Asylum (1981 video game): Difference between revisions
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{{Infobox video game |
{{Infobox video game |
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| title = Asylum |
| title = Asylum |
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| developer = [[William F. Denman Jr.]] |
| developer = [[William F. Denman Jr.]] |
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| publisher = [[Med Systems]] |
| publisher = [[Med Systems]] |
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| released = {{Video game release|WW|February 1981 |
| released = {{Video game release|WW|February 1981{{r|lombardy1982sepoct}}}} |
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| genre = [[Adventure game]] |
| genre = [[Adventure game|Adventure]] |
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| modes = [[Single-player]] |
| modes = [[Single-player video game|Single-player]] |
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| platforms = [[TRS-80 |
| platforms = [[TRS-80]] |
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| image = |
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}}'''''Asylum''''' is an adventure game created by [[William F. Denman Jr.]] and released in 1981 by [[Med Systems]] (later known as Screenplay) of Chapel Hill, North Carolina for the [[TRS-80]] computer. It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like ''[[Rat's Revenge]]'', ''[[Deathmaze 5000]]'', and ''[[Labyrinth (1980 video game)|Labyrinth]]'' with the same kind of graphics; these games were among the earliest commercial examples of 3D games. |
}}'''''Asylum''''' is an [[adventure game]] created by [[William F. Denman Jr.]] and released in 1981 by [[Med Systems]] (later known as Screenplay) of Chapel Hill, North Carolina for the [[TRS-80]] computer. It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like ''[[Rat's Revenge]]'', ''[[Deathmaze 5000]]'', and ''[[Labyrinth (1980 video game)|Labyrinth]]'' with the same kind of graphics; these games were among the earliest commercial examples of 3D games. |
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A sequel named ''Asylum II ''was released in 1982. The sequel was later enhanced with bitmapped graphics, color, and improved descriptions, and released simply as ''Asylum'' |
A sequel named ''Asylum II ''was released in 1982. The sequel was later enhanced with bitmapped graphics, color, and improved descriptions, and released simply as ''Asylum'' for the [[Atari 8-bit computers]] in 1983, and [[Commodore 64]] and [[IBM PC]] in 1985.<ref>{{cite web | url=http://www.trs-80.org/asylum/ | title=Asylum | publisher=TRS-80.org | accessdate=2022-02-04}}</ref> |
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==Plot== |
==Plot== |
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==Reception== |
==Reception== |
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Debuting in February 1981, the game sold 5,000 copies by June 1982, appearing on ''Computer Gaming World''{{'}}s list of top sellers.<ref name="lombardy1982sepoct">{{cite |
Debuting in February 1981, the game sold 5,000 copies by June 1982, appearing on ''Computer Gaming World''{{'}}s list of top sellers.<ref name="lombardy1982sepoct">{{cite magazine |title=Inside the Industry |url=http://www.cgwmuseum.org/galleries/index.php?year=1982&pub=2&id=6 |format=PDF |magazine=[[Computer Gaming World]] |page=2 | date=September–October 1982 | accessdate= 2016-03-28}}</ref> ''[[BYTE]]'' stated that "Not only is [''Asylum''] a devious game, it is a very good buy for the money".<ref name="byte198112">{{cite news | url=https://archive.org/stream/byte-magazine-1981-12/1981_12_BYTE_06-12_Computer_Games#page/n37/mode/2up | title=The Coinless Arcade | work=BYTE | date=December 1981 | accessdate=19 October 2013 | pages=38–41}}</ref> ''[[PC Magazine]]'' stated that the game's use of graphics "is one of the features that makes it more exciting than ''[[Colossal Cave Adventure|Adventure]]''". While criticizing its [[copy protection]], the reviewer liked the time limit and stated that her daughter found the game "cool".<ref name="vangelder198212">{{cite news | url=https://books.google.com/books?id=vy3cBZkjbZgC&pg=RA1-PA131 | title=Superplayers Run The Gauntlet | work=PC | date=December 1982 | accessdate=18 January 2015 | author=Van Gelder, Lindsy | pages=131}}</ref> |
