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{{Short description|none}}
List of terms used by [[magic (illusion)|magicians]].
This is a '''glossary of conjuring''' terms used by [[magic (illusion)|magicians]].
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{{magic-spoiler}}


{{Compact TOC|refs=yes|further=yes}}
*'''Angles''' - The lines of vison of people sitting at certain position in the audience which enable a secret to be spotted. Usually extreme left or right or behind. If a trick is "angly" it can only be done with limited audience viewpoints. (''e.g.'' The [[Balducci levitation]] which can only be viewed a 45 degrees view between side and behind angles.)
*'''Bikes''' - USPCC Bicycle pattern cards commonly used by card magicians.
*'''Black Art''' - Magician's term for an optical principle and the tricks accomplished by it. The principle is that an object that is the color black is invisible against anything else that is also black.
*'''Copper and Silver''' ('''C/S''') - An effect using two coins of contrasting metals which change place, as in [[Scotch and Soda]].
*'''Centre tear''' - Special way of tearing up paper used in [[mentalism]] so that the centre piece, which contains the message, is retained by the magician.
*'''Chop''' - Code word for a magnet (''e.g.'' in a ring or in a cup)
*'''Chop cup'''- Cup with secret magnet used with a magnetic ball which can be made to vanish or appear at will using the magnet.
*'''Cold (deck)''' - Switching in a stacked deck. (''see'' Stacked)
*'''Confederate''' (also '''Stooge''', '''Shill''', '''Plant''')- Audience member who is actually planted as part of the act to act in a cooperative manner.
*'''Change''' - Changing one card (or object) for another.
*'''[[Charlier Cut]]''' - One handed flourish cut or pass.
*'''Clean''' - A hand which is empty or the condition achieved at the end of an effect where the magician has no supposedly vanished objects or gimmicked items in her hands. (''see'' Dirty)
*'''Crimp''' - A bend in a card or cards which is used to locate them later. A gamblers move which can be used in magic, there are many different types.
*'''Deal''' - To take cards off the top of the deck. Deal seconds (take the second card looking like the top) Deal Middles (take a middle card looking like the top) Deal Bottoms (take the bottom card looking like the top)
*'''Dirty''' - A hand which is contains an object the audience should not know about or the condition at some point where the magician has "vanished" objects or gimmicked items hidden in her hands. (''see'' Clean)
*'''Double lift''' ('''DL''') - Lifting two cards as one.
*'''Egg bag''' - Utility bag often made of black velvet with extra compartment which can be turned inside out to vanish an object (egg) or change one object for another.
*'''Effect''' - Magician's name for a magic trick.
*'''Elmsley Count''' (also '''Ghost Count''') - A false count (often done with 4 cards) where two cards are counted as one while a card already counted is taken back so effectively one card is not seen at all in the count. Can be used to hide from view a face up card or a chosen card. Invented by [[Alex Elmsley]].
*'''False transfer''' - An object appears to be taken into one hand while actually being retained in the other. (''see'' Pass)
*'''False shuffle/False cut''' - The deck is apparently mixed but in reality, the orginal order is retained.
*'''Faro''' - A skilfull shuffle similar to the riffle where the cards mesh perfectly. Can be done as an in or out faro depending on the position of the top card.
*'''Flash''' - To expose an object or part of an object momentarily during a secret move.
*'''[[Flourish]]''' - A showy move which displays handling skills.
*'''[[French drop]]''' (also '''Tourniquet''') - A take false transfer with a coin or small object.
*'''[[Card force|Force]]''' - Where a card or other object is made to be selected by the spectator even though there appears to a free choice.
**'''Classic force''' - Making a spectator choose a card by fanning the cards and timing the force card to land under their fingers.
*'''Glimpse''' - To get a secret view of a card or object. (eg. To glimpse at the bottom card or sight the top one while looking through the pack to find another card. The top card may also be sighted by lifting slightly with the left thumb while misdirecting in some other way.)
*'''Glide''' - Secretly pulling back the bottom card so the second from bottom can be dealt.
*'''Gimmick/Gaffe''' - Secret part or object used to make the trick work.
*'''Invisible thread''' ('''IT''') - Thin nylon thread that cannot be seen; used to levitate objects.
*'''Impromptu''' - A trick that can be performed at a moments notice, usually with everyday objects and little or no preparation.
*'''Key/Key card''' - Known card used to locate another. (''see'' Locator)
*'''Lapping''' - Dropping an object into one's lap to vanish it (done while seated).
*'''Load''' - To secretly put an object into a location (''e.g.'' to place a ball under a cup or a rabbit into a hat)
*'''Loaded''' - A [[dice|die]] which comes up the same number or an object which secretey contains another object ready for production.
*'''Locator''' - Similar to a key card; a card which can be found in some way. It may be long, short, thick, rough, smooth, crimped, daubed, marked, reversed, or simply known.
*'''M5'''- Powerful Neomidium magnet used for PK effects, balances, stopping watches, and vanishes.
*'''Magic Dust''' (also '''Woofle dust''', '''Fairy dust''', etc.) - Invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. (''see'' [[Misdirection]])
*'''Magician's choice''' (also '''Conjuror's choice''', '''MC''', '''CC''') where an object is forced on a spectator by deciding if he takes or discards the objects selected. (''see'' Force)
*'''Magician's wax''' (also '''Daub''') - Wax used to stick things together temporarily.
*'''Manipulator''' - A magician with a showy sleight of hand act, often set to music, who produces cards/coins etc or multiplies balls in the air.
*'''Mark''' - Non-magician or subject for a con game.
*'''Mechanic''' - An operator who is very skilled at sleight of hand (usually with cards).
*'''Mechanic's grip''' - A way of holding the pack in the left hand ready for dealing. The fore finger is on the front of the deck to help square the pack and control the cards. A lay person will hold the deck with the fingers all underneath or down the side.
