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{{Short description|1981 video game}}
{{Refimprove|date=April 2010}}
{{More citations needed|date=April 2010}}
{{Infobox video game
{{Infobox video game
|title=Make Trax
| title = Make Trax
|image=File:Make_Trax_flyer.png
| image = Make_Trax_flyer.png
|caption=North American sales flyer
| caption = North American flyer
|developer=[[ADK (company)|Alpha Denshi]]
| developer = [[ADK (company)|Alpha Denshi]]
|publisher={{ubl|Kural Samno Electric <small>(Arcade, JP)</small>|[[Williams Electronics]] <small>(Arcade, NA)</small>|Karateco/[[Exidy]] <small>(Arcade, EU)</small>|[[SNK]] <small>(Neo Geo Pocket Color)</small>}}
| publisher = {{vgrelease|JP|Kural Samno Electric|EU|[[Exidy]]|NA|[[Williams Electronics]]}}
|designer=
| designer =
|platforms=[[Arcade game|Arcade]], [[Neo Geo Pocket Color]]
| platforms = [[Arcade video game|Arcade]]
| released = {{vgrelease|NA/JP|October 1981<ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971–2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |page=17 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n17}}</ref> <ref name="cashbox">{{cite magazine |title=Manufacturers Equipment |magazine=[[Cash Box]] |date=5 February 1983 |page=35 |url=https://archive.org/details/cashbox44unse_33/page/n34 |location=United States}}</ref>|EU|1981<ref name="EU"/>}}
|released =[[1981 in video gaming|1981]]
|genre=[[Maze game]]
| genre = [[List of maze video games|Maze]]
|modes=Up to 2 players, alternating turns
| modes = 1-2 players alternating turns
| arcade system =
|cabinet=Upright and cocktail
|arcade system=
|display=[[Raster graphics|Raster]], standard resolution, vertical orientation
}}
}}


'''''Make Trax''''', known in [[Japan]] as {{nihongo|'''''Crush Roller'''''|クラッシュローラー|Kurasshu Rōrā}}, is a {{vgy|1981}} [[arcade game]] developed by [[ADK (company)|Alpha Denshi]] and published by Kural Samno Electric in Japan. It was later licensed for [[North America]]n release to [[Williams Electronics]], and in [[Europe]] to both Karateco and [[Exidy]]. It has been also [[Video game remake|remaked]] for [[Neo Geo Pocket Color]] always by [[ADK (company)|ADK]], and released worldwide by [[SNK Playmore|SNK]] under its original name ''Crush Roller'' in 1999.{{Citation needed|date=April 2010}}
'''''Make Trax''''', originally released in Japan as {{nihongo|'''''Crush Roller'''''|クラッシュローラー|Kurasshu Rōrā}}, is a 1981 [[maze game]]<ref name="RG">{{cite news |last1=Thorpe |first1=Nick |title=Make Trax |url=https://www.retrogamer.net/retro_games80/make-trax/ |access-date=26 May 2021 |work=[[Retro Gamer]] |publisher=[[Future Publishing Limited]] |date=24 February 2017}}</ref> developed by [[Alpha Denshi]] and published as an [[arcade video game]] by Kural Samno Electric in Japan.<ref name="GM176">{{cite magazine|title=Overseas Readers Column - Mfg. and Licensing System for Video "Crush Roller" Unveiled|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=176|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 November 1981|page=34|lang=ja}}</ref> It was licensed in Europe to [[Exidy]], which released it under its original title ''Crush Roller'',<ref name="EU">{{cite web |title=Video Game Flyers: Crush Roller, Exidy, Inc. (EU) |url=https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=258&image=1 |website=The Arcade Flyer Archive |access-date=26 May 2021}}</ref> and in North America to [[Williams Electronics]], who released it as ''Make Trax''.


==Gameplay==
==Gameplay==
{{Unreferenced section|date=September 2019}}
[[File:maketrax.png|thumb|left|Players attempt to paint the entire maze to complete the stage.]]
[[File:maketrax.png|thumb|left|The goal is to paint the entire maze green.]]
''Make Trax'' is a [[maze game]] in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish – one yellow, the other light-blue – emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses one of three lives.


The player may use two "rollers" to attack the fish. They are located on two overpasses, one vertical in its orientation, the other horizontal. To use them, the player positions the paintbrush on its forward end, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.
The player controls a paintbrush, reddish-orange in color, and must paint the entire maze in order to advance to the next stage. Two fish &mdash; one yellow, the other light blue &mdash; emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses one of three lives.

