Luxor 2: Difference between revisions
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{{short description|2006 video game}} |
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{{Infobox video game |
{{Infobox video game |
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| title= Luxor 2 |
| title = Luxor 2 |
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| image= Luxor2cover.jpg |
| image = Luxor2cover.jpg |
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| caption= |
| caption = |
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| developer= [[MumboJumbo]] |
| developer = [[MumboJumbo]] |
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| publisher= |
| publisher = [[Xbox Game Studios]] |
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| designer= Scott Hansen |
| designer = Scott Hansen |
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| series= |
| series = ''[[Luxor (video game)|Luxor]]'' |
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| engine= |
| engine = |
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| released= October 10, 2006 |
| released = October 10, 2006<br> |
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'''Windows'''<br>{{vgrelease|NA|October 10, 2007}} |
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'''XBLA'''<br>{{vgrelease|NA|April 04, 2008<ref>[http://xbox360.ign.com/objects/881/881249.html IGN: Luxor 2]</ref>}} |
'''XBLA'''<br>{{vgrelease|NA|April 04, 2008<ref>[http://xbox360.ign.com/objects/881/881249.html IGN: Luxor 2]</ref>}} |
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'''iOS'''<br>June 30, 2011 |
'''iOS'''<br>June 30, 2011 |
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| genre= [[Puzzle game|Puzzle]] |
| genre = [[Puzzle game|Puzzle]] |
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| modes= [[Single-player video game|Single-player]] |
| modes = [[Single-player video game|Single-player]] |
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| platforms= {{unbulleted list|[[Cloud computing|Cloud]] ([[OnLive]])|[[iOS]] |
| platforms = {{unbulleted list|[[Cloud computing|Cloud]] ([[OnLive]])|[[iOS]]|[[Mac OS X]]|[[Microsoft Windows]]|[[Xbox 360]] ([[Xbox Live Arcade|XBLA]])}}| |
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}} |
}} |
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'''''Luxor 2''''' is an action-oriented casual [[puzzle game]] developed by [[MumboJumbo]]. First released in 2006, it is the sequel to the original ''[[Luxor (video game)|Luxor]]'', which was released in 2005. |
'''''Luxor 2''''' is an action-oriented casual [[puzzle game]] developed by [[MumboJumbo]]. First released in 2006, it is the sequel to the original ''[[Luxor (video game)|Luxor]]'', which was released in 2005. The title can be played online at several different sites, and can be purchased for [[Microsoft Windows]] and [[Mac OS X]]. |
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The game's [[video game console|console]] debut was |
The game's [[video game console|console]] debut was in June 2008, with its release via [[Xbox Live Arcade]]. |
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''Luxor 2'' is also available in a [[Windows Vista]]-only version from [[MSN Games]] which includes improved graphics over the previous computer versions. |
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==Gameplay== |
==Gameplay== |
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===Levels and stages=== |
===Levels and stages=== |
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⚫ | The arrangement of the levels of ''Luxor 2'' are similar to the arrangement of rounds in ''[[Zuma (video game)|Zuma]]''. There are four levels in the first stage, five in the second, and six in the third. The order of levels repeats after every third stage; however, one stage is added in this repetition, along with an extra color. For example, levels 1–1 to 1-4 are repeated as levels 4–1 to 4-4, but level 4-5 is added. Levels 4–1 to 4-5 are repeated as levels 7–1 to 7–5, but level 7-6 is added. This is also true for the other levels, except that for the 13th and 14th stage, with five additional levels in 13th stage (which are repeats of stages 4-5, 5-6, 6-7, 7-6, and 8-7, respectively) and four in 14th stage (repeats of 9-8, 10-7, 11-8, and 12-9) before entering level 14–5, the last level. |
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The number of colors also increases on harder difficulties: |
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⚫ | The arrangement of the levels of Luxor 2 are similar to the arrangement of rounds in [[Zuma (video game)|Zuma]]. There are four levels in the first stage, five in the second, and six in the third. The order of levels repeats after every third stage |
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* Easy: Starts with four colors, ends with seven colors. |
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* Normal: Starts with five colors, ends with eight colors. |
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* Expert: Starts with six colors, ends with nine colors. |
