Teenage Mutant Ninja Turtles (arcade game): Difference between revisions
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| image = Teenage Mutant Ninja Turtles (1989 arcade game).jpg |
| image = Teenage Mutant Ninja Turtles (1989 arcade game).jpg |
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| caption = Promotional poster |
| caption = Promotional poster |
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| developer = [[Konami]]<br/>Probe Software (Amiga) |
| developer = [[Konami]]<br/>[[Probe Software]] (Amiga) |
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| publisher = {{collapsible list |
| publisher = {{collapsible list |
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| title = Konami |
| title = Konami |
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| composer = Mutsuhiko Izumi<br>[[Miki Higashino]] (Arcade)<br>[[Kozo Nakamura]] (NES) |
| composer = Mutsuhiko Izumi<br>[[Miki Higashino]] (Arcade)<br>[[Kozo Nakamura]] (NES) |
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| series = ''[[List of Teenage Mutant Ninja Turtles video games|Teenage Mutant Ninja Turtles]]'' |
| series = ''[[List of Teenage Mutant Ninja Turtles video games|Teenage Mutant Ninja Turtles]]'' |
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| platforms = {{cslist|[[Arcade video game|Arcade]]|[[Famicom/NES]], [[PlayChoice-10]], [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], [[ZX Spectrum |
| platforms = {{cslist|[[Arcade video game|Arcade]]|[[Famicom/NES]], [[PlayChoice-10]], [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], [[ZX Spectrum]], [[Xbox 360]]}} |
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| released = {{collapsible list|title=October 11, 1989| |
| released = {{collapsible list|title=October 11, 1989| |
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'''Arcade'''{{vgrelease|na|October 11, 1989<ref>{{cite web |title=Teenage Mutant Ninja Turtles (Registration Number PA0000431524) |url=https://cocatalog.loc.gov |website=[[United States Copyright Office]] |access-date=5 September 2021}}</ref><ref name="cashbox"/><ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971–2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=121–2 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n123}}</ref>|EU|October 1989<ref name="RePlay140"/>|AUS|Late 1989|HK|December 1989<ref name="RePlay148">{{cite magazine |title=The Bondeal Chart |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |page=148 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/148}}</ref>|JP|June 1990<ref name="RePlay5"/>}} |
'''Arcade'''{{vgrelease|na|October 11, 1989<ref>{{cite web |title=Teenage Mutant Ninja Turtles (Registration Number PA0000431524) |url=https://cocatalog.loc.gov |website=[[United States Copyright Office]] |access-date=5 September 2021}}</ref><ref name="cashbox"/><ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971–2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=121–2 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n123}}</ref>|EU|October 1989<ref name="RePlay140"/>|AUS|Late 1989|HK|December 1989<ref name="RePlay148">{{cite magazine |title=The Bondeal Chart |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |page=148 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/148}}</ref>|JP|June 1990<ref name="RePlay5"/>}} |
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'''''Teenage Mutant Ninja Turtles''''', released in Japan as {{nihongo foot|''''' |
'''''Teenage Mutant Ninja Turtles''''', released in Japan as {{nihongo foot|'''''Teenage Mutant Ninja Turtles: Super Kame Ninja'''''|Teenage Mutant Ninja Turtles 〜スーパー亀忍者〜|Teenage Mutant Ninja Turtles: Sūpā Kame Ninja|lit. "Teenage Mutant Ninja Turtles: Super Turtle Ninja"|lead=yes|group=lower-alpha}} and in Europe as '''''Teenage Mutant Hero Turtles''''', is a 1989 [[beat 'em up|beat 'em up game]] developed and published by [[Konami]] for [[arcade video game|arcades]].<ref>{{cite web |title=Every Teenage Mutant Ninja Turtle Game By Konami (1989-2005) Review - Dubious Gaming - Blog by Ledjar |website=[[IGN]] |url=http://ca.ign.com/blogs/ledjar/2014/01/13/every-teenage-mutant-ninja-turtle-game-by-konami-1989-2005-review-dubious-gaming |access-date=2021-08-03 |archive-date=2017-09-26 |archive-url=https://web.archive.org/web/20170926101209/http://ca.ign.com/blogs/ledjar/2014/01/13/every-teenage-mutant-ninja-turtle-game-by-konami-1989-2005-review-dubious-gaming |url-status=dead }}</ref> It is based on the ''[[Teenage Mutant Ninja Turtles]]'' franchise, including the first [[Teenage Mutant Ninja Turtles (1987 TV series)|animated series]] that began airing two years earlier. In the game, up to four players control the titular Ninja Turtles, fighting through various levels to defeat the turtles' enemies, including [[the Shredder]], [[Krang]] and the [[Foot Clan]]. Released during a high point in popularity for the ''[[Teenage Mutant Ninja Turtles]]'' franchise, the arcade game was a worldwide hit, becoming the highest-grossing dedicated arcade game of 1990 in the United States and Konami's highest-grossing arcade game. Versions for various home systems soon followed, including the [[Nintendo Entertainment System]].<ref name="HardcoreGaming101">{{Cite web|url=http://www.hardcoregaming101.net/tmnt/tmnt3.htm|title=Hardcore Gaming 101: Teenage Mutant Ninja Turtles|website=www.hardcoregaming101.net|access-date=2018-07-24}}</ref> A sequel, ''[[Teenage Mutant Ninja Turtles: Turtles in Time]]'', was released in 1991. |
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==Gameplay== |
==Gameplay== |
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[[File:tmntpcb.jpg|left|thumb|A [[printed circuit board]] (PCB) of the arcade game]] |
[[File:tmntpcb.jpg|left|thumb|A [[printed circuit board]] (PCB) of the arcade game]] |
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Konami acquired the license for the ''[[Teenage Mutant Ninja Turtles]]'' franchise around the same time the [[Teenage Mutant Ninja Turtles (1987 TV series)|animated series]] began airing in 1987. Konami began development on both an arcade game and console game shortly after.<ref name="RePlay38">{{cite magazine |title=Voice of the Turtle: operators across the land sing the praises of Konami's mega-hit; Dynamo Corp. joins production line to keep up with huge demand |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |page=38 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/38}}</ref> |
