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{{Short description|2015 video game}}
{{use mdy dates|date=May 2023}}
{{Infobox video game
{{Infobox video game
| title = The Order: 1886
| title = The Order: 1886
| image = The Order 1886 Cover Art.png
| image = The Order 1886 Cover Art.png
| caption =
| caption =
| developer = [[Ready at Dawn]]<ref>http://sms.dev.realpie.com/the-order/</ref>
| developer = [[Ready at Dawn]]{{efn|Supervision and support by [[Santa Monica Studio]]}}
| publisher = [[Sony Computer Entertainment]]
| publisher = [[Sony Computer Entertainment]]
| director = Dana Jan
| director = {{ubl|Dana Jan|Ru Weerasuriya}}
| designer = {{ubl|Shaheed Khan|Eric Williams|Robert J. Duncan IV|Gregory Peng|Michael Anderson|Quentin Rezin|Wesley Tack}}
| writer = Joseph Thomas<br>Nam Ho<br>Kyle Lauing<br>Ryan Ellis<br>Peter Tummillo<br>Isaac Steele<br>Christian Bruggeman<br>Fil Krynicki
| writer = {{ubl|Ru Weerasuriya|Kirk Ellis}}
| producer = Michael Patrick Clark<br>Anna Nguyen
| producer = {{ubl|Michael Patrick Clark|Anna Nguyen}}
| composer = [[Jason Graves]]<ref name="composer">{{cite web|url=http://blog.us.playstation.com/2014/11/26/orchestrating-the-order-1886/#sf5975827|title=Orchestrating The Order: 1886|author=Ru Weerasuriya|work=PlayStation Blog|publisher=[[Sony]]|date=November 26, 2014|accessdate=November 26, 2014}}</ref>
| artist = Nathan Phail-Liff
| engine =
| programmer = {{ubl|Garret Foster|Scott Murray}}
| platforms = [[PlayStation 4]]
| composer = [[Jason Graves]]<ref name="composer">{{cite web|url=http://blog.us.playstation.com/2014/11/26/orchestrating-the-order-1886/#sf5975827|title=Orchestrating The Order: 1886|author=Ru Weerasuriya|work=PlayStation Blog|publisher=[[Sony]]|date=November 26, 2014|access-date=November 26, 2014|archive-date=December 3, 2014|archive-url=https://web.archive.org/web/20141203131152/http://blog.us.playstation.com/2014/11/26/orchestrating-the-order-1886/#sf5975827|url-status=live}}</ref>
| released = February 20, 2015<ref>{{cite web |last=Phillips |first=Tom |date=June 10, 2014 |url=http://www.eurogamer.net/articles/2014-06-10-the-order-1886-release-date-confirmed |title=The Order: 1886 release date confirmed |publisher=[[Eurogamer]] |accessdate=June 10, 2014}}</ref>
| engine =
| genre = [[Action-adventure]]<ref>{{cite web |title=PS4 exclusive The Order: 1886 is a linear third-person action adventure with shooting mechanics |url=http://www.eurogamer.net/articles/2013-06-25-ps4-exclusive-the-order-1886-is-a-linear-third-person-action-adventure-with-shooting-mechanics |first=Wesley |last=Yin-Poole |publisher=[[Eurogamer]] |date=25 June 2013 |accessdate=10 September 2015}}</ref>
| platforms = [[PlayStation 4]]
| modes = [[Single-player video game|Single-player]]
| released = February 20, 2015
| genre = [[Action-adventure game|Action-adventure]]
| modes = [[Single-player video game|Single-player]]
}}
}}


'''''The Order: 1886''''' is a [[Virtual camera system#Third-person view|third-person]] [[Action-adventure game|action-adventure]] video game developed by [[Ready at Dawn]] and published by [[Sony Computer Entertainment]] (SIE). It was released for the [[PlayStation 4]] on February 20, 2015.<ref>{{cite web|url=https://www.vice.com/en_uk/read/the-order-1886-stands-to-dramatically-divide-the-playstation-audience-006|title=‘The Order: 1886’ Stands to Dramatically Divide the PlayStation Audience|work=VICE}}</ref> Set in an 1886 [[alternate history]] [[steampunk]] London, the game follows the legendary [[Knights of the Round Table]] as they battle to keep the world safe from half-breeds, such as [[Werewolf|werewolves]] and [[Vampire|vampires]], as well as fringe organizations rebelling against the government.
'''''The Order: 1886''''' is a 2015 [[Action-adventure game|action-adventure]] [[video game]] developed by [[Ready at Dawn]] and published by [[Sony Computer Entertainment]].<ref>{{cite web |title=PS4 exclusive The Order: 1886 is a linear third-person action adventure with shooting mechanics |url=http://www.eurogamer.net/articles/2013-06-25-ps4-exclusive-the-order-1886-is-a-linear-third-person-action-adventure-with-shooting-mechanics |first=Wesley |last=Yin-Poole |publisher=[[Eurogamer]] |date=25 June 2013 |access-date=10 September 2015 |archive-date=October 1, 2015 |archive-url=https://web.archive.org/web/20151001110701/http://www.eurogamer.net/articles/2013-06-25-ps4-exclusive-the-order-1886-is-a-linear-third-person-action-adventure-with-shooting-mechanics |url-status=live }}</ref> It was released for [[PlayStation 4]] on February 20, 2015.<ref>{{cite web |last=Phillips |first=Tom |date=June 10, 2014 |url=http://www.eurogamer.net/articles/2014-06-10-the-order-1886-release-date-confirmed |title=The Order: 1886 release date confirmed |publisher=[[Eurogamer]] |access-date=June 10, 2014 |archive-date=June 13, 2014 |archive-url=https://web.archive.org/web/20140613103734/http://www.eurogamer.net/articles/2014-06-10-the-order-1886-release-date-confirmed |url-status=live }}</ref> Set in an 1886 [[alternate history]] [[steampunk]] London, the game follows the [[Knights of the Round Table]] as they battle to keep the world safe from half-breeds, such as [[Werewolf|werewolves]] and [[vampire]]s, as well as fringe organizations rebelling against the government.


The gameplay revolves around cover-based shooting mechanics and features a variety of weapons. The player progresses through the story by journeying through linear paths, defeating enemies and traversing obstacles. [[Quick time event]]s and melee takedowns are also implemented and several collectibles are scattered around the environment.
The gameplay revolves around cover-based shooting mechanics and features a variety of weapons. The player progresses through the story by journeying through linear paths, defeating enemies and traversing obstacles. [[Quick time event]]s and melee takedowns are implemented and several collectibles are scattered around the environment.


''The Order: 1886'' received mixed reviews from critics. Praise was particularly directed at the game's production value, graphics, and technical achievements, while most criticisms were concerning the length, story, gameplay, replay value, and the overall amount of involvement the player is given.
''The Order: 1886'' received mixed reviews from critics. Praise was directed at the game's production value, graphics, and technical achievements, while criticism was given for the game's short length, story, gameplay, replay value, and limited involvement the player is given.


==Gameplay==
==Gameplay==
[[File:The Order 1886 screenshot.jpg|thumb|left|In this screenshot, Galahad is attacking a [[werewolf]]. The developer adopted a 2.40:1 [[aspect ratio]] for the game to make it more cinematic.<ref>{{cite web|url=https://kotaku.com/the-order-1886-is-30-frames-per-second-and-darn-proud-1524644901|title=The Order: 1886 Is 30 Frames Per Second And Darn Proud Of It|first=Phil|last=Owen|work=[[Kotaku]]|date=February 18, 2014|access-date=August 13, 2020|archive-date=November 11, 2020|archive-url=https://web.archive.org/web/20201111195822/http://kotaku.com/the-order-1886-is-30-frames-per-second-and-darn-proud-1524644901|url-status=live}}</ref>]]
''The Order: 1886'' is a story-focused [[action-adventure]] game played in a [[Virtual camera system#Third-person view|third-person perspective]]. The player takes control of Sir [[Galahad]] of the Round Table, an order serving as protectors of an [[alternate history]] [[London]]. The gameplay mostly revolves around cover-based shooting.<ref name="Shack">Wong, Steven (December 18, 2014). [http://www.shacknews.com/article/87537/the-order-1886-impressions-dont-get-caught "The Order: 1886 Impressions: Don't Get Caught"]. ''[[Shacknews]]''. Retrieved May 6, 2016.</ref><ref name="PSBlog">Dutton, Fred (February 26, 2014). [https://blog.eu.playstation.com/2014/02/26/10-things-need-know-order-1886/ "10 things you need to know about The Order: 1886"]. ''[[PlayStation.Blog]]''. Retrieved May 6, 2016.</ref> The game is structured in a linear manner; the player guides Galahad through the environments, following the story.<ref name="Shack"/> Galahad and his fellow Knights battle against multiple different foes, including humans, and half-breeds, [[werewolf]]-like creatures.<ref name="VG247 general">Martin, Matt (February 18, 2015). [https://www.vg247.com/2014/02/18/the-order-1886-gameplay-video-shows-cover-shooting-and-quick-time-events/ "The Order: 1886 gameplay videos show cover shooting and quick-time events"]. ''[[VG247]]''. Retrieved May 6, 2016.</ref> Galahad is equipped with several tools and weapons for use in combat, such as variations of rifles, grenades, crossbows, and pistols.<ref name="Shack"/><ref name="PSBlog"/><ref>Martin, Matt (February 20, 2015). [https://www.vg247.com/2015/02/20/a-complete-overview-of-the-order-1886s-science-weapons/ "A complete overview of The Order: 1886's science weapons"]. ''[[VG247]]''. Retrieved May 6, 2016.</ref><ref>Weerasuriya, Ru (September 19, 2014). [http://blog.us.playstation.com/2014/09/19/the-order-1886-and-dangerous-weapons-of-war/ "The Order: 1886 and the Weapons of War"]. ''[[PlayStation.Blog]]''. Retrieved May 6, 2016.</ref>
''The Order: 1886'' is a story-focused [[Action-adventure game|action-adventure]] game played in a [[Third-person (video games)|third-person perspective]]. The player takes control of Sir [[Galahad]] of the Round Table, an order serving as protectors of an [[alternate history]] [[London]]. The gameplay mostly revolves around cover-based shooting.<ref name="Shack">Wong, Steven (December 18, 2014). [http://www.shacknews.com/article/87537/the-order-1886-impressions-dont-get-caught "The Order: 1886 Impressions: Don't Get Caught"] {{Webarchive|url=https://web.archive.org/web/20160331114639/http://www.shacknews.com/article/87537/the-order-1886-impressions-dont-get-caught |date=March 31, 2016 }}. ''[[Shacknews]]''. Retrieved May 6, 2016.</ref><ref name="PSBlog">Dutton, Fred (February 26, 2014). [https://blog.eu.playstation.com/2014/02/26/10-things-need-know-order-1886/ "10 things you need to know about The Order: 1886"] {{Webarchive|url=https://web.archive.org/web/20150915045719/http://blog.eu.playstation.com/2014/02/26/10-things-need-know-order-1886/ |date=September 15, 2015 }}. ''[[PlayStation.Blog]]''. Retrieved May 6, 2016.</ref> The game is structured in a linear manner; the player guides Galahad through the environments, following the story.<ref name="Shack"/> Galahad and his fellow Knights battle against multiple different foes, including humans and [[werewolf]]-like creatures known as half-breeds.<ref name="VG247 general">Martin, Matt (February 18, 2015). [https://www.vg247.com/2014/02/18/the-order-1886-gameplay-video-shows-cover-shooting-and-quick-time-events/ "The Order: 1886 gameplay videos show cover shooting and quick-time events"] {{Webarchive|url=https://web.archive.org/web/20150919212811/http://www.vg247.com/2014/02/18/the-order-1886-gameplay-video-shows-cover-shooting-and-quick-time-events/ |date=September 19, 2015 }}. ''[[VG247]]''. Retrieved May 6, 2016.</ref> Galahad is equipped with several tools and weapons for use in combat, such as variations of rifles, grenades, crossbows, and pistols.<ref name="Shack"/><ref name="PSBlog"/><ref>Martin, Matt (February 20, 2015). [https://www.vg247.com/2015/02/20/a-complete-overview-of-the-order-1886s-science-weapons/ "A complete overview of The Order: 1886's science weapons"] {{Webarchive|url=https://web.archive.org/web/20150908192011/http://www.vg247.com/2015/02/20/a-complete-overview-of-the-order-1886s-science-weapons/ |date=September 8, 2015 }}. ''[[VG247]]''. Retrieved May 6, 2016.</ref><ref>Weerasuriya, Ru (September 19, 2014). [http://blog.us.playstation.com/2014/09/19/the-order-1886-and-dangerous-weapons-of-war/ "The Order: 1886 and the Weapons of War"] {{Webarchive|url=https://web.archive.org/web/20160601012637/http://blog.us.playstation.com/2014/09/19/the-order-1886-and-dangerous-weapons-of-war/ |date=June 1, 2016 }}. ''[[PlayStation.Blog]]''. Retrieved May 6, 2016.</ref>


