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{{for|other video games|Defcon (disambiguation)}}
{{For|other video games|Defcon (disambiguation)}}
{{use dmy dates|date=October 2019}}
{{Use dmy dates|date=October 2019}}
{{use British English|date=October 2019}}
{{Use British English|date=October 2019}}
{{Infobox video game
{{Infobox video game
|title = DEFCON
|title = DEFCON
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|released = '''Windows'''{{vgrelease|WW|29 September 2006 <small>(Steam)</small>|NA|26 March 2007|EU|15 June 2007}}'''OS X'''<br />19 April 2007<br />'''Linux'''<br />11 December 2012
|released = '''Windows'''{{vgrelease|WW|29 September 2006 <small>(Steam)</small>|NA|26 March 2007|EU|15 June 2007}}'''OS X'''<br />19 April 2007<br />'''Linux'''<br />11 December 2012
|genre = [[Real-time strategy]]
|genre = [[Real-time strategy]]
|modes = [[Multiplayer video game|Multiplayer]]
|modes = [[Zero-player game|Zero-player]], [[Single-player video game|singleplayer]] and [[Multiplayer video game|multiplayer]]
|platforms = [[Microsoft Windows|Windows]]<br />[[macOS|Mac OS X]]<br />[[Linux]]
|platforms = [[Microsoft Windows|Windows]]<br />[[macOS|Mac OS X]]<br />[[Linux]]
}}
}}
'''''DEFCON''''' (stylised as '''''DEFCOИ''''' and sometimes subtitled '''''Everybody Dies''''' in the North American version and '''''Global Thermonuclear War''''' in the European version) is a [[real-time strategy]] game created by independent British game developer [[Introversion Software]]. The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented [[Nuclear warfare|thermonuclear war]] in films such as ''[[Dr. Strangelove]]'', ''[[Fail-Safe (1964 film)|Fail-Safe]]'', and especially ''[[WarGames]]''.
'''''DEFCON''''' (stylised as '''''DEFCOИ''''' and sometimes subtitled '''''Everybody Dies''''' in the North American version and '''''Global Thermonuclear War''''' in the European version) is a [[real-time strategy]] game created by independent British game developer [[Introversion Software]]. The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented [[Nuclear warfare|thermonuclear war]] in films such as ''[[Dr. Strangelove]]'', ''[[Fail-Safe (1964 film)|Fail-Safe]]'', and especially ''[[WarGames]]''.


The game has been available by download since September 2006 through Introversion's web store and [[Steam (service)|Steam]]. On 5 April 2007, publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail.<ref>{{cite web |url=http://www.next-gen.biz/news/defcon-bombing-us-retail |title=Defcon Bombing US Retail |website=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US]] |date=April 5, 2007 |accessdate=April 1, 2010}}{{dead link|date=December 2016 |bot=InternetArchiveBot |fix-attempted=yes}}</ref> In the UK it was released for retail on 15 June 2007 and for a limited period included the developer's first game ''[[Uplink (video game)|Uplink]]''.
The game has been available by download since September 29, 2006 through Introversion's web store and [[Steam (service)|Steam]]. On 5 April 2007, publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail.<ref>{{cite web |url=http://www.next-gen.biz/news/defcon-bombing-us-retail |archive-url=https://archive.today/20130115042157/http://www.next-gen.biz/news/defcon-bombing-us-retail |url-status=dead |archive-date=January 15, 2013 |title=Defcon Bombing US Retail |website=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US]] |date=April 5, 2007 |access-date=April 1, 2010}}</ref> In the UK it was released for retail on 15 June 2007 and for a limited period included the developer's first game ''[[Uplink (video game)|Uplink]]''.


== Gameplay ==
== Gameplay ==
[[File:The game screen for DEFCON.jpg|thumbnail|The in-game map.]]
Players are given a 1980s [[vector graphics]] computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.
Players are given a 1980s [[vector graphics]] computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.


In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.
In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.


Gameplay time can be varied by configuring the speed at which events progress from real-time (1&nbsp;second in-game:1&nbsp;second out-of-game) to 20* real-time. Most games last 30 to 40&nbsp;minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets. The game offers six territories that may be selected by a player or assigned to an AI opponent.
Gameplay time can be varied by configuring the speed at which events progress from real-time (1&nbsp;second in-game:1&nbsp;second out-of-game) to 20 times real-time. Most games last 30 to 40&nbsp;minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets. The game offers six territories that may be selected by a player or assigned to an AI opponent.


