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{{Short description|Playing piece with non-standard chess rules}}
{{Short description|Playing piece with non-standard chess rules}}
A '''fairy chess piece''', '''variant chess piece''', '''unorthodox chess piece''', or '''heterodox chess piece''' is a [[chess piece]] not used in conventional [[chess]] but incorporated into certain [[chess variant]]s and some unorthodox [[chess problem]]s, known as [[fairy chess]]. Compared to conventional pieces, fairy pieces vary mostly in [[Rules of chess#Movement|the way they move]], but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.
{{split|List of fairy chess pieces|date=March 2022}}

A '''fairy chess piece''', '''variant chess piece''', '''unorthodox chess piece''', or '''heterodox chess piece''' is a [[chess piece]] not used in conventional [[chess]] but incorporated into certain [[chess variant]]s and some [[fairy chess|chess problems]]. Compared to conventional pieces, fairy pieces vary mostly in [[Rules of chess#Movement|the way they move]], but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the [[princess (chess)|princess]], [[empress (chess)|empress]], and occasionally [[amazon (chess)|amazon]]), many of these are not used beyond the individual games for which they were invented.<ref>[https://www.unicode.org/L2/L2016/16293-heterdox-chess.pdf Unicode proposal for heterodox chess pieces] {{Webarchive|url=https://web.archive.org/web/20170724073159/http://www.unicode.org/L2/L2016/16293-heterdox-chess.pdf |date=2017-07-24 }}. Quotes: "Most fairy pieces are conventionally represented by rotating the standard chess piece symbols." (p. 1); "Unlike the standard upright symbols, which always correspond to the orthodox pieces, there is no strict one-to-one correspondence between rotated symbols and particular piece types: the number of fairy pieces in use is uncountable, and the number of possible pieces is infinite. Instead, rotated symbols are assigned to pieces as needed, and the composer has wide latitude in choosing which ones they feel are appropriate, with only a few very common ones fixed by convention..." (p. 2); "The use of distinct symbols for these pieces is more common among players of the aforementioned variants than among problem enthusiasts" (p. 6).</ref>
Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the [[princess (chess)|princess]], [[empress (chess)|empress]], and occasionally [[amazon (chess)|amazon]]), many of these are not used beyond the individual games for which they were invented.<ref>[https://www.unicode.org/L2/L2016/16293-heterdox-chess.pdf Unicode proposal for heterodox chess pieces] {{Webarchive|url=https://web.archive.org/web/20170724073159/http://www.unicode.org/L2/L2016/16293-heterdox-chess.pdf |date=2017-07-24 }}. Quotes: "Most fairy pieces are conventionally represented by rotating the standard chess piece symbols." (p. 1); "Unlike the standard upright symbols, which always correspond to the orthodox pieces, there is no strict one-to-one correspondence between rotated symbols and particular piece types: the number of fairy pieces in use is uncountable, and the number of possible pieces is infinite. Instead, rotated symbols are assigned to pieces as needed, and the composer has wide latitude in choosing which ones they feel are appropriate, with only a few very common ones fixed by convention..." (p. 2); "The use of distinct symbols for these pieces is more common among players of the aforementioned variants than among problem enthusiasts" (p. 6).</ref>


== Background ==
== Background ==
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The earliest known forms of chess date from the 7th century in Persia (chatrang) and India ([[chaturanga]]). They had different rules from the modern game. The game was then transmitted to the Arabs, then to the Europeans, and for several centuries, it was played with those ancient rules. For example, the [[Queen (chess)|queen]] was once able to move only a single square diagonally, while the [[Bishop (chess)|bishop]] could jump two squares diagonally. The change of rules occurred in Spain in the end of the 15th century when the queen and the bishop were given the moves they have today. In the old Muslim manuscripts those two pieces were referred as a ''ferz'' (meaning advisor) and ''fil'' (meaning elephant). The queen is still called ''ferz'' in Russian and Ukrainian and the bishop is still called alfil (from ''al fil'', with the article) in Spanish. Due to the piece's change in movement, the [[ferz]] and the [[alfil]] are now considered non-standard chess pieces. As those who created modern chess did in the 15th century, modern chess enthusiasts still often create their own variations of the rules and the way the pieces move. Pieces that move differently from today's standard rules are called "variant" or "fairy" chess pieces.<ref>{{citation|last1=Velimirović|first1=M.|last2=Valtonen|first2=K.|title=Encyclopedia of Chess Problems|year=2012|page=168|publisher=Šahovski informator}}</ref>
The earliest known forms of chess date from the 7th century in Persia (chatrang) and India ([[chaturanga]]). They had different rules from the modern game. The game was then transmitted to the Arabs, then to the Europeans, and for several centuries, it was played with those ancient rules. For example, the [[Queen (chess)|queen]] was once able to move only a single square diagonally, while the [[Bishop (chess)|bishop]] could jump two squares diagonally. The change of rules occurred in Spain in the end of the 15th century when the queen and the bishop were given the moves they have today. In the old Muslim manuscripts those two pieces were referred as a ''ferz'' (meaning advisor) and ''fil'' (meaning elephant). The queen is still called ''ferz'' in Russian and Ukrainian and the bishop is still called alfil (from ''al fil'', with the article) in Spanish. Due to the piece's change in movement, the [[ferz]] and the [[alfil]] are now considered non-standard chess pieces. As those who created modern chess did in the 15th century, modern chess enthusiasts still often create their own variations of the rules and the way the pieces move. Pieces that move differently from today's standard rules are called "variant" or "fairy" chess pieces.<ref>{{citation|last1=Velimirović|first1=M.|last2=Valtonen|first2=K.|title=Encyclopedia of Chess Problems|year=2012|page=168|publisher=Šahovski informator}}</ref>


The names of fairy pieces are not standardised, and most do not have standard symbols associated with them. Most are typically represented in diagrams by rotated versions of the icons for normal pieces. This article uses common names for the pieces described whenever possible, but these names sometimes differ between circles associated with chess problems and circles associated with chess variants.
The names of fairy pieces are not standardised, and most do not have standard symbols associated with them. Most are typically represented in diagrams by rotated versions of the icons for normal pieces, though there are a few exceptions that sometimes get their own icons: the equihopper, the knighted pieces ([[princess (chess)|princess]], [[empress (chess)|empress]], and [[amazon (chess)|amazon]]),<ref>{{cite web |url=https://www.unicode.org/L2/L2017/17034r3-n4784r-fairy-chess.pdf |title=Revised proposal to encode heterodox chess symbols in the UCS |last1=Wallace |first1=Garth |last2=Everson |first2=Michael |date=4 April 2017 |website=unicode.org |publisher=Unicode |access-date=9 January 2024 |quote=}}</ref> and a few of the basic leapers (e.g. wazir, ferz, and alfil).<ref>{{cite web |url=https://www.unicode.org/L2/L2024/24020-shatranj-symbols.pdf |title=Unicode request for shatranj symbols |last1=Bala |first1=Gavin Jared |last2=Miller |first2=Kirk |date=22 December 2023 |website=unciode.org |publisher=Unicode |access-date=9 January 2024 |quote=}}</ref> This article uses common names for the pieces described whenever possible, but these names sometimes differ between circles associated with chess problems and circles associated with chess variants.


== Classification ==
== Classification ==
{{See also|List of fairy chess pieces}}
Many of the simplest fairy chess pieces do not appear in the orthodox game, but they usually fall into one of three classes.<ref>Dickins, Anthony S. M. (1969) [1967]. ''A Guide to Fairy Chess'' (1971 Dover repub. of 2nd ed.). Richmond, England; New York: Q Press; Dover. ISBN 0-486-22687-5; pp. 9, 30.</ref> There are also compound pieces that combine the movement powers of two or more different pieces.
Many of the simplest fairy chess pieces do not appear in the orthodox game, but they usually fall into one of three classes.<ref>Dickins, Anthony S. M. (1969) [1967]. ''A Guide to Fairy Chess'' (1971 Dover repub. of 2nd ed.). Richmond, England; New York: Q Press; Dover. ISBN 0-486-22687-5; pp. 9, 30.</ref> There are also compound pieces that combine the movement powers of two or more different pieces.


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P '''leaper''' is a piece that moves directly to a square a fixed distance away.per captures by occupying the square on which an enemy piece sits. The leaper's move cannot be blocked (unlike elephant and horse in [[Xiangqi]] and [[Janggi]]) – it "leaps" over any intervening pieces – so the [[check (chess)|check]] of a leaper cannot be parried by interposing. Leapers are not able to create [[pin (chess)|pin]]s, but are effective [[fork (chess)|fork]]ing pieces. A leaper's move that is not orthogonal (i.e. horizontal or vertical) nor diagonal is said to be ''[[hippogonal]]''.
A '''leaper''' is a piece that moves directly to a square a fixed distance away. A leaper captures by occupying the square on which an enemy piece sits. The leaper's move cannot be blocked (unlike elephant and horse in [[Xiangqi]] and [[Janggi]]) – it "leaps" over any intervening pieces – so the [[check (chess)|check]] of a leaper cannot be parried by interposing. Leapers are not able to create [[pin (chess)|pin]]s, but are effective [[fork (chess)|fork]]ing pieces. A leaper's move that is not orthogonal (i.e. horizontal or vertical) nor diagonal is said to be ''[[hippogonal]]''.


Moves by a leaper may be described using the distance to their landing square – the number of squares orthogonally in one direction and the number of squares orthogonally at right angles. For instance, the orthodox [[Knight (chess)|knight]] is described as a (1,2)-leaper or a (2,1)-leaper.<ref>Poisson, "Catégories de pièces – Types of pieces", § "Bondisseur(''m'',''n'') – (''m'',''n'')Leaper"</ref> The table to the right shows common (but by no means standard) names for the leapers reaching up to 4 squares, together with the letter used to represent them in Betza notation, a common notation for describing fairy pieces.
Moves by a leaper may be described using the distance to their landing square – the number of squares orthogonally in one direction and the number of squares orthogonally at right angles. For instance, the orthodox [[Knight (chess)|knight]] is described as a (1,2)-leaper or a (2,1)-leaper.<ref>Poisson, "Catégories de pièces – Types of pieces", § "Bondisseur(''m'',''n'') – (''m'',''n'')Leaper"</ref> The table to the right shows common (but by no means standard) names for the leapers reaching up to 4 squares, together with the letter used to represent them in Betza notation, a common notation for describing fairy pieces.
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|pl|pl|xx| | | | |
|pl|pl|xx| | | | |
|Nl|bd| | | | |kl|
|Nl|bd| | | | |kl|
|The white nightrider on a1 is blocked from reaching c5 by its pawn on b3. It may travel to c2 independent of the pieces on a2, b2, and b1. It may capture the enemy pawn on e3, but may not continue on to g4, so the black king is not in check. The black e-pawn is pinned, as moving it exposes its king to check. The white queen and rook are skewered by the black nightrider on a8. Hence, NNxe3 is possible.}}
|The white nightrider on a1 is blocked from reaching c5 by its pawn on b3. It may travel to c2 independent of the pieces on a2, b2, and b1. It may capture the enemy pawn on e3, but may not continue on to g4, so the black king is not in check. The black e-pawn is pinned, as moving it exposes its king to check. The white queen and rook are skewered by the black nightrider on a8. Hence, NNxe3+ is possible.}}


Riders can create both [[pin (chess)|pin]]s and [[skewer (chess)|skewer]]s. One popular fairy chess rider is the '''[[Nightrider (chess)|nightrider]]''', which can make an unlimited number of knight moves in any direction (like other riders, it cannot change direction partway through its move). The names of riders are often obtained by taking the name of its base leaper and adding the suffix "rider". For example, the '''zebrarider''' is a (2,3)-rider. A nightrider can be blocked only on a square one of its component knight moves falls on: if a nightrider starts on a1, it can be blocked on b3 or c2, but not on a2, b2, or b1. It can only travel from a1 to c5 if the intervening square b3 is unoccupied.
Riders can create both [[pin (chess)|pin]]s and [[skewer (chess)|skewer]]s. One popular fairy chess rider is the '''[[Nightrider (chess)|nightrider]]''', which can make an unlimited number of knight moves in any direction (like other riders, it cannot change direction partway through its move). The names of riders are often obtained by taking the name of its base leaper and adding the suffix "rider". For example, the '''zebrarider''' is a (2,3)-rider. A nightrider can be blocked only on a square one of its component knight moves falls on: if a nightrider starts on a1, it can be blocked on b3 or c2, but not on a2, b2, or b1. It can only travel from a1 to c5 if the intervening square b3 is unoccupied.
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A '''hopper''' is a piece that moves by jumping over another piece (called a '''hurdle'''). The hurdle can be any piece of any color. Unless it can jump over a piece, a hopper cannot move. Note that hoppers generally capture by taking the piece on the destination square, ''not'' by taking the hurdle (as is the case in [[checkers]]). The exceptions are '''locusts''' which are pieces that capture by hopping over its victim. They are sometimes considered a type of hopper.
A '''hopper''' is a piece that moves by jumping over another piece (called a '''hurdle'''). The hurdle can be any piece of any color. Unless it can jump over a piece, a hopper cannot move. Note that hoppers generally capture by taking the piece on the destination square, ''not'' by taking the hurdle (as is the case in [[checkers]]). The exceptions are '''locusts''' which are pieces that capture by hopping over its victim. They are sometimes considered a type of hopper.


There are no hoppers in Western chess. In [[xiangqi]] (Chinese chess), the '''cannon''' captures as a hopper along rook lines (when not capturing, it is a (0,1)-rider which cannot jump, the same as a rook); in [[janggi]] (Korean chess), the cannon is a hopper along rook lines when moving or capturing. The [[Grasshopper (chess piece)|grasshopper]] moves along the same lines as a queen, hopping over another piece and landing on the square immediately beyond it. [[Yang Qi]] includes the diagonal counterpart of the cannon, the '''vao''', which moves as a bishop and captures as a hopper along bishop lines.
There are no hoppers in Western chess. In [[xiangqi]] (Chinese chess), the '''cannon''' captures as a hopper along rook lines (when not capturing, it is a (0,1)-rider which cannot jump, the same as a rook); in [[janggi]] (Korean chess), the cannon is a hopper along rook lines when moving or capturing, except it cannot jump another cannon, whether friendly or enemy. The [[Grasshopper (chess piece)|grasshopper]] moves along the same lines as a queen, hopping over another piece and landing on the square immediately beyond it. [[Yang Qi]] includes the diagonal counterpart of the cannon, the '''vao''', which moves as a bishop and captures as a hopper along bishop lines.


=== Compound pieces ===
=== Compound pieces ===
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An '''amphibian''' is a combined leaper with a larger range than any of its components, such as the '''frog''', a (1,1)-(0,3)-leaper. Although the (1,1)-leaper is confined to one half of the board, and the (0,3)-leaper to one ninth, their combination can reach any square on the board.<ref name="theory-of-moves">{{Cite web |url=http://www.mayhematics.com/t/2a.htm#(3) |title=J. P. Jelliss, Theory of Moves and Pieces |access-date=2017-09-11 |archive-date=2017-07-31 |archive-url=https://web.archive.org/web/20170731083345/http://www.mayhematics.com/t/2a.htm#(3) |url-status=live }}</ref>
An '''amphibian''' is a combined leaper with a larger range than any of its components, such as the '''frog''', a (1,1)-(0,3)-leaper. Although the (1,1)-leaper is confined to one half of the board, and the (0,3)-leaper to one ninth, their combination can reach any square on the board.<ref name="theory-of-moves">{{Cite web |url=http://www.mayhematics.com/t/2a.htm#(3) |title=J. P. Jelliss, Theory of Moves and Pieces |access-date=2017-09-11 |archive-date=2017-07-31 |archive-url=https://web.archive.org/web/20170731083345/http://www.mayhematics.com/t/2a.htm#(3) |url-status=live }}</ref>


When one of the combined pieces is a knight, the compound may be called a '''knighted''' piece. The [[Princess (chess)|archbishop]], [[Empress (chess)|chancellor]], and [[Amazon (chess)|amazon]] are three popular compound pieces, combining the powers of minor orthodox chess pieces. They are the knighted bishop, knighted rook, and knighted queen respectively. When one of the combined pieces is a king, the compound may be called a '''crowned''' piece. The crowned knight combines the knight with the king's moves. The dragon king of [[shogi]] is a crowned rook (rook + king), while the dragon horse is a crowned bishop (bishop + king). The knighted compounds show that a compound piece may not fall into any of the three basic categories from above: a princess slides for its bishop moves (and can be blocked by obstacles in those directions), but leaps for its knight moves (and cannot be blocked in those directions). (The names ''princess'' and ''empress'' are common in the problemist tradition: in chess variants involving these pieces they are often called by other names, such as ''archbishop'' and ''chancellor'' in [[Capablanca chess]], or ''cardinal'' and ''marshal'' in [[Grand Chess]], respectively.) Combinations of known pieces with the [[#Falcon (Falcon Chess)|falcon]] from falcon chess are named '''winged''' pieces, in Complete Permutation Chess not only winged knight, bishop, rook, and queen are featured, but also winged marshal, winged cardinal, and winged amazon.<ref name="complete-permutation">{{Cite web |url=https://www.chessvariants.com/large.dir/complete-permutation.html |title=P. Aronson and G. W. Duke, Complete Permutation Chess |access-date=2021-04-05 |archive-date=2021-11-30 |archive-url=https://web.archive.org/web/20211130062726/https://www.chessvariants.com/large.dir/complete-permutation.html |url-status=live }}</ref>
When one of the combined pieces is a knight, the compound may be called a '''knighted''' piece. The [[Princess (chess)|archbishop]], [[Empress (chess)|chancellor]], and [[Amazon (chess)|amazon]] are three popular compound pieces, combining the powers of non-royal orthodox chess pieces. They are the knighted bishop, knighted rook, and knighted queen respectively. When one of the combined pieces is a king, the compound may be called a '''crowned''' piece. The crowned knight combines the knight with the king's moves (when royal, it is called a knighted king). The dragon king of [[shogi]] is a crowned rook (rook + king), while the dragon horse is a crowned bishop (bishop + king). By analogy with the [[Barnes Opening]] also being known as the '''Half Bird''' in Britain for starting 1.f3 rather than 1.f4, variants where the players start with a short archbishop, a short chancellor, a crowned rook, a crowned bishop may be called '''“Half” [[Capablanca chess]]''' for replacing one part of the compounds with a shorter range move. The knighted compounds show that a compound piece may not fall into any of the three basic categories from above: a princess slides for its bishop moves (and can be blocked by obstacles in those directions), but leaps for its knight moves (and cannot be blocked in those directions). (The names ''princess'' and ''empress'' are common in the problemist tradition: in chess variants involving these pieces they are often called by other names, such as ''archbishop'' and ''chancellor'' in [[Capablanca chess]], or ''cardinal'' and ''marshal'' in [[Grand Chess]], respectively.) Combinations of known pieces with the [[List of fairy chess pieces#Falcon (Falcon Chess)|falcon]] from falcon chess are named '''winged''' pieces, in Complete Permutation Chess not only winged knight, bishop, rook, and queen are featured, but also winged marshal, winged cardinal, and winged amazon.<ref name="complete-permutation">{{Cite web |url=https://www.chessvariants.com/large.dir/complete-permutation.html |title=P. Aronson and G. W. Duke, Complete Permutation Chess |access-date=2021-04-05 |archive-date=2021-11-30 |archive-url=https://web.archive.org/web/20211130062726/https://www.chessvariants.com/large.dir/complete-permutation.html |url-status=live }}</ref>


Marine pieces are compound pieces consisting of a rider or leaper (for ordinary moves) and a locust (for captures) in the same directions. Marine pieces have names alluding to the sea and its myths, e.g., '''nereide''' (marine bishop), '''triton''' (marine rook), '''mermaid''' (marine queen), and '''poseidon''' (marine king). Examples named for non-mythical sea creatures include the '''seahorse''' (marine knight), '''dolphin''' (marine nightrider), '''anemone''' (marine guard or mann), and '''prawn''' (marine pawn). Games that consist of these marine pieces, known as "sea chesses", are often played on larger boards to account for these pieces needing more squares available for their locust-like capturing moves.
Marine pieces are compound pieces consisting of a rider or leaper (for ordinary moves) and a locust (for captures) in the same directions. Marine pieces have names alluding to the sea and its myths, e.g., '''nereide''' (marine bishop), '''triton''' (marine rook), '''mermaid''' (marine queen), and '''poseidon''' (marine king). Examples named for non-mythical sea creatures include the '''seahorse''' (marine knight), '''dolphin''' (marine nightrider), '''anemone''' (marine guard or mann), and '''prawn''' (marine pawn). Games that consist of these marine pieces, known as "sea chesses", are often played on larger boards to account for these pieces needing more squares available for their locust-like capturing moves.
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** '''X&gt;''' – diagonally forwards
** '''X&gt;''' – diagonally forwards
** '''X&lt;''' – diagonally backwards
** '''X&lt;''' – diagonally backwards
** '''{{math|}}''' – orthogonally or diagonally (all eight possible directions); same as +X; Parlett uses *
** '''{{math|}}''' – orthogonally or diagonally (all eight possible directions); same as +X; Parlett uses *
* Grouping
* Grouping
** '''/''' – two orthogonal moves separated by a [[slash (punctuation)|slash]] denote a [[hippogonal]] move (i.e. jumps like a knight)
** '''/''' – two orthogonal moves separated by a [[slash (punctuation)|slash]] denote a [[hippogonal]] move (i.e. jumps like a knight)
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On this basis, the traditional chess moves (excluding castling and ''en passant'' capture) are:
On this basis, the traditional chess moves (excluding castling and ''en passant'' capture) are:
* King: 1{{math|}}
* King: 1{{math|}}
* Queen: n{{math|}}
* Queen: n{{math|}}
* Bishop: nX
* Bishop: nX
* Rook: n+
* Rook: n+
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Note that this table is a special case of the Cartesian coordinate plane, where the [[Origin (mathematics)|Origin]] is always the ''current'' location of the piece about to move.
Note that this table is a special case of the Cartesian coordinate plane, where the [[Origin (mathematics)|origin]] is always the ''current'' location of the piece about to move.


==== Addition to Betza's notation ('XBetza')====
==== Addition to Betza's notation ('XBetza')====
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=== Notation used by problemists ===
=== Notation used by problemists ===
The [[British Chess Problem Society]] ('''BCPS''') provides notations for many fairy chess pieces,<ref name="bcps-glossary"/> extending the standard algebraic notation for chess. The notation consists of one or two capital letters or of one capital letter followed by a digit. It is noteworthy that the notation of the standard Knight is the letter S (from German ''Springer'') and the single letter N denotes the Nightrider. The notation for the Wazir is WE (from German ''Wesir'') while the notation WA denotes the Waran (Rook + Nightrider).
The [[British Chess Problem Society]] ('''BCPS''') provides notations for many fairy chess pieces,<ref name="bcps-glossary">{{Cite web |url=https://www.theproblemist.org/dloads/Glossary.pdf |title=S. Emmerson, A Glossary of Fairy Chess Definitions |access-date=2021-04-15 |archive-date=2021-05-06 |archive-url=https://web.archive.org/web/20210506161729/https://www.theproblemist.org/dloads/Glossary.pdf |url-status=live }}</ref> extending the standard algebraic notation for chess. The notation consists of one or two capital letters or of one capital letter followed by a digit. It is noteworthy that the notation of the standard Knight is the letter S (from German ''Springer'') and the single letter N denotes the Nightrider. The notation for the Wazir is WE (from German ''Wesir'') while the notation WA denotes the Waran (Rook + Nightrider).