Aside from combat with firearms, Galahad also utilizes melee attacks and silent kills to defeat enemies.<ref name="Shack"/><ref name="PSBlog"/> Another major aspect of the gameplay is use of [[quick time event]]s.<ref>O'Dwyer, Danny (December 6, 2014). [http://www.gamespot.com/videos/is-the-order-1886-just-quick-time-events-with-occa/2300-6422687/ "Is The Order: 1886 just Quick-Time Events with Occasional Shooting?"]. ''[[GameSpot]]''. Retrieved May 6, 2016.</ref> The player is often required to complete button prompts in order to progress.<ref name="VG247 general"/> Several types of collectibles providing lore are scattered throughout the world for the player to collect.<ref>Wilson, Iain (March 2, 2015). [http://www.gamesradar.com/the-order-1886-collectibles-guide/ "The Order: 1886 collectibles guide"]. ''[[GamesRadar]]''. Retrieved May 6, 2016.</ref>
Aside from combat with firearms, Galahad utilizes melee attacks and silent kills to defeat enemies.<ref name="Shack"/><ref name="PSBlog"/> Another major aspect of the gameplay is use of [[quick time event]]s.<ref>O'Dwyer, Danny (December 6, 2014). [http://www.gamespot.com/videos/is-the-order-1886-just-quick-time-events-with-occa/2300-6422687/ "Is The Order: 1886 just Quick-Time Events with Occasional Shooting?"] {{Webarchive|url=https://web.archive.org/web/20150916024828/http://www.gamespot.com/videos/is-the-order-1886-just-quick-time-events-with-occa/2300-6422687/ |date=September 16, 2015 }}. ''[[GameSpot]]''. Retrieved May 6, 2016.</ref> The player is required to complete button prompts in order to progress.<ref name="VG247 general"/> Several types of collectibles providing lore are scattered throughout the world for the player to collect.<ref>Wilson, Iain (March 2, 2015). [http://www.gamesradar.com/the-order-1886-collectibles-guide/ "The Order: 1886 collectibles guide"] {{Webarchive|url=https://web.archive.org/web/20160401133028/http://www.gamesradar.com/the-order-1886-collectibles-guide/ |date=April 1, 2016 }}. ''[[GamesRadar]]''. Retrieved May 6, 2016.</ref>


==Synopsis==
==Synopsis==


===Setting===
===Setting===
''The Order: 1886'' is set in an [[alternate history]] 1886 London, where an old Order of Knights keep the world safe from half breed monsters, which are a combination of animal and human. In the game's history, around the seventh or eighth century, a small number of humans took on bestial traits. The majority of humans feared these half-breeds and war broke out. Despite the humans outnumbering the half-breeds, their animal strength gave them the upper hand in centuries of conflict.
''The Order: 1886'' is set in an [[alternate history]] 1886 London, where an old Order of Knights keeps the world safe from half breed monsters, which are a combination of animal and human. Around the seventh or eighth century, a small number of humans took on bestial traits, the majority of humans feared these half-breeds and war broke out. Despite the humans outnumbering the half-breeds, their animal strength gave them the upper hand in centuries of conflict.


Humanity finds new hope in [[King Arthur]] and the Knights of the Round Table. King Arthur and his like-minded knights take the fight to the half breeds, but Arthur soon realizes it is a losing battle. Through a mysterious turn of fate, the Knights discover Blackwater, a mystical liquid that significantly extends their lifetimes and gives them remarkable healing abilities. Despite this new advantage, the half-breeds continue to win battle after battle, until the [[Industrial Revolution]] turns the tide. Engineers are far ahead of their time, inventing technologies such as thermal imaging, railguns, [[zeppelin]]s, and wireless communications. New weapons belch electricity, ignite clouds of thermite on top of enemies, and fulfill dual functions as fragmentation grenades and proximity mines. Additionally, the events involving [[Jack the Ripper]] have taken place two years earlier.
Humanity finds new hope in [[King Arthur]] and the Knights of the Round Table. King Arthur and his like-minded knights take the fight to the half-breeds, but Arthur realizes it is a losing battle. Through a mysterious turn of fate, the Knights discover Blackwater, a mystical liquid that significantly extends their lifetimes and gives them healing abilities. Despite this advantage, the half-breeds continue to win battle after battle, until the [[Industrial Revolution]] turns the tide. Engineers are far ahead of their time, inventing technologies such as thermal imaging, railguns, [[zeppelin]]s, and wireless communications. New weapons belch electricity, ignite clouds of thermite on top of enemies, and fulfill dual functions as fragmentation grenades and proximity mines. Additionally, the events involving [[Jack the Ripper]] have taken place two years earlier.


===Plot===
===Plot===
During the autumn of 1886 [[London]] is plagued by both attacks by half-breeds and an anti-government insurgency. After fighting off rebels in [[Mayfair]], [[Galahad|Sir Galahad]] pursues the survivors into [[London Underground|the Underground]] where he encounters a number of werewolf-like half-breeds known as [[werewolf|Lycans]]. Galahad's mentor, [[Percival|Sir Percival]], one of the Order's most veteran knights, suspects that there is a correlation between the two and requests permission to investigate the rebel stronghold of [[Whitechapel]]. His concerns are dismissed by the Lord Chancellor, who believes that the Order should remain dedicated to fighting half-breeds.
During the autumn of 1886 [[London]] is plagued by both attacks by half-breeds and an anti-government insurgency. After fighting off rebels in [[Mayfair]], [[Galahad|Sir Galahad]] (Steve West) pursues the survivors into [[London Underground|the Underground]] where he encounters a number of [[werewolf]]-like half-breeds known as Lycans. Galahad's mentor, [[Percival|Sir Percival]] ([[Graham McTavish]]), one of the Order's most veteran knights, suspects that there is a correlation between the two and requests permission to investigate the rebel stronghold of [[Whitechapel]]. His concerns are dismissed by the Lord Chancellor, who believes that the Order should remain dedicated to fighting half-breeds.


With tacit approval from [[Sir Lucan]], the Order's Knight Commander and adopted son of the Lord Chancellor, Percival and Galahad undertake a mission into Whitechapel accompanied by the other two members of their team, [[Igraine|Lady Igraine]] and the [[Gilbert du Motier, Marquis de Lafayette|Marquis de Lafayette]]. After encountering fierce resistance they reach the rebel headquarters in the abandoned [[Royal London Hospital]], to find it occupied by Lycans. Galahad and Igraine discover evidence of a rebel plot to infiltrate the ''Agamemnon'', flagship of the United India Company's [[airship]] fleet, and assassinate the company chairman [[Baron Hastings|Lord Hastings]], a frequent guest to the Round Table. The team boards the airship and foils the assassination attempt before a bomb detonates on board. Hastings and most of the passengers are evacuated, but Galahad and Percival remain on board to search for the rebel leader. A second explosion sends the ''Agamemnon'' crashing into [[Hyde Park, London|Hyde Park]], destroying [[the Crystal Palace]] in the process. Galahad survives but discovers that Percival has been killed.
With tacit approval from [[Sir Lucan]] (Matthew Waterson), the Order's Knight Commander and adopted son of the Lord Chancellor, Percival and Galahad undertake a mission into Whitechapel accompanied by the other two members of their team, [[Igraine|Lady Igraine]] ([[Alice Coulthard]]) and the [[Gilbert du Motier, Marquis de Lafayette|Marquis de Lafayette]]. After encountering fierce resistance they reach the rebel headquarters in the abandoned [[Royal London Hospital]], to find it occupied by Lycans. Galahad and Igraine discover evidence of a rebel plot to infiltrate the ''Agamemnon'', flagship of the United India Company's airship fleet, and assassinate the company chairman [[Baron Hastings|Lord Hastings]], a frequent guest to the Round Table. The team boards the airship and foils the assassination attempt before a bomb detonates on board. Hastings and most of the passengers are evacuated, but Galahad and Percival remain on board to search for the rebel leader. A second explosion sends the ''Agamemnon'' crashing into [[Hyde Park, London|Hyde Park]], destroying [[the Crystal Palace]] in the process. Galahad survives but discovers that Percival has been killed.


In council at the [[Palace of Westminster]], Lafayette is knighted and assumes Percival's seat at the Round Table. The Lord Chancellor is highly critical of the mission, asserting that Percival's death and the extensive collateral damage were in vain. The council is interrupted when rebels stage a major attack on [[Westminster Bridge]] aimed at killing Hastings, who is saved by the knights.
In council at the [[Palace of Westminster]], Lafayette is knighted and assumes Percival's seat at the Round Table. The Lord Chancellor is highly critical of the mission, asserting that Percival's death and the extensive collateral damage were in vain. The council is interrupted when rebels stage a major attack on [[Westminster Bridge]] aimed at killing Hastings, who is saved by the knights.


Enraged by Percival's death, Galahad returns to Whitechapel seeking a confrontation with the rebel leader, who is revealed to be an [[Indian people|Indian]] woman named Lakshmi who is later revealed to be the hitherto presumed dead [[Rani of Jhansi|Queen Lakshmibai of Jhansi]] of the princely state of [[Jhansi State|Jhansi]] in the Indian subcontinent. Pleading with Galahad that the United India Company is the true enemy, she leads him to the company's warehouses in [[Blackwall, London|Blackwall]] where they discover a large number of hibernating [[vampire]]s packed in crates bound for the [[Northeastern United States]]. According to Lakshmi, Lord Hastings is a vampire (known to the general public as "[[Jack the Ripper]]") and is acting in response to the Order's recent success.
Enraged by Percival's death, Galahad returns to Whitechapel seeking a confrontation with the rebel leader, who is revealed to be an Indian woman named Lakshmi who is later revealed to be the hitherto presumed dead [[Rani of Jhansi|Queen Lakshmibai of Jhansi]] of the princely state of [[Jhansi State|Jhansi]] in the Indian subcontinent. Pleading with Galahad that the United India Company is the true enemy, she leads him to the company's warehouses in [[Blackwall, London|Blackwall]] where they discover a large number of hibernating [[vampire]]s packed in crates bound for the northeastern United States. According to Lakshmi, Lord Hastings is a vampire (known to the general public as "[[Jack the Ripper]]") and is acting in response to the Order's recent success.