''DEFCON'' is a streamlined [[real-time strategy]] game, with no unit production (except for automatic fighter regeneration), resource collection, or [[technology tree]] upgrades. Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level [[DEFCON]] 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.
''DEFCON'' is a streamlined [[real-time strategy]] game, with no unit production (except for automatic fighter regeneration), resource collection, or [[technology tree]] upgrades. Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level [[DEFCON]] 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.
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Once DEFCON 1 is reached, the game proceeds until a certain percentage (80% by default) of the total number of nuclear missiles available to all players have been launched or destroyed. Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.
Once DEFCON 1 is reached, the game proceeds until a certain percentage (80% by default) of the total number of nuclear missiles available to all players have been launched or destroyed. Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.


A ''DEFCON'' game can host up to six human or [[Artificial intelligence|AI]] players. DEFCON also features local multiplayer capability, i.e. on LAN. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer [[Chris Delay]] explains:
A ''DEFCON'' game can host up to six human or [[Artificial intelligence|AI]] players. DEFCON also features local multiplayer capability, i.e. on LAN, however the metaserver is used to find games anyway. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer [[Chris Delay]] explains:


{{quote|We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other. It's awesome.<ref>{{cite web |last=Williams |first=Gareth |url=https://www.videogamer.com/previews/defcon-global-thermonuclear-war-interview |title=DEFCON: Global Thermonuclear War Interview |website=VideoGamer.com |publisher=Resero Network |date=September 5, 2006}}</ref>}}
{{quote|We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other. It's awesome.<ref>{{cite web |last=Williams |first=Gareth |url=https://www.videogamer.com/previews/defcon-global-thermonuclear-war-interview |title=DEFCON: Global Thermonuclear War Interview |website=VideoGamer.com |publisher=Resero Network |date=September 5, 2006 |access-date=22 February 2017 |archive-date=23 February 2017 |archive-url=https://web.archive.org/web/20170223042351/https://www.videogamer.com/previews/defcon-global-thermonuclear-war-interview |url-status=live }}</ref>}}


The [[Chat room|chat system]] features a public channel, in which all players may communicate, as well as channels private to specific alliances, and direct player-to-player private messaging.
The [[Chat room|chat system]] features a public channel, in which all players may communicate, as well as channels private to specific alliances, and direct player-to-player private messaging.
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=== Diplomacy mode ===
=== Diplomacy mode ===


All players start as members of a single alliance, and attempts to stay on top as the alliance disintegrates. The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.
All players start as members of a single alliance, and attempt to stay on top as the alliance disintegrates. The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.


=== Office mode ===
=== Office mode ===
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=== Modifications===
=== Modifications===
Users can modify texture, sound, localization, etc. files that are found in the game's program files. The source code used to be available for purchase on Introversion's official store, however it has been removed in September 2016 and has not been available since then. A mod forum is available on the official forum, and a user-made list (open domain) is listed on the official website.
Users can modify texture, sound, localization, etc. files that are found in the game's program files. The source code is available for purchase, but its distributed version is modified to be incompatible with official binaries. The purchase link used to be available on Introversion's official store, however the website has been redesigned in September 2016 and the link now can only be found in archived copy. A mod forum is available on the official forums, and a user-made list (open domain) was listed on the official website before it was redesigned.

{{Wide image|DEFCON Screenshot.jpg|700px|Player(s) are presented with a battlefield-management map, displaying their own, as well as opponents's units of missile silos, radar stations, naval fleets and other military infrastructure as [[DEFCON]] level decreases.}}


== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
|MC = 84/100<ref name=MetaCritic>{{cite web |url=http://www.metacritic.com/game/pc/defcon-everybody-dies |title=DEFCON: Everybody Dies for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]]}}</ref>
|MC = 84/100<ref name=MetaCritic>{{cite web |url=https://www.metacritic.com/game/defcon-everybody-dies/critic-reviews/?platform=pc |title=DEFCON: Everybody Dies for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=11 August 2011 |archive-date=9 March 2021 |archive-url=https://web.archive.org/web/20210309054832/https://www.metacritic.com/game/pc/defcon-everybody-dies |url-status=live }}</ref>
|1UP = A<ref name=1UPReview>{{cite web |first=Matt |last=Peckham |url=http://www.1up.com/reviews/defcon |title=DEFCON Review |website=[[1UP.com]] |publisher=[[Ziff Davis]] |date=October 7, 2006 |archiveurl=https://web.archive.org/web/20121019233127/http://www.1up.com/reviews/defcon |archivedate=October 19, 2012 |url-status=dead |accessdate=November 22, 2008}}</ref>
|1UP = A<ref name=1UPReview>{{cite web |first=Matt |last=Peckham |url=http://www.1up.com/reviews/defcon |title=DEFCON Review |website=[[1UP.com]] |publisher=[[Ziff Davis]] |date=October 7, 2006 |archive-url=https://web.archive.org/web/20121019233127/http://www.1up.com/reviews/defcon |archive-date=October 19, 2012 |url-status=dead |access-date=November 22, 2008}}</ref>
|Edge = 7/10<ref name=EdgeReview>{{cite magazine |title=DEFCON: Global Thermonuclear War |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |issue=168 |date=November 2006 |page=90}}</ref>
|Edge = 7/10<ref name=EdgeReview>{{cite magazine |title=DEFCON: Global Thermonuclear War |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |issue=168 |date=November 2006 |page=90}}</ref>
|EuroG = 8/10<ref name=EuroGamer>{{cite web |last=Gillen |first=Kieron |url=https://www.eurogamer.net/articles/r_defcon_pc |title=Defcon |website=[[Eurogamer]] |publisher=Gamer Network |date=October 2, 2006 |accessdate=November 22, 2008}}</ref>
|EuroG = 8/10<ref name=EuroGamer>{{cite web |last=Gillen |first=Kieron |url=https://www.eurogamer.net/articles/r_defcon_pc |title=Defcon |website=[[Eurogamer]] |publisher=Gamer Network |date=October 2, 2006 |access-date=November 22, 2008 |archive-date=20 June 2009 |archive-url=https://web.archive.org/web/20090620060234/http://www.eurogamer.net/articles/r_defcon_pc |url-status=live }}</ref>
|GamePro = {{Rating|4.5|5}}<ref>{{cite web |author=CSL |url=http://www.gamepro.com/computer/pc/games/reviews/83098.shtml |title=Review: DEFCON: Everybody Dies |website=[[GamePro]] |publisher=[[International Data Group|IDG Entertainment]] |date=October 6, 2006 |archiveurl=https://web.archive.org/web/20061104012056/http://www.gamepro.com/computer/pc/games/reviews/83098.shtml |archivedate=November 4, 2006 |url-status=dead |accessdate=March 28, 2018}}</ref>
|GamePro = {{Rating|4.5|5}}<ref>{{cite magazine |author=CSL |url=http://www.gamepro.com/computer/pc/games/reviews/83098.shtml |title=Review: DEFCON: Everybody Dies |magazine=[[GamePro]] |publisher=[[International Data Group|IDG Entertainment]] |date=October 6, 2006 |archive-url=https://web.archive.org/web/20061104012056/http://www.gamepro.com/computer/pc/games/reviews/83098.shtml |archive-date=November 4, 2006 |url-status=dead |access-date=March 28, 2018}}</ref>
|GMaster = 80%<ref>{{cite magazine |title=DEFCON: Global Thermonuclear War |magazine=[[GamesMaster (magazine)|GamesMaster]] |publisher=Future plc |date=December 2006 |page=84}}</ref>
|GMaster = 80%<ref>{{cite magazine |title=DEFCON: Global Thermonuclear War |magazine=[[GamesMaster (magazine)|GamesMaster]] |publisher=Future plc |date=December 2006 |page=84}}</ref>
|GSpot = 8.1/10<ref>{{cite web |last=Davis |first=Ryan |url=https://www.gamespot.com/reviews/defcon-everybody-dies-review/1900-6159627/ |title=Defcon: Everybody Dies Review |website=[[GameSpot]] |publisher=CBS Interactive |date=October 10, 2006 |accessdate=March 27, 2018}}</ref>
|GSpot = 8.1/10<ref>{{cite web |last=Davis |first=Ryan |url=https://www.gamespot.com/reviews/defcon-everybody-dies-review/1900-6159627/ |title=Defcon: Everybody Dies Review |website=[[GameSpot]] |publisher=CBS Interactive |date=October 10, 2006 |access-date=March 27, 2018 |archive-date=28 March 2018 |archive-url=https://web.archive.org/web/20180328102554/https://www.gamespot.com/reviews/defcon-everybody-dies-review/1900-6159627/ |url-status=live }}</ref>
|IGN = (Alex) 8.8/10<ref>{{cite web |last=Simmons |first=Alex |url=http://www.ign.com/articles/2006/09/14/defcon-review |title=DEFCON Review |website=[[IGN]] |publisher=Ziff Davis |date=September 14, 2006 |accessdate=March 27, 2018}}</ref><br /> (Steve) 8.5/10<ref>{{cite web |last=Butts |first=Steve |url=http://www.ign.com/articles/2006/10/20/defcon |title=DEFCON |website=IGN |publisher=Ziff Davis |date=October 20, 2006 |accessdate=March 27, 2018}}</ref>
|IGN = (Alex) 8.8/10<ref>{{cite web |last=Simmons |first=Alex |url=http://www.ign.com/articles/2006/09/14/defcon-review |title=DEFCON Review |website=[[IGN]] |publisher=Ziff Davis |date=September 14, 2006 |access-date=March 27, 2018 |archive-date=28 March 2018 |archive-url=https://web.archive.org/web/20180328103616/http://www.ign.com/articles/2006/09/14/defcon-review |url-status=live }}</ref><br /> (Steve) 8.5/10<ref>{{cite web |last=Butts |first=Steve |url=http://www.ign.com/articles/2006/10/20/defcon |title=DEFCON |website=IGN |publisher=Ziff Davis |date=October 20, 2006 |access-date=March 27, 2018 |archive-date=28 March 2018 |archive-url=https://web.archive.org/web/20180328103425/http://www.ign.com/articles/2006/10/20/defcon |url-status=live }}</ref>
