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{{Infobox video game
{{Infobox video game
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|caption =
|developer=[[Hudson Soft]]
|developer=[[Hudson Soft]]
|publisher={{vgrelease|WW|Hudson Soft|EU|[[Konami]]}}
|publisher={{vgrelease|WW|Hudson Soft}}
|designer=
|designer=
|platforms =[[Wii]]
|platforms =[[Wii]]
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'''''Calling''''', or {{nihongo|'''''Calling: Kuroki Chakushin'''''|CALLING~黒き着信~||lit. ''Calling: Dark Message''}} in Japan, is a [[survival horror]] video game developed by [[Hudson Soft]] exclusively for the [[Wii]] console. The game was released in Japan on November 19, 2009,<ref name=PR>{{Cite web |url=http://wii.ign.com/articles/100/1002711p1.html |title=Hudson Entertainment Brings Wii Owners Face to Face with Spirits of the Dead in Calling |access-date=2009-07-13 |archive-url=https://web.archive.org/web/20120717093113/http://wii.ign.com/articles/100/1002711p1.html |archive-date=2012-07-17 |url-status=dead }}</ref> in North America on March 9, 2010,<ref>[http://www.dreadcentral.com/news/36326/calling-launch-trailer-brings-digital-spooks Calling Launch Trailer Brings the Digital Spooks]</ref> and in Europe on March 19, 2010.
'''''Calling''''', also known as {{nihongo|'''''Calling: Kuroki Chakushin'''''|CALLING~黒き着信~||lit. ''Calling: Dark Message''}} in Japan, is a [[survival horror]] video game developed by [[Hudson Soft]] exclusively for the [[Wii]] console. The game was released in Japan on November 19, 2009,<ref>{{Cite web |url=https://www.ign.com/articles/2009/07/10/hudson-entertainment-brings-wii-owners-face-to-face-with-spirits-of-the-dead-in-calling |title=Hudson Entertainment Brings Wii Owners Face to Face with Spirits of the Dead in Calling |author=IGN staff |date=July 10, 2009 |website=[[IGN]] |publisher=[[Ziff Davis]] |archive-url=https://web.archive.org/web/20180206150920/https://www.ign.com/articles/2009/07/10/hudson-entertainment-brings-wii-owners-face-to-face-with-spirits-of-the-dead-in-calling |archive-date=February 6, 2018 |url-status=live |access-date=September 13, 2024}}</ref> in North America on March 9, 2010,<ref>{{Cite web |url=https://www.dreadcentral.com/news/16179/calling-launch-trailer-brings-the-digital-spooks/ |title=Calling Launch Trailer Brings the Digital Spooks |author=Steve Barton |date=March 10, 2010 |website=[[Dread Central]] |publisher=Dread Central Media, LLC |archive-url=https://web.archive.org/web/20161025082508/https://www.dreadcentral.com/news/16179/calling-launch-trailer-brings-the-digital-spooks/ |archive-date=October 25, 2016 |url-status=live |access-date=September 13, 2024}}</ref> and in Europe on March 19, 2010.


==Gameplay==
==Gameplay==
From a [[first-person perspective]], players explore the Mnemonic Abyss' haunted locations; including a doll-filled house, Shosei High School, an internet café, a hospital, a bedroom, and a hair salon. Players can use the [[Wii Remote]]'s pointer function to interact with objects and move around. The controller also acts as a mobile phone through which [[ghost]]s speak to the [[player character]] via the speaker. The player can also use the phone to warp to different locations, as well as take pictures and record ghostly voices.
In ''Calling'', players assume a [[first-person perspective]], exploring various haunted locations within the Mnemonic Abyss. Locations include a doll-filled house, Shosei High School, an internet café, a hospital, a bedroom, and a hair salon. Interacting with objects and navigating through the game is done through the use of the [[Wii Remote]]'s pointer function. Additionally, the controller doubles as a mobile phone through which [[ghost]]s communicate with the [[player character]] via the speaker. The phone also provides a means of transportation between locations, and functions as a tool for capturing photographic evidence and recording ghostly voices.