Konami acquired the license for the ''[[Teenage Mutant Ninja Turtles]]'' franchise around the same time the [[Teenage Mutant Ninja Turtles (1987 TV series)|animated series]] began airing in 1987. Konami began development on both an arcade game and console game shortly after.<ref name="RePlay38">{{cite magazine |title=Voice of the Turtle: operators across the land sing the praises of Konami's mega-hit; Dynamo Corp. joins production line to keep up with huge demand |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |page=38 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/38}}</ref><ref>{{cite web | url = https://www.gameinformer.com/feature/2024/05/01/turtle-power | title = Turtle Power! On the 40th anniversary of the Teenage Mutant Ninja Turtles, we look back at the enduring series’ impact on video games | first = Brian | last = Shea | date = May 1, 2024 | website = Game Informer Online | access-date = September 19, 2024 | archive-url = https://web.archive.org/web/20240502022012/https://www.gameinformer.com/feature/2024/05/01/turtle-power | archive-date = May 2, 2024 | url-status = dead }}</ref> |
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The arcade game was distributed as '' |
The arcade game was distributed as ''Teenage Mutant Ninja Turtles: Super Kame Ninja'' in Japan, ''Teenage Mutant Ninja Turtles'' in North America and Oceania, and ''Teenage Mutant Hero Turtles'' in Europe. The game was released primarily as a dedicated four-player [[arcade cabinet]] in all regions except Japan, where it was sold as a 2-player conversion kit. 2-player conversion kits of the game were released in other regions, serving as less expensive alternatives to 4-player cabinets. |
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==Home versions== |
==Home versions== |
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This version includes two new levels (the first part of Scene 3 and all of Scene 6), which feature new enemy characters, including two new bosses created specifically for the NES port: Tora (a Polar Bear-like "blizzard beast") and Shogun (a robotic samurai). Most of the original stages from the arcade version were extended as well, and the second half of Scene 3, the parking garage stage, replaces the arcade version's end battle with both [[Bebop and Rocksteady]] with a battle against the mutated fly form of [[Baxter Stockman]]. The NES port appeared in [[Nintendo]]'s [[PlayChoice-10]] arcade system. |
This version includes two new levels (the first part of Scene 3 and all of Scene 6), which feature new enemy characters, including two new bosses created specifically for the NES port: Tora (a Polar Bear-like "blizzard beast") and Shogun (a robotic samurai). Most of the original stages from the arcade version were extended as well, and the second half of Scene 3, the parking garage stage, replaces the arcade version's end battle with both [[Bebop and Rocksteady]] with a battle against the mutated fly form of [[Baxter Stockman]]. The NES port appeared in [[Nintendo]]'s [[PlayChoice-10]] arcade system. |
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The NES version featured notable [[product placement]] advertising: [[Pizza Hut]] logos. The rear cover of the instruction manual provided a coupon for the restaurant, with an expiration date of December 31, 1991.<ref>{{cite web|last1=Beckerman|first1=Marty|title=A COMPLETE HISTORY OF TMNT PIZZA PRODUCT PLACEMENT|url=http://www.mtv.com/news/1877849/ninja-turtles-pizza-hut/|website=MTV.com|access-date=5 February 2017}}</ref> |
The NES version featured notable [[product placement]] advertising: [[Pizza Hut]] logos. The rear cover of the instruction manual provided a coupon for the restaurant, with an expiration date of December 31, 1991.<ref>{{cite web|last1=Beckerman|first1=Marty|title=A COMPLETE HISTORY OF TMNT PIZZA PRODUCT PLACEMENT|url=http://www.mtv.com/news/1877849/ninja-turtles-pizza-hut/|archive-url=https://web.archive.org/web/20140726202102/http://www.mtv.com/news/1877849/ninja-turtles-pizza-hut/|url-status=dead|archive-date=July 26, 2014|website=MTV.com|access-date=5 February 2017}}</ref> |
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Computer ports of the arcade game were released by [[Image Works]] and ported by [[Probe Software]] in 1991 for the [[ZX Spectrum]], [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[IBM PC compatible|DOS PC]] and [[Commodore 64]]. The title was changed to ''Teenage Mutant Hero Turtles: The Coin Op'' in the European versions, reflecting [[Teenage Mutant Ninja Turtles (1987 TV series)#International|censorship of the 1987 TV series]] in certain regions at the time. |
Computer ports of the arcade game were released by [[Image Works]] and ported by [[Probe Software]] in 1991 for the [[ZX Spectrum]], [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[IBM PC compatible|DOS PC]] and [[Commodore 64]]. The title was changed to ''Teenage Mutant Hero Turtles: The Coin Op'' in the European versions, reflecting [[Teenage Mutant Ninja Turtles (1987 TV series)#International releases|censorship of the 1987 TV series]] in certain regions at the time. |
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===Emulated releases=== |
===Emulated releases=== |
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An [[emulated]] version of the arcade game is included as a hidden bonus game in ''[[Teenage Mutant Ninja Turtles 2: Battle Nexus]]'' for the [[PlayStation 2]], [[Xbox (console)|Xbox]], and [[GameCube]], but with altered music |
An [[emulated]] version of the arcade game is included as a hidden bonus game in ''[[Teenage Mutant Ninja Turtles 2: Battle Nexus]]'' for the [[PlayStation 2]], [[Xbox (console)|Xbox]], and [[GameCube]], but with altered music and most of the voice clips edited out. The game is unlocked by finding an antique in Stage 9-1; the antique turns out to be the original arcade machine.<ref>{{Cite web|url=http://www.gamesradar.com/teenage-mutant-ninja-turtles-2-battle-nexus/cheats/|title=Teenage Mutant Ninja Turtles 2: Battle Nexus Cheats|website=www.gamesradar.com|date=23 January 2006 |access-date=2018-07-24}}</ref> |
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An [[Xbox Live Arcade]] version of the game was released under the name ''TMNT 1989 Classic Arcade'' on March 14, 2007, published by [[Ubisoft]] and ported by [[Digital Eclipse]].<ref name="Gamespot">{{Cite web|url=https://www.gamespot.com/articles/ninja-turtles-headed-to-live-arcade/1100-6166850/|title=Ninja Turtles headed to Live Arcade|last=Sinclair|first=Brendan|date=2007-03-06|website=GameSpot|language=en-US|access-date=2018-07-24}}</ref> The game was priced at 400 Microsoft Points.<ref name="Gamespot"/> Like other classic arcade games on the [[Xbox 360]] platform, portions of the original arcade game were emulated with network code and other new features added. Players could earn achievements as well as play 2-4 player co-op (both online and offline). Unlike the unlockable in ''Battle Nexus'', this rerelease retains the music and voices of the 1989 arcade game. |