*'''[[Misdirection]]''' - Getting the spectators to concentrate elsewhere when a move takes place.
*'''[[Three card monte|Monte]]''' - Famous con game where three cards are thrown down and the mark has to follow a chosen card. Due to sleight of hand, he never wins.
*'''[[Billet reading|One Ahead]]''' - Principle often used in mentalism where the magician uses previously obtained information to stay one step ahead of the audience to supposedly make accurate predictions/guesses.
*'''Out''' - An ending to a trick that the magician uses if the trick goes wrong.
*'''Packet trick''' - A [[card magic]] effect involving a small quantity of cards, some of which are often gimmicked.
*'''Patter''' - The story or script the magician will say while performing his trick, often used as misdirection.
*'''[[Palming]]/Palm'''- To secretly hold an object in the hand so that the spectator does not notice it is there.
**'''Back Palm''' (BP) - Held on back of the hand, especially a playing card.
**'''Finger Palm''' (FP) - Held in the fingers.
**'''Classic Palm''' (CP) - Held in centre of the hand.
**'''Thumb Palm''' (TP) - Held in the crotch of the thumb.
*'''[[The Pass|Pass]]''' - Secret move to transpose the halves of a pack. (''e.g.'' to bring a card to the top of the pack)
*'''[[Patter]]''' - The words magicians use in their act, often for misinformation and misdirection.
*'''Peek''' - Similar to a glimpse. To obtain a secret look at a card or object.
*'''Profonde/Pochettes''' - Large pockets in tail coats which can be used for vanishes/productions etc. Not a popular method today sue to fashion trends.
*'''Pinch''' - Vanish done by snapping coin from lengthways in the finger tips to edgeways, incorparating a ROV element. Also a vanish used by carring a sponge ball from pinched between fingers to a palm.
*'''PK''' - Psychokenesis. Moving things using supposed supernatural powers. Usually accomplished with threads or strong magnets.
*'''Pull''' - Device of elastic which pulls object up sleeve or under jacket as in [[Vanishing bird cage]].
*'''Pull through''' - Concluding move to a riffle shuffle where the two halfs are pulled through each other and not mixed at all.
*'''Raven''' - Magnetic pull device used to vanish a small coin or magnetic object
*'''Readers/paper''' - Marked cards which can be read from their backs.
*'''[[Retention of vision vanish]]''' (ROV). - Put vanish for a coin.
*'''Riffle''' - To let cards come of the hand creating a noise. Also a riffle shuffle. (''see'' Shuffle)
*'''Rough''' - Card or cards which have been treated with spraymount type glue so they stick together unless separated quite firmly.
*'''Routine''' - Combination of moves in an effect or effects in an act which blends the magic and can help to mislead an audience by the sequence of events with appropriate misdirections.
*'''Run''' - Taking the cards off singly during an overhand shuffle which can be used to stack the deck.
*'''R/S''' - The use of rough or smooth compounds on cards which makes them stick or slide easily.
*'''Servante''' - Secret shelf or compartment behind magicians table.
*'''Silk''' - A silk handkerchief.
*'''Shell''' - A hollowed out coin or ball which fits over the real object allowing vanish and reproductions.
*'''Shell game''' - Con game with walnut shells and a pea where the mark has to guess the shell with the pea in. Due to [[sleight of hand]] he never wins. (''see'' [[Three card monte|Monte]])
*'''[[Shuffle]]''' - To randomize a deck of playing cards.
**'''Overhand shuffle''' (also '''Hindu shuffle''') - A shuffle where the cards are dropped from one hand into the other in small random groups.
**'''Riffle shuffle''' (also '''Dovetail shuffle''') - The most common shuffling technique in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table intertwined.
**'''Table shuffle''' - A variation of the riffle shuffle. It is accomplished by placing the halves flat on the table with their rear corners touching, then lifting the back edges with the thumbs while pushing the halves together. Often used by dealers in [[casino]]s.
*'''Sleeving''' - Dropping an object up a sleeve to vanish it.
*'''[[Sleight of hand|Sleight]]''' - A secret move.
*'''Slicks''' - A highly polished card or cards which are more slippery. Useful for flourishes. (''see R/S ''and'' Rough)
*'''Slide''' - A tube to get an object to an impossible location. (''e.g.'' To load a marked coin into ball of wool or object inside nested boxes.)
*'''Slip''' - To retain top or bottom cards or both during an overhand shuffle.
*'''[[Sphinx principle]]''' - Two mirrors at 90 degrees and with their apex/join facing the audience can be used to reflect the side curtains/walls which are the same pattern as the back curtains/walls enabling an object to be hidden behind the mirrors. First used in the [[Sphinx illusion]]
*'''Sponge''' - A sponge ball.
*'''Stack''' - A prearranged deck or part of the deck of cards. Or to rearrange while overhand shuffling
*'''Steal''' - A sleight used to obtain an object secretly. (''e.g.'' Stealing a ball from under a cup or stealing a card from the pack)
*'''Stodart egg''' - Hollow egg used in vanish or production of a silk.
*'''[[Stripper deck]]''' - cards are wider at one end, enabling a reversed card to be located. Also known as '''Biseauté cards'''.
*'''Sucker effect''' - A trick where the spectator is lead to believe he has worked it out, only to be proved very wrong.
*'''[[Svengali deck]]''' - Gimmicked deck where every other card is the same and also short. Can be used for forcing and many other effects.
*'''[[Swami gimmick]]''' - Small writing device used in [[mentalism]] that is hidden under the nail used to "predict" what a spectator says by writing it seceretly after it has been said.
*'''Switch''' - To change one object for another.
*'''Talking''' - The inadvertant noises made by the props which can give away the trick.
*'''Topit''' - Jacket with secret receptacle to vanish things. Often a large pocket sewn into lining.
*'''Torn and Restored''' ('''T&R''') - The magician rips something up into many pieces (''e.g.'' playing card, paper, etc.) and then "restores" it. The method lies in switching in a new undamaged item.
*'''[[Thumb tip]]''' ('''TT''') - Plastic thumb cover for vanishing and reproducing small objects. Can be used for small liquid/powder (''e.g.'' salt) vanishes and appearences.
*'''Zombie gimmick''' - A secret rod to make an object float, usually under cover of a cloth as in [[Zombie ball]].


