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{{Short description|1992 video game}}
{{Infobox VG
{{Infobox video game
|title =
|image = [[File:Super Cauldron.png|250px]]
|title = Super Cauldron
|image = Super Cauldron cover.jpg
|developer = Titus Software
|image_size =
|publisher = Titus Software
|caption =
|distributor = Titus Software
|developer = [[Titus France]]
|publisher = Titus France
|designer = Vincent Berthelot
|designer = Vincent Berthelot
|composer = Grégory Makles (Amiga) <br> Christian Lier (CPC)
|engine =
|released = '''1992:''' MS-DOS<br>'''1993:''' Amiga, ST, CPC
|version =
|genre = [[Platform game|Platform]]
|released = 1992, 1993
|genre = Platformer - Scrolling Screen
|modes = [[Single-player]]
|modes = [[Single-player]]
|platforms = [[Atari ST]], [[Amiga]], [[MS-DOS]], [[Amstrad CPC]]
|ratings =
|platforms = [[Amiga]], [[MS-DOS]], [[Amstrad CPC]]
|media = 2 [[Floppy disk]]
|requirements =
|input = [[Joystick]], [[Computer keyboard|keyboard]]
}}
}}


'''''Super Cauldron''''' is a scrolling [[platform video game]] released by [[Titus Software]] in 1993.
'''''Super Cauldron''''' is a single-player side scrolling [[platform game]] released by [[Titus Software]]. Originally released in 1992 on [[MS-DOS]] machines, ports for the [[Atari ST]], [[Amiga]], and [[Amstrad CPC]] were all released in 1993 after commercial success.


==Gameplay==
==Gameplay==
[[File:Super Cauldron.png|thumb]]
Zmira, a brave little [[witch]], must cross three worlds, free people that have been enslaved by the evil [[Magician (fantasy)|sorcerer]], look for lost magical powers and spells and destroy the evil sorcerer in his haunted castle. <ref>From the cover of the game's box</ref>
In ''Super Cauldron'', the players play as a young [[witch]], Zmira, on a quest to find ingredients to put into a Super Cauldron to cast a Super Spell to defeat an evil sorcerer, Marl.<ref name="Classical games online: Super Cauldron">{{cite web |title=Super Cauldron |url=https://playclassic.games/games/platform-dos-games-online/play-super-cauldron-online/ |website=Classical games online |publisher=playclassic.games}}</ref> The players explore a side-scrolling map filled with puzzles, platforming obstacles, and enemies.<ref>Information manual included with ''Super Cauldron''</ref> Players use weapons (throwing rocks) and are aided by [[powerups]] to defeat said enemies and aid in solving puzzles. For example, upon acquiring a broomstick powerup, the player can fly on a broom for a limited time. The player must face off against enemies on ground (trolls) and in air (flying bats and birds).<ref name="Classical games online: Super Cauldron">{{cite web |title=Super Cauldron |url=https://playclassic.games/games/platform-dos-games-online/play-super-cauldron-online/ |website=Classical games online |publisher=playclassic.games}}</ref> The game consists of [[3|3 levels]] (or 'worlds'), of increasing difficulty level. A [[Boss (video games)|boss battle]] is present at the end of the third level.


An [[Highscore|arcade-style score system]] allows players to attempt to get the highest score possible, making replayability an important piece of gameplay.<ref name=":0" /> In addition, a light catchy tune compliments the whimsical, pixelated graphics.
==Credits==
The Amiga version of the game credits list four people who contributed to its development.
*Coder: [[Vincent Berthelot]]
*Graphics: [[Didier Carrère]], [[Françis Fournier]]
*Musician: [[Grégory Makles]]


== Development ==
The Amstrad CPC version was coded by Elmar Krieger.
[[File:Super cauldron book.png|alt=manual|thumb]]
Development for ''Super Cauldron'' began in 1990 by the French software publisher [[Titus Software]]. The game took two years to complete, leading to its release in 1992. A small development team of 14 members was assembled. It was rumored that [[Bogosort]] was used in an initial build of the game. After release, no further development was performed on the game.<ref>Interview with Titus France developers in 1991 at a software convention.</ref>