|PALGN = 8/10<ref>{{cite web |last=Marrow |first=Mark |url=http://palgn.com.au/article.php?id=5543&sid=17b9299c6721283c60c3d41cdd0ea2a5 |title=DEFCON Review |website=[[PALGN]] |publisher=PAL Gaming Network |date=October 24, 2006 |archiveurl=https://web.archive.org/web/20080224013542/http://palgn.com.au/article.php?id=5543&sid=17b9299c6721283c60c3d41cdd0ea2a5 |archivedate=February 24, 2008 |url-status=dead |accessdate=March 28, 2018}}</ref>
|PALGN = 8/10<ref>{{cite web |last=Marrow |first=Mark |url=http://palgn.com.au/article.php?id=5543&sid=17b9299c6721283c60c3d41cdd0ea2a5 |title=DEFCON Review |website=PALGN|date=October 24, 2006 |archive-url=https://web.archive.org/web/20080224013542/http://palgn.com.au/article.php?id=5543&sid=17b9299c6721283c60c3d41cdd0ea2a5 |archive-date=February 24, 2008 |url-status=dead |access-date=March 28, 2018}}</ref>
|PCGUS = 83%<ref>{{cite magazine |title=DEFCON: Everybody Dies |magazine=[[PC Gamer]] |publisher=Future US |date=December 2006 |page=78}}</ref>
|PCGUS = 83%<ref>{{cite magazine |title=DEFCON: Everybody Dies |magazine=[[PC Gamer]] |publisher=Future US |date=December 2006 |page=78}}</ref>
|VG = 9/10<ref>{{cite web |last=Young |first=Andy |url=https://www.videogamer.com/reviews/defcon-global-thermonuclear-war-review |title=DEFCON: Global Thermonuclear War Review |website=VideoGamer.com |publisher=Resero Network |date=October 11, 2006 |accessdate=March 28, 2018}}</ref>
|VG = 9/10<ref>{{cite web |last=Young |first=Andy |url=https://www.videogamer.com/reviews/defcon-global-thermonuclear-war-review |title=DEFCON: Global Thermonuclear War Review |website=VideoGamer.com |publisher=Resero Network |date=October 11, 2006 |access-date=March 28, 2018 |archive-date=28 March 2018 |archive-url=https://web.archive.org/web/20180328102704/https://www.videogamer.com/reviews/defcon-global-thermonuclear-war-review |url-status=live }}</ref>
|rev1 = ''[[The A.V. Club]]''
|rev1 = ''[[The A.V. Club]]''
|rev1Score = B+<ref>{{cite web |last=Dahlen |first=Chris |url=https://games.avclub.com/defcon-1798209885 |title=DEFCON |website=[[The A.V. Club]] |publisher=[[The Onion]] |date=October 2, 2006 |archiveurl=https://web.archive.org/web/20061025192832/http://www.avclub.com/content/node/53569 |archivedate=October 25, 2006 |url-status=live |accessdate=March 27, 2018}}</ref>
|rev1Score = B+<ref>{{cite web |last=Dahlen |first=Chris |url=https://www.avclub.com/defcon-1798209885 |title=DEFCON |website=[[The A.V. Club]] |publisher=[[The Onion]] |date=October 2, 2006 |archive-url=https://web.archive.org/web/20061025192832/http://www.avclub.com/content/node/53569 |archive-date=October 25, 2006 |url-status=live |access-date=March 27, 2018}}</ref>
|rev2 = ''[[The New York Times]]''
|rev2 = ''[[The New York Times]]''
|rev2Score = (positive)<ref>{{cite news |last=Herold |first=Charles |url=https://www.nytimes.com/2006/10/05/technology/05game.html?ex=1160712000&en=c7f290583008f56c&ei=5070&emc=eta1 |title=Two Kinds of Combat: One Wacky, One Shooting |newspaper=[[The New York Times]] |publisher=[[The New York Times Company]] |date=October 5, 2006 |accessdate=March 27, 2018}}</ref>
|rev2Score = (positive)<ref>{{cite news |last=Herold |first=Charles |url=https://www.nytimes.com/2006/10/05/technology/05game.html?ex=1160712000&en=c7f290583008f56c&ei=5070&emc=eta1 |title=Two Kinds of Combat: One Wacky, One Shooting |newspaper=[[The New York Times]] |date=October 5, 2006 |access-date=March 27, 2018 |archive-date=28 March 2018 |archive-url=https://web.archive.org/web/20180328105917/https://www.nytimes.com/2006/10/05/technology/05game.html?ex=1160712000&en=c7f290583008f56c&ei=5070&emc=eta1 |url-status=live }}</ref>
|award1Pub = ''[[PC Gamer]]''
|award1Pub = ''[[PC Gamer]]''
|award1 =Top 100 PC Games July 2008 (# 59){{citation needed|date=October 2017}}
|award1 =Top 100 PC Games July 2008 (# 59){{citation needed|date=October 2017}}
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''[[1UP.com]]'' said, "This just may be the finest piece of 'budgetware' ever produced, with every bit as much to offer strategywise as RTS games three times its cost," praising the "elementary" interface and calling the strategic depth "enormous." ''1UP'' also praised the visuals, calling it "one of the best-looking PC games all year."<ref name=1UPReview/> ''[[Edge (magazine)|Edge]]'' said ''DEFCON'' was "worth it for the presentation alone."<ref name=EdgeReview/> ''[[Eurogamer]]'' commented that it was "the least ambitious of Introversion's games in terms of design," and "its limitations are ones of the game's basic scope," while praising ''DEFCON'' "as pure and direct a game as its inspiration."<ref name=EuroGamer/>
''[[1UP.com]]'' said, "This just may be the finest piece of 'budgetware' ever produced, with every bit as much to offer strategywise as RTS games three times its cost," praising the "elementary" interface and calling the strategic depth "enormous." ''1UP'' also praised the visuals, calling it "one of the best-looking PC games all year."<ref name=1UPReview/> ''[[Edge (magazine)|Edge]]'' said ''DEFCON'' was "worth it for the presentation alone."<ref name=EdgeReview/> ''[[Eurogamer]]'' commented that it was "the least ambitious of Introversion's games in terms of design," and "its limitations are ones of the game's basic scope," while praising ''DEFCON'' "as pure and direct a game as its inspiration."<ref name=EuroGamer/>


