Hazard (game): Difference between revisions
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{{Short description|Early English game played with two dice}} |
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{{for|the game also known as Grand Hazard|Sic bo}} |
{{for|the game also known as Grand Hazard|Sic bo}} |
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{{Infobox game |
{{Infobox game |
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'''Hazard''' is an early [[England|English]] game played with two [[dice]]; it was mentioned in [[Geoffrey Chaucer]]'s ''Canterbury Tales'' in the 14th century. |
'''Hazard''' is an early [[England|English]] game played with two [[dice]]; it was mentioned in [[Geoffrey Chaucer]]'s ''Canterbury Tales'' in the 14th century. |
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Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money. At [[Crockford's (club)|Crockford's]] Club in London, hazard was especially popular. In the 19th century, the game [[craps]] developed from hazard through a simplification of the rules. Craps is now popular in North America but neither game remains popular |
Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money. At [[Crockford's (club)|Crockford's]] Club in London, hazard was especially popular. In the 19th century, the game [[craps]] developed from hazard through a simplification of the rules. Craps is now popular in North America but neither game remains popular within the rest of the world. |
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==Rules== |
==Rules== |
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Any number may play, but only one player – the '''caster''' – has the dice at any one time. |
Any number may play, but only one player – the '''caster''' – has the dice at any one time. |
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In each round, the caster specifies a number between 5 and 9 inclusive: this is the '''main'''. They then throw two dice. |
In each round, the caster specifies a number between 5 and 9 inclusive: this is the '''main'''.<ref name=CG-74/>{{rp|168}} They then throw two dice. |
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{|class="wikitable floatright" style="font-size:90%;text-align:center;" |
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|+Outcomes |
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! {{diagonal split header |Main |Roll}} |
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! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 |
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This may be simpler to follow in a table: |
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{| class="wikitable" border="1" |
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!Main |
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!Nicks |
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!Outs |
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!Chance |
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|- |
|- |
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!5 |
! 5 |
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| style="background:#faa;" | o || style="background:#faa;" | o |
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| C || style="background:#afa;" | N || C || C || C || C || C |
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|2,3,11,12 |
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| style="background:#faa;" | o || style="background:#faa;" | o |
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|4,6,7,8,9,10 |
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|- |
|- |
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!6 |
! 6 |
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| style="background:#faa;" | o || style="background:#faa;" | o |
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|6,12 |
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| C || C || style="background:#afa;" | N || C || C || C || C |
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|2,3,11 |
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| style="background:#faa;" | o || style="background:#afa;" | N |
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|4,5,7,8,9,10 |
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|- |
|- |
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!7 |
! 7 |
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| style="background:#faa;" | o || style="background:#faa;" | o |
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|7,11 |
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| C || C || C || style="background:#afa;" | N || C || C || C |
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|2,3,12 |
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| style="background:#afa;" | N || style="background:#faa;" | o |
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|4,5,6,8,9,10 |
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|- |
|- |
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!8 |
! 8 |
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| style="background:#faa;" | o || style="background:#faa;" | o |
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|8,12 |
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| C || C || C || C || style="background:#afa;" | N || C || C |
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|2,3,11 |
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| style="background:#faa;" | o || style="background:#afa;" | N |
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|4,5,6,7,9,10 |
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|- |
|- |
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!9 |
! 9 |
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| style="background:#faa;" | o || style="background:#faa;" | o |
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|9 |
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| C || C || C || C || C || style="background:#afa;" | N || C |
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|2,3,11,12 |