The ghosts confront the player in featured "fight events", where the player must fend them off via swinging the Wii Remote and following button commands.<ref name=IGNrevive>{{Cite web |url=http://wii.ign.com/articles/100/1001902p1.html |title=Hudson Revives The Calling |access-date=2009-07-13 |archive-url=https://web.archive.org/web/20100324130551/http://wii.ign.com/articles/100/1001902p1.html |archive-date=2010-03-24 |url-status=dead }}</ref>
Throughout the game, players will face various ghostly entities in designated "fight events", where they must act swinging motions with the Wii Remote while following on-screen button commands in order to fend them off.<ref name="IGNrevive">{{Cite web |url=https://www.ign.com/articles/2009/07/08/hudson-revives-the-calling |title=Hudson Revives The Calling [sic] |author=John Tanaka |date=July 8, 2009 |website=IGN |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20231129091305/https://www.ign.com/articles/2009/07/08/hudson-revives-the-calling |archive-date=November 29, 2023 |url-status=live |access-date=September 13, 2024}}</ref>


==Plot==
==Plot==
Rin Kagura, Shin Suzutani, Chiyo Kishibe, and Makoto Shirae visit "The Black Page", a website featuring only a counter that is said to show the number of people who have died after visiting the website. Rin is drawn there because six years ago she promised Kureneko, a little girl in a hospital, over an online [[chatroom]] that she would visit her. After going on The Black Page and entering a chatroom Rin, Shin, Chiyo, and Makoto are drawn into a Purgatory void that lies between life and death; said void manifests memories of the dead and is known as the "Mnemonic Abyss". Using their mobile phones, which can be used as teleporters, the group must try to escape.
Rin Kagura, Shin Suzutani, Chiyo Kishibe, and Makoto Shirae visit "The Black Page," a mysterious website that displays a death counter. Rin is compelled to visit the site because of a promise she made to a sick girl, Kureneko, six years prior over an online chatroom. Upon entering a chatroom on the site, the four friends are transported to the "Mnemonic Abyss," a purgatory-like void between life and death that materializes memories of the deceased. The group attempts to escape by using their mobile phones as teleportation devices.


Shin is the first person to end up in the Abyss, waking up in the home of a man who's obsessed with doll-making. After later finding Chiyo unconscious on the floor along with several of the doll maker's creations, which are alive, he flees back to where he began. There, the [[ghost]] of a little girl holding a black cat doll suddenly appears, attacking him.
Shin finds himself in the home of a doll-maker, who is obsessed with creating lifelike dolls. Later, he discovers Chiyo unconscious on the floor, surrounded by the doll maker's eerie creations. He flees back to where he began and is attacked by the ghost of a little girl holding a black cat doll. Rin is the next to enter the Abyss, finding herself in a school after having a recurring dream. Shin soon joins her, and they encounter Makoto, who explains the connection between the Abyss and the Black Page. Rin sees the ghost of Kureneko, who accuses her of breaking their promise before disappearing.


When Shin suffers a stroke and vanishes, Rin learns that using their phones to teleport will kill them if they attempt to phone themselves. She uses the number on the Black Page to teleport to a room full of dolls, where she meets Chiyo. Later, Chiyo follows a ghost of a mailman into a void that leads to the hospital she was meant to be staying at before finding the Black Page. Rin follows her and discovers a phone number on a note left in Chiyo's place. Dialing the number, Rin teleports to a 2-story house and eventually contacts Kuroneko, with whom she had made the promise six years ago.
Rin is next to enter the Abyss, finding herself in a school after having a dream she hasn't had for a long time. Shin soon runs in, hiding from a ghost. Following a separate ghost, Rin runs into Makoto, who explains the connection between the Abyss and the Black Page, as well as how people who lose hope become spirits, causing him to worry about Shin's condition. As Rin tries to leave, the door closes shut and the previous ghost girl holding a cat doll appears, saying "just you stay here forever with me". The ghost grabs Rin but lets go, calling her a liar before disappearing.