==References==
==A==
*'''Ambitious Card Routine''' – A common trick where a card seemingly rises to the top of the deck. Also called ACR.
*Hay, Henry. ''Cyclopedia of Magic''. 1949. ISBN 0486218082
*'''Angles''' – the lines of vision of people sitting at certain position in the audience which enable a secret to be spotted* usually extreme left or right or behind. If a trick is "angly" it can only be done with limited audience viewpoints.
*Hoffman, Louis. ''Modern Magic''. 1876(Orig) ISBN 0486236234
*Wilson, Mark. ''Complete Course in Magic''. 1975. ISBN 0762414553


==B==
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*'''[[Back Palm]]''' – to palm in the back of the hand.
*'''Bevel''' – to slide the top portion of a deck of cards back so that the back of the deck is at an [[bevel|angle]], used in some [[card manipulation|card tricks]].
*'''Bicycle Deck''' – [[Bicycle Playing Cards]].
*'''Black art''' – the use of a stage fitted with a black velvet curtain background, using assistants and other props that are hidden by black shrouds. Careful lighting helps keep the secret a mystery to the audience.<ref>{{cite magazine|author=Booth|first=John|date=January 19, 1995|title=Memoirs of a Magician's Ghost: The Autobiography of John Booth|url=http://askalexander.org/display/40735/Linking+Ring/77|journal=The Linking Ring|volume=75|issue=1|pages=77|url-access=subscription }}</ref>
*'''Blind Shuffle/Blind Cut''' – A cut or apparent shuffle in which the cards appear mixed but all of the cards are left completely undisturbed after the shuffle or cut.
*'''Burn''' – a subject staring at the magician's hands without averting the gaze, no matter what [[Misdirection (magic)|misdirection]] is thrown at a subject.
*'''Bentz Production'''- A trick made famous by Noah the Illusionist. This term is used to refer to the production of items from an empty bag.


==C==
*'''C/S''' – see ''Copper and Silver''.
*'''Cardician''' – a magician who only performs [[card manipulation|card magic]] (term coined by [[Ed Marlo]]).
*'''Cardini Single Production''' – a technique, invented by Cardini, that is used in card manipulation.
*'''Centre tear''' – a special way of tearing up paper billets used in [[mentalism]].
*'''Change''' – changing one card (or object) for another.
*'''[[Charlier Cut]]''' – One handed flourish cut or pass.
*'''Classic force''' – a force performed by fanning the cards and timing the force card to land under their fingers.
*'''Classic palm''' – to palm with the centre of the hand.
*'''Clean''' – a hand which is empty or the condition achieved at the end of an effect where the magician has no supposedly vanished objects or gimmicked items in her hands. See ''Dirty''.
*'''Cold''' – A deck secretly switched in during play. "Cold" because it has not been warmed up by handling.
*'''Colour Change''' – Switching of objects, typically cards (e.g. Changing one card into another right in front of the spectator's eyes, as opposed to switching two cards secretly).
*'''Confederate''' – an audience member planted to act in a cooperative manner.
*'''Convincer''' – a delicate gesture done in order to emphasize a wrong conception, and strengthen the audience's belief in it. For instance, a common convincer in the [[Chinese linking rings]] routine is seemingly rotating a ring to prove it has no holes in it, while actually constantly hiding the hole.
*'''Cooler''' – a card deck brought into play, normally at the end of a sleight of hand routine. The term is implying that you are swapping out a 'hot' deck (where the order of cards has been lost due to the act) with a pre-arranged (cooler) deck for your finale.
*'''Copper and Silver''' (also '''C/S''') – Effect using two coins of contrasting metals which change place.
*'''Crimp''' – A bend secretly put in a playing card which can be used in magic, there are many different types* used for card location.
*'''Cut and Restored''' – see ''Torn and Restored''.