At Westminster, Galahad's concerns fall on deaf ears. Lucan sympathizes with him however, and joins Galahad and Lakshmi in infiltrating the United India Company headquarters in Mayfair. They find evidence of a conspiracy to traffic half-breeds overseas and encounter Hastings in his vampire form. Before Galahad can act against Hastings, Lucan reveals himself to be a Lycan and attacks Galahad. The two fight, but Lucan flees as the authorities arrive. Galahad is taken into custody by Lafayette and Igraine, charged with treason, and sentenced to death.
At Westminster, Galahad's concerns fall on deaf ears. Lucan sympathizes with him however, and joins Galahad and Lakshmi in infiltrating the United India Company headquarters in Mayfair. They find evidence of a conspiracy to traffic half-breeds overseas and encounter Hastings in his vampire form. Before Galahad can act against Hastings, Lucan reveals himself to be a Lycan and attacks Galahad. The two fight, but Lucan flees as the authorities arrive. Galahad is taken into custody by Lafayette and Igraine, charged with treason, and sentenced to death.


After several weeks, Galahad escapes captivity in the Westminster Catacombs and attempts to flee only to be cornered. Facing re-imprisonment, Galahad throws himself off a ledge into the [[River Thames]] and is recovered by [[Nikola Tesla]], the Order's [[armourer]] with the help from an old man. Tesla seeks help from Lakshmi to help take care of him. Lakshmi reveals to Galahad, upon being questioned about her having blackwater, that she was bestowed a knighthood by Sir [[Bors de Ganis]]. Fearing that Tesla has come under suspicion, Galahad returns to Westminster in an attempt to extract him. He finds Tesla alive but also encounters Lucan in the laboratory. The two fight a second time with Galahad emerging the victor. The mortally wounded Lucan expresses regret for having betrayed the Order, claiming that he did so in order to save his race from extinction. The two are discovered by the Lord Chancellor, who confesses his knowledge of Lucan's true nature. He reveals to Galahad that centuries before he had fought and destroyed an entire tribe of Lycans, but could not bring himself to kill the infant Lucan, who he adopted as a son instead. The Lord Chancellor orders that evidence of Lucan's betrayal may not be used to exonerate Galahad and must be kept a secret for the sake of the Order. Unwilling to kill his son, he leaves Galahad to administer the coup de grace. The two former comrades reconcile, and a remorseful Galahad raises his weapon and fires, killing Lucan, as the screen cuts to black.
After several weeks, Galahad escapes captivity in the Westminster Catacombs and attempts to flee only to be cornered. Facing re-imprisonment, Galahad throws himself off a ledge into the [[River Thames]] and is recovered by [[Nikola Tesla]] ([[Yuri Lowenthal]]), the Order's armourer with help from an old man. Tesla seeks help from Lakshmi to help take care of him. Lakshmi reveals to Galahad, upon being questioned about her having blackwater, that she was bestowed a knighthood by Sir [[Bors de Ganis]]. Fearing that Tesla has come under suspicion, Galahad returns to Westminster in an attempt to extract him. He finds Tesla alive but also encounters Lucan in the laboratory. The two fight a second time with Galahad emerging the victor. The mortally wounded Lucan expresses regret for having betrayed the Order, claiming that he did so in order to save his race from extinction. The two are discovered by the Lord Chancellor, who confesses his knowledge of Lucan's true nature. He reveals to Galahad that centuries before he had fought and destroyed an entire tribe of Lycans, but could not bring himself to kill the infant Lucan, who he adopted as a son instead. The Lord Chancellor orders that evidence of Lucan's betrayal may not be used to exonerate Galahad and must be kept a secret for the sake of the Order. Unwilling to kill his son, he leaves Galahad to administer the coup de grace, then banishes Galahad from London. The two former comrades reconcile, and a remorseful Galahad raises his weapon and fires, killing Lucan, as the screen cuts to black.


In a [[post-credits scene]], Galahad is seen on the roof of a building overlooking London, which has been put under [[martial law]]. He is warned by Tesla over the radio that the police could strike anytime and that they should leave the city immediately. Galahad reminds Tesla that he is "Galahad no more".
In a [[post-credits scene]], Galahad is seen on the roof of a building overlooking London, which has been put under [[martial law]]. He is warned by Tesla over the radio that the police could strike anytime and that they should leave the city immediately. Galahad reminds Tesla that he is "Galahad no more".
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{{Quote box|quote= "I hope people who do like these kind of games [games with short length], do play them. But I also want to be in an industry where me as a gamer, I'm given the choice to do that. I've played games that lasted two hours that were better than games that I played for 16 hours. That's the reality of it. Gameplay length for me is so relative to quality. It's just like a movie. Just because a movie is three hours long, it doesn't make it better"<ref name="gameplay length defend"/> |source= Ru Weerasuriya, founder of [[Ready at Dawn]] |width=33%}}
{{Quote box|quote= "I hope people who do like these kind of games [games with short length], do play them. But I also want to be in an industry where me as a gamer, I'm given the choice to do that. I've played games that lasted two hours that were better than games that I played for 16 hours. That's the reality of it. Gameplay length for me is so relative to quality. It's just like a movie. Just because a movie is three hours long, it doesn't make it better"<ref name="gameplay length defend"/> |source= Ru Weerasuriya, founder of [[Ready at Dawn]] |width=33%}}


On June 11, 2013, ''The Order: 1886'' was announced at the [[Sony Computer Entertainment]] [[E3 2013]] conference as a new [[intellectual property]] for the [[PlayStation 4]]. In a post on the [[PlayStation Blog]], [[Ready at Dawn]] [[CEO]] and creative director Ru Weerasuriya reveled that the game was in the works since 2010.<ref>{{cite web|last=Weerasuriya|first=Ru|title=Ready At Dawn reveals The Order: 1886, exclusive for PlayStation 4|url=https://blog.eu.playstation.com/2013/06/11/ready-at-dawn-reveals-the-order-1886-exclusive-for-playstation-4/|publisher=[[PlayStation Blog]]|date=June 11, 2013|accessdate=August 22, 2013}}</ref> The studio's internal proprietary RAD Engine 4.0 was used for the game's development.<ref>{{cite web|url=http://www.thesixthaxis.com/2013/08/26/the-order-1886-preview-exploring-ready-at-dawns-ps4-engine/|title=The Order: 1886 Preview – Exploring Ready At Dawn’s PS4 Engine}}</ref> On August 29, 2013, Weerasuriya revealed that the decision to go ahead with ''The Order: 1886'' was influenced by ''[[Uncharted 2: Among Thieves]]''. On February 6, 2014, it was announced that the game would be single-player only and that the game will run at [[Frame rate|30 FPS]].
On June 11, 2013, ''The Order: 1886'' was announced at the [[Sony Computer Entertainment]] [[E3 2013]] conference as a new [[intellectual property]] for the [[PlayStation 4]]. In a post on the [[PlayStation Blog]], [[Ready at Dawn]] CEO and creative director Ru Weerasuriya reveled that the game was in the works since 2010.<ref>{{cite web|last=Weerasuriya|first=Ru|title=Ready At Dawn reveals The Order: 1886, exclusive for PlayStation 4|url=https://blog.eu.playstation.com/2013/06/11/ready-at-dawn-reveals-the-order-1886-exclusive-for-playstation-4/|publisher=[[PlayStation Blog]]|date=June 11, 2013|access-date=August 22, 2013|archive-date=August 20, 2013|archive-url=https://web.archive.org/web/20130820020332/http://blog.eu.playstation.com/2013/06/11/ready-at-dawn-reveals-the-order-1886-exclusive-for-playstation-4/|url-status=live}}</ref> The studio's internal proprietary RAD Engine 4.0 was used for the game's development.<ref>{{cite web|url=http://www.thesixthaxis.com/2013/08/26/the-order-1886-preview-exploring-ready-at-dawns-ps4-engine/|title=The Order: 1886 Preview – Exploring Ready At Dawn's PS4 Engine|date=26 August 2013|access-date=April 21, 2014|archive-date=July 13, 2017|archive-url=https://web.archive.org/web/20170713202830/http://www.thesixthaxis.com/2013/08/26/the-order-1886-preview-exploring-ready-at-dawns-ps4-engine/|url-status=live}}</ref> On August 29, 2013, Weerasuriya revealed that the decision to go ahead with ''The Order: 1886'' was influenced by ''[[Uncharted 2: Among Thieves]]''. On February 6, 2014, it was announced that the game would be single-player only and that the game will run at [[Frame rate|30 FPS]].