An [[Xbox Live Arcade]] version of the game was released under the name ''TMNT 1989 Classic Arcade'' on March 14, 2007, published by [[Ubisoft]] under license from Konami and ported by [[Digital Eclipse]].<ref name="Gamespot">{{Cite web|url=https://www.gamespot.com/articles/ninja-turtles-headed-to-live-arcade/1100-6166850/|title=Ninja Turtles headed to Live Arcade|last=Sinclair|first=Brendan|date=2007-03-06|website=GameSpot|language=en-US|access-date=2018-07-24}}</ref> The game was priced at 400 Microsoft Points.<ref name="Gamespot"/> Like other classic arcade games on the [[Xbox 360]] platform, portions of the original arcade game were emulated with network code and other new features added. Players could earn achievements as well as play 2-4 player co-op (both online and offline). Unlike the unlockable in ''Battle Nexus'', this rerelease retains the music and voices of the 1989 arcade game. |
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In 2019, the game was re-released as a replica [[arcade cabinet]] for home use by manufacturer [[Arcade1Up]].<ref name="IGN Arcade1up">[https://ign.com/articles/2019/12/16/teenage-mutant-ninja-turtle-arcade1up-cabinet-review IGN]</ref> The reissue is nearly identical to the original, but there are a few changes: the opening theme is a new recording by a different singer, players do not need to insert quarters to play, and Konami's name on the arcade marquee is replaced by [[Nickelodeon]]'s. |
In 2019, the game was re-released as a replica [[arcade cabinet]] for home use by manufacturer [[Arcade1Up]].<ref name="IGN Arcade1up">[https://ign.com/articles/2019/12/16/teenage-mutant-ninja-turtle-arcade1up-cabinet-review IGN]</ref> The reissue is nearly identical to the original, but there are a few changes: the opening theme is a new recording by a different singer, players do not need to insert quarters to play, and Konami's name on the arcade marquee is replaced by [[Nickelodeon]]'s.<ref name="IGN Arcade1up"/> |
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The arcade and NES versions of the game were re-released as part of ''[[Teenage Mutant Ninja Turtles: The Cowabunga Collection]]'' in 2022 |
The arcade and NES versions of the game were re-released as part of ''[[Teenage Mutant Ninja Turtles: The Cowabunga Collection]]'' in 2022.<ref>{{Cite web |title=Teenage Mutant Ninja Turtles: The Cowabunga Collection Has a Release Date |url=https://www.ign.com/articles/teenage-mutant-ninja-turtles-the-cowabunga-collection-has-a-release-date |last=Bailey |first=Kat |date=July 21, 2022 |access-date=August 29, 2022 |website=IGN}}</ref> |
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In December 2023 Numskull is releasing quarter scale cabinets of both arcade games, TMNT and Turtles in Time retailing at $299 each at the Konami shop. The TMNT 1989 cabinet has the original theme song. |
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The arcade game was a blockbuster hit, especially in North America,<ref name="cashbox">{{cite magazine|magazine=[[Cash Box]]|url=https://archive.org/details/cashbox53unse_22/page/28?q=%22Ninja+Turtles%22|title=Around the Route|date=December 23, 1989}}</ref><ref name="ACME">{{cite magazine |title=ACME: New Product Review |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |pages=50–72 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up}}</ref><ref>{{cite magazine |title=Machines & Markets |magazine=RePlay |date=January 1991 |volume=16 |issue=4 |pages=44–55 |url=https://archive.org/details/re-play-volume-16-issue-no.-4-january-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%204%20-%20January%201991/page/44}}</ref> becoming Konami's highest-grossing arcade game.<ref>{{cite magazine|date=August 2008|title=Developer Lookback: Konami Part I|url=https://archive.org/stream/retro_gamer/RetroGamer_053#page/n27/mode/2up|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=53|page=29}}</ref> Konami was unable to keep up with high demand, so they outsourced additional US manufacturing production to [[Dynamo Corp.]]<ref name="RePlay38"/> The release of the [[Teenage Mutant Ninja Turtles (1990 film)|''Teenage Mutant Ninja Turtles'' film]] in March 1990 gave the arcade game a further boost in earnings.<ref name="RePlay5">{{cite magazine |title=News Feature: Cowabunga! Game production continues on TMNT powerhouse |magazine=RePlay |date=May 1990 |volume=15 |issue=8 |publisher=RePlay Publishing |pages=146–9 |url=https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%208%20-%20May%201990/page/146}}</ref> By early April 1990, Konami had sold over 20,000 arcade cabinets internationally outside of Japan, including over 14,000 cabinets sold in the United States, where it became the biggest arcade hit since ''[[Double Dragon (video game)|Double Dragon]]'' (1987).<ref name="RePlay5"/> By early May 1990, the game had sold 25,000 arcade cabinets in America and Europe, with more units still in production to meet continued demand at the time.<ref>{{cite magazine |title=Overseas Readers Column: Korean Counterfeiters Were Exposed By Police |magazine=[[:ja:ゲームマシン|Game Machine]] |issue=379 |publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]] |date=1 May 1990 |page=30 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19900501p.pdf#page=16}}</ref><ref>{{cite magazine |title=News Digest: ''TMNT'' Counterfeiters |magazine=RePlay |date=June 1990 |volume=15 |issue=9 |page=18 |url=https://archive.org/details/re-play-volume-14-issue-no.-9-june-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%209%20-%20June%201990/page/18}}</ref> |
The arcade game was a blockbuster hit, especially in North America,<ref name="cashbox">{{cite magazine|magazine=[[Cash Box]]|url=https://archive.org/details/cashbox53unse_22/page/28?q=%22Ninja+Turtles%22|title=Around the Route|date=December 23, 1989}}</ref><ref name="ACME">{{cite magazine |title=ACME: New Product Review |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |pages=50–72 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/50/mode/2up}}</ref><ref>{{cite magazine |title=Machines & Markets |magazine=RePlay |date=January 1991 |volume=16 |issue=4 |pages=44–55 |url=https://archive.org/details/re-play-volume-16-issue-no.-4-january-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%204%20-%20January%201991/page/44}}</ref> becoming Konami's highest-grossing arcade game.<ref>{{cite magazine|date=August 2008|title=Developer Lookback: Konami Part I|url=https://archive.org/stream/retro_gamer/RetroGamer_053#page/n27/mode/2up|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=53|page=29}}</ref> Konami was unable to keep up with high demand, so they outsourced additional US manufacturing production to [[Dynamo Corp.]]<ref name="RePlay38"/> The release of the [[Teenage Mutant Ninja Turtles (1990 film)|''Teenage Mutant Ninja Turtles'' film]] in March 1990 gave the arcade game a further boost in earnings.<ref name="RePlay5">{{cite magazine |title=News Feature: Cowabunga! Game production continues on TMNT powerhouse |magazine=RePlay |date=May 1990 |volume=15 |issue=8 |publisher=RePlay Publishing |pages=146–9 |url=https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%208%20-%20May%201990/page/146}}</ref> By early April 1990, Konami had sold over 20,000 arcade cabinets internationally outside of Japan, including over 14,000 cabinets sold in the United States, where it became the biggest arcade hit since ''[[Double Dragon (video game)|Double Dragon]]'' (1987).<ref name="RePlay5"/> By early May 1990, the game had sold 25,000 arcade cabinets in America and Europe, with more units still in production to meet continued demand at the time.<ref>{{cite magazine |title=Overseas Readers Column: Korean Counterfeiters Were Exposed By Police |magazine=[[:ja:ゲームマシン|Game Machine]] |issue=379 |publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]] |date=1 May 1990 |page=30 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19900501p.pdf#page=16}}</ref><ref>{{cite magazine |title=News Digest: ''TMNT'' Counterfeiters |magazine=RePlay |date=June 1990 |volume=15 |issue=9 |page=18 |url=https://archive.org/details/re-play-volume-14-issue-no.-9-june-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%209%20-%20June%201990/page/18}}</ref> |