==D==
{{Expand list}}
*'''Deal''' – to take cards off the top of the deck. Dealing "seconds", "middles", or "bottoms" refers to a sleight in which the second, middle, or bottom card is secretly dealt in lieu of the top card.
*'''Dirty''' – a hand which contains an object the audience should not know about, or the condition at some point where the magician has "vanished" objects or gimmicked items hidden in her hands. See ''Clean''.
*'''Ditch''' – to secretly get rid of an object or gimmick.
*'''Double back''' – a playing card with the back of a deck printed on both sides (i.e., neither side has a value printed on it).
*'''Double lift''' – A sleight in which two cards are lifted over as one. Called a Double turnover when the two cards are turned face up.
*'''[[Dove pan]]''' – a classic effect in which a performer produces a dove from a seemingly empty pan.
*'''Dovetail shuffle''' – see ''Riffle shuffle''.
*'''Downs Palm''' – to palm between the crotch of the index finger and the crotch of the thumb. Invented by T. Nelson Downs.


==E==
{{Magicbox}}
*'''Effect''' – how a magic trick is perceived by a spectator.
*'''Egg bag''' – a utility bag which can be turned inside out to conceal an object (egg) or and then reproduce it.
*'''Elmsley count''' – a false count (often done with four cards) where the face or back of a card is hidden while the cards are passed from one hand to another. Named after [[Alex Elmsley]], who invented it.
*'''[[Magician's Choice|Equivoque]]''' – a method of forcing a specific object on a spectator through a seemingly randomized selection process. See ''Force''.

==F==
*'''Fairy dust''' – invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. – also known as ''Magic dust''.
*'''False shuffle/False cut''' – a shuffle or cut in which the deck is apparently mixed but, in reality, the portions of the original order is retained such as a top or bottom stock kept in order – also see ''Blind Shuffle''.
*'''False transfer''' – a technique in which an object appears to be taken into one hand while actually being retained in the other.
*'''Faro''' – a shuffle similar to the riffle where the cards mesh perfectly. An in or out faro is performed depending on the position of the top card.
*'''Finger clip''' – a technique used to clip coins or small objects secretly. Usually used for production.
*'''Finger palm''' – to palm in the fingers.
*'''Flash''' – to accidentally expose an object or part of an object momentarily during a secret move.
*'''Flash paper''' – a magic gimmick that allows the magician to create effect in a routine. Often used as misdirection. see ''[[Nitrocellulose]]''.
*'''[[Card flourish|Flourish]]''' – a showy move which displays handling skills.
*'''[[Equivocation (magic)|Force]]''' – where a card or other object is made to be selected by the spectator, despite the appearance of a free choice.
*'''[[French drop]]''' – A false transfer with a coin or small object.

==G==
*'''Gaff''' – A gimmick designed to look like something real while accomplishing some secret task.
*'''Ghost count''' – A false count of cards.
*'''Glimpse''' – a secret view of a card or object.
*'''Gimmick''' – a secret part or object used to make the trick work.

==I==
*'''Invisible deck''' – a gimmicked deck of cards where a named card appears reversed in a deck.
*'''Impromptu''' – a trick that can be performed at a moment's notice, usually with everyday objects and little or no preparation.

==K==
*'''Key card''' – a known card used to locate another. See ''locator''.

==L==
*'''Lapping''' – dropping an object into one's lap to vanish it* performed while seated.
*'''Load''' – Verb—to secretly put an object into a location. Noun—An object in a secret location ready to be produced.
*'''Loaded''' – a [[dice|die]] which comes up the same number, or an object which secretly contains another object ready for production.
*'''Locator''' – similar to a key card* a card which can be found in some way. It may be long, short, thick, rough, smooth, crimped, daubed, marked, reversed, or simply known.
*'''Loop''' – A super-thin elastic string, tied into a small circular loop, worn on the wrist. Used for levitating small, lightweight objects and many PK effects.

==M==
*'''M5''' – [[Neodymium magnet]], used for PK effects, balances, stopping watches, and vanishes.
*'''Magic dust''' – invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. Also called "Woofle Dust." See ''Misdirection''.
*'''Magician's choice''' – see ''Force''.
*'''Magician's rope''' – soft, usually white rope used for rope tricks.
*'''Magician's wax''' – wax used to temporarily attach objects. The earliest known magician's wax is beeswax.
*'''Manipulator''' – a magician with a showy sleight of hand act, often set to music.
*'''Mark''' – a subject for a con game.
*'''Marked deck''' – a deck of cards with secret markings on the back of each card to identify that card's value.
*'''Mechanic''' – an operator who is very skilled at sleight of hand, usually with cards.
*'''Mechanic's grip''' – a way of holding the pack in the left hand ready for dealing. The forefinger is on the front of the deck to help square the pack and control the cards. A lay person will hold the deck with the fingers all underneath or down the side.
*'''Mercury Fold''' – a card move in which the magician secretly folds a card under the deck.
*'''[[Misdirection (magic)|Misdirection]]''' – psychological techniques for controlling attention.
*'''[[Three-card Monte|Monte]]''' – a famous con game where three cards are thrown down and the mark has to follow a chosen card* due to a sleight of hand, the mark never wins.
*'''Muscle Pass''' – A coin pass that involves gripping the coin with the base of the thumb and squeezing it out of the hand

==O==
*'''Oil and Water''' – a type of card effect in which shuffled red and black cards are revealed to be separated.
*'''[[Billet reading|One Ahead]]''' – principle often used in mentalism where the magician uses previously obtained information to stay one step ahead of the audience and supposedly make accurate predictions/guesses.
*'''One-Handed Cut''' – a card flourish in which the magician cuts the deck using only one hand.
*'''Out''' – an alternative ending to an effect.
*'''Overhand shuffle''' – a shuffle where the cards are dropped from one hand into the other in small random groups.

