Jump to content

Temple Run: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Added a citation for Imangi STUDIOS being the creators
wrong release date
(32 intermediate revisions by 26 users not shown)
Line 3: Line 3:
{{Use mdy dates|date=July 2018}}
{{Use mdy dates|date=July 2018}}
{{Infobox video game
{{Infobox video game
| title = Temple Run
| title = Temple Run
| image = TempleRun.jpg
| image = TempleRun.jpg
| caption = App icon
| caption = App icon
| image_size = 200px
| image_size = 200px
| developer = [[Imangi Studios]]<ref name="AboutImangi">{{cite web | url=http://www.imangistudios.com/about.html | title=Imangi Studios – About | publisher=Imangi Studios |archive-url=https://web.archive.org/web/20120919185022/http://imangistudios.com/about.html | archive-date=September 19, 2012 | url-status=dead | access-date=February 3, 2012}}</ref>
| developer = [[Imangi Studios]]<ref name="AboutImangi">{{cite web | url=http://www.imangistudios.com/about.html | title=Imangi Studios – About | publisher=Imangi Studios |archive-url=https://web.archive.org/web/20120919185022/http://imangistudios.com/about.html | archive-date=September 19, 2012 | url-status=dead | access-date=February 3, 2012}}</ref>
| publisher = Imangi Perks<ref name="AboutImangi" />
| publisher = Imangi Studios<ref name="AboutImangi" />
| engine = [[Unity (game engine)|Unity]] {{small|(Android)}}
| engine = Temple Run engine {{small|(iOS)}}<br>[[Unity (game engine)|Unity]] {{small|(Android)}}<ref>{{cite web | url=http://forum.unity3d.com/threads/129394-Temple-Run-for-Android-SHIPS! | title=Temple Run for Android SHIPS! | publisher=Unity Community | author=nsxdavid | date=March 26, 2014 | access-date=July 29, 2010 | archive-date=June 1, 2013 | archive-url=https://web.archive.org/web/20130601054741/http://forum.unity3d.com/threads/129394-Temple-Run-for-Android-SHIPS! | url-status=dead }}</ref>
| artist = Kiril Tchangov<ref name="AboutImangi" />
| artist = Kiril Tchangov<ref name="AboutImangi" />
| series = ''[[Temple Run (series)|Temple Run]]''
| series = ''[[Temple Run (series)|Temple Run]]''
| released = '''iOS'''{{vgrelease|WW|August 4, 2011}}'''Android'''{{vgrelease|WW|March 27, 2012}}'''Windows Phone'''{{vgrelease|WW|March 27, 2013}}'''Arcade'''{{vgrelease|WW|November 2013}}
| released = '''iOS'''{{vgrelease|WW|August 4, 2011<ref name="ReleaseDate">{{cite web| url=http://ie.ign.com/games/temple-run/iphone-114963| title=Temple Run (iOS)| website=IGN| access-date=October 18, 2013| archive-date=December 26, 2018| archive-url=https://web.archive.org/web/20181226140803/https://www.ign.com/games/temple-run| url-status=live}}</ref>}}'''Android'''{{vgrelease|WW|March 27, 2012<ref name="Android">{{cite web| url=http://ie.ign.com/games/temple-run/android-12779663| title=Temple Run (Android)| website=IGN| access-date=October 18, 2013| archive-date=November 6, 2015| archive-url=https://web.archive.org/web/20151106133552/http://ie.ign.com/games/temple-run/android-129663| url-status=dead}}</ref>}}'''Windows Phone'''{{vgrelease|WW|March 27, 2013<ref name="phone">{{cite magazine|url=https://www.pcmag.com/article2/0,2817,2417157,00.asp|title=Temple Run Launches on Windo|magazine=[[PC Magazine]]|author=Angela Moscaritolo|date=March 27, 2013|access-date=July 29, 2013|archive-date=August 9, 2013|archive-url=https://web.archive.org/web/20130809054642/http://www.pcmag.com/article2/0,2817,2417157,00.asp|url-status=live}}</ref>}}
| genre = [[Endless runner]]
| genre = [[Endless runner]]
| modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]
| platforms = [[iOS]]<br /> [[Android (operating system)|Android]]<br /> [[Windows Phone]]
| platforms = [[iOS]]<br /> [[Android (operating system)|Android]]<br /> Arcade<br /> [[Windows Phone]]
}}
}}


'''''Temple Run''''' is a [[3D computer graphics|3D]] [[endless runner]] video game developed and published by [[Imangi Studios]].<ref>{{cite web |title=Imangi STUDIOS |url=https://imangistudios.com/ |website=Imangi STUDIOS |access-date=22 April 2024}}</ref> The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially released for [[iOS]] devices on August 4, 2011, and later ported to [[Android (operating system)|Android]] systems and [[Windows Phone 8]].
'''''Temple Run''''' is an [[endless runner]] video game developed and published by [[Imangi Studios]].<ref>{{cite web |title=Imangi STUDIOS |url=https://imangistudios.com/ |website=Imangi STUDIOS |access-date=22 April 2024}}</ref> The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially released for [[iOS]] devices on August 3, 2011, and later ported to [[Android (operating system)|Android]] systems and [[Windows Phone 8]].


The game was a commercial success with positive reviews from critics. The success of the game led to a sequel, ''[[Temple Run 2]]''. Collaborations with [[Walt Disney Pictures|Disney]]/[[Pixar]] led to ''Temple Run: Brave'' and ''Temple Run: Oz'', and a third spin-off in development by Scopely titled, ''Temple Run: Treasure Hunters'' as a [[match-three]] video game. Temple Run also received activity books and a board game, with [[Warner Bros.|Warner Bros. Studios]] talking with Imangi Studios of a possible film adaptation. The success of the game also inspired multiple games that copy ''Temple Run''{{'}}s gameplay and branding.
The game was a commercial success with positive reviews from critics. The success of the game led to a sequel, ''[[Temple Run 2]]''. Collaborations with [[Walt Disney Pictures|Disney]]/[[Pixar]] led to ''Temple Run: Brave'' and ''Temple Run: Oz'', and a third spin-off in development by Scopely titled, ''Temple Run: Treasure Hunters'' as a [[match-three]] video game. Temple Run also received activity books and a board game. The success of the game also inspired multiple games that copy ''Temple Run''{{'}}s gameplay and branding.