The editors of ''[[Computer Games Magazine]]'' presented ''DEFCON'' with their 2006 "Best Budget Game" award. It was a runner-up for their list of the year's top 10 computer games.<ref name=cgm16th>{{cite magazine |author=CGM staff |title=The Best (and Worst) of 2006: The 16th Annual ''Computer Games'' Awards |magazine=[[Computer Games Magazine]] |issue=195 |date=March 2007 |pages=46–51}}</ref> It also won ''[[PC Gamer|PC Gamer US]]''{{'}}s 2006 "Best Indie Game" award.<ref>{{cite web |url=http://www.futureus-inc.com/archives/2007/02/the_13th_annual_1.php |title=The 13th Annual ''PC Gamer'' Awards Reveals The Best Of The Best For 2006 |location=South San Francisco, California |website=Future US |date=February 2, 2007 |archiveurl=https://web.archive.org/web/20070617172734/http://www.futureus-inc.com/archives/2007/02/the_13th_annual_1.php |archivedate=June 17, 2007 |url-status=dead}}</ref>
The editors of ''[[Computer Games Magazine]]'' presented ''DEFCON'' with their 2006 "Best Budget Game" award. It was a runner-up for their list of the year's top 10 computer games.<ref name=cgm16th>{{cite magazine |author=CGM staff |title=The Best (and Worst) of 2006: The 16th Annual ''Computer Games'' Awards |magazine=[[Computer Games Magazine]] |issue=195 |date=March 2007 |pages=46–51}}</ref> It also won ''[[PC Gamer|PC Gamer US]]''{{'}}s 2006 "Best Indie Game" award.<ref>{{cite web |url=http://www.futureus-inc.com/archives/2007/02/the_13th_annual_1.php |title=The 13th Annual ''PC Gamer'' Awards Reveals The Best Of The Best For 2006 |location=South San Francisco, California |website=Future US |date=February 2, 2007 |archive-url=https://web.archive.org/web/20070617172734/http://www.futureus-inc.com/archives/2007/02/the_13th_annual_1.php |archive-date=June 17, 2007 |url-status=dead}}</ref>