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In North America, ''Teenage Mutant Ninja Turtles'' was the highest-grossing upright cabinet on the ''RePlay'' arcade charts throughout 1990, from January<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=February 1990 |volume=15 |issue=5 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%205%20-%20February%201990/page/n3}}</ref> through spring,<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/n3}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=May 1990 |volume=15 |issue=8 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%208%20-%20May%201990/page/n3}}</ref> summer<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=June 1990 |volume=15 |issue=9 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-9-june-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%209%20-%20June%201990/page/n3}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=July 1990 |volume=15 |issue=10 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-10-july-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%2010%20-%20July%201990%20(Compressed)/page/4 |url-status=dead |archive-url=https://web.archive.org/web/20201110202220/archive.org/details/re-play-volume-14-issue-no.-10-july-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%2010%20-%20July%201990%20(Compressed)/page/64/mode/2up |archive-date=2020-11-10 |access-date=5 September 2021}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=August 1990 |volume=15 |issue=11 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-11-august-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%2011%20-%20August%201990/page/4}}</ref> and autumn<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=September 1990 |volume=15 |issue=12 |page=4 |url=https://archive.org/details/re-play-volume-15-issue-no.-12-september-1990-600DPI/RePlay%20-%20Volume%2015%2C%20Issue%20No.%2012%20-%20September%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=October 1990 |volume=16 |issue=1 |page=4 |url=https://archive.org/details/re-play-volume-16-issue-no.-1-october-1990-600DPI/RePlay%20-%20Volume%2016%2C%20Issue%20No.%201%20-%20October%201990/page/4}}</ref> to December.<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=November 1990 |volume=16 |issue=2 |page=4 |url=https://archive.org/details/re-play-volume-16-issue-no.-2-november-1990-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%202%20-%20November%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=December 1990 |volume=16 |issue=3 |page=4 |url=https://archive.org/details/re-play-volume-16-issue-no.-3-december-1990-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%203%20-%20December%201990/page/4/mode/1up}}</ref> During November and December, weekly coin drop earnings averaged $163 per cabinet.<ref>{{cite magazine |title=Editorial |magazine=RePlay |date=January 1991 |volume=16 |issue=4 |page=6 |url=https://archive.org/details/re-play-volume-16-issue-no.-4-january-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%204%20-%20January%201991/page/6}}</ref> It ended the year as the highest-grossing dedicated |
In North America, ''Teenage Mutant Ninja Turtles'' was the highest-grossing upright cabinet on the ''RePlay'' arcade charts throughout 1990, from January<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=February 1990 |volume=15 |issue=5 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%205%20-%20February%201990/page/n3}}</ref> through spring,<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=April 1990 |volume=15 |issue=7 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-7-april-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%207%20-%20April%201990/page/n3}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=May 1990 |volume=15 |issue=8 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-8-may-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%208%20-%20May%201990/page/n3}}</ref> summer<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=June 1990 |volume=15 |issue=9 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-9-june-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%209%20-%20June%201990/page/n3}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=July 1990 |volume=15 |issue=10 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-10-july-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%2010%20-%20July%201990%20(Compressed)/page/4 |url-status=dead |archive-url=https://web.archive.org/web/20201110202220/http://archive.org/details/re-play-volume-14-issue-no.-10-july-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%2010%20-%20July%201990%20(Compressed)/page/64/mode/2up |archive-date=2020-11-10 |access-date=5 September 2021}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=August 1990 |volume=15 |issue=11 |page=4 |url=https://archive.org/details/re-play-volume-14-issue-no.-11-august-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%2011%20-%20August%201990/page/4}}</ref> and autumn<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=September 1990 |volume=15 |issue=12 |page=4 |url=https://archive.org/details/re-play-volume-15-issue-no.-12-september-1990-600DPI/RePlay%20-%20Volume%2015%2C%20Issue%20No.%2012%20-%20September%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=October 1990 |volume=16 |issue=1 |page=4 |url=https://archive.org/details/re-play-volume-16-issue-no.-1-october-1990-600DPI/RePlay%20-%20Volume%2016%2C%20Issue%20No.%201%20-%20October%201990/page/4}}</ref> to December.<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=November 1990 |volume=16 |issue=2 |page=4 |url=https://archive.org/details/re-play-volume-16-issue-no.-2-november-1990-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%202%20-%20November%201990/page/4}}</ref><ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=December 1990 |volume=16 |issue=3 |page=4 |url=https://archive.org/details/re-play-volume-16-issue-no.-3-december-1990-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%203%20-%20December%201990/page/4/mode/1up}}</ref> During November and December, weekly coin drop earnings averaged $163 per cabinet.