==Gameplay==
==Gameplay==
[[File:Temple Run gameplay.png|left|thumb|180px|In ''Temple Run'', the player steers the explorer across a maze, avoiding obstacles while also collecting coins, which fills up the coin meter on the top left of the screen. The top right displays the current score and beneath it the total number of coins collected in the run.]]
[[File:Temple Run gameplay.png|left|thumb|208x208px|Gameplay of ''Temple Run'']]
In ''Temple Run'', the player controls either Guy Dangerous, an average explorer, Scarlett Fox, an [[escape artist]], Barry Bones, a [[city]] [[police officer|cop]], Karma Lee, the fastest runner in the [[Far East]], Montana Smith, the "second greatest explorer ever" (referring to [[Indiana Jones (character)|Indiana Jones]] being the greatest explorer), Francisco Montoya, a Spanish [[conquistador]], or Zack Wonder, a football [[star]]. The character chosen will embark on an adventure to seek an ancient and valuable golden [[Cult image|idol]] from an Aztec temple. They will not realize that the temple is inhabited by a family of demonic [[monkey]]s who wants to devour them. As the game is an endless running game, there is no end to the temple; the player plays until the character [[Game over|collides into a large obstacle, falls into the water, or is overtaken by the demon monkeys]].


In ''Temple Run'', the player controls either Guy Dangerous, an average explorer; Scarlett Fox, an [[escape artist]]; Barry Bones, a city police officer; Karma Lee, the fastest runner in the [[Far East]]; Montana Smith, the "second greatest explorer ever" (referring to [[Indiana Jones (character)|Indiana Jones]] being the greatest explorer); Francisco Montoya, a Spanish [[conquistador]]; or Zack Wonder, a [[American football|football]] star.<ref>{{cite web |last=APK |first=Flizz |date=November 4, 2024 |title=Temple Run: How to Get Higher Scores and Keep Running Longer |url=https://www.apkflizz.com/2024/11/04/temple-run-how-to-get-higher-scores-and-keep-running-longer/ |url-status=live |archive-url= |archive-date= |access-date= |website=APK Flizz |quote=}}</ref> The character chosen embarks on an adventure to seek an ancient and valuable golden [[Cult image|idol]] from an [[Aztec]] [[temple]], not realizing that the temple is inhabited by a family of demonic monkeys who want to devour them. As the game is an endless running game, there is no end to the temple; the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the monkeys, all resulting in a [[game over]].
While the character is running, the player can tilt their device left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. There are three types of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player's total number of coins. Red coins are worth two coins, while blue coins are worth three. The coins can be used to buy and then upgrade [[power-up]]s and/or other characters. Coins can also be bought by the player through [[microtransaction|in-app purchase]]s with [[payment]]s of actual [[money]]. If the player wishes to turn left or right, the [[touchscreen]] can be swiped in the corresponding direction. If the player wishes to jump over an object, the screen can be swiped upwards and if they wish to slide under an object, the screen can be swiped downwards.

While the character is running, the player can tilt their device left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. If the player wishes to turn left or right, the [[touchscreen]] can be swiped in the corresponding direction. If the player wishes to jump over an object, the screen can be swiped upwards and if they wish to slide under an object, the screen can be swiped downwards. There are three types of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player's total number of coins. Red coins are worth two coins, while blue coins are worth three. The coins can be used to buy and then upgrade [[power-up]]s and/or other characters. Coins can also be bought by the player through [[microtransaction|in-app purchase]]s with payments of actual money.


==Development==
==Development==
''Temple Run'' was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov.<ref name="AboutImangi" /> The game took a total of four months to develop.<ref name="Keith-interview">{{cite web | url= https://www.gamespot.com/articles/temple-run-the-rough-road-to-a-runaway-success-story/1100-6368469/ | title= Temple Run: The Rough Road to a Runaway Success Story | website= [[GameSpot]] | date= March 27, 2012 | access-date= February 14, 2019 | archive-date= February 15, 2019 | archive-url= https://web.archive.org/web/20190215160037/https://www.gamespot.com/articles/temple-run-the-rough-road-to-a-runaway-success-story/1100-6368469/ | url-status= live }}</ref> Development began after the financial failure of Imangi Studio's previous game, ''Max Adventure'' and used that game to prototype Temple Run's controls. Imangi Studios wanted to make a quick game with simpler controls in contrast to ''Max Adventure'''s dual analog controls.
''Temple Run'' was designed, programmed, and produced by husband-and-wife team [https://twitter.com/kshepherd?lang=en Keith Shepherd] and [https://twitter.com/nattylux?lang=en Natalia Luckyanova] with art by Kiril Tchangov.<ref name="AboutImangi" /> The game took a total of four months to develop.<ref name="Keith-interview">{{cite web | url= https://www.gamespot.com/articles/temple-run-the-rough-road-to-a-runaway-success-story/1100-6368469/ | title= Temple Run: The Rough Road to a Runaway Success Story | website= [[GameSpot]] | date= March 27, 2012 | access-date= February 14, 2019 | archive-date= February 15, 2019 | archive-url= https://web.archive.org/web/20190215160037/https://www.gamespot.com/articles/temple-run-the-rough-road-to-a-runaway-success-story/1100-6368469/ | url-status= live }}</ref> Development began after the financial failure of Imangi Studios' previous game, ''Max Adventure'' and used that game to prototype ''Temple Run''<nowiki/>'s controls. Imangi Studios wanted to make a quick game with simpler controls in contrast to ''Max Adventure'''s dual analog controls.