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| style="background:#faa;" | o || style="background:#faa;" | o |
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|4,5,6,7,8,10 |
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<ul> |
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<li>o = throwing out or outing</li> |
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<li>C = chance</li> |
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<li>N = throwing in or nicking</li> |
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</ul> |
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|} |
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** with a main of 5 or 9, they throw out with both an 11 and a 12; |
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The caster keeps their role until losing three times in succession.<ref>Steinmetz |
The caster keeps their role until losing three times in succession.<ref>{{cite book |last=Steinmetz |first=Andrew |url=http://www.worldwideschool.org/library/books/socl/socialconcerns/TheGamingTable-2/chap10.html |archive-url=https://web.archive.org/web/20000126090524/http://www.worldwideschool.org/library/books/socl/socialconcerns/TheGamingTable-2/chap10.html |archive-date=2000-01-26 |url-status=dead |title=The Gaming Table: Its Votaries and Victims, Vol. II}}</ref> After the third loss, they must pass the dice to the left, that player becoming the new caster. |
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==Betting== |
==Betting== |
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If the caster nicks on the first throw, they win an amount equal to their stake. After the first throw, the caster wins their stake if they get their chance before their main. |
If the caster nicks on the first throw, they win an amount equal to their stake. After the first throw, the caster wins their stake if they get their chance before their main. |
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After the first throw, the caster (and others, via side bets) may wager an additional sum that the chance will come before the main. These bets are made at odds determined by the relative proportions of the main and the chance: |
After the first throw, the caster (and others, via side bets) may wager an additional sum that the chance will come before the main. These bets are made at odds determined by the relative proportions of the main and the chance.<ref name=":0" /> |
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[[File:Roll2dice.svg|thumb|right|Probabilities of specific combinations with two dice]] |
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{| class="wikitable" style="text-align:center;" border="1" |
{| class="wikitable" style="text-align:center;" border="1" |
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|+Relative odds for auxiliary bets<ref name=Hoyle94/>{{rp|239–240}} |
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|- |
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!{{diagonal split header |Main |Chance}} |
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!rowspan=2|Main |
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|- |
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!4 |
!4 |
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!5 |
!5 |
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|4/3 |
|4/3 |
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For example, there are six possible rolls (out of 36 total combinations with two dice) that add up to 7: 1-6, 2-5, 3-4, 4-3, 5-2, and 6-1; in comparison, there are only four possible rolls that add up to 5: 1-4, 2-3, 3-2, and 4-1. The relative proportion of the probabilities with a main of 7 and a chance of 5 is {{frac|main|chance}} which is {{frac|6|4}} or, simplified, {{frac|3|2}}. Assuming an odds stake of £10, a caster stands to win £15 ({{frac|3|2}} × £10) with a main of 7 and a chance of 5; with the same stake, a main of 5 and a chance of 6, they could win £8 ({{frac|4|5}} × £10). |
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For example, with an odds stake of £10, a main of 7 and a chance of 5, a caster stands to win £15 (3/2 × £10); with the same stake, a main of 5 and a chance of 6, they could win £8 (4/5 × £10). |
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==Probability of winning== |
==Probability of winning== |
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In some reports<ref> |
In some reports<ref name=Scarne74>{{cite book |title=Scarne on Dice |first=John |last=Scarne |date=1974 |url=https://archive.org/details/scarneondice0000scar/mode/2up |publisher=Stackpole Books |location=Harrisburg, Pennsylvania |isbn=0-8117-1516-7 |url-access=registration}}</ref> on the rules of the game, the '''main''' is determined randomly by tossing the dice until a valid '''main''' appears. In this case, the overall player disadvantage is 1.84%. |
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If the '''caster''' can choose a '''main''', they should always choose 7 (resulting in the lowest disadvantage, with 1.41%). This is the origin of a similar dice game, [[craps]], since if 7 is always chosen, the game is played under the rules of craps. |
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The name "hazard" is borrowed from [[Old French]]. The origin of the French word is unclear,<ref name="oed">{{cite web |
The name "hazard" is borrowed from [[Old French]]. The origin of the French word is unclear,<ref name="oed">{{cite web |
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| title = Hazard |
| title = Hazard |
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| url = http://www.etymonline.com/index.php?term=hazard |
| url = http://www.etymonline.com/index.php?term=hazard |
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| access-date = 11 August 2009}}</ref> The Spanish word has been supposed in turn to come from [[Arabic]], either from the name of a castle in Palestine,<ref name="oed"/> or from the word ''az-zahr'' (الزهر) meaning "dice".<ref name="oed"/><ref name="etymonline"/> However, early evidence for this word in Arabic is lacking, as it is absent from Classical Arabic dictionaries, making the etymology doubtful (although any other source is unknown).<ref name="oed"/><ref name="etymonline"/> Another possibility is Arabic ''yasara'' ("he played at dice").<ref name="etymonline"/> |