<ref>{{cite magazine |title=Editorial |magazine=RePlay |date=January 1991 |volume=16 |issue=4 |page=6 |url=https://archive.org/details/re-play-volume-16-issue-no.-4-january-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%204%20-%20January%201991/page/6}}</ref> It ended the year as the highest-grossing dedicated arcade game of 1990 in the United States,<ref>{{cite magazine |title=AMOA 1989-90 Award Winners Announced |magazine=[[Cash Box]] |date=November 10, 1990 |url=https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/90s/1990/CB-1990-11-10-OCR-Page-0025.pdf}}</ref> and it won a Diamond award from the American Amusement Machine Association (AAMA) for sales achievement in 1990.<ref>{{cite magazine |title=Cover Story: It's Arrived! Konami Ships Simpsons Video |magazine=RePlay |date=May 1991 |volume=16 |issue=8 |pages=103–4 |url=https://archive.org/details/re-play-volume-16-issue-no.-8-may-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%208%20-%20May%201991/page/103}}</ref> |
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The game was also a major hit in Europe, particularly the United Kingdom,<ref name="RePlay140">{{cite magazine |title=International News: London Preview |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |pages=140, 142 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/140}}</ref> where it was one of the top four highest-grossing arcade games during early 1990 (along with ''[[Tecmo World Cup '90]]'', ''[[List of Sega arcade games|Super Masters]]'' and ''[[Line of Fire (video game)|Line of Fire]]'').<ref name="RePlay">{{cite magazine |last=Openshaw |first=Mary |title=ATEI '90: major international show rings in new year with good spread of new products |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |pages=126–32 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/126}}</ref> On Hong Kong's Bondeal charts, ''Teenage Mutant Ninja Turtles'' was the top-grossing dedicated arcade game from |
The game was also a major hit in Europe, particularly the United Kingdom,<ref name="RePlay140">{{cite magazine |title=International News: London Preview |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |pages=140, 142 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/140}}</ref> where it was one of the top four highest-grossing arcade games during early 1990 (along with ''[[Tecmo World Cup '90]]'', ''[[List of Sega arcade games|Super Masters]]'', and ''[[Line of Fire (video game)|Line of Fire]]'').<ref name="RePlay">{{cite magazine |last=Openshaw |first=Mary |title=ATEI '90: major international show rings in new year with good spread of new products |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |pages=126–32 |url=https://archive.org/details/re-play-volume-14-issue-no.-6-march-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%206%20-%20March%201990/page/126}}</ref> On Hong Kong's Bondeal charts, ''Teenage Mutant Ninja Turtles'' was the top-grossing dedicated arcade game from December 1989<ref name="RePlay148">{{cite magazine |title=The Bondeal Chart |magazine=RePlay |date=January 1990 |volume=15 |issue=4 |page=148 |url=https://archive.org/details/re-play-volume-14-issue-no.-4-january-1990-600DPI/RePlay%20-%20Volume%2014%2C%20Issue%20No.%204%20-%20January%201990/page/148}}</ref> to January 1990.<ref>{{cite magazine |title=The Bondeal Chart |magazine=RePlay |date=February 1990 |volume=15 |issue=5 |page=90 |url=https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%205%20-%20February%201990/page/90}}</ref><ref name="RePlay3">{{cite magazine |title=The Bondeal Chart |magazine=RePlay |date=March 1990 |volume=15 |issue=6 |page=138 |url=https://archive.org/details/re-play-volume-14-issue-no.-5-february-1990-600dpi/RePlay%20-%20Volume%2014%2C%20Issue%20No.%205%20-%20February%201990/page/138}}</ref> In Australia, the game was a record-breaking arcade hit in 1990 with high earnings during its first six months on the market, which was unusual for licensed arcade games which typically disappeared after several months.<ref>{{cite magazine |title=Video game follows movie |magazine=Leisure Line |date=August 1990 |page=21 |publisher=Leisure & Allied Industries |url=https://archive.org/details/Leisure_Line_1990-08_Leisure_Allied_Industries_AU/page/n20}}</ref> In Japan, ''Game Machine'' listed ''Teenage Mutant Ninja Turtles'' on their September 1, 1990 issue as being the fourth most-popular arcade game for the previous two weeks.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=387|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 September 1990|page=21|lang=ja}}</ref> |
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The [[Xbox Live Arcade]] digital version of ''Teenage Mutant Ninja Turtles'' sold 984,271 units on the [[Xbox 360]] console, {{as of|2011|lc=y}}.<ref>{{cite news |last1=Langley |first1=Ryan |title=Xbox Live Arcade by the numbers - the 2011 year in review |url=https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php |access-date=29 April 2020 |work=[[Gamasutra]] |publisher=[[UBM Technology Group]] |date=January 20, 2012}}</ref> |
The [[Xbox Live Arcade]] digital version of ''Teenage Mutant Ninja Turtles'' sold 984,271 units on the [[Xbox 360]] console, {{as of|2011|lc=y}}.<ref>{{cite news |last1=Langley |first1=Ryan |title=Xbox Live Arcade by the numbers - the 2011 year in review |url=https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php |access-date=29 April 2020 |work=[[Gamasutra]] |publisher=[[UBM Technology Group]] |date=January 20, 2012}}</ref> |
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| GamePro = 23/25 (NES)<ref>{{cite magazine |url=https://retrocdn.net/images/9/90/GamePro_US_017.pdf |title=Nintendo ProView: ''Teenage Mutant Ninja Turtles: The Arcade Game'' |last=Arcade |first=Johnny |magazine=[[GamePro]] |date=December 1990 |pages=106–108}}</ref> |
| GamePro = 23/25 (NES)<ref>{{cite magazine |url=https://retrocdn.net/images/9/90/GamePro_US_017.pdf |title=Nintendo ProView: ''Teenage Mutant Ninja Turtles: The Arcade Game'' |last=Arcade |first=Johnny |magazine=[[GamePro]] |date=December 1990 |pages=106–108}}</ref> |
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| Z64 = Positive (Arcade)<ref name="Zzap"/> |
| Z64 = Positive (Arcade)<ref name="Zzap"/> |
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| award1Pub = ''Sinclair User'' |
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| award1 = Gold<ref>Game review, Sinclair User issue 118, December 1991, page 28</ref> |
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}} |
}} |
