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{{Short description|Process of changing the quality of previously created media}} |
{{Short description|Process of changing the quality of previously created media}} |
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{{Redirect|Remasters|the Led Zeppelin compilation album|Led Zeppelin Remasters}} |
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{{more footnotes needed|date=August 2021}} |
{{more footnotes needed|date=August 2021}} |
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{{Use American English|date=January 2023}} |
{{Use American English|date=January 2023}} |
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''' |
A '''remaster''' is a change in the sound or image quality of previously created forms of media, whether [[Mastering (audio)|audiophonic]], [[Cinematography|cinematic]], or [[Videography|videographic]]. The resulting product is said to be '''remastered'''. The terms '''digital remastering''' and '''digitally remastered''' are also used. |
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In a wider sense, remastering a product may involve other, typically smaller inclusions or changes to the content itself. They tend to be distinguished from [[remake]]s, based on the original. |
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== Mastering == |
== Mastering == |
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{{Main|Mastering (audio)}} |
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A |
A [[master recording]] is the definitive recording version that will be replicated for the end user, commonly into other formats (e.g. [[LP record]]s, [[Magnetic tape|tapes]], [[Compact disc|CDs]], [[DVD]]s, [[Blu-ray]]s). |
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A batch of copies is often made from a single original master recording, which might itself be based on previous recordings. For example, sound effects (e.g. a door opening, punching sounds, falling down the stairs, a bell ringing) might have been added from copies of sound effect tapes similar to modern sampling to make a radio play for broadcast. |
A batch of copies is often made from a single original master recording, which might itself be based on previous recordings. For example, sound effects (e.g. a door opening, punching sounds, falling down the stairs, a bell ringing) might have been added from copies of sound effect tapes similar to modern sampling to make a radio play for broadcast. |
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More master recordings would be duplicated from the equalized master for regional copying purposes (for example to send to several pressing plants). Pressing masters for [[vinyl recording]]s would be created. Often these interim recordings were referred to as ''mother tapes''. All vinyl records would derive from one of the master recordings. |
More master recordings would be duplicated from the equalized master for regional copying purposes (for example to send to several pressing plants). Pressing masters for [[vinyl recording]]s would be created. Often these interim recordings were referred to as ''mother tapes''. All vinyl records would derive from one of the master recordings. |
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Thus, ''mastering'' refers to the process of creating a master. This might be as simple as copying a tape for further duplication purposes or might include the actual equalization and processing steps used to fine-tune material for release. The latter example usually requires the work of mastering |
Thus, ''mastering'' refers to the process of creating a master. This might be as simple as copying a tape for further duplication purposes or might include the actual equalization and processing steps used to fine-tune material for release. The latter example usually requires the work of [[mastering engineer]]s. |
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With the advent of [[digital recording]] in the late 1970s, many mastering ideas changed. Previously, creating new masters meant incurring an [[analog signal|analog]] generational loss; in other words, copying a tape to a tape meant reducing the [[signal-to-noise ratio]]. This means how much of the original intended "good" information is recorded against faults added to the recording as a result of the technical limitations of the equipment used (noise, e.g. [[tape hiss]], static, etc.). Although [[Audio noise reduction|noise reduction]] techniques exist, they also increase other audio distortions such as azimuth shift, [[Wow (recording)|wow]] and [[Flutter (electronics and communication)|flutter]], [[print-through]] and stereo image shift. |
With the advent of [[digital recording]] in the late 1970s, many mastering ideas changed. Previously, creating new masters meant incurring an [[analog signal|analog]] generational loss; in other words, copying a tape to a tape meant reducing the [[signal-to-noise ratio]]. This means how much of the original intended "good" information is recorded against faults added to the recording as a result of the technical limitations of the equipment used (noise, e.g. [[tape hiss]], static, etc.). Although [[Audio noise reduction|noise reduction]] techniques exist, they also increase other audio distortions such as azimuth shift, [[Wow (recording)|wow]] and [[Flutter (electronics and communication)|flutter]], [[print-through]] and stereo image shift. |
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=== Music === |
=== Music === |
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Remastering music for CD or even digital distribution |
Remastering music for CD or even digital distribution starts from locating the original analog version.<ref name="How Stuff Works CD/DVD remaster">{{cite web|title=How do they remaster CDs and DVDs?|date=13 October 2008 |url=http://entertainment.howstuffworks.com/remaster-cds-dvds2.htm|publisher=howstuffworks.com|access-date=24 March 2013}}</ref> The next step involves digitizing the track or tracks so it can be edited using a computer. Then the track order is chosen. This is something engineers often worry about because if the track order is not right, it may seem sonically unbalanced.<ref name="How Stuff Works CD/DVD remaster" /> |
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When the remastering starts, engineers use software tools such as a limiter, an equalizer, and a compressor. The compressor and limiters are ways of controlling the loudness of a track.<ref name="How Stuff Works CD/DVD remaster" /> This is not to be confused with the volume of a track, which is controlled by the listener during playback. |
When the remastering starts, engineers use software tools such as a limiter, an equalizer, and a compressor. The compressor and limiters are ways of controlling the loudness of a track.<ref name="How Stuff Works CD/DVD remaster" /> This is not to be confused with the volume of a track, which is controlled by the listener during playback. |