On January 17, 2015, Ready at Dawn confirmed that the game had been declared [[Software release life cycle#Release to manufacturing (RTM)|gold]], indicating it was being prepared for production and release.<ref>{{cite web|url=http://www.gamespot.com/articles/the-order-1886-goes-gold-with-preorder-bonuses-rev/1100-6424727/|title=The Order 1886 Goes Gold, With Preorder Bonuses Revealed|work=[[GameSpot]]|author=Rob Crossley |date=2015-01-21|accessdate=2015-01-21}}</ref> ''The Order: 1886'' was released on February 20, 2015.
On January 17, 2015, Ready at Dawn confirmed that the game had been declared [[Software release life cycle#Release to manufacturing (RTM)|gold]], indicating it was being prepared for production and release.<ref>{{cite web|url=http://www.gamespot.com/articles/the-order-1886-goes-gold-with-preorder-bonuses-rev/1100-6424727/|title=The Order 1886 Goes Gold, With Preorder Bonuses Revealed|work=[[GameSpot]]|author=Rob Crossley|date=2015-01-21|access-date=2015-01-21|archive-date=February 15, 2015|archive-url=https://web.archive.org/web/20150215084424/http://www.gamespot.com/articles/the-order-1886-goes-gold-with-preorder-bonuses-rev/1100-6424727/|url-status=live}}</ref> ''The Order: 1886'' was released on February 20, 2015.
A video of the game's full-length playthrough, with a duration of about 5 hours, was leaked online before the game's official release.<ref>{{cite web|url=http://www.polygon.com/2015/2/16/8043821/the-order-1886-length-playthrough|title=Leaked playthrough of The Order: 1886 suggests you can complete the game in five hours|author=Emily Gera|work=[[Polygon (website)|Polygon]]|date=2015-02-16|accessdate=2015-02-18}}</ref> As a single-player only and full-priced game at launch, concern was raised about the value of the game.<ref name="gameplay length defend"/> Weerasuriya defended the game, saying that "it's a matter of quality, not quantity."<ref name="gameplay length defend">{{cite web|url=http://www.eurogamer.net/articles/2015-02-16-ready-at-dawn-responds-to-concern-over-the-order-1886s-campaign-length|title=Ready at Dawn responds to concern over The Order: 1886 campaign length |author=Wesley Yin-Poole|work=[[Eurogamer]]|date=2015-02-16|accessdate=2015-02-18}}</ref> Technical officer Andrea Pessino also responded to the actual length of the game, saying that the game will take eight to ten hours to finish if the player plays it at normal pace and difficulty level.<ref>{{cite web|url=http://www.gamespot.com/articles/the-order-1886-dev-denies-five-hour-claim/1100-6425343/|title=The Order 1886 Dev Denies "Five Hour" Claim|author=Rob Crossley|work=[[GameSpot]]|date=2015-02-17|accessdate=2015-02-18}}</ref>
A video of the game's full-length playthrough, with a duration of about 5 hours, was leaked online before the game's release.<ref>{{cite web|url=http://www.polygon.com/2015/2/16/8043821/the-order-1886-length-playthrough|title=Leaked playthrough of The Order: 1886 suggests you can complete the game in five hours|author=Emily Gera|work=[[Polygon (website)|Polygon]]|date=2015-02-16|access-date=2015-02-18|archive-date=February 22, 2015|archive-url=https://web.archive.org/web/20150222205652/http://www.polygon.com/2015/2/16/8043821/the-order-1886-length-playthrough|url-status=live}}</ref> As a single-player only and full-priced game at launch, concern was raised about the value of the game.<ref name="gameplay length defend"/> Weerasuriya defended the game, saying that "it's a matter of quality, not quantity."<ref name="gameplay length defend">{{cite web|url=http://www.eurogamer.net/articles/2015-02-16-ready-at-dawn-responds-to-concern-over-the-order-1886s-campaign-length|title=Ready at Dawn responds to concern over The Order: 1886 campaign length|author=Wesley Yin-Poole|work=[[Eurogamer]]|date=2015-02-16|access-date=2015-02-18|archive-date=February 22, 2015|archive-url=https://web.archive.org/web/20150222193543/http://www.eurogamer.net/articles/2015-02-16-ready-at-dawn-responds-to-concern-over-the-order-1886s-campaign-length|url-status=live}}</ref> Technical officer Andrea Pessino responded to the actual length of the game, saying that the game will take eight to ten hours to finish if the player plays it at normal pace and difficulty level.<ref>{{cite web|url=http://www.gamespot.com/articles/the-order-1886-dev-denies-five-hour-claim/1100-6425343/|title=The Order 1886 Dev Denies "Five Hour" Claim|author=Rob Crossley|work=[[GameSpot]]|date=2015-02-17|access-date=2015-02-18|archive-date=February 19, 2015|archive-url=https://web.archive.org/web/20150219175915/http://www.gamespot.com/articles/the-order-1886-dev-denies-five-hour-claim/1100-6425343/|url-status=live}}</ref>


== Reception ==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 62.61%<ref name="GR">{{cite web |url=http://www.gamerankings.com/ps4/718917-the-order-1886/index.html |title=The Order: 1886 for PlayStation 4 |publisher=[[GameRankings]] |accessdate=July 22, 2015}}</ref>
| MC = 63/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/the-order-1886/critic-reviews/?platform=playstation-4 |title=The Order: 1886 for PlayStation 4 Reviews |publisher=[[Metacritic]] |access-date=July 22, 2015 |archive-date=August 20, 2015 |archive-url=https://web.archive.org/web/20150820120855/http://www.metacritic.com/game/playstation-4/the-order-1886 |url-status=live }}</ref>
| MC = 63/100<ref name="MC">{{cite web |url=http://www.metacritic.com/game/playstation-4/the-order-1886 |title=The Order: 1886 for PlayStation 4 Reviews |publisher=[[Metacritic]] |accessdate=July 22, 2015}}</ref>
| Destruct = 6/10<ref name="Destruct">{{cite web|url=http://www.destructoid.com/review-the-order-1886-287624.phtml|title=Review: The Order: 1886 - Not Enough Chaos|work=[[Destructoid]]|author=Chris Carter|date=2015-02-19|access-date=2015-02-20|archive-date=February 19, 2015|archive-url=https://web.archive.org/web/20150219212719/http://www.destructoid.com/review-the-order-1886-287624.phtml|url-status=live}}</ref>
| Destruct = 6/10<ref name="Destruct">{{cite web|url=http://www.destructoid.com/review-the-order-1886-287624.phtml|title=Review: The Order: 1886 - Not Enough Chaos|work=[[Destructoid]]|author=Chris Carter|date=2015-02-19|accessdate=2015-02-20}}</ref>
| EGM = 4.5/10<ref>{{cite magazine|url=http://www.egmnow.com/articles/reviews/the-order-1886-review/|title=The Order: 1886 review|author=Andrew Fitch|magazine=[[Electronic Gaming Monthly]]|date=2015-02-19|access-date=2015-02-20}}</ref>
| EGM = 4.5/10<ref>{{cite web|url=http://www.egmnow.com/articles/reviews/the-order-1886-review/|title=The Order: 1886 review|author=Andrew Fitch|work=[[Electronic Gaming Monthly]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| GI = 7.75/10<ref name="GI">{{cite magazine|url=http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/19/game-informer-review-the-order-1886.aspx|archive-url=https://web.archive.org/web/20150220055701/http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/19/game-informer-review-the-order-1886.aspx|url-status=dead|archive-date=February 20, 2015|title=The Order: 1886 review: Uncompromising Cinematic Vision|author=Matt Miller |magazine=[[Game Informer]]|date=2015-02-19|access-date=2015-02-20}}</ref>
| GI = 7.75/10<ref name="GI">{{cite web|url=http://www.gameinformer.com/games/the_order_1886/b/playstation4/archive/2015/02/19/game-informer-review-the-order-1886.aspx|title=The Order: 1886 review: Uncompromising Cinematic Vision|author=Matt Miller |work=[[Game Informer]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| GameRev = {{Rating|2|5}}<ref name="GameRev">{{cite web|url=http://www.gamerevolution.com/review/the-order-1886|title=The Order: 1886 Review|author=Peter Paras|work=[[Game Revolution]]|date=2015-02-19|access-date=2015-02-20|archive-date=February 20, 2015|archive-url=https://web.archive.org/web/20150220104054/http://www.gamerevolution.com/review/the-order-1886|url-status=live}}</ref>
| GRadar = {{Rating|2.5|5}}<ref name="GRadar">{{cite web|url=http://www.gamesradar.com/The-Order-1886-review/|title=The Order: 1886 review|author=David Houghton|work=[[GamesRadar]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| GSpot = 5/10<ref name="GSpot">{{cite web|url=http://www.gamespot.com/reviews/the-order-1886-review/1900-6416033/|title=The Order: 1886 review: From hell|author=Kevin VanOrd|work=[[GameSpot]]|date=2015-02-19|access-date=2015-02-20|archive-date=February 20, 2015|archive-url=https://web.archive.org/web/20150220013951/http://www.gamespot.com/reviews/the-order-1886-review/1900-6416033/|url-status=live}}</ref>
| GameRev = {{Rating|2|5}}<ref name="GameRev">{{cite web|url=http://www.gamerevolution.com/review/the-order-1886|title=
| GRadar = {{Rating|2.5|5}}<ref name="GRadar">{{cite web|url=http://www.gamesradar.com/The-Order-1886-review/|title=The Order: 1886 review|author=David Houghton|work=[[GamesRadar]]|date=2015-02-19|access-date=2015-02-20|archive-date=February 13, 2015|archive-url=https://web.archive.org/web/20150213084227/http://www.gamesradar.com/The-Order-1886-review/|url-status=live}}</ref>
| GT = 8.2/10<ref name="GT">{{cite web|url=http://www.gametrailers.com/reviews/rzuqyr/the-order--1886-review|title=The Order: 1886 - Review|work=[[GameTrailers]]|author=Daniel Bloodworth|date=2015-02-19|access-date=2015-02-20|archive-date=February 21, 2015|archive-url=https://web.archive.org/web/20150221105415/http://www.gametrailers.com/reviews/rzuqyr/the-order--1886-review|url-status=live}}</ref>
The Order: 1886 Review|author=Peter Paras|work=[[Game Revolution]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| GSpot = 5/10<ref name="GSpot">{{cite web|url=http://www.gamespot.com/reviews/the-order-1886-review/1900-6416033/|title=The Order: 1886 review: From hell|author=Kevin VanOrd|work=[[GameSpot]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| GB = {{Rating|2|5}}<ref>{{cite web|url=http://www.giantbomb.com/reviews/the-order-1886-review/1900-698/|title=The Order: 1886 Review|work=[[Giant Bomb]]|author=[[Jeff Gerstmann]]|date=2015-02-19|access-date=2015-02-20|archive-date=February 21, 2015|archive-url=https://web.archive.org/web/20150221101849/http://www.giantbomb.com/reviews/the-order-1886-review/1900-698/|url-status=live}}</ref>
| GT = 8.2/10<ref name="GT">{{cite web|url=http://www.gametrailers.com/reviews/rzuqyr/the-order--1886-review|title=The Order: 1886 - Review|work=[[GameTrailers]]|author=Daniel Bloodworth|date=2015-02-19|accessdate=2015-02-20}}</ref>
| HCG = 2.5/5<ref>{{cite web|url=http://www.hardcoregamer.com/2015/02/19/review-the-order-1886/135468/|title=Review: The Order: 1886|author=Steve Hannley|work=Hardcore Gamer|date=2015-02-19|access-date=2015-02-20|archive-date=February 20, 2015|archive-url=https://web.archive.org/web/20150220062015/http://www.hardcoregamer.com/2015/02/19/review-the-order-1886/135468/|url-status=live}}</ref>
| GB = {{Rating|2|5}}<ref>{{cite web|url=http://www.giantbomb.com/reviews/the-order-1886-review/1900-698/|title=The Order: 1886 Review|work=[[Giant Bomb]]|author=Jeff Gerstmann|date=2015-02-19|accessdate=2015-02-20}}</ref>
| IGN = 6.5/10<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2015/02/19/the-order-1886-review|title=The Order: 1886 review: The Struggle Within|author=Brandin Tyrrel|work=[[IGN]]|date=2015-02-19|access-date=2015-02-20|archive-date=February 19, 2015|archive-url=https://web.archive.org/web/20150219201249/http://www.ign.com/articles/2015/02/19/the-order-1886-review|url-status=live}}</ref>
| IGN = 6.5/10<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2015/02/19/the-order-1886-review|title=The Order: 1886 review: The Struggle Within|author=Brandin Tyrrel|work=[[IGN]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| Play = 81%<ref name="Play">{{cite web|url=http://www.play-mag.co.uk/reviews/ps4-reviews/the-order-1886-review/|title=The Order: 1886 review|work=[[Play (UK magazine)|Play Magazine]]|date=2015-02-19|access-date=2015-02-20|archive-date=February 20, 2015|archive-url=https://web.archive.org/web/20150220090335/http://www.play-mag.co.uk/reviews/ps4-reviews/the-order-1886-review/|url-status=live}}</ref>
| Play = 81%<ref name="Play">{{cite web|url=http://www.play-mag.co.uk/reviews/ps4-reviews/the-order-1886-review/|title=The Order: 1886 review|work=[[Play (UK magazine)|Play Magazine]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| Poly = 5.5/10<ref>{{cite web|url=http://www.polygon.com/2015/2/19/8063559/the-order-1886-review-PS4-playstation-4-exclusive|title=The Order: 1886 review: London Calling|author=Justin McElroy|work=[[Polygon (website)|Polygon]]|date=2015-02-19|access-date=2015-02-20|archive-date=February 19, 2015|archive-url=https://web.archive.org/web/20150219235632/http://www.polygon.com/2015/2/19/8063559/the-order-1886-review-PS4-playstation-4-exclusive|url-status=live}}</ref>
| Poly = 5.5/10<ref>{{cite web|url=http://www.polygon.com/2015/2/19/8063559/the-order-1886-review-PS4-playstation-4-exclusive|title=The Order: 1886 review: London Calling|author=Justin McElroy |work=[[Polygon (website)|Polygon]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| VG = 6/10<ref>{{cite web|url=http://www.videogamer.com/reviews/the_order_1886_review.html|title=The Order: 1886 review|author=Steven Burns|work=VideoGamer.com|date=2015-02-19|access-date=2015-02-20|archive-date=February 22, 2015|archive-url=https://web.archive.org/web/20150222114808/http://www.videogamer.com/reviews/the_order_1886_review.html|url-status=live}}</ref>
| rev1 = ''[[The Escapist (magazine)|The Escapist]]''
| VG = 6/10<ref>{{cite web|url=http://www.videogamer.com/reviews/the_order_1886_review.html|title=The Order: 1886 review|author=Steven Burns|work=VideoGamer.com|date=2015-02-19|accessdate=2015-02-20}}</ref>
| rev1Score = {{Rating|3|5}}<ref>{{cite web|url=http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12994-The-Order-1886-Review-PS4-Console-Exclusive|title=The Order: 1886 Review - All Out Of Steam|author=Justin Clouse|work=[[The Escapist (magazine)|The Escapist]]|date=2015-02-19|access-date=2015-02-20|archive-date=2015-03-09|archive-url=https://web.archive.org/web/20150309230223/http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12994-The-Order-1886-Review-PS4-Console-Exclusive|url-status=dead}}</ref>
| rev1 = ''Hardcore Gamer''
| rev1Score = 2.5/5<ref>{{cite web|url=http://www.hardcoregamer.com/2015/02/19/review-the-order-1886/135468/|title=Review: The Order: 1886|author=Steve Hannley|work=Hardcore Gamer|date=2015-02-19|accessdate=2015-02-20}}</ref>
| rev2 = [[Metro (British newspaper)|''Metro'' (UK)]]
| rev2Score = 4/10<ref name="Metro">{{cite web|url=http://metro.co.uk/2015/02/19/the-order-1886-review-victorian-folly-5069748/|title=The Order: 1886 review - Victorian Folly|author=David Jenkins|work=[[Metro (magazine)|Metro]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
| rev3 = ''[[The Escapist (magazine)|The Escapist]]''
| rev3Score = {{Rating|3|5}}<ref>{{cite web|url=http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12994-The-Order-1886-Review-PS4-Console-Exclusive|title=The Order: 1886 Review - All Out Of Steam|author=Justin Clouse|work=[[The Escapist (magazine)|The Escapist]]|date=2015-02-19|accessdate=2015-02-20}}</ref>
}}
}}