==Reception==
==Reception==
{{cleanup rewrite|section=yes|date=June 2015}}

Reviews were greatly mixed between magazine reviews of the game upon its release.
Reviews were greatly mixed between magazine reviews of the game upon its release:
*In the July 1993 issue of ''[[CU Amiga]]'' reviewer John Mather gave it a 27%, saying "Where the original game was addictive and playable, this 'new improved' version seems dated infinitely dull and tedious." <ref>July 1993 issue of CU Amiga, page 62</ref>
* In the July 1993 issue of ''[[CU Amiga]]'' reviewer John Mather gave it a 27%, calling a new version of the game as dull and tedious.<ref name=":0">July 1993 issue of CU Amiga, page 62.</ref>
*''[[Amiga Format]]'' gave it a 70% rating. <ref>Amiga Format, Issue 49, August 1993, p.86</ref>
* ''[[Amiga Format]]'' gave it a 70% rating.<ref>Amiga Format issue 49, August 1993, p.86.</ref>
*''[[Amiga Joker]]'' gave it a 78% rating.<ref>Amiga Joker, January 1993, p.34</ref>.
* ''[[Amiga Action]]'' gave it 63% rating.<ref>Amiga Action issue 47 (Aug 1993).</ref>
*''[[Amiga Action]]'' gave it 63% rating. <ref>Amiga Action issue 47 (Aug 1993)</ref>
* ''[[Amiga Computing]]'' gave it an 80% rating.<ref>Amiga Computing issue 63 (Aug 1993).</ref>
*''[[Amiga Computing]]'' gave it a 80% rating. <ref>Amiga Computing issue 63 (Aug 1993)</ref>
* ''[[Amiga Power]]'' gave it a 26% rating.<ref>Amiga Power issue 27 (Jul 1993).</ref>
*''[[Amiga Power]]'' gave it a 26% rating. <ref>Amiga Power issue 27 (Jul 1993)</ref>
* ''[[The One Amiga]]'' gave it a 59% rating<ref>The One Amiga issue 57 (Jun 1993).</ref> and then a 71% rating in an issue the next year.<ref>The One Amiga issue 70 (Jul 1994).</ref>
*''[[The One Amiga]]'' gave it a 59% rating <ref>The One Amiga issue 57 (Jun 1993)</ref> the first time it reviewed it, and then a 71% rating in an issue the next year. <ref>The One Amiga issue 70 (Jul 1994)</ref>
* ''[[Amstrad Action]]'' gave it a 96% rating.<ref>Amstrad Action issue 93 (Jun 1993).</ref>
*''[[Amstrad Action]'' gave it a 96% rating <ref>Amstrad Action issue 93 (Jun 1993)</ref>


==References==
==References==

{{reflist}}
{{reflist}}

==External links==
* [http://www.mobygames.com/game/super-cauldron ''Super Cauldron''] at [[MobyGames]]


[[Category:Amiga games]]
[[Category:Amiga games]]
[[Category:1993 video games]]
[[Category:1992 video games]]
[[Category:Amstrad CPC games]]
[[Category:Amstrad CPC games]]
[[Category:Atari ST games]]
[[Category:DOS games]]
[[Category:Fantasy video games]]
[[Category:Side-scrolling platformers]]
[[Category:Video games developed in France]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games about witchcraft]]
[[Category:Single-player video games]]

{{videogame-stub}}

Latest revision as of 22:22, 23 November 2024

Super Cauldron
Developer(s)Titus France
Publisher(s)Titus France
Designer(s)Vincent Berthelot
Composer(s)Grégory Makles (Amiga)
Christian Lier (CPC)
Platform(s)Atari ST, Amiga, MS-DOS, Amstrad CPC
Release1992: MS-DOS
1993: Amiga, ST, CPC
Genre(s)Platform
Mode(s)Single-player

Super Cauldron is a single-player side scrolling platform game released by Titus Software. Originally released in 1992 on MS-DOS machines, ports for the Atari ST, Amiga, and Amstrad CPC were all released in 1993 after commercial success.

Gameplay

[edit]

In Super Cauldron, the players play as a young witch, Zmira, on a quest to find ingredients to put into a Super Cauldron to cast a Super Spell to defeat an evil sorcerer, Marl.[1] The players explore a side-scrolling map filled with puzzles, platforming obstacles, and enemies.[2] Players use weapons (throwing rocks) and are aided by powerups to defeat said enemies and aid in solving puzzles. For example, upon acquiring a broomstick powerup, the player can fly on a broom for a limited time. The player must face off against enemies on ground (trolls) and in air (flying bats and birds).[1] The game consists of 3 levels (or 'worlds'), of increasing difficulty level. A boss battle is present at the end of the third level.

An arcade-style score system allows players to attempt to get the highest score possible, making replayability an important piece of gameplay.[3] In addition, a light catchy tune compliments the whimsical, pixelated graphics.

Development

[edit]
manual

Development for Super Cauldron began in 1990 by the French software publisher Titus Software. The game took two years to complete, leading to its release in 1992. A small development team of 14 members was assembled. It was rumored that Bogosort was used in an initial build of the game. After release, no further development was performed on the game.[4]

Reception

[edit]

Reviews were greatly mixed between magazine reviews of the game upon its release:

References

[edit]
  1. ^ a b "Super Cauldron". Classical games online. playclassic.games.
  2. ^ Information manual included with Super Cauldron
  3. ^ a b July 1993 issue of CU Amiga, page 62.
  4. ^ Interview with Titus France developers in 1991 at a software convention.
  5. ^ Amiga Format issue 49, August 1993, p.86.
  6. ^ Amiga Action issue 47 (Aug 1993).
  7. ^ Amiga Computing issue 63 (Aug 1993).
  8. ^ Amiga Power issue 27 (Jul 1993).
  9. ^ The One Amiga issue 57 (Jun 1993).
  10. ^ The One Amiga issue 70 (Jul 1994).
  11. ^ Amstrad Action issue 93 (Jun 1993).
[edit]