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British gaming magazine ''[[The One (magazine)|The One]]'' reviewed the home computer versions (Amiga, Atari ST, DOS) of ''Teenage Mutant Ninja Turtles'' under the British title, ''Teenage Mutant Hero Turtles'', giving credit for the game's graphics and sound, but criticizing the enemy AI and the ports' scrolling, concluding that the game "lacks depth and imagination".<ref name=theone>{{cite magazine|title = Green Grosser|date = February 1991|url = https://archive.org/details/theone-magazine-29|magazine = The One|publisher = emap Images|last1 = Houghton|first1 = Gordon|last2 = Hamza|first2 = Kati|issue = 29|page = [https://archive.org/details/theone-magazine-29/page/n22 23]}}</ref> |
British gaming magazine ''[[The One (magazine)|The One]]'' reviewed the home computer versions (Amiga, Atari ST, DOS) of ''Teenage Mutant Ninja Turtles'' under the British title, ''Teenage Mutant Hero Turtles'', giving credit for the game's graphics and sound, but criticizing the enemy AI and the ports' scrolling, concluding that the game "lacks depth and imagination".<ref name=theone>{{cite magazine|title = Green Grosser|date = February 1991|url = https://archive.org/details/theone-magazine-29|magazine = The One|publisher = emap Images|last1 = Houghton|first1 = Gordon|last2 = Hamza|first2 = Kati|issue = 29|page = [https://archive.org/details/theone-magazine-29/page/n22 23]}}</ref> |
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[[Time (magazine)|Time]]'s Jared Newman named to his list of "14 Important Arcade Games Not Available for iPhone or iPad", citing the game's pioneering 4-player simultaneous play.<ref name="Time">{{cite web|url= |
[[Time (magazine)|Time]]'s Jared Newman named to his list of "14 Important Arcade Games Not Available for iPhone or iPad", citing the game's pioneering 4-player simultaneous play.<ref name="Time">{{cite web|url=https://techland.time.com/2012/02/24/14-important-arcade-games-not-available-for-iphone-or-ipad/slide/teenage-mutant-ninja-turtles/|title=14 Important Arcade Games Not Available for iPhone or iPad|publisher=Time|date=February 24, 2012|access-date=January 10, 2013|last=Newman|first=Jared}}</ref> |
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[[GamesRadar]] ranked it the 25th best NES game made. The staff attributed the Ninja Turtles' continued success to the game and praised its visuals, audio, and combat system.<ref>{{cite web|url=http://www.gamesradar.com/best-nes-games-all-time/|title=Best NES Games of all time|date=2012-04-16|work=[[GamesRadar]]|access-date=2013-12-05}}</ref> |
[[GamesRadar]] ranked it the 25th best NES game made. The staff attributed the Ninja Turtles' continued success to the game and praised its visuals, audio, and combat system.<ref>{{cite web|url=http://www.gamesradar.com/best-nes-games-all-time/|title=Best NES Games of all time|date=2012-04-16|work=[[GamesRadar]]|access-date=2013-12-05}}</ref> |
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[[Category:Cooperative video games]] |
[[Category:Cooperative video games]] |
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[[Category:DOS games]] |
[[Category:DOS games]] |
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[[Category:Konami arcade games]] |
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[[Category:Konami beat 'em ups]] |
[[Category:Konami beat 'em ups]] |
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[[Category:Nintendo Entertainment System games]] |
[[Category:Nintendo Entertainment System games]] |
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[[Category:PlayChoice-10 games]] |
[[Category:PlayChoice-10 games]] |
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[[Category:Video game sequels]] |
[[Category:Video game sequels]] |
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[[Category:Video games based on animated television series]] |
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[[Category:Video games based on Teenage Mutant Ninja Turtles]] |
[[Category:Video games based on Teenage Mutant Ninja Turtles]] |
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[[Category:Video games developed in Japan]] |
[[Category:Video games developed in Japan]] |
Latest revision as of 11:09, 17 November 2024
Teenage Mutant Ninja Turtles | |
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Developer(s) | Konami Probe Software (Amiga) |
Publisher(s) | Konami
|
Director(s) | Hideki Ohyama K. Takabayashi (Arcade) H. Toyoda (NES) |
Producer(s) | Masahiro Inoue |
Programmer(s) | Gen Suzuki Sadaki Matsumoto (Arcade) Kouki Yamashita Yūji Shibata (NES) |
Artist(s) | M. Moriyama K. Hattori Yuji Asano Kouki Yamashita (Arcade) Junko Maruo Masaaki Kishimoto (NES) |
Composer(s) | Mutsuhiko Izumi Miki Higashino (Arcade) Kozo Nakamura (NES) |
Series | Teenage Mutant Ninja Turtles |
Platform(s) | |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player, multiplayer |
Teenage Mutant Ninja Turtles, released in Japan as Teenage Mutant Ninja Turtles: Super Kame Ninja[a] and in Europe as Teenage Mutant Hero Turtles, is a 1989 beat 'em up game developed and published by Konami for arcades.[9] It is based on the Teenage Mutant Ninja Turtles franchise, including the first animated series that began airing two years earlier. In the game, up to four players control the titular Ninja Turtles, fighting through various levels to defeat the turtles' enemies, including the Shredder, Krang and the Foot Clan. Released during a high point in popularity for the Teenage Mutant Ninja Turtles franchise, the arcade game was a worldwide hit, becoming the highest-grossing dedicated arcade game of 1990 in the United States and Konami's highest-grossing arcade game. Versions for various home systems soon followed, including the Nintendo Entertainment System.[10] A sequel, Teenage Mutant Ninja Turtles: Turtles in Time, was released in 1991.
Gameplay
[edit]The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. Depending on the version of the game, the characters are either chosen via an in-game select screen or based on which coin slot the player placed their credit into. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed.
The eight-way joystick controls the movements of the Turtle, the jump button makes them jump and the attack button makes them hit in front of them using their weapon. The Turtles can also perform special moves, including throwing Foot soldiers overhead and performing a special attack by pressing the jump and attack buttons; Raphael rolls along the ground and finishes with a kick, while the other Turtles do a sweeping jump attack with their weapons. The Turtles can also spring off the wall in certain areas. Enemies can be defeated more quickly by slamming them into walls or solid objects. Many objects such as traffic cones, parking meters, fire hydrants and exploding oil drums can be hit or damaged with attacks in order to help defeat nearby enemies. In the attract mode, the game shows the first part of the cartoon opening, along with a portion of the Teenage Mutant Ninja Turtles theme song.
Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving only the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman (in his human form), Granitor, General Traag, Krang, and Shredder himself.