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The ''Challenge of Horus'' difficulty, unlocked by completing the game on Expert, consists of all 25 unique stages at the hardest possible difficulty. Unlike every other difficulty, getting a game over on ''Challenge of Horus'' does not send the player back to the beginning of the stage they were on. Beating the game on ''Challenge of Horus'' allows players to see the ending, where [[Set (deity)|Set]] is decisively defeated. |
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== Scoring == |
== Scoring == |
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In general, 100 points are awarded for each sphere destroyed. |
In general, 100 points are awarded for each sphere destroyed. The simple destruction of three spheres thus earns 300 points, four spheres 400, etc., but if the players arrange things such that they destroy three spheres which bring together three more spheres, the second set of spheres has a 2X multiplier. They can also arrange things such as having several chain reactions in a row with linearly increasing multipliers at every stage of the chain reaction. |
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you destroy three spheres which bring together three more spheres, the second set of spheres has a 2X multiplier. With cleverness, you can arrange things such that you have several chain |
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At the end of every round (and at times during the round) jewels, rings, and coins are freed. Every stage has coins, and coins have a value of 250 points at all stages of game play (one collects coins less for their value than because every 30 coins earns an extra life). In contrast to the behavior of coins, jewel and ring values increase in a simple pattern as play progresses. Jewel values were determined through game play |
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reactions in a row with linearly increasing multipliers at every stage of the chain reaction. |
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⚫ | |||
At the end of every round (and at times during the round) jewels, rings, and coins are freed. |
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Every stage has coins, and coins have a value of 250 points at all stages of game play (One collects coins less for their |
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value than because every 30 coins earns an extra life.) |
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In contrast to the behavior of coins, jewel and ring values increase in a simple pattern as play progresses.<ref>Jewel values were determined through game play |
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⚫ | |||
Every stage has two types of jewel and one type of |
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ring. |
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Below are the listed the jewels and rings in the first five stages of play: |
Below are the listed the jewels and rings in the first five stages of play: |
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===Jewels and Rings vs. Stage=== |
===Jewels and Rings vs. Stage=== |
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====Stage 1==== |
====Stage 1==== |
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(comprising rounds |
(comprising rounds 1–1 to 1–4) |
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* Orange octahedral jewel (500) |
* Orange octahedral jewel (500) |
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* Rose quartz jewel (750) |
* Rose quartz jewel (750) |
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====Stage 2==== |
====Stage 2==== |
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(comprising rounds |
(comprising rounds 2–1 to 2–5) |
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* Rose quartz jewel (750) |
* Rose quartz jewel (750) |
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* Gold ring (1000) |
* Gold ring (1000) |
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====Stage 3==== |
====Stage 3==== |
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(comprising rounds |
(comprising rounds 3–1 to 3–6) |
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* Gold ring (1000) |
* Gold ring (1000) |
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* Dark purple guitar-pick shaped jewel (1250) |
* Dark purple guitar-pick shaped jewel (1250) |
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* Green octahedral jewel (1500) |
* Green octahedral jewel (1500) |
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* Gold and colored-enamel ring (1750) |
* Gold and colored-enamel ring (1750) |
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* Amber |
* Amber icosahedral jewel (2000) |
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Inspecting the above list reveals a pattern, which has been verified to be consistent throughout all 14 stages of game-play. |
Inspecting the above list reveals a pattern, which has been verified to be consistent throughout all 14 stages of game-play. At each stage '''N''', the value of the "mean" jewel is '''500+250*N'''. Each stage also has a jewel or ring with a value 250 points less than the mean and another valued 250 points greater than the mean. As one advances to the next stage, the least valuable jewel/ring drops out and a new one is added in the most valuable spot. A new ring appears every three stage. Thus at the 14th and highest stage, one would expect the mean jewel to have the value '''500+250*14=4000''' points. |