''The Order: 1886'' received mixed reviews from critics, with some praise particularly directed to the game's production value, graphics and technical achievements, while receiving criticism regarding the game's length, story, gameplay, replay value and the player's involvement in the game. It received an aggregated score of 62.61% on [[GameRankings]] based on 66 reviews<ref name="GR"/> and 63/100 on [[Metacritic]] based on 94 reviews.<ref name="MC"/>
''The Order: 1886'' received "mixed or average" reviews from critics, according to [[review aggregator]] website [[Metacritic]]. Some praise was particularly directed to the game's production values, graphics and technical achievements, while receiving criticism regarding the game's length, story, gameplay, replay value and the player's involvement in the game.<ref name="MC"/>


Daniel Bloodworth from [[GameTrailers]] praised its graphics, textures, lighting and facial animation, as he stated that "the look and feel of The Order is powerful enough to be worth a playthrough on its own." He also praised the detailed design of characters, environments and locations.<ref name="GT"/>
Daniel Bloodworth from ''[[GameTrailers]]'' praised its graphics, textures, lighting and facial animation, as he stated that "the look and feel of ''The Order'' is powerful enough to be worth a playthrough on its own." He also praised the detailed design of characters, environments and locations.<ref name="GT"/>


''[[Play (UK magazine)|Play]]'' gave the game an 8.1/10, praising its satisfying action, high production value, voice acting and dialogue, recreation of 19th Century London and cover-based gunplay. Also praised was the overall amount of gameplay, such as cover-based shooting, stealth and puzzle-solving. However, the weapons were criticized, stating "ranging from the borderline useless to the ludicrously overpowered". The review was summarized by saying that "while a brief yet explosive cinematic adventure might not be what some modern gamers want, it's quite clearly the best way to showcase the true power of a new console just after its first birthday."<ref name="Play"/>
''[[Play (UK magazine)|Play]]'' gave the game an 8.1/10, praising its satisfying action, high production value, voice acting and dialogue, recreation of 19th Century London and cover-based gunplay. Also praised was the overall amount of gameplay, such as cover-based shooting, stealth and puzzle-solving. However, the weapons were criticized, stating they "[range] from the borderline useless to the ludicrously overpowered". The reviewer summarized by saying that "while a brief yet explosive cinematic adventure might not be what some modern gamers want, it's quite clearly the best way to showcase the true power of a new console just after its first birthday."<ref name="Play"/>


Matt Miller from ''[[Game Informer]]'' praised its filmic presentation, orchestral music, "rewarding" scripted action scenes, variety of weapons, controls, gunplay, characters, environments and memorable location. However, he criticized the low replay value, the story for leaving too many unresolved conflicts and questions, as well as the combat and gameplay which he stated "feels like playing through a long- established template for third-person shooting mechanics." He summarized the review by writing that "1886 goes against the current tide of open-world wandering and emergent sequences, and banks on the idea that players can enjoy a straightforward and relatively brief cinematic adventure."<ref name="GI"/>
Matt Miller from ''[[Game Informer]]'' praised its filmic presentation, orchestral music, "rewarding" scripted action scenes, variety of weapons, controls, gunplay, characters, environments and memorable location. However, he criticized the low replay value, the story for leaving too many unresolved conflicts and questions, as well as the combat and gameplay which he stated "feels like playing through a long-established template for third-person shooting mechanics." He summarized the review by writing that "''1886'' goes against the current tide of open-world wandering and emergent sequences, and banks on the idea that players can enjoy a straightforward and relatively brief cinematic adventure."<ref name="GI"/>


Brandin Tyrrel from [[IGN]] gave the game a 6.5/10, while praising its "engaging universe" and "fantastic atmosphere" and weaponry "packing a creative punch", he criticized the game pacing and gameplay stating that "rarely a moment of interactivity that isn’t expressed with a quick-time event", "disappointingly generic cover-based shooting," and "non-tactical gameplay". Also criticized were the aspect ratio, "shallow, slow, and generic quick-time [events]", and linear missions, which he stated "has stripped players away from freedom." He also criticized the totality of content, stating that "there is no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it."<ref name="IGN"/>
Brandin Tyrrel from ''[[IGN]]'' gave the game a 6.5/10. While praising its "engaging universe" and "fantastic atmosphere" and weaponry "packing a creative punch", he criticized the game pacing and gameplay, stating that there is "rarely a moment of interactivity that isn't expressed with a quick-time event", "disappointingly generic cover-based shooting," and "non-tactical gameplay". Also criticized were the aspect ratio, "shallow, slow, and generic quick-time [events]", and linear missions, which he stated "has stripped players away from freedom." He also criticized the totality of content, stating that "there is no reason to revisit the short and stunted single-player campaign once it’s been completed; there just isn't a lot to it."<ref name="IGN"/>


Chris Carter from [[Destructoid]] criticized its gunplay, calling it "well-built but standard", lack of gameplay, which he stating: "Where The Order ceases to be great is the self-indulgent camera angles and need to focus so much on turning the game into a walking simulator." He also criticized the linear gameplay, predictable narrative, forgettable characters, disappointing boss fight, short length, as well as the lack of replay value and any types of multiplayer. He summarized the review by saying that "I sincerely hope this isn't the last we've seen of this universe, but for now, it's only worth visiting once, briefly."<ref name="Destruct"/>
Chris Carter from ''[[Destructoid]]'' criticized its gunplay, calling it "well-built but standard", and lack of gameplay, writing, "Where ''The Order'' ceases to be great is the self-indulgent camera angles and need to focus so much on turning the game into a walking simulator." He also criticized the linear gameplay, predictable narrative, forgettable characters, disappointing boss fight, short length, as well as the lack of replay value and any type of multiplayer. He summarized the review by saying that "I sincerely hope this isn't the last we've seen of this universe, but for now, it's only worth visiting once, briefly."<ref name="Destruct"/>


David Houghton from ''[[GamesRadar]]'' criticized the limited variety of enemy types, the narrow view of environmental design, restrictive world, basic combat, needless cinematic sequences, unremarkable story and characters, and the excessive use of quick time events, which he described as "the maddening, illogical, pathological need to turn everything into a QTE killing any excitement or sense of control." He also criticized the game for lacking player involvement and constantly taking control away from the players. He also stated that "It [The Order] seemingly gross lack of insight into either the state of gaming in 2015." He summarized the game by saying that "The Order’s archaic, player-detached approaches to interaction and narrative nonetheless make it a dated and instantly forgettable experience."<ref name="GRadar"/>
David Houghton from ''[[GamesRadar]]'' criticized the limited variety of enemy types, the narrow view of environmental design, restrictive world, basic combat, needless cinematic sequences, unremarkable story and characters, and the excessive use of quick time events, which he described as "the maddening, illogical, pathological need to turn everything into a QTE killing any excitement or sense of control." He also criticized the game for its lack of player involvement and constantly taking control away from the players. He summarized the game by saying that "''The Order''{{'}}s archaic, player-detached approaches to interaction and narrative [...] make it a dated and instantly forgettable experience."<ref name="GRadar"/>


Kevin VanOrd from ''[[GameSpot]]'' criticized the story telling, gameplay and lack of missions with guns and werewolves which had been replaced with long periods of inactivity of observing objects and slowly walking. VanOrd did however praise the stylish visuals, fun weapons when given the opportunity to be used and the excellent voice acting that was "far better than the material deserved."<ref name="GSpot"/>
Kevin VanOrd from ''[[GameSpot]]'' criticized the storytelling, gameplay and lack of missions with guns and werewolves which had been replaced with long periods of inactivity involving observing objects and slowly walking. VanOrd did, however, praise the stylish visuals, fun weapons when given the opportunity to be used and the excellent voice acting that was "far better than the material deserved."<ref name="GSpot"/>


Peter Paras from [[Game Revolution]] was critical of the game, citing its poor AI, uncompelling story, lack of character development, unenjoyable gameplay, and the length of the game, which he states "overstays its welcome even at less than 7 hours." He compared the game to ''[[Ryse: Son of Rome]]'' and ''[[Heavenly Sword]]'', calling it "a ho-hum action-adventure game that accompanies a console’s first-year launch."<ref name="GameRev"/>
Peter Paras from ''[[Game Revolution]]'' was critical of the game, citing its poor AI, uncompelling story, lack of character development, unenjoyable gameplay, and the length of the game, which he states "overstays its welcome even at less than 7 hours." He compared the game to ''[[Ryse: Son of Rome]]'' and ''[[Heavenly Sword]]'', calling it "a ho-hum action-adventure game that accompanies a console's first-year launch."<ref name="GameRev"/>


