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{{For|the U.S. version|Winning Lines (American game show)}}
{{For|the American version|Winning Lines (American game show){{!}}''Winning Lines'' (American game show)}}
{{Use dmy dates|date=September 2022}}
{{Use dmy dates|date=September 2022}}
{{Infobox television
{{Infobox television
| image = Winning Lines UK logo.png
| image = Winning Lines UK logo.png
| genre = Game show
| genre = Game show
| creator = David Briggs<br>[[Steven Knight|Steve Knight]]<br>Mike Whitehill
| creator = David Briggs<br>[[Steven Knight|Steve Knight]]<br>Mike Whitehill
| presenter = [[Simon Mayo]] <small>(1999–2000)</small><br>[[Phillip Schofield]] <small>(2001–04)</small>
| presenter = [[Simon Mayo]] (1999–2000)<br>[[Phillip Schofield]] (2001–04)
| country = United Kingdom
| country = United Kingdom
| language = English
| language = English
| num_series = 6
| num_series = 6
| num_episodes = 81
| num_episodes = 81
| location = [[Fountain Studios]]<ref>{{cite web |url=https://www.tvstudiohistory.co.uk/itv-studios-in-london/wembley-lee-international-film-studios/ |title=Wembley (Lee, Limehouse, Fountain) |publisher=TV Studio History |accessdate=15 February 2021}}</ref>
| location = [[Fountain Studios]]<ref>{{cite web |url=https://www.tvstudiohistory.co.uk/itv-studios-in-london/wembley-lee-international-film-studios/ |title=Wembley (Lee, Limehouse, Fountain) |publisher=TV Studio History |accessdate=15 February 2021}}</ref>
| runtime = 35 minutes <small>(1999)</small><br>40 minutes <small>(2000)</small><br>45 minutes <small>(2001–04)</small>
| runtime = 35 minutes (1999)<br>40 minutes (2000)<br>45 minutes (2001–04)
| company = [[Celador]]
| company = [[Celador]]
| network = [[BBC One]]
| network = [[BBC One]]
| first_aired = {{Start date|1999|6|12|df=yes}}
| picture_format = [[16:9]]
| first_aired = {{Start date|1999|6|12|df=yes}}
| last_aired = {{End date|2004|10|16|df=yes}}
| related = ''[[The National Lottery Draws]]''
| last_aired = {{End date|2004|10|16|df=yes}}
| related = ''[[The National Lottery Draws]]''
}}
}}


'''''Winning Lines''''' is a [[National Lottery (United Kingdom)|National Lottery]] game show that was broadcast on [[BBC One]] from 12 June 1999 to 16 October 2004. It was originally hosted by [[Simon Mayo]] then by [[Phillip Schofield]].
'''''Winning Lines''''' is a [[National Lottery (United Kingdom)|National Lottery]] game show that was broadcast on [[BBC One]] from 12 June 1999 to 16 October 2004. It was originally hosted by [[Simon Mayo]] and then by [[Phillip Schofield]].


==Gameplay==
==Gameplay==
===Round 1===
===Round 1===
Forty-nine contestants take part in this round; each is assigned a two-digit number from 01 to 49. In the first series, Simon asks a question that can be answered by one of these numbers, and anyone who believes that his/her number is the answer may buzz in. Contestants who buzz in wrongly are eliminated. If the owner of the correct number buzzes in; he/she advances to the next round; if not, he/she is eliminated. The host continues to ask questions until six contestants have qualified to advance, at which point all others are eliminated.
Forty-nine contestants take part in this round, each is assigned a two-digit number from 01 to 49. In the first series, Mayo asks a question that can be answered by one of these numbers, and anyone who believes that his/her number is the answer may buzz in. Contestants who buzz in wrongly are eliminated. If the owner of the correct number buzzes in, he/she advances to the next round, if not, he/she is eliminated. The host continues to ask questions until six contestants have qualified to advance, at which point all others are eliminated.


The format of this round was changed beginning with the second series. Each contestant now has a keypad on which to enter answers. Simon or Phillip asks a question with a numerical answer, and the contestant who keys it in first in the fastest time advances to the next round. Anyone who enters an incorrect answer is eliminated from the game. As before, the round ends when six contestants have qualified to advance, and all others are eliminated.
The format of this round was changed beginning with the second series. Each contestant now has a keypad on which to enter answers. Mayo or Schofield asks a question with a numerical answer, and the contestant who keys it in first in the fastest time advances to the next round. Anyone who enters an incorrect answer is eliminated from the game. As before, the round ends when six contestants have qualified to advance, and all others are eliminated.