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At each stage '''N''', the value of the "mean" jewel is '''500+250*N'''. Each stage also has a jewel or ring with a value |
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On harder difficulties, there is a score multiplier. |
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250 points less than the mean and another valued 250 points greater than the mean. As one advances to the |
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* Easy: Standard scoring |
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next stage, the least valuable jewel/ring drops out and a new one is added in the most valuable spot. |
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* Normal: 1.5x scoring |
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A new ring appears every three stage. Thus at the 14th and highest stage, one would expect the mean jewel to have the |
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* Expert: 2x scoring |
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value '''500+250*14=4000''' points. |
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* Challenge of Horus: 3x scoring |
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==Power-ups== |
==Power-ups== |
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The title includes between 13 and 15 different [[power-up]]s which can be collected during play. These are earned by successfully setting off three or more explosions in a row. When this occurs, a random power-up falls down towards the player's winged scarab, but is only actually collected if the player correctly positions the scarab to catch it. Once a power-up is collected, it either has an immediate effect, or modifies the next sphere which the player will launch, depending on type. Unique or new power-ups include: |
The title includes between 13 and 15 different [[power-up]]s which can be collected during play. These are earned by successfully setting off three or more explosions in a row. When this occurs, a random power-up falls down towards the player's winged scarab, but is only actually collected if the player correctly positions the scarab to catch it. Once a power-up is collected, it either has an immediate effect, or modifies the next sphere which the player will launch, depending on type. Unique or new power-ups include: |
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* '''Color Cloud''' - |
* '''Color Cloud''' - causes a cloud effect which changes the color of all spheres it envelopes to the matching color. |
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* ''' |
* '''Lightning Storm''' - causes a series of ten lightning blasts to strike and randomly eliminate spheres. |
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* '''Net'''- collects falling objects all across the playfield. |
* '''Net''' - collects falling objects all across the playfield. |
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* '''Pharaoh's Dagger''' - |
* '''Pharaoh's Dagger''' - changes the player's "next sphere" into a dagger which can be used to destroy any spheres it hits. The powerup grants ten daggers. In bonus stages, the player is restricted to using these. |
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Additional power-ups are modeled after those from existing games, such as one which slows down the movement of the spheres, and one which causes the spheres to move backward for a short while. |
Additional power-ups are modeled after those from existing games, such as one which slows down the movement of the spheres, and one which causes the spheres to move backward for a short while. |
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==Cheats (PC version only)== |
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In the Options menu, press the Page Up and Page Down at the |
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same to activate the cheat mode. A new button, "Cheats", |
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will appear. It will be valid only to this specific profile. |
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Cheat mode makes all stages and levels of game play accessible.<ref>Cheat information was verified empirically through game play and testing.</ref> |
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There are said to be other hot-keys that, once in cheat mode, convey specific powers. |
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In direct testing, none of the hot-keys seemed to work, so they are not included here. |
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==''Luxor: Pharaoh's Challenge''== |
==''Luxor: Pharaoh's Challenge''== |
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{{Infobox video game |
{{Infobox video game |
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| title = Luxor: Pharaoh's Challenge |
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| image = Luxor Pharaoh's Challenge.jpg |
| image = Luxor Pharaoh's Challenge.jpg |
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| series = ''[[Luxor (video game)|Luxor]]'' |
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| genre = [[Puzzle video game|Puzzle]] |
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}} |