Keith started the prototype by making a game where the character is always running and can be controlled by rotating the environment from a top-down perspective. This idea was scrapped due to causing extreme dizziness during testing. To fix the problem, constraints were added so that players can only make 90° turns and perspective be fixed behind the character.<ref name="Natalia-interview">{{cite news | url=https://venturebeat.com/2012/02/06/temple-run-developer-shares-a-behind-the-scenes-look-at-making-a-runaway-hit-ios-game/ | title=Temple Run developer shares a behind the scenes look at making a runaway hit iOS game | work=[[VentureBeat]] | date=February 6, 2012 | access-date=February 8, 2019 | archive-date=November 12, 2018 | archive-url=https://web.archive.org/web/20181112071533/https://venturebeat.com/2012/02/06/temple-run-developer-shares-a-behind-the-scenes-look-at-making-a-runaway-hit-ios-game/ | url-status=live }}</ref> When it came to the game's aesthetics, multiple ideas were conceptualized but ultimately settled for the character to running on a pathway resembling the [[Great Wall of China]] or [[Aztec architecture|Aztec temple]].
Keith started the prototype by making a game where the character is always running and can be controlled by rotating the environment from a top-down perspective. This idea was scrapped due to causing extreme dizziness during testing. To fix the problem, constraints were added so that players can only make 90° turns and perspective be fixed behind the character. When it came to the game's aesthetics, multiple ideas were conceptualized but ultimately settled for the character to running on a pathway resembling the [[Great Wall of China]] or [[Aztec architecture|Aztec temple]]. <ref name="Natalia-interview">{{cite news | url=https://venturebeat.com/2012/02/06/temple-run-developer-shares-a-behind-the-scenes-look-at-making-a-runaway-hit-ios-game/ | title=Temple Run developer shares a behind the scenes look at making a runaway hit iOS game | work=[[VentureBeat]] | date=February 6, 2012 | access-date=February 8, 2019 | archive-date=November 12, 2018 | archive-url=https://web.archive.org/web/20181112071533/https://venturebeat.com/2012/02/06/temple-run-developer-shares-a-behind-the-scenes-look-at-making-a-runaway-hit-ios-game/ | url-status=live }}</ref>


After the temple design was solidified, Imangi Studios questioned the player character's motivation for constantly running without any breaks and came up with the idea of having something chasing him. Imangi Studios originally had the aliens from ''Max Adventure'' as placeholders.<ref name="TR-Prototype">{{cite AV media | date = March 19, 2014 | title = GDC 2014: A Look At 'Temple Run' Prototypes as it Evolved From 'Max Adventure' | url = https://toucharcade.com/2011/06/07/wwdc-2011-temple-run-hands-on-preview-the-latest-from-imangi-studios/ | access-date = February 16, 2019 | publisher = TouchArcade}}</ref> Kiril created the design of evil demon monkeys and gave them skull masks due to his desire of adding skulls in games he's involved in.<ref name="Keith-interview" /> Natalia initially did not like having evil demon monkeys chasing the player character and found them terrifying. Keith and Kiril, however, liked the evil demon monkeys and convinced Natalia to remain in the final product. Natalia later admitted that they were right and that it added immediacy and adrenaline.<ref name="Natalia-interview" />
After the temple design was solidified, Imangi Studios questioned the player character's motivation for constantly running without any breaks and came up with the idea of having something chasing him. Imangi Studios originally had the aliens from ''Max Adventure'' as placeholders.<ref name="TR-Prototype">{{cite AV media | date = March 19, 2014 | title = GDC 2014: A Look At 'Temple Run' Prototypes as it Evolved From 'Max Adventure' | url = https://toucharcade.com/2011/06/07/wwdc-2011-temple-run-hands-on-preview-the-latest-from-imangi-studios/ | access-date = February 16, 2019 | publisher = TouchArcade}}</ref> Kiril created the design of evil demon monkeys and gave them skull masks due to his desire of adding skulls in games he's involved in.<ref name="Keith-interview" /> Natalia initially did not like having evil demon monkeys chasing the player character and found them terrifying. Keith and Kiril, however, liked the evil demon monkeys and convinced Natalia to remain in the final product. Natalia later admitted that they were right and that it added immediacy and adrenaline.<ref name="Natalia-interview" />
Line 38: Line 39:


===Release===
===Release===
The game was released on the [[App Store (iOS)|App Store]] on August 4, 2011.<ref name="ReleaseDate" /> The game was originally for 99 cents to download, but was switched to [[freemium]] prior to December 2011.<ref>{{cite magazine | url=https://www.wired.com/gamelife/2012/03/free-games-temple-run/all/ | title=''Temple Run'' and the Rise of the Free, Profitable Videogame | magazine=[[Wired (website)|Wired]] | author=Chris Kohler | date=March 28, 2012 | access-date=January 7, 2013 | archive-date=January 9, 2013 | archive-url=https://web.archive.org/web/20130109004931/http://www.wired.com/gamelife/2012/03/free-games-temple-run/all/ | url-status=live }}</ref>
The game was released on the [[App Store (iOS)|App Store]] on August 3, 2011.<ref name=1st-Anniversary>{{cite web|url=https://www.eurogamer.net/temple-run-sprints-past-the-100-millions-download-mark|title=Temple Run sprints past 100 million downloads|last=Matulef|first=Jeffrey|website=[[Eurogamer]]|date=August 3, 2012|access-date=2024-09-21|archive-url=https://web.archive.org/web/20120805234241/http://www.eurogamer.net/articles/2012-08-03-temple-run-sprints-past-the-100-millions-download-mark|archive-date=August 5, 2012|url-status=live}}</ref> The game was originally for 99 cents to download, but was switched to [[freemium]] prior to December 2011.<ref>{{cite magazine | url=https://www.wired.com/gamelife/2012/03/free-games-temple-run/all/ | title=''Temple Run'' and the Rise of the Free, Profitable Videogame | magazine=[[Wired (website)|Wired]] | author=Chris Kohler | date=March 28, 2012 | access-date=January 7, 2013 | archive-date=January 9, 2013 | archive-url=https://web.archive.org/web/20130109004931/http://www.wired.com/gamelife/2012/03/free-games-temple-run/all/ | url-status=live }}</ref>
After the release of its sequel ''[[Temple Run 2]]'', the game renamed to ''Temple Run: Classic''.<ref>{{cite web| url=http://www.slidetoplay.com/games/temple-run-2/| title=Temple Run 2 (iOS)| website=Slide to Play| access-date=October 18, 2013| archive-date=October 19, 2013| archive-url=https://web.archive.org/web/20131019142848/http://www.slidetoplay.com/games/temple-run-2/| url-status=live}}</ref><ref>{{cite web |title=Temple Run: Classic |url=https://itunes.apple.com/gb/app/temple-run-classic/id420009108?mt=8 |website=[[App Store (iOS)|App Store]] |access-date=October 24, 2018 |archive-date=October 25, 2018 |archive-url=https://web.archive.org/web/20181025191424/https://itunes.apple.com/gb/app/temple-run-classic/id420009108?mt=8 |url-status=live }}</ref>
After the release of its sequel ''[[Temple Run 2]]'', the game renamed to ''Temple Run: Classic''.<ref>{{cite web| url=http://www.slidetoplay.com/games/temple-run-2/| title=Temple Run 2 (iOS)| website=Slide to Play| access-date=October 18, 2013| archive-date=October 19, 2013| archive-url=https://web.archive.org/web/20131019142848/http://www.slidetoplay.com/games/temple-run-2/| url-status=live}}</ref><ref>{{cite web |title=Temple Run: Classic |url=https://itunes.apple.com/gb/app/temple-run-classic/id420009108?mt=8 |website=[[App Store (iOS)|App Store]] |access-date=October 24, 2018 |archive-date=October 25, 2018 |archive-url=https://web.archive.org/web/20181025191424/https://itunes.apple.com/gb/app/temple-run-classic/id420009108?mt=8 |url-status=live }}</ref>