A study by the [[Concordia University]] asked participants about nuclear war, including how likely they thought one could happen or if they could survive one, and divided them into two groups: one that played DEFCON and the other that read articles about nuclear weapons. After asking the questions again, the study concluded that those who played DEFCON were less likely to believe that they would survive a nuclear war, but also less likely to believe one could happen.<ref>{{Cite web|date=2021-01-22|title=DEFCON scares me and science says it will scare you too|url=https://retrogamingdev.com/defcon-scares-me-and-science-says-it-will-scare-you-too/|access-date=2021-03-29|website=Nate’s RetroPlays|language=en-US|archive-date=21 February 2021|archive-url=https://web.archive.org/web/20210221040925/https://retrogamingdev.com/defcon-scares-me-and-science-says-it-will-scare-you-too/|url-status=live}}</ref>
{{clear}}


== See also ==
== See also ==
Line 93: Line 94:
* [https://www.introversion.co.uk/introversion/#games Product home page]
* [https://www.introversion.co.uk/introversion/#games Product home page]
* {{moby game|id=/defcon-global-nuclear-domination-game}}
* {{moby game|id=/defcon-global-nuclear-domination-game}}
* [https://www.escapistmagazine.com/articles/view/video-games/issues/issue_258/7685-Everybody-Dies-in-DEFCON "Everybody Dies in DEFCON"], (''[[The Escapist (magazine)|The Escapist]]'' review/interview)
* [https://www.escapistmagazine.com/everybody-dies-in-defcon/ "Everybody Dies in DEFCON"], (''[[The Escapist (magazine)|The Escapist]]'' review/interview)
* [https://web.archive.org/web/20110719083703/http://postapocalypse.simulationsraum.de/2008/07/28/200/ Interview with Chris Delay], programmer of ''DEFCON''
* [https://web.archive.org/web/20110719083703/http://postapocalypse.simulationsraum.de/2008/07/28/200/ Interview with Chris Delay], programmer of ''DEFCON''


{{Introversion Software}}
{{Introversion Software}}
{{Ambrosia Software}}
{{Ambrosia Software}}
{{Authority control}}


[[Category:2006 video games]]
[[Category:2006 video games]]
[[Category:Anti-war video games]]
[[Category:Cold War video games]]
[[Category:Cold War video games]]
[[Category:Linux games]]
[[Category:Linux games]]
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[[Category:Real-time strategy video games]]
[[Category:Real-time strategy video games]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Indie video games]]
[[Category:Indie games]]
[[Category:Introversion Software games]]
[[Category:Introversion Software games]]
[[Category:Video games about nuclear war and weapons]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]
[[Category:World War III video games]]
[[Category:World War III video games]]
[[Category:Multiplayer video games]]
[[Category:Encore Software games]]
[[Category:Multiplayer and single-player video games]]