The last digit from each of the six advancing players' numbers are displayed at the end of the show. Any home viewers who can form their own telephone number from these digits (in any order as always mentioned by Simon & Phillip) may call in for a chance to appear on the next episode.
The last digit from each of the six advancing players' numbers are displayed at the end of the show. Any home viewers who can form their own telephone number from these digits (in any order as always mentioned by Simon & Phillip) may call in for a chance to appear on the next episode.
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The six qualifying contestants retain their numbers from the first round. The host asks a series of toss-up questions on the buzzer, each of which can be answered with the number of a contestant still in play at the time. If a contestant responds correctly with an opponent's number, that opponent is eliminated; a contestant who responds correctly with his/her own number remains in the game. An incorrect response eliminates the contestant who gave it, regardless of the number. If no one buzzes in on a question, the contestant with the correct number is eliminated. The last remaining contestant advances to the Wonderwall round for a chance to win a trip, whilst the last contestant eliminated from the game wins a holiday in the Countryside.
The six qualifying contestants retain their numbers from the first round. The host asks a series of toss-up questions on the buzzer, each of which can be answered with the number of a contestant still in play at the time. If a contestant responds correctly with an opponent's number, that opponent is eliminated; a contestant who responds correctly with his/her own number remains in the game. An incorrect response eliminates the contestant who gave it, regardless of the number. If no one buzzes in on a question, the contestant with the correct number is eliminated. The last remaining contestant advances to the Wonderwall round for a chance to win a trip, whilst the last contestant eliminated from the game wins a holiday in the Countryside.


===Bonus Round – The Wonderwall===
===Final Round – The Wonderwall===
The champion faces a set of three projection screens on which 49 answers are displayed, numbered 1 to 49, and has three minutes to answer as many questions as possible. The host gives the champion 15 seconds to study the answers, after which the questions begin and the clock starts to run. The champion must respond by giving both an answer and its number. The correct answer is then removed from the board, regardless of whether the contestant gave it or not. No penalties were given for incorrect answers.
The champion faces a set of three projection screens on which 49 answers are displayed, numbered 1 to 49, and has three minutes to answer as many questions as possible. The host gives the champion 15 seconds to study the answers, after which the questions begin and the clock starts to run. The champion must respond by giving both an answer and its number. The correct answer is then removed from the board, regardless of whether the contestant gave it or not. No penalties were given for incorrect answers.


Twice during the round, the champion may take a "pit stop" by pressing a handheld button. Doing so freezes the clock for 15 seconds, during which the champion may look over the answers again; however, he/she may not respond to the current question until the pit stop has ended.
Twice during the round, the champion may take a "pit stop" by pressing a handheld button. Doing so freezes the clock for 15 seconds, during which the champion may look over the answers again, however, he/she may not respond to the current question until the pit stop has ended.


The champion wins a trip whose destination depends on the number of correct answers given, as shown in the table below. During Schofield's tenure as host, the champion then played the Wonderwall again (on the same day as the Wednesday Lotto draw), but with no pit stops; each correct answer awarded £200 with a bonus of £1,000 for getting all 20, for a potential maximum of £5,000. Afterwards, they were then also given the right to start the midweek lottery draws. Due to the [[September 11 attacks]], the three trips to continental American destinations were replaced with alternates for only the second half of the 2001 series.
The champion wins a trip whose destination depends on the number of correct answers given, as shown in the table below. During Schofield's first series as host, the champion then played the Wonderwall again (on the same day as the Wednesday Lotto draw), but with no pit stops, each correct answer awarded £200 with a bonus of £1,000 for getting all 20, for a potential maximum of £5,000. Afterwards, they were then also given the right to start the midweek lottery draws.


The prize for giving only one correct answer was a stay at a bed-and-breakfast near the [[Gravelly Hill Interchange]], popularly referred to as "Spaghetti Junction".
The prize for giving only one correct answer was a stay at a bed-and-breakfast near the [[Gravelly Hill Interchange]], popularly referred to as "Spaghetti Junction."