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==== Criticism ==== |
==== Criticism ==== |
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Remastered audio has been the subject of criticism.<ref name="Remastering The Guardian">{{cite web|last=Anderson|first=Tim|title=How CDs are remastering the art of noise|url=https://www.theguardian.com/technology/2007/jan/18/pop.music|newspaper=[[The Guardian]]|access-date=16 May 2013|date=18 January 2007}}</ref><ref name="Remastering how stuff works">{{cite web|title=Complaints with Remastering CDs|url=http://entertainment.howstuffworks.com/remaster-cds-dvds3.htm|publisher=[[HowStuffWorks]]|access-date=16 May 2013}}</ref> Many remastered CDs from the late 1990s onwards have been affected by the "[[loudness war]]", where the average volume of the recording is increased and dynamic range is compressed at the expense of clarity, making the remastered version sound louder at regular listening volume and more distorted than an uncompressed version.<ref name="Remastering The Guardian" /><ref name="Remastering how stuff works" /> Some have also criticized the overuse of noise reduction in the remastering process, as it affects not only the noise, but the signal too, and can leave audible artifacts.<ref name=Levine2007>{{cite |
Remastered audio has been the subject of criticism.<ref name="Remastering The Guardian">{{cite web|last=Anderson|first=Tim|title=How CDs are remastering the art of noise|url=https://www.theguardian.com/technology/2007/jan/18/pop.music|newspaper=[[The Guardian]]|access-date=16 May 2013|date=18 January 2007}}</ref><ref name="Remastering how stuff works">{{cite web|title=Complaints with Remastering CDs|date=13 October 2008 |url=http://entertainment.howstuffworks.com/remaster-cds-dvds3.htm|publisher=[[HowStuffWorks]]|access-date=16 May 2013}}</ref> Many remastered CDs from the late 1990s onwards have been affected by the "[[loudness war]]", where the average volume of the recording is increased and dynamic range is compressed at the expense of clarity, making the remastered version sound louder at regular listening volume and more distorted than an uncompressed version.<ref name="Remastering The Guardian" /><ref name="Remastering how stuff works" /> Some have also criticized the overuse of noise reduction in the remastering process, as it affects not only the noise, but the signal too, and can leave audible artifacts.<ref name=Levine2007>{{cite magazine|url=https://www.rollingstone.com/news/story/17777619/the_death_of_high_fidelity |magazine=Rolling Stone |title=The Death of High Fidelity:In the age of MP3s, sound quality is worse than ever |last=Levine |first=Robert |date=December 26, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071230101658/http://www.rollingstone.com/news/story/17777619/the_death_of_high_fidelity |archive-date=December 30, 2007}}</ref><ref>Interview with Steve Wilson in Preston 53 Degrees venue, date 20/4/07.</ref> |
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Equalisation can change the character of a recording noticeably. As EQ decisions are a matter of taste to some degree, they are often the subject of criticism. Mastering engineers such as [[Steve Hoffman (audio engineer)|Steve Hoffman]] have noted that using flat EQ on a mastering allows listeners to adjust the EQ on their equipment to their own preference, but mastering a release with a certain EQ means that it may not be possible to get a recording to sound right on high-end equipment.<ref name="Remastering The Guardian" /><ref name="Remastering how stuff works" /> |
Equalisation can change the character of a recording noticeably. As EQ decisions are a matter of taste to some degree, they are often the subject of criticism. Mastering engineers such as [[Steve Hoffman (audio engineer)|Steve Hoffman]] have noted that using flat EQ on a mastering allows listeners to adjust the EQ on their equipment to their own preference, but mastering a release with a certain EQ means that it may not be possible to get a recording to sound right on high-end equipment.<ref name="Remastering The Guardian" /><ref name="Remastering how stuff works" /> |
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Additionally, from an artistic point of view, original mastering involved the original artist, but remastering often does not.{{citation needed|date=October 2022}} Therefore, a remastered record may not sound how the artist originally intended.{{citation needed|date=October 2022}} |
Additionally, from an artistic point of view, original mastering involved the original artist, but remastering often does not.{{citation needed|date=October 2022}} Therefore, a remastered record may not sound how the artist originally intended.{{citation needed|date=October 2022}} |
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The cyan, magenta, and yellow records had suffered from shrinkage over the decades, and the software used in the restoration morphed all three records into the correct alignment.<ref name=RestoreOz /> The software was also used to remove dust and scratches from the film by copying data, for example, from the cyan and yellow records to fix a blemish in the magenta record.<ref name=RestoreOz /> Restoring the movie made it possible to see precise visual details not visible on earlier home releases: for example, when the [[Scarecrow (Oz)|Scarecrow]] says "I have a brain", [[burlap]] is noticeable on his cheeks. It was also not possible to see a [[rivet]] between the [[Tin Woodman|Tin Man]]'s eyes prior to the restoration.<ref name=RestoreOz /> |
The cyan, magenta, and yellow records had suffered from shrinkage over the decades, and the software used in the restoration morphed all three records into the correct alignment.<ref name=RestoreOz /> The software was also used to remove dust and scratches from the film by copying data, for example, from the cyan and yellow records to fix a blemish in the magenta record.<ref name=RestoreOz /> Restoring the movie made it possible to see precise visual details not visible on earlier home releases: for example, when the [[Scarecrow (Oz)|Scarecrow]] says "I have a brain", [[burlap]] is noticeable on his cheeks. It was also not possible to see a [[rivet]] between the [[Tin Woodman|Tin Man]]'s eyes prior to the restoration.<ref name=RestoreOz /> |