Latest revision as of 04:45, 19 November 2024

DEFCON
Developer(s)Introversion Software
Publisher(s)
Designer(s)Chris Delay
Gary Chambers
Composer(s)Alistair Lindsay
Michael Maidment
Platform(s)Windows
Mac OS X
Linux
ReleaseWindows
  • WW: 29 September 2006 (Steam)
  • NA: 26 March 2007
  • EU: 15 June 2007
OS X
19 April 2007
Linux
11 December 2012
Genre(s)Real-time strategy
Mode(s)Zero-player, singleplayer and multiplayer

DEFCON (stylised as DEFCOИ and sometimes subtitled Everybody Dies in the North American version and Global Thermonuclear War in the European version) is a real-time strategy game created by independent British game developer Introversion Software. The gameplay is a simulation of a global nuclear war, with the game's screen reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames.

The game has been available by download since September 29, 2006 through Introversion's web store and Steam. On 5 April 2007, publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail.[1] In the UK it was released for retail on 15 June 2007 and for a limited period included the developer's first game Uplink.

Gameplay

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Players are given a 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.

In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in the player's territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.

Gameplay time can be varied by configuring the speed at which events progress from real-time (1 second in-game:1 second out-of-game) to 20 times real-time. Most games last 30 to 40 minutes while real-time gameplay can last more than eight hours, depending on the mode of scoring. There is also an "Office" mode of play in which the game is permanently real-timed and can be minimised to run in the background of other computer activities, allowing the player to check in only when important events take place, and only for so long as it is necessary to modify the standing orders of each of the player's assets. The game offers six territories that may be selected by a player or assigned to an AI opponent.

DEFCON is a streamlined real-time strategy game, with no unit production (except for automatic fighter regeneration), resource collection, or technology tree upgrades. Players choose and position their forces at the beginning of the game. A countdown system prevents games from disintegrating prematurely. Gameplay begins at alert level DEFCON 5 and counts down to DEFCON 1 (the highest alert level). Each upgrade in alert level brings more possibilities.

Once DEFCON 1 is reached, the game proceeds until a certain percentage (80% by default) of the total number of nuclear missiles available to all players have been launched or destroyed. Once this occurs, a victory countdown begins (45 game minutes by default) and the final score is announced when this countdown runs out.

A DEFCON game can host up to six human or AI players. DEFCON also features local multiplayer capability, i.e. on LAN, however the metaserver is used to find games anyway. Alliances can be formed, broken, or renegotiated at will with human players. Alliances with CPU-controlled players can only be set at the start of the game. Allied players share radar coverage and line of sight, but there is no allied victory and there is only one winner. This means that almost all alliances are broken by the end of the game. Lead designer Chris Delay explains:

We've seen alliance members shooting overhead friendly planes down because they believed the planes were scouting the area for targets in preparation for a strike. This results in arguments in the chat channels, followed by skirmishes at sea, followed by retaliation, before finally the whole alliance collapses and everyone starts nuking the hell out of each other. It's awesome.[2]

The chat system features a public channel, in which all players may communicate, as well as channels private to specific alliances, and direct player-to-player private messaging.

Diplomacy mode

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All players start as members of a single alliance, and attempt to stay on top as the alliance disintegrates. The score is determined not by the enemy population killed, but by which territory has the highest percentage of survivors at the end of the game.

Office mode

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In office mode, the game runs in real-time and cannot be sped up. The game can be quickly forced to the background making the computer available for other use. While the game continues to run in the background, a system tray icon will notify the gamer of certain events as they occur. The office mode hotkey, sometimes referred to as the boss key, is activated by striking the escape key twice in rapid succession. A game in office mode lasts no more than six hours. The boss key is available in all game modes, but it is designed for this mode in particular.

Modifications

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Users can modify texture, sound, localization, etc. files that are found in the game's program files. The source code is available for purchase, but its distributed version is modified to be incompatible with official binaries. The purchase link used to be available on Introversion's official store, however the website has been redesigned in September 2016 and the link now can only be found in archived copy. A mod forum is available on the official forums, and a user-made list (open domain) was listed on the official website before it was redesigned.

Player(s) are presented with a battlefield-management map, displaying their own, as well as opponents's units of missile silos, radar stations, naval fleets and other military infrastructure as DEFCON level decreases.