On January 12, 2012, Imangi Studios announced on the ''Temple Run'' [[Facebook]] page that the game would be released for the [[Android (operating system)|Android]] platform in February.<ref>{{cite web | url = http://www.facebook.com/photo.php?fbid=301394146577518&set=a.229085540475046.76637.215459165171017&type=1 | title = Timeline Photos | publisher = [[Facebook]] | date = January 13, 2012 | access-date = July 29, 2013 | archive-date = November 6, 2015 | archive-url = https://web.archive.org/web/20151106134019/https://www.facebook.com/photo.php?fbid=301394146577518&set=a.229085540475046.76637.215459165171017&type=1 | url-status = live }}</ref> The game was released on [[Google Play]] on March 27, 2012, a month later than expected.<ref>{{cite web |title=Temple Run for Android to be released on March 27 |website=Android Central |url=http://www.androidcentral.com/temple-run-android-be-released-march-27 |date=March 6, 2012 |author=Anndrew Vacca |access-date=March 7, 2012 |archive-date=March 7, 2012 |archive-url=https://web.archive.org/web/20120307213056/http://www.androidcentral.com/temple-run-android-be-released-march-27 |url-status=live }}</ref> As ''Temple Run'' was originally released with a custom, flexible [[Game engine|engine]] on iOS, there were some difficulties when it was ported to Android, primarily related to the use of the [[Unity (game engine)|Unity]] game engine. The game frequently crashed,<ref>{{cite web |title=Temple Run for Android Updated, Fixes Crash Issues and Adds Support for the DROID RAZR and Bionic |website=Droid Life |url=http://www.droid-life.com/2012/03/30/temple-run-for-android-updated-fixes-crash-issues-and-adds-support-for-the-droid-razr-and-bionic/ |author=Tim-o-tato |date=March 30, 2012 |access-date=January 11, 2012 |archive-date=March 31, 2012 |archive-url=https://web.archive.org/web/20120331162905/http://www.droid-life.com/2012/03/30/temple-run-for-android-updated-fixes-crash-issues-and-adds-support-for-the-droid-razr-and-bionic/ |url-status=live }}</ref> occasionally caused devices to overheat, and drained battery life extremely quickly.<ref>{{cite web |title=Temple Run For Android Reportedly Making Devices Overheat? |website=Android Pit |url=http://www.androidpit.com/temple-run-for-android |author=Eric McBride |date=March 30, 2012 |access-date=January 11, 2012 |archive-date=June 14, 2012 |archive-url=https://web.archive.org/web/20120614225802/http://www.androidpit.com/temple-run-for-android |url-status=live }}</ref> This led to generally unfavourable reviews.<ref>{{cite magazine | url=https://www.pcmag.com/article2/0,2817,2402281,00.asp | title=Temple Run (for Android) | magazine=[[PC Magazine]] | author=Sara Yin | access-date=January 7, 2013 | archive-date=December 21, 2012 | archive-url=https://web.archive.org/web/20121221095650/http://www.pcmag.com/article2/0,2817,2402281,00.asp | url-status=live }}</ref>
On January 12, 2012, Imangi Studios announced on the ''Temple Run'' [[Facebook]] page that the game would be released for the [[Android (operating system)|Android]] platform in February.<ref>{{cite web | url = http://www.facebook.com/photo.php?fbid=301394146577518&set=a.229085540475046.76637.215459165171017&type=1 | title = Timeline Photos | publisher = [[Facebook]] | date = January 13, 2012 | access-date = July 29, 2013 | archive-date = November 6, 2015 | archive-url = https://web.archive.org/web/20151106134019/https://www.facebook.com/photo.php?fbid=301394146577518&set=a.229085540475046.76637.215459165171017&type=1 | url-status = live }}</ref> The game was released on [[Google Play]] on March 27, a month later than expected.<ref>{{cite web |title=Temple Run for Android to be released on March 27 |website=Android Central |url=http://www.androidcentral.com/temple-run-android-be-released-march-27 |date=March 6, 2012 |author=Anndrew Vacca |access-date=March 7, 2012 |archive-date=March 7, 2012 |archive-url=https://web.archive.org/web/20120307213056/http://www.androidcentral.com/temple-run-android-be-released-march-27 |url-status=live }}</ref> As ''Temple Run'' was originally released with an in-house [[Game engine|engine]] on iOS, there were some difficulties when it was ported to Android, primarily related to the use of the [[Unity (game engine)|Unity]] game engine.<ref>{{cite web|url=https://www.polygon.com/2013/1/17/3884216/temple-run-2-interview-imangi-studios-stays-small-bigger-sequel-ios-android|title=Temple Run 2 dev stays small, builds bigger sequel|last=Sarkar|first=Samit|website=[[Polygon (website)|Polygon]]|date=January 17, 2013|access-date=September 21, 2024|archive-url=https://web.archive.org/web/20130120083655/http://www.polygon.com/2013/1/17/3884216/temple-run-2-interview-imangi-studios-stays-small-bigger-sequel-ios-android|archive-date=January 20, 2013|url-status=live}}</ref> The game frequently crashed,<ref>{{cite web |title=Temple Run for Android Updated, Fixes Crash Issues and Adds Support for the DROID RAZR and Bionic |website=Droid Life |url=http://www.droid-life.com/2012/03/30/temple-run-for-android-updated-fixes-crash-issues-and-adds-support-for-the-droid-razr-and-bionic/ |author=Tim-o-tato |date=March 30, 2012 |access-date=January 11, 2012 |archive-date=March 31, 2012 |archive-url=https://web.archive.org/web/20120331162905/http://www.droid-life.com/2012/03/30/temple-run-for-android-updated-fixes-crash-issues-and-adds-support-for-the-droid-razr-and-bionic/ |url-status=live }}</ref>{{Unreliable source?|date=September 2024}} occasionally caused devices to overheat, and drained battery life extremely quickly.<ref>{{cite web |title=Temple Run For Android Reportedly Making Devices Overheat? |website=Android Pit |url=http://www.androidpit.com/temple-run-for-android |author=Eric McBride |date=March 30, 2012 |access-date=January 11, 2012 |archive-date=June 14, 2012 |archive-url=https://web.archive.org/web/20120614225802/http://www.androidpit.com/temple-run-for-android |url-status=live }}</ref>{{Unreliable source?|date=September 2024}} This led to generally unfavourable reviews.<ref>{{cite magazine | url=https://www.pcmag.com/article2/0,2817,2402281,00.asp | title=Temple Run (for Android) | magazine=[[PC Magazine]] | author=Sara Yin | access-date=January 7, 2013 | archive-date=December 21, 2012 | archive-url=https://web.archive.org/web/20121221095650/http://www.pcmag.com/article2/0,2817,2402281,00.asp | url-status=live }}</ref>{{Failed verification|date=September 2024|reason=Were the reviews really unfavorable?}}