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Shows that were shot and edited entirely on film, such as ''[[Star Trek: The Original Series]]'', are able to be re-released in HD through re-scanning the original film negatives; the remastering process for the show additionally enabled Paramount to digitally update certain special effects.<ref>{{cite web|url=https://www.aintitcool.com/display.cgi?id=24344 |title=Kirk/Spock STAR TREK To Get All-New HD Spaceships |website=Aintitcool.com |access-date=2009-08-22}}</ref>{{Unreliable source?|date=August 2009}} Shows that were made between the early 1980s and the early 2000s were generally shot on film, then transferred to and edited on standard-definition videotape, making high-definition transfers impossible without re-editing the product from scratch, such as with the HD release of ''[[Star Trek: The Next Generation]]'', which cost Paramount over $12 million to produce. Because of this release's commercial failure, Paramount chose not to give ''[[Star Trek: Deep Space Nine|Deep Space Nine]]'' or ''[[Star Trek: Voyager|Voyager]]'' the same treatment.<ref>{{cite web|url=https://www.denofgeek.com/us/dvd-bluray/star-trek/261992/star-trek-ds9-voyager-hd-blu-ray-will-likely-never-happen|title=Star Trek: DS9 & Voyager HD Blu-Ray Will Likely Never Happen|first=Kayti|last=Burt|date=2017-02-06|website=Den of Geek}}</ref> |
Shows that were shot and edited entirely on film, such as ''[[Star Trek: The Original Series]]'', are able to be re-released in HD through re-scanning the original film negatives; the remastering process for the show additionally enabled Paramount to digitally update certain special effects.<ref>{{cite web|url=https://www.aintitcool.com/display.cgi?id=24344 |title=Kirk/Spock STAR TREK To Get All-New HD Spaceships |website=Aintitcool.com |access-date=2009-08-22}}</ref>{{Unreliable source?|date=August 2009}} Shows that were made between the early 1980s and the early 2000s were generally shot on film, then transferred to and edited on standard-definition videotape, making high-definition transfers impossible without re-editing the product from scratch, such as with the HD release of ''[[Star Trek: The Next Generation]]'', which cost Paramount over $12 million to produce. Because of this release's commercial failure, Paramount chose not to give ''[[Star Trek: Deep Space Nine|Deep Space Nine]]'' or ''[[Star Trek: Voyager|Voyager]]'' the same treatment.<ref>{{cite web|url=https://www.denofgeek.com/us/dvd-bluray/star-trek/261992/star-trek-ds9-voyager-hd-blu-ray-will-likely-never-happen|title=Star Trek: DS9 & Voyager HD Blu-Ray Will Likely Never Happen|first=Kayti|last=Burt|date=2017-02-06|website=Den of Geek}}</ref> In 2014, ''[[Pee-wee's Playhouse]]'' was digitally remastered from the original film and audio tracks.<ref>[https://www.nola.com/entertainment_life/movies_tv/pee-wees-playhouse-makes-high-def-debut-remastered-and-more-colorful-than-ever-full-home/article_06e35ff8-5932-5e8e-859f-b6f08de611ce.html 'Pee-wee's Playhouse' makes high-def debut, remastered and more colorful than ever (full home-video listings)]</ref> |
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==== Criticism ==== |
==== Criticism ==== |
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Remastered movies have been the subject of criticism. When the [[Arnold Schwarzenegger]] film ''[[Predator (film)|Predator]]'' was remastered, it was felt by some critics that the process was overdone, resulting in Schwarzenegger's skin looking waxy.<ref>{{cite web|last=Vanhemert|first=Kyle|title=When Movie Remastering Goes Too Far|url=https://gizmodo.com/when-movie-remastering-goes-too-far-5583645|publisher=gizmodo.com|access-date=27 September 2019|date=10 July 2010}}</ref> As well as complaints about the way the picture looks, there have been other complaints about digital fixing.<ref name="E.T. Guns with Walkie Talkies">{{cite web|title=Spielberg Repents for Replacing Those 'E.T.' Guns with Walkie Talkies|url=http://www.iwatchstuff.com/2011/09/spielberg-repents-for-replacing-those-et.php|publisher=iwatchstuff.com|access-date=20 August 2013|date=15 September 2011}}</ref> One notable complaint is from the 2002 remastered version of ''[[E.T. the Extra-Terrestrial]]'' (1982), where director [[Steven Spielberg]] replaced guns in the hands of police and federal agents with walkie |
Remastered movies have been the subject of criticism. When the [[Arnold Schwarzenegger]] film ''[[Predator (film)|Predator]]'' was remastered, it was felt by some critics that the process was overdone, resulting in Schwarzenegger's skin looking waxy.<ref>{{cite web|last=Vanhemert|first=Kyle|title=When Movie Remastering Goes Too Far|url=https://gizmodo.com/when-movie-remastering-goes-too-far-5583645|publisher=gizmodo.com|access-date=27 September 2019|date=10 July 2010}}</ref> As well as complaints about the way the picture looks, there have been other complaints about digital fixing.<ref name="E.T. Guns with Walkie Talkies">{{cite web|title=Spielberg Repents for Replacing Those 'E.T.' Guns with Walkie Talkies|url=http://www.iwatchstuff.com/2011/09/spielberg-repents-for-replacing-those-et.php|publisher=iwatchstuff.com|access-date=20 August 2013|date=15 September 2011}}</ref> One notable complaint is from the 2002 remastered version of ''[[E.T. the Extra-Terrestrial]]'' (1982), where director [[Steven Spielberg]] replaced guns in the hands of police and federal agents with [[walkie-talkie]]s. A later 30th-anniversary edition released in 2012 saw the return of the original scene.<ref name="E.T. Guns with Walkie Talkies" /> |
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=== Animation === |
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With regard to animation—both for television and film—"remastering" can take on a different context, including altering original images to extremes. |
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For traditionally animated projects, completed on cels and printed to film, remastering can be as simple as touching up a film negative. There have been times where these revisions have been controversial: boxed [[DVD]] sets of animated properties like ''[[Looney Tunes]]'' from the early 2000s saw extensive criticism from fans and historians due to the aggressive use of digital video noise reduction (DVNR). The process was designed to automatically remove dust or specks from the image, but would mistake stray ink lines or smudges on the cel for damage, as well as removing natural imperfections.<ref name="h656">{{cite web | last=Amidi | first=Amid | title=DVNR: When Cartoon Restoration Goes Bad | website=Cartoon Brew | date=April 8, 2005 | url=https://www.cartoonbrew.com/old-brew/dvnr-when-cartoon-restoration-goes-bad-1011.html | access-date=June 23, 2024}}</ref> [[Disney]] went a step farther with its remastering of its canon catalog in the early 21st century: for its cel-animated films, teams meticulously reconstructed scenes from original cel setups and background paintings to create new images free of film artifacts (jitter, grain, etc). While complex and revolutionary, this process was criticized by some for essentially removing the films from their era and medium, making them indistinguishable in age.<ref name="q015">{{cite web | last=Guilcher | first=Abi Le | title=Fans still haven't forgiven Disney for its shocking Blu-ray remasters | website=Creative Bloq | date=March 22, 2023 | url=https://www.creativebloq.com/news/did-disney-botch-the-remastering-of-its-classics | access-date=June 23, 2024}}</ref><ref name="h031">{{cite web | last=Schager | first=Nick | title=Is Disney ruining its cartoon classics? | website=Yahoo Entertainment | date=April 24, 2018 | url=https://www.yahoo.com/entertainment/disney-ruining-cartoon-classics-140509581.html | access-date=June 23, 2024}}</ref> Later remasters, including a 4K restoration of ''Cinderella'' in 2023, prioritized a filmic look, with period-appropriate grain and weave.<ref name="r521">{{cite web | last=III | first=Bill Kelley | title=A dream comes true: "Cinderella: Ultimate Collector's Edition" 4K UHD | website=High-Def Watch | date=April 1, 2023 | url=https://www.highdefwatch.com/post/a-dream-comes-true-cinderella-ultimate-collector-s-edition-4k-uhd | access-date=June 23, 2024}}</ref> |