Kuroneko tries to jump out of the window, but Rin stops her by grabbing her wrist. Both girls fall to their deaths. The scene rewinds itself to show Rin arriving at the hospital, and then Makoto waking up in an otaku's room. At school, he meets his deceased partner, Sadao, who kills him, wanting to be "partners" again. In another timeline, Rin apologizes to Kuroneko and reenacts the previous scene, and just before Kuroneko jumps, we see what happened to them both in the hospital. Rin hugs Kuroneko's black cat doll in a post-credits scene.
Rin tells Shin that they can use their phones to teleport to another, but that he can't phone himself. Before telling Shin that he'll die if he tries to phone himself, Shin suffers a stroke and vanishes. Before she can retrieve Shin's phone, a ghost appears and takes it. Then, Rin learns about the Black Page and sees a phone number. Using the number to teleport, Rin lands in what appears to be a room full of dolls; the same room where Makoto was. Here she meets Chiyo, an elderly woman who has no idea how she got there. Rin hears a phone ringing, telling Chiyo to stay there until she returns. Chiyo sees a ghost of a mailman, following it into a void which leads to the same hospital she was meant to be staying at before finding the Black Page. Rin comes back, finding a note in Chiyo's place, with only a phone number on it.

Dialing the number, Rin teleports to what looks like a 2-story house, wandering around until she finds another number. Eventually, Makoto contacts Rin, telling her that she can contact ghosts with her phone. She talks to Kuroneko to tell the ghost that she didn't break their promise and had been in an accident, with their hospital beds being right next to each other. Rin explains that she will soon be a part of this world and they could be friends again. In response, the ghost walks away to the third floor and Rin follows. Once there, Kuroneko tries to jump out of a window and Rin attempts to stop her by grabbing her wrist; falling through her ghostly form and hitting the ground, immediately dying. Closely following is Kuroneko jumping face-first, with a snapping sound indicating her death.

Chiyo wakes from the nightmare in a hospital, surrounded by her family. Then time rewinds itself to show Rin arriving at the hospital, once again rewinding to show Makato. He wakes up in what looks like an otaku's room, located in a barber shop. At school he meets his deceased partner, Sadao. Sadao kills Makato, deciding that they can be "partners" again. Meanwhile, Rin meets Kuroneko for the second time. She profusely apologizes while running after Kuroneko, the previous scene where the two girls fall to their deaths being reenacted. Just before Kuroneko jumps we see what the hospitals nurse did to them both, and Rin hugs Kuroneko as they both fall.

In a post-credits scene we see Rin, still alive, waking up and hugging Kuroneko's black cat doll.