== Relative value of pieces ==
== Relative value of pieces ==
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On an 8×8 board, the standard [[chess pieces]] (pawn, knight, bishop, rook, and queen) are usually given values of 1, 3, 3, 5, and 9 respectively. When the basic pieces [[Wazir (chess)|wazir]] (W), [[Ferz (chess)|ferz]] (F), and [[Mann (chess)|mann]] (WF = K), are played with a similar mix of pieces, they are typically valued at around 1, 1.5, and 3 points respectively. Three popular compound pieces, the [[Princess (chess)|archbishop]] (BN), [[Empress (chess)|chancellor]] (RN), and [[Amazon (chess)|amazon]] (QN) have been estimated to have point values around 8, 8.5, and 12 respectively. The values of other pieces are not well established; compound pieces are sometimes approximated as the sum of their component pieces, or estimated to be slightly higher due to synergistic effects (such as it is for the archbishop and chancellor).{{Citation needed|reason=Specific numbers being listed without reference to a source for that definitive information|date=October 2020}}
On an 8×8 board, the standard [[chess pieces]] (pawn, knight, bishop, rook, and queen) are usually given values of 1, 3, 3, 5, and 9 respectively. When the basic pieces [[Wazir (chess)|wazir]] (W), [[Ferz (chess)|ferz]] (F), and [[Mann (chess)|mann]] (WF = K), are played with a similar mix of pieces, they are typically valued at around 1, 1.5, and 3 points respectively. Three popular compound pieces, the [[Princess (chess)|archbishop]] (BN), [[Empress (chess)|chancellor]] (RN), and [[Amazon (chess)|amazon]] (QN) have been estimated to have point values around 8, 8.5, and 12 respectively. The values of other pieces are not well established; compound pieces are sometimes approximated as the sum of their component pieces, or estimated to be slightly higher due to synergistic effects (such as it is for the archbishop and chancellor).{{Citation needed|reason=Specific numbers being listed without reference to a source for that definitive information|date=October 2020}}


Musketeer Chess,<ref name=":1" /> a modern chess variant, has tried to give relatively accurate values of 10 fairy pieces: Hawk, Elephant, Unicorn, Fortress, Dragon, Spider, Leopard, Cannon, Archbishop, Chancellor. The method that led to these calculations has been based on computation, using a dedicated engine developed. Thousands of games were generated, which helped refine the values that served as a starting point (Musketeer Chess Pieces Relative Value<ref>{{Cite web|url=http://musketeerchess.net/site/musketeer-chess-relative-piece-value/|title=Musketeer Chess, Relative Piece Value|last=Haddad|first=Zied|date=2017-12-12|website=Musketeer Chess Games, modern Chess Variants|language=en-US|access-date=2019-11-04}}</ref>). Other independent approaches have given Musketeer Chess a trial.<ref name=":2" /> For example, Sbiis Sabian, in a 24-page article, reviewed many existing methods and came-up with his own methodology, inspired from previous trials. He created a program that generates random chess positions, then calculated average mobility in thousands of positions approximating the relative piece val.<ref name=":2" /> Another progress has been the use of powerful engines: an approach presented by [[Grandmaster (chess)|Grandmaster]] [[Larry Kaufman]] has allowed the evaluation of the relative piece values in many situations, e.g. the bishop pair.<ref>{{Cite web|url=https://www.chess.com/article/view/the-evaluation-of-material-imbalances-by-im-larry-kaufman|title=The Evaluation of Material Imbalances (by IM Larry Kaufman)|last=Kaufman|first=Larry|website=Chess.com|date=17 November 2008 |language=en-US|access-date=2019-11-04}}</ref>
Musketeer Chess,<ref name=":1">{{Cite web|url=https://www.musketeerchess.net/home/index.html|title=homepage|website=www.musketeerchess.net|access-date=2019-11-04}}</ref> a modern chess variant, has tried to give relatively accurate values of 10 fairy pieces: Hawk, Elephant, Unicorn, Fortress, Dragon, Spider, Leopard, Cannon, Archbishop, Chancellor. The method that led to these calculations has been based on computation, using a dedicated engine developed. Thousands of games were generated, which helped refine the values that served as a starting point (Musketeer Chess Pieces Relative Value<ref>{{Cite web|url=http://musketeerchess.net/site/musketeer-chess-relative-piece-value/|title=Musketeer Chess, Relative Piece Value|last=Haddad|first=Zied|date=2017-12-12|website=Musketeer Chess Games, modern Chess Variants|language=en-US|access-date=2019-11-04}}</ref>). Other independent approaches have given Musketeer Chess a trial.<ref name=":2">{{Cite web|url=https://sites.google.com/site/recreomathematica/home/chess-variants/muskeetervalues|title=muskeetervalues - Recreomathematica|last=Sabian|first=Sbiis|website=sites.google.com|access-date=2019-11-04|archive-date=2020-03-31|archive-url=https://web.archive.org/web/20200331005510/https://sites.google.com/site/recreomathematica/home/chess-variants/muskeetervalues|url-status=dead}}</ref> For example, Sbiis Sabian, in a 24-page article, reviewed many existing methods and came-up with his own methodology, inspired from previous trials. He created a program that generates random chess positions, then calculated average mobility in thousands of positions approximating the relative piece val.<ref name=":2" /> Another progress has been the use of powerful engines: an approach presented by [[Grandmaster (chess)|Grandmaster]] [[Larry Kaufman]] has allowed the evaluation of the relative piece values in many situations, e.g. the bishop pair.<ref>{{Cite web|url=https://www.chess.com/article/view/the-evaluation-of-material-imbalances-by-im-larry-kaufman|title=The Evaluation of Material Imbalances (by IM Larry Kaufman)|last=Kaufman|first=Larry|website=Chess.com|date=17 November 2008 |language=en-US|access-date=2019-11-04}}</ref>

== List of fairy chess pieces ==

The following table shows some [[chess pieces|game pieces]] of [[fairy chess|unorthodox chess]], from fairy [[chess problems]] and [[chess variants]] (including [[chess variants#Chess-related historical and regional games|historical and regional]] ones), and the six orthodox [[chess pieces]]. The columns "BCPS", "Parlett" and "Betza" contain the notation describing how each piece moves. The notation systems are explained above.

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<!-- We should add pieces from chess videogames ie. Chess Evolved Online, The Ouroborous King, Chess:The Lost Pieces, etc. -->
[[#0–9|0–9]] – [[#A|A]] – [[#B|B]] – [[#C|C]] – [[#D|D]] – [[#E|E]] – [[#F|F]] – [[#G|G]] – [[#H|H]] – [[#I|I]] – [[#J|J]] – [[#K|K]] – [[#L|L]] – [[#M|M]] – [[#N|N]] – [[#O|O]] – [[#P|P]] – [[#Q|Q]] – [[#R|R]] – [[#S|S]] – [[#T|T]] – [[#U|U]] – [[#V|V]] – [[#W|W]] – [[#X, Y, Z|X, Y, Z]]