Reception

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DEFCON received "favourable" reviews according to the review aggregation website Metacritic.[3]

1UP.com said, "This just may be the finest piece of 'budgetware' ever produced, with every bit as much to offer strategywise as RTS games three times its cost," praising the "elementary" interface and calling the strategic depth "enormous." 1UP also praised the visuals, calling it "one of the best-looking PC games all year."[4] Edge said DEFCON was "worth it for the presentation alone."[5] Eurogamer commented that it was "the least ambitious of Introversion's games in terms of design," and "its limitations are ones of the game's basic scope," while praising DEFCON "as pure and direct a game as its inspiration."[6]

The editors of Computer Games Magazine presented DEFCON with their 2006 "Best Budget Game" award. It was a runner-up for their list of the year's top 10 computer games.[17] It also won PC Gamer US's 2006 "Best Indie Game" award.[18]

A study by the Concordia University asked participants about nuclear war, including how likely they thought one could happen or if they could survive one, and divided them into two groups: one that played DEFCON and the other that read articles about nuclear weapons. After asking the questions again, the study concluded that those who played DEFCON were less likely to believe that they would survive a nuclear war, but also less likely to believe one could happen.[19]

See also

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References

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  1. ^ "Defcon Bombing US Retail". Next Generation. Future US. 5 April 2007. Archived from the original on 15 January 2013. Retrieved 1 April 2010.
  2. ^ Williams, Gareth (5 September 2006). "DEFCON: Global Thermonuclear War Interview". VideoGamer.com. Resero Network. Archived from the original on 23 February 2017. Retrieved 22 February 2017.
  3. ^ a b "DEFCON: Everybody Dies for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 9 March 2021. Retrieved 11 August 2011.
  4. ^ a b Peckham, Matt (7 October 2006). "DEFCON Review". 1UP.com. Ziff Davis. Archived from the original on 19 October 2012. Retrieved 22 November 2008.
  5. ^ a b "DEFCON: Global Thermonuclear War". Edge. No. 168. Future plc. November 2006. p. 90.
  6. ^ a b Gillen, Kieron (2 October 2006). "Defcon". Eurogamer. Gamer Network. Archived from the original on 20 June 2009. Retrieved 22 November 2008.
  7. ^ CSL (6 October 2006). "Review: DEFCON: Everybody Dies". GamePro. IDG Entertainment. Archived from the original on 4 November 2006. Retrieved 28 March 2018.
  8. ^ "DEFCON: Global Thermonuclear War". GamesMaster. Future plc. December 2006. p. 84.
  9. ^ Davis, Ryan (10 October 2006). "Defcon: Everybody Dies Review". GameSpot. CBS Interactive. Archived from the original on 28 March 2018. Retrieved 27 March 2018.
  10. ^ Simmons, Alex (14 September 2006). "DEFCON Review". IGN. Ziff Davis. Archived from the original on 28 March 2018. Retrieved 27 March 2018.
  11. ^ Butts, Steve (20 October 2006). "DEFCON". IGN. Ziff Davis. Archived from the original on 28 March 2018. Retrieved 27 March 2018.
  12. ^ Marrow, Mark (24 October 2006). "DEFCON Review". PALGN. Archived from the original on 24 February 2008. Retrieved 28 March 2018.
  13. ^ "DEFCON: Everybody Dies". PC Gamer. Future US. December 2006. p. 78.
  14. ^ Young, Andy (11 October 2006). "DEFCON: Global Thermonuclear War Review". VideoGamer.com. Resero Network. Archived from the original on 28 March 2018. Retrieved 28 March 2018.
  15. ^ Dahlen, Chris (2 October 2006). "DEFCON". The A.V. Club. The Onion. Archived from the original on 25 October 2006. Retrieved 27 March 2018.
  16. ^ Herold, Charles (5 October 2006). "Two Kinds of Combat: One Wacky, One Shooting". The New York Times. Archived from the original on 28 March 2018. Retrieved 27 March 2018.
  17. ^ CGM staff (March 2007). "The Best (and Worst) of 2006: The 16th Annual Computer Games Awards". Computer Games Magazine. No. 195. pp. 46–51.
  18. ^ "The 13th Annual PC Gamer Awards Reveals The Best Of The Best For 2006". Future US. South San Francisco, California. 2 February 2007. Archived from the original on 17 June 2007.
  19. ^ "DEFCON scares me and science says it will scare you too". Nate’s RetroPlays. 22 January 2021. Archived from the original on 21 February 2021. Retrieved 29 March 2021.
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