==Development==
==Development==
The game was first unofficially unveiled when gameplay footage was leaked onto the internet in October 2008. Hudson reported that the footage was stolen from a [[public relations|PR]] company's servers.<ref>{{Cite web |url=http://nintendo.joystiq.com/2008/10/16/rumor-footage-for-new-horror-title-from-hudson-update/ |title=Rumor: Footage for new horror title from Hudson |access-date=2009-07-13 |archive-url=https://web.archive.org/web/20090725183924/http://nintendo.joystiq.com/2008/10/16/rumor-footage-for-new-horror-title-from-hudson-update/ |archive-date=2009-07-25 |url-status=dead }}</ref> It was later officially revealed in [[Famitsu]] in July 2009.<ref name=IGNrevive/>
The game was first unofficially unveiled when gameplay footage was leaked onto the internet in October 2008. Hudson reported that the footage was stolen from a [[public relations|PR]] company's servers.<ref>{{Cite web |url=https://www.engadget.com/2008-10-16-rumor-footage-for-new-horror-title-from-hudson-update.html |title=Rumor: Footage for new horror title from Hudson [update 2] |author=Chris Greenhough |date=October 16, 2008 |website=[[Engadget]] ([[Joystiq]]) |publisher=[[Yahoo! Inc. (2017–present)|Yahoo! Inc.]] |archive-url=https://web.archive.org/web/20090725183924/http://nintendo.joystiq.com/2008/10/16/rumor-footage-for-new-horror-title-from-hudson-update/ |archive-date=July 25, 2009 |url-status=live |access-date=September 13, 2024}}</ref> It was later officially revealed in ''[[Famitsu]]'' in July 2009.<ref name=IGNrevive/>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| MC = 49/100<ref name="MC">{{Cite web |url=https://www.metacritic.com/game/calling/ |title=Calling |website=[[Metacritic]] |publisher=[[Fandom (website)|Fandom]] |archive-url=https://web.archive.org/web/20240913232256/https://www.metacritic.com/game/calling/ |archive-date=September 13, 2024 |url-status=live |access-date=September 13, 2024}}</ref>
<!--Aggregators-->
| AdvGamers = {{Rating|2|5}}<ref name="AdvGamers">{{Cite web |url=https://adventuregamers.com/articles/view/18418 |title=Calling review |author=Jack Allin |date=April 28, 2010 |website=[[Adventure Gamers]] |archive-url=https://web.archive.org/web/20221005032519/https://adventuregamers.com/articles/view/18418 |archive-date=October 5, 2022 |url-status=live |access-date=September 14, 2024}}</ref>
| GR = 51.40%<ref name="GR">{{cite web |title=Calling Reviews |url=http://www.gamerankings.com/wii/961285-calling/index.html |work=GameRankings |accessdate=March 13, 2012}}</ref>
| Destruct = 3.5/10<ref name="D review">{{Cite web |url=https://www.destructoid.com/review-calling/ |title=Review: Calling |author=James Stephanie Sterling |date=March 9, 2010 |website=[[Destructoid]] |publisher=[[Gamurs]] |archive-url=https://web.archive.org/web/20230729122759/https://www.destructoid.com/review-calling/ |archive-date=July 29, 2023 |url-status=live |access-date=July 29, 2023}}</ref>
| MC = 49/100<ref name="MC">{{cite web |title=Calling Reviews |url=http://www.metacritic.com/game/wii/calling |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=March 13, 2012}}</ref>
| Edge = 5/10<ref name="Edge">{{Cite magazine |title=Calling |author=Edge staff |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |issue=213 |date=April 2010 |page=97}}</ref>
<!-- Reviewers -->
| IGN = 3.5/10<ref name="review-ign">{{Cite web |url=http://wii.ign.com/articles/108/1082344p1.html |title=Calling Review - Wii Review at IGN |access-date=2010-04-08 |archive-url=https://web.archive.org/web/20120328011334/http://wii.ign.com/articles/108/1082344p1.html |archive-date=2012-03-28 |url-status=dead }}</ref>
| Fam = 28/40<ref name="Fam">{{Cite web |url=https://nintendoeverything.com/famitsu-review-scores-66/ |title=Famitsu review scores |author=Brian Valay |date=November 10, 2009 |website=Nintendo Everything |archive-url=https://web.archive.org/web/20240913184735/https://nintendoeverything.com/famitsu-review-scores-66/ |archive-date=September 13, 2024 |url-status=live |access-date=September 13, 2024}}</ref>