{| class="wikitable sortable mw-collapsible"
! Name !! [[#Notation_used_by_problemists|BCPS]] !! [[#Parlett|Parlett]] !! [[#Betza|Betza]] !! Found in !! Notes
|-
| '''{{vanchor|0–9}}'''
|-
| '''(1,1)-Zigzag Nightrider''' || S1 || || || Fairy Chess problems || Takes Knight steps, in a general (1,1)-Bishop direction e.g. b1-a3-c2-b4-d3...<ref name="bcps-glossary" />
|-
| '''(2,0)-Zigzag Nightrider''' || S2 || || || Fairy Chess problems || Takes Knight steps, in a general (2,0)-Rook direction e.g. b1-c3-d1-e3-f1...<ref name="bcps-glossary" />
|-
| '''(3,3)-Zigzag Nightrider''' || S3 || || || Fairy Chess problems || Takes Knight steps, in a general (3,3)-Bishop direction e.g. b1-c3-e4-f6-h7<ref name="bcps-glossary" />
|-
| '''(4,0)-Zigzag Nightrider''' || S4 || || || Fairy Chess problems || Takes Knight steps, in a general (4,0)-Rook direction e.g. b1-c3-b5-c7...<ref name="bcps-glossary" />
|-
| '''{{vanchor|A}}'''
|-
| ''Aanca'' || || style="width: 10%;" |1X.n+ || t[FR] || Grant Acedrex (Alfonso X, 1283) || A word borrowed in medieval Spanish from Persian/Arabic legendary ''anka'', an ''elephant bird'' (a giant eagle preying elephants), see '''[[#Gryphon|Gryphon]]'''. A name erroneously applied by some modern chess variant inventors to a piece moving t[WB] in Betza's notation and also called '''[[#Manticore|Manticore]]''', creating confusion.
|-
| '''Abbot''' || || 4X,~1/2|| F4N ||Typhoon chess, Scirocco chess|| Moves as Knight or Bishop up to 4 squares
|-
| '''Acropolis''' || || ~1/2, ~1/3, n+ || RNC = RNL || Overkill Ecumenical Chess || Combination of '''[[#Gnu|Gnu]]''' and '''Rook'''.
|-
| '''Actor''' || || ~1/2, ~1/3,nX || BNC = BNL || Overkill Ecumenical Chess || Combination of '''[[#Gnu|Gnu]]''' and '''Bishop'''.
|-
| '''Actress''' || || ~1/2, ~1/3,n{{math|✴}} || QNC = QNL || Overkill Ecumenical Chess || Combination of '''[[#Gnu|Gnu]]''' and '''Queen'''.
|-
| ''Admiral'' || || n+, 1X || RF || Sac Chess (Pacey, 2014), Large Chess Variants by Cazaux 2020, e.g., Terachess II || Combination of '''Rook''' and '''Ferz'''. Also known as '''[[#Dragon King|Dragon King]]''' in Shogi, or ''Crowned Rook'',or ''SuperRook'' in Pocket Mutation chess, or ''Sailor'' in Sac Chess (Pacey).
|-
| '''Advisor''' || FE || 1X || F || [[Xiangqi]] (Chinese chess) || '''Ferz''' that cannot leave the palace (3×3 zone at the center of South and North sides). Originally ''士 Shì'' (Black ''Advisor'') and ''仕 Shì'' (Red ''Advisor'') in Chinese. Also known as ''Counsellor'', ''Mandarin'', ''Guard'', ''Officer'', ''Scholar'' and, ambiguously, ''Minister''.
|-
| '''[[Alfil (chess)|{{vanchor|Alfil}}]]''' || AL || ~&nbsp;2X. Alternate notation: ~&nbsp;2/2 || A = (2,2) || [[Chaturanga]] (Indian chess), [[Shatranj]] (Persian chess), [[Courier Chess]], European [[Chess]] (before 1475) || ''Elephant'' in Shatranj. A (2,2)-leaper. Originally ''Fil'' in Persian. Also called ''Gaja'', ''Hasty'', ''Pil'' (Shatranj), ''Archer (Schütze)'' (Courier). Simply the move of the European '''Bishop''' before 1475. (The word ''alfil'' is the regular '''Bishop''' in Spanish.)
|-
| '''Alfilrider''' || || n(~&nbsp;2X) (in same direction) || AA || Fairy Chess problems || A rider which moves any number of (2,2) cells (i.e., Alfil moves) in the same direction in a straight line.
|-
| '''Alibaba'''|| || ~&nbsp;2{{math|✴}} || AD || Fairy Chess problems || Combines the moves of '''Alfil''' and '''Dabbaba'''.
|-
| '''Alibabarider'''|| || n(~2{{math|✴}})in same direction || AADD || Fairy Chess problems || Combination of '''Dabbabarider''' and '''Alfilrider'''. Sometimes named ''Dayrider'' by problemists. Compare '''[[#Nightrider|Nightrider]]'''.
|-
| '''[[Amazon (chess)|{{vanchor|Amazon}}]]''' || AM || n{{math|✴}}, ~&nbsp;1/2 || QN || Russian chess around 1770,<ref name="A World Of Chess">{{Cite book|title=A World Of Chess|last1=Cazaux|first1=Jean-Louis|last2=Knowlton|first2=Rick|publisher=Mc Farland|year=2017|isbn=978-0-7864-9427-9}}</ref> Gustav III Chess (end of 18th c.), Kaiserspiel (1819), Pacific Chess (1971), Renn Chess (1980), [[Knightmare Chess]], Musketeer Chess, Sac Chess (Pacey, 2014) || Combines the powers of '''Queen''' and '''Knight'''. Also called ''Angel'' (Autremont, 1918), ''Commander'' (''Feldherr'' in original German Peguilhen, 1819; Trouillon, 1953), ''Wyvern'' (Parton, 1970s), ''Queen'' (Pacific Chess), ''Prince'' (Renn Chess), ''Superqueen'', ''Dragon'' (Musketeer Chess).
|-
| '''Amazonrider''' || ET || n{{math|✴}}, n(~1/2) || QNN || Pocket Mutation Chess || Combination of '''Queen''' and [[#Nightrider|Nightrider]]. Also called ''Queen of the Night''. See also ''Elephant'' (von Wilpert).
|-
| ''Anchorite'' || || 1+.nx || t[WB] || Conclave Ecumenical chess || See '''[[#Manticore|Manticore]]'''.
|-
| '''Ancress''' || || n+, 1+.nX || Rt[WB] || Conclave Ecumenical chess || Combination of '''[[#Manticore|Manticore]]''' and '''Rook'''.
|-
| '''Andernach Grasshopper''' || || || || [[Andernach chess]] || A '''Grasshopper''' that changes the colour of the hurdle it leaps over.
|-
| '''Angry Boar''' || || 1-2X>,1>= || fF2fsW || Chu shogi, Dai shogi and other large shogi variant || Moves forward and sideward as a Wazir and can make up to two Ferz moves forward.
|-
| '''Antelope''' || AN || ~&nbsp;3/4 || (3,4) || Fairy Chess problems || Jumps three squares diagonally followed by one square orthogonally outwards.
|-
| '''Atlantosaur''' || || c1{{math|✴}} || cWcF || Fairy Chess problems (J. de A. Almay, 1940) || Captures like a '''Mann''' (non-royal King) but never moves from his position unless to capture.
|-
| '''Anti-King''' {{anchor|Anti-King}} || || 1{{math|✴}} (captures friendly, not enemy pieces) || K (captures friendly, not enemy pieces) || || This piece is in check when not attacked. If a player's Anti-King is in check and unable to move to a square attacked by the opponent, the player is checkmated. A King may not attack the opponent's Anti-King. The Anti-King may not check its own King.
|-
| '''[[Princess (chess)|{{vanchor|Archbishop}}]]''' || PR || nX, ~&nbsp;1/2 || BN || Carrera'chess (1617), Kaiserspiel (Peguilhen, 1819), Bird Chess (1874), [[Capablanca Chess]], [[Janus Chess]], [[Modern chess|Modern Chess]] (Vicente Maura), [[Grand Chess]] (Freeling), Cavalier Chess (Duniho, 1999), Quintessential Chess (Knappen), [[Seirawan chess|Seirawan Chess]], Musketeer Chess (Haddad), Sac Chess (Pacey, 2014)|| Combines the powers of '''Bishop''' and '''Knight'''. First named ''Centaur'' (Carrera), also called '''Princess''' (fairy chess), ''Adjutant'' (Peguilhen), ''Equerry'' (Bird), ''Cardinal'', ''Minister'' (Vicente Maura), ''Janus'' (Janus Chess), ''Paladin'' (Duniho), ''Hawk'' (Seirawan Chess).
|-
| '''Archbishop (Fox-Dawson)''' || AR || nX (bounce one edge) || B (bounce one edge) || Fairy Chess problems || ''Reflecting Bishop'' limited to a single bounce.
|-
| ''Archchancellor'' || || n+, ~&nbsp;1/2, 1X || RNF || Once more, with Deans (C. Gilman, 2009), Teutonic Knight's Chess (J. Knappen, 2009)<ref name="TeutonicKnightsChess" /> || '''Heroine''', ''Superchancellor'' (Pocket Mutation Chess), ''Octopus'' (original German term ''Krake''<ref name="dieschwalbe" /> by German problemists) or ''Crowned Chancellor'': Combination of '''[[#Empress|Empress]]/[[#Chancellor|Chancellor]]''' and '''Ferz'''. Originally ''Erzkanzler'' in German.
|-
| ''Archer'' || || 2X || FA || Reformed Courierspiel Chess variant || see '''Elephant'''(modern).
|-
| '''Arrow Pawn (Persson)''' || || o2+, c1X || mW2cF || Arrow Pawn Chess (R. Persson variant, 1938) || Moves orthogonally one or two squares and captures diagonally one square.
|-
| '''Assassin''' || || 1{{math|✴}},c2{{math|✴}} || WFcAcD|| [[Stealth chess]] ||
|-
| '''Astrologer''' || || ~&nbsp;1/3.nX || t[CB]=t[LB] || Tiger Chess (Zacharias) || Moves as a '''Camel''' followed by moving any number of spaces diagonally outwards like a '''Bishop'''.
|-
| '''Auroch''' || || ~&nbsp;1/2, ~&nbsp;1/4 || N(1,4) || Fairy Chess problems || Combination of '''Knight''' and '''[[#Giraffe|Giraffe]]''' (Pierre Monréal, 1975).
|-
| '''{{vanchor|B}}'''
|-
| '''B4nD''' || || 1-4X, 2+ || B4nD || [[Chess with different armies]] ([[Ralph Betza|R. Betza]], 1979) || Slides up to 4 squares as a Bishop or moves exactly 2 squares orthogonally (cannot leap the intermediate square)
|-
| '''{{vanchor|Banshee}}''' || || nX, n(1/2) (in same direction) || BNN || 21st Century Chess (G. Jellis, 1991), Unicorn Chess (D. Paulowich 2000), Fearful Fairies (J. Knappen 2012) || Combines the powers of '''Bishop''' and '''[[#Nightrider|Nightrider]]'''. Named ''Unicorn'' in Unicorn Chess, ''Cardinalrider'' (Pocket Mutation Chess, M. Nelson 2003) or ''Cardirider''.<ref name="bishop-knightrider-compund">{{Cite web|url=https://www.chessvariants.com/page/MSunicorn-2|title = The Chess Variant Pages: Bishop-Nightrider compound}}</ref>
|-
| '''Barc''' || || ~&nbsp;2/1> (wide), ~&nbsp;1/2< (narrow) || fsNbbN || ? || ''Wide/Narrow-Hunter'': moves forward as a ''wide Knight'', and backward as a ''narrow Knight''. The name is '''Crab''' spelled backwards.
|-
| ''Basilisk (Dragonchess)'' || || o1{{math|✴}}>, c1{{math|✴}}> || mfFfbWcfK || [[Dragonchess]] (3D, 1985) || Bound to lower board. 3D movement: Can freeze any opposing piece on the cell directly above it automatically until the Basilisk moves away or is captured.
|-
| ''Bear'' || SQ || ~&nbsp;0/2, ~&nbsp;1/2, ~&nbsp;2/2|| NAD || Fairy Chess problems (N. Kovacs, 1937), Bear Chess (Mikhail Sosnovsky, 1985) || Jumps to any square a distance of 2. Also called '''Squirrel'''.
|-
| '''Bede''' || || nX, ~&nbsp;2+ || BD || [[Chess with different armies]] (R. Betza, 1979) || Combination of '''Bishop''' and '''Dabbaba'''.
|-
| '''{{vanchor|Berolina Pawn}}''' || BP || o1X>, c1>, io2X> || mfFcefWimfnA || [[Berolina pawn#Berolina Chess|Berolina Chess]] (Nebermann,1926)
| Moves one square diagonally forward (except on its first move, when it may move two), but captures by moving one square straight forward. Also known as ''Berlin Pawn'', ''Peasant'' (Faerie Chess) or ''Anti-Pawn''. Cf. '''Pawn'''.
|-
| '''Berolina Plus Pawn''' || || o1X>, c1>=, io2X> || mfFcsfWimfF2 || [[Berolina pawn#Related pawn variants|Berolina Plus]] || '''Berolina Pawn''' which can also capture one step orthogonally to the side.
|-
| '''Biok''' || || onX,cn+ || mBcR || ''Enlarged & Improved Chess'', Parton's Chess || Moves like a Bishop and captures like a Rook. First proposed in Holland in 1696 as an ''Ensign'' (or ''Fähnrich'' in German), then by [[V.R. Parton]] in Chess Curiouser & Curiouser (1961). See also Roshop.
|-
| '''Bion''' || BL || || pB || Fairy Chess problems || Fairy chess ''Lion'' confined to diagonal lines. Also known as ''Bishlion'' and ''Bishop-lion-hopper''.
|-
| '''Bishight''' || || nX>, ~&nbsp;1/2< || fBbN || [[Chess with different armies]] (R. Betza, 1979) || ''Bishop/Knight-hunter'': moves forward as a '''Bishop''', and backward as a '''Knight'''.
|-
| style="background:#ffce9e" | '''[[Bishop (chess)|{{vanchor|Bishop}}]]''' || B || nX || B = FF || [[Grant Acedrex]] (Alfonso X, 1283), [[Courier Chess]] (12th c.), Orthodox [[chess]] || Moves any number of free squares diagonally. Also called ''Cocatriz'' (Grant Acedrex, medieval Spanish for ''cockatrice'', representing a crocodile), ''Courier (Kurrier)'' (Courier chess), ''Kakugyo'' (angle-mover) in shogi, or '''Ferzrider'''.
|-
| '''Bishop's dog''' || || 3X || F3 || Typhoon (A.King, 2009) || Moves and captures like a Bishop but limited to a maximum of 3 squares distance.<ref>{{Cite web|url=https://www.chessvariants.com/rules/typhoon-revised|title=The Chess Variant Pages: Typhoon (Revised)}}</ref>
|-
| '''Bishopper''' || BH || || gB || Fairy Chess problems || '''Grasshopper''' confined to diagonal lines. Also known as ''Bishop-hopper''.
|-
| '''{{vanchor|Bison}}''' || BI || ~&nbsp;1/3, ~&nbsp;2/3 || CZ = LJ || Fairy Chess problems, Herd (S. Sirotkin, 2000) || Combination of '''Camel''' and '''Zebra'''. Compare '''[[#Falcon (Falcon Chess)|Falcon (Falcon Chess)]]'''.
|-
| '''Blind Dog''' || || 1<=, 1X> || sbWfF || [[Wa shogi]] and [[Taikyoku shogi]] variants || Combination of '''Flying Cock''' and ''Backslider''. Also known as ''Yen''.
|-
| '''Blind Monkey''' || || 1=, 1X || FsW || [[Dai dai shogi]] and other large [[Shōgi]] variants || Also known as ''Drunken Ferz'' and ''Diabolo''. The ''Blind Bear'' in Taikyoku shogi has the same moves.
|-
| '''Blind Tiger''' || || 1X, 1<= || FsbW || [[Chu shogi]] and other large [[Shōgi]] variants || Moves one square in any direction except orthogonally forward.
|-
| '''Boa''' || || || zNN || Fairy Chess problems<ref name="dieschwalbe">{{Cite web |url=https://dieschwalbe.de/lexikon.htm |title=Hans Gruber, Märchenschachlexikon, Die Schwalbe |access-date=2021-02-23 |archive-date=2021-02-09 |archive-url=https://web.archive.org/web/20210209050312/https://www.dieschwalbe.de/lexikon.htm |url-status=live }}</ref> || A Nightrider making an obtuse turn after every Knight's move. Discussed as ''Crooked Nightrider'' by Ralph Betza, but not used in a game [https://www.chessvariants.com/d.betza/chessvar/pieces/zf7.html]. Combination of '''(3,3)-Zigzag-Nightrider''' and '''(4,0)-Zigzag-Nightrider'''. Its first two steps form a nice 8-pointed star on the chess board.
|-
| ''Boat'' || AL || ~&nbsp;2X || A = (2,2) || [[Chaturaji]] (4 player Indian chess, 11th century) || See '''Alfil'''. Note that in Russia the Rook is called Ladya, a boat. The Rook is also a boat in traditional old Bengali and Javanese chess.
|-
| '''Bodygard''' || || 2{{math|✴}} (''Hia'' power) || Q2 (''Hia'' power) || [[Hiashatar]] (Mongolian decimal chess) || Moves like a Queen but only one or two squares. Special power: any sliding piece must stop if it moves within a King's move from the Bodygard. Called ''Hia'' in Mongolian.
|-
| '''Boyscout''' || BT || || zB || Fairy Chess problems || Moves like a bishop, but takes 90 degree turns after each step. Invented by J. de Almay in the years 1940s. Also called ''Crooked Bishop'' (Ralph Betza). Compare '''Girlscout'''.
|-
| '''Brontosaur''' || || cnX || cB || Fairy Chess problems (J. de A. Almay, 1940), Megasaur Chess (Parton's ''Enduring Spirit of Dasapada'') || Captures like a Bishop but never moves from his position unless to capture.
|-
| '''Buffalo''' || || ~&nbsp;1/2, ~&nbsp;1/3, ~&nbsp;2/3 || NCZ = NLJ || Cavalry Chess (Frank Maus, 1921), Gigachess-Terachess (Cazaux, 2001) || Triple compound of '''Knight''', '''[[#Camel|Camel]]''' and '''[[#Zebra|Zebra]]'''.
|-
| '''{{vanchor|C}}'''
|-
| '''Caliph''' || || nX, ~&nbsp;1/3 || BC = BL || Ecumenical Chess (Charles Gilman, 2003) || Combination of '''Bishop''' and '''[[#Camel|Camel]]'''. Named ''Flying Dragon'' in Ganymede Chess by Mark Hedden (1999)<ref name="ganymede-chess">{{Cite web|url=https://www.chessvariants.com/large.dir/ganymede.html|title = Ganymede Chess}}</ref>
|-
| ''Caliph (Fairy)''<ref name="theory-of-moves" /> || || 1+,~&nbsp;2X || WA || Fairy Chess problems || Problemist's name for the piece known as '''Phoenix''' in Shogi variants or ''Waffle'' in Chess with Different Armies
|-
| '''[[Camel (chess)|{{vanchor|Camel}}]]''' || CA || ~&nbsp;1/3 || C = L = (1,3) || [[Tamerlane Chess]] (1336–1405), [[Wildebeest Chess]], Mideast Chess, Renn Chess, [[Metamachy]], Gigachess-Terachess || Old historic piece. Jumps 2 squares orthogonally followed by one square diagonally outwards. Also called ''Jamal'' (Persian for camel). Called ''Chevalier'' (Mideast Chess), ''General'' (Renn Chess), ''Sage'' (Devingt Chess) or ''Giraffe'' in [https://www.giraffechess.com Giraffe Chess].
|-
| '''{{vanchor|Camelrider}}''' || CR || n(1/3) (in same direction) || CC = LL || Fairy Chess problems || A rider which moves any number the Camel's moves in the same direction. A piece in its path of the opposing color could be captured, but the Camelrider could not move any further. Also known as ''Mehari'' by French problemists.
|-
| '''{{vanchor|Cannon}}''' || PA || || mRcpR || [[Xiangqi]], [[Shako (Chess)]] (1990), [[Metamachy]] (2012) || Compare with ''Korean Cannon'', Originally ''砲 Pào'' (Black ''Catapult'') and ''炮 Pào'' (Red ''Cannon'')
|-
| '''Cannon (Korean)''' || RL || || pR || [[Janggi]] (Korean chess), Fairy Chess problems || Moves and captures along orthogonal lines by jumping exactly one piece. There can be any number of free squares before and after the hurdle. Also called ''Rook-line-hopper'', ''Rook Lion'', or ''Rion'' by problemists.
|-
|| ''Cannon'' (Musketeer)|| || 1{{math|✴}}, ~2+, ~1/2 (narrow)||DWFsN || Musketeer Chess (Haddad, 2012)|| Moves like a '''Mann''', '''Dabbaba''' and limited Knight sideways.
|-
| '''Canvasser''' || || n+, ~&nbsp;1/3 || RC = RL || Ecumenical Chess (Charles Gilman, 2003) || Combination of '''Rook''' and '''[[#Camel|Camel]]'''.
|-
| '''Capricorn''' || || || || 2000 A.D. ([[V. R. Parton]] 1970s)|| Captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece.
|-
| ''Cardinal'' || PR || nX, ~&nbsp;1/2 || BN || [[Grand Chess]] (Freeling)|| Combines the powers of '''Bishop''' and '''Knight'''. Also called '''[[#Princess|Princess]]''' or ''Archbishop''.
|-
| '''Carpenter''' || || ~&nbsp;2+, ~&nbsp;1/2 || ND || Avon (C.Gilman) || Combination of '''Knight''' and '''Dabbaba'''. Also known as ''Templar'' (Jelliss), ''Doughnut'' (Betza), ''Ouroboros'' (Knappen), or Scribe (Joyce and Bagley-Jones). Name used in the [https://www.chessvariants.com/piececlopedia.dir/carpentr.html Chess Variant Pages].
|-
| ''Castle'' || SQ || ~&nbsp;0/2, ~&nbsp;1/2, ~&nbsp;2/2|| NAD || Mideast Chess (California, 1971), Pacific Chess (Hawaii, 1971), Renn Chess (Greenwood, 1980)|| Jumps to any square a distance of two. Also called '''Squirrel''' (Fairy Chess problems). Compare with the '''Centurion''' in Arch-Chess.
|-
| '''Cavalier''' || || 1X.n+, n+.1X || t[RF]t[FR] || Mideast Chess (California, 1971), Renn Chess (Greenwood, 1980) || Either one square diagonal followed by an orthogonal slide outwards or an orthogonal slide followed by one square diagonal outwards. More powerful than the '''[[#Gryphon|Gryphon]]'''. (Note that a Cavalier is a '''Knight''' in French).
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| '''Centaur''' || || ~&nbsp;1/2, 1{{math|✴}} || KN || Fairy Chess problems, Courier-Spiel (Albers, 1821), Renn Chess (Greenwood, 1980), Reformed Courier-Spiel (Begnis, 2011), Sac Chess (Pacey, 2014)|| Combination of '''Knight''' and '''Mann'''. Also known as ''Crowned Knight'', ''Counselor'' (Albers), ''Page'' (Greenwood), ''Paladin'' (Clément Begnis), ''Judge'' (Kevin Pacey).
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| ''Centaur'' (Carrera) || PR || nX, ~&nbsp;1/2 || BN || Carrera's chess (1617)|| Combines the powers of '''Bishop''' and '''Knight'''. Later on better known as '''Princess''', '''Archbishop''', ''Cardinal'', and many other names.
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| '''Centurion''' || || ~&nbsp;0/2, ~&nbsp;1/2, ~&nbsp;2/2 || NnAnD ||''Arciscacchiere'' (Archchess, Francesco Piacenza, 1683)|| Despite an error often reported in English modern references, the Centurion cannot jump over an intermediate piece when jumping like '''Alfil''' or '''Dabbaba''' in Arciscacchiere.<ref name="A World Of Chess" /> Compare with '''[[#Squirrel|Squirrel]]'''.
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| '''Chameleon'''|| || || || Fairy Chess problems || Changes its powers, but not its color, on each move. Starts as a Knight on its first move, then plays as Bishop, then as Rook, then as Queen, then reverts as Knight and again always in this order.<ref name="guide-to-fairy-chess">Dickins, Anthony (1969). A Guide To Fairy Chess. Dover.</ref>
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| '''Champion''' (Omega)|| || 1+, ~&nbsp;2{{math|✴}} || WAD || [[Omega Chess]] || Combines the powers of the '''Wazir''' and the '''Alibaba'''.
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| '''Champion''' (Begnis)|| || 1{{math|✴}}, ~&nbsp;2+ || WFD || [http://clement.begnis.free.fr Reformed Courier chess] || Combines the powers of the '''[[#Mann|Mann]]''' and the '''Dabbaba'''.
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| ''Champion'' (Carrera) || EM || n+, ~&nbsp;1/2 || RN || Carrera's Chess (1617)|| Combines the powers of the '''Rook''' and '''Knight'''. Also called '''Empress''' (fairy chess), '''Chancellor''', ''Marshal'' (Freeling), or many other names.
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| '''[[Empress (chess)|{{vanchor|Chancellor}}]]''' || EM || n+, ~&nbsp;1/2 || RN || Carrera's Chess (1617), Sultanspiel (L. Tressan, 1840), Bird Chess (1874), Chancellor Chess (Ben Foster, 1887), [[Capablanca Chess]] (1920), [[Grand Chess]] (Freeling), Renn Chess (Greenwood, 1980), [[Seirawan chess|Seirawan Chess]] (2007), Musketeer Chess (Haddad, 2012), Etchessera (2017),<ref name=":0">{{Cite web|url=http://www.etchessera.com|title=Etchessera|website=www.etchessera.com|access-date=2017-07-20}}</ref> Sac Chess (Pacey, 2014)|| Combines the powers of the '''Rook''' and '''Knight'''. First named ''Champion'' (Carrera), later also called '''Empress''' (fairy chess), ''Guard'' (Bird), ''Marshal'' (Tressan, Freeling), ''Nobleman'' (Greenwood), or ''Elephant (Seirawan Chess)''.
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| '''Charging Knight''' || || (~&nbsp;1/2)>, 1{{math|✴}}< || fhNsbK || [[Chess with different armies]] (R. Betza, 1979) || Moves forward as a '''Knight''', or backwards as a '''King'''. Also known as ''Forfnibakking'' (from Betza notation fhNrlbK)
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| '''Charging Rook''' || || n>=, 1{{math|✴}}< || fsRbK || [[Chess with different armies]] (R. Betza, 1979) || Moves as a '''Rook''' forwards and sideways, or as a '''King''' backwards. Also known as ''Furlrurlbakking'' (from Betza notation frlRrlbK)
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| '''Chariot''' || R || n+ || R = WW || [[Chaturanga]] (Indian chess), [[Xiangqi]] (Chinese chess) || Moves as '''Rook'''. In Xiangqi originally ''車 Jū'' (Black '''Chariot''') and ''俥 Jū'' (Red '''Chariot''').
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| '''Checker Man''' || || cn(^2X&gt;), o1X&gt; || mfFcfgA|| American [[Checkers]] || Moves forward one diagonal square without capturing, or captures by jumping diagonally over an opponent's piece. Promotes to '''Checker King''' after it reaches the far rank. Note that in other Checkers or Draughts, the Man can jump backward (mfFcgA).
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| '''Checker King''' || || cn(^2X), o1X || mFcgA || American [[Checkers]] || Promoted '''Checker''' at American Checkers that can move diagonally backward. Note that in International Draughts, the King is flying (it can move any distance): mBcgA.
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| '''Cheetah''' || || ~ 1/3,~ 2/3,~ 0/3,~ 3/3 || CZGH = LJGH || Modern Variants (Silverman, Cazaux) || Leaper combining Camel, Zebra, Threeleaper and Tripper. Named ''Titan'' in Fantasy Grand Chess (P. Hatch, 2000).<ref name="fantasy-grand">{{Cite web |url=https://www.chessvariants.com/large.dir/fantasygrandchess.html |title=Fantasy Grand Chess |access-date=2022-01-03 |archive-date=2021-05-11 |archive-url=https://web.archive.org/web/20210511190417/https://www.chessvariants.com/large.dir/fantasygrandchess.html |url-status=live }}</ref> Used in modern chessvariants played with AI AI. (http://mrraow.com/index.php/aiai-home/aiai/)
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| '''Chicken General''' || || 1-4>, 1X< || fW4bF || Taikyoku shogi || Can move up to four steps forward or one step diagonally backward. The ''Pup General'' in Taikyoku shogi has the same moves.
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| ''Cleric (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || See '''King'''. 3D movement: Can move or capture to the square directly above or below it.
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| '''Cloud Eagle''' || || n<>, 1{{math|✴}}, 3X> || vRKfB3 || [[Wa shogi]] and other large [[Shōgi]] variants || Combination of '''Flying Stag''' and a ''forward Bishop'' limited to 3 squares
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| ''Cockatrice'' || B || nX || B || [[Grant Acedrex]] (Alfonso X, 1283)|| Moves any number of free squares diagonally. ''Cocatriz'' in medieval Spanish for ''cockatrice'' but it was represented as a crocodile in the medieval codex, moving like the orthodox '''Bishop'''.
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| '''Colonel''' || || n&gt;, n=, 2/1&gt;, 1{{math|✴}} || KfsRfhN || [[Chess with different armies]] (R. Betza, 1979) || Combination of '''Charging Knight''' and '''Charging Rook''': moves forward as '''Knight''' or '''Rook''', sideways as Rook, or backwards as '''King'''.
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| ''Commoner'' || EK || 1{{math|✴}} || WF || [[Chess with different armies]] (R. Betza, 1979) || See ''Guard'' or '''[[#Mann|Mann]]'''
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| '''Commuter'''<ref name="theory-of-moves" /> || || ~4X || (4,4) || Fairy Chess problems || Leaps four steps diagonally (Jelliss, Simple Chess Variants).
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| ''Congo Pawn'' || || 1{{math|✴}}>, o1< (past the river), o2< (past the river) || fWfF (fWfFmbR2 past the river) || [[Congo (chess variant)|Congo]] || '''Iron General''' that can also move (but not capture) one or two steps straight backward without jumping when past the river. It promotes to ''Congo Superpawn'' (on last rank).
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| ''Congo Superpawn'' || || 1{{math|✴}}>=, o1<, o2<, o1X<, o2X< || sfWfFmbQ2 || [[Congo (chess variant)|Congo]] || ''Congo Pawn'' that can move and capture one step straight sideways, and move (but not capture) one or two steps straight or diagonally backward without jumping.
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| '''Coordinator''' || || || || [[Baroque chess|Ultima]] || Captures any opposing piece that is on either of the two squares found at a) the intersection of its own file and the King's rank, and b) the intersection of the King's file and its own rank.
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| '''Copper General''' || || 1{{math|✴}}>, 1< || fFvW || [[Chu shogi]], [[Taikyoku shogi]], [[Wa shogi]], and other large [[Shōgi]] variants || Combination of '''Iron General''' and ''Backslider'': moves one square in any direction forward or one square straight backward. Also known as ''Climbing Monkey'', ''Flying Goose'', or ''Yale''.
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| '''Corporal''' || || 1{{math|✴}}>, io2> || mfKcfFimfnD|| || Improved Pawn that can also move without capture diagonally forward. Compare with '''Pawn''' and '''Sergeant'''.
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| ''Counsellor'' || FE || 1X || F || [[Xiangqi]] (Chinese chess) || See ''Advisor'', '''Ferz'''. Also spelled ''Councellor''.
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| ''Courier'' || B || nX || B || [[Courier Chess]] (12th century), Courier-Spiel (1821), Reformed Courier-Spiel (Begnis, 2011) || Predecessor of the '''Bishop'''.
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| '''Crab''' || || ~&nbsp;1/2> (narrow), ~&nbsp;2/1< (wide) || ffNbsN || [[Chess with different armies]] (R. Betza, 1979) || ''Narrow/Wide Knight-Hunter'': Moves forward as a ''Narrow Knight'', and backward as a ''Wide Knight''. Compare with '''Barc'''.
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| ''Crocodile'' (Congo) || || 1{{math|✴}}, n>; n=; n< (see notes) || || [[Congo (chess variant)|Congo]] (1982) || It is a '''Mann''' (anywhere), a file-restricted '''Rook''' towards the river (outside the river), or a rank-restricted Rook (inside the river)
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| ''Crocodile'' (Modern) || VA || || mBcpB || Zanzibar Chess, Terachess || Moves like a '''Bishop''' when not capturing, but captures by leaping over an intervening piece and taking the piece on its destination square (the captured piece can be any number of squares beyond the hurdle). See '''[[#Vao|Vao]]'''.
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| ''Crowned Bishop'' || || nX, 1+ || BW || [[Shōgi]], Quintessential Chess (Knappen, 2002), Sac Chess (Pacey, 2014), Heavy/Very Heavy Chess (Cazaux, 2020) || Combination of '''Bishop''' and '''Wazir'''. Also known as '''Dragon Horse''' in shogi and Quintessential Chess, and as ''Missionary'' (Kevin Pacey, Cazaux).