| access-date = 11 August 2009}}</ref> The Spanish word has been supposed in turn to come from [[Arabic]], either from the name of a castle in Palestine,<ref name="oed"/> or from the word ''az-zahr'' (الزهر) meaning "dice".<ref name="oed"/><ref name="etymonline"/> However, early evidence for this word in Arabic is lacking, as it is absent from Classical Arabic dictionaries, making the etymology doubtful (although any other source is unknown).<ref name="oed"/><ref name="etymonline"/> Another possibility is Arabic ''yasara'' ("he played at dice").<ref name="etymonline"/> |
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According to [[William of Tyre]], the game was invented by Crusaders during the [[Battle of Azaz (1125)|siege of Hazart]] ([[Azaz]]), but this origin has been called into question.<ref name=Scarne74/>{{rp|32–33}} The game was popular in 17th century England, as described by [[Charles Cotton]] in ''[[The Compleat Gamester]]'' (1674): "Certainly ''Hazzard'' is the most bewitching Game that is plaid on the Dice; for when a man begins to play he knows not when to leave off; and having once accustom'd himself to play at ''Hazzard'' he hardly ever after minds anything else."<ref name=CG-74>{{cite book |url=https://archive.org/details/bim_early-english-books-1641-1700_the-compleat-gamester-_cotton-charles_1674/ |chapter-url=https://archive.org/details/bim_early-english-books-1641-1700_the-compleat-gamester-_cotton-charles_1674/page/168/mode/2up |title=The Compleat Gamester |chapter=XXX. Of HAZZARD |first=Charles |last=Cotton |author-link=Charles Cotton |date=1674 |pages=168–173}}</ref>{{rp|172}} By that time, the game had already been brought to the [[Colony of Virginia]], as a law barring ministers from playing dice was passed in 1624.<ref name=Scarne74/>{{rp|35}} The rules including relative odds for side wagers were largely complete by 1790, as published in ''Hoyle's Games, Improved''.<ref name=Hoyle94/>{{rp|237}} |
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It was brought to France some time before 1792, when it was described in the ''[[Encyclopédie Méthodique]]'' as ''Krabs'', after the English term crabs, referring to the roll combination of 2 or 3.<ref name=Scarne74/>{{rp|35}}<ref name=Hoyle94>{{cite book |url=https://archive.org/details/bim_eighteenth-century_hoyles-games-improved-_hoyle-edmond_1790/ |title=Hoyle's Games Improved |first1=Edmond |last1=Hoyle |author1-link=Edmond Hoyle |first2=Charles |last2=Jones |date=1790 |chapter-url=https://archive.org/details/bim_eighteenth-century_hoyles-games-improved-_hoyle-edmond_1790/page/236/mode/2up |chapter=The GAME of HAZARD |pages=237–240}}</ref>{{rp|238}} This was corrupted to ''[[craps]]'' by 1818, as it was named in ''Bibliothèque Historique'',<ref name=Scarne74/>{{rp|35}} although the rules of that game described at that time were identical to those of Hazard. |
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==Derivations from Hazard== |
==Derivations from Hazard== |
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From the game of Hazard came the modern terms: |
From the game of Hazard came the modern terms: |
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*Possibly, the phrase " |
* Possibly, the phrase "[[at sixes and sevens]]" (another possible derivation is discussed under that article). "Set upon six and seven" first appeared in Chaucer's ''Tales'' relating to betting one's entire fortune on a single throw of the dice. Over time the phrase became associated with any circumstances involving general confusion or disorder. |
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*The word "[[hazard]]" in its modern sense of "risk" or "danger". |
* The word "[[hazard]]" in its modern sense of "risk" or "danger". |
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* "An eye for (on / to) the main chance": habitually looking for opportunities to take advantage of a situation for personal gain, especially financial gain. |
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==References== |
==References== |
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{{ |
{{Reflist}} |
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==Further reading== |
==Further reading== |
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* Boulton, William Biggs (1901). ''The Amusements of Old London'' (London: John C. Nimmo), vol. I, pp. 134–49. ([https://archive.org/details/cu31924082088042/mode/2up Online edition] hosted by Archive.org.) |
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* Steinmetz, Andrew (1870). ''The Gaming Table'', Volume II, Chapter X. ([https://web.archive.org/web/20000126090524/http://www.worldwideschool.org/library/books/socl/socialconcerns/TheGamingTable-2/chap10.html Online edition] available at [http://www.worldwideschool.org World Wide School].) |
* Steinmetz, Andrew (1870). ''The Gaming Table'', Volume II, Chapter X. ([https://web.archive.org/web/20000126090524/http://www.worldwideschool.org/library/books/socl/socialconcerns/TheGamingTable-2/chap10.html Online edition] available at [http://www.worldwideschool.org World Wide School].) |
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== External links == |
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* [https://mrieppel.github.io/hazard/ Play hazard online (free and open source).] |
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* [https://games.porg.es/games/hazard/ Article on Hazard] |
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{{Craps}} |
{{Craps}} |
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Latest revision as of 19:31, 25 November 2024
Players | 2+ |
---|---|
Setup time | < 1 minute |
Chance | High, Dice rolling |
Skills | Luck, Hands, Betting, Ability to Cheat |
Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's Canterbury Tales in the 14th century.
Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money. At Crockford's Club in London, hazard was especially popular. In the 19th century, the game craps developed from hazard through a simplification of the rules. Craps is now popular in North America but neither game remains popular within the rest of the world.
Rules
[edit]Any number may play, but only one player – the caster – has the dice at any one time.
In each round, the caster specifies a number between 5 and 9 inclusive: this is the main.[1]: 168 They then throw two dice.
Roll Main
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2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
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5 | o | o | C | N | C | C | C | C | C | o | o |
6 | o | o | C | C | N | C | C | C | C | o | N |
7 | o | o | C | C | C | N | C | C | C | N | o |
8 | o | o | C | C | C | C | N | C | C | o | N |
9 | o | o | C | C | C | C | C | N | C | o | o |
Notes
|
- If they roll the main, they win (throwing in or nicking).[1]: 169
- If they roll a 2 or a 3, they lose (throwing out or outing).[1]: 169
- If they roll an 11 or 12, the result depends on the main:[1]: 169
- with a main of 5 or 9, they throw out with both an 11 and a 12;
- with a main of 6 or 8, they throw out with an 11 but nick with a 12;
- with a main of 7, they nick with an 11 but throw out with a 12.
- If they neither nick nor throw out, the number thrown is called the chance.[1]: 169 [2] They throw the dice again:
- if they roll the chance, they win;
- if they roll the main, they lose (unlike on the first throw);
- if they roll neither, they keep throwing until they roll one or the other, winning with the chance and losing with the main.
The caster keeps their role until losing three times in succession.[3] After the third loss, they must pass the dice to the left, that player becoming the new caster.
Betting
[edit]Bets are between the caster and the bank (the setter), which may be the remaining players acting as a group.
If the caster nicks on the first throw, they win an amount equal to their stake. After the first throw, the caster wins their stake if they get their chance before their main.
After the first throw, the caster (and others, via side bets) may wager an additional sum that the chance will come before the main. These bets are made at odds determined by the relative proportions of the main and the chance.[2]
Chance Main
|
4 | 5 | 6 | 7 | 8 | 9 | 10 |
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5 | 4/3 | — | 4/5 | 2/3 | 4/5 | 1/1 | 4/3 |
6 | 5/3 | 5/4 | — | 5/6 | 1/1 | 5/4 | 5/3 |
7 | 2/1 | 3/2 | 6/5 | — | 6/5 | 3/2 | 2/1 |
8 | 5/3 | 5/4 | 1/1 | 5/6 | — | 5/4 | 5/3 |
9 | 4/3 | 1/1 | 4/5 | 2/3 | 4/5 | — | 4/3 |
For example, there are six possible rolls (out of 36 total combinations with two dice) that add up to 7: 1-6, 2-5, 3-4, 4-3, 5-2, and 6-1; in comparison, there are only four possible rolls that add up to 5: 1-4, 2-3, 3-2, and 4-1. The relative proportion of the probabilities with a main of 7 and a chance of 5 is main⁄chance which is 6⁄4 or, simplified, 3⁄2. Assuming an odds stake of £10, a caster stands to win £15 (3⁄2 × £10) with a main of 7 and a chance of 5; with the same stake, a main of 5 and a chance of 6, they could win £8 (4⁄5 × £10).