==P==
*'''Packet trick''' – a [[card magic]] effect involving a small quantity of cards.
*'''[[Palming|Palm]]''' – to secretly hold an object in the hand in a manner which is unnoticeable.
*'''[[Pass (sleight of hand)|Pass]]''' – a secret move to transpose the halves of a pack* a way to secretly cut a deck of cards.
*'''[[Patter]]''' – The dialogue used in the performance of an effect. Patter styles may differ from magician to magician – some prefer a serious patter, while others opt for a light hearted humorous patter to relax the audience and try to catch them off guard.
*'''Peek''' – see ''Glimpse''.
*'''Prestidigitation''' – Magic tricks performed as entertainment.
*'''Profonde/Pochettes''' – large pockets in tail coats which can be used for vanishes or productions, although not a popular method today due to fashion trends.
*'''Pinch''' – holding something between the fingers.
*'''Plant''' – see ''Confederate''.
*'''PK Effect''' – see "Psychokinesis".
*'''[[Psychokinesis]]''' – moving things using supposed supernatural powers.
*'''Pull''' – a device of elastic which pulls object up sleeve or under jacket as in the [[vanishing cigarette]].
*'''Pull through shuffle''' – the concluding move to a riffle where the two halves are pulled through each other and not mixed.

==R==
*'''Raven''' – a pull consisting of a padded magnet on elastic.
*'''[[Retention of vision]]''' – the after-image on the [[retina]]* applied to certain visually convincing vanishes.
*'''Riffle''' – to let cards come out of the hand, creating a noise.
*'''Riffle shuffle''' – the most common shuffling technique in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table intertwined.
*'''Rough''' – cards which have been treated with substance to increase surface friction, making it easier to keep cards aligned to each other.
*'''Routine''' – a sequence of effects (typically related).
*'''Run''' – taking the cards off singly during an overhand shuffle which can be used to stack the deck.

==S==
*'''Secret''' – core principle of conjuring; something which should not be shared, usually a method, sleight, or other means of accomplishing an effect.
*'''Self-working''' – describes a trick (such as a card trick) that requires minimal skill and no sleight of hand.
*'''Servante''' – a secret shelf or compartment behind the magician's table.
*'''Silk''' – a silk [[handkerchief]].
*'''Shell''' – a hollowed out coin or ball which fits over the real object allowing vanish and reproductions.
*'''Shell game''' – a confidence trick involving three half walnut shells and a pea. The mark bets on which shell contains the pea but loses every time because the operator is cheating with sleight of hand.
*'''Shill''' – an audience member planted to act in a cooperative manner. Also known as a ''Confederate''.
*'''Shut Eye''' – a performer so skilled at the illusion of [[mentalism|mind reading]] that they come to believe they actually do possess psychic powers.
*'''[[Shuffle]]''' – to randomize a deck of playing cards.
*'''Siva Count''' – also known as the reversed elmsley count, is a false count done usually after executing an Elmsley count.
*'''Sleeving''' – dropping an object up a sleeve to vanish it.
*'''Sleeve Toss''' – a technique used in dove magic.
*'''[[Sleight of hand|Sleight]]''' – a secret move or technique.
*'''Slicks''' – highly polished cards or coins which are more slippery* useful for flourishes. See ''Rough''.
*'''Slide''' – a tube used to get an object to an otherwise impossible to reach location.
*'''Slip''' – to retain the top or bottom cards, or both, during an overhand shuffle.
*'''Slip-on corner''' – a corner of a card that can be placed over the actual corner of a card. These corners show a rank and suit different from the card's actual.
*'''[[Sphinx Principle]]''' – the concept that two mirrors at 90 degrees and with their apex facing the audience can be used to reflect the side curtains or walls, which are the same pattern as those at the back, enabling an object to be hidden behind the mirrors* first used in the [[Sphinx illusion]].
*'''Sponge''' – a sponge ball.
*'''Spread''' – flourishing a deck of cards onto a tabletop.
*'''Stack''' – (noun) a prearranged deck or part of the deck of cards.
*'''Stack''' – (verb) to arrange cards to the performer's need while shuffling them.
*'''Steal''' – a sleight used to obtain an object secretly.
*'''Stodare egg''' – a hollow egg used in vanish or production of a silk.
*'''Stooge''' – see ''Confederate''.
*'''Subtlety''' – A variation on, or way of performance of, a trick that makes it more believable.
*'''Sucker effect''' – a trick where the spectator is led to believe they have worked it out, only to be proven wrong.
*'''Switch''' – to exchange one object for another.
*'''[[Trick deck|Svengali deck]]''' – also called a long-and-short deck, a gaff deck of cards in which half of the cards are shorter than the other half. The shorter cards all have the same value (e.g., 8 of diamonds), while the long cards are all different. Svengali decks can be used for card forces, ambitious card routines, and a variety of other effects.