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| ''Crowned Rook'' || || n+, 1X || RF ||[[Shōgi]], [[Shatar]], The Duke of Rutland's Chess ([[John Manners, 3rd Duke of Rutland|J. Manners]], 1747),<ref name="Rutland">{{Cite web|url=https://books.google.com/books?id=NlECAAAAYAAJ&q=duke+of+rutland%27s+chess&pg=PA218|title = An Easy Introduction to the Game of Chess: Containing One Hundred Examples of Games, and a Great Variety of Critical Situations and Conclusions, Including the Whole of Philidor's Analysis, with Selections from Stamma, the Calabrois, &c, to which are Added, Caissa, a Poem, by Sir William Jones, the Morals of Chess, by Dr. Franklin, &c|year = 1817}}</ref><ref name="A World Of Chess" /> Sac Chess (Pacey, 2014), Heavy/Very Heavy Chess (Cazaux, 2020) || Combination of '''Rook''' and '''Ferz'''. Also known as '''Dragon King''' in shogi, ''Bers'' or ''Baras'' in traditional shatar (Mongolian chess). Also ''Sailor'' (Kevin Pacey) or ''Admiral'' (Cazaux).
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| '''Crown Princess''' || || nX, ~&nbsp;1/2, 1+ || BNW || Teutonic Knight's Chess (J. Knappen, 2009)<ref name="TeutonicKnightsChess" /> || Also known as ''Popess'' (Very Heavy Chess), ''Supercardinal'' (Pocket Mutation Chess). Combination of '''Princess/Archbishop''' and '''Wazir'''. Originally ''Kronprinzessin'' in German.
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| '''{{vanchor|D}}'''
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| '''[[Dabbaba (chess)|{{vanchor|Dabbaba}}]]''' || DA || ~&nbsp;2+ || D = (0,2) || [[Chaturanga]] (Indian chess) (al-Adli, c. 840), [[Tamerlane Chess]] (1336–1405) || Old historic piece, also known as ''War Machine''. The Arabic word dabbāba formerly meant a type of medieval [[siege engine]], and nowadays means "army tank". Alternate notation: ~&nbsp;0/2
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| '''Dabbaba-checker''' || || || DcgD || || A Dabbaba that can also capture an enemy piece by leaping over it. This piece can potentially capture 2 enemy pieces at a time, one by jumping over it and the other by landing on it.
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| '''Dabbabante''' || || ~&nbsp;0/2n || (0,2n) || Dabbabante Chess (V.R. Parton 1971) || A piece that can jump directly to any square a '''Dabbabarider''' can reach.
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| '''Dabbabarider''' || || n(~&nbsp;2+) (in same direction) || DD || Fairy Chess problems || A rider which moves any number of (0,2) squares (i.e., Dabbaba moves) in the same direction.
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| '''Debtor''' || || || vDsN || Knavish Chess (Charles Gilman, 2011)<ref name="knavish">{{Cite web |url=http://www.chessvariants.com/invention/knavish-chess |title=Knavish Chess on chessvariants.org |access-date=2016-12-12 |archive-date=2016-12-21 |archive-url=https://web.archive.org/web/20161221215454/http://www.chessvariants.com/invention/knavish-chess |url-status=live }}</ref> || A six-directional piece, moving sidewards as a Knight and forwards and backwards as a '''Dabbaba'''. Also see '''Knave'''.
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| '''Diplomat''' || || || || Fairy Chess problems || Does not capture, cannot be captured, cannot move, but it saves from capture any adjacent piece to it. Other pieces can be granted ''diplomatic'' power.<ref name="guide-to-fairy-chess" />
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| '''Dinosaur''' || || cn{{math|✴}} || cQ || Fairy Chess problems (J. de A. Almay, 1940), Megasaur Chess (Parton's ''Enduring Spirit of Dasapada'') || Captures like a Queen but never moves from his position unless to capture.
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| '''Dog''' || || 1>, 1X< || fWbF || [[Taikyoku shogi]], [[Tenjiku shogi]], [[Wa shogi]] and other large [[Shōgi]] variants || Moves one square directly forward (as '''Wazir'''), or diagonally backward (as a '''Ferz'''). Also called ''Strutting Crow'' (Taikyoku shogi and Wa shogi), ''Swooping Owl'', or ''Wazir/Ferz-Hunter''.
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| '''Dolphin''' || || 3+,o~&nbsp;2+,o~&nbsp;3+ || R3mDmH || Falconry (Russia,1982) || Moves and captures 1, 2 or 3 squares like a limited Rook. It may leap over occupied squares but only when non capturing.
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| '''Donkey''' || || 1=, ~&nbsp;2<> || sWfbD || [[Maka dai dai shogi]] and other large [[Shōgi]] variants || Jumps 1 square sideways, or 2 squares forwards and backwards.
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| '''Dragon''' || DR || o1>, c1X>, io2>, ~&nbsp;1/2 || NmfWcfFimfnD || Fairy Chess problems || Combination of '''Knight''' and '''Pawn'''.
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| ''Dragon (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || See '''Dragon Horse''' (bound to upper board). 3D movement: Can capture remotely (without leaving level) one cell below it or like a '''Wazir''' pattern.
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| ''Dragon (5D)'' || || || || [[5D Chess with Multiverse Time Travel]] (Thunkspace, 2020) || Generalization of a '''Bishop''' to higher dimensions. Quadragonal movement: Any moves must incorporate all of the game's four axes equally, resulting diagonal spacial dimension movements paired with "diagonal" temporal and multiversal movements. Compare with ''Unicorn (5D)''.
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| '''{{vanchor|Dragon Horse}}''' || || nX, 1+ || BW || [[Shōgi]], Quintessential Chess (Knappen, 2002) || Combination of '''Bishop''' and '''Wazir'''. Also known as ''Crowned Bishop'' or a ''Missionary'' (Kevin Pacey, Cazaux).
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| '''{{vanchor|Dragon King}}''' || || n+, 1X || RF ||[[Shōgi]], [[Shatar]], The Duke of Rutland's Chess ([[John Manners, 3rd Duke of Rutland|J. Manners]], 1747),<ref name="Rutland" /><ref name="A World Of Chess" /> || Combination of '''Rook''' and '''Ferz'''. Also called ''Crowned Rook'' (Rutland), ''Sailor'' (Kevin Pacey) or ''Admiral'' (Cazaux). It is the ''Bers'' or ''Baras'' in traditional shatar (Mongolian chess).
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| '''Drunk Elephant''' || || 1X, 1>= || FsfW || [[Sho shogi]], [[Chu shogi]], [[Tori shogi]], [[Wa shogi]], and other large [[Shōgi]] variants || Moves one square in any adjacent direction except orthogonally backward. Called ''Falcon'' in Tori Shogi, or ''Roaming Boar'' in Wa shogi.
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| ''Drunken Soldier'' || || 1>= || sfW || [[Janggi]] (Korean chess), [[Xiangqi]] (Chinese chess) || Moves 1 square forward or sideways. Same as ''Korean Pawn'' in Janggi and promoted Pawn in Xiangqi (after crossing the river).
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| '''Duke''' || || 1+.nX, nX.1+ || t[BW]t[WB] || Renn Chess (Greenwood, 1980) || Either one square horizontal or vertical followed by a diagonal slide outwards or a diagonal slide followed by one square horizontal or vertical outwards. Compare with '''[[#Manticore|Manticore]]'''.
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| ''Duke'' (Jelliss) || || 1X, ~&nbsp;2+ || FD || Fairy chess || Combination of '''Ferz''' and '''Dabbaba'''. Better known as '''Kirin''' (large shogis).
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| ''Duke'' (Musketeer chess) || || 1-2+, ~1/2 || WDN || Musketeer chess: Castellum armies || Combination of '''War Machine''' and '''[[Knight (chess)|{{vanchor|Knight}}]]'''. See '''Minister'''.
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| ''Dullahan'' || || 1X,~&nbsp;1/2 || FN || Fearful Fairies<ref name="fearful-fairies" /> || Combination of '''Ferz''' and '''Knight'''. Known as ''Prince'' among problemists and named '''[[#Priest|Priest]]''' in Scirocco. The name [[Dullahan]] was chosen as a male counterpart to '''[[#Banshee|Banshee]]'''.
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| '''Dummy''' || DU || || || || A piece with no moves at all. It may gain temporarily moving ability by [[Knight relay chess|relay]], or [[Arimaa#Pushing and pulling|pushed or pulled]] by other specific pieces. It can be captured. Compare with '''Pyramid''' and '''Zero'''.
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| ''Dwarf (Dragonchess)'' || || o1>= c1X> || msfW cfF || [[Dragonchess]] (3D, 1985) || ''Pawn'' that can move without capture one cell laterally (no initial double step), 3D movement: Can capture to the cell directly above it.
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| '''{{vanchor|E}}'''
|-
| '''Eagle''' || || nX>, n<, 1{{math|✴}}, 2X< || fBbRWbB2 || [[Tori shogi]] and other large [[Shōgi]] variants || Combination of ''Bishop/Rook-hunter'' (''Falcon''), '''Mann''', and a backward '''Bishop''' restricted to 2 squares.
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| ''Eagle'' || || 1X.n+ || t[FR] || [[Grant Acedrex]] (Alfonso X, 1283), Metamachy, Terachess || Moves one square diagonally followed by moving any number of spaces like a Rook outwards (moving away from where it started). See '''[[#Gryphon|Gryphon]]'''.
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| '''Edgehog''' || EH || n{{math|✴}} (edges) || Q (edges) || Edgehog Chess I (John Driver, 1966) & III (P. Aronson, 2001)<ref name="EdgehogChess">Aronson, Peter (2001). [http://www.chessvariants.org/dpieces.dir/edgehog-chess.html "EdgehogChess"] {{Webarchive|url=https://web.archive.org/web/20100620082821/http://chessvariants.org/dpieces.dir/edgehog-chess.html |date=2010-06-20 }}. ''CVP''.</ref> || A [[Queen (chess)|queen]] that can move only to or from the edge of the board.
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| '''Edgehog (Limited)''' || || n{{math|✴}} (see notes) || Q (see notes) || Edgehog Chess II (John Driver, 1966) & III (P. Aronson, 2001)<ref name="EdgehogChess" /> || Moves as a Queen, but if on an edge, must move to non-edge, and if on non-edge must move to edge.
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| ''Elemental (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || Moves like non-leaping ''King+Dabbaba'', captures like non-leaping ''Wazir+Dabbaba''; on lower board. 3D movement: Can move or capture on any non-leaping ''Wazir'' pattern above or below.
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| '''Elephant (Chinese)''' || || 2X || nA || [[Dai shogi]], [[Shōgi]], [[Xiangqi]] || A (2,2)-leaper but cannot jump over an intervening piece. In xianqi the Elephant is restricted to its half of the board. Originally ''象 Xiàng'' (Black ''Elephant'') and ''相 Xiàng'' (Red ''Minister'').
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| ''Elephant (Indian)'' || || 1X, 1&gt; || FfW || [[Indian chess]] ([[al Biruni]], c. 1030) || See '''Silver General'''.
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| '''Elephant (Korean) ''' || || 2/3 || t[WnA] || [[Janggi]] (Korean chess)|| ''Sang'' in Korean. Non-leaping '''Zebra'''.
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| ''Elephant (Ciccolini) '' || || ~&nbsp;2/3 || Z = J = (2,3) || Ciccolini's Chess (1820) || Named ''Giraffe'' (Grant Acedrex, 1283) or also '''Zebra''' by problemists.
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| '''{{vanchor|Elephant (Modern)}}''' || || 1X, ~&nbsp;2X || FA || Alber's Courier-Spiel (1821), [[Shako (Chess)]] (1990), Reformed Courier Chess, [[Metamachy]] (2012) || Combination of '''Ferz''' (''medieval Queen'') and '''Alfil''' (''medieval Bishop'', shatranj ''Elephant''). Also called ''Falafel'' (R. Betza), ''Ferfil'' (G.P. Jelliss), or ''Ferz Alfil''. It is the ''Archer'' in Begnis's Reformed Courier Chess.
|-
| ''Elephant (Musketeer)'' || || 1{{math|✴}}, ~2+, ~2X || KAD = WFAD || Musketeer Chess (Haddad, 2012) || Moves like a '''Mann''' (Wazir + Ferz) or '''Dabbaba''' or '''Alfil'''. Also known as ''Mammoth'', ''Mastodon'', ''Squire'', '''Pasha'''.
|-
| ''Elephant (Persian)''|| AL || ~&nbsp;2X || A = (2,2) || [[Chaturanga]] (Indian chess), [[Shatranj]] (Persian chess), European [[Chess]] (before 1475) || (2,2)-leaper. See '''Alfil'''.
|-
| ''Elephant (von Wilpert)'' || ET || || QNN || [[Wolf Chess]] (1943),<ref name="WolfChess" /> Fairy Chess problems (Jean Oudot, 1975) || Combination of Queen and '''Nightrider''', also called '''Amazonrider'''. Originally '''Elefant(en)''' in German.
|-
| ''Emperor'' || || 1+,~&nbsp;1/2 || WN || Fairy Chess problems (Jelliss) || Combination of '''Wazir''' and '''Knight'''. Also called '''Marquis'''.
|-
| '''[[Empress (chess)|{{vanchor|Empress}}]]''' || EM || n+, ~&nbsp;1/2 || RN || Carrera's Chess ([[Pietro Carrera|Carrera]], 1617), [[Tutti-Frutti Chess]] ([[Ralph Betza|Betza]] & [[Philip M. Cohen|Cohen]]), [[Wolf Chess]] (1943)<ref name="WolfChess">von Wilpert, Arno (1943). ''Wolf-Schach''.</ref> || Combines the powers of the '''Rook''' and '''Knight'''. Also called ''Champion'' (Carrera's Chess), '''Chancellor''', ''Concubine'' (The Duke of Rutland's Chess, [[John Manners, 3rd Duke of Rutland|J. Manners]], 1747),<ref name="Rutland" /> ''Elephant'' (Seirawan Chess), ''Marshal'', or ''Wolf'' (Wolf Chess).
|-
| ''Ensign'' || || onX,cn+ || mBcR || ''Enlarged & Improved Chess'' (1696)|| Moves like a '''Bishop''' but captures like a '''Rook'''. Also named '''Biok'''.
|-
| '''Evil Wolf''' || || 1>=, 1X> || sfK || [[Dai shogi]] and other large [[Shōgi]] variants, [[Jetan]] (Burroughs' Martian chess) || Moves as a '''King''' but without any backwards movement. Also known as ''Pathan'' (Jetan Pawn), ''Pikeman'', or ''Drunken Pawn''.
|-
| '''{{vanchor|F}}'''
|-
| '''FAD''' || || 1X, ~&nbsp;2{{math|✴}} || FAD || [[Chess with different armies]] (R. Betza, 1979) || Combines the powers of the '''Ferz''' and the '''Alibaba''', also called name '''Alfilerzbaba and Alibabaferz'''.
|-
| ''Falafel'' || || 1X, ~&nbsp;2X || FA || Betza's Chess || Combination of '''Ferz''' and '''Alfil'''. Also called '''Elephant (Modern)'''.
|-
| '''Falcon''' || || nX>, n< || fBbR || [[Falcon-Hunter Chess]], [[Maka dai dai shogi]], [[Tai shogi]] || Moves forward as a '''Bishop''', and backward as a '''Rook'''. Also known as ''Bishop/Rook-Hunter'', and ''Free Tile'' in [[Maka dai dai shogi]] and [[Tai shogi]].
|-
| '''{{vanchor|Falcon (Falcon Chess)}}''' || || || nCnZ = nLnJ || Falcon Chess patent (George Duke, 1996) || A non-jumping '''[[#Bison|Bison]]''' with multiple paths consisting of three straight or diagonal steps towards its endpoints. It can be blocked by two pieces and it can create a double pin.
|-
| '''Falcon (Falconry)''' || || 3X,~&nbsp;1/3 || CB3 || Falconry (Russia, 1982)|| Moves like a Camel (3,1) or 1,2,3 squares diagonally like a limited Bishop without jumping over occupied squares. It is a colorbound piece.
|-
| '''Faro''' || FA || || cRmpR || Fairy Chess problems (M. Rittirsch, 2016) || Argentinian Rook, captures as a '''Rook''' but needs to jump over a hurdle for non-capturing moves,<ref name="bcps-glossary">{{Cite web |url=https://www.theproblemist.org/dloads/Glossary.pdf |title=S. Emmerson, A Glossary of Fairy Chess Definitions |access-date=2021-04-15 |archive-date=2021-05-06 |archive-url=https://web.archive.org/web/20210506161729/https://www.theproblemist.org/dloads/Glossary.pdf |url-status=live }}</ref> compare '''[[Fairy chess piece#Cannon|Cannon]]'''
|-
| ''Ferfil'' || || 1X, ~&nbsp;2X || FA || Fairy Chess Problems (Jelliss) || Combination of '''Ferz''' and '''Alfil'''. Also called '''Elephant (Modern)'''.
|-
| '''Ferocious Leopard''' || || 1X, 1<> || FvW || [[Chu shogi]] and other large [[Shōgi]] variants || Moves one square in any adjacent direction except orthogonally sideways. Also known as ''Crane'' ([[Tori shogi]]) and ''Horrible Panther''.
|-
| '''[[Ferz (chess)|{{vanchor|Ferz|Fers}}]]''' || FE || 1X || F = (1,1) || [[Chaturanga]], [[Shatranj]], [[Tamerlane Chess]] (1336–1405), European [[Chess]] (before 1475), Archchess (Francesco Piacenza, 1683), [[Martian chess]], || Moves one square diagonally in any direction. Usually spelled ''Fers'' by problemists, and ''Ferz'' in chess variants. Also called ''Cat Sword'' ([[Dai shogi]]), ''Decurion'' (Archchess), ''Martian Pawn'' (Martian Chess), ''Minister'', ''Persian Queen''. Simply the move of the '''Queen''' in Europe before 1475. (The word ''ferz'', Ферзь, is the regular '''Queen''' in Russian.)
|-
| '''Fibnif''' || || ~&nbsp;1/2 (narrow), 1X || fbNF || [[Chess with different armies]] (R. Betza, 1979) || Combination of ''narrow Knight'' and '''Ferz'''
|-
| '''Fiveleaper'''<ref name="theory-of-moves" /> || BU || ~5+, ~3/4 || (0,5)(3,4) || Fairy Chess problems || Leaper making moves of length 5 units, due to the Theorem of Pythagoras it has twelve possible directions. Also named '''Root-25-Leaper'''
|-
| '''Flamingo''' || || ~&nbsp;1/6 || (1,6) || Fairy Chess problems || Makes a long (1,6) jump.
|-
| '''Flying Cock''' || || 1=, 1X> || sWfF || [[Wa shogi]] and [[Taikyoku shogi]] || Moves 1 square diagonally forward, or 1 square sideways. Also known as ''Sidewinder''.
|-
| '''Flying Dragon''' || || 2X || B2 || [[Dai shogi]] and other large [[Shōgi]] variants || A '''Bishop''' restricted to a distance of two squares.
|-
| ''Flying Dragon (Ganymede)'' || || nX, ~&nbsp;1/3 || BC = BL || Ganymede Chess<ref name="ganymede-chess" /> || Combination of '''Bishop''' and '''[[#Camel|Camel]]''', better known as '''Caliph'''.
|-
| '''Flying Falcon''' || || nX, 1> || BfW || [[Wa shogi]] and [[Taikyoku shogi]] || '''Bishop''' that can step one square forward.
|-
| '''Flying Horse''' || || 1+, 2X> || WnfA || [[Dai dai shogi]] and other large [[Shōgi]] variants || Combination of '''Wazir''' and '''Wood General'''.
|-
| '''Flying Kingfisher''' || || n(2{{math|✴}}) in same direction,1{{math|✴}} || KAADD = WFAADD ||[[Chess with different armies]] (R. Betza, 1979) || Combination of '''Alibabarider''' and '''[[#Mann|Mann]]'''.
|-
| '''Flying Ox''' || || nX, n<> || vRB || [[Chu shogi]] and other large [[Shōgi]] variants || Combination of '''Bishop''' and '''Reverse Chariot'''
|-
| '''Flying Stag''' || || n<>, 1{{math|✴}} || vRK || [[Chu shogi]] and other large [[Shōgi]] variants || Combination of '''Reverse Chariot''' and '''Mann'''
|-
| ''Fool (Courier)'' || WE || 1+ || W = (0,1) || [[Courier Chess]] (12th century) || Moves one square orthogonally in any direction (see '''Wazir'''). Also called ''Schleich'', ''Jester'', ''Joker'', ''Spy'', ''Smuggler'', or ''Sneak''.
|-
| '''Forequeen''' || || n{{math|✴}}>=, ~&nbsp;1/2<, 1{{math|✴}}< || fsQbhNbK || [[Chess with different armies]] (R. Betza, 1979) || Moves as '''Queen''' forward or sideways, or as '''Mann''' or '''Knight''' backwards.
|-
| '''Forfer''' || || 1X, 1-4+ || FR4 || [[Chess with different armies]] (R. Betza, 1979) || Combination of '''Ferz''' and ''short Rook''; or '''Dragon King''' (''Ferz+Rook'') limited up to 4 squares.
|-
| ''Fortress'' || || 1X, ~&nbsp;2+ || FD || Pacific Chess (Hawaii, 1971) || Combination of '''Ferz''' and '''Dabbaba'''. Also known as Duke (Jelliss, Simple Chess Variants). Better known as '''Kirin''' (large shogis).
|-
| ''Fortress (Musketeer)'' || || ~2+, 1/2 (wide), 3X || F3DfbN || Musketeer Chess (Haddad, 2012) || Moves like a '''Bishop''' limited to 3 squares or ''narrow Knight'' or '''Dabbaba'''.
|-
| '''Fourleaper''' || || ~&nbsp;4+ || (0,4) || Fairy Chess problems || Jumps four squares orthogonally, leaping over any intermediate piece (Jelliss, Simple Chess Variants).
|-
| '''Free Bear''' || || nX, n=, 2X> || sRBfA || [[Dai dai shogi]] and other large [[Shōgi]] variants || Combination of '''Free Boar''' and forward-restricted '''Alfil'''.
|-
| '''Free Boar''' || ||nX, n= || sRB || [[Chu shogi]] and other large [[Shōgi]] variants || Combination of '''Bishop''' and '''Rook''' restricted to sideways directions.
|-
| ''Free King'' || Q || n{{math|✴}} || Q = RB || [[Chu shogi]], large shogis || Combines the powers of the '''Bishop''' and '''Rook'''. Called ''Honno'' in Chu shogi and other large shogis.
|-
| '''Friend''' || F || || || Fairy Chess problems || Moves like any friendly piece that is guarding it. Compare with '''Orphan'''.
|-
| '''Frog''' <ref name="theory-of-moves" />|| || 1X, ~3+ || FH || Fairy Chess problems || Combination of '''Ferz''' and '''[[#Threeleaper|Threeleaper]]'''. The simplest amphibian.
|-
| '''Fusilier''' || || o1+, c1X || mWcF || ''Jeu de la Guerre'' (Prague, 1770), Centennial Chess (J.W.Brown, 1999) || Extended Pawn, moves one square orthogonally in all four directions, and captures diagonally in all four directions; also called a ''Quadrapawn'', a ''Steward'' (Brown) or a ''Hobbit''.
|-
| '''{{vanchor|G}}'''
|-
| '''General (Chinese)''' || || 1+, "''Flying General''": cn> (against enemy ''General'') || kW, "''Flying General''": cfR (against enemy General) || [[Xiangqi]] (Chinese chess) || ''Chinese King''. ''Royal Wazir'' that cannot leave the palace (3×3 zone at the center of South and North sides), except for executing the ''Flying General'' move: a capturing ''forward Rook'' against the enemy General that is used to force checkmate. Originally ''將 Jiàng'' (Black ''General'') and ''帥 shuài'' (Red ''General'') in Chinese. Also called ''Governor'' in Xiangqi.
|-
| '''General (Ciccolini)'''|| || nX,n(~&nbsp;2+) || BDD || Ciccolini's Chess (1820) || Combine '''Bishop''' and '''Dabbabarider''', a colorbound piece.
|-
| '''General (Paulovits)''' || || 1{{math|✴}}, ~&nbsp;1/3 || KC = KL = WFC || [[Paulovits's Game]] (1890) || Combination of non-royal '''King''' or '''[[#Mann|Mann]]''' and '''Camel'''.
|-
| '''[[Giraffe (chess)|{{vanchor|Giraffe}}]]''' (Modern)|| GI || ~&nbsp;1/4 || (1,4) || Grant Acedrex (Alfonso X, 1283) according to H.J.R. Murray (1913) || Wrong historical interpretation but now a popular fairy piece. Compare with ''Giraffe (Zaraffa)''
|-
| ''Giraffe (Zaraffa)''|| Z || ~&nbsp;2/3 || Z = J = (2,3) || [[Grant Acedrex]] (Alfonso X, 1283), Zanzibar, Terachess || Old historic piece. Jumps one square orthogonally followed by two squares diagonally outwards. Also called '''Zebra''' as fairy piece.
|-
| '''Giraffe (Zurafa)'''|| || ~&nbsp;1/4.n+(outwards) || t[(1,4)R] || [[Tamerlane Chess]] (1336–1405) || Old historic piece. Starts with a (1,4) leap (like the modern '''Giraffe''') and may continue moving outwards as a '''Rook'''.
|-
| ''Giraffe'' (Congo)|| || ~&nbsp;2{{math|✴}}, o1{{math|✴}} || ADmK|| [[Congo (chess variant)|Congo]] (1982) || '''Alibaba''' that moves but does not capture as a '''Mann'''. Compare with '''Pasha'''
|-
| ''Giraffe (Giraffe Chess)'' || CA || ~&nbsp;1/3 || C = L = (1,3) || Giraffe Chess || Old historic piece. Jumps 2 squares orthogonally followed by one square diagonally outwards. Mostly known as '''Camel''' but called ''Giraffe'' in [https://www.giraffechess.com Giraffe Chess], popular in India.
|-
| '''Girlscout''' || GT || || zR || Fairy Chess problems, Jupiter (A. King 1999) || Moves like a Rook but takes a 90 degree bent after each step in a zig-zag manner. Also named ''Crooked Rook'' (R. Betza). Compare '''Boyscout'''.
|-
| '''{{vanchor|Gnu}}''' || GN || ~&nbsp;1/2, ~&nbsp;1/3 || NC = NL || [[Wildebeest Chess]] (R.W. Schmittberger, 1987) || Combination of '''Knight''' and '''[[#Camel|Camel]]'''. Called ''Wildebeest'' in Wildebeest Chess. Called ''Unicorn'' in Musketeer Chess. Invented by Walter Jacobs (Fairy Chess Review, 1934/8).
|-
| '''Gnurider''' || GR || n(~&nbsp;1/2), n(~&nbsp;1/3) || NNCC = NNLL || Fairy Chess problems || Combination of [[#Nightrider|'''Nightrider''']] and [[#Camelrider|'''Camelrider''']]<ref name="bcps-glossary" />
|-
| '''Go-Between''' || || 1<> || vW || [[Chu shogi]], [[Dai shogi]] and other large [[Shōgi]] variants || Combination of '''Pawn (Japanese)''' and ''Backslider'': moves one square forward or backward. Also known as ''Adjutant''.
|-
|'''Go-between''' (Chinese)
|
|n{{Math|✴}}
|Q
|[[Game of the Seven Kingdoms]]
|Moves like a '''[[Fairy chess piece#Queen|Queen]]''', but cannot be captured nor capture. Compare with '''[[Fairy chess piece#Jester (Brybelly)|Jester (Brybelly)]]'''.
|-
| '''Godzilla''' || || 1X.n+, 1+.nX || t[FR]t[WB] || [https://www.chessvariants.com/piececlopedia.dir/whos-who-on-8x8.html Chessvariantpages (Derzhanski)] || Double bent-rider. Combines '''Gryphon''' and '''Manticore'''.
|-
| '''Golden Bird''' || || || vRlrW2F3 || [[Taikyoku shogi]] and other large [[Shōgi]] variants || Slides and jumps the first 3 squares along the forward diagonals.
|-
| '''Gold General''' || || 1+, 1X> || WfF || [[Shōgi]], [[Taikyoku shogi]], [[Wa shogi]] || Moves one square orthogonally, or one square diagonally forward. Also called ''Golden Bird'' or ''Violent Wolf'' (Taikyoku shogi and Wa shogi).
|-
| '''Goose''' || || ~&nbsp;2X>, ~&nbsp;2< || fAbD || [[Tori shogi]] || ''Alfil/Dabbaba-Hunter'' (moves forward as '''Alfil''', backward as '''Dabbaba''').
|-
| '''[[Grasshopper (chess piece)|{{vanchor|Grasshopper}}]]''' || G || || gQ || Fairy Chess problems || A hopper which moves along the same lines as Queen and lands on the square immediately beyond the hurdle, which can be of either color. It captures on its destination square. One of the most popular fairy pieces. Also known as ''Queen-hopper''.
|-
| '''Graz Pawn'''<ref name="dieschwalbe" /> || || 1{{math|✴}}>, io2> || fWfFifmW2ifmF2= fKifmK2 || Fairy Chess problems || Combines the powers of the '''[[#Berolina Pawn|Berolina Pawn]]''' and the standard '''Pawn'''. It occurs (without the initial double move) as '''Iron General''' in large shogi variants from the 15th century, e.g., in [[Tenjiku shogi]]. Compare with '''Sergeant'''.
|-
| '''Great Horse''' || || n<>, 2=, nX> || fBvRsW2 || Taikyoku shogi || Moves as a forward Bishop, vertical Rook, or up to 2 squares sidewards. The ''Horseman'' in Taikyoku Shogi has the same moves.
|-
| ''Griffin (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || See '''Zebra''' (on upper board). 3D movement: Can move or capture one jump along a [[space diagonal]] below or above.
|-
| '''{{vanchor|Gryphon}}''' || || 1X.n+ || t[FR] || [[Grant Acedrex]] (Alfonso X, 1283), Metamachy || Originally ''Aanca'' in the ancient Castillan codex, a giant eagle mistaken for a Gryphon by Murray (1913). Moves one square diagonally followed by moving any number of spaces like a rook outwards (moving away from where it started). Also known as ''Eagle''.
|-
| ''[[Mann (chess)|{{vanchor|Guard}}]]'' || EK || 1{{math|✴}} || WF (=K) || [[Courier Chess]], Pacific Chess, Renn Chess, Waterloo Chess || Moves as King but is not royal. Also called '''[[#Mann|Mann]]''', ''Commoner'', ''Prince'', or ''Spy'' (Waterloo Chess).
|-
| ''Guard'' || || on+,cnX || mRcB || ''Enlarged & Improved Chess'' (1696)|| Moves like a '''Rook''' but captures like a '''Bishop'''. German name ''Trabant(en)'', also named '''Roshop'''.
|-
|'''Guard (Etchessera)''' || || || ||Etchessera<ref name=":0" /> || When the King moves, the Guard follows the King by moving to its last occupied square. The Guard otherwise cannot move.
|-
| '''{{vanchor|H}}'''
|-
| '''Half-Duck''' || || 1X, ~&nbsp;2+, ~&nbsp;3+ || HFD || [[Chess with different armies]] (R. Betza, 1979) || Combination of '''Kirin''' and '''Threeleaper'''.
|-
| ''Hare'' || || ~&nbsp;2/4 || (2,4) || Fairy chess problems || Jumps two squares diagonally followed by two squares orthogonally outwards. Also known as '''Stag''' or ''Lancer''. Original name ''Hase'' in German.
|-
| '''Harvester''' || || nX,1+.nX || Bt[WB]|| Tripunch Chess (Betza, 2002) || Combination of '''Bishop''' and '''[[#Manticore|Manticore]]'''. Compare with '''Reaper'''.
|-
| '''{{vanchor|Hawk}}''' || || ~&nbsp;2/2, ~&nbsp;3/3, ~&nbsp;0/2, ~&nbsp;0/3 || (2,2)(0,2)(3,3)(0,3) = ADGH || Musketeer Chess<ref name=":2">{{Cite web|url=https://sites.google.com/site/recreomathematica/home/chess-variants/muskeetervalues|title=muskeetervalues - Recreomathematica|last=Sabian|first=Sbiis|website=sites.google.com|access-date=2019-11-04|archive-date=2020-03-31|archive-url=https://web.archive.org/web/20200331005510/https://sites.google.com/site/recreomathematica/home/chess-variants/muskeetervalues|url-status=dead}}</ref><ref name=":1">{{Cite web|url=https://www.musketeerchess.net/home/index.html|title=homepage|website=www.musketeerchess.net|access-date=2019-11-04}}</ref><ref>{{Cite web|url=http://www.chessvariants.com/rules/musketeer-chess|title=The Chess Variant Pages: Musketeer Chess|last1=Inventor|first1=The Game's|last2=Haddad|first2=Zied|website=The Chess Variant Pages|access-date=2019-11-04}}</ref>|| Jumps two or three squares in any orthogonal or diagonal direction.
|-
| ''Heavenly Horse'' || || || ffbbN || [[Wa shogi]] || Occurs in [[Taikyoku shogi]] with a different move.