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Remastering other animated projects can vary in scope based on their art style. In the case of natively digital images, including [[computer-animated film]]s, remastering can be a simple matter of going back to the original files and re-rendering them at a desired resolution. Some modern software, like [[Toon Boom Harmony]], utilize lossless vector shapes,<ref name="p384">{{cite web | title=Toon Boom Launches USAnimation OPUS | website=Animation World Network | date=March 26, 2003 | url=https://www.awn.com/news/toon-boom-launches-usanimation-opus | access-date=June 23, 2024}}</ref> allowing an artist to re-render work at different resolutions with ease. This can prove tricky at times when [[Digital dark age|files have become corrupted or unreadable]]; a [[3D film|3D]] reissue of ''[[Toy Story]]'', the first CG film, was fraught with difficulties due to the unreadability of the file format on modern systems.<ref name="n580">{{cite web | last=Robertson | first=Barbara | title=Stereo Twice Over | website=Computer Graphics World | url=https://www.cgw.com/Publications/CGW/2009/Volume-32-Issue-10-Oct-2009-/Stereo-Twice-Over.aspx | access-date=June 23, 2024}}</ref> In television, ''[[South Park]]'' is an example of a program that was natively digital from its start—its [[construction paper]] style was made up of digital images manipulated in softwares like [[Autodesk Maya|Maya]]. This allowed its creative team to completely re-render episodes in a higher resolution than its original broadcast; in some instances shots were re-framed to fit a 16:9 aspect ratio.<ref name="c281">{{cite web | last=Wilson | first=Tim | title=South Park: TV's Longest Week | website=magazine.creativecow.net | date=April 29, 2009 | url=http://magazine.creativecow.net/article/south-park-tvs-longest-week | archive-url=https://web.archive.org/web/20090322215500/http://magazine.creativecow.net/article/south-park-tvs-longest-week | archive-date=March 22, 2009 | url-status=dead | access-date=June 23, 2024}}</ref> |
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Another issue in terms of remastering is [[image scaling|upscaling]] projects completed in the early days of [[digital ink and paint]]. Animation industries across the globe gradually switched from cels to digital coloring around the turn of the millennium, and projects that pre-date the advent of higher-resolution formats have proved challenging to remaster.<ref name="o808">{{cite web | title=What Is "Digipaint"? | website=Anime News Network | date=October 9, 2017 | url=https://www.animenewsnetwork.com/answerman/2017-10-09/.122481 | access-date=June 23, 2024}}</ref> Remasters of films that used early digipaint processes are typically struck from filmout 35mm prints, as the computer files were never properly archived. Projects that were composited on lower resolution formats like videotape have made going back to the original elements impractical due to their inferior size. Some studios have utilized [[artificial intelligence]] to professionally upscale the material; boutique label Discotek has released seasons of the anime ''[[Digimon]]'' using a specialized tool called AstroRes.<ref name="y623">{{cite web | last=Geolas | first=Paris | title=Digimon Adventure 02 Gets New Life With 'Insanely Improved' Discotek Release | website=CBR | date=May 31, 2024 | url=https://www.cbr.com/digimon-adventure-02-discotek-media-release/ | access-date=June 23, 2024}}</ref> |
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Canadian animator [[John Kricfalusi]] (of ''[[The Ren & Stimpy Show]]'' fame) has become a prominent critic of digital remastering, particularly in regards to its effects on Western animation. In his blog "John K. Stuff," he has admonished remasters for over-saturating colors and sharpening lines to the point of color bleeding (among other criticisms). He has gone on record in his blog to describe remastering as "digital ruination" and "digital destruction."<ref>{{cite web|url=http://johnkstuff.blogspot.com/2006/12/color-theory-toot-whistle-plunk-and.html|title=John K Stuff: Digital Restoration = Digital Ruination – Toot Whistle Plunk and Boom (1953)|work=johnkstuff.blogspot.com}}</ref>{{Unreliable source?|date=August 2015}} |
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=== Video games === |
=== Video games === |
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[[File:Halo Combat Evolved vs Anniversary.jpg|thumb|right| A comparison of ''[[Halo: Combat Evolved]]'' (left) and ''[[Halo: Combat Evolved Anniversary]]'' (right) with redrawn graphics. ''Anniversary'' features both the old and the new visuals in-game with a graphics-swapping feature.]] |
[[File:Halo Combat Evolved vs Anniversary.jpg|thumb|right| A comparison of ''[[Halo: Combat Evolved]]'' (left) and ''[[Halo: Combat Evolved Anniversary]]'' (right) with redrawn graphics. ''Anniversary'' features both the old and the new visuals in-game with a graphics-swapping feature.]] |
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Remastering a video game is more difficult than remastering a film or music recording because the video game's graphics show their age.<ref name="Remastered video games CNET">{{cite web|title=Remastered video games: Good or bad?|url=http://news.cnet.com/8301-17938_105-57326020-1/remastered-video-games-good-or-bad/|publisher=[[CNET]]|access-date=1 April 2013}}</ref> This can be due to a number of factors, notably lower resolutions and less complicated rendering engines at the time of release. A video game remaster typically has ambience and design updated to the capabilities of a more powerful console, while a [[video game remake]] is also updated but with recreated models.<ref name="Marie2018">{{cite book|last=Marie|first=Meagan|title=Women in Gaming: 100 Professionals of Play|url=https://books.google.com/books?id=3ad2DwAAQBAJ&pg=PA9|year=2018|isbn=978-0-241-39506-6|page=9}}</ref> |