On March 27, 2013, the game was released for [[Windows Phone 8]].<ref name="phone">{{cite magazine|url=https://www.pcmag.com/article2/0,2817,2417157,00.asp|title=Temple Run Launches on Windo|magazine=[[PC Magazine]]|author=Angela Moscaritolo|date=March 27, 2013|access-date=July 29, 2013|archive-date=August 9, 2013|archive-url=https://web.archive.org/web/20130809054642/http://www.pcmag.com/article2/0,2817,2417157,00.asp|url-status=live}}</ref>
On March 27, 2013, the game was released for [[Windows Phone 8]].<ref name="phone" />


An arcade version was developed by Coastal Amusements and released on 2012.<ref>{{Cite web |url=http://www.coastalamusements.com/index.php?option=com_virtuemart&view=productdetails&product_id=130&category_id=8&Itemid=109 |title=Temple Run Arcade Information |website=Coastalamusements.com |access-date=February 18, 2019 |archive-date=February 19, 2019 |archive-url=https://web.archive.org/web/20190219072943/http://www.coastalamusements.com/index.php?option=com_virtuemart&view=productdetails&product_id=130&category_id=8&Itemid=109 |url-status=live }}</ref> The arcade version was discontinued some time after.<ref>{{Cite web |url=https://www.bmigaming.com/Discontinued/discontinued-redemption-arcade-games-tt.htm |title= Discontinued Redemption Arcade Games - Temple Run Arcade |access-date=February 19, 2019 |archive-date=February 19, 2019 |archive-url=https://web.archive.org/web/20190219130231/https://www.bmigaming.com/Discontinued/discontinued-redemption-arcade-games-tt.htm |url-status=live}}</ref>
An arcade version was developed by Coastal Amusements and released in early November 2012.<ref>{{cite web |url=http://www.coastalamusements.com/index.php?option=com_virtuemart&view=productdetails&product_id=130&category_id=8&Itemid=109 |title=Temple Run Arcade Information |website=Coastalamusements.com |access-date=February 18, 2019 |archive-date=February 19, 2019 |archive-url=https://web.archive.org/web/20190219072943/http://www.coastalamusements.com/index.php?option=com_virtuemart&view=productdetails&product_id=130&category_id=8&Itemid=109 |url-status=live }}</ref><ref name=DBG>{{cite press release|url=https://dimensionalbranding.com/dbg-imangi-studios-select-coastal-amusements-for-temple-run-official-arcade-game|title=DBG & Imangi Studios Select Coastal Amusements For Temple Run Official Arcade Game|last=Neerdaels|first=Andrew|publisher=Dimensional Branding Group|date=October 9, 2012|access-date=September 21, 2024|archive-url=https://web.archive.org/web/20240921062135/https://dimensionalbranding.com/dbg-imangi-studios-select-coastal-amusements-for-temple-run-official-arcade-game|archive-date=September 21, 2024|url-status=live}}</ref><ref name=Joystiq-2012>{{cite web|url=https://www.engadget.com/2012-08-03-temple-run-races-to-100-million-downloads.html|title=Temple Run races to 100 million downloads|last=Sliwinski|first=Alexander|website=[[Joystiq]]|date=August 3, 2012|archive-url=https://web.archive.org/web/20120803171351/http://www.joystiq.com/2012/08/03/temple-run-races-to-100-million-downloads|archive-date=August 3, 2012|url-status=dead}}</ref> The arcade version was discontinued some time after.<ref>{{Cite web |url=https://www.bmigaming.com/Discontinued/discontinued-redemption-arcade-games-tt.htm |title= Discontinued Redemption Arcade Games - Temple Run Arcade |access-date=February 19, 2019 |archive-date=February 19, 2019 |archive-url=https://web.archive.org/web/20190219130231/https://www.bmigaming.com/Discontinued/discontinued-redemption-arcade-games-tt.htm |url-status=live}}</ref>