}} |
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'''''Luxor: Pharaoh's Challenge''''' is a remake of Luxor 2 for the [[Nintendo DS |
'''''Luxor: Pharaoh's Challenge''''' is a remake of ''Luxor 2'' for the [[Nintendo DS]], [[PlayStation Portable]], and [[PlayStation 2]] in 2007, and for [[Wii]] in 2008. Unlike the original ''Luxor 2'', the remake introduces blessings to help the player on his or her journey to the Temple of [[Set (mythology)|Set]]. The graphics are different on every platform. |
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The game has a story where a songstress speaks with Thoth about the adventures of a hero who stopped Set from destroying the world. |
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==References== |
==References== |
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[[Category:2006 video games]] |
[[Category:2006 video games]] |
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[[Category:MacOS games]] |
[[Category:MacOS games]] |
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⚫ | |||
[[Category:Video games developed in the United States]] |
[[Category:Video games developed in the United States]] |
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[[Category:Video games scored by Adam Gubman]] |
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[[Category:Video games set in Egypt]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:Xbox 360 Live Arcade games]] |
[[Category:Xbox 360 Live Arcade games]] |
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[[Category:Nintendo DS games]] |
[[Category:Nintendo DS games]] |
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[[Category:MumboJumbo games]] |
[[Category:MumboJumbo games]] |
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⚫ | |||
[[Category:Single-player video games]] |
Latest revision as of 02:55, 18 November 2024
Luxor 2 | |
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Developer(s) | MumboJumbo |
Publisher(s) | Xbox Game Studios |
Designer(s) | Scott Hansen |
Series | Luxor |
Platform(s) | |
Release | October 10, 2006 Windows
iOS June 30, 2011 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Luxor 2 is an action-oriented casual puzzle game developed by MumboJumbo. First released in 2006, it is the sequel to the original Luxor, which was released in 2005. The title can be played online at several different sites, and can be purchased for Microsoft Windows and Mac OS X.
The game's console debut was in June 2008, with its release via Xbox Live Arcade.
Gameplay
[edit]The game challenges the user to eliminate colored magical spheres by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. When spheres are eliminated, adjacent spheres which now form a segment of three or more or the same color will also explode in a chain reaction.
During gameplay, the on-screen spheres continuously move forward, pushed by additional small scarabs. If any sphere reaches the player's pyramid, he or she loses a life and is forced to restart the stage. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain.
There are a total of 88 rounds of increasing difficulty, plus 13 bonus rounds which the player can play through. In "Story mode", the player earns titles/rankings as he or she progresses through the various levels. Multiple difficulty settings are available as well, with play at higher settings yielding higher scores.
Levels and stages
[edit]The arrangement of the levels of Luxor 2 are similar to the arrangement of rounds in Zuma. There are four levels in the first stage, five in the second, and six in the third. The order of levels repeats after every third stage; however, one stage is added in this repetition, along with an extra color. For example, levels 1–1 to 1-4 are repeated as levels 4–1 to 4-4, but level 4-5 is added. Levels 4–1 to 4-5 are repeated as levels 7–1 to 7–5, but level 7-6 is added. This is also true for the other levels, except that for the 13th and 14th stage, with five additional levels in 13th stage (which are repeats of stages 4-5, 5-6, 6-7, 7-6, and 8-7, respectively) and four in 14th stage (repeats of 9-8, 10-7, 11-8, and 12-9) before entering level 14–5, the last level.
The number of colors also increases on harder difficulties:
- Easy: Starts with four colors, ends with seven colors.
- Normal: Starts with five colors, ends with eight colors.
- Expert: Starts with six colors, ends with nine colors.
The Challenge of Horus difficulty, unlocked by completing the game on Expert, consists of all 25 unique stages at the hardest possible difficulty. Unlike every other difficulty, getting a game over on Challenge of Horus does not send the player back to the beginning of the stage they were on. Beating the game on Challenge of Horus allows players to see the ending, where Set is decisively defeated.
Scoring
[edit]In general, 100 points are awarded for each sphere destroyed. The simple destruction of three spheres thus earns 300 points, four spheres 400, etc., but if the players arrange things such that they destroy three spheres which bring together three more spheres, the second set of spheres has a 2X multiplier. They can also arrange things such as having several chain reactions in a row with linearly increasing multipliers at every stage of the chain reaction.