During Simon Mayo's first year as host, the champion also had the right to start the Thunderball draw. In the second series however, the runner up in Round 2 started the Thunderball draw and the Wonderwall winner started the main Lotto draw.
During Simon Mayo's tenure as host, the runner-up in round 2 started the Thunderball draw and the Wonderwall winner started the main Lottery draw. When Schofield took over as host from series three, the Thunderball draw moved to being before round 2, with Schofield himself starting the draw, and the Lottery and Lottery Extra draws took place before the Wonderwall; in the third series, the runner-up contestant started both the Lottery and Lottery Extra draws, but from the fourth series onwards all draws in the show were started by Schofield.


{| class="wikitable"
{| class="wikitable"
|-
|-
!style="width:75px"|Correct Answers
!style="width:75px"|Correct Answers
!style="width:200px"|Vacation
!style="width:200px" colspan="2"|Vacation
!style="width:75px"|Cash Prize
!style="width:75px"|Cash Prize
|-
|-
| 20
| 20
| '''Around the World'''
| colspan="2"| '''Around the World'''
|'''£5,000'''
| '''£5,000'''
|-
|-
| 19
| 19
| Australia/Hawaii
| colspan="2"| Australia
|£3,800
| £3,800
|-
|-
| 18
| 18
| Barbados
| colspan="2"| Barbados
|£3,600
| £3,600
|-
|-
| 17
| 17
| Texas (1999)/Hawaii/Australia
| colspan="2"| Hawaii
|£3,400
| £3,400
|-
|-
| 16
| 16
| Texas
| Hawaii (1999)/Florida/St. Lucia
| Florida{{efn|name=Series 3|During the last nine episodes of Series 3, three American destinations were replaced due to the [[September 11 attacks]]. Mediterranean Cruise replaced New York, African Beach replaced USA and St. Lucia replaced Florida. They returned at the start of Series 4.}}
|£3,200
| £3,200
|-
|-
| 15
| 15
| Zimbabwe (1999)/African Safari
| Zimbabwe
| African Safari
|£3,000
| £3,000
|-
|-
| 14
| 14
| Caribbean Cruise
| colspan="2"| Caribbean Cruise
|£2,800
| £2,800
|-
|-
| 13
| 13
| Mauritius
| colspan="2"| Mauritius
|£2,600
| £2,600
|-
|-
| 12
| 12
| Las Vegas (1999)/USA/African Beach
| Las Vegas
| USA{{efn|name=Series 3}}
|£2,400
| £2,400
|-
|-
| 11
| 11
| Hong Kong/Dubai (2003 & 2004)
| Hong Kong
| Dubai
|£2,200
| £2,200
|-
|-
| 10
| 10
| New York/Mediterranean Cruise/Italy
| colspan="2"| New York{{efn|name=Series 3}}
|£2,000
| £2,000
|-
|-
| 9
| 9
| colspan="2"| Italy
| Italy/New York
|£1,800
| £1,800
|-
|-
| 8
| 8
| Majorca
| colspan="2"| Majorca
|£1,600
| £1,600
|-
|-
| 7
| 7
| Monte Carlo
| colspan="2"| Monte Carlo
|£1,400
| £1,400
|-
|-
| 6
| 6
| Paris
| colspan="2"| Paris
|£1,200
| £1,200
|-
|-
| 5
| 5
| Amsterdam
| colspan="2"| Amsterdam
|£1,000
| £1,000
|-
|-
| 4
| 4
| Ireland
| colspan="2"| Ireland
|£800
| £800
|-
|-
| 3
| 3
| Scottish Castle
| colspan="2"| Scottish Castle
|£600
| £600
|-
|-
| 2
| 2
| London
| colspan="2"| London
|£400
| £400
|-
|-
| 1
| 1
| Spaghetti Junction
| colspan="2"| Spaghetti Junction
|£200
| £200
|}
|}


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| '''6''' || 11 September 2004 || 16 October 2004 || 6
| '''6''' || 11 September 2004 || 16 October 2004 || 6
|}
|}

==Winning Lines - Midweek Draws==
During the third series in 2001, the winner of each edition of Saturday's show had to return on Wednesday to play the Wonderwall again for a chance to win some spending money to take on their holidays. Each correct answer was worth £200, with twenty correct answers earning them a bonus £1,000, to make a total of £5,000. The only sting of the round was that there were no "pitstops". During its one series run, only one contestant managed to answer all 20 questions correctly to win the top prize of £5,000.