In Teenage Mutant Ninja Turtles: The Cowabunga Collection, the Arcade version of Teenage Mutant Ninja Turtles has six enhancements.
- Level Select – Allows the player to start at any level of their choosing.
- God Mode – Allows the player to become immune to most damage and defeat most enemies with a single hit.
- Remove Penalty Bombs – This enhancement disables the "Penalty Bombs" that the game drops on players in certain circumstances.
- Nightmare Mode − Enables a mode in the game that dramatically increases the number of enemies.
- Starting Lives − Adjusts the number of lives at the start of the game from 1 to 5.
- Difficulty − Adjusts the difficulty of the game from easy to very difficult.
Development and release
[edit]Konami acquired the license for the Teenage Mutant Ninja Turtles franchise around the same time the animated series began airing in 1987. Konami began development on both an arcade game and console game shortly after.[8][11]
The arcade game was distributed as Teenage Mutant Ninja Turtles: Super Kame Ninja in Japan, Teenage Mutant Ninja Turtles in North America and Oceania, and Teenage Mutant Hero Turtles in Europe. The game was released primarily as a dedicated four-player arcade cabinet in all regions except Japan, where it was sold as a 2-player conversion kit. 2-player conversion kits of the game were released in other regions, serving as less expensive alternatives to 4-player cabinets.
Home versions
[edit]Ports to home systems
[edit]The game was ported to the Nintendo Entertainment System in 1990. This conversion was titled Teenage Mutant Ninja Turtles II: The Arcade Game in order to avoid confusion with the previous NES game based on the franchise.[12] The Japanese Famicom version was titled Teenage Mutant Ninja Turtles, without a number nor a subtitle, due to the fact that first NES game was localized in Japan under a different title.
This version includes two new levels (the first part of Scene 3 and all of Scene 6), which feature new enemy characters, including two new bosses created specifically for the NES port: Tora (a Polar Bear-like "blizzard beast") and Shogun (a robotic samurai). Most of the original stages from the arcade version were extended as well, and the second half of Scene 3, the parking garage stage, replaces the arcade version's end battle with both Bebop and Rocksteady with a battle against the mutated fly form of Baxter Stockman. The NES port appeared in Nintendo's PlayChoice-10 arcade system.
The NES version featured notable product placement advertising: Pizza Hut logos. The rear cover of the instruction manual provided a coupon for the restaurant, with an expiration date of December 31, 1991.[13]
Computer ports of the arcade game were released by Image Works and ported by Probe Software in 1991 for the ZX Spectrum, Amiga, Amstrad CPC, Atari ST, DOS PC and Commodore 64. The title was changed to Teenage Mutant Hero Turtles: The Coin Op in the European versions, reflecting censorship of the 1987 TV series in certain regions at the time.
Emulated releases
[edit]An emulated version of the arcade game is included as a hidden bonus game in Teenage Mutant Ninja Turtles 2: Battle Nexus for the PlayStation 2, Xbox, and GameCube, but with altered music and most of the voice clips edited out. The game is unlocked by finding an antique in Stage 9-1; the antique turns out to be the original arcade machine.[14]
An Xbox Live Arcade version of the game was released under the name TMNT 1989 Classic Arcade on March 14, 2007, published by Ubisoft under license from Konami and ported by Digital Eclipse.[15] The game was priced at 400 Microsoft Points.[15] Like other classic arcade games on the Xbox 360 platform, portions of the original arcade game were emulated with network code and other new features added. Players could earn achievements as well as play 2-4 player co-op (both online and offline). Unlike the unlockable in Battle Nexus, this rerelease retains the music and voices of the 1989 arcade game.
In 2019, the game was re-released as a replica arcade cabinet for home use by manufacturer Arcade1Up.[16] The reissue is nearly identical to the original, but there are a few changes: the opening theme is a new recording by a different singer, players do not need to insert quarters to play, and Konami's name on the arcade marquee is replaced by Nickelodeon's.[16]
The arcade and NES versions of the game were re-released as part of Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022.[17]
Reception
[edit]Commercial
[edit]The arcade game was a blockbuster hit, especially in North America,[3][18][19] becoming Konami's highest-grossing arcade game.[20] Konami was unable to keep up with high demand, so they outsourced additional US manufacturing production to Dynamo Corp.[8] The release of the Teenage Mutant Ninja Turtles film in March 1990 gave the arcade game a further boost in earnings.[6] By early April 1990, Konami had sold over 20,000 arcade cabinets internationally outside of Japan, including over 14,000 cabinets sold in the United States, where it became the biggest arcade hit since Double Dragon (1987).[6] By early May 1990, the game had sold 25,000 arcade cabinets in America and Europe, with more units still in production to meet continued demand at the time.[21][22]
In North America, Teenage Mutant Ninja Turtles was the highest-grossing upright cabinet on the RePlay arcade charts throughout 1990, from January[23][24] through spring,[25][26][27] summer[28][29][30] and autumn[31][32] to December.[33][34] During November and December, weekly coin drop earnings averaged $163 per cabinet.[35] It ended the year as the highest-grossing dedicated arcade game of 1990 in the United States,[36] and it won a Diamond award from the American Amusement Machine Association (AAMA) for sales achievement in 1990.[37]
The game was also a major hit in Europe, particularly the United Kingdom,[1] where it was one of the top four highest-grossing arcade games during early 1990 (along with Tecmo World Cup '90, Super Masters, and Line of Fire).[38] On Hong Kong's Bondeal charts, Teenage Mutant Ninja Turtles was the top-grossing dedicated arcade game from December 1989[5] to January 1990.[39][40] In Australia, the game was a record-breaking arcade hit in 1990 with high earnings during its first six months on the market, which was unusual for licensed arcade games which typically disappeared after several months.[41] In Japan, Game Machine listed Teenage Mutant Ninja Turtles on their September 1, 1990 issue as being the fourth most-popular arcade game for the previous two weeks.[42]
The Xbox Live Arcade digital version of Teenage Mutant Ninja Turtles sold 984,271 units on the Xbox 360 console, as of 2011[update].[43]
Critical
[edit]Publication | Score |
---|---|
Famitsu | 26/40 (Famicom)[44] |
GamePro | 23/25 (NES)[45] |
Zzap!64 | Positive (Arcade)[46] |
Publication | Award |
---|---|
Sinclair User | Gold[47] |
Zzap! reported on the arcade game after it appeared at the Amusement Trades Exhibition International (ATEI), calling it a "great coin-op which is best in four player mode."[46]
Japanese gaming magazine Famitsu gave the Famicom (NES) version of the game a 26 out of 40 score.[44]
British gaming magazine The One reviewed the home computer versions (Amiga, Atari ST, DOS) of Teenage Mutant Ninja Turtles under the British title, Teenage Mutant Hero Turtles, giving credit for the game's graphics and sound, but criticizing the enemy AI and the ports' scrolling, concluding that the game "lacks depth and imagination".[48]
Time's Jared Newman named to his list of "14 Important Arcade Games Not Available for iPhone or iPad", citing the game's pioneering 4-player simultaneous play.[49]
GamesRadar ranked it the 25th best NES game made. The staff attributed the Ninja Turtles' continued success to the game and praised its visuals, audio, and combat system.[50]
Notes
[edit]References
[edit]- ^ a b c "International News: London Preview". RePlay. Vol. 15, no. 4. January 1990. pp. 140, 142.