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==References== |
==References== |
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{{reflist}} |
{{reflist}} |
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==External links== |
== External links == |
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* [https://www.mobygames.com/game/64947/asylum/ Asylum] at MobyGames |
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*{{Lemon64 game|id=166|name=Asylum}} |
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*{{Internet Archive game|msdos_Asylum_1991|id=Asylum|platform=MS-DOS}} |
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* [http://www.if-legends.org/~yois/vault.php?id=427 Ye Olde Infocomme Shoppe] (box photos) |
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* [http://c64.tin.at/ The C64 Adventure Game Solutions and Walkthrough Site]: walkthrough |
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* [http://www.gamebase64.com/oldsite/gameofweek/3/gotw_asylum.htm Gamebase64 Game of the Week] (review) |
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* [https://web.archive.org/web/20110810131615/http://0x38.com/151309_By_Genre/151311_Adventure/448245_Asylum Asylum at 0x38.com] |
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[[Category:1981 video games]] |
[[Category:1981 video games]] |
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[[Category:Adventure games]] |
[[Category:Adventure games]] |
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[[Category: |
[[Category:Med Systems Software games]] |
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[[Category: |
[[Category:Single-player video games]] |
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[[Category:TRS-80 games]] |
[[Category:TRS-80 games]] |
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[[Category:Video games developed in the United States]] |
[[Category:Video games developed in the United States]] |
Latest revision as of 08:37, 23 November 2024
This article needs additional citations for verification. (October 2017) |
Asylum | |
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Developer(s) | William F. Denman Jr. |
Publisher(s) | Med Systems |
Platform(s) | TRS-80 |
Release |
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Genre(s) | Adventure |
Mode(s) | Single-player |
Asylum is an adventure game created by William F. Denman Jr. and released in 1981 by Med Systems (later known as Screenplay) of Chapel Hill, North Carolina for the TRS-80 computer. It combines a text adventure with simple line graphics to create a first-person perspective 3D game. Med Systems had earlier released games like Rat's Revenge, Deathmaze 5000, and Labyrinth with the same kind of graphics; these games were among the earliest commercial examples of 3D games.
A sequel named Asylum II was released in 1982. The sequel was later enhanced with bitmapped graphics, color, and improved descriptions, and released simply as Asylum for the Atari 8-bit computers in 1983, and Commodore 64 and IBM PC in 1985.[2]
Plot
[edit]The story takes place in a labyrinthine asylum. One rather confusing feature of that labyrinth is that some sections of it seem to exist in several places at once. So an item dropped in a certain place will also show up in another place of the labyrinth, in a corridor of the same shape (but different orientation), and vice versa.
Reception
[edit]Debuting in February 1981, the game sold 5,000 copies by June 1982, appearing on Computer Gaming World's list of top sellers.[1] BYTE stated that "Not only is [Asylum] a devious game, it is a very good buy for the money".[3] PC Magazine stated that the game's use of graphics "is one of the features that makes it more exciting than Adventure". While criticizing its copy protection, the reviewer liked the time limit and stated that her daughter found the game "cool".[4]
References
[edit]- ^ a b "Inside the Industry" (PDF). Computer Gaming World. September–October 1982. p. 2. Retrieved 2016-03-28.
- ^ "Asylum". TRS-80.org. Retrieved 2022-02-04.
- ^ "The Coinless Arcade". BYTE. December 1981. pp. 38–41. Retrieved 19 October 2013.
- ^ Van Gelder, Lindsy (December 1982). "Superplayers Run The Gauntlet". PC. p. 131. Retrieved 18 January 2015.
External links
[edit]- Asylum at MobyGames
- Magic Chris' ASYLUM Pages contain maps and walkthroughs