Remastering a video game is more difficult than remastering a film or music recording because the video game's graphics show their age.<ref name="Remastered video games CNET">{{cite web|title=Remastered video games: Good or bad?|url=http://news.cnet.com/8301-17938_105-57326020-1/remastered-video-games-good-or-bad/|publisher=[[CNET]]|access-date=1 April 2013}}</ref> This can be due to a number of factors, notably lower resolutions and less complicated rendering engines at the time of release. A video game remaster typically has ambience and design updated to the capabilities of a more powerful console, while a [[video game remake]] is also updated but with recreated models.<ref name="Marie2018">{{cite book|last=Marie|first=Meagan|title=Women in Gaming: 100 Professionals of Play|url=https://books.google.com/books?id=3ad2DwAAQBAJ&pg=PA9|year=2018|isbn=978-0-241-39506-6|page=9|publisher=DK }}</ref> |
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Modern [[computer monitor]]s and [[high-definition television]]s tend to have higher [[display resolution]]s and different aspect ratios than the monitors/televisions available when the video game was released.<ref name="Remastered video games CNET" /> Because of this, classic games that are remastered typically have their graphics re-rendered at higher resolutions.<ref name="Remastered video games CNET" /> An example of a game that has had its original graphics re-rendered at higher resolutions is ''[[Hitman Trilogy#Hitman Triple Pack|Hitman HD Trilogy]]'', which contains two games with high-resolution graphics: ''[[Hitman 2: Silent Assassin]]'' and ''[[Hitman: Contracts]]''. Both were originally released on [[Personal computer|PC]], [[PlayStation 2]], and [[Xbox (console)|Xbox]].<ref name="Hitman HD Trilogy review">{{cite |
Modern [[computer monitor]]s and [[high-definition television]]s tend to have higher [[display resolution]]s and different aspect ratios than the monitors/televisions available when the video game was released.<ref name="Remastered video games CNET" /> Because of this, classic games that are remastered typically have their graphics re-rendered at higher resolutions.<ref name="Remastered video games CNET" /> An example of a game that has had its original graphics re-rendered at higher resolutions is ''[[Hitman Trilogy#Hitman Triple Pack|Hitman HD Trilogy]]'', which contains two games with high-resolution graphics: ''[[Hitman 2: Silent Assassin]]'' and ''[[Hitman: Contracts]]''. Both were originally released on [[Personal computer|PC]], [[PlayStation 2]], and [[Xbox (console)|Xbox]].<ref name="Hitman HD Trilogy review">{{cite news|title=Hitman HD Trilogy review|newspaper=Eurogamer.net |date=February 2013 |url=http://www.eurogamer.net/articles/2013-02-01-hitman-hd-trilogy-review|publisher=[[Eurogamer]]|access-date=1 April 2013}}</ref> The original resolution was [[480p]] on Xbox, while the remastered resolution is displayed at [[720p]] on [[Xbox 360]].<ref name="Hitman HD Trilogy review" /> There is some debate regarding whether graphics of an older game at higher resolutions make a video game look better or worse than the original artwork, with comparisons made to colorizing black-and-white-movies.<ref name="Remastered video games CNET" /> |
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More significant than low resolution is the age of the original game engine and simplicity of the original 3D models. Older computers and video game consoles had limited [[3D rendering]] speed, which required simple 3D object geometry such as human hands being modeled as mittens rather than with individual fingers, while maps having a distinctly chunky appearance with no smoothly curving surfaces. Older computers also had less texture memory for 3D environments, requiring low |
More significant than low resolution is the age of the original game engine and simplicity of the original 3D models. Older computers and video game consoles had limited [[3D rendering]] speed, which required simple 3D object geometry such as human hands being modeled as mittens rather than with individual fingers, while maps having a distinctly chunky appearance with no smoothly curving surfaces. Older computers also had less texture memory for 3D environments, requiring low-resolution bitmap images that look visibly pixelated or blurry when viewed at high resolution. (Some early 3D games such as the 1993 version of [[DOOM]] also just used an animated two-dimensional image that is rotated to always face the player character, rather than attempt to render highly complex scenery objects or enemies in full 3D.) As a result, depending on the age of the original game, if the original assets are not compatible with the new technology for a remaster, it is often considered necessary to remake or remodel the graphical assets. An example of a game that has had its graphics redesigned is ''[[Halo: Combat Evolved Anniversary]]'',<ref name="Remastered video games CNET" /> while the core character and level information is exactly the same as in ''[[Halo: Combat Evolved]]''.<ref name="Remastered video games CNET" /><ref name="Halo: Combat Evolved Review">{{cite web|title=Halo: Combat Evolved Review|url=http://uk.ign.com/games/action-double-pack/xbox-15922|archive-url=https://archive.today/20130624211606/http://uk.ign.com/games/action-double-pack/xbox-15922|url-status=dead|archive-date=June 24, 2013|publisher=[[IGN]] UK|access-date=1 April 2013}}</ref><ref name="Halo Combat Evolved Anniversary Review">{{cite web|title=Halo Combat Evolved Anniversary Review|date=14 November 2011 |url=http://uk.ign.com/articles/2011/11/14/halo-combat-evolved-anniversary-review|publisher=IGN UK|access-date=1 April 2013}}</ref> |
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== See also == |
== See also == |
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*[[Special edition]] |
*[[Special edition]] |
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*[[Remake |
*[[Remake]] |
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*[[Audio mastering]] |
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*[[Mastering engineer]] |
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== References == |
== References == |
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{{reflist |
{{reflist}} |
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[[Category:Audio engineering]] |
[[Category:Audio engineering]] |
Latest revision as of 17:15, 21 November 2024
This article includes a list of general references, but it lacks sufficient corresponding inline citations. (August 2021) |
A remaster is a change in the sound or image quality of previously created forms of media, whether audiophonic, cinematic, or videographic. The resulting product is said to be remastered. The terms digital remastering and digitally remastered are also used.