At the end of every round (and at times during the round) jewels, rings, and coins are freed. Every stage has coins, and coins have a value of 250 points at all stages of game play (one collects coins less for their value than because every 30 coins earns an extra life). In contrast to the behavior of coins, jewel and ring values increase in a simple pattern as play progresses. Jewel values were determined through game play and many screen captures to assure that values were read properly. Every stage has two types of jewel and one type of ring.
Below are the listed the jewels and rings in the first five stages of play:
Jewels and Rings vs. Stage
[edit]Stage 1
[edit](comprising rounds 1–1 to 1–4)
- Orange octahedral jewel (500)
- Rose quartz jewel (750)
- Gold ring (1000)
Stage 2
[edit](comprising rounds 2–1 to 2–5)
- Rose quartz jewel (750)
- Gold ring (1000)
- Dark purple guitar-pick shaped jewel (1250)
Stage 3
[edit](comprising rounds 3–1 to 3–6)
- Gold ring (1000)
- Dark purple guitar-pick shaped jewel (1250)
- Green octahedral jewel (1500)
Stage 4
[edit]- Dark purple guitar-pick shaped jewel (1250)
- Green octahedral jewel (1500)
- Gold and colored-enamel ring (1750)
Stage 5
[edit]- Green octahedral jewel (1500)
- Gold and colored-enamel ring (1750)
- Amber icosahedral jewel (2000)
Inspecting the above list reveals a pattern, which has been verified to be consistent throughout all 14 stages of game-play. At each stage N, the value of the "mean" jewel is 500+250*N. Each stage also has a jewel or ring with a value 250 points less than the mean and another valued 250 points greater than the mean. As one advances to the next stage, the least valuable jewel/ring drops out and a new one is added in the most valuable spot. A new ring appears every three stage. Thus at the 14th and highest stage, one would expect the mean jewel to have the value 500+250*14=4000 points.
On harder difficulties, there is a score multiplier.
- Easy: Standard scoring
- Normal: 1.5x scoring
- Expert: 2x scoring
- Challenge of Horus: 3x scoring
Power-ups
[edit]The title includes between 13 and 15 different power-ups which can be collected during play. These are earned by successfully setting off three or more explosions in a row. When this occurs, a random power-up falls down towards the player's winged scarab, but is only actually collected if the player correctly positions the scarab to catch it. Once a power-up is collected, it either has an immediate effect, or modifies the next sphere which the player will launch, depending on type. Unique or new power-ups include:
- Color Cloud - causes a cloud effect which changes the color of all spheres it envelopes to the matching color.
- Lightning Storm - causes a series of ten lightning blasts to strike and randomly eliminate spheres.
- Net - collects falling objects all across the playfield.
- Pharaoh's Dagger - changes the player's "next sphere" into a dagger which can be used to destroy any spheres it hits. The powerup grants ten daggers. In bonus stages, the player is restricted to using these.
Additional power-ups are modeled after those from existing games, such as one which slows down the movement of the spheres, and one which causes the spheres to move backward for a short while.
Luxor: Pharaoh's Challenge
[edit]Luxor: Pharaoh's Challenge | |
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Series | Luxor |
Platform(s) | |
Genre(s) | Puzzle |
Mode(s) |
Luxor: Pharaoh's Challenge is a remake of Luxor 2 for the Nintendo DS, PlayStation Portable, and PlayStation 2 in 2007, and for Wii in 2008. Unlike the original Luxor 2, the remake introduces blessings to help the player on his or her journey to the Temple of Set. The graphics are different on every platform.
The game has a story where a songstress speaks with Thoth about the adventures of a hero who stopped Set from destroying the world.
References
[edit]- 2006 video games
- MacOS games
- Video games developed in the United States
- Video games scored by Adam Gubman
- Video games set in Egypt
- Windows games
- Xbox 360 Live Arcade games
- PlayStation 2 games
- PlayStation Portable games
- Wii games
- Nintendo DS games
- MumboJumbo games
- Tile-matching video games
- Single-player video games