechnica. Archived from the original on 9 November 2019. Retrieved 24 December 2019.
- ^ Tucker, Jake (11 November 2022). "'Call of Duty' games ranked – what's the best Call of Duty of all time?". NME. Retrieved 16 November 2022.
- ^ a b White, Sam (11 February 2016). "Modern Warfare Remastered: A flawless mix of spectacle, statement, and story". Ars Technica. Condé Nast. Archived from the original on 9 November 2019. Retrieved 24 December 2019.
- ^ a b Sam, Sant (14 November 2019). "Modern Warfare Ghillie Suit - How to unlock". Game Revolution. AtomicOnline. Archived from the original on 14 January 2020. Retrieved 14 January 2020.
- ^ Dean, Ian, ed. (October 2018). "Believe the snipe". PlayStation Official Magazine – UK. No. 153. UK: Future Publishing. p. 114. Archived from the original on 15 July 2020. Retrieved 15 July 2020.
- ^ Starkey, Adam (26 April 2017). "Call of Duty's 10 most spectacular moments". The Telegraph. Telegraph Media Group. Archived from the original on 11 November 2017. Retrieved 7 November 2020.
- ^ Loveridge, Sam (29 February 2016). "5 reasons why they need to make Call of Duty 4: Modern Warfare HD Remastered". Digital Spy. Hearst Magazines UK. Archived from the original on 18 August 2020. Retrieved 7 November 2020.
- ^ Aamir, Humza (24 November 2020). "17 Years of Call of Duty". Techspot. Archived from the original on 1 December 2020. Retrieved 15 December 2020.
- ^ Hurley, Leon (4 November 2016). "How Modern Warfare's brilliant levels, characters and story redefined shooters forever". GamesRadar+. Future US. Archived from the original on 28 January 2021. Retrieved 27 January 2021.
- ^ a b Tyrer, Ben (9 April 2020). "Why The Gulag remains Call of Duty: Modern Warfare 2's best mission". GamesRadar+. Future US. Archived from the original on 19 October 2020. Retrieved 28 November 2020.
- ^ a b Moss, Richard (12 September 2018). "7 great stealth encounters in games that are worth studying". Gamasutra. Informa. Archived from the original on 7 November 2020. Retrieved 14 June 2021.
- ^ Davies, Mark (12 May 2009). "Examining Game Pace: How Single-Player Levels Tick". Gamasutra. Informa. Archived from the original on 4 January 2019. Retrieved 14 June 2021.
- ^ Peckham, James (5 April 2016). "Hardcore Henry: how the first ever first-person action movie was made". TechRadar. Future Publishing. Archived from the original on 22 February 2018. Retrieved 22 February 2018.
- ^ Khan, Zarmena (1 June 2019). "Call of Duty: Modern Warfare's Operator Packs Pay Homage to Iconic Call of Duty 4 Missions". PlayStation Lifestyle. CraveOnline. Archived from the original on 12 December 2019. Retrieved 14 January 2020.
- ^ Saed, Sherif (31 May 2019). "Call of Duty: Modern Warfare's Operator Packs are basically Rainbow Six Siege's Elite Sets". VG247. Gamer Network. Archived from the original on 29 July 2019. Retrieved 14 January 2020.
- ^ Morgan, Thomas (4 November 2022). "The Modern Warfare 2 campaign offers much more than a photorealistic Amsterdam". Eurogamer. Gamer Network. Retrieved 2 February 2023.
- ^ Doster, S.E. (21 October 2022). "Call Of Duty: Modern Warfare 2 Campaign Review - Just Like Old Times". GameSpot. Red Ventures. Retrieved 2 February 2023.
External links
[edit]- "How Modern Warfare's All Ghillied Up Was Made" from Kotaku; an article and short YouTube documentary about the level's creation