| GI = 4.5/10<ref name="GI">{{cite web |title=Calling Review |author=Annette Gonzalez |access-date=August 8, 2022 |publisher=[[Game Informer]] |url=https://www.gameinformer.com/games/calling/b/wii/archive/2010/03/09/review.aspx |date=March 9, 2010}}</ref>
| GI = 4.5/10<ref name="GI">{{Cite magazine |url=https://www.gameinformer.com/games/calling/b/wii/archive/2010/03/09/review.aspx |title=Calling Review |author=Annette Gonzalez |magazine=[[Game Informer]] |publisher=[[GameStop]] |issue=204 |date=April 2010 |archive-url=https://web.archive.org/web/20240526021511/https://www.gameinformer.com/games/calling/b/wii/archive/2010/03/09/review.aspx |archive-date=May 26, 2024 |url-status=dead |access-date=September 13, 2024}}</ref>
| GSpot = 3.5/10<ref name="GS">{{Cite web |url=https://www.gamespot.com/reviews/calling-review/1900-6253687/ |title=Calling Review |author=Nathan Meunier |date=March 16, 2010 |website=[[GameSpot]] |publisher=Fandom |archive-url=https://web.archive.org/web/20190216014525/https://www.gamespot.com/reviews/calling-review/1900-6253687/ |archive-date=February 16, 2019 |url-status=live |access-date=July 29, 2023}}</ref>
<!--Custom reviewers-->
| GameZone = 5/10<ref name="GameZone">{{Cite web |url=http://wii.gamezone.com/gzreviews/r38790.htm |title=Calling Review |author=Steven Hopper |date=March 29, 2010 |website=GameZone |archive-url=https://web.archive.org/web/20100402104749/http://wii.gamezone.com/gzreviews/r38790.htm |archive-date=April 2, 2010 |url-status=dead |access-date=September 14, 2024}}</ref>
| IGN = 3.5/10<ref name="review-ign">{{Cite web |url=https://www.ign.com/articles/2010/04/07/calling-review |title=Calling Review |author=Jack DeVries |date=April 7, 2010 |website=IGN |publisher=Ziff Davis |archive-url=https://web.archive.org/web/20221004134748/https://www.ign.com/articles/2010/04/07/calling-review |archive-date=October 4, 2022 |url-status=live |access-date=September 13, 2024}}</ref>
| NLife = {{Rating|5|10}}<ref name="NL">{{Cite web |url=https://www.nintendolife.com/reviews/2010/03/calling_wii |title=Calling Review |author=Jon Wahlgren |date=March 14, 2010 |website=Nintendo Life |publisher=[[Gamer Network|Hookshot Media]] |archive-url=https://web.archive.org/web/20230729123344/https://www.nintendolife.com/reviews/2010/03/calling_wii |archive-date=July 29, 2023 |url-status=live |access-date=September 13, 2024}}</ref>
| NP = 5/10<ref name="NP">{{Cite magazine |title=Calling |magazine=[[Nintendo Power]] |publisher=[[Future US]] |volume=253 |date=April 2010 |page=83}}</ref>
| NWR = 4.5/10<ref name="NWR">{{Cite web |url=https://www.nintendoworldreport.com/review/22947/calling-wii |title=Calling |author=Neal Ronaghan |date=April 20, 2010 |website=Nintendo World Report |publisher=NINWR, LLC |archive-url=https://web.archive.org/web/20230901065038/https://www.nintendoworldreport.com/review/22947/calling-wii |archive-date=September 1, 2023 |url-status=live |access-date=September 14, 2024}}</ref>
| rev1 = ''411Mania''
| rev1Score = 5.8/10<ref name="411Mania">{{Cite web |url=http://www.411mania.com/games/reviews/135547/Calling-%28Wii%29-Review.htm |title=Calling (Wii) Review |author=Ramon Aranda |date=April 11, 2010 |website=411Mania |archive-url=https://web.archive.org/web/20100413083453/http://www.411mania.com/games/reviews/135547/Calling-(Wii)-Review.htm |archive-date=April 13, 2010 |url-status=dead |access-date=September 14, 2024}}</ref>
| rev2 = ''Teletext GameCentral''
| rev2Score = 4/10<ref name="Teletext">{{Cite web |url=http://www.teletext.co.uk/gamecentral/features-reviews/7657b948756ca1466941bc01770f8bdd/Calling%2B%28Wii%29.aspx |title=Calling (Wii) |author=David Jenkins |date=March 2010 |website=Teletext GameCentral |publisher=[[Teletext Ltd.]] |archive-url=https://web.archive.org/web/20100329133729/http://www.teletext.co.uk/gamecentral/features-reviews/7657b948756ca1466941bc01770f8bdd/Calling+(Wii).aspx |archive-date=March 29, 2010 |url-status=dead |access-date=September 14, 2024}}</ref>
}}
}}