Probability of winning
[edit]For each main the probability of winning can be calculated:
Main | Probability of winning | Disadvantage to caster |
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5 | 0.492 | 1.52% |
6 | 0.488 | 2.34% |
7 | 0.493 | 1.41% |
8 | 0.488 | 2.34% |
9 | 0.492 | 1.52% |
In some reports[5] on the rules of the game, the main is determined randomly by tossing the dice until a valid main appears. In this case, the overall player disadvantage is 1.84%.
If the caster can choose a main, they should always choose 7 (resulting in the lowest disadvantage, with 1.41%). This is the origin of a similar dice game, craps, since if 7 is always chosen, the game is played under the rules of craps.
Etymology and history
[edit]The name "hazard" is borrowed from Old French. The origin of the French word is unclear,[6] but probably derives from Spanish azar ("an unfortunate card or dice roll"), with the final -d by analogy with the common French suffix -ard.[6][7] The Spanish word has been supposed in turn to come from Arabic, either from the name of a castle in Palestine,[6] or from the word az-zahr (الزهر) meaning "dice".[6][7] However, early evidence for this word in Arabic is lacking, as it is absent from Classical Arabic dictionaries, making the etymology doubtful (although any other source is unknown).[6][7] Another possibility is Arabic yasara ("he played at dice").[7]
According to William of Tyre, the game was invented by Crusaders during the siege of Hazart (Azaz), but this origin has been called into question.[5]: 32–33 The game was popular in 17th century England, as described by Charles Cotton in The Compleat Gamester (1674): "Certainly Hazzard is the most bewitching Game that is plaid on the Dice; for when a man begins to play he knows not when to leave off; and having once accustom'd himself to play at Hazzard he hardly ever after minds anything else."[1]: 172 By that time, the game had already been brought to the Colony of Virginia, as a law barring ministers from playing dice was passed in 1624.[5]: 35 The rules including relative odds for side wagers were largely complete by 1790, as published in Hoyle's Games, Improved.[4]: 237
It was brought to France some time before 1792, when it was described in the Encyclopédie Méthodique as Krabs, after the English term crabs, referring to the roll combination of 2 or 3.[5]: 35 [4]: 238 This was corrupted to craps by 1818, as it was named in Bibliothèque Historique,[5]: 35 although the rules of that game described at that time were identical to those of Hazard.
Derivations from Hazard
[edit]From the game of Hazard came the modern terms:
- Possibly, the phrase "at sixes and sevens" (another possible derivation is discussed under that article). "Set upon six and seven" first appeared in Chaucer's Tales relating to betting one's entire fortune on a single throw of the dice. Over time the phrase became associated with any circumstances involving general confusion or disorder.
- The word "hazard" in its modern sense of "risk" or "danger".
- "An eye for (on / to) the main chance": habitually looking for opportunities to take advantage of a situation for personal gain, especially financial gain.
References
[edit]- ^ a b c d e f Cotton, Charles (1674). "XXX. Of HAZZARD". The Compleat Gamester. pp. 168–173.
- ^ a b Chisholm, Hugh, ed. (1911). . Encyclopædia Britannica. Vol. 13 (11th ed.). Cambridge University Press. p. 117.
- ^ Steinmetz, Andrew. The Gaming Table: Its Votaries and Victims, Vol. II. Archived from the original on 2000-01-26.
- ^ a b c Hoyle, Edmond; Jones, Charles (1790). "The GAME of HAZARD". Hoyle's Games Improved. pp. 237–240.
- ^ a b c d e Scarne, John (1974). Scarne on Dice. Harrisburg, Pennsylvania: Stackpole Books. ISBN 0-8117-1516-7.
- ^ a b c d e "Hazard". Oxford English Dictionary. Retrieved 11 August 2009.
- ^ a b c d "Hazard". Online Etymological Dictionary. Retrieved 11 August 2009.
Further reading
[edit]- Boulton, William Biggs (1901). The Amusements of Old London (London: John C. Nimmo), vol. I, pp. 134–49. (Online edition hosted by Archive.org.)
- Steinmetz, Andrew (1870). The Gaming Table, Volume II, Chapter X. (Online edition available at World Wide School.)