In a wider sense, remastering a product may involve other, typically smaller inclusions or changes to the content itself. They tend to be distinguished from remakes, based on the original.
Mastering
[edit]A master recording is the definitive recording version that will be replicated for the end user, commonly into other formats (e.g. LP records, tapes, CDs, DVDs, Blu-rays).
A batch of copies is often made from a single original master recording, which might itself be based on previous recordings. For example, sound effects (e.g. a door opening, punching sounds, falling down the stairs, a bell ringing) might have been added from copies of sound effect tapes similar to modern sampling to make a radio play for broadcast.
Problematically, several different levels of masters often exist for any one audio release. As an example, examine the way a typical music album from the 1960s was created. Musicians and vocalists were recorded on multi-track tape. This tape was mixed to create a stereo or mono master. A further master tape would likely be created from this original master recording consisting of equalization and other adjustments and improvements to the audio to make it sound better on record players for example.
More master recordings would be duplicated from the equalized master for regional copying purposes (for example to send to several pressing plants). Pressing masters for vinyl recordings would be created. Often these interim recordings were referred to as mother tapes. All vinyl records would derive from one of the master recordings.
Thus, mastering refers to the process of creating a master. This might be as simple as copying a tape for further duplication purposes or might include the actual equalization and processing steps used to fine-tune material for release. The latter example usually requires the work of mastering engineers.
With the advent of digital recording in the late 1970s, many mastering ideas changed. Previously, creating new masters meant incurring an analog generational loss; in other words, copying a tape to a tape meant reducing the signal-to-noise ratio. This means how much of the original intended "good" information is recorded against faults added to the recording as a result of the technical limitations of the equipment used (noise, e.g. tape hiss, static, etc.). Although noise reduction techniques exist, they also increase other audio distortions such as azimuth shift, wow and flutter, print-through and stereo image shift.
With digital recording, masters could be created and duplicated without incurring the usual generational loss. As CDs were a digital format, digital masters created from original analog recordings became a necessity.
Remastering
[edit]Remastering is the process of making a new master for an album, film, or any other creation. It tends to refer to the process of porting a recording from an analog medium to a digital one, but this is not always the case.[citation needed]
For example, a vinyl LP – originally pressed from a worn-out pressing master many tape generations removed from the "original" master recording – could be remastered and re-pressed from a better-condition tape. All CDs created from analog sources are technically digitally remastered.
The process of creating a digital transfer of an analog tape remasters the material in the digital domain, even if no equalization, compression, or other processing is done to the material. Ideally, because of their higher resolution, a CD or DVD (or even higher quality like high-resolution audio or hi-def video) release should come from the best source possible, with the most care taken during its transfer.[citation needed]
Additionally, the earliest days of the CD era found digital technology in its infancy, which sometimes resulted in poor-sounding digital transfers. The early DVD era was not much different, with copies of films frequently being produced from worn prints, with low bitrates and muffled audio.[citation needed] When the first CD remasters turned out to be bestsellers, companies soon realized that new editions of back-catalog items could compete with new releases as a source of revenue. Back-catalog values skyrocketed, and today it is not unusual to see expanded and remastered editions of relatively modern albums.
Master tapes, or something close to them, can be used to make CD releases. Better processing choices can be used. Better prints can be utilized, with sound elements remixed to 5.1 surround sound and obvious print flaws digitally corrected. The modern era gives publishers almost unlimited ways to touch up, doctor, and "improve" their media, and as each release promises improved sound, video, extras and others, producers hope these upgrades will entice people into making a purchase.
Music
[edit]Remastering music for CD or even digital distribution starts from locating the original analog version.[1] The next step involves digitizing the track or tracks so it can be edited using a computer. Then the track order is chosen. This is something engineers often worry about because if the track order is not right, it may seem sonically unbalanced.[1]
When the remastering starts, engineers use software tools such as a limiter, an equalizer, and a compressor. The compressor and limiters are ways of controlling the loudness of a track.[1] This is not to be confused with the volume of a track, which is controlled by the listener during playback.