''Calling'' has received a mostly mixed reception from critics. Based on 28 reviews the game holds a Metacritic score of 49/100,<ref name="MC" /> and a 51.40% on GameRankings based on 20 reviews.<ref name="GR" />
''Calling'' received "generally unfavorable reviews" according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="MC"/> In Japan, however, ''[[Famitsu]]'' gave it a score of one eight, two sevens, and one six for a total of 28 out of 40.<ref name="Fam"/>


Annette Gonzalez of ''[[Game Informer]]'' said: "Exploring Calling's generic locales to interact with countless objects and engage in uneventful set pieces is hardly enjoyable. The game suffers from slow pacing throughout the eight-plus hour experience, which fittingly ends with an anticlimactic scene."<ref name="GI"/> Jack DeVries of ''[[IGN]]'' called it worthless, saying: "The acting is terrible, it controls poorly, and it's chock full of dumb clichés. It’s the videogame equivalent of the more recent Asian horror remakes."<ref name="review-ign"/> Nathan Meunier of ''[[GameSpot]]'' criticized the game's sluggish pace and needless backtracking. He however noted that the game's controls were responsive in the exploration sections which made "the awful wagglefest that ensues during every single ghostly encounter a big disappointment."<ref name="GS"/> Jon Wahlgren of ''Nintendo Life'' said: "Sometimes things without the most original ideas can still elevate themselves higher than the sum of their parts through tight execution, but unfortunately Calling fails to keep things together for more than an hour."<ref name="NL"/> [[James Stephanie Sterling]] of ''[[Destructoid]]'' said that the game "traded in the scares for grinding repetition and long walks down black hallways that stop being creepy as soon as you realize that the game is just stalling for time and has no intention of surprising you."<ref name="D review"/>
{{Clear}}

Ramon Aranda of ''411Mania'' said: "While ''Calling'' does provide some scares and a somewhat interesting synopsis, the game fails to really capture you and features too much repetitive gameplay. If you're a patient person you'll likely find something fun with this game but the more you progress, the more likely you'll find yourself a bit on the bored side. It's a decent first effort by Hudson with this type of game but it's too unpolished to truly enjoy."<ref name="411Mania"/> ''[[Edge (magazine)|Edge]]'' said: "A few hairy moments in, and any attempt to get back under your skin is redundant. Mostly this is because the game's resident evil is largely incapable of harming you, and any sense of jeopardy is lost."<ref name="Edge"/> Steven Hopper of ''GameZone'' said: While the controls are pretty solid and easy to get the hang of, the game is a very boring and uninspired affair."<ref name="GameZone"/> ''[[Nintendo Power]]'' said: "If you really liked ''[[Ju-On]]'', ''Calling'' might be for you; just don't expect its story or overall presentation to grab you the way its ghosts do."<ref name="NP"/> Neal Ronaghan of ''Nintendo World Report'' said that the game "falls flat. Its redeeming qualities, such as the interesting story and atmosphere, are neutered by its meandering gameplay."<ref name="NWR"/> Jack Allin of ''[[Adventure Gamers]]'' stated that "while the tragic backstory is worth seeing through and the cell phone concept is novel for a while, all that's left beyond that is a poorly-paced exploration in the dark, punctuated by a series of startling yet repetitive ghost encounters. So unless that's your idea of a good time, this is one number that's probably not worth picking up."<ref name="AdvGamers"/> David Jenkins of ''Teletext GameCentral'' stated that "The real survival horror [in the game] is enduring the repetitive scares and gameplay all the way to the end."<ref name="Teletext"/>

{{clear}}


==References==
==References==
{{Reflist}}
{{Reflist}}

==External links==
* {{moby game|id=/48788/calling/}}


{{DEFAULTSORT:Calling (Video Game)}}
{{DEFAULTSORT:Calling (Video Game)}}

Latest revision as of 08:49, 23 November 2024

Calling
Developer(s)Hudson Soft
Publisher(s)
  • WW: Hudson Soft
Platform(s)Wii
Release
  • JP: November 19, 2009
  • NA: March 9, 2010
  • EU: March 19, 2010
Genre(s)Survival horror
Mode(s)Single-player

Calling, also known as Calling: Kuroki Chakushin (CALLING~黒き着信~, lit. Calling: Dark Message) in Japan, is a survival horror video game developed by Hudson Soft exclusively for the Wii console. The game was released in Japan on November 19, 2009,[1] in North America on March 9, 2010,[2] and in Europe on March 19, 2010.

Gameplay

[edit]

In Calling, players assume a first-person perspective, exploring various haunted locations within the Mnemonic Abyss. Locations include a doll-filled house, Shosei High School, an internet café, a hospital, a bedroom, and a hair salon. Interacting with objects and navigating through the game is done through the use of the Wii Remote's pointer function. Additionally, the controller doubles as a mobile phone through which ghosts communicate with the player character via the speaker. The phone also provides a means of transportation between locations, and functions as a tool for capturing photographic evidence and recording ghostly voices.