|-
| '''Heavenly Tetrarch''' || || 4{{math|✴}} || Q4 || Taikyoku shogi || Move as '''Queen''' limited to 4 steps
|-
| ''Hero (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || See '''[[#Elephant (Modern)|Elephant (Modern)]]''' (on middle board). 3D movement: Can move or capture one cell along a [[space diagonal]] below or above.
|-
| '''Heroine''' || || n+, ~&nbsp;1/2, 1X || RNF || K. Pacey 2019, Very Heavy Chess (Cazaux, 2020) || Combination of '''Empress/Chancellor''' and '''Ferz'''. Also known as ''Archchancellor'', ''Ship'' (Pacey).
|-
| ''Hia'' || || 2{{math|✴}} (''Hia'' power) || Q2 (''Hia'' power) || [[Hiashatar]] (Mongolian decimal chess) || Mongolian '''Bodyguard''' (see).
|-
| '''High Priestess'''<ref name="complementary-part-1" /> || || 1X, ~&nbsp;2X, ~&nbsp;1/2 || FAN || Two large Shatranj variants (J.Joyce 2005) || Combines the powers of '''Ferz''', '''Alfil''', and '''Knight'''
|-
| '''Hippopotamus''' || || c~&nbsp;1/2 || cN || Fairy Chess problems (J. de A. Almay, 1940), Megasaur Chess (Parton's ''Enduring Spirit of Dasapada'') || Captures like a Knight but never moves from his position unless to capture. Also called Hipposaur (Parton).
|-
| ''Hobbit'' || || o1+, c1X || mWcF || ''Jeu de la Guerre'' (Prague, 1770), Hobbit Chess (2002) || Moves one square orthogonally in all four directions, and captures diagonally in all four directions; originally called a '''Fusilier''' (1770).
|-
| '''Horned Falcon''' || || nX, n<=, 1>, ~&nbsp;2> || BsbRfWfD or BrlbRdhfWfD || [[Chu shogi]] and other large [[Shōgi]] variants || Moves as a '''Bishop''', as a '''Rook''' except forward), or as a '''Lion (Japanese)''' up to 2 squares orthogonally forward.
|-
| ''Horse'' || MA || 1/2 || t[WF] || [[Xiangqi]] (Chinese chess) || See '''Mao'''. Originally ''馬 Mǎ'' (Black ''Horse'') and ''傌 Mà'' (Red ''Horse'') in Chinese.
|-
| ''Hospitaller''<ref name="simple-chess-variants" /> || || ~&nbsp;1/2, ~&nbsp;2X || NA || Fairy Chess problems (Jelliss) || Combination of '''Knight''' and '''Alfil'''. Also known as '''Kangaroo''' or ''Priestess'' (Joyce and Bagley-Jones)
|-
| '''Howling Dog''' || || n>, 1< || fRbW || [[Dai dai shogi]] and other large [[Shōgi]] variants || Combination of '''Lance''' and ''Backslider''.
|-
| '''Hunter''' || || n>, nX< || fRbB || ''Spanish'' Chess (1739), [[Falcon-Hunter Chess]] || Moves forward as '''Rook''', and backward as '''Bishop'''. First proposed in ''Spanish'' Chess (Germany,1739),<ref name="A World Of Chess" /> as ''Archer''. Also known as ''Rook/Bishop-Hunter'', and ''Multi General'' in [[Tenjiku shogi]] and [[Taikyoku shogi]].
|-
| '''{{vanchor|I}}'''
|-
| '''Ibis'''<ref name="theory-of-moves" /> || || ~&nbsp;1/5 || (1,5) || Fairy Chess problems || Jumps 4 squares orthogonally followed by one square diagonally outwards.
|-
| '''Imitator''' || || || || [[Baroque chess|Ultima]] || Colorless piece; cannot capture; moves only in dependence of other pieces – its move being simultaneous to every piece's move, parallel and of same length and direction. If a line piece's move is imitated, the imitator's path must not be blocked. Neither can the imitator be moved outside the board. If complete imitation is not possible, the respective move is illegal.
|-
| '''Immobilizer''' || || on{{math|✴}} (Immo1{{math|✴}}) || mQ (Immo-K) || [[Baroque chess|Ultima]] || Moves as '''Queen'''; any enemy piece that is adjacent to the immobilizer is frozen and cannot move until the immobilizer moves away or is captured. If two immobilizers are next to each other, they are both frozen until the end of the game or one is captured. Also known as ''Freezer''.
|-
| '''Impala''' || || ~&nbsp;1/2, ~&nbsp;3/4 || N(3,4) || Fairy Chess problems || Combination of '''Knight''' and '''Antelope'''.
|-
| '''Iron General''' || || 1{{math|✴}}> || fK || [[Dai shogi]], [[Tenjiku shogi]], other [[Shōgi]] variants.|| Moves one square in any direction forward. Also called ''Forward King''.
|-
| '''{{vanchor|J}}'''
|-
|'''Jester''' (Brybelly)
|
|n{{Math|✴}}
|Q
|Faerie Chess
|Moves as Queen, but can't capture, nor be captured. Compare With '''[[Fairy chess piece#Go-between (Chinese)|Go-between (Chinese)]]'''
|-
| ''Joker'' || || 1{{math|✴}}, ~&nbsp;2{{math|✴}}, ~&nbsp;1/2 || KAND = WFAND || Waterloo Chess, Amsterdam Medieval Chess ||Identical to the KAND '''Lion'''
|-
| ''Judge'' || || ~&nbsp;1/2, 1{{math|✴}} || KN || Sac Chess (Pacey, 2014)|| Combination of '''Knight''' and '''Mann'''. Also known as '''Centaur'''.
|-
| '''{{vanchor|K}}'''
|-
| '''Kangaroo'''|| || ~&nbsp;1/2, ~&nbsp;2X || NA || Outback Chess (T. Newton 2002) || Combination of '''Knight''' and '''Alfil'''. Also known as ''Hospitaller'' or ''Priestess''
|-
| ''Khon'' || || 1X, 1&gt; || FfW || [[Indian chess]] ([[Biruni]], c. 1030), [[Makruk]] (Thai chess), [[Shōgi]], [[Sittuyin]] (Burmese chess), [[Taikyoku shogi]], [[Wa shogi]] || Combination of '''Ferz''' and '''Soldier''': moves one square in any direction diagonally or one square straight forward. Also called ''Burmese Elephant'', ''Hsin'' in sittuyin (Burmese chess), ''Elephant'' in some versions of Indian chess, '''Silver General''' in shogi, and ''Violent Stag'' in taikyoku shogi and wa shogi.
|-
| style="background:#ffce9e" | '''[[King (chess)|{{vanchor|King}}]]''' || K || 1{{math|✴}} || K = WF || Orthodox [[chess]], [[Chaturanga]], [[Shatranj]], [[Shōgi]], [[Tamerlane Chess]], [[Tori shogi]] || Moves one square in any direction. (Combination of '''Wazir''' and '''Ferz'''). Royal in orthodox chess. Also called ''Raja'' (chaturanga), ''Shah'' (shatranj), ''Jeweled General'' (shōgi), or ''Phoenix'' (tori shōgi). For a non-royal piece which moves like the '''King''', see '''Mann''', ''Commoner'' or ''Guard''.
|-
| ''King (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || King (on middle board) with a 3D movement: can move or capture to the cell directly above or below it.
|-
| '''[[Kirin (disambiguation)|Kirin]]''' || || 1X, ~&nbsp;2+ || FD || [[Chu shogi]], [[Dai shogi]] and other [[Shōgi]] variants, Pacific Chess (Hawaii, 1971) || Combination of '''Ferz''' and '''Dabbaba'''. Also called ''Diamond'' (for its pattern), ''Fortress'' (Pacific Chess), ''Duke'' (Jelliss, Simple Chess Variants).
|-
| '''Knave''' || || || sDffbbN || Knavish Chess (Charles Gilman, 2011)<ref name="knavish" /> || A six-directional piece, moving sidewards as a '''Dabbaba''' and forwards and backwards as a '''Knight'''. Also see '''Debtor'''.
|-
| '''Kneen''' || || o~&nbsp;1/2, cn{{math|✴}} || mNcQ || Parton's Chess || Moves like a '''Knight''' and captures like a '''Queen'''. First proposed by [[V.R. Parton]] in Chess Curiouser & Curiouser (1961). See also '''Quight'''.
|-
| style="background:#ffce9e" | '''[[Knight (chess)|{{vanchor|Knight}}]]''' || S || ~&nbsp;1/2 || N = (1,2) || [[Chaturanga]], Orthodox [[chess]], [[Shatranj]], [[Tamerlane Chess]] || Jumps one square orthogonally followed by another square diagonally. Called ''Ashwa'' (horse) in Chaturanga, ''Faras'' (horse) in Shatranj, or ''Zebra'' in [[Congo (chess variant)|Congo]].
|-
| '''Knight (Japanese)''' || || (~&nbsp;1/2)> (narrow) || ffN || [[Shōgi]] (Japanese chess) || ''Narrow Knight'' restricted to forward movements.
|-
| '''Knishop''' || || ~&nbsp;1/2>, nX< || fNbB || [[Chess with different armies]] (R. Betza, 1979) || ''Knight/Bishop-hunter'': moves forward as a '''Knight''' and backward as a '''Bishop'''.
|-
| '''{{vanchor|L}}'''
|-
| '''Lama''' || || o1>, c1X>, io2>, ~&nbsp;1/3 || CmfWcfFimfW2 || Fairy Chess problems || Combination of '''[[#Camel|Camel]]''' and '''Pawn'''. Invented by Pierre Monréal and Jean-Pierre Boyer (1965).
|-
| '''Lance''' || || n> || fR || [[Shōgi]], [[Chu shogi]], [[Taikyoku shogi]], [[Wa shogi]] || Moves any number of squares directly forward. Also called ''Forward Rook'' (checkers chess), and ''Oxcart'' (Taikyoku shogi, Wa shogi).
|-
| ''Lancer'' || || ~&nbsp;2/4 || (2,4) || Fairy Chess problems || Jumps two squares diagonally followed by two squares orthogonally outwards. Also known as '''Stag''' or ''Hare'' (original German name ''Hase'') by problemists.
|-
|'''Leeloo''' || || || || Quintessential Chess (J. Knappen, 2002)<ref name="QuintessentialChess" /> || Combines the powers of '''[[#Quintessence|Quintessence]]''' and '''Rook'''
|-
| '''Left General''' || || 1X, 1<>, 1= (only right) || FvrW || [[Dai dai shogi]] and other large [[Shōgi]] variants || Asymmetrical combination of '''Ferocious Leopard''' and right '''Wazir'''.
|-
| '''Left Quail''' || || n>, nX< (right diagonal), 1X || fRbrBblF || [[Tori shogi]] and other large [[Shōgi]] variants || Combination of '''Lance''', '''Ferz''' and a backward '''Bishop''' restricted to right side.
|-
| '''Leo''' || LE || on{{math|✴}}, c^&amp; || mQcpQ || Dawson (<1914), Akenhead's Chess (1947) || Combines the powers of ''Pao'' ('''[[#Cannon|Cannon]]''') and '''[[#Vao|Vao]]''' (''Crocodile''). Moves like a '''Queen''' when not capturing, but captures by leaping over an intervening piece and taking the piece on the Leo's destination square (the captured piece can be any number of squares beyond the hurdle). Also called ''Lion'' (Caïssa Britannia, F.Duniho, 2003), ''Tank'' (Ch.Gilman, 2003), ''Sorceress'' (Cazaux's variants).
|-
| '''Leon''' || || ~&nbsp;1/3, ~&nbsp;3+ || CH = LH || [[Grant Acedrex]] (Alfonso X, 1283) || Spanish '''Lion'''. Combination of '''[[#Camel|Camel]]''' and '''Threeleaper'''.
|-
| ''Leopard (Musketeer)'' || || ~&nbsp;1/2, n2 || NB2 || Musketeer Chess (Haddad, 2012) || Moves like a Knight or a Bishop limited to a maximum of 2 squares
|-
| '''Liberated Horse''' || || n>, 2< || fRbR2 || [[Wa shogi]] || Moves forward as a '''Rook''' or one or two squares orthogonally backward.
|-
| '''Lion (Congo)''' || || 1{{math|✴}}, c(n{{math|✴}}) (against enemy Congo lion) || || [[Congo (chess variant)|Congo]] (1982) || ''King'' that may not leave its 3×3 castle except to capture another ''Lion'' on the same vertical or diagonal line.
|-
| '''Lion (Fairy)''' || LI || || pQ || Fairy Chess problems || A hopper which moves along the same lines as a '''Queen''' and which can land on a square any distance beyond the hurdle. Also known as ''Queen-line-hopper''.
|-
| '''Lion (Japanese)''' || || 1{{math|✴}}, ~&nbsp;2{{math|✴}}, ~&nbsp;(1/2) || KANDcaKmabK || [[Chu shogi]], [[Dai shogi]] and other large [[Shōgi]] variants || Move 2 steps or jumps per turn in any adjacent direction. It can capture up to two pieces per turn, capture an adjacent piece without moving (''stationary feeding''), or move and return (effectively passing a turn).
|-
| '''Lion (Modern)''' || || 1{{math|✴}}, ~&nbsp;2{{math|✴}}, ~&nbsp;1/2 || KAND = WFAND || Metamachy, Terachess, Scirocco || A ''KAND Lion'' is moving and capturing anywhere one or two squares around, i.e. one or two squares in any direction or like a Knight. Also known as ''Lioness'' (Scirocco), ''Joker''.
|-
| '''Lion (Murray)''' || || ~&nbsp;2{{math|✴}}, c1{{math|✴}} || ADcK|| Chess variants || Can move and capture as an '''Alfil''' or '''Dabbaba''', and capture only as a '''King'''. This piece stems from a misinterpretation of the Lion of [[Chu shogi]]. It is named after the chess historian [[H.J.R. Murray]],1913 who brought it up.
|-
| '''Lion Dog''' || || 3{{math|✴}} || Q3 || [[Dai dai shogi]] and other large [[Shōgi]] variants || A '''Queen''' that cannot move more than three squares. Can jump and locust-capture in Japanese rule interpretation.
|-
| '''Loco''' || LO || || cBmpB || Fairy Chess problems Fairy Chess problems (M. Rittirsch, 2016) || Argentinian Bishop, captures as a Bishop and needs a hurdle to move without capturing, compare '''[[Fairy chess piece#Faro|Faro]]'''<ref name="bcps-glossary" />
|-
| '''Locust''' || L || ^{{math|✴}} || mQ[cl]Q || Fairy Chess problems || Moves as a Queen but must hop over an adverse piece to the square next beyond that piece to capture that piece in the move.
|-
| '''{{vanchor|M}}'''
|-
| ''Machine''|| || ~&nbsp;1−2+ = 1+, ~&nbsp;2+ || WD || Terachess, Zanzibar Chess || Combination of '''Wazir''' and '''Dabbaba'''. See '''[[#War Machine|War Machine]]'''.
|-
| ''Mage (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || '''Queen''' (on middle board), '''Wazir''' (on upper or lower boards). 3D movement: can move or capture one or two cells above or below it.
|-
| '''Maharaja''' || || n{{math|✴}}, ~&nbsp;1/2 || QN || [[Maharajah and the Sepoys]] || A royal '''Amazon''', the only piece for White side.
|-
| '''Mammoth''' || || cn+ || cR || Fairy Chess problems (J. de A. Almay, 1940) || Captures like a Rook but never moves from his position unless to capture.
|-
| ''Mammoth (Winther)'' || || 1{{math|✴}}, ~&nbsp;2{{math|✴}} || KAD = WFAD || Mastodon Chess and Mammoth Chess (M.Winther, 2006) || Combination of '''Mann''' (non-royal King), '''Alfil''' and '''Dabbaba'''. Also known as '''Pasha'''(Paulovits), ''Mastodon'' or ''Squire'' (Renn Chess).
|-
| '''[[Mann (chess)|{{vanchor|Mann}}]]''' || EK || 1{{math|✴}} || WF = K || [[Courier Chess]] (12th century), Courier-Spiel (1820) || Moves as '''King''' but is not royal. From German ''Mann'' or ''Ratgeber''. Also called ''Sage'', ''Fool'', ''Commoner'', ''Guard'', ''Erlking'', or spelled as ''Man''.<ref name="the guard in chess">{{Cite web |url=https://www.chess.com/forum/view/chess960-chess-variants/a-critical-analysis-of-the-guard-in-chess |title="A Critical Analysis of the Guard in Chess" |access-date=2017-01-21 |archive-date=2017-02-02 |archive-url=https://web.archive.org/web/20170202004450/https://www.chess.com/forum/view/chess960-chess-variants/a-critical-analysis-of-the-guard-in-chess |url-status=live }}</ref>
|-
| '''{{vanchor|Manticore}}''' || || 1+.nX || t[WB] || [https://www.chessvariants.com/page/MSmanticore Modern chess variants] (Betza, Gilman, Cazaux, King, Muller) || Moves as a Wazir and continues as a bishop outwards. Also called ''Aanca'' (R. Betza), ''Acromantula'' (H. G. Muller), ''Anchorite'' (C. Gilman), ''Rhinoceros'' (Cazaux), ''Spider'' (A. King), or ''Unicorn''. Compare with '''[[#Gryphon|Gryphon]]''' and '''Duke'''.<ref name="manticore">{{Cite web |url=https://www.chessvariants.com/page/MSmanticore |title="Piecoclopedia: Manticore" |access-date=2021-04-04 |archive-date=2021-06-05 |archive-url=https://web.archive.org/web/20210605122116/https://www.chessvariants.com/page/MSmanticore |url-status=live }}</ref>
|-
| '''Mao''' || MA || 1/2 || nN || [[Xiangqi]] (Chinese chess), Akenhead's Chess (1947). || Chinese ''Horse''. Moves like a '''Knight''' except that it does not leap. It steps one square orthogonally in any direction, then continues one square diagonally in the same general direction. The square stepped to orthogonally must be vacant.
|-
| '''Marquis''' || || 1+,~&nbsp;1/2 || WN || Scirocco || Combination of '''Wazir''' and '''Knight'''. Also called ''Emperor'' (Jelliss, Simple Chess Variants).
|-
| ''Marshal'' || EM || n+, ~&nbsp;1/2 || RN || [[Grand Chess]] (Freeling) || Also spelled ''Marshall'', or called '''[[#Chancellor|Chancellor]]''' or '''[[#Empress|Empress]]'''.
|-
| ''Mastodon'' || || 1{{math|✴}}, ~&nbsp;2{{math|✴}} || KAD = WFAD || Mastodon Chess and Mammoth Chess (M.Winther, 2006) || Combination of '''Mann''' (non-royal King), '''Alfil''' and '''Dabbaba'''. Also known as '''Pasha'''(Paulovits), ''Mammoth'' or ''Squire'' (Renn Chess).
|-
| '''Megasaur''' || || cn{{math|✴}}, c~&nbsp;1/2 || cQcN || Fairy Chess problems, Megasaur Chess (Parton's ''Enduring Spirit of Dasapada'') || Combine the '''Dinosaur''' and the '''Hipposaur''', i.e. captures like an '''Amazon''' but never moves from his position unless to capture.
|-
| '''Metropolitan''' || || nX, 1X.n+ || Bt[FR] || Conclave Ecumenical chess || Combination of '''[[#Gryphon|Gryphon]]''' and '''Bishop'''.
|-
| '''Minister'''<ref name="complementary-part-1">{{Cite web |url=https://www.chessvariants.com/ideas/complementarity-part-i |title=J. Good, Complementary Part 1 |access-date=2021-02-26 |archive-date=2021-01-28 |archive-url=https://web.archive.org/web/20210128114911/https://www.chessvariants.com/ideas/complementarity-part-i |url-status=live }}</ref> || || 1+,~&nbsp;2+, ~&nbsp;1/2 || WDN || Two large Shatranj variants (J. Joyce 2005) || Combines the powers of '''Wazir''', '''Dabbaba''', and '''Knight''', also named '''Knightazirbaba'''.
|-
| ''Minister (Shatranj)'' || FE || 1X || F = (1,1) || [[Chaturanga]], [[Shatranj]], [[Tamerlane Chess]] (1336–1405) || See '''Ferz'''. Also known as ''Counsellor''.
|-
| ''Minister (Vicente Maura)'' || PR || nX, ~&nbsp;1/2 || BN || [[Modern chess]] (Vicente Maura)|| Combines the powers of '''Bishop''' and '''Knight'''. Also called '''Princess''' or '''Archbishop'''.
|-
| ''Missionary'' || || nX, 1+ || BW || Sac Chess (Pacey, 2014), Very Heavy Chess (Cazaux, 2020) || Combination of '''Bishop''' and '''Wazir'''. Also known as '''[[#Dragon Horse|Dragon Horse]]''' in Shogi, or ''Crowned Bishop''.
|-
| '''Moa''' || MO || 1/2 || nN || Chinese || Similar to '''Mao''', but the first step is diagonal and the second orthogonal, not the other way round.
|-
| '''Monkey (Congo)''' || || o1{{math|✴}}, cn(^2{{math|✴}}) || || [[Congo (chess variant)|Congo]] (1982) || ''Checker King'' allowed to play orthogonally too.
|-
|'''Mounted King'''
|
|1{{math|✴}}, ~&nbsp;1/2
|
|Ouroboros King
|Moves like Centaur, but it's a royal piece.
|-
| '''{{vanchor|N}}'''
|-
| '''N2R4''' || || 2(~&nbsp;1/2), 1−4+ || N2R4 || [[Chess with different armies]] (R. Betza, 1979) ||
|-
| '''Nao''' || NA || || mNNcpNN || Chinese || A Chinese '''Nightrider'''. Moves as a Nightrider when not capturing, captures by leaping over a piece and capturing the piece on its destination.
|-
| '''Newt''' <ref name="simple-chess-variants">{{Cite web |url=http://mayhematics.com/v/simplevariants.pdf |title=J.P. Jelliss, Simple Chess Variants |access-date=2021-02-24 |archive-date=2020-09-26 |archive-url=https://web.archive.org/web/20200926203813/https://www.mayhematics.com/v/simplevariants.pdf |url-status=live }}</ref>|| || ~2X, ~3+ || AH || Fairy Chess problems || Combination of '''Alfil''' and '''Threeleaper'''. A simple amphibian.
|-
| '''[[Nightrider (chess)|{{vanchor|Nightrider}}]]''' || N || n(1/2) (in same direction) || NN || [[Wolf Chess]] (1943),<ref name="WolfChess" /> Edgehog Chess II (John Driver, 1966) & III (P. Aronson),<ref name="EdgehogChess" /> Cavalier Chess (Fergus Duniho, 1998) || A rider which moves any number the Knight's moves in the same direction. A piece in its path of the opposing color could be captured, but the Nightrider could not move any further. Also played in Fairy Chess problems (T.R. Dawson).
|-
| '''Nightriderhopper''' || NH || || gNN || Fairy Chess problems<ref name="bcps-glossary" /> || Move to next square beyond any piece in lines of knight moves. Also known as ''Knight-line-hopper''
|-
| '''{{vanchor|O}}'''
|-
| '''Okapi''' || OK || ~&nbsp;1/2, ~&nbsp;2/3 || NZ = NJ || Fairy Chess problems || Combination of '''Knight''' and '''[[#Zebra|Zebra]]'''. Invented by Pierre Monréal (1965).
|-
| '''Old Monkey''' || || 1X, 1< || FbW || [[Maka dai dai shogi]] and other large [[Shōgi]] variants || Combination of '''Ferz''' and ''Backslider''. Also known as ''Inverted Silver'' and ''Backward Elephant''.
|-
| '''Orphan''' || O || || || Fairy Chess problems || Moves like any enemy piece that is attacking it. Compare with '''Friend'''.
|-
| '''Osprey''' || || 2+.nX || t[DB] || Expanded Chess (D.Zacharias, 2017) || Leaps to the second square on the same rank or file, and then slides outward as a '''Bishop'''. Compare with '''[[#Manticore|Manticore]]'''.
|-
| '''Ostrich''' || || 2X.n+ || t[AR] || Fairy chess || Leaps to the second square diagonally, and then slides outward as a '''Rook'''. Counterpart of the '''Osprey'''.
|-
| '''{{vanchor|P}}'''
|-
| ''Paladin (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || '''Centaur''' (on middle board) or '''King''' (on upper or lower boards). 3D movement: Makes knight-like jumps
|-
| ''Paladin''|| || ~&nbsp;1/2, 1{{math|✴}} || KN || Reformed Courier-Spiel (Begnis, 2011)|| Combination of '''Knight''' and '''Mann'''. Better known as '''Centaur'''.
|-
| ''Paladin'' || PR || nX, ~&nbsp;1/2 || BN || Cavalier Chess (Fergus Duniho, 1999),<ref>[[chessvariants.com]]</ref>|| Combines the powers of '''Bishop''' and '''Knight'''. Better known as '''[[#Princess|Princess]]''' (fairy chess), '''[[#Archbishop|Archbishop]]''' or ''Cardinal''. Proposed name by several chessvariant fans as it reflects the nature of this piece (Duniho).
|-
| '''Pancake''' || || || pNNK || [[Chess with different armies]] (R. Betza, 1979) || Combination of '''Mann''' and cannon-style '''Nightrider'''
|-
| ''Pao'' || PA || || mRcpR || Akenhead's Chess (1947), [[Xiangqi]] (Chinese chess) || Chinese '''[[#Cannon|Cannon]]'''. Moves like a '''Rook''' when not capturing, but captures by leaping over an intervening piece and taking the piece on the Pao's destination square. Compare with '''Cannon (Korean)'''.
|-
| '''Pasha''' || || 1{{math|✴}}, ~&nbsp;2{{math|✴}} || KAD = WFAD || [[Paulovits's Game]] (1890), Renniassance Chess (1980), Mastodon Chess (2006) || Combination of non-royal '''King''' or '''[[#Mann|Mann]]''' ('''Wazir'''+'''Ferz''') and '''Alibaba''' ('''Alfil'''+'''Dabbaba'''). Also known as ''Mastodon'', ''Mammoth'', ''Squire'' (Renn Chess).
|-
| style="background:#ffce9e" | '''[[Pawn (chess)|{{vanchor|Pawn}}]]''' || P || o1>, c1X>, io2> || mfWcefFimfnD || [[Chadarangam]] (Telugu chess), Orthodox [[chess]] || Moves one square straight forward (except on its first move, when it may move two squares), but captures one square diagonally forward. Compare with ''Berolina Pawn'' and ''Torpedo Pawn''.
|-
| '''Pawn (Chinese)''' || CP || 1>; 1>, 1+= (after crossing the river) || fW; fsW (after crossing the river) || [[Xiangqi]] (Chinese chess) || Originally ''Zú'' (Black ''Private (Mercenary)'') and ''Bīng'' (Red ''Soldier'') in Chinese. Moves one square orthogonally forward (like Japanese Pawn) before crossing the river, and one square orthogonally forward or sideward (like Korean Pawn) after crossing the river.
|-
| '''Pawn (Japanese)''' || || 1> || fW || [[Shōgi]], [[Chu shogi]], [[Tori shogi]], [[Wa shogi]], [[Ouk-Khmer (Hill's version)|Out-Khmer]] (Hills' Cambodian chess), [[Xiangqi]] (Chinese chess) || Moves one square orthogonally forward. It is the '''Pawn''' from [[Xiangqi]] (Chinese chess), before crossing the river and the Pawn in [[Shōgi]] (Japanese chess). Also called ''Soldier'', ''Fish'' (Shattrong), ''Sparrow Pawn'' (Wa shogi), or ''Swallow'' (Tori shogi).
|-
| ''Pawn (Jetan)'' || || 1>=, 1X> || sfK || [[Dai shogi]] and other large [[Shōgi]] variants, [[Jetan]] (Burroughs' Martian chess) || Moves as a '''King''' but without any backwards movement. Also known as '''Evil Wolf''', ''Pikeman'', or ''Drunken Pawn''.
|-
| '''Pawn (Korean)''' || || 1>= || sfW || [[Janggi]] (Korean chess), [[Xiangqi]] (Chinese chess) || Moves one square orthogonally forward or sideward. It is the Pawn from [[Xiangqi]] (Chinese chess), after crossing the river and the Pawn from [[Janggi]] (Korean chess). Also called ''Soldier''.
|-
| ''Pawn (Shatranj)'' || || o1>, c1X> || mfWcfF || [[Chaturanga]] (Indian chess), [[Makruk]] (Thai chess), [[Shatar]] (Mongolian chess), [[Shatranj]] (Persian chess) || ''Baidaq'' (Persian Pawn). Orthodox Pawn without double step on first move. It is the same Pawn from [[Chaturaji]] (4 player Indian chess), [[Makruk#Cambodian chess|Ouk Chatrang]] (Cambodian chess), and [[Senterej]] (Ethiopian chess). Also called ''Padah'' (pawn or soldier) in chaturanga.
|-
| ''Pawn of piece(s)'' || || || || [[Tamerlane Chess]] (1336–1405), Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)<ref name="FullTamerlaneChess" /> || A '''Pawn''' that promotes to a certain ''piece''. Examples: ''Pawn of Dabbabas'', ''Pawn of Elephants'', ''Pawn of Minister (Ferz)'', ''Pawn of Shah (King)'', ''Pawn of Vizir (Wazir)'', ''Pawn of Vanguards (Bishops)'', ''Pawn of Knights'', ''Pawn of Rukhs (Rooks)''. A ''Pawn of Pawn'' promotes to ''Pawn of King''.
|-
| ''Pawn (Hiashatar)'' || || o1>, c1X>, io3> || mfWcfFimfW3 || [[Hiashatar]] (Mongolian decimal chess) || Orthodox '''Pawn''' with a triple step on first move. Mongolian ''Küü''.
|-
| ''Pawn (Torpedo)'' || || o1>, o2>, c1X> || mfW2cefF || Torpedo Chess,<ref name="Nenad Tomašev, Ulrich Paquet, Demis Hassabis, Vladimir Kramnik 2020">{{cite arXiv|title=Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess|year=2020|eprint=2009.04374|last1=Tomašev|first1=Nenad|last2=Paquet|first2=Ulrich|last3=Hassabis|first3=Demis|last4=Kramnik|first4=Vladimir|class=cs.AI}}</ref> Metamachy, Gigachess, Terachess || Moves two square straight forward, but captures one square diagonally forward. Can capture a Torpedo Pawn [[en passant]] if the other Torpedo Pawn moves two squares forwards to the immediate square left or right of the Torpedo Pawn. Simply called Pawn in many chess variants.
|-
|Peasant
|
|o1X>, c1>, io2X>
|mfFcefWimfnA
|Faerie Chess (Brybelly, 2019)
|Compare '''[[Fairy chess piece#Berolina Pawn|Berolina Pawn]]'''
|-
| '''Pegasus''' || || || NNgQ || Fairy Chess problems || Combines the powers of the Grasshopper and of the Nightrider.<ref>Giffard, Nicolas; Biénabe, Alain (1993). Le Guide des échecs. Traité complet.</ref>
|-
| '''Pegasus (Beastmaster)''' || || ~&nbsp;1/4 ~&nbsp;2/3 || Z(1,4) = J(1,4) || Beastmaster Chess (G. Overby, 2002) || Combination of '''Giraffe''' and '''Zebra'''
|-
| '''Pegasus (Zacharias)''' || || ~&nbsp;1/2.n+ || t[NR] || Tiger Chess (Zacharias) || Moves as a '''Knight''' followed by moving any number of spaces outwards like a '''Rook'''. Compare with '''Gryphon'''.
|-
| '''Pheasant''' || || ~&nbsp;2>, 1X< || fDbF || [[Tori shogi]] and other large [[Shōgi]] variants || '''Dabbaba/Ferz-Hunter''' (moves forward as '''Dabbaba''', and backward as '''Ferz''').
|-
| '''[[Phoenix (chess)|Phoenix]]''' || || 1+, ~&nbsp;2X || WA || [[Chess with different armies]], [[Chu shogi]], [[Dai shogi]], and other [[Shōgi]] variants || Combination of '''Wazir''' and '''Alfil'''. Also known as ''Waffle''.
|-
| ''Popess'' || || nx, ~&nbsp;1/2, 1+ || BNW || K.Pacey (2019), Very Heavy Chess (Cazaux, 2020) || Combination of '''Princess/Archbishop''' and '''Wazir'''. Also known as '''Crown Princess''', ''Freemason'' (Pacey), or ''Supercardinal'' (Pocket Mutation Chess).
|-
| '''{{vanchor|Priest}}''' || || 1X,~&nbsp;1/2 || FN || Scirocco || Combination of '''Ferz''' and '''Knight'''. Known as ''Prince'' among problemists and named ''Dullahan'' in Fearful Fairies by J. Knappen<ref name="fearful-fairies">{{Cite web |url=https://www.chessvariants.com/rules/fearful-fairies |title=J. Knappen, The Fearful Fairies, an experimental army for CwdA |access-date=2021-02-24 |archive-date=2021-05-11 |archive-url=https://web.archive.org/web/20210511190417/https://www.chessvariants.com/rules/fearful-fairies |url-status=live }}</ref>-
|-
| ''Priestess'' || || ~&nbsp;1/2, ~&nbsp;2X || NA || Short Range Project (Joyce and Bagley-Jones 2006)<ref name="short-range-project">{{Cite web |url=https://www.chessvariants.com/ideas/shortrange-project |title=The ShortRange Project |access-date=2021-02-24 |archive-date=2021-05-11 |archive-url=https://web.archive.org/web/20210511190417/https://www.chessvariants.com/ideas/shortrange-project |url-status=live }}</ref> || Combination of '''Knight''' and '''Alfil'''. Also known as ''Hospitaller'' or '''Kangaroo'''
|-
| '''Prince''' || || 1{{math|✴}} || WF = K || [[Tamerlane chess]], [[Chu shogi]], large shogis || A non-royal '''King''' or '''Mann''', promoted from a ''Pawn of King''. Originally ''Shâhzâda'' in Persian. Also known as ''Adventice King'' (''Shâh masnû‘a'') when promoting from ''Pawn of Pawns''. Called ''Taishi'', promoted '''Drunk Elephant''' in Chu shogi.
|-
| ''Prince (Fairy)'' || || 1X,~&nbsp;1/2 || FN || Fairy Chess problems (Jelliss, Simple Chess Variants) || Combination of '''Ferz''' and '''Knight'''. Also known as '''Priest''' (Scirocco) or ''Dullahan'' (Fearful Fairies).
|-
| '''Prince (Modern)''' || || 1{{math|✴}}, o2> || WFmfW2 || [[Metamachy]]|| Moves as a '''Mann''' (non-royal King) or as a '''Pawn''', can be promoted like a Pawn.
|-
| '''[[Princess (chess)|{{vanchor|Princess}}]]''' || PR || nX, ~&nbsp;1/2 || BN || Kaiserspiel (Peguilhen, 1819), [[Grand Chess]] (1984), [[Tutti-Frutti Chess]] ([[Ralph Betza|Betza]] & [[Philip M. Cohen|Cohen]]), [[Wolf Chess]] (1943)<ref name="WolfChess" /> || Combines the powers of '''Bishop''' and '''Knight'''. Also called '''[[#Archbishop|Archbishop]]''', ''Cardinal'', ''Janus'', ''Paladin'', or ''Centaur'' (Carrera's Chess, [[Pietro Carrera]], 1617). Called ''Adjutant'' in Kaiserspiel, ''Fox'' in Wolf Chess (Originally ''Fuchs'' in German), and ''Minister'' in Modern Chess (Gabriel Vicente Maura's, 1968).