The dynamic range of an audio track is measured by calculating the variation between the loudest and the quietest part of a track.[1] In recording studios the loudness is measured with negative decibels, zero designating the loudest recordable sound. A limiter works by having a certain cap on the loudest parts and if that cap is exceeded, it is automatically lowered by a ratio preset by the engineer.[1]
Criticism
[edit]Remastered audio has been the subject of criticism.[2][3] Many remastered CDs from the late 1990s onwards have been affected by the "loudness war", where the average volume of the recording is increased and dynamic range is compressed at the expense of clarity, making the remastered version sound louder at regular listening volume and more distorted than an uncompressed version.[2][3] Some have also criticized the overuse of noise reduction in the remastering process, as it affects not only the noise, but the signal too, and can leave audible artifacts.[4][5] Equalisation can change the character of a recording noticeably. As EQ decisions are a matter of taste to some degree, they are often the subject of criticism. Mastering engineers such as Steve Hoffman have noted that using flat EQ on a mastering allows listeners to adjust the EQ on their equipment to their own preference, but mastering a release with a certain EQ means that it may not be possible to get a recording to sound right on high-end equipment.[2][3] Additionally, from an artistic point of view, original mastering involved the original artist, but remastering often does not.[citation needed] Therefore, a remastered record may not sound how the artist originally intended.[citation needed]
Film and television
[edit]To remaster a movie digitally for DVD and Blu-ray, digital restoration operators must scan in the film frame by frame at a resolution of at least 2,048 pixels across (referred to as 2K resolution).[6] Some films are scanned at 4K, 6K, or even 8K resolution to be ready for higher resolution devices.[6] Scanning a film at 4K—a resolution of 4096 × 3092 for a full frame of film—generates at least 12 terabytes of data before any editing is done.[6]
Digital restoration operators then use specialist software such as MTI's Digital Restoration System (DRS) to remove scratches and dust from damaged film. Restoring the film to its original color is also included in this process.[1]
As well as remastering the video aspect, the audio is also remastered using such software as Pro Tools to remove background noise and boost dialogue volumes so when actors are speaking they are easier to understand and hear.[1] Audio effects are also added or enhanced, as well as surround sound, which allows the soundtrack elements to be spread among multiple speakers for a more immersive experience.[1]
An example of a restored film is the 1939 film The Wizard of Oz.[7] The color portions of Oz were shot in the three-strip Technicolor process, which in the 1930s yielded three black and white negatives created from red, green and blue light filters which were used to print the cyan, magenta and yellow portions of the final printed color film answer print.[7] These three negatives were scanned individually into a computer system, where the digital images were tinted and combined using proprietary software.[7]
The cyan, magenta, and yellow records had suffered from shrinkage over the decades, and the software used in the restoration morphed all three records into the correct alignment.[7] The software was also used to remove dust and scratches from the film by copying data, for example, from the cyan and yellow records to fix a blemish in the magenta record.[7] Restoring the movie made it possible to see precise visual details not visible on earlier home releases: for example, when the Scarecrow says "I have a brain", burlap is noticeable on his cheeks. It was also not possible to see a rivet between the Tin Man's eyes prior to the restoration.[7]
Shows that were shot and edited entirely on film, such as Star Trek: The Original Series, are able to be re-released in HD through re-scanning the original film negatives; the remastering process for the show additionally enabled Paramount to digitally update certain special effects.[8][unreliable source?] Shows that were made between the early 1980s and the early 2000s were generally shot on film, then transferred to and edited on standard-definition videotape, making high-definition transfers impossible without re-editing the product from scratch, such as with the HD release of Star Trek: The Next Generation, which cost Paramount over $12 million to produce. Because of this release's commercial failure, Paramount chose not to give Deep Space Nine or Voyager the same treatment.[9] In 2014, Pee-wee's Playhouse was digitally remastered from the original film and audio tracks.[10]
Criticism
[edit]Remastered movies have been the subject of criticism. When the Arnold Schwarzenegger film Predator was remastered, it was felt by some critics that the process was overdone, resulting in Schwarzenegger's skin looking waxy.[11] As well as complaints about the way the picture looks, there have been other complaints about digital fixing.[12] One notable complaint is from the 2002 remastered version of E.T. the Extra-Terrestrial (1982), where director Steven Spielberg replaced guns in the hands of police and federal agents with walkie-talkies. A later 30th-anniversary edition released in 2012 saw the return of the original scene.[12]
Animation
[edit]With regard to animation—both for television and film—"remastering" can take on a different context, including altering original images to extremes.
For traditionally animated projects, completed on cels and printed to film, remastering can be as simple as touching up a film negative. There have been times where these revisions have been controversial: boxed DVD sets of animated properties like Looney Tunes from the early 2000s saw extensive criticism from fans and historians due to the aggressive use of digital video noise reduction (DVNR). The process was designed to automatically remove dust or specks from the image, but would mistake stray ink lines or smudges on the cel for damage, as well as removing natural imperfections.[13] Disney went a step farther with its remastering of its canon catalog in the early 21st century: for its cel-animated films, teams meticulously reconstructed scenes from original cel setups and background paintings to create new images free of film artifacts (jitter, grain, etc). While complex and revolutionary, this process was criticized by some for essentially removing the films from their era and medium, making them indistinguishable in age.[14][15] Later remasters, including a 4K restoration of Cinderella in 2023, prioritized a filmic look, with period-appropriate grain and weave.[16]