The player may use two "rollers" to attack the fish. They are located on overpasses, one vertical in its orientation, the other horizontal. To use them, the player positions the paintbrush on its forward end, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.


The fish initially are dumb, but as time goes on they get "smarter" learning to avoid the roller when the paintbrush nears it, and develop strategies to trap the player between them.
The fish initially are dumb, but as time goes on they get "smarter" learning to avoid the roller when the paintbrush nears it, and develop strategies to trap the player between them.
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A third character, appearing to be an animal, rolling tire, or invisible man depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.
A third character, appearing to be an animal, rolling tire, or invisible man depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.


===Variant===
==Reception==
In Japan, ''Crush Roller'' was the ninth highest-grossing [[1981 in video games|arcade game of 1981]].<ref>{{cite magazine|title="Donkey Kong" No.1 Of '81 — ''Game Machine's Survey Of "The Year's Best Three AM Machines"'' —|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=182|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 February 1982|page=30|url=https://onitama.tv/gamemachine/pdf/19820215p.pdf#page=16}}</ref>
Some time after its release, was added a "speedup chip" allowing to move faster the paintbrush (but not the fish). It was accorded the name ''Make Trax Turbo''.<ref>{{cite web|url=http://www.arcadecollecting.com/hacks/maketrax/|title=Make Trax Turbo|publisher=Arcadecollecting.com|date=|accessdate=2012-03-16}}</ref>


==Legacy==
==Unlicensed [[Famicom]] clones==
[[ADK (company)|ADK]] [[Video game remake|remade]] the game for the [[Neo Geo Pocket Color]] which was released worldwide by [[SNK Playmore|SNK]] under its original name ''Crush Roller'' in 1999.<ref>{{cite web|url=https://www.mobygames.com/game/neo-geo-pocket-color/crush-roller|title=Crush Roller for Neo Geo Pocket Color|publisher=Mobygames.com|accessdate=16 June 2021}}</ref> The game mechanics are largely the same as its arcade counterpart, though the level design was adapted to fit the smaller screen size. Graphics and sound were also improved thanks to the more powerful hardware. This version was later re-released as part of the Windows port of ''[[Neo Geo Pocket Color Selection]] Vol. 1'' in 2021.
{| class="wikitable sortable"

|-
A clone called ''Brush Roller'' for the [[NES|Famicom/NES]] was programmed in 1990 by [[Hwang Shinwei]] and published by RCM Group.{{Citation needed|date=June 2021}} This game was later hacked by [[NTDEC]] to make ''Bookyman'', which was released on the [[Caltron 6-in-1]] and the Asder 20-in-1. {{Citation needed|date=June 2021}} It replaced the title screen, some of the graphics, and revamped the sound and music. It also fixed the bugs that cause music temporary stops when the roller died or crush enemy and eliminated corrupted sprites at left maze scoreboard when completed stage which are replaced by some hollow squares. The original NTDEC release and Asder version retained the original sounds from Brush Roller, despite the Asder version released a year later.
! Title !! Release date !! Developer !! Publisher !! Notes

|-
A "speed-up" modification named ''Make Trax Turbo'' allows the paintbrush to move faster (but not the fish).<ref>{{cite web|url=http://www.arcadecollecting.com/hacks/maketrax/|title=Make Trax Turbo|publisher=Arcadecollecting.com|accessdate=2012-03-16}}</ref>
| ''Brush Roller'' || 1990 || [[Hwang Shinwei]] || Many Publishers || The player starts with nine lives plus 200 time seconds available, and besides attacking the fish, the scores are also obtainable through the remaining time sum once painted the layout. Finally, the main game theme is an [[Chiptune|8-bit]] version of [[Dana Rosemary Scallon|Dana]]'s "[[All Kinds of Everything]]" (also used in ''[[Magic Jewelry]]'').
|-
| ''Bookyman'' || 1991 || [[NTDEC]] || NTDEC || A ''Brush Roller'' [[ROM hacking|hack]], later included on 1992's ''[[Caltron 6 in 1]]'' [[multicart]]. Here changed all the maze animated images (in addition to music and intro), and the paintbrush plus the two fish were respectively replaced by an insect and by two frogs.
|-
|}