==International versions==
==International versions==
Line 155: Line 161:
|-
|-
| {{FRA}} || ''[[:fr:Le Numéro gagnant (jeu télévisé)|Le Numéro gagnant]]'' || [[France 2]] || [[Nagui]] || 23 December 2001 || 18 December 2002
| {{FRA}} || ''[[:fr:Le Numéro gagnant (jeu télévisé)|Le Numéro gagnant]]'' || [[France 2]] || [[Nagui]] || 23 December 2001 || 18 December 2002
|-
| {{IND}} || ''[[Sawaal Dus Crore Ka]]'' || [[Zee TV]] || [[Anupam Kher]]<br>[[Manisha Koirala]] || 2000 || 2001
|-
|-
| {{POR}} || ''Linha Da Sorte'' || [[SIC (Portuguese TV channel)|SIC]] || [[Carlos Cruz (television presenter)|Carlos Cruz]] || 2002 || 2003
| {{POR}} || ''Linha Da Sorte'' || [[SIC (Portuguese TV channel)|SIC]] || [[Carlos Cruz (television presenter)|Carlos Cruz]] || 2002 || 2003
Line 162: Line 166:
| {{TUR}} || ''Kazandıran Numaralar'' || [[Turkish Radio and Television Corporation|TRT]]||Cem Ceminay|| 2001 || 2001
| {{TUR}} || ''Kazandıran Numaralar'' || [[Turkish Radio and Television Corporation|TRT]]||Cem Ceminay|| 2001 || 2001
|-
|-
| {{USA}} || ''[[Winning Lines (U.S. game show)|Winning Lines]]'' || [[CBS]] || [[Dick Clark]] || 8 January 2000 || 18 February 2000
| {{USA}} || ''[[Winning Lines (American game show)|Winning Lines]]'' || [[CBS]] || [[Dick Clark]] || 8 January 2000 || 18 February 2000
|-
|-
|}
|}


An Italian version were also broadcast on [[Rai Uno]], like part of ''[[Domenica in]]'' on 2000–2001 with the game "The Wonderwall".
In Italy, between 2000 and 2001, the end-game "The Wonderwall" was played as a segment of ''[[Domenica in]]'' on [[Rai Uno]] and presented by [[Carlo Conti]].


==References==
==References==
{{notelist}}
{{Reflist}}
{{Reflist}}


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[[Category:2000s British game shows]]
[[Category:2000s British game shows]]
[[Category:BBC television game shows]]
[[Category:BBC television game shows]]
[[Category:British lottery game shows]]
[[Category:British game shows about lotteries]]

Revision as of 19:32, 22 November 2024

Winning Lines
GenreGame show
Created byDavid Briggs
Steve Knight
Mike Whitehill
Presented bySimon Mayo (1999–2000)
Phillip Schofield (2001–04)
Country of originUnited Kingdom
Original languageEnglish
No. of series6
No. of episodes81
Production
Production locationFountain Studios[1]
Running time35 minutes (1999)
40 minutes (2000)
45 minutes (2001–04)
Production companyCelador
Original release
NetworkBBC One
Release12 June 1999 (1999-06-12) –
16 October 2004 (2004-10-16)
Related
The National Lottery Draws

Winning Lines is a National Lottery game show that was broadcast on BBC One from 12 June 1999 to 16 October 2004. It was originally hosted by Simon Mayo and then by Phillip Schofield.

Gameplay

Round 1

Forty-nine contestants take part in this round, each is assigned a two-digit number from 01 to 49. In the first series, Mayo asks a question that can be answered by one of these numbers, and anyone who believes that his/her number is the answer may buzz in. Contestants who buzz in wrongly are eliminated. If the owner of the correct number buzzes in, he/she advances to the next round, if not, he/she is eliminated. The host continues to ask questions until six contestants have qualified to advance, at which point all others are eliminated.

The format of this round was changed beginning with the second series. Each contestant now has a keypad on which to enter answers. Mayo or Schofield asks a question with a numerical answer, and the contestant who keys it in first in the fastest time advances to the next round. Anyone who enters an incorrect answer is eliminated from the game. As before, the round ends when six contestants have qualified to advance, and all others are eliminated.

The last digit from each of the six advancing players' numbers are displayed at the end of the show. Any home viewers who can form their own telephone number from these digits (in any order as always mentioned by Simon & Phillip) may call in for a chance to appear on the next episode.