Remastering other animated projects can vary in scope based on their art style. In the case of natively digital images, including computer-animated films, remastering can be a simple matter of going back to the original files and re-rendering them at a desired resolution. Some modern software, like Toon Boom Harmony, utilize lossless vector shapes,[17] allowing an artist to re-render work at different resolutions with ease. This can prove tricky at times when files have become corrupted or unreadable; a 3D reissue of Toy Story, the first CG film, was fraught with difficulties due to the unreadability of the file format on modern systems.[18] In television, South Park is an example of a program that was natively digital from its start—its construction paper style was made up of digital images manipulated in softwares like Maya. This allowed its creative team to completely re-render episodes in a higher resolution than its original broadcast; in some instances shots were re-framed to fit a 16:9 aspect ratio.[19]
Another issue in terms of remastering is upscaling projects completed in the early days of digital ink and paint. Animation industries across the globe gradually switched from cels to digital coloring around the turn of the millennium, and projects that pre-date the advent of higher-resolution formats have proved challenging to remaster.[20] Remasters of films that used early digipaint processes are typically struck from filmout 35mm prints, as the computer files were never properly archived. Projects that were composited on lower resolution formats like videotape have made going back to the original elements impractical due to their inferior size. Some studios have utilized artificial intelligence to professionally upscale the material; boutique label Discotek has released seasons of the anime Digimon using a specialized tool called AstroRes.[21]
Video games
[edit]Remastering a video game is more difficult than remastering a film or music recording because the video game's graphics show their age.[22] This can be due to a number of factors, notably lower resolutions and less complicated rendering engines at the time of release. A video game remaster typically has ambience and design updated to the capabilities of a more powerful console, while a video game remake is also updated but with recreated models.[23]
Modern computer monitors and high-definition televisions tend to have higher display resolutions and different aspect ratios than the monitors/televisions available when the video game was released.[22] Because of this, classic games that are remastered typically have their graphics re-rendered at higher resolutions.[22] An example of a game that has had its original graphics re-rendered at higher resolutions is Hitman HD Trilogy, which contains two games with high-resolution graphics: Hitman 2: Silent Assassin and Hitman: Contracts. Both were originally released on PC, PlayStation 2, and Xbox.[24] The original resolution was 480p on Xbox, while the remastered resolution is displayed at 720p on Xbox 360.[24] There is some debate regarding whether graphics of an older game at higher resolutions make a video game look better or worse than the original artwork, with comparisons made to colorizing black-and-white-movies.[22]
More significant than low resolution is the age of the original game engine and simplicity of the original 3D models. Older computers and video game consoles had limited 3D rendering speed, which required simple 3D object geometry such as human hands being modeled as mittens rather than with individual fingers, while maps having a distinctly chunky appearance with no smoothly curving surfaces. Older computers also had less texture memory for 3D environments, requiring low-resolution bitmap images that look visibly pixelated or blurry when viewed at high resolution. (Some early 3D games such as the 1993 version of DOOM also just used an animated two-dimensional image that is rotated to always face the player character, rather than attempt to render highly complex scenery objects or enemies in full 3D.) As a result, depending on the age of the original game, if the original assets are not compatible with the new technology for a remaster, it is often considered necessary to remake or remodel the graphical assets. An example of a game that has had its graphics redesigned is Halo: Combat Evolved Anniversary,[22] while the core character and level information is exactly the same as in Halo: Combat Evolved.[22][25][26]
See also
[edit]References
[edit]- ^ a b c d e f g h "How do they remaster CDs and DVDs?". howstuffworks.com. 13 October 2008. Retrieved 24 March 2013.
- ^ a b c Anderson, Tim (18 January 2007). "How CDs are remastering the art of noise". The Guardian. Retrieved 16 May 2013.
- ^ a b c "Complaints with Remastering CDs". HowStuffWorks. 13 October 2008. Retrieved 16 May 2013.
- ^ Levine, Robert (December 26, 2007). "The Death of High Fidelity:In the age of MP3s, sound quality is worse than ever". Rolling Stone. Archived from the original on December 30, 2007.
- ^ Interview with Steve Wilson in Preston 53 Degrees venue, date 20/4/07.
- ^ a b c "Mission possible: Film restoration". news.bbc.co.uk. 25 July 2008. Retrieved 6 June 2013.
- ^ a b c d e f Prettier Than Ever: The Restoration of Oz [DVD bonus feature from The Wizard of Oz: 3-Disc Special Edition (rel. 2005)]. Warner Home Video. 2005.
- ^ "Kirk/Spock STAR TREK To Get All-New HD Spaceships". Aintitcool.com. Retrieved 2009-08-22.
- ^ Burt, Kayti (2017-02-06). "Star Trek: DS9 & Voyager HD Blu-Ray Will Likely Never Happen". Den of Geek.
- ^ 'Pee-wee's Playhouse' makes high-def debut, remastered and more colorful than ever (full home-video listings)
- ^ Vanhemert, Kyle (10 July 2010). "When Movie Remastering Goes Too Far". gizmodo.com. Retrieved 27 September 2019.
- ^ a b "Spielberg Repents for Replacing Those 'E.T.' Guns with Walkie Talkies". iwatchstuff.com. 15 September 2011. Retrieved 20 August 2013.
- ^ Amidi, Amid (April 8, 2005). "DVNR: When Cartoon Restoration Goes Bad". Cartoon Brew. Retrieved June 23, 2024.
- ^ Guilcher, Abi Le (March 22, 2023). "Fans still haven't forgiven Disney for its shocking Blu-ray remasters". Creative Bloq. Retrieved June 23, 2024.
- ^ Schager, Nick (April 24, 2018). "Is Disney ruining its cartoon classics?". Yahoo Entertainment. Retrieved June 23, 2024.
- ^ III, Bill Kelley (April 1, 2023). "A dream comes true: "Cinderella: Ultimate Collector's Edition" 4K UHD". High-Def Watch. Retrieved June 23, 2024.
- ^ "Toon Boom Launches USAnimation OPUS". Animation World Network. March 26, 2003. Retrieved June 23, 2024.
- ^ Robertson, Barbara. "Stereo Twice Over". Computer Graphics World. Retrieved June 23, 2024.
- ^ Wilson, Tim (April 29, 2009). "South Park: TV's Longest Week". magazine.creativecow.net. Archived from the original on March 22, 2009. Retrieved June 23, 2024.
- ^ "What Is "Digipaint"?". Anime News Network. October 9, 2017. Retrieved June 23, 2024.
- ^ Geolas, Paris (May 31, 2024). "Digimon Adventure 02 Gets New Life With 'Insanely Improved' Discotek Release". CBR. Retrieved June 23, 2024.
- ^ a b c d e f "Remastered video games: Good or bad?". CNET. Retrieved 1 April 2013.
- ^ Marie, Meagan (2018). Women in Gaming: 100 Professionals of Play. DK. p. 9. ISBN 978-0-241-39506-6.
- ^ a b "Hitman HD Trilogy review". Eurogamer.net. Eurogamer. February 2013. Retrieved 1 April 2013.
- ^ "Halo: Combat Evolved Review". IGN UK. Archived from the original on June 24, 2013. Retrieved 1 April 2013.
- ^ "Halo Combat Evolved Anniversary Review". IGN UK. 14 November 2011. Retrieved 1 April 2013.