- ^ "Teenage Mutant Ninja Turtles (Registration Number PA0000431524)". United States Copyright Office. Retrieved 5 September 2021.
- ^ a b "Around the Route". Cash Box. December 23, 1989.
- ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 121–2. ISBN 978-4990251215.
- ^ a b "The Bondeal Chart". RePlay. Vol. 15, no. 4. January 1990. p. 148.
- ^ a b c "News Feature: Cowabunga! Game production continues on TMNT powerhouse". RePlay. Vol. 15, no. 8. RePlay Publishing. May 1990. pp. 146–9.
- ^ "All NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.
- ^ a b c "Voice of the Turtle: operators across the land sing the praises of Konami's mega-hit; Dynamo Corp. joins production line to keep up with huge demand". RePlay. Vol. 15, no. 4. January 1990. p. 38.
- ^ "Every Teenage Mutant Ninja Turtle Game By Konami (1989-2005) Review - Dubious Gaming - Blog by Ledjar". IGN. Archived from the original on 2017-09-26. Retrieved 2021-08-03.
- ^ "Hardcore Gaming 101: Teenage Mutant Ninja Turtles". www.hardcoregaming101.net. Retrieved 2018-07-24.
- ^ Shea, Brian (May 1, 2024). "Turtle Power! On the 40th anniversary of the Teenage Mutant Ninja Turtles, we look back at the enduring series' impact on video games". Game Informer Online. Archived from the original on May 2, 2024. Retrieved September 19, 2024.
- ^ "Retro Game of the Day! Teenage Mutant Ninja Turtles II: The Arcade Game". Retrieved 2018-07-24.
- ^ Beckerman, Marty. "A COMPLETE HISTORY OF TMNT PIZZA PRODUCT PLACEMENT". MTV.com. Archived from the original on July 26, 2014. Retrieved 5 February 2017.
- ^ "Teenage Mutant Ninja Turtles 2: Battle Nexus Cheats". www.gamesradar.com. 23 January 2006. Retrieved 2018-07-24.
- ^ a b Sinclair, Brendan (2007-03-06). "Ninja Turtles headed to Live Arcade". GameSpot. Retrieved 2018-07-24.
- ^ a b IGN
- ^ Bailey, Kat (July 21, 2022). "Teenage Mutant Ninja Turtles: The Cowabunga Collection Has a Release Date". IGN. Retrieved August 29, 2022.
- ^ "ACME: New Product Review". RePlay. Vol. 15, no. 7. April 1990. pp. 50–72.
- ^ "Machines & Markets". RePlay. Vol. 16, no. 4. January 1991. pp. 44–55.
- ^ "Developer Lookback: Konami Part I". Retro Gamer. No. 53. Imagine Publishing. August 2008. p. 29.
- ^ "Overseas Readers Column: Korean Counterfeiters Were Exposed By Police" (PDF). Game Machine (in Japanese). No. 379. Amusement Press, Inc. 1 May 1990. p. 30.
- ^ "News Digest: TMNT Counterfeiters". RePlay. Vol. 15, no. 9. June 1990. p. 18.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 4. January 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 5. February 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 6. March 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 7. April 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 8. May 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 9. June 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 10. July 1990. p. 4. Archived from the original on 2020-11-10. Retrieved 5 September 2021.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 11. August 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 15, no. 12. September 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 16, no. 1. October 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 16, no. 2. November 1990. p. 4.
- ^ "RePlay: The Players' Choice". RePlay. Vol. 16, no. 3. December 1990. p. 4.
- ^ "Editorial". RePlay. Vol. 16, no. 4. January 1991. p. 6.
- ^ "AMOA 1989-90 Award Winners Announced" (PDF). Cash Box. November 10, 1990.
- ^ "Cover Story: It's Arrived! Konami Ships Simpsons Video". RePlay. Vol. 16, no. 8. May 1991. pp. 103–4.
- ^ Openshaw, Mary (March 1990). "ATEI '90: major international show rings in new year with good spread of new products". RePlay. Vol. 15, no. 6. pp. 126–32.
- ^ "The Bondeal Chart". RePlay. Vol. 15, no. 5. February 1990. p. 90.
- ^ "The Bondeal Chart". RePlay. Vol. 15, no. 6. March 1990. p. 138.
- ^ "Video game follows movie". Leisure Line. Leisure & Allied Industries. August 1990. p. 21.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 387. Amusement Press, Inc. 1 September 1990. p. 21.
- ^ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra. UBM Technology Group. Retrieved 29 April 2020.
- ^ a b "T.M.N.T. [ファミコン]". Famitsu. No. 117. ASCII Corporation. 21 December 1990. p. 32.
- ^ Arcade, Johnny (December 1990). "Nintendo ProView: Teenage Mutant Ninja Turtles: The Arcade Game" (PDF). GamePro. pp. 106–108.
- ^ a b "ATEI Show Report." ZZAP! March 1990. p.39.
- ^ Game review, Sinclair User issue 118, December 1991, page 28
- ^ Houghton, Gordon; Hamza, Kati (February 1991). "Green Grosser". The One. No. 29. emap Images. p. 23.
- ^ Newman, Jared (February 24, 2012). "14 Important Arcade Games Not Available for iPhone or iPad". Time. Retrieved January 10, 2013.
- ^ "Best NES Games of all time". GamesRadar. 2012-04-16. Retrieved 2013-12-05.
External links
[edit]- 1989 video games
- Amiga games
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