==Related media==
==Related media==
In November 2013, ''[[The Hollywood Reporter]]'' reported that [[Warner Bros. Pictures]] and producer [[David Heyman]] were in talks with Imangi Studios to make a movie version of ''Temple Run''.<ref>{{cite web|url=http://www.hollywoodreporter.com/news/warner-bros-david-heyman-bring-650948?mobile_redirect=false|title=Warner Bros., David Heyman to Bring Video Game 'Temple Run' to Big Screen|author1=Tatiana Siegel|author2=Borys Kit|date=November 12, 2013|work=[[The Hollywood Reporter]]|access-date=November 14, 2013|archive-date=November 15, 2013|archive-url=https://web.archive.org/web/20131115020248/http://www.hollywoodreporter.com/news/warner-bros-david-heyman-bring-650948?mobile_redirect=false|url-status=live}}</ref>
In November 2013, ''[[The Hollywood Reporter]]'' reported that [[Warner Bros. Pictures]] and producer [[David Heyman]] were in talks with Imangi Studios to make a movie version of ''Temple Run''.<ref>{{cite web|url=http://www.hollywoodreporter.com/news/warner-bros-david-heyman-bring-650948?mobile_redirect=false|title=Warner Bros., David Heyman to Bring Video Game 'Temple Run' to Big Screen|author1=Tatiana Siegel|author2=Borys Kit|date=November 12, 2013|work=[[The Hollywood Reporter]]|access-date=November 14, 2013|archive-date=November 15, 2013|archive-url=https://web.archive.org/web/20131115020248/http://www.hollywoodreporter.com/news/warner-bros-david-heyman-bring-650948?mobile_redirect=false|url-status=live}}</ref>{{Update inline|date=September 2024}}


In July 2014, a ''Temple Run'' fiction series and an activity book was published by [[Egmont Publishing]]. The series is called ''Run For Your Life'', with the first four titles called ''Jungle Trek'', ''Doom Lagoon'', ''Arctic Rescue'' and ''Pyramid Peril''. The series is a "choose-your-own-ending" series aimed at fans of the game and books like ''[[Beast Quest]]''. The activity book, ''Temple Run Downloaded'' is shaped like a [[Tablet computer|tablet]] and includes ''Temple Run'' info, character profiles, mazes and brain teasers.<ref>{{cite web | url=https://www.egmont.co.uk/egmont-runs-away-rights-temple-run-fiction-series-activity-books/#.VIYqymcfz4Y | title=Egmont Runs Away with Rights to Temple Run Fiction Series and Activity Books | website=Egmont Publishing | date=June 24, 2014 | access-date=December 8, 2014 | url-status=dead | archive-url=https://web.archive.org/web/20141215220817/https://www.egmont.co.uk/egmont-runs-away-rights-temple-run-fiction-series-activity-books/#.VIYqymcfz4Y | archive-date=December 15, 2014 | df=mdy-all }}</ref><ref>{{cite web | url=http://www.readingzone.com/index.php?zone=sz&page=fullnews&id=2161 | title=App adventure Temple Run helps draw readers | website=School Zone | date=November 24, 2014 | access-date=December 8, 2014 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924085151/http://www.readingzone.com/index.php?zone=sz&page=fullnews&id=2161 | url-status=live }}</ref>
In July 2014, a ''Temple Run'' fiction series and an activity book was published by [[Egmont Publishing]]. The series is called ''Run For Your Life'', with the first four titles called ''Jungle Trek'', ''Doom Lagoon'', ''Arctic Rescue'' and ''Pyramid Peril''. The series is a "choose-your-own-ending" series aimed at fans of the game and books like ''[[Beast Quest]]''. The activity book, ''Temple Run Downloaded'' is shaped like a [[Tablet computer|tablet]] and includes ''Temple Run'' info, character profiles, mazes and brain teasers.<ref>{{cite web | url=https://www.egmont.co.uk/egmont-runs-away-rights-temple-run-fiction-series-activity-books/#.VIYqymcfz4Y | title=Egmont Runs Away with Rights to Temple Run Fiction Series and Activity Books | website=Egmont Publishing | date=June 24, 2014 | access-date=December 8, 2014 | url-status=dead | archive-url=https://web.archive.org/web/20141215220817/https://www.egmont.co.uk/egmont-runs-away-rights-temple-run-fiction-series-activity-books/#.VIYqymcfz4Y | archive-date=December 15, 2014 | df=mdy-all }}</ref><ref>{{cite web | url=http://www.readingzone.com/index.php?zone=sz&page=fullnews&id=2161 | title=App adventure Temple Run helps draw readers | website=School Zone | date=November 24, 2014 | access-date=December 8, 2014 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924085151/http://www.readingzone.com/index.php?zone=sz&page=fullnews&id=2161 | url-status=live }}</ref>