Despite the mixed reception, the [[Academy of Interactive Arts & Sciences]] commended the visual and artistic merits of ''The Order: 1886'' with nominations for "[[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Technical Achievement]]" and outstanding achievements in "[[D.I.C.E. Award for Outstanding Achievement in Animation|Animation]]", "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", and "[[D.I.C.E. Award for Outstanding Achievement in Audio Design|Sound Design]]" during the [[19th Annual D.I.C.E. Awards]].<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2016&idGame=1427 |title=D.I.C.E. Awards By Video Game Details The Order: 1886 |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=27 November 2023}}</ref>
David Jenkins from ''[[Metro (magazine)|Metro]]'' gave the game a 4/10, calling it a ''[[Gears of War]]'' clone, claiming it had uninspired gameplay, boring storytelling, lifeless and repetitive action and bland characters. He stated that "perhaps their programmers should have taken their obvious talents to some visual effects company, because they clearly have no appetite for interactive entertainment."<ref name="Metro"/>

[[Ben "Yahtzee" Croshaw]] of [[Zero Punctuation]] was highly critical of the game, panning its story and overly linear gameplay and saying "while The Order: 1886 has very pretty graphics, it plays like a laundry list of the blandest game mechanics yet devised by man" and "[The Order: 1886] feels like a launch title; something utterly dull, carefully assembled from only the smoothest, inoffensive pieces with no ambition beyond showing off the graphics tech."<ref>{{cite web|url=http://www.escapistmagazine.com/videos/view/zero-punctuation/10051-The-Order-1886-Review|title=The Order: 1886 - Steampunk Modern Warfare|author=Ben "Yahtzee" Croshaw|work=[[Zero Punctuation]]|date=2015-03-04|accessdate=2017-02-16}}</ref> At the end of 2015, he chose ''The Order: 1886'' as his worst game of the year.<ref>{{cite web|url=http://www.escapistmagazine.com/videos/view/zero-punctuation/116617-Top-5-Best-and-Worst-Games-of-2015|title=Top 5 Games of 2015|author=Ben "Yahtzee" Croshaw|work=[[Zero Punctuation]]|date=2016-01-06|accessdate=2017-02-16}}</ref>


===Sales===
===Sales===
The retail version of ''The Order: 1886'' was the best selling game in its week of release in the UK and Ireland,<ref>{{cite web|url=http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/18377/The-Order-1886-sales-success-shows-reviews-dont-matter.aspx|title=The Order: 1886 sales success, shows reviews don't matter|work=Gamezone}}</ref> debuting at No. 1 in the UK retail software sales chart. This made it the first game developed by Sony's in-house team to take the first spot in the chart since August 2014.<ref>{{cite web|url=http://www.gamespot.com/articles/uk-chart-the-order-1886-shoots-to-first/1100-6425454/|title=UK Chart: The Order 1886 Shoots to First|author=Rob Crossley |work=[[GameSpot]]|date=2015-02-23|accessdate=2015-02-23}}</ref>
The retail version of ''The Order: 1886'' was the best-selling game in its week of release in the United Kingdom and Ireland,<ref>{{cite web|url=http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/18377/The-Order-1886-sales-success-shows-reviews-dont-matter.aspx|title=The Order: 1886 sales success, shows reviews don't matter|work=Gamezone|access-date=May 15, 2015|archive-date=May 3, 2015|archive-url=https://web.archive.org/web/20150503105216/http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/18377/The-Order-1886-sales-success-shows-reviews-dont-matter.aspx|url-status=live}}</ref> debuting at No. 1 in the UK retail software sales chart. This made it the first game developed by Sony's in-house team to take the first spot in the chart since August 2014.<ref>{{cite web|url=http://www.gamespot.com/articles/uk-chart-the-order-1886-shoots-to-first/1100-6425454/|title=UK Chart: The Order 1886 Shoots to First|author=Rob Crossley|work=[[GameSpot]]|date=2015-02-23|access-date=2015-02-23|archive-date=February 24, 2015|archive-url=https://web.archive.org/web/20150224010714/http://www.gamespot.com/articles/uk-chart-the-order-1886-shoots-to-first/1100-6425454/|url-status=live}}</ref> One month after release, the price was permanently cut by 33%.<ref>{{cite web|url=https://www.cinemablend.com/games/Order-1886-Already-Sale-70835.html|title=The Order: 1886 Is Already On Sale|work=cinemablend|date=2015-03-22|access-date=2020-02-26|archive-date=February 26, 2020|archive-url=https://web.archive.org/web/20200226130923/https://www.cinemablend.com/games/Order-1886-Already-Sale-70835.html|url-status=live}}</ref> The game was the ninth best-selling title of February 2015 in the United States.<ref>{{cite web|url=https://venturebeat.com/2015/03/12/february-2014-npd-ps4-3ds/|title=February 2015 NPD: PS4 tops Xbox One, and Nintendo scores with 3DS and Zelda|date=2015-03-12|access-date=2022-07-31|archive-date=September 29, 2015|archive-url=https://web.archive.org/web/20150929040213/http://venturebeat.com/2015/03/12/february-2014-npd-ps4-3ds/|url-status=live}}</ref> Neither [[Sony]] or [[Ready At Dawn]] have provided detailed information regarding the game's commercial performance.<ref>{{cite web|url=https://wccftech.com/ready-at-dawn-ceo-the-order-1886-sales/|title=Ready at Dawn CEO: The Order: 1886 Sales Have Been Steady; We'd Like to go Back to High-Budget Games|work=wccftech|date=2018-08-18|access-date=2020-02-26|archive-date=February 26, 2020|archive-url=https://web.archive.org/web/20200226130922/https://wccftech.com/ready-at-dawn-ceo-the-order-1886-sales/|url-status=live}}</ref>
One month after release, the price was permanently cut by 33%.<ref>{{cite web|url=https://www.cinemablend.com/games/Order-1886-Already-Sale-70835.html|title=The Order: 1886 Is Already On Sale|work=cinemablend|date=2015-03-22|accessdate=2020-02-26}}</ref>
Neither [[Sony]] or [[Ready At Dawn]] have provided detailed information regarding the game's commercial performance.<ref>{{cite web|url=https://wccftech.com/ready-at-dawn-ceo-the-order-1886-sales/|title=Ready at Dawn CEO: The Order: 1886 Sales Have Been Steady; We’d Like to go Back to High-Budget Games|work=wccftech|date=2018-08-18|accessdate=2020-02-26}}</ref>


==Possible sequel==
==Future==
Despite the game's mixed reviews, during an interview with [[Gamesindustry.biz]] in 2015, Ready at Dawn president Ru Weerasuriya and newly appointed CEO Paul Sams have expressed interest in producing more entries for the game in the future. Sams said that, although developers wanted to retain ownership to its intellectual property, it needed the approval of Sony to bring the game to market.<ref name="Gamesindustry.biz">{{cite web| title = Blizzard's Paul Sams joins Ready at Dawn as new CEO |url = http://www.gamesindustry.biz/articles/2015-06-05-blizzards-paul-sams-joins-ready-at-dawn-as-new-ceo|date = June 5, 2015 }}</ref>
In 2015, Ready at Dawn president Ru Weerasuriya and newly appointed CEO Paul Sams have expressed interest in producing more entries for the game in the future. Sams said that, although developers wanted to retain ownership to its intellectual property, it needed the approval of Sony to bring the game to market.<ref name="Gamesindustry.biz">{{cite web | title = Blizzard's Paul Sams joins Ready at Dawn as new CEO | url = http://www.gamesindustry.biz/articles/2015-06-05-blizzards-paul-sams-joins-ready-at-dawn-as-new-ceo | date = June 5, 2015 | access-date = June 29, 2016 | archive-date = July 12, 2016 | archive-url = https://web.archive.org/web/20160712111615/http://www.gamesindustry.biz/articles/2015-06-05-blizzards-paul-sams-joins-ready-at-dawn-as-new-ceo | url-status = live }}</ref>

Ready at Dawn was closed down by its parent company [[Reality Labs]] in August 2024.<ref name="Sutrich2024">{{Cite web |last=Sutrich |first=Nicholas |date=2024-08-07 |title=Meta is closing a beloved first-party Quest studio |url=https://www.androidcentral.com/gaming/virtual-reality/ready-at-dawn-studios-closing |access-date=2024-08-07 |website=Android Central |language=en}}</ref>

The game was referenced in the [[PlayStation 5]] game ''[[Astro's Playroom]]'', a celebration of the PlayStation brand.<ref>{{Cite web|url=https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|title=Every cameraman reference in Astro's Playroom|website=Gamepur|language=en|access-date=2020-11-12|archive-date=February 9, 2021|archive-url=https://web.archive.org/web/20210209122822/https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom|url-status=live}}</ref>

==Notes==
{{notelist}}


== References ==
== References ==
<!-- {{Reflist|30em}} -->
{{Reflist|2}}
{{Reflist|2}}


== External links ==
== External links ==
{{category commons}}
{{commons category}}
* {{Official website|http://www.readyatdawn.com/game-list/the-order/}}
* {{Official website|http://www.readyatdawn.com/game-list/the-order/}}


{{Ready at Dawn}}
{{Ready at Dawn}}
{{Jack the Ripper media}}
{{Portal bar|Video games}}
{{Portal bar|2010s|Video games}}


{{DEFAULTSORT:Order: 1886, The}}
{{DEFAULTSORT:Order: 1886, The}}
[[Category:2015 video games]]
[[Category:2015 video games]]
[[Category:Alternate history video games]]
[[Category:Alternate history video games]]
[[Category:Cultural depictions of Gilbert du Motier, Marquis de Lafayette]]
[[Category:Cultural depictions of Nikola Tesla]]
[[Category:Cultural depictions of Nikola Tesla]]
[[Category:Cultural depictions of Rani Laxmibai]]
[[Category:Fiction set in 1886]]
[[Category:Video games set in the 1880s]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation 4 games]]
[[Category:PlayStation 4-only games]]
[[Category:PlayStation 4-only games]]
[[Category:Ready at Dawn games]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Third-person shooters]]
[[Category:Third-person shooters]]
[[Category:Video game controversies]]
[[Category:Santa Monica Studio games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Steampunk video games]]
[[Category:Video games about Jack the Ripper]]
[[Category:Video games about Jack the Ripper]]
[[Category:Video games based on Arthurian legend]]
[[Category:Video games scored by Jason Graves]]
[[Category:Video games scored by Jason Graves]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in London]]
[[Category:Video games set in London]]
[[Category:Video games set in the 19th century]]
[[Category:Video games set in the Victorian era]]
[[Category:Video games about werewolves]]
[[Category:Werewolf video games]]
[[Category:Steampunk video games]]

Latest revision as of 05:09, 17 November 2024

The Order: 1886
Developer(s)Ready at Dawn[a]
Publisher(s)Sony Computer Entertainment
Director(s)
  • Dana Jan
  • Ru Weerasuriya
Producer(s)
  • Michael Patrick Clark
  • Anna Nguyen
Designer(s)
  • Shaheed Khan
  • Eric Williams
  • Robert J. Duncan IV
  • Gregory Peng
  • Michael Anderson
  • Quentin Rezin
  • Wesley Tack
Programmer(s)
  • Garret Foster
  • Scott Murray
Artist(s)Nathan Phail-Liff
Writer(s)
  • Ru Weerasuriya
  • Kirk Ellis
Composer(s)Jason Graves[1]
Platform(s)PlayStation 4
ReleaseFebruary 20, 2015
Genre(s)Action-adventure
Mode(s)Single-player

The Order: 1886 is a 2015 action-adventure video game developed by Ready at Dawn and published by Sony Computer Entertainment.[2] It was released for PlayStation 4 on February 20, 2015.[3] Set in an 1886 alternate history steampunk London, the game follows the Knights of the Round Table as they battle to keep the world safe from half-breeds, such as werewolves and vampires, as well as fringe organizations rebelling against the government.