|-
| ''Princess (5D)'' || || || || [[5D Chess with Multiverse Time Travel]] (Thunkspace, 2020) || Moves like a '''Queen''' but is restricted to using only a maximum of two of the game's four playable axes, whereas a Queen may use as many of the axes as desired.
|-
|''Princess (CEO)''
|
|2{{math|✴}}
|2K
|Chess Evolved Online (Joseph Lormand)
|Moves like a '''Queen''' but is restricted to a maximum of two spaces.
|-
| '''Pterodactyl'''<ref name="theory-of-moves" />|| || ~3/3, ~5/5, ~0/15 || (3,3)(5,5)(0,15) || Chess mathematics || The simplest triple range amphibian. George Jelliss demonstrated a pterodactyl's [[knight's tour]] on a 16×16 board in 1985.
|-
| '''Pyramid''' || || || || Fairy Chess problems || Rediscovered by Joseph Boyer (''Les Jeux d'échecs non orthodoxes'', 1951), never moves, cannot be taken. It blocks its square. Compare with '''Dummy''' and '''Zero'''.
|-
| '''{{vanchor|Q}}'''
|-
| ''Quadrapawn'' || || o1+,c1X || mWcF || ''Jeu de la Guerre'' (Prague, 1770), Centennial Chess (J.W.Brown, 2001) || It moves as a Pawn in all four directions. Optionally, may move two squares forward without capture like a Pawn. Originally called a '''Fusilier''' (1770). Also called ''Steward'', ''Hobbit''.
|-
| style="background:#ffce9e" | '''[[Queen (chess)|{{vanchor|Queen}}]]''' || Q || n{{math|✴}} || Q = RB || Orthodox [[chess]] || Combines the powers of the '''Bishop''' and '''Rook'''. In Pacific Chess (Hawaii, 1971) a piece with Queen-like moves is called the ''Nobleman''. Called ''Honno'' or ''Free King'' in Chu shogi
|-
| ''Queen of the Night''<ref name="simple-chess-variants" /> || ET || n{{math|✴}}, n(1/2) (in same direction) || QNN || Twenty-first Century Chess (J. P. Jeliss, 1991) || Combines the powers of the '''Queen''' and '''[[#Nightrider|Nightrider]]'''. Also known as '''Amazonrider'''.
|-
| '''Querquisite'''<ref>{{Cite web |url=https://www.chessvariants.com/page/MSpiececlopedia-querquisite |title=Querquisite in the Piecoclopedia |access-date=2021-02-23 |archive-date=2021-05-11 |archive-url=https://web.archive.org/web/20210511130920/https://www.chessvariants.com/page/MSpiececlopedia-querquisite |url-status=live }}</ref> || || || || Fairy Chess problems (J. E. H. Creed 1947), Lumberjack Chess (Bruce Zimove 1983), Morph Chess (Karl Scherer 2000), Zelig Chess (Stan Druben 2001) || A piece that changes its move according to the file where it is standing, moves as a Rook from files a and h, as a Knight from files b and g, as a Bishop from files c and f, as a Queen from file d, and as a King from file e. Also known as ''Odysseus'' (H. Schmidt 1988), ''Lumberjack'', or ''Zelig''.
|-
| '''Quight''' || || on{{math|✴}}, c~&nbsp;1/2 || mQcN || Parton's Chess || Moves like a Queen and captures like a Knight. First proposed by [[V.R. Parton]] in Chess Curiouser & Curiouser (1961). See also '''Kneen'''.
|-
| '''{{vanchor|Quintessence}}''' || QN || || || Quintessential Chess (J. Knappen, 2002)<ref name="QuintessentialChess">Knappen, Jörg (2002). [http://www.chessvariants.com/large.dir/contest84/quintessential.html "Quintessential Chess"] {{Webarchive|url=https://web.archive.org/web/20160320054036/http://www.chessvariants.com/large.dir/contest84/quintessential.html |date=2016-03-20 }}, ''CVP''</ref> || A '''Nightrider''' who takes 90-degree turns in a zigzag manner on each step. First described in 2002 by Jörg Knappen.
|-
| '''{{vanchor|R}}'''
|-
| '''Raiding Falcon''' || || n<>, 1+, 1X> || vRWfF || [[Wa shogi]] || Combination of '''Vertical Mover''' and '''Stone General''' ('''Reverse Chariot''' and '''Flying Cock'''). Occurs in [[Taikyoku shogi]] with a different move.
|-
| ''Raven''<ref name="simple-chess-variants" /> || WA || || RNN || Fairy Chess problems || Combination of '''Rook''' and '''[[#Nightrider|Nightrider]]'''. Also known as '''[[#Waran|Waran]]'''.
|-
| '''Reaper''' || || n+,1X.n+ || Rt[FR]|| Tripunch Chess (Betza, 2002) || Combination of '''Rook''' and '''[[#Gryphon|Gryphon]]'''. Compare with '''Harvester'''.
|-
| '''Reflecting Bishop''' || RB || nX (bounce edges) || B (bounce edges) || Billiards Chess (M. Jacques Berthoumeau, 1950s), Edgehog Chess II (John Driver, 1966) & III (P. Aronson)<ref name="EdgehogChess" /> || '''Bishop''' allowed to "bounce" off any number of edges of the board, similar to a hockey puck or billiard ball. It bounces from the center of each edge square and continues on a diagonal.<ref>Aronson, Peter (2001). [http://www.chessvariants.com/piececlopedia.dir/reflecting-bishop.html "The Piececlopedia: Reflecting Bishop"] {{Webarchive|url=https://web.archive.org/web/20170614031135/http://www.chessvariants.com/piececlopedia.dir/reflecting-bishop.html |date=2017-06-14 }}. ''CVP''.</ref>
|-
| ''Revealer (Tamerlane)'' || || ~&nbsp;3X || G = (3,3) || Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)<ref name="FullTamerlaneChess" /> || See '''Tripper'''. Also known as ''Sentinel''.
|-
| '''Reverse Chariot''' || || n<> || vR || [[Chu shogi]] and other large [[Shōgi]] variants || '''Rook''' restricted to forward and backward directions.
|-
| ''Rhinoceros'' || || 1+.nX || t[WB]|| Modern (e.g. Zanzibar Chess, Gigachess, Terachess) || Moves as a Wazir (1-step as a Rook) followed by moving any number of spaces diagonally outwards. Inspired by medieval Unicornio. Now known as '''[[#Manticore|Manticore]]'''.
|-
| '''Rhubarb''' || || n+,1-3X || RF3 || [[Chess with different armies]] (R. Betza, 1979) ||
|-
| '''Right General''' || || 1X, 1<>, 1= (only left) || FvlW || [[Dai dai shogi]] and other large [[Shōgi]] variants || Asymmetrical combination of '''Ferocious Leopard''' and left '''Wazir'''.
|-
| '''Right Quail''' || || n>, nX< (left diagonal), 1X || fRblBbrF || [[Tori shogi]] and other large [[Shōgi]] variants || Combination of '''Lance''', '''Ferz''' and a backward '''Bishop''' restricted to left side.
|-
| ''Rion'' || RL || || pR || Fairy Chess problems || Fairy chess ''Lion'' confined to horizontal and vertical lines. Used in [[Janggi]] (Korean chess) as '''Cannon (Korean)'''. Also called ''Rook-line-hopper'' or ''Rook Lion'' by problemists.
|-
| '''Roc''' || || ~&nbsp;2/2 ~&nbsp;1/3 || AC = AL || Beastmaster Chess (G. Overby, 2002) || Combination of '''Alfil''' and '''Camel'''
|-
| style="background:#ffce9e" | '''[[Rook (chess)|{{vanchor|Rook}}]]''' || R || n+ || R = WW || [[Chaturanga]], Orthodox [[chess]], [[Shatranj]], [[Xiangqi]], [[Janggi]], [[Shogi]], [[Taikyoku shogi]], [[Wa shogi]], [[Tamerlane chess]]|| Moves any number of free squares orthogonally. Also called ''Gliding Swallow'' in taikyoku shogi and wa shogi, ''Ratha'' (chariot) in chaturanga, ''Rukh'' in shatranj and tamerlane chess, ''Wazirrider'', or ''Castle'' (colloquial).
|-
| ''Rook (Quang Trung)'' || TR || on+,c^+ || mR[cl]R || Quang Trung Chess (V. Q. Vo, 1999) || Moves as '''Rook''' but when capturing must move on square away from captured piece in the same direction. It can be described as a ''Marine Rook'' or ''Triton'' (see [[#Compound_pieces|Compound pieces]])
|-
| ''Rookhopper'' || RH || || gR || Fairy Chess problems || ''Grasshopper'' confined to horizontal and vertical lines. Also spelled ''Rook-hopper''.
|-
| '''Root-25-leaper''' || BU || ~&nbsp;5+, ~&nbsp;3/4 || (0,5)(3,4) || Fairy Chess problems || Leaper making moves of length <math>\sqrt{25}</math> units (i.e. a (0,5)-leaper or a (3,4)-leaper). Also called ''Fiveleaper''.<ref name="Speckmann2000" /> and ''Bucephalus'' (Fairy Chess problems)
|-
| '''Root-50-leaper''' || RF || ~&nbsp;1/7, ~&nbsp;5X || (1,7)(5,5) || Fairy Chess problems || Leaper making moves of length <math>\sqrt{50}</math> units (i.e. a (5,5)-leaper or a (1,7)-leaper). Also spelled ''Root-fifty-leaper''.
|-
| '''Rose''' || RO || n(1/2) (turn at each jump) || qN || [[Chess on a Really Big Board]] || Moves as a '''Nightrider''' except rather than moving in a straight line, it moves in a pseudo-circular shape (e.g. e1-g2-h4-g6-e7-c6-b4-c2-e1). A piece on any of these squares can be captured but prevents the rose from progressing any further. It may return to its starting point if its path is unblocked, effectively passing a turn.
|-
| '''Roshop''' || || on+, cnX || mRcB || ''Enlarged & Improved Chess'', Parton's Chess || Moves like a Rook and captures like a Bishop. First proposed in Holland (1696) as a ''Guard'', then by [[V.R. Parton]] in Chess Curiouser & Curiouser (1961). See also '''Biok'''.
|-
| '''Rotating Spearman''' || || || || Centennial Chess (J.W.Brown, 2001) || Piece marked with a direction. It slides any number of squares in its direction or in its reverse direction (forward and backward, never sideward). Captures forward only, never backward. In addition, may rotate after a move or rotate without moving. It cannot rotate and then move.
|-
|'''Royal Guard'''
|
|cn'''{{math|✴}}''', o1'''{{math|✴}}'''
|cQoK
|Ouroboros King
|Captures Like a queen & moves like a King/Mann.
|-
| '''Rutabaga''' || || 1-2+,nX || W2B || [[Chess with different armies]] (R. Betza, 1979) ||
|-
| '''Running Rabbit''' || || n>, 1X || fRFbW || [[Taikyoku shogi]], [[Wa shogi]] || Combination of '''Lance''' and '''Old Monkey'''.
|-
| '''{{vanchor|S}}'''
|-
| '''Sabertooth''' || || ~ 0/2,~ 1/2,~ 2/2,~ 1/3,~ 2/3,~ 0/3,~ 3/3 || NADCZGH || Modern Variants (Cazaux, Silverman) || Super-leaper combining Squirrel+Cheetah, that is to say Dabbaba, Knight, Alfil, Camel, Zebra, Threeleaper and Tripper. Used in modern chessvariants played with AI AI. (http://mrraow.com/index.php/aiai-home/aiai/)
|-
| '''Saltador''' || SA || || cnNmpN || Fairy Chess problems (M. Rittirsch, 2016) || Argentinian Knight, captures like a '''Knight''' when one of the intermediate squares is unoccupied, and moves without capturing as a Knight when one of the intermediate squares is occupied<ref name="bcps-glossary" />
|-
| '''Scorpion''' || || || KgQ || Fairy Chess problems || Combination of '''[[#Mann|Mann]]''' (non-royal King) and '''Grasshopper'''
|-
| '''Scorpion (Winther)''' || || || mfWcefFimfnDmfsN || [http://mlwi.magix.net/public/bg/scorpion.htm Scorpion Chess] (Mats Winther, 2006) || A boosted Pawn which moves and captures as a standard '''Pawn''' or can make a non-capturing Knight jump on 2 position: east-north-east and west-north-west.
|-
| '''Señora''' || SE || || cQmpQ || Fairy Chess problems (M. Rittirsch, 2016) || Argentinian Queen, captures like a '''Queen''' but needs a hurdle for non-capturing moves, combination of '''Faro''' and '''Loco'''<ref name="bcps-glossary" />
|-
| '''Sergeant''' || || 1{{math|✴}}>, io2> || fKimfnD || [[Wolf Chess]] (A. von Wilpert, 1943)<ref name="WolfChess" /> || Extended '''Pawn''', combining the regular Pawn and the '''Berolina Pawn''' that is, it can move to, or capture on, any of the three squares immediately in front. Generally, it cannot make the initial diagonal double-step from Berolina Pawn, only that straight double-step of the regular Pawn. Originally ''Vogt'' (''Sergeant'', ''Inspector'') in German.
|-
| '''Ship''' || || 1X.n<> || t[FvR] || Tamerlane II chess || Moves one square diagonally followed by moving any number of spaces like a rook vertically outwards (moving away from where it started). Also called ''Twin Tower'' by Betza due the pattern of its move. Compare with '''Gryphon''' or ''Eagle''.
|-
| ''Short Rook'' || || 1-4+ || R4 = W4 || [[Chess with different armies]] (R. Betza, 1979) || '''Rook''' limited up to 4 squares. Also spelled ''Short-Rook''.
|-
| '''Side Mover''' || || n=, 1+ || WsR || [[Chu shogi]], [[Wa shogi]], and other large [[Shōgi]] variants || Combination of a '''Rook''' restricted to sideways and '''Wazir'''. Called ''Swallow's Wings'' in Wa shogi.
|-
| '''Silver General''' || || 1X, 1&gt; || FfW || [[Shōgi]], [[Indian chess]] ([[Biruni]], c. 1030), [[Makruk]] (Thai chess), [[Sittuyin]] (Burmese chess), [[Taikyoku shogi]], [[Wa shogi]] || Combination of '''Ferz''' and '''Soldier''': moves one square in any direction diagonally or one square straight forward. Also called ''Burmese Elephant'' ''Hsin'' in sittuyin (Burmese chess), ''Elephant'' in some versions of Indian chess, ''Khon'' in makruk (Thai chess), and ''Violent Stag'' in taikyoku shogi and wa shogi.
|-
| '''Sissa''' || || n+.nX, nX.n+ || || Coherent Chess, Sissa Chess || Moves as a certain number of squares as a '''Rook''' followed by exactly the same number of squares as a Bishop. Or the opposite. The Sissa does not leap. This piece (invented by Carlos Cetina in the 1980s) has been named after the mythical inventor of chess in Persian legends.
|-
| '''Snake''' || || 1<>.nX || t[vWB] || Modern Variants (Betza, Silverman, Cazaux) || Moves vertically one step and continues as a Bishop outwards. Originally called ''Snaketongue'' by Betza due to the pattern of its move.
|-
| '''Soaring Eagle''' || || n+, nX<, 1X>, ~&nbsp;2X> || RbBfFfA or RbBdhfFfA || [[Chu shogi]] and other large [[Shōgi]] variants || Moves as a '''Rook''', backwards as a '''Bishop''', or as a '''Lion (Japanese)''' up to 2 squares diagonally forward.
|-
|'''Soldier''' (Chess.com)
|
|
|
|
|Moves & captures directly foward, it may perform the initial double step move option
|-
| '''Soldier''' (Silberschmidt) || || o1>=, c1X> || mfWmsWcfF || ''Silberschmidt's Game'' (1827) || Extended '''Pawn''', moves one square orthogonally forward, left or right, and captures diagonally forward.
|-
| ''Spider (Musketeer)'' || || ~&nbsp;1/2, n2, ~&nbsp;2+ || NDF2 || Musketeer Chess 5 (Zied Haddad, 2012) || Moves like a Knight or a limited Bishop to 2 squares or a Dabbaba
|-
| ''Sorceress'' || LE || on{{math|✴}}, c^&amp; || mQcpQ || Akenhead's Chess (1947), Terachess (Cazaux, 2008) || Moves like a '''Queen''' when not capturing, but captures by leaping over an intervening piece and taking the piece on the Sorceress's destination square (the captured piece can be any number of squares beyond the hurdle). Also called ''Star'', or '''Leo''' by problemists.
|- '
| '''Spy''' || || 1+ or <br /> 2>, 2=, (1/1)> or <br /> 1{{math|✴}} || W = (0,1) or <br /> fsDfF or <br /> WF (=K) || Courier Chess (12th century), Chess Empire (2002), Waterloo (2014), Amsterdam Medieval Chess (2017) || In Courier Chess see ''Fool''. In Chess Empire the spy can move two spaces forwards or sideways, or can move like a knight one forward and then one horizontally or vice versa. In Waterloo and Amsterdam Medieval Chess the spy moves as a non-royal King (see '''Mann''').
|-
| ''Squire''|| || 1{{math|✴}}, ~&nbsp;2{{math|✴}} || KAD = WFAD || Fairy Chess Problems, Renn Chess (Greenwood, 1980) || Combination of non-royal '''King''' or '''[[#Mann|Mann]]''' ('''Wazir'''+'''Ferz''') and '''Alibaba''' ('''Alfil'''+'''Dabbaba'''). Also known as ''Mastodon'' and ''Mammoth'' (Winther), ''Squire'' (Renn Chess) and '''Pasha''' (Paulovits).
|-
| '''{{vanchor|Squirrel}}''' || SQ || ~&nbsp;0/2, ~&nbsp;1/2, ~&nbsp;2/2|| NAD || Fairy Chess problems (N. Kovacs, 1937), Mideast Chess (California, 1971), Pacific Chess (Hawaii, 1971), Renn Chess (1980), Quintessential Chess (J. Knappen, 2002)<ref name="QuintessentialChess" /> || Jumps to any square a distance of 2. Also called ''Castle'' (Mideast chess, Pacific chess, Renn chess), ''Bear'' (Sosnovsky, 1985) or ''Centurion'' (Quintessential Chess). Compare with the historical '''Centurion''' in Arch-Chess.
|-
| '''Stag''' || || ~&nbsp;2/4 || (2,4) || Cazaux's chess || Jumps two squares diagonally followed by two squares orthogonally outwards. Also known as ''Lancer'' or ''Hare'' (original German name ''Hase'') by problemists.
|-
| ''Steward'' || || o1+,c1X || mWcF || ''Jeu de la Guerre'' (Prague, 1770), Centennial Chess (J.W.Brown, 2001) || A ''Quadra-Pawn''. It moves as a Pawn in all four directions. Optionally, may moves two squares forward without capture like a Pawn. Originally called a '''Fusilier''' (1770).
|-
| '''Stone General''' || || 1X> || fF || [[Dai shogi]] and other large [[Shōgi]] variants, [[Fox games#Fox and Geese|Fox and Geese]] || Moves one square diagonally forward. Also called ''Goose'' in Fox and Geese. Compare with '''Berolina Pawn'''.
|-
| '''Superpawn''' || SP || on>, cnX> || mfRcfB || Fairy Chess problems || Moves without capture any number of fields forward, captures diagonally forwards like a '''Bishop'''. Promotes on the 8th rank. May be placed in the first rank. By Werner Speckmann (1967).<ref name="Speckmann2000">Speckmann, Werner (2000). [https://web.archive.org/web/20070224124231/http://www.problemschachbuch.de/Materialien/Maerchenschach.pdf "Märchenfiguren und ihre Grundtypen"] [PDF] (in German). ''Werner Speckmann: elektronische Schachbücher''.</ref>
|-
| ''Sylph (Dragonchess)'' || || || || [[Dragonchess]] (3D) || See '''Berolina Pawn''' (on upper board). 3D movement: Can capture to the cell below it and return without capturing.
|-
| '''{{vanchor|T}}'''
|-
| ''Templar''<ref name="simple-chess-variants" /> || || ~&nbsp;2+, ~&nbsp;1/2 || ND || Fairy Chess problems || Combination of '''Knight''' and '''Dabbaba'''. Also known as ''Doughnut'' (Betza), ''Ouroboros'' (Knappen), ''Scribe'' (Joyce and Bagley-Jones) or '''Carpenter''' (Gilman).
|-
| '''Teutonic Knight''' || || 1+, ~&nbsp;1/2, ~&nbsp;1/3 || WNC = WNL || Teutonic Knight's Chess (J. Knappen, 2009)<ref name="TeutonicKnightsChess">Knappen, Jörg (2009). [http://www.chessvariants.com/index/msdisplay.php?itemid=MSteutonicknight "Teutonic Knight's Chess"] {{Webarchive|url=https://web.archive.org/web/20210711084815/https://www.chessvariants.com/invention/teutonic-knights-chess |date=2021-07-11 }}. ''CVP''.</ref> || Combination of '''Knight''', '''Wazir''' and '''[[#Camel|Camel]]'''. Originally ''Ordensritter'' in German.
|-
| ''Thief (Dragonchess)'' || || || || [[Dragonchess]] (3D, 1985) || See '''[[#Bishop|Bishop]]''' (bound to middle board). No 3D movement.
|-
| ''Titan'' || || ~ 1/3,~ 2/3,~ 0/3,~ 3/3 || CZGH = LJGH || Fantasy Grand Chess: Giants<ref name="fantasy-grand" /> || Leaper combining Camel, Zebra, Threeleaper and Tripper. Called '''Cheetah''' in modern chessvariants played with AI AI. (http://mrraow.com/index.php/aiai-home/aiai/)
|-
| '''[[Threeleaper (chess)|{{vanchor|Threeleaper}}]]''' || || ~&nbsp;3+ || H = (0,3) || Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries)<ref name="FullTamerlaneChess" /> || Jumps three squares orthogonally, leaping over any intermediate piece. Also called ''Trébuchet''. Possibly the ''Lion'' in Full Tamerlane Chess.
|-
| '''Threerider''' || || n(3+) || HH || Fairy Chess problems ||
|-
| '''Tiger''' || || ~&nbsp;2/3.nX || t[ZB]=t[JB] || Tiger Chess (Zacharias) || Moves as a '''Zebra''' followed by moving any number of spaces diagonally outwards like a '''Bishop'''.
|-
| '''Toad''' <ref name="simple-chess-variants" />|| || ~2+, ~3+ || DH || Fairy Chess problems || Combination of '''Dabbaba''' and '''Threeleaper'''. A simple amphibian.
|-
| '''Treacherous Fox''' || || 1X, 1<>, ~&nbsp;2{{math|✴}}<> || FfbWAfbD || [[Wa shogi]] || '''Ferocious Leopard''' that can move forward or backward as '''Alibaba'''. Occurs in [[Taikyoku shogi]] with a different move.
|-
| '''{{vanchor|Tripper}}''' || ||~&nbsp;3X || G = (3,3) || || Jumps three squares diagonally, leaping over any intermediate piece.
|-
| '''Troll''' || || o1>, c1X>,~ 0/3,~ 3/3 || mfWcfFGH || Modern Variants (Cazaux) || ''Amphibian'' piece combining Threeleaper, Tripper with the simple moves of the Pawn (no e.p., no double step) in order to be able to reach all squares of the board. Used in modern chessvariants played with AI AI. (http://mrraow.com/index.php/aiai-home/aiai/)
|-
| ''Twin Tower'' || || 1X.n<> || t[FvR] || Tamerlane II chess || Moves one square diagonally followed by moving any number of spaces like a rook vertically outwards (moving away from where it started). Also called '''Ship'''.
|-
| '''{{vanchor|U}}'''
|-
| '''Ubi-Ubi''' || || n(1/2) (any direction) || NN (any direction) || Ubi-Ubi Chess (Versmissen, Borst & Bodlaender, 1998) || A '''Nightrider''' without direction restrictions.
|-
| '''Unicorn''' (Raumschach) || || || || [[Three-dimensional chess|Raumschach]] (1907) || A [[space diagonal]] rider: moves through the vertices of the cubes (see diagram below).
|-
| ''Unicorn (Unicorn Chess)'' || || || BNN || Unicorn Chess (D. Paulowich 2000) || Combines the powers of '''Bishop''' and '''Nightrider''', see '''[[#Banshee|Banshee]]'''
|-
| ''Unicorn (Triangular Chess)'' || || || || [[Triangular chess (game)|Triangular chess]] || Moves 2 steps as a rook and then one step as a rook in an orthogonal direction.
|-
| ''Unicorn (Dragon Chess)'' || || || || [[Dragonchess]] (3D, 1985) || See '''Knight''' (bound to middle board). No 3D movement.
|-
| ''Unicorn (Grant Acedrex)'' || || || BimN || [[Grant Acedrex]] (Alfonso X, 1283, interpreted by H.J.R. Murray, 1913) || '''Bishop''' with a first movement of a '''Knight''' that cannot capture. For Cazaux interpretation, see '''Unicornio'''
|-
| ''Unicorn (Musketeer)'' || || ~1/2, ~1/3 || NC = NL || Musketeer Chess (Zied Haddad, 2012) || See '''Gnu''' or ''Wildebeest''.
|-
| ''Unicorn (5D)'' || || || || [[5D Chess with Multiverse Time Travel]] (Thunkspace, 2020) || Generalization of a '''Bishop''' to higher dimensions. 3D diagonal movement: Any moves must incorporate three of the game's four axes equally, resulting in either diagonal spacial dimension movements paired with orthogonal temporal and multiversal movements, or vice versa. Compare with ''Dragon (5D)''.
|-
| '''Unicornio''' (Grant Acedrex) || || ~&nbsp;1/2.nX|| t[NB] (or t[NfB]) || [[Grant Acedrex]] (Alfonso X, 1283) || Moves as a '''Knight''' followed by moving any number of spaces diagonally outwards (most probably, or forwards?). Originally ''Unicornio'' in ancient Spanish, obviously designating a Rhinoceros. For Murray's interpretation, see ''Unicorn''.
|-
| '''{{vanchor|V}}'''
|-
| '''Vanguard''' || || nX (except 1X) || B (except F) || [[Tamerlane Chess]] (1336–1405) || '''Bishop''' that cannot move as a '''Ferz''' (adjacent diagonal squares must be free and skipped). Originally known as ''Talî'a'' in Persian. Also known as ''Scout''.
|-
| '''{{vanchor|Vao}}''' || VA || || mBcpB || Akenhead's Chess (1947) || Moves like a '''Bishop''' when not capturing, but captures by leaping over an intervening piece and taking the piece on the vao's destination square (the captured piece can be any number of squares beyond the hurdle). Also called ''Crocodile'' (Zanzibar Chess, Gigachess, Terachess).
|-
| '''Vertical Mover''' || || n<>, 1+ || WfbR || [[Chu shogi]] and other large [[Shōgi]] variants || Combination of '''Reverse Chariot''' and '''Wazir''' (or '''Drunk Elephant''').
|-
| '''Violent Bear''' || || 1=, 2X> || sWnfB2 || [[Dai dai shogi]] and other large [[Shōgi]] variants || Moves 1 square sideways or 1 or 2 squares diagonally forward.
|-
| '''Violent Ox''' || || 2+ || R2 || [[Dai shogi]] and other large [[Shōgi]] variants || A '''Rook''' restricted to a distance of two squares.
|-
| '''Vivi''' || || 1<>.nX> || t[vWfB] || Modern Variants (Betza) || Moves vertically forward or backward one step and continues as a Bishop forwards. So called for the pattern of its move.
|-
| '''Vuivre''' || || 2+, 2X, ~1/2, ~1/3 || DNAC = DNAL || Beautiful Beasts (Knappen 2021)<ref name="beautiful-beasts">{{Cite web |url=https://www.chessvariants.com/rules/beautiful-beasts |title=J. Knappen, Beautiful Beasts |access-date=2022-01-02 |archive-date=2021-05-11 |archive-url=https://web.archive.org/web/20210511190417/https://www.chessvariants.com/rules/beautiful-beasts |url-status=live }}</ref> || Combination piece of '''Carpenter''' and '''Roc''', or alternatively, of '''Squirrel''' and '''Camel''', or '''Gnu''' and '''Alibaba'''
|-
| '''{{vanchor|W}}'''
|-
| ''Waffle'' || || 1+, ~&nbsp;2X || WA || [[Chess with different armies]], [[Chu shogi]], and other [[Shōgi]] variants || Combination of '''Wazir''' and '''Alfil'''. Known as '''Phoenix''' in large shogis and as ''Caliph'' (Jelliss, Simple Chess Variants).
|-
| '''Wallaby''' || || || KgQ2 (over friendly pieces), KcjQ2 || Edgehog Chess III (P. Aronson)<ref name="EdgehogChess" /> || Combination of omni-directional '''Checker''' and '''Grasshopper''' restricted to 2 squares over friendly pieces.
|-
| '''{{vanchor|Waran}}''' || WA || || RNN || Fairy Chess problems || Combination of '''Rook''' and '''[[#Nightrider|Nightrider]]'''. Also spelled '''Varan'''. Also known as ''Raven''.
|-
| '''{{vanchor|War Machine}}''' || || ~&nbsp;1−2+ = 1+, ~&nbsp;2+ || WD || [[Chess with different armies]], Terachess, Zanzibar Chess || Combination of '''Wazir''' and '''Dabbaba'''. Also called ''Wazaba'', ''Woody Rook'' ([[Ralph Betza|Betza]], 1979) or simply ''Machine''.
|-
| ''Warrior (Dragonchess)'' || || || [[Dragonchess]] (3D, 1985) || See ''Pawn (Shatranj)'' (bound to middle board). No 3D movement.
|-
| '''[[Wazir (chess)|{{vanchor|Wazir}}]]''' || WE || 1+ || W = (0,1) || Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries), [[Courier chess]], Renn Chess (1980)|| Moves one square orthogonally in any direction. Persian ''Vizir''. Also known as ''Angry Boar'' ([[Dai shogi]]), ''Crocodile'' (Tamerlane Chess, originally ''Luxm'', "sea monster" in Persian) or ''Fool'', ''Jester'' (German: ''Schleich'' for Courier chess), ''Fox'' (Renn Chess).
|-
| '''Whale''' || || n<>, nX< || vRbB || [[Chu shogi]] and other large [[Shōgi]] variants || Combination of '''Hunter''' and '''Reverse Chariot'''.
|-
| '''White Horse''' || || n<>, nX> || vRfB || [[Chu shogi]] and other large [[Shōgi]] variants || Combination of '''Falcon''' and '''Reverse Chariot'''.
|-
| ''Wildebeest'' || GN || ~&nbsp;1/2, ~&nbsp;1/3 || NC = NL || [[Wildebeest Chess]] (R.W. Schmittberger, 1987) || Combination of '''Knight''' and '''[[#Camel|Camel]]''', see '''[[#Gnu|Gnu]]'''.
|-
| '''Withdrawer''' || || || [cw]Q || [[Baroque chess|Ultima]] || Also known as ''Retreater''
|-
| '''Wizard'''|| || 1X, ~&nbsp;1/3 || FC = FL || [[Omega Chess]] || Combines the movement of '''Ferz''' and '''Camel'''.
|-
| '''Wood General''' || || 2X> || fB2 || [[Dai dai shogi]] and other large [[Shōgi]] variants || '''Flying Dragon''' restricted to forward moves.
|-
| ''Woody Rook'' || || ~&nbsp;1−2+ = 1+, ~&nbsp;2+ || WD || [[Chess with different armies]] ([[Ralph Betza|Betza]], 1979) || See '''[[#War Machine|War Machine]]'''.
|-
| '''Wyvern''' || || ~&nbsp;3X ~&nbsp;2/4 ~&nbsp;1/5 || G(2,4)(1,5) = (3,3)(2,4)(1,5) || Beastmaster Chess (G. Overby, 2002) || Combination of '''Tripper''', '''Stag''', and '''Ibis'''.
|-
| '''{{vanchor|X, Y, Z}}'''
|-
| '''Yaksha''' || || 3=, 1X>, 1+< || fFbWsW3 ||Taikyoku shogi || Move as forward '''Ferz''', backward '''Wazir''', and up to 3 squares horizontally
|-
| '''Zabel Pawn'''<ref name="dieschwalbe" /> || || o1>, c1X>, final o2> || mfWcfF final mfW2 || Fairy Chess problems || Moves and captures like a chess pawn, but instead of an initial double step it has a final double step move from the 6th to the 8th rank. Named after the cycling sprinter [[Erik Zabel]]
|-
| ''Zaraffa'' || Z || ~&nbsp;2/3 || Z = J = (2,3) || Grant Acedrex (Alfonso X, 1283) || Old historic piece. Jumps one square orthogonally followed by two squares diagonally outwards. Also called '''Zebra''' by problemists.
|-
| '''[[Zebra (chess)|{{vanchor|Zebra}}]]''' || Z || ~&nbsp;2/3 || Z = J = (2,3) || Full Tamerlane Chess (al-Âmulî & Arabshâh, 14th–15th centuries),<ref name="FullTamerlaneChess">Cazaux, Jean-Louis (2012). [http://history.chess.free.fr/tamerlane-full.htm "Full Tamerlane Chess"] {{Webarchive|url=https://web.archive.org/web/20140620010539/http://history.chess.free.fr/tamerlane-full.htm |date=2014-06-20 }}. ''History of Chess: chesspage of JL Cazaux''.</ref> Grant Acedrex (Alfonso X, 1283), Ciccolini's Chess (1820), Mideast Chess (1971)|| Old historic piece. Jumps one square orthogonally followed by two squares diagonally outwards. Also called ''Zaraffa'' (Grant Acedrex), ''Elephant'' (Ciccolini's Chess), ''Courtier'' (Mideast Chess).
|-
| '''Zebrarider''' || ZR || n(2/3) (in same direction) || ZZ = JJ || Fairy Chess problems || A rider which moves any number of (3,2) cells (i.e., Zebra moves) in the same direction in a straight line.
|-
| '''Zebu''' || ZE ||~&nbsp;1/3, ~&nbsp;1/4 || C(1,4) = L(1,4) || Fairy Chess problems || Combination of '''[[#Camel|Camel]]''' and '''[[#Giraffe|Giraffe]]'''.
|-
| '''{{vanchor|Zero}}''' || || ~&nbsp;0/0 || (0,0) || Fairy Chess problems || A (0,0) leaper. Jumps and lands on the square where it stands. It allows to pass a turn. It can be captured. Invented by A.S.M. Dickins <ref name="guide-to-fairy-chess" />
|}