==T==
*'''Table shuffle''' – a variation of the riffle shuffle, often used by dealers in [[casino]]s, in which the deck's halves are placed flat on the table with their rear corners touching. The back edges are then lifted with the thumbs while the halves are pushed together.
*'''Talking''' – inadvertent noises made by the props which can give away the trick.
*'''Tenkai palm''' – to palm between the thumb and the palm.
*'''Thumb palm''' – to palm in the crotch of the thumb.
*'''[[Thumb tip]]''' – A popular magician's prop consisting of a hollow plastic thumb that fits on the end of your thumb. Used to make small objects disappear and re-appear.
*'''Thumper''' – A device typically used by an accomplice in the audience to signal to a magician what a subject has selected, commonly used in mentalism.
*'''Topit''' – a large inner jacket pocket used to dispose items quickly, usually in a vanishing effect.
*'''Torn and Restored (also called TnR)''' – a trick in which the magician rips something up into many pieces and then "restores" it.
*'''Tourniquet''' – see ''French drop''.

==W==
*'''Woofle dust''' – see ''Magic dust''.
*'''Wand''' – A slender stick typically used by a magician as a symbol of magic as well as a device used for both direction and misdirection. The stereotypical magician's wand is black with white tips although many other types exist.

==Z==
*'''[[Zarrow shuffle]]''' – A blind shuffle, that appears to be an honest riffle shuffle to spectators and leaves the deck entirely in its original order.
*'''[[Zombie ball|Zombie Ball]]''' – A ball that floats around, usually under the cover of a cloth.

== References ==
{{reflist}}

== Further reading ==
*Hay, Henry. ''Cyclopedia of Magic''. 1949. {{ISBN|0-486-21808-2}}
*Hoffman, Louis. ''Modern Magic''. 1876(Orig) {{ISBN|0-486-23623-4}}
*Wilson, Mark. ''Complete Course in Magic''. 1975. {{ISBN|0-7624-1455-3}}

{{Magic and Illusion}}


[[Category:Magic (illusion)]]
[[Category:Magic (illusion)]]
[[Category:Wikipedia glossaries|Magic]]
[[Category:Wikipedia glossaries using unordered lists]]

Latest revision as of 07:46, 24 November 2024

This is a glossary of conjuring terms used by magicians.

A

[edit]
  • Ambitious Card Routine – A common trick where a card seemingly rises to the top of the deck. Also called ACR.
  • Angles – the lines of vision of people sitting at certain position in the audience which enable a secret to be spotted* usually extreme left or right or behind. If a trick is "angly" it can only be done with limited audience viewpoints.

B

[edit]
  • Back Palm – to palm in the back of the hand.
  • Bevel – to slide the top portion of a deck of cards back so that the back of the deck is at an angle, used in some card tricks.
  • Bicycle DeckBicycle Playing Cards.
  • Black art – the use of a stage fitted with a black velvet curtain background, using assistants and other props that are hidden by black shrouds. Careful lighting helps keep the secret a mystery to the audience.[1]
  • Blind Shuffle/Blind Cut – A cut or apparent shuffle in which the cards appear mixed but all of the cards are left completely undisturbed after the shuffle or cut.
  • Burn – a subject staring at the magician's hands without averting the gaze, no matter what misdirection is thrown at a subject.
  • Bentz Production- A trick made famous by Noah the Illusionist. This term is used to refer to the production of items from an empty bag.

C

[edit]
  • C/S – see Copper and Silver.
  • Cardician – a magician who only performs card magic (term coined by Ed Marlo).
  • Cardini Single Production – a technique, invented by Cardini, that is used in card manipulation.
  • Centre tear – a special way of tearing up paper billets used in mentalism.
  • Change – changing one card (or object) for another.
  • Charlier Cut – One handed flourish cut or pass.
  • Classic force – a force performed by fanning the cards and timing the force card to land under their fingers.
  • Classic palm – to palm with the centre of the hand.
  • Clean – a hand which is empty or the condition achieved at the end of an effect where the magician has no supposedly vanished objects or gimmicked items in her hands. See Dirty.
  • Cold – A deck secretly switched in during play. "Cold" because it has not been warmed up by handling.
  • Colour Change – Switching of objects, typically cards (e.g. Changing one card into another right in front of the spectator's eyes, as opposed to switching two cards secretly).
  • Confederate – an audience member planted to act in a cooperative manner.
  • Convincer – a delicate gesture done in order to emphasize a wrong conception, and strengthen the audience's belief in it. For instance, a common convincer in the Chinese linking rings routine is seemingly rotating a ring to prove it has no holes in it, while actually constantly hiding the hole.
  • Cooler – a card deck brought into play, normally at the end of a sleight of hand routine. The term is implying that you are swapping out a 'hot' deck (where the order of cards has been lost due to the act) with a pre-arranged (cooler) deck for your finale.
  • Copper and Silver (also C/S) – Effect using two coins of contrasting metals which change place.
  • Crimp – A bend secretly put in a playing card which can be used in magic, there are many different types* used for card location.
  • Cut and Restored – see Torn and Restored.