== Reception==
== Reception==

===Milestones and accolades===
===Milestones and accolades===
Since its initial release on the [[App Store (iOS)|App Store]], the popularity of the game has soared,<ref name="SmashRecords">{{cite web | url=http://www.inentertainment.co.uk/20120221/temple-run-to-smash-android-app-records/ | title=Temple Run To Smash Records | website=InEntertainment | date=February 21, 2012 | access-date=February 21, 2012 | author=Peter Chubb | archive-date=February 25, 2012 | archive-url=https://web.archive.org/web/20120225004737/http://www.inentertainment.co.uk/20120221/temple-run-to-smash-android-app-records/ | url-status=dead }}</ref> to the point that Imangi Studios became more popular than [[Zynga]].<ref>{{cite news|url=http://bits.blogs.nytimes.com/2012/03/01/temple-run/|title=How Temple Run Became More Popular Than Zynga Games|newspaper=[[The New York Times]]|author=Brian X. Chen|date=March 1, 2012|access-date=July 29, 2013|archive-date=June 7, 2013|archive-url=https://web.archive.org/web/20130607133316/http://bits.blogs.nytimes.com/2012/03/01/temple-run/|url-status=live}}</ref> In the [[iTunes Store]], the game was included in the top 50 most-downloaded apps in December 2011,<ref>{{cite web | url=http://www.msdeagleslanding.com/2011/12/03/temple-run-becomes-popular-throughout-the-app-world/ | title=Temple Run becomes popular throughout the app world | website=MSD Eagle's Landing |author=Nicole Loiseau |date=December 3, 2011| access-date=July 29, 2013|archive-url=https://web.archive.org/web/20120421135245/http://www.msdeagleslanding.com/2011/12/03/temple-run-becomes-popular-throughout-the-app-world/|archive-date=April 21, 2012}}</ref> and eventually became the number one free iOS app in the Store. It also reached the position of the top grossing iOS app.<ref>{{cite news | url=https://techcrunch.com/2012/01/15/temple-run/ | title=Mobile Game Design: How Evil Monkeys Chased Temple Run To App Store #1 | author=Josh Constine | date=January 15, 2012 | work=TechCrunch | access-date=January 15, 2012 | archive-date=January 17, 2012 | archive-url=https://web.archive.org/web/20120117095103/http://techcrunch.com/2012/01/15/temple-run/ | url-status=live }}</ref> The Android version was downloaded one million times within three days of its release.<ref>{{cite web|url=http://androidcommunity.com/temple-run-android-gets-a-whopping-1-million-downloads-in-three-days-20120330/|title=Temple Run for Android Gets A Whopping 1 Million Downloads In Three Days|website=Android Community|author=Michael Crider|date=March 30, 2012|access-date=July 29, 2013|archive-date=October 15, 2013|archive-url=https://web.archive.org/web/20131015080752/http://androidcommunity.com/temple-run-android-gets-a-whopping-1-million-downloads-in-three-days-20120330/|url-status=live}}</ref> As of June 2014, ''Temple Run'' and its sequel have been downloaded over 1 billion times.<ref>{{cite web |author=Joshua Topolsky |url=https://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |title='Temple Run' has been downloaded over 1 billion times, and most players are women |website=The Verge |date=June 4, 2014 |access-date=June 4, 2014 |archive-date=June 5, 2014 |archive-url=https://web.archive.org/web/20140605075253/http://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |url-status=live }}</ref>
Since its initial release on the [[App Store (iOS)|App Store]], the popularity of the game has soared,<ref name="SmashRecords">{{cite web | url=http://www.inentertainment.co.uk/20120221/temple-run-to-smash-android-app-records/ | title=Temple Run To Smash Records | website=InEntertainment | date=February 21, 2012 | access-date=February 21, 2012 | author=Peter Chubb | archive-date=February 25, 2012 | archive-url=https://web.archive.org/web/20120225004737/http://www.inentertainment.co.uk/20120221/temple-run-to-smash-android-app-records/ | url-status=dead }}</ref> to the point that Imangi Studios became more popular than [[Zynga]].<ref>{{cite news|url=http://bits.blogs.nytimes.com/2012/03/01/temple-run/|title=How Temple Run Became More Popular Than Zynga Games|newspaper=[[The New York Times]]|author=Brian X. Chen|date=March 1, 2012|access-date=July 29, 2013|archive-date=June 7, 2013|archive-url=https://web.archive.org/web/20130607133316/http://bits.blogs.nytimes.com/2012/03/01/temple-run/|url-status=live}}</ref> In the [[iTunes Store]], the game was included in the top 50 most-downloaded apps in December 2011,<ref>{{cite web | url=http://www.msdeagleslanding.com/2011/12/03/temple-run-becomes-popular-throughout-the-app-world/ | title=Temple Run becomes popular throughout the app world | website=MSD Eagle's Landing |author=Nicole Loiseau |date=December 3, 2011| access-date=July 29, 2013|archive-url=https://web.archive.org/web/20120421135245/http://www.msdeagleslanding.com/2011/12/03/temple-run-becomes-popular-throughout-the-app-world/|archive-date=April 21, 2012}}</ref> and eventually became the number one free iOS app in the Store. It also reached the position of the top grossing iOS app.<ref>{{cite news | url=https://techcrunch.com/2012/01/15/temple-run/ | title=Mobile Game Design: How Evil Monkeys Chased Temple Run To App Store #1 | author=Josh Constine | date=January 15, 2012 | work=TechCrunch | access-date=January 15, 2012 | archive-date=January 17, 2012 | archive-url=https://web.archive.org/web/20120117095103/http://techcrunch.com/2012/01/15/temple-run/ | url-status=live }}</ref> The Android version was downloaded one million times within three days of its release.<ref>{{cite web|url=https://thenextweb.com/news/temple-run-gets-a-lot-of-google-play-1-million-android-app-downloads-in-3-days|title=Temple Run gets a lot of Google Play: 1 million Android app downloads in 3 days|last=Brian|first=Matt|website=[[TNW (website)|TNW]]|date=March 30, 2012|access-date=September 21, 2024|archive-url=https://web.archive.org/web/20120401194524/http://thenextweb.com/mobile/2012/03/30/temple-run-gets-a-lot-of-google-play-1-million-android-app-downloads-in-3-days|archive-date=April 1, 2012|url-status=live}}</ref> By June 2014, ''Temple Run'' and its sequel were downloaded over 1 billion times.<ref>{{cite web |author=Joshua Topolsky |url=https://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |title='Temple Run' has been downloaded over 1 billion times, and most players are women |website=The Verge |date=June 4, 2014 |access-date=June 4, 2014 |archive-date=June 5, 2014 |archive-url=https://web.archive.org/web/20140605075253/http://www.theverge.com/2014/6/4/5776232/temple-run-1-billion-downloads |url-status=live }}</ref>