==See also==
==See also==
{{Portal|Chess}}
{{Portal|Chess}}
* [[Fairy chess]]
* [[Fairy chess]]
* [[List of fairy chess pieces]]
* [[List of chess variants|Chess variants]]
* [[List of chess variants|Chess variants]]
* [[Correspondence chess]]
* [[Correspondence chess]]

Latest revision as of 18:10, 18 November 2024

A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.

Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented.[1]

Background

[edit]
Fragment of a chessboard and chess pieces from 17th-century Russia. This may once have been a "standard" form of chess in a particular area.

The earliest known forms of chess date from the 7th century in Persia (chatrang) and India (chaturanga). They had different rules from the modern game. The game was then transmitted to the Arabs, then to the Europeans, and for several centuries, it was played with those ancient rules. For example, the queen was once able to move only a single square diagonally, while the bishop could jump two squares diagonally. The change of rules occurred in Spain in the end of the 15th century when the queen and the bishop were given the moves they have today. In the old Muslim manuscripts those two pieces were referred as a ferz (meaning advisor) and fil (meaning elephant). The queen is still called ferz in Russian and Ukrainian and the bishop is still called alfil (from al fil, with the article) in Spanish. Due to the piece's change in movement, the ferz and the alfil are now considered non-standard chess pieces. As those who created modern chess did in the 15th century, modern chess enthusiasts still often create their own variations of the rules and the way the pieces move. Pieces that move differently from today's standard rules are called "variant" or "fairy" chess pieces.[2]

The names of fairy pieces are not standardised, and most do not have standard symbols associated with them. Most are typically represented in diagrams by rotated versions of the icons for normal pieces, though there are a few exceptions that sometimes get their own icons: the equihopper, the knighted pieces (princess, empress, and amazon),[3] and a few of the basic leapers (e.g. wazir, ferz, and alfil).[4] This article uses common names for the pieces described whenever possible, but these names sometimes differ between circles associated with chess problems and circles associated with chess variants.

Classification

[edit]

Many of the simplest fairy chess pieces do not appear in the orthodox game, but they usually fall into one of three classes.[5] There are also compound pieces that combine the movement powers of two or more different pieces.

Simple pieces

[edit]

Leapers

[edit]
Names and moves of the leapers
m
n
0 1 2 3 4
0 Zero
(0)
Wazir
(W)
Dabbaba
(D)
Threeleaper
(H)
Fourleaper
1 Wazir
(W)
Ferz
(F)
Knight
(N)
Camel
(C)
Giraffe
2 Dabbaba
(D)
Knight
(N)
Alfil
(A)
Zebra
(Z)
Stag
3 Threeleaper
(H)
Camel
(C)
Zebra
(Z)
Tripper
(G)
Antelope
4 Fourleaper
Giraffe Stag Antelope Commuter
Piece names may vary; this table uses each piece's most common name.

A leaper is a piece that moves directly to a square a fixed distance away. A leaper captures by occupying the square on which an enemy piece sits. The leaper's move cannot be blocked (unlike elephant and horse in Xiangqi and Janggi) – it "leaps" over any intervening pieces – so the check of a leaper cannot be parried by interposing. Leapers are not able to create pins, but are effective forking pieces. A leaper's move that is not orthogonal (i.e. horizontal or vertical) nor diagonal is said to be hippogonal.

Moves by a leaper may be described using the distance to their landing square – the number of squares orthogonally in one direction and the number of squares orthogonally at right angles. For instance, the orthodox knight is described as a (1,2)-leaper or a (2,1)-leaper.[6] The table to the right shows common (but by no means standard) names for the leapers reaching up to 4 squares, together with the letter used to represent them in Betza notation, a common notation for describing fairy pieces.

Although moves to adjacent squares are not strictly "leaps" by the normal use of the word, they are included for generality. Leapers that move only to adjacent squares are sometimes called step movers in the context of shogi variants.[7]

In shatranj, a Persian forerunner to chess, the predecessors of the bishop and queen were leapers: the alfil is a (2,2)-leaper (moving two squares diagonally in any direction), and the ferz a (1,1)-leaper (moving one square diagonally in any direction).[8] The wazir is a (0,1)-leaper (an "orthogonal" one-square leaper). The dabbaba is a (0,2)-leaper. The 'level-3' leapers are the threeleaper (0,3), camel (1,3), zebra (2,3), and tripper (3,3). The giraffe, stag, and antelope are level-4 leapers (1,4), (2,4), and (3,4). Many of these basic leapers appear in Tamerlane chess.

a5b5c5d5e5
a4b4 black circlec4d4 black circlee4
a3b3c3 white upside-down bishopd3e3
a2b2 black circlec2d2 black circlee2
a1b1c1d1e1
Ferz (notation F)
a5 black circleb5c5d5e5 black circle
a4b4c4d4e4
a3b3c3 white upside-down bishopd3e3
a2b2c2d2e2
a1 black circleb1c1d1e1 black circle
Alfil (notation A), can jump.
a5b5c5d5e5
a4b4c4 black circled4e4
a3b3 black circlec3 white upside-down rookd3 black circlee3
a2b2c2 black circled2e2
a1b1c1d1e1
Wazir (notation W)
a5b5c5 black circled5e5
a4b4c4d4e4
a3 black circleb3c3 white upside-down rookd3e3 black circle
a2b2c2d2e2
a1b1c1 black circled1e1
Dabbaba (notation D), can jump.

Riders

[edit]

A rider, or ranging piece, is a piece that moves an unlimited distance in one direction, provided there are no pieces in the way. Each basic rider corresponds to a basic leaper, and can be thought of as repeating that leaper's move in one direction until an obstacle is reached. If the obstacle is a friendly piece, it blocks further movement; if the obstacle is an enemy piece, it may be captured, but it cannot be jumped over.

There are three riders in orthodox chess: the rook is a (0,1)-rider; the bishop is a (1,1)-rider; and the queen combines both patterns. Sliders are a special case of riders that can only move between geometrically contiguous cells. All of the riders in orthodox chess are examples of sliders.

abcdefgh
8
e8 black cross
d6 black cross
h5 black cross
a4 black cross
c4 black cross
f4 black cross
d3 black cross
b2 white upside-down knight
d1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Nightrider (represented by an inverted knight) makes any number of knight moves in the same direction.
abcdefgh
8
a8 black upside-down knight
c7 white queen
e6 white rook
g4 black king
b3 white pawn
e3 black pawn
a2 white pawn
b2 white pawn
c2 black cross
a1 white upside-down knight
b1 black bishop
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
The white nightrider on a1 is blocked from reaching c5 by its pawn on b3. It may travel to c2 independent of the pieces on a2, b2, and b1. It may capture the enemy pawn on e3, but may not continue on to g4, so the black king is not in check. The black e-pawn is pinned, as moving it exposes its king to check. The white queen and rook are skewered by the black nightrider on a8. Hence, NNxe3+ is possible.

Riders can create both pins and skewers. One popular fairy chess rider is the nightrider, which can make an unlimited number of knight moves in any direction (like other riders, it cannot change direction partway through its move). The names of riders are often obtained by taking the name of its base leaper and adding the suffix "rider". For example, the zebrarider is a (2,3)-rider. A nightrider can be blocked only on a square one of its component knight moves falls on: if a nightrider starts on a1, it can be blocked on b3 or c2, but not on a2, b2, or b1. It can only travel from a1 to c5 if the intervening square b3 is unoccupied.

Some generalised riders do not follow a straight path. The Aanca from the historical game of Grant Acedrex is such a "bent rider": it takes its first step like a ferz and continues outward from that destination like a rook. The unicorn, from the same game, takes its first step like a knight and continues outward from that destination like a bishop. The rose, which is used in chess on a really big board, traces out a path of knight moves on an approximate regular octagon: from e1, it can go to g2, h4, g6, e7, c6, b4, c2, and back to e1. The crooked bishop or boyscout follows a zigzag: starting from f1, its path could take it to e2, f3, e4, f5, e6, f7, and e8 (or g2, f3, g4, f5, g6, f7, and g8).

A limited ranging piece moves like a rider, but only up to a specific number of steps. An example is the short rook from Chess with different armies: it moves like a rook, but only up to a distance of 4 squares. From a1, it can travel in one move to b1, c1, d1, or e1, but not f1. A rider's corresponding leaper can be thought of as a limited ranging piece with a range of 1: a wazir is a rook restricted to moving only one square at a time. The violent ox and flying dragon from dai shogi (an ancient form of Japanese chess) are a range-2 rook and a range-2 bishop respectively.

There are other possible generalisations as well; the picket from Tamerlane chess moves like a bishop, but at least two squares (thus it cannot stop on the square next to it, but it can be blocked there.) These are in general called ski-pieces: the picket is a ski-bishop. A skip-rider skips over the first and then every odd cell in its path: it cannot be blocked on the squares it skips. Thus a skip-rook would be a dabbabarider, and a skip-bishop would be an alfilrider. A slip-rider is similar, but skips over the second and then every even cell in its path.[9]

In some shogi variants (variants of Japanese chess), there are also area moves. These are similar to limited ranging pieces in that the pieces with such moves repeat one kind of basic step up to a fixed number of times, and must stop when they capture. However, unlike other riders, they may change direction during their move, and do not have a fixed path shape like riders or bent riders do.

Hoppers

[edit]
The long-range threat of a cannon (): move shown is of 砲 (here it is capturing "俥").

A hopper is a piece that moves by jumping over another piece (called a hurdle). The hurdle can be any piece of any color. Unless it can jump over a piece, a hopper cannot move. Note that hoppers generally capture by taking the piece on the destination square, not by taking the hurdle (as is the case in checkers). The exceptions are locusts which are pieces that capture by hopping over its victim. They are sometimes considered a type of hopper.

There are no hoppers in Western chess. In xiangqi (Chinese chess), the cannon captures as a hopper along rook lines (when not capturing, it is a (0,1)-rider which cannot jump, the same as a rook); in janggi (Korean chess), the cannon is a hopper along rook lines when moving or capturing, except it cannot jump another cannon, whether friendly or enemy. The grasshopper moves along the same lines as a queen, hopping over another piece and landing on the square immediately beyond it. Yang Qi includes the diagonal counterpart of the cannon, the vao, which moves as a bishop and captures as a hopper along bishop lines.

Compound pieces

[edit]

Compound pieces combine the powers of two or more pieces. The queen may be considered the compound of a rook and a bishop. The king of standard chess combines the ferz and wazir, ignoring restrictions on check and checkmate and ignoring castling. The alibaba combines the dabbaba and alfil, while the squirrel can move to any square 2 units away (combining the knight and alibaba). The phoenix combines the wazir and alfil, while the kirin combines the ferz and dabbaba: both appear in chu shogi, an old Japanese chess variant that is still sometimes played today.