D

[edit]
  • Deal – to take cards off the top of the deck. Dealing "seconds", "middles", or "bottoms" refers to a sleight in which the second, middle, or bottom card is secretly dealt in lieu of the top card.
  • Dirty – a hand which contains an object the audience should not know about, or the condition at some point where the magician has "vanished" objects or gimmicked items hidden in her hands. See Clean.
  • Ditch – to secretly get rid of an object or gimmick.
  • Double back – a playing card with the back of a deck printed on both sides (i.e., neither side has a value printed on it).
  • Double lift – A sleight in which two cards are lifted over as one. Called a Double turnover when the two cards are turned face up.
  • Dove pan – a classic effect in which a performer produces a dove from a seemingly empty pan.
  • Dovetail shuffle – see Riffle shuffle.
  • Downs Palm – to palm between the crotch of the index finger and the crotch of the thumb. Invented by T. Nelson Downs.

E

[edit]
  • Effect – how a magic trick is perceived by a spectator.
  • Egg bag – a utility bag which can be turned inside out to conceal an object (egg) or and then reproduce it.
  • Elmsley count – a false count (often done with four cards) where the face or back of a card is hidden while the cards are passed from one hand to another. Named after Alex Elmsley, who invented it.
  • Equivoque – a method of forcing a specific object on a spectator through a seemingly randomized selection process. See Force.

F

[edit]
  • Fairy dust – invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. – also known as Magic dust.
  • False shuffle/False cut – a shuffle or cut in which the deck is apparently mixed but, in reality, the portions of the original order is retained such as a top or bottom stock kept in order – also see Blind Shuffle.
  • False transfer – a technique in which an object appears to be taken into one hand while actually being retained in the other.
  • Faro – a shuffle similar to the riffle where the cards mesh perfectly. An in or out faro is performed depending on the position of the top card.
  • Finger clip – a technique used to clip coins or small objects secretly. Usually used for production.
  • Finger palm – to palm in the fingers.
  • Flash – to accidentally expose an object or part of an object momentarily during a secret move.
  • Flash paper – a magic gimmick that allows the magician to create effect in a routine. Often used as misdirection. see Nitrocellulose.
  • Flourish – a showy move which displays handling skills.
  • Force – where a card or other object is made to be selected by the spectator, despite the appearance of a free choice.
  • French drop – A false transfer with a coin or small object.

G

[edit]
  • Gaff – A gimmick designed to look like something real while accomplishing some secret task.
  • Ghost count – A false count of cards.
  • Glimpse – a secret view of a card or object.
  • Gimmick – a secret part or object used to make the trick work.

I

[edit]
  • Invisible deck – a gimmicked deck of cards where a named card appears reversed in a deck.
  • Impromptu – a trick that can be performed at a moment's notice, usually with everyday objects and little or no preparation.

K

[edit]
  • Key card – a known card used to locate another. See locator.

L

[edit]
  • Lapping – dropping an object into one's lap to vanish it* performed while seated.
  • Load – Verb—to secretly put an object into a location. Noun—An object in a secret location ready to be produced.
  • Loaded – a die which comes up the same number, or an object which secretly contains another object ready for production.
  • Locator – similar to a key card* a card which can be found in some way. It may be long, short, thick, rough, smooth, crimped, daubed, marked, reversed, or simply known.
  • Loop – A super-thin elastic string, tied into a small circular loop, worn on the wrist. Used for levitating small, lightweight objects and many PK effects.

M

[edit]
  • M5Neodymium magnet, used for PK effects, balances, stopping watches, and vanishes.
  • Magic dust – invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. Also called "Woofle Dust." See Misdirection.
  • Magician's choice – see Force.
  • Magician's rope – soft, usually white rope used for rope tricks.
  • Magician's wax – wax used to temporarily attach objects. The earliest known magician's wax is beeswax.
  • Manipulator – a magician with a showy sleight of hand act, often set to music.
  • Mark – a subject for a con game.
  • Marked deck – a deck of cards with secret markings on the back of each card to identify that card's value.
  • Mechanic – an operator who is very skilled at sleight of hand, usually with cards.
  • Mechanic's grip – a way of holding the pack in the left hand ready for dealing. The forefinger is on the front of the deck to help square the pack and control the cards. A lay person will hold the deck with the fingers all underneath or down the side.
  • Mercury Fold – a card move in which the magician secretly folds a card under the deck.
  • Misdirection – psychological techniques for controlling attention.
  • Monte – a famous con game where three cards are thrown down and the mark has to follow a chosen card* due to a sleight of hand, the mark never wins.
  • Muscle Pass – A coin pass that involves gripping the coin with the base of the thumb and squeezing it out of the hand

O

[edit]
  • Oil and Water – a type of card effect in which shuffled red and black cards are revealed to be separated.
  • One Ahead – principle often used in mentalism where the magician uses previously obtained information to stay one step ahead of the audience and supposedly make accurate predictions/guesses.
  • One-Handed Cut – a card flourish in which the magician cuts the deck using only one hand.
  • Out – an alternative ending to an effect.
  • Overhand shuffle – a shuffle where the cards are dropped from one hand into the other in small random groups.