Throughout the game, players will face various ghostly entities in designated "fight events", where they must act swinging motions with the Wii Remote while following on-screen button commands in order to fend them off.[3]

Plot

[edit]

Rin Kagura, Shin Suzutani, Chiyo Kishibe, and Makoto Shirae visit "The Black Page," a mysterious website that displays a death counter. Rin is compelled to visit the site because of a promise she made to a sick girl, Kureneko, six years prior over an online chatroom. Upon entering a chatroom on the site, the four friends are transported to the "Mnemonic Abyss," a purgatory-like void between life and death that materializes memories of the deceased. The group attempts to escape by using their mobile phones as teleportation devices.

Shin finds himself in the home of a doll-maker, who is obsessed with creating lifelike dolls. Later, he discovers Chiyo unconscious on the floor, surrounded by the doll maker's eerie creations. He flees back to where he began and is attacked by the ghost of a little girl holding a black cat doll. Rin is the next to enter the Abyss, finding herself in a school after having a recurring dream. Shin soon joins her, and they encounter Makoto, who explains the connection between the Abyss and the Black Page. Rin sees the ghost of Kureneko, who accuses her of breaking their promise before disappearing.

When Shin suffers a stroke and vanishes, Rin learns that using their phones to teleport will kill them if they attempt to phone themselves. She uses the number on the Black Page to teleport to a room full of dolls, where she meets Chiyo. Later, Chiyo follows a ghost of a mailman into a void that leads to the hospital she was meant to be staying at before finding the Black Page. Rin follows her and discovers a phone number on a note left in Chiyo's place. Dialing the number, Rin teleports to a 2-story house and eventually contacts Kuroneko, with whom she had made the promise six years ago.

Kuroneko tries to jump out of the window, but Rin stops her by grabbing her wrist. Both girls fall to their deaths. The scene rewinds itself to show Rin arriving at the hospital, and then Makoto waking up in an otaku's room. At school, he meets his deceased partner, Sadao, who kills him, wanting to be "partners" again. In another timeline, Rin apologizes to Kuroneko and reenacts the previous scene, and just before Kuroneko jumps, we see what happened to them both in the hospital. Rin hugs Kuroneko's black cat doll in a post-credits scene.

Development

[edit]

The game was first unofficially unveiled when gameplay footage was leaked onto the internet in October 2008. Hudson reported that the footage was stolen from a PR company's servers.[4] It was later officially revealed in Famitsu in July 2009.[3]

Reception

[edit]

Calling received "generally unfavorable reviews" according to the review aggregation website Metacritic.[5] In Japan, however, Famitsu gave it a score of one eight, two sevens, and one six for a total of 28 out of 40.[9]

Annette Gonzalez of Game Informer said: "Exploring Calling's generic locales to interact with countless objects and engage in uneventful set pieces is hardly enjoyable. The game suffers from slow pacing throughout the eight-plus hour experience, which fittingly ends with an anticlimactic scene."[10] Jack DeVries of IGN called it worthless, saying: "The acting is terrible, it controls poorly, and it's chock full of dumb clichés. It’s the videogame equivalent of the more recent Asian horror remakes."[13] Nathan Meunier of GameSpot criticized the game's sluggish pace and needless backtracking. He however noted that the game's controls were responsive in the exploration sections which made "the awful wagglefest that ensues during every single ghostly encounter a big disappointment."[11] Jon Wahlgren of Nintendo Life said: "Sometimes things without the most original ideas can still elevate themselves higher than the sum of their parts through tight execution, but unfortunately Calling fails to keep things together for more than an hour."[14] James Stephanie Sterling of Destructoid said that the game "traded in the scares for grinding repetition and long walks down black hallways that stop being creepy as soon as you realize that the game is just stalling for time and has no intention of surprising you."[7]