The gameplay revolves around cover-based shooting mechanics and features a variety of weapons. The player progresses through the story by journeying through linear paths, defeating enemies and traversing obstacles. Quick time events and melee takedowns are implemented and several collectibles are scattered around the environment.

The Order: 1886 received mixed reviews from critics. Praise was directed at the game's production value, graphics, and technical achievements, while criticism was given for the game's short length, story, gameplay, replay value, and limited involvement the player is given.

Gameplay

[edit]
In this screenshot, Galahad is attacking a werewolf. The developer adopted a 2.40:1 aspect ratio for the game to make it more cinematic.[4]

The Order: 1886 is a story-focused action-adventure game played in a third-person perspective. The player takes control of Sir Galahad of the Round Table, an order serving as protectors of an alternate history London. The gameplay mostly revolves around cover-based shooting.[5][6] The game is structured in a linear manner; the player guides Galahad through the environments, following the story.[5] Galahad and his fellow Knights battle against multiple different foes, including humans and werewolf-like creatures known as half-breeds.[7] Galahad is equipped with several tools and weapons for use in combat, such as variations of rifles, grenades, crossbows, and pistols.[5][6][8][9]

Aside from combat with firearms, Galahad utilizes melee attacks and silent kills to defeat enemies.[5][6] Another major aspect of the gameplay is use of quick time events.[10] The player is required to complete button prompts in order to progress.[7] Several types of collectibles providing lore are scattered throughout the world for the player to collect.[11]

Synopsis

[edit]

Setting

[edit]

The Order: 1886 is set in an alternate history 1886 London, where an old Order of Knights keeps the world safe from half breed monsters, which are a combination of animal and human. Around the seventh or eighth century, a small number of humans took on bestial traits, the majority of humans feared these half-breeds and war broke out. Despite the humans outnumbering the half-breeds, their animal strength gave them the upper hand in centuries of conflict.

Humanity finds new hope in King Arthur and the Knights of the Round Table. King Arthur and his like-minded knights take the fight to the half-breeds, but Arthur realizes it is a losing battle. Through a mysterious turn of fate, the Knights discover Blackwater, a mystical liquid that significantly extends their lifetimes and gives them healing abilities. Despite this advantage, the half-breeds continue to win battle after battle, until the Industrial Revolution turns the tide. Engineers are far ahead of their time, inventing technologies such as thermal imaging, railguns, zeppelins, and wireless communications. New weapons belch electricity, ignite clouds of thermite on top of enemies, and fulfill dual functions as fragmentation grenades and proximity mines. Additionally, the events involving Jack the Ripper have taken place two years earlier.

Plot

[edit]

During the autumn of 1886 London is plagued by both attacks by half-breeds and an anti-government insurgency. After fighting off rebels in Mayfair, Sir Galahad (Steve West) pursues the survivors into the Underground where he encounters a number of werewolf-like half-breeds known as Lycans. Galahad's mentor, Sir Percival (Graham McTavish), one of the Order's most veteran knights, suspects that there is a correlation between the two and requests permission to investigate the rebel stronghold of Whitechapel. His concerns are dismissed by the Lord Chancellor, who believes that the Order should remain dedicated to fighting half-breeds.

With tacit approval from Sir Lucan (Matthew Waterson), the Order's Knight Commander and adopted son of the Lord Chancellor, Percival and Galahad undertake a mission into Whitechapel accompanied by the other two members of their team, Lady Igraine (Alice Coulthard) and the Marquis de Lafayette. After encountering fierce resistance they reach the rebel headquarters in the abandoned Royal London Hospital, to find it occupied by Lycans. Galahad and Igraine discover evidence of a rebel plot to infiltrate the Agamemnon, flagship of the United India Company's airship fleet, and assassinate the company chairman Lord Hastings, a frequent guest to the Round Table. The team boards the airship and foils the assassination attempt before a bomb detonates on board. Hastings and most of the passengers are evacuated, but Galahad and Percival remain on board to search for the rebel leader. A second explosion sends the Agamemnon crashing into Hyde Park, destroying the Crystal Palace in the process. Galahad survives but discovers that Percival has been killed.

In council at the Palace of Westminster, Lafayette is knighted and assumes Percival's seat at the Round Table. The Lord Chancellor is highly critical of the mission, asserting that Percival's death and the extensive collateral damage were in vain. The council is interrupted when rebels stage a major attack on Westminster Bridge aimed at killing Hastings, who is saved by the knights.

Enraged by Percival's death, Galahad returns to Whitechapel seeking a confrontation with the rebel leader, who is revealed to be an Indian woman named Lakshmi who is later revealed to be the hitherto presumed dead Queen Lakshmibai of Jhansi of the princely state of Jhansi in the Indian subcontinent. Pleading with Galahad that the United India Company is the true enemy, she leads him to the company's warehouses in Blackwall where they discover a large number of hibernating vampires packed in crates bound for the northeastern United States. According to Lakshmi, Lord Hastings is a vampire (known to the general public as "Jack the Ripper") and is acting in response to the Order's recent success.

At Westminster, Galahad's concerns fall on deaf ears. Lucan sympathizes with him however, and joins Galahad and Lakshmi in infiltrating the United India Company headquarters in Mayfair. They find evidence of a conspiracy to traffic half-breeds overseas and encounter Hastings in his vampire form. Before Galahad can act against Hastings, Lucan reveals himself to be a Lycan and attacks Galahad. The two fight, but Lucan flees as the authorities arrive. Galahad is taken into custody by Lafayette and Igraine, charged with treason, and sentenced to death.

After several weeks, Galahad escapes captivity in the Westminster Catacombs and attempts to flee only to be cornered. Facing re-imprisonment, Galahad throws himself off a ledge into the River Thames and is recovered by Nikola Tesla (Yuri Lowenthal), the Order's armourer with help from an old man. Tesla seeks help from Lakshmi to help take care of him. Lakshmi reveals to Galahad, upon being questioned about her having blackwater, that she was bestowed a knighthood by Sir Bors de Ganis. Fearing that Tesla has come under suspicion, Galahad returns to Westminster in an attempt to extract him. He finds Tesla alive but also encounters Lucan in the laboratory. The two fight a second time with Galahad emerging the victor. The mortally wounded Lucan expresses regret for having betrayed the Order, claiming that he did so in order to save his race from extinction. The two are discovered by the Lord Chancellor, who confesses his knowledge of Lucan's true nature. He reveals to Galahad that centuries before he had fought and destroyed an entire tribe of Lycans, but could not bring himself to kill the infant Lucan, who he adopted as a son instead. The Lord Chancellor orders that evidence of Lucan's betrayal may not be used to exonerate Galahad and must be kept a secret for the sake of the Order. Unwilling to kill his son, he leaves Galahad to administer the coup de grace, then banishes Galahad from London. The two former comrades reconcile, and a remorseful Galahad raises his weapon and fires, killing Lucan, as the screen cuts to black.

In a post-credits scene, Galahad is seen on the roof of a building overlooking London, which has been put under martial law. He is warned by Tesla over the radio that the police could strike anytime and that they should leave the city immediately. Galahad reminds Tesla that he is "Galahad no more".

Development

[edit]

"I hope people who do like these kind of games [games with short length], do play them. But I also want to be in an industry where me as a gamer, I'm given the choice to do that. I've played games that lasted two hours that were better than games that I played for 16 hours. That's the reality of it. Gameplay length for me is so relative to quality. It's just like a movie. Just because a movie is three hours long, it doesn't make it better"[12]

Ru Weerasuriya, founder of Ready at Dawn

On June 11, 2013, The Order: 1886 was announced at the Sony Computer Entertainment E3 2013 conference as a new intellectual property for the PlayStation 4. In a post on the PlayStation Blog, Ready at Dawn CEO and creative director Ru Weerasuriya reveled that the game was in the works since 2010.[13] The studio's internal proprietary RAD Engine 4.0 was used for the game's development.[14] On August 29, 2013, Weerasuriya revealed that the decision to go ahead with The Order: 1886 was influenced by Uncharted 2: Among Thieves. On February 6, 2014, it was announced that the game would be single-player only and that the game will run at 30 FPS.

On January 17, 2015, Ready at Dawn confirmed that the game had been declared gold, indicating it was being prepared for production and release.[15] The Order: 1886 was released on February 20, 2015.

A video of the game's full-length playthrough, with a duration of about 5 hours, was leaked online before the game's release.[16] As a single-player only and full-priced game at launch, concern was raised about the value of the game.[12] Weerasuriya defended the game, saying that "it's a matter of quality, not quantity."[12] Technical officer Andrea Pessino responded to the actual length of the game, saying that the game will take eight to ten hours to finish if the player plays it at normal pace and difficulty level.[17]

Reception

[edit]

The Order: 1886 received "mixed or average" reviews from critics, according to review aggregator website Metacritic. Some praise was particularly directed to the game's production values, graphics and technical achievements, while receiving criticism regarding the game's length, story, gameplay, replay value and the player's involvement in the game.[18]

Daniel Bloodworth from GameTrailers praised its graphics, textures, lighting and facial animation, as he stated that "the look and feel of The Order is powerful enough to be worth a playthrough on its own." He also praised the detailed design of characters, environments and locations.[25]

Play gave the game an 8.1/10, praising its satisfying action, high production value, voice acting and dialogue, recreation of 19th Century London and cover-based gunplay. Also praised was the overall amount of gameplay, such as cover-based shooting, stealth and puzzle-solving. However, the weapons were criticized, stating they "[range] from the borderline useless to the ludicrously overpowered". The reviewer summarized by saying that "while a brief yet explosive cinematic adventure might not be what some modern gamers want, it's quite clearly the best way to showcase the true power of a new console just after its first birthday."[29]

Matt Miller from Game Informer praised its filmic presentation, orchestral music, "rewarding" scripted action scenes, variety of weapons, controls, gunplay, characters, environments and memorable location. However, he criticized the low replay value, the story for leaving too many unresolved conflicts and questions, as well as the combat and gameplay which he stated "feels like playing through a long-established template for third-person shooting mechanics." He summarized the review by writing that "1886 goes against the current tide of open-world wandering and emergent sequences, and banks on the idea that players can enjoy a straightforward and relatively brief cinematic adventure."[21]