==References==
==References==
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==External links==
==External links==
{{KLOV game|8609}}
* {{KLOV game|8609}}


[[Category:1981 video games]]
[[Category:1981 video games]]
[[Category:ADK (company) games]]
[[Category:ADK (company) games]]
[[Category:Arcade games]]
[[Category:Arcade video games]]
[[Category:Exidy games]]
[[Category:Maze games]]
[[Category:Maze games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer hotseat games]]
[[Category:Neo Geo Pocket Color games]]
[[Category:Neo Geo Pocket Color games]]
[[Category:Nintendo Entertainment System games]]
[[Category:SNK games]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Hiroaki Shimizu]]
[[Category:Williams video games]]
[[Category:Williams video games]]

Latest revision as of 17:11, 20 November 2024

Make Trax
North American flyer
Developer(s)Alpha Denshi
Publisher(s)
Platform(s)Arcade
Release
Genre(s)Maze
Mode(s)1-2 players alternating turns

Make Trax, originally released in Japan as Crush Roller (クラッシュローラー, Kurasshu Rōrā), is a 1981 maze game[4] developed by Alpha Denshi and published as an arcade video game by Kural Samno Electric in Japan.[5] It was licensed in Europe to Exidy, which released it under its original title Crush Roller,[1] and in North America to Williams Electronics, who released it as Make Trax.

Gameplay

[edit]
The goal is to paint the entire maze green.

The player controls a paintbrush, reddish-orange in color, and must paint the entire maze in order to advance to the next stage. Two fish — one yellow, the other light blue — emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses one of three lives.

The player may use two "rollers" to attack the fish. They are located on overpasses, one vertical in its orientation, the other horizontal. To use them, the player positions the paintbrush on its forward end, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

The fish initially are dumb, but as time goes on they get "smarter" learning to avoid the roller when the paintbrush nears it, and develop strategies to trap the player between them.

A third character, appearing to be an animal, rolling tire, or invisible man depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.

Reception

[edit]

In Japan, Crush Roller was the ninth highest-grossing arcade game of 1981.[6]

Legacy

[edit]

ADK remade the game for the Neo Geo Pocket Color which was released worldwide by SNK under its original name Crush Roller in 1999.[7] The game mechanics are largely the same as its arcade counterpart, though the level design was adapted to fit the smaller screen size. Graphics and sound were also improved thanks to the more powerful hardware. This version was later re-released as part of the Windows port of Neo Geo Pocket Color Selection Vol. 1 in 2021.

A clone called Brush Roller for the Famicom/NES was programmed in 1990 by Hwang Shinwei and published by RCM Group.[citation needed] This game was later hacked by NTDEC to make Bookyman, which was released on the Caltron 6-in-1 and the Asder 20-in-1. [citation needed] It replaced the title screen, some of the graphics, and revamped the sound and music. It also fixed the bugs that cause music temporary stops when the roller died or crush enemy and eliminated corrupted sprites at left maze scoreboard when completed stage which are replaced by some hollow squares. The original NTDEC release and Asder version retained the original sounds from Brush Roller, despite the Asder version released a year later.

A "speed-up" modification named Make Trax Turbo allows the paintbrush to move faster (but not the fish).[8]

References

[edit]
  1. ^ a b "Video Game Flyers: Crush Roller, Exidy, Inc. (EU)". The Arcade Flyer Archive. Retrieved 26 May 2021.
  2. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 17. ISBN 978-4990251215.
  3. ^ "Manufacturers Equipment". Cash Box. United States. 5 February 1983. p. 35.
  4. ^ Thorpe, Nick (24 February 2017). "Make Trax". Retro Gamer. Future Publishing Limited. Retrieved 26 May 2021.
  5. ^ "Overseas Readers Column - Mfg. and Licensing System for Video "Crush Roller" Unveiled". Game Machine (in Japanese). No. 176. Amusement Press, Inc. 1 November 1981. p. 34.
  6. ^ ""Donkey Kong" No.1 Of '81 — Game Machine's Survey Of "The Year's Best Three AM Machines" —" (PDF). Game Machine. No. 182. Amusement Press, Inc. 15 February 1982. p. 30.
  7. ^ "Crush Roller for Neo Geo Pocket Color". Mobygames.com. Retrieved 16 June 2021.
  8. ^ "Make Trax Turbo". Arcadecollecting.com. Retrieved 2012-03-16.
[edit]