Round 2 – Looking After Number One

The six qualifying contestants retain their numbers from the first round. The host asks a series of toss-up questions on the buzzer, each of which can be answered with the number of a contestant still in play at the time. If a contestant responds correctly with an opponent's number, that opponent is eliminated; a contestant who responds correctly with his/her own number remains in the game. An incorrect response eliminates the contestant who gave it, regardless of the number. If no one buzzes in on a question, the contestant with the correct number is eliminated. The last remaining contestant advances to the Wonderwall round for a chance to win a trip, whilst the last contestant eliminated from the game wins a holiday in the Countryside.

Final Round – The Wonderwall

The champion faces a set of three projection screens on which 49 answers are displayed, numbered 1 to 49, and has three minutes to answer as many questions as possible. The host gives the champion 15 seconds to study the answers, after which the questions begin and the clock starts to run. The champion must respond by giving both an answer and its number. The correct answer is then removed from the board, regardless of whether the contestant gave it or not. No penalties were given for incorrect answers.

Twice during the round, the champion may take a "pit stop" by pressing a handheld button. Doing so freezes the clock for 15 seconds, during which the champion may look over the answers again, however, he/she may not respond to the current question until the pit stop has ended.

The champion wins a trip whose destination depends on the number of correct answers given, as shown in the table below. During Schofield's first series as host, the champion then played the Wonderwall again (on the same day as the Wednesday Lotto draw), but with no pit stops, each correct answer awarded £200 with a bonus of £1,000 for getting all 20, for a potential maximum of £5,000. Afterwards, they were then also given the right to start the midweek lottery draws.

The prize for giving only one correct answer was a stay at a bed-and-breakfast near the Gravelly Hill Interchange, popularly referred to as "Spaghetti Junction."

During Simon Mayo's tenure as host, the runner-up in round 2 started the Thunderball draw and the Wonderwall winner started the main Lottery draw. When Schofield took over as host from series three, the Thunderball draw moved to being before round 2, with Schofield himself starting the draw, and the Lottery and Lottery Extra draws took place before the Wonderwall; in the third series, the runner-up contestant started both the Lottery and Lottery Extra draws, but from the fourth series onwards all draws in the show were started by Schofield.

Correct Answers Vacation Cash Prize
20 Around the World £5,000
19 Australia £3,800
18 Barbados £3,600
17 Hawaii £3,400
16 Texas Florida[a] £3,200
15 Zimbabwe African Safari £3,000
14 Caribbean Cruise £2,800
13 Mauritius £2,600
12 Las Vegas USA[a] £2,400
11 Hong Kong Dubai £2,200
10 New York[a] £2,000
9 Italy £1,800
8 Majorca £1,600
7 Monte Carlo £1,400
6 Paris £1,200
5 Amsterdam £1,000
4 Ireland £800
3 Scottish Castle £600
2 London £400
1 Spaghetti Junction £200

Transmissions

Series Start date End date Episodes Presenter
1 12 June 1999 4 September 1999 13 Simon Mayo
2 15 April 2000 22 July 2000 13
3 9 June 2001 24 November 2001 22 Phillip Schofield
4 3 August 2002 2 November 2002 14
5 19 July 2003 18 October 2003 13
6 11 September 2004 16 October 2004 6

Winning Lines - Midweek Draws

During the third series in 2001, the winner of each edition of Saturday's show had to return on Wednesday to play the Wonderwall again for a chance to win some spending money to take on their holidays. Each correct answer was worth £200, with twenty correct answers earning them a bonus £1,000, to make a total of £5,000. The only sting of the round was that there were no "pitstops". During its one series run, only one contestant managed to answer all 20 questions correctly to win the top prize of £5,000.

International versions

Country Title Broadcaster Presenter Premiere Finale
 France Le Numéro gagnant France 2 Nagui 23 December 2001 18 December 2002
 Portugal Linha Da Sorte SIC Carlos Cruz 2002 2003
 Turkey Kazandıran Numaralar TRT Cem Ceminay 2001 2001
 United States Winning Lines CBS Dick Clark 8 January 2000 18 February 2000

In Italy, between 2000 and 2001, the end-game "The Wonderwall" was played as a segment of Domenica in on Rai Uno and presented by Carlo Conti.

References

  1. ^ a b c During the last nine episodes of Series 3, three American destinations were replaced due to the September 11 attacks. Mediterranean Cruise replaced New York, African Beach replaced USA and St. Lucia replaced Florida. They returned at the start of Series 4.
  1. ^ "Wembley (Lee, Limehouse, Fountain)". TV Studio History. Retrieved 15 February 2021.