P

[edit]
  • Packet trick – a card magic effect involving a small quantity of cards.
  • Palm – to secretly hold an object in the hand in a manner which is unnoticeable.
  • Pass – a secret move to transpose the halves of a pack* a way to secretly cut a deck of cards.
  • Patter – The dialogue used in the performance of an effect. Patter styles may differ from magician to magician – some prefer a serious patter, while others opt for a light hearted humorous patter to relax the audience and try to catch them off guard.
  • Peek – see Glimpse.
  • Prestidigitation – Magic tricks performed as entertainment.
  • Profonde/Pochettes – large pockets in tail coats which can be used for vanishes or productions, although not a popular method today due to fashion trends.
  • Pinch – holding something between the fingers.
  • Plant – see Confederate.
  • PK Effect – see "Psychokinesis".
  • Psychokinesis – moving things using supposed supernatural powers.
  • Pull – a device of elastic which pulls object up sleeve or under jacket as in the vanishing cigarette.
  • Pull through shuffle – the concluding move to a riffle where the two halves are pulled through each other and not mixed.

R

[edit]
  • Raven – a pull consisting of a padded magnet on elastic.
  • Retention of vision – the after-image on the retina* applied to certain visually convincing vanishes.
  • Riffle – to let cards come out of the hand, creating a noise.
  • Riffle shuffle – the most common shuffling technique in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table intertwined.
  • Rough – cards which have been treated with substance to increase surface friction, making it easier to keep cards aligned to each other.
  • Routine – a sequence of effects (typically related).
  • Run – taking the cards off singly during an overhand shuffle which can be used to stack the deck.

S

[edit]
  • Secret – core principle of conjuring; something which should not be shared, usually a method, sleight, or other means of accomplishing an effect.
  • Self-working – describes a trick (such as a card trick) that requires minimal skill and no sleight of hand.
  • Servante – a secret shelf or compartment behind the magician's table.
  • Silk – a silk handkerchief.
  • Shell – a hollowed out coin or ball which fits over the real object allowing vanish and reproductions.
  • Shell game – a confidence trick involving three half walnut shells and a pea. The mark bets on which shell contains the pea but loses every time because the operator is cheating with sleight of hand.
  • Shill – an audience member planted to act in a cooperative manner. Also known as a Confederate.
  • Shut Eye – a performer so skilled at the illusion of mind reading that they come to believe they actually do possess psychic powers.
  • Shuffle – to randomize a deck of playing cards.
  • Siva Count – also known as the reversed elmsley count, is a false count done usually after executing an Elmsley count.
  • Sleeving – dropping an object up a sleeve to vanish it.
  • Sleeve Toss – a technique used in dove magic.
  • Sleight – a secret move or technique.
  • Slicks – highly polished cards or coins which are more slippery* useful for flourishes. See Rough.
  • Slide – a tube used to get an object to an otherwise impossible to reach location.
  • Slip – to retain the top or bottom cards, or both, during an overhand shuffle.
  • Slip-on corner – a corner of a card that can be placed over the actual corner of a card. These corners show a rank and suit different from the card's actual.
  • Sphinx Principle – the concept that two mirrors at 90 degrees and with their apex facing the audience can be used to reflect the side curtains or walls, which are the same pattern as those at the back, enabling an object to be hidden behind the mirrors* first used in the Sphinx illusion.
  • Sponge – a sponge ball.
  • Spread – flourishing a deck of cards onto a tabletop.
  • Stack – (noun) a prearranged deck or part of the deck of cards.
  • Stack – (verb) to arrange cards to the performer's need while shuffling them.
  • Steal – a sleight used to obtain an object secretly.
  • Stodare egg – a hollow egg used in vanish or production of a silk.
  • Stooge – see Confederate.
  • Subtlety – A variation on, or way of performance of, a trick that makes it more believable.
  • Sucker effect – a trick where the spectator is led to believe they have worked it out, only to be proven wrong.
  • Switch – to exchange one object for another.
  • Svengali deck – also called a long-and-short deck, a gaff deck of cards in which half of the cards are shorter than the other half. The shorter cards all have the same value (e.g., 8 of diamonds), while the long cards are all different. Svengali decks can be used for card forces, ambitious card routines, and a variety of other effects.

T

[edit]
  • Table shuffle – a variation of the riffle shuffle, often used by dealers in casinos, in which the deck's halves are placed flat on the table with their rear corners touching. The back edges are then lifted with the thumbs while the halves are pushed together.
  • Talking – inadvertent noises made by the props which can give away the trick.
  • Tenkai palm – to palm between the thumb and the palm.
  • Thumb palm – to palm in the crotch of the thumb.
  • Thumb tip – A popular magician's prop consisting of a hollow plastic thumb that fits on the end of your thumb. Used to make small objects disappear and re-appear.
  • Thumper – A device typically used by an accomplice in the audience to signal to a magician what a subject has selected, commonly used in mentalism.
  • Topit – a large inner jacket pocket used to dispose items quickly, usually in a vanishing effect.
  • Torn and Restored (also called TnR) – a trick in which the magician rips something up into many pieces and then "restores" it.
  • Tourniquet – see French drop.

W

[edit]
  • Woofle dust – see Magic dust.
  • Wand – A slender stick typically used by a magician as a symbol of magic as well as a device used for both direction and misdirection. The stereotypical magician's wand is black with white tips although many other types exist.

Z

[edit]
  • Zarrow shuffle – A blind shuffle, that appears to be an honest riffle shuffle to spectators and leaves the deck entirely in its original order.
  • Zombie Ball – A ball that floats around, usually under the cover of a cloth.

References

[edit]
  1. ^ Booth, John (January 19, 1995). "Memoirs of a Magician's Ghost: The Autobiography of John Booth". The Linking Ring. Vol. 75, no. 1. p. 77.

Further reading

[edit]