Ramon Aranda of 411Mania said: "While Calling does provide some scares and a somewhat interesting synopsis, the game fails to really capture you and features too much repetitive gameplay. If you're a patient person you'll likely find something fun with this game but the more you progress, the more likely you'll find yourself a bit on the bored side. It's a decent first effort by Hudson with this type of game but it's too unpolished to truly enjoy."[17] Edge said: "A few hairy moments in, and any attempt to get back under your skin is redundant. Mostly this is because the game's resident evil is largely incapable of harming you, and any sense of jeopardy is lost."[8] Steven Hopper of GameZone said: While the controls are pretty solid and easy to get the hang of, the game is a very boring and uninspired affair."[12] Nintendo Power said: "If you really liked Ju-On, Calling might be for you; just don't expect its story or overall presentation to grab you the way its ghosts do."[15] Neal Ronaghan of Nintendo World Report said that the game "falls flat. Its redeeming qualities, such as the interesting story and atmosphere, are neutered by its meandering gameplay."[16] Jack Allin of Adventure Gamers stated that "while the tragic backstory is worth seeing through and the cell phone concept is novel for a while, all that's left beyond that is a poorly-paced exploration in the dark, punctuated by a series of startling yet repetitive ghost encounters. So unless that's your idea of a good time, this is one number that's probably not worth picking up."[6] David Jenkins of Teletext GameCentral stated that "The real survival horror [in the game] is enduring the repetitive scares and gameplay all the way to the end."[18]

References

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  1. ^ IGN staff (July 10, 2009). "Hudson Entertainment Brings Wii Owners Face to Face with Spirits of the Dead in Calling". IGN. Ziff Davis. Archived from the original on February 6, 2018. Retrieved September 13, 2024.
  2. ^ Steve Barton (March 10, 2010). "Calling Launch Trailer Brings the Digital Spooks". Dread Central. Dread Central Media, LLC. Archived from the original on October 25, 2016. Retrieved September 13, 2024.
  3. ^ a b John Tanaka (July 8, 2009). "Hudson Revives The Calling [sic]". IGN. Ziff Davis. Archived from the original on November 29, 2023. Retrieved September 13, 2024.
  4. ^ Chris Greenhough (October 16, 2008). "Rumor: Footage for new horror title from Hudson [update 2]". Engadget (Joystiq). Yahoo! Inc. Archived from the original on July 25, 2009. Retrieved September 13, 2024.
  5. ^ a b "Calling". Metacritic. Fandom. Archived from the original on September 13, 2024. Retrieved September 13, 2024.
  6. ^ a b Jack Allin (April 28, 2010). "Calling review". Adventure Gamers. Archived from the original on October 5, 2022. Retrieved September 14, 2024.
  7. ^ a b James Stephanie Sterling (March 9, 2010). "Review: Calling". Destructoid. Gamurs. Archived from the original on July 29, 2023. Retrieved July 29, 2023.
  8. ^ a b Edge staff (April 2010). "Calling". Edge. No. 213. Future plc. p. 97.
  9. ^ a b Brian Valay (November 10, 2009). "Famitsu review scores". Nintendo Everything. Archived from the original on September 13, 2024. Retrieved September 13, 2024.
  10. ^ a b Annette Gonzalez (April 2010). "Calling Review". Game Informer. No. 204. GameStop. Archived from the original on May 26, 2024. Retrieved September 13, 2024.
  11. ^ a b Nathan Meunier (March 16, 2010). "Calling Review". GameSpot. Fandom. Archived from the original on February 16, 2019. Retrieved July 29, 2023.
  12. ^ a b Steven Hopper (March 29, 2010). "Calling Review". GameZone. Archived from the original on April 2, 2010. Retrieved September 14, 2024.
  13. ^ a b Jack DeVries (April 7, 2010). "Calling Review". IGN. Ziff Davis. Archived from the original on October 4, 2022. Retrieved September 13, 2024.
  14. ^ a b Jon Wahlgren (March 14, 2010). "Calling Review". Nintendo Life. Hookshot Media. Archived from the original on July 29, 2023. Retrieved September 13, 2024.
  15. ^ a b "Calling". Nintendo Power. Vol. 253. Future US. April 2010. p. 83.
  16. ^ a b Neal Ronaghan (April 20, 2010). "Calling". Nintendo World Report. NINWR, LLC. Archived from the original on September 1, 2023. Retrieved September 14, 2024.
  17. ^ a b Ramon Aranda (April 11, 2010). "Calling (Wii) Review". 411Mania. Archived from the original on April 13, 2010. Retrieved September 14, 2024.
  18. ^ a b David Jenkins (March 2010). "Calling (Wii)". Teletext GameCentral. Teletext Ltd. Archived from the original on March 29, 2010. Retrieved September 14, 2024.
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