Brandin Tyrrel from IGN gave the game a 6.5/10. While praising its "engaging universe" and "fantastic atmosphere" and weaponry "packing a creative punch", he criticized the game pacing and gameplay, stating that there is "rarely a moment of interactivity that isn't expressed with a quick-time event", "disappointingly generic cover-based shooting," and "non-tactical gameplay". Also criticized were the aspect ratio, "shallow, slow, and generic quick-time [events]", and linear missions, which he stated "has stripped players away from freedom." He also criticized the totality of content, stating that "there is no reason to revisit the short and stunted single-player campaign once it’s been completed; there just isn't a lot to it."[28]

Chris Carter from Destructoid criticized its gunplay, calling it "well-built but standard", and lack of gameplay, writing, "Where The Order ceases to be great is the self-indulgent camera angles and need to focus so much on turning the game into a walking simulator." He also criticized the linear gameplay, predictable narrative, forgettable characters, disappointing boss fight, short length, as well as the lack of replay value and any type of multiplayer. He summarized the review by saying that "I sincerely hope this isn't the last we've seen of this universe, but for now, it's only worth visiting once, briefly."[19]

David Houghton from GamesRadar criticized the limited variety of enemy types, the narrow view of environmental design, restrictive world, basic combat, needless cinematic sequences, unremarkable story and characters, and the excessive use of quick time events, which he described as "the maddening, illogical, pathological need to turn everything into a QTE killing any excitement or sense of control." He also criticized the game for its lack of player involvement and constantly taking control away from the players. He summarized the game by saying that "The Order's archaic, player-detached approaches to interaction and narrative [...] make it a dated and instantly forgettable experience."[24]

Kevin VanOrd from GameSpot criticized the storytelling, gameplay and lack of missions with guns and werewolves which had been replaced with long periods of inactivity involving observing objects and slowly walking. VanOrd did, however, praise the stylish visuals, fun weapons when given the opportunity to be used and the excellent voice acting that was "far better than the material deserved."[23]

Peter Paras from Game Revolution was critical of the game, citing its poor AI, uncompelling story, lack of character development, unenjoyable gameplay, and the length of the game, which he states "overstays its welcome even at less than 7 hours." He compared the game to Ryse: Son of Rome and Heavenly Sword, calling it "a ho-hum action-adventure game that accompanies a console's first-year launch."[22]

Despite the mixed reception, the Academy of Interactive Arts & Sciences commended the visual and artistic merits of The Order: 1886 with nominations for "Outstanding Technical Achievement" and outstanding achievements in "Animation", "Art Direction", and "Sound Design" during the 19th Annual D.I.C.E. Awards.[33]

Sales

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The retail version of The Order: 1886 was the best-selling game in its week of release in the United Kingdom and Ireland,[34] debuting at No. 1 in the UK retail software sales chart. This made it the first game developed by Sony's in-house team to take the first spot in the chart since August 2014.[35] One month after release, the price was permanently cut by 33%.[36] The game was the ninth best-selling title of February 2015 in the United States.[37] Neither Sony or Ready At Dawn have provided detailed information regarding the game's commercial performance.[38]

Future

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In 2015, Ready at Dawn president Ru Weerasuriya and newly appointed CEO Paul Sams have expressed interest in producing more entries for the game in the future. Sams said that, although developers wanted to retain ownership to its intellectual property, it needed the approval of Sony to bring the game to market.[39]

Ready at Dawn was closed down by its parent company Reality Labs in August 2024.[40]

The game was referenced in the PlayStation 5 game Astro's Playroom, a celebration of the PlayStation brand.[41]

Notes

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  1. ^ Supervision and support by Santa Monica Studio

References

[edit]
  1. ^ Ru Weerasuriya (November 26, 2014). "Orchestrating The Order: 1886". PlayStation Blog. Sony. Archived from the original on December 3, 2014. Retrieved November 26, 2014.
  2. ^ Yin-Poole, Wesley (June 25, 2013). "PS4 exclusive The Order: 1886 is a linear third-person action adventure with shooting mechanics". Eurogamer. Archived from the original on October 1, 2015. Retrieved September 10, 2015.
  3. ^ Phillips, Tom (June 10, 2014). "The Order: 1886 release date confirmed". Eurogamer. Archived from the original on June 13, 2014. Retrieved June 10, 2014.
  4. ^ Owen, Phil (February 18, 2014). "The Order: 1886 Is 30 Frames Per Second And Darn Proud Of It". Kotaku. Archived from the original on November 11, 2020. Retrieved August 13, 2020.
  5. ^ a b c d Wong, Steven (December 18, 2014). "The Order: 1886 Impressions: Don't Get Caught" Archived March 31, 2016, at the Wayback Machine. Shacknews. Retrieved May 6, 2016.
  6. ^ a b c Dutton, Fred (February 26, 2014). "10 things you need to know about The Order: 1886" Archived September 15, 2015, at the Wayback Machine. PlayStation.Blog. Retrieved May 6, 2016.
  7. ^ a b Martin, Matt (February 18, 2015). "The Order: 1886 gameplay videos show cover shooting and quick-time events" Archived September 19, 2015, at the Wayback Machine. VG247. Retrieved May 6, 2016.
  8. ^ Martin, Matt (February 20, 2015). "A complete overview of The Order: 1886's science weapons" Archived September 8, 2015, at the Wayback Machine. VG247. Retrieved May 6, 2016.
  9. ^ Weerasuriya, Ru (September 19, 2014). "The Order: 1886 and the Weapons of War" Archived June 1, 2016, at the Wayback Machine. PlayStation.Blog. Retrieved May 6, 2016.
  10. ^ O'Dwyer, Danny (December 6, 2014). "Is The Order: 1886 just Quick-Time Events with Occasional Shooting?" Archived September 16, 2015, at the Wayback Machine. GameSpot. Retrieved May 6, 2016.
  11. ^ Wilson, Iain (March 2, 2015). "The Order: 1886 collectibles guide" Archived April 1, 2016, at the Wayback Machine. GamesRadar. Retrieved May 6, 2016.
  12. ^ a b c Wesley Yin-Poole (February 16, 2015). "Ready at Dawn responds to concern over The Order: 1886 campaign length". Eurogamer. Archived from the original on February 22, 2015. Retrieved February 18, 2015.
  13. ^ Weerasuriya, Ru (June 11, 2013). "Ready At Dawn reveals The Order: 1886, exclusive for PlayStation 4". PlayStation Blog. Archived from the original on August 20, 2013. Retrieved August 22, 2013.
  14. ^ "The Order: 1886 Preview – Exploring Ready At Dawn's PS4 Engine". August 26, 2013. Archived from the original on July 13, 2017. Retrieved April 21, 2014.
  15. ^ Rob Crossley (January 21, 2015). "The Order 1886 Goes Gold, With Preorder Bonuses Revealed". GameSpot. Archived from the original on February 15, 2015. Retrieved January 21, 2015.
  16. ^ Emily Gera (February 16, 2015). "Leaked playthrough of The Order: 1886 suggests you can complete the game in five hours". Polygon. Archived from the original on February 22, 2015. Retrieved February 18, 2015.
  17. ^ Rob Crossley (February 17, 2015). "The Order 1886 Dev Denies "Five Hour" Claim". GameSpot. Archived from the original on February 19, 2015. Retrieved February 18, 2015.
  18. ^ a b "The Order: 1886 for PlayStation 4 Reviews". Metacritic. Archived from the original on August 20, 2015. Retrieved July 22, 2015.
  19. ^ a b Chris Carter (February 19, 2015). "Review: The Order: 1886 - Not Enough Chaos". Destructoid. Archived from the original on February 19, 2015. Retrieved February 20, 2015.
  20. ^ Andrew Fitch (February 19, 2015). "The Order: 1886 review". Electronic Gaming Monthly. Retrieved February 20, 2015.
  21. ^ a b Matt Miller (February 19, 2015). "The Order: 1886 review: Uncompromising Cinematic Vision". Game Informer. Archived from the original on February 20, 2015. Retrieved February 20, 2015.
  22. ^ a b Peter Paras (February 19, 2015). "The Order: 1886 Review". Game Revolution. Archived from the original on February 20, 2015. Retrieved February 20, 2015.
  23. ^ a b Kevin VanOrd (February 19, 2015). "The Order: 1886 review: From hell". GameSpot. Archived from the original on February 20, 2015. Retrieved February 20, 2015.
  24. ^ a b David Houghton (February 19, 2015). "The Order: 1886 review". GamesRadar. Archived from the original on February 13, 2015. Retrieved February 20, 2015.
  25. ^ a b Daniel Bloodworth (February 19, 2015). "The Order: 1886 - Review". GameTrailers. Archived from the original on February 21, 2015. Retrieved February 20, 2015.
  26. ^ Jeff Gerstmann (February 19, 2015). "The Order: 1886 Review". Giant Bomb. Archived from the original on February 21, 2015. Retrieved February 20, 2015.
  27. ^ Steve Hannley (February 19, 2015). "Review: The Order: 1886". Hardcore Gamer. Archived from the original on February 20, 2015. Retrieved February 20, 2015.
  28. ^ a b Brandin Tyrrel (February 19, 2015). "The Order: 1886 review: The Struggle Within". IGN. Archived from the original on February 19, 2015. Retrieved February 20, 2015.
  29. ^ a b "The Order: 1886 review". Play Magazine. February 19, 2015. Archived from the original on February 20, 2015. Retrieved February 20, 2015.
  30. ^ Justin McElroy (February 19, 2015). "The Order: 1886 review: London Calling". Polygon. Archived from the original on February 19, 2015. Retrieved February 20, 2015.
  31. ^ Steven Burns (February 19, 2015). "The Order: 1886 review". VideoGamer.com. Archived from the original on February 22, 2015. Retrieved February 20, 2015.
  32. ^ Justin Clouse (February 19, 2015). "The Order: 1886 Review - All Out Of Steam". The Escapist. Archived from the original on March 9, 2015. Retrieved February 20, 2015.
  33. ^ "D.I.C.E. Awards By Video Game Details The Order: 1886". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 27, 2023.
  34. ^ "The Order: 1886 sales success, shows reviews don't matter". Gamezone. Archived from the original on May 3, 2015. Retrieved May 15, 2015.
  35. ^ Rob Crossley (February 23, 2015). "UK Chart: The Order 1886 Shoots to First". GameSpot. Archived from the original on February 24, 2015. Retrieved February 23, 2015.
  36. ^ "The Order: 1886 Is Already On Sale". cinemablend. March 22, 2015. Archived from the original on February 26, 2020. Retrieved February 26, 2020.
  37. ^ "February 2015 NPD: PS4 tops Xbox One, and Nintendo scores with 3DS and Zelda". March 12, 2015. Archived from the original on September 29, 2015. Retrieved July 31, 2022.
  38. ^ "Ready at Dawn CEO: The Order: 1886 Sales Have Been Steady; We'd Like to go Back to High-Budget Games". wccftech. August 18, 2018. Archived from the original on February 26, 2020. Retrieved February 26, 2020.
  39. ^ "Blizzard's Paul Sams joins Ready at Dawn as new CEO". June 5, 2015. Archived from the original on July 12, 2016. Retrieved June 29, 2016.
  40. ^ Sutrich, Nicholas (August 7, 2024). "Meta is closing a beloved first-party Quest studio". Android Central. Retrieved August 7, 2024.
  41. ^ "Every cameraman reference in Astro's Playroom". Gamepur. Archived from the original on February 9, 2021. Retrieved November 12, 2020.
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