An amphibian is a combined leaper with a larger range than any of its components, such as the frog, a (1,1)-(0,3)-leaper. Although the (1,1)-leaper is confined to one half of the board, and the (0,3)-leaper to one ninth, their combination can reach any square on the board.[10]

When one of the combined pieces is a knight, the compound may be called a knighted piece. The archbishop, chancellor, and amazon are three popular compound pieces, combining the powers of non-royal orthodox chess pieces. They are the knighted bishop, knighted rook, and knighted queen respectively. When one of the combined pieces is a king, the compound may be called a crowned piece. The crowned knight combines the knight with the king's moves (when royal, it is called a knighted king). The dragon king of shogi is a crowned rook (rook + king), while the dragon horse is a crowned bishop (bishop + king). By analogy with the Barnes Opening also being known as the Half Bird in Britain for starting 1.f3 rather than 1.f4, variants where the players start with a short archbishop, a short chancellor, a crowned rook, a crowned bishop may be called “Half” Capablanca chess for replacing one part of the compounds with a shorter range move. The knighted compounds show that a compound piece may not fall into any of the three basic categories from above: a princess slides for its bishop moves (and can be blocked by obstacles in those directions), but leaps for its knight moves (and cannot be blocked in those directions). (The names princess and empress are common in the problemist tradition: in chess variants involving these pieces they are often called by other names, such as archbishop and chancellor in Capablanca chess, or cardinal and marshal in Grand Chess, respectively.) Combinations of known pieces with the falcon from falcon chess are named winged pieces, in Complete Permutation Chess not only winged knight, bishop, rook, and queen are featured, but also winged marshal, winged cardinal, and winged amazon.[11]

Marine pieces are compound pieces consisting of a rider or leaper (for ordinary moves) and a locust (for captures) in the same directions. Marine pieces have names alluding to the sea and its myths, e.g., nereide (marine bishop), triton (marine rook), mermaid (marine queen), and poseidon (marine king). Examples named for non-mythical sea creatures include the seahorse (marine knight), dolphin (marine nightrider), anemone (marine guard or mann), and prawn (marine pawn). Games that consist of these marine pieces, known as "sea chesses", are often played on larger boards to account for these pieces needing more squares available for their locust-like capturing moves.

Restricted pieces

[edit]

In addition to combining the powers of pieces, pieces can also be modified by restricting them in certain ways: for example, their power might only be used for moving, only for capturing, only forwards, only backwards, only sideways, only on their first move, only on a specific square, only against a specific piece, and so on. The horse in xiangqi (Chinese chess) is a knight that cannot leap: it can be blocked on the square orthogonally adjacent to it. The stone general from dai shogi is a ferz that can only move forwards (and therefore is trapped when it reaches the end of the board).

Such restrictions may themselves be combined. The gold general from shogi (Japanese chess) is the combination of a wazir and a forward-only ferz; the silver general from shogi is the combination of a ferz and a forward-only wazir. The pawn has the power of a wazir, but only forward and for movement; the power of a ferz, but only forward and for capturing; the power of a rook with a limited range of 2 squares, but only forward, without capturing, and on its first move; the power to be replaced by a more powerful piece, but only upon reaching its last rank; and the power to capture en passant. A piece that moves and captures differently, like the pawn, is called divergent.[12]

There are some powerful notation systems, described below, that can more succinctly represent arbitrary combinations of the basic restrictions of basic pieces.

Capturing

[edit]

All of the above pieces move once per turn and capture by replacement (i.e., moving to their victim's square and replacing it) except in the case of the en passant capture. A shooting piece (as in Rifle Chess) does not capture by replacement (it stays in place when making a capture). Such a shooting capture is termed igui 居喰い "stationary feeding" in the old Japanese variants where it is common. Baroque chess has many examples of pieces that do not capture by replacement, such as the withdrawer, a piece which captures an adjacent piece by moving directly away from it.

Moving multiple times per turn

[edit]

The lion in chu shogi, as do the pieces in Marseillais chess, can move twice per turn: such pieces are common in the old Japanese variants of chess, termed shogi variants, where they are called lion moves after the simplest example. The lion is a king with the power to move twice per turn: thus it can capture a piece and then move on, possibly capturing another, or returning to its original square. When a double-moving piece captures and then returns to its original square, it acts like a shooting piece.

Games

[edit]
Red/black elephants (alfils)
Red/black cannons
Xiangqi game piece disks
Keima
(the knight)
Hisha
(the rook)
Shogi game pieces

Some classes of pieces come from a certain game, and will have common characteristics. Examples are the pieces from xiangqi, a Chinese game similar to chess. The most common are the leo, pao and vao (derived from the Chinese cannon) and the mao (derived from the horse). Those derived from the cannon are distinguished by moving as a hopper when capturing, but otherwise moving as a rider.

Pieces from xiangqi are usually circular disks, labeled or engraved with a Chinese character identifying the piece. Pieces from shogi (Japanese chess) are usually wedge-shaped chips, with kanji characters identifying the piece.

Special attributes

[edit]

Fairy pieces vary in the way they move, but some may also have other special characteristics or powers. The joker (in one of its definitions) mimics the last move made by the opponent. So for example, if White moves a bishop, Black can follow by moving the joker as a bishop. The orphan has no movement powers of its own, but moves like any enemy piece attacking it: so if a rook attacks an orphan, the orphan now has the movement powers of the rook, but those are lost if the enemy rook moves away. Orphans can use these relayed powers to attack each other, creating a chain.[13][14]

A royal piece is one which must not be allowed to be captured. If a royal piece is threatened with capture and cannot avoid capture the next move, then the game is lost (a generalization of checkmate). In orthodox chess, the kings are royal. In fairy chess any other piece may instead be royal, and there may be more than one, or none at all (in which case the winning condition must be some other goal, such as capturing all of the opponent's pieces or promoting a pawn). Tamerlane chess and chu shogi allow multiple royals to be created via promotion. With multiple royal pieces the game can be won by capturing one of them (absolute royalty), or capturing all of them (extinction royalty). The rules can also impose a limit to the number of royals that are allowed to be left in check. In Spartan chess, Black has two kings, and they may not both be left in check even though they can not both be captured in one turn. In Rex Multiplex, a fairy chess condition, pawns can promote to king: a move that checks multiple kings at once is illegal unless all the checks can be resolved on the next move; checkmate happens when a move checkmates all kings of the opposite colour. (A player may not expose any of their kings to check or checkmate, even if it is to resolve checks or checkmates on other attacked kings.)[15]

Pieces, when moving, can also create effects (temporary or permanent) on themselves or on other pieces. In knight relay chess, a knight grants any friendly piece it protects the ability to move like a knight. This ability is temporary and expires when the piece is no longer protected by a knight. In Andernach chess, a piece that moves or captures changes its colour; in volage, a genre of fairy chess problems, a piece changes colour the first time it moves from a light square to a dark square (vice versa), after which its colour is fixed. In Madrasi chess, two pieces of the same kind but different colour attacking each other temporarily paralyse each other: neither may move until the mutual attack is broken by an outside piece. The basilisk from Ralph Betza's Nemoroth inflicts a permanent form of this paralysis (but paralysed pieces may be pushed by the go away, another piece in the game, so they are only prevented from moving of their own accord); the ghast from the same game restricts friendly pieces within two squares of it to moves that take them geometrically further from it, and compels enemy pieces to do so (similar to the compulsion of resolving check in orthodox chess). The immobiliser from Baroque chess immobilises any piece next to it; the fire demon from tenjiku shogi and poison flame from ko shogi capture any enemy pieces that end the turn next to them. The teaching king and Buddhist spirit from maka dai dai shogi are "contagious"; any piece that captures a teaching king or a Buddhist spirit becomes one. (This can be considered as a kind of forced promotion.)

Pieces may promote to other pieces, as the pawn automatically does in orthodox chess on the last rank: the pawn has a choice of what it promotes to. In xiangqi, pawns automatically promote as soon as they cross the river in the middle of the board, but this promotion is fixed and only gives them the power to move sideways as well as forward. In shogi, the pawn is not the only piece that can promote; promotion can occur if a move takes place partly or wholly in the last three ranks from the player's viewpoint, and is optional unless the piece could not move further, but a piece's promotion is fixed. In dai dai shogi, promotion (again fixed depending on the piece) happens when a piece that can promote makes a capture, and may not be refused.

Pieces may also have restrictions on where they can go. In xiangqi, the general and advisors may not leave their palaces (a 3×3 section of the board for each player). The topology of the board can also be changed, and some pieces may respect it while others ignore it. In Tamerlane chess, only a king, prince, or adventitious king may enter the opponent's citadel, and only the adventitious king may enter its own citadel. In cylindrical chess, the left and right edges are joined to each other so a rook can continue to the right from h1 and end up on a1. It would be possible to have both cylindrical pieces and normal pieces on the same board.

Pieces may also have restriction on how they can be captured. An iron piece may not be captured at all.[16] There are other possibilities, like a piece that can be captured by some pieces but not others, which is common in ko shogi (e.g. a shield unit is invulnerable to bows and guns). In Ralph Betza's Jupiter army, the Jovian bishop is a Nemesis ferz: it cannot capture, it cannot increase its distance from the enemy king, and it may not be captured (except possibly by the enemy king itself; Betza vacillated on this point).[17]

Such special characteristics of pieces are normally not included in the notations describing the movement of fairy pieces, and are usually explained separately.

Higher dimensions

[edit]

Some three-dimensional chess variants also exist, such as Raumschach, along with pieces that take advantage of the extra dimension on the board.

Ea5Eb5Ec5Ed5Ee5
Ea4Eb4Ec4Ed4Ee4
Ea3Eb3Ec3Ed3Ee3
Ea2Eb2 black circleEc2Ed2Ee2
Ea1Eb1Ec1Ed1Ee1
E
Da5Db5Dc5 black circleDd5De5 black circle
Da4Db4Dc4Dd4De4
Da3Db3Dc3 black circleDd3De3 black circle
Da2Db2Dc2Dd2De2
Da1Db1Dc1Dd1De1
D
Ca5Cb5Cc5Cd5Ce5
Ca4Cb4Cc4Cd4 white unicornCe4
Ca3Cb3Cc3Cd3Ce3
Ca2Cb2Cc2Cd2Ce2
Ca1Cb1Cc1Cd1Ce1
C
Ba5Bb5Bc5 black circleBd5Be5 black circle
Ba4Bb4Bc4Bd4Be4
Ba3Bb3Bc3 black circleBd3Be3 black circle
Ba2Bb2Bc2Bd2Be2
Ba1Bb1Bc1Bd1Be1
B
Aa5Ab5Ac5Ad5Ae5
Aa4Ab4Ac4Ad4Ae4
Aa3Ab3Ac3Ad3Ae3
Aa2Ab2 black circleAc2Ad2Ae2
Aa1Ab1Ac1Ad1Ae1
A
In Raumschach the Unicorn moves through the vertices of cubes (i.e. along a space diagonal). The unicorn on Cd4 can move to squares with black dots. The boards are stacked, with board E on top.

Notations

[edit]

Parlett's movement notation

[edit]

In his book The Oxford History of Board Games[18] David Parlett used a notation to describe fairy piece movements. The move is specified in the form m={expression}, where m stands for "move", and the expression is composed from the following elements:

  • Distance (numbers, n)
    • 1 – a distance of one (i.e. to adjacent square)
    • 2 – a distance of two
    • n – any distance in the given direction
  • Direction (punctuation, X)
    • + – orthogonally (four possible directions)
    • > – orthogonally forwards
    • < – orthogonally backwards
    • <> – orthogonally forwards and backwards
    • = – orthogonally sideways (used here instead of Parlett's divide symbol ÷)
    • >= – orthogonally forwards or sideways
    • <= – orthogonally backwards or sideways
    • X – diagonally (four possible directions)
    • X> – diagonally forwards
    • X< – diagonally backwards
    • – orthogonally or diagonally (all eight possible directions); same as +X; Parlett uses *
  • Grouping
    • / – two orthogonal moves separated by a slash denote a hippogonal move (i.e. jumps like a knight)
    • & – repeated movement in the same direction, such as for hippogonal riders (e.g., the nightrider)
    • . – then, (e.g., an aanca is 1X.n+; one step diagonally and then any distance orthogonally outwards)

Additions to Parlett's

[edit]

The following can be added to Parlett's to make it more complete:[citation needed]

  • Conditions under which the move may occur (lowercase alphanumeric, except n)
    • (default) – May occur at any point in the game
    • i – May only be made on the initial move (e.g. pawn's 2 moves forward)
    • c – May only be made on a capture (e.g. pawn's diagonal capture)
    • o – May not be used for a capture (e.g. pawn's forward move)
  • Move type
    • (default) – Captures by landing on the piece; blocked by intermediate pieces
    • ~ – Leaper (leaps); captures by landing on the opposing piece
    • ^ – Locust (captures by hopping; implies hopper); capture move is one square past the captured piece
  • Grouping (punctuation)
    • , (comma) – separates move options; only one of the comma-delimited options may be chosen per move
    • () – grouping operator; see nightrider
    • - – range operator

The format (not including grouping) is: <conditions> <move type> <distance> <direction> <other>

On this basis, the traditional chess moves (excluding castling and en passant capture) are:

  • King: 1
  • Queen: n
  • Bishop: nX
  • Rook: n+
  • Pawn: o1>, c1X>, oi2>
  • Knight: ~1/2

Ralph Betza's "funny notation"

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Ralph Betza created a classification scheme for fairy chess pieces (including standard chess pieces) in terms of the moves of basic pieces with modifiers.[19]

Capital letters stand for basic leap movements, ranging from single-square orthogonal moves to 3×3 diagonal leaps: Wazir, Ferz, Dabbaba, KNight, Alfil, THreeleaper (ortHogonal), Camel, Zebra, and diaGonal (3,3)-leaper. C and Z are equivalent to obsolete letters L (Long Knight) and J (Jump) which are no longer commonly used. Longer leaps are specified here by a vector, such as (1,4) for the giraffe.

Betza's "atomic" notation of pieces' moves
Atom Name Board step
W Wazir (1,0)
F Ferz (1,1)
D Dabbaba (2,0)
N Knight (2,1)
A Alfil (2,2)
H Threeleaper (3,0)
C (formerly L) Camel (3,1)
Z (formerly J) Zebra (3,2)
G Tripper (3,3)

A leaper is converted into a rider by doubling its letter. For example, WW describes a rook, FF describes a bishop, and NN describes a nightrider. The second letter can instead be a number, which is a limitation on how many times the leap motion can be repeated; for example, W4 describes a rook limited to 4 spaces of movement. R4 is an old synonym for W4.[20]

Combining multiple movement letters into a string means the piece can use any of the available options. For example, WF describes a king, capable of moving one space orthogonally or diagonally.

Standard chess pieces except pawns (which are particularly complex) and knights (which are a basic leap movement) have their own letters available; K = WF, Q = WWFF, B = FF, R = WW.[20]

All mentioned capitals refer to a maximally symmetric set of moves that can be used for both moving and capturing. Lowercase letters in front of the capital letters modify the component, usually restricting the moves to a subset. They can be distinguished in directional, modal and other modifiers. Basic directional modifiers are: forward, backward, right, left. On non-orthogonal moves these indicate pairs of moves, and a second modifier of the perpendicular type is needed to fully specify a single direction. Otherwise, when multiple directions are mentioned, it means that moves in all these directions are possible. The prefix notations sideways and vertical are shorthands for lr and fb, respectively. Modal modifiers are move only, capture only. Other modifiers are jumping (basic distant leap must jump, cannot move without a hurdle), non-jumping like the Chinese elephant, grasshopper (a rider that moves only by landing on the square immediately beyond the first piece it encounters), pao (a rider that moves only by landing any number of squares beyond the first piece it encounters, but not beyond a second piece), o cylindrical (moving off one side of the board wraps to the other), z crooked (moving in a zigzag line like the boyscout), q circular movement (like the rose), and then (for pieces that start moving in one direction and then continue in another, like the gryphon).

In addition, Betza has also suggested adding brackets to his notation: q[WF]q[FW] would be a circular king, which can move from e4 to f5 (first the ferz move) then g5, h4, h3, g2, f2, e3, and back to e4, effectively passing a turn, and could also start from e4 to f4 (first the wazir move) then g5, g6, f7, e7, d6, d5, and back to e4.

Example: The standard chess pawn can be described as mfWcfF (ignoring the initial double move).

There is no standard order of the components and modifiers. Betza often plays with the order to create somehow pronounceable piece names and artistic word play.

Betza's notation for the fundamental leapers
X
Y
−3 −2 −1 0 1 2 3
3 G Z C H C Z G
2 Z A N D N A Z
1 C N F W F N C
0 H D W 0 W D H
−1 C N F W F N C
−2 Z A N D N A Z
−3 G Z C H C Z G

Note that this table is a special case of the Cartesian coordinate plane, where the origin is always the current location of the piece about to move.

Addition to Betza's notation ('XBetza')

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Betza does not use the small letter i. It is used here for initial in the description of the different types of pawns. The letter a is used here to describe again, indicating the piece can make the move on which it is prefixed multiple times, possibly with new modifiers mentioned behind the a, which then apply to the second 'leg' of the move. Directional specifications for such a continuation step should be interpreted relative to the first step (e.g. aW is a two-step orthogonal move that can change direction; afW is a two-step orthogonal move that must continue the same direction).[21]

To handle some frequently encountered special moves, e can be used next to m and c to indicate en-passant capture, i.e. capture of the piece that just made a move with i & n modifier, by moving to the square where the n implies it could have been blocked. (This makes the full description of the FIDE pawn mfWcefFimfnD.) An O with a range specifier is used to indicate castling with the furthest piece in that direction in the initial setup, the range indicating the number of squares the king moves (orthodox castling: ismO2). XBetza overloads some modifiers, by giving them an alternative meaning where the original meaning makes no sense. E.g. i in a continuation leg ('iso') indicates the length must be the same as the previous riding leg, useful for indicating rifle captures (caibR).

Non-final legs of a multi-leg move also have the option to end on an occupied square without disturbing its contents. To indicate this the modifier p is used, and thus has a slightly different meaning than on final legs; the traditional meaning can then be seen as shorthand for paf. To make the a notation more versatile, it can also be used when the moves of the two legs are not exactly congruent: g is an alternative to indicates a non-final leg to an occupied square, but in contrast to p it specifies a 'range toggle', converting a mentioned rider move into the corresponding leaper move (e.g. RW) for the next leg, and vice versa (making the traditional g shorthand for gaf). A similar range toggle on reaching an empty square can be indicated by y, to indicate a slider spontaneously turns a corner after starting with a leap. Continuation directions will always be encoded in the 8-fold (K) system, even when the initial leg only had 4-fold symmetry. Mention of an intermediate direction on a 4-fold-symmetrical move would then swap orthogonal moves to the corresponding diagonal moves, (e.g. WF) and vice versa. (So mafsW is the xiangqi horse, move to an empty W-square, and continue one F-step at 45 degree, and FyafsF is the gryphon.)

Bex notation also adds many extensions for indicating different modes of capture: where a simple c describes replacement capture as in chess, the notations [ca], [cw], [cl] describe capture by approach, withdrawal, leaping over, etc. [crM] describes rifle capture (i.e. annihilating enemy pieces without moving), and specifies with the atom M it contains what can be captured that way. Bex notation also introduces a way to describe exotic effects as a step in a longer move. E.g. [xo] as final move step indicates returning to the square of origin, [xiK] means immobilize all pieces a K step away from the current square, while [x!iK] would similarly mobilize such neighbors. [xwN] would denote a position swap with a piece an N leap away. None of these things can be specified in the original Betza notation, but the downside is that the notations are completely ad-hoc, and do not follow from an underlying principle.

Notation used by problemists

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The British Chess Problem Society (BCPS) provides notations for many fairy chess pieces,[22] extending the standard algebraic notation for chess. The notation consists of one or two capital letters or of one capital letter followed by a digit. It is noteworthy that the notation of the standard Knight is the letter S (from German Springer) and the single letter N denotes the Nightrider. The notation for the Wazir is WE (from German Wesir) while the notation WA denotes the Waran (Rook + Nightrider).

Relative value of pieces

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As with piece values in traditional chess, fairy pieces have values assigned for use in scoring and strategising. While a large amount of information can be found concerning the relative value of variant chess pieces, there are few resources where it is in a concise format for more than just a few piece types. One challenge of producing such a summary is that piece values are dependent upon the size of boards they are played on, and the combination of other pieces on the board: even when the same game format is assumed (board size and combination of other pieces), there is often little agreement on the specific value of many other pieces.

On an 8×8 board, the standard chess pieces (pawn, knight, bishop, rook, and queen) are usually given values of 1, 3, 3, 5, and 9 respectively. When the basic pieces wazir (W), ferz (F), and mann (WF = K), are played with a similar mix of pieces, they are typically valued at around 1, 1.5, and 3 points respectively. Three popular compound pieces, the archbishop (BN), chancellor (RN), and amazon (QN) have been estimated to have point values around 8, 8.5, and 12 respectively. The values of other pieces are not well established; compound pieces are sometimes approximated as the sum of their component pieces, or estimated to be slightly higher due to synergistic effects (such as it is for the archbishop and chancellor).[citation needed]

Musketeer Chess,[23] a modern chess variant, has tried to give relatively accurate values of 10 fairy pieces: Hawk, Elephant, Unicorn, Fortress, Dragon, Spider, Leopard, Cannon, Archbishop, Chancellor. The method that led to these calculations has been based on computation, using a dedicated engine developed. Thousands of games were generated, which helped refine the values that served as a starting point (Musketeer Chess Pieces Relative Value[24]). Other independent approaches have given Musketeer Chess a trial.[25] For example, Sbiis Sabian, in a 24-page article, reviewed many existing methods and came-up with his own methodology, inspired from previous trials. He created a program that generates random chess positions, then calculated average mobility in thousands of positions approximating the relative piece val.[25] Another progress has been the use of powerful engines: an approach presented by Grandmaster Larry Kaufman has allowed the evaluation of the relative piece values in many situations, e.g. the bishop pair.[26]

See also

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References

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  1. ^ Unicode proposal for heterodox chess pieces Archived 2017-07-24 at the Wayback Machine. Quotes: "Most fairy pieces are conventionally represented by rotating the standard chess piece symbols." (p. 1); "Unlike the standard upright symbols, which always correspond to the orthodox pieces, there is no strict one-to-one correspondence between rotated symbols and particular piece types: the number of fairy pieces in use is uncountable, and the number of possible pieces is infinite. Instead, rotated symbols are assigned to pieces as needed, and the composer has wide latitude in choosing which ones they feel are appropriate, with only a few very common ones fixed by convention..." (p. 2); "The use of distinct symbols for these pieces is more common among players of the aforementioned variants than among problem enthusiasts" (p. 6).
  2. ^ Velimirović, M.; Valtonen, K. (2012), Encyclopedia of Chess Problems, Šahovski informator, p. 168
  3. ^ Wallace, Garth; Everson, Michael (4 April 2017). "Revised proposal to encode heterodox chess symbols in the UCS" (PDF). unicode.org. Unicode. Retrieved 9 January 2024.
  4. ^ Bala, Gavin Jared; Miller, Kirk (22 December 2023). "Unicode request for shatranj symbols" (PDF). unciode.org. Unicode. Retrieved 9 January 2024.
  5. ^ Dickins, Anthony S. M. (1969) [1967]. A Guide to Fairy Chess (1971 Dover repub. of 2nd ed.). Richmond, England; New York: Q Press; Dover. ISBN 0-486-22687-5; pp. 9, 30.
  6. ^ Poisson, "Catégories de pièces – Types of pieces", § "Bondisseur(m,n) – (m,n)Leaper"
  7. ^ "Chu Shogi".
  8. ^ Poisson, "Pièces féeriques – Fairy pieces", §§ "Alfil" & "Fers"
  9. ^ "J. P. Jelliss, All the King's Men". Archived from the original on 2016-07-31. Retrieved 2010-07-20.
  10. ^ "J. P. Jelliss, Theory of Moves and Pieces". Archived from the original on 2017-07-31. Retrieved 2017-09-11.
  11. ^ "P. Aronson and G. W. Duke, Complete Permutation Chess". Archived from the original on 2021-11-30. Retrieved 2021-04-05.
  12. ^ "The Piececlopedia: Pawn".
  13. ^ "Piecelopedia: Orphan". Archived from the original on 2022-10-27. Retrieved 2022-10-27.
  14. ^ Unicode proposals for fairy chess: L2/16-293 Archived 2017-07-24 at the Wayback Machine, L2/17-034R3 Archived 2022-10-03 at the Wayback Machine
  15. ^ "Rex Multiplex".
  16. ^ "The Iron Knight".
  17. ^ "War of Worlds: Jupiter".
  18. ^ Parlett, 1999
  19. ^ Overby, Glenn, II (2003). "Betza Notation" Archived 2010-06-20 at the Wayback Machine. CVP.
  20. ^ a b Betza, Ralph. "My Funny Notation". Chess Variants – via chessvariants.com.
  21. ^ "XBetza" Archived 2017-06-20 at the Wayback Machine. GNU XBoard.
  22. ^ "S. Emmerson, A Glossary of Fairy Chess Definitions" (PDF). Archived (PDF) from the original on 2021-05-06. Retrieved 2021-04-15.
  23. ^ "homepage". www.musketeerchess.net. Retrieved 2019-11-04.
  24. ^ Haddad, Zied (2017-12-12). "Musketeer Chess, Relative Piece Value". Musketeer Chess Games, modern Chess Variants. Retrieved 2019-11-04.
  25. ^ a b Sabian, Sbiis. "muskeetervalues - Recreomathematica". sites.google.com. Archived from the original on 2020-03-31. Retrieved 2019-11-04.
  26. ^ Kaufman, Larry (17 November 2008). "The Evaluation of Material Imbalances (by IM Larry Kaufman)". Chess.com. Retrieved 2019-11-04.

Bibliography

Web pages

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