''Temple Run'' received an honorable mention for the Best Mobile Game category during the 14th annual [[Independent Games Festival]], in 2012. The game was voted as the Favorite App in the [[2013 Kids' Choice Awards]]<ref name=2013-KCA>{{cite web|url=https://www.hollywoodreporter.com/news/general-news/kids-choice-awards-winners-hunger-430560|title='Hunger Games,' Kristen Stewart Win Kids' Choice Awards|website=[[The Hollywood Reporter]]|date=March 23, 2013|access-date=September 21, 2024|archive-url=https://web.archive.org/web/20140524193443/http://www.hollywoodreporter.com/news/kids-choice-awards-winners-hunger-430560|archive-date=May 24, 2014|url-status=live}}</ref> and was also nominated for the same category [[2014 Kids' Choice Awards|a year later]], which it lost to ''[[Despicable Me: Minion Rush]]''.<ref name=2014-KCA>{{cite web|url=https://www.hollywoodreporter.com/news/general-news/kids-choice-awards-2014-winners-692089/|title=Nickelodeon's Kids' Choice Awards: The Winners|last1=Couch|first1=Aaron|last2=Washington|first2=Arlene|website=[[The Hollywood Reporter]]|date=March 29, 2014|access-date=September 21, 2024|archive-url=https://web.archive.org/web/20140401023210/http://www.hollywoodreporter.com/news/kids-choice-awards-2014-winners-692089|archive-date=April 1, 2014|url-status=live}}</ref> The Arcade version won the 2013 Best of Show Awards bronze medal for the "Videmption Arcade Games" category.<ref name=2013-BOSA>{{Cite web |url=https://www.prweb.com/releases/2013/2/prweb10407118.htm |title=Best of Show Arcade Machine Awards for Innovation and Creativity in Arcade Games and Amusements Revealed |access-date=February 19, 2019 |archive-date=June 19, 2014 |archive-url=https://web.archive.org/web/20140619202555/http://www.prweb.com/releases/2013/2/prweb10407118.htm |url-status=dead }}</ref>


{| class="wikitable mw-collapsible sortable"
The Arcade version won the 2013 BOSA Awards bronze medal for Videmption Arcade Games.<ref>{{Cite web |url=https://www.prweb.com/releases/2013/2/prweb10407118.htm |title=Best of Show Arcade Machine Awards for Innovation and Creativity in Arcade Games and Amusements Revealed |access-date=February 19, 2019 |archive-date=June 19, 2014 |archive-url=https://web.archive.org/web/20140619202555/http://www.prweb.com/releases/2013/2/prweb10407118.htm |url-status=live }}</ref>
|+ class="nowrap" | Award nominations for ''Temple Run''
! scope=col | Year !! scope=col | Award !! scope=col | Category !! scope=col | Result !! class="unsortable" scope=col| Ref
|-
| rowspan="2" | 2013
| Best Of Show Awards || Videmption Arcade Games || {{won|place=Bronze}} || <ref name=2013-BOSA/>
|-
| [[2013 Kids' Choice Awards|Kids' Choice Awards]] || Favorite App || {{won}} || <ref name=2013-KCA/>
|-
| 2014
| [[2014 Kids' Choice Awards|Kids' Choice Awards]] || Favorite App || {{nominated}} || <ref name=2014-KCA/>
|}


===Critical response===
===Critical response===
Line 73: Line 88:
| rev3 = ''Slide to Play''
| rev3 = ''Slide to Play''
| rev3Score = 4/4<ref name="Slide">{{cite web|url=http://www.slidetoplay.com/review/temple-run-review/ |archive-url=https://web.archive.org/web/20131019175136/http://www.slidetoplay.com/review/temple-run-review/ |title=Temple Run Review |publisher=Slide to Play|author=Andrew Webster |date=August 13, 2011 |archive-date= October 19, 2013 |url-status=dead |access-date=July 27, 2013}}</ref>
| rev3Score = 4/4<ref name="Slide">{{cite web|url=http://www.slidetoplay.com/review/temple-run-review/ |archive-url=https://web.archive.org/web/20131019175136/http://www.slidetoplay.com/review/temple-run-review/ |title=Temple Run Review |publisher=Slide to Play|author=Andrew Webster |date=August 13, 2011 |archive-date= October 19, 2013 |url-status=dead |access-date=July 27, 2013}}</ref>

<!-- Awards -->
| award1Pub = Shorty Awards
| award1 = Nominated
}}
}}


Line 88: Line 99:


==Legacy==
==Legacy==
===Precursors===
Temple Run is categorized as an [[endless runner]] game, whose precursors include [[Pac-Man]], [[Crash Bandicoot]], [[Uncharted]], and the [[Indiana Jones]] film franchise.


===Copycats===
===Imitators===
In the wake of ''Temple Run's'' success, other developers created games of a similar style, such as ''Temple Guns'', ''Temple Jump'',<ref name="SmashRecords" /> ''Piggy Run'', ''Zombie Run'' and ''Pyramid Run''.<ref>{{cite web | url =http://www.greatappsreview.com/2012/07/16/pyramid-run/ | title=Pyramid Run review | author=Sinan Küstür| publisher=Great Apps Review|date=June 16, 2012|access-date=July 29, 2013|archive-url= https://web.archive.org/web/20120818225244/http://www.greatappsreview.com/2012/07/16/pyramid-run/| archive-date=August 18, 2012}}</ref> Imangi Studios co-founder Keith Shepherd found it flattering that developers were inspired by the game to create interesting games that make them unique.<ref name="flatterfrustrate-temple" /> However, Shepard also found it frustrating when developers took exact gameplay, branding, and assets from their original game.<ref name="flatterfrustrate-temple">{{cite web |title=Imangi Studios: Temple Run clones are both 'flattering' and 'frustrating' |url=https://www.pocketgamer.com/articles/043762/imangi-studios-temple-run-clones-are-both-flattering-and-frustrating/ |publisher=[[Pocket Gamer]] |date=August 3, 2012 |access-date=February 17, 2019 |archive-date=February 17, 2019 |archive-url=https://web.archive.org/web/20190217201046/https://www.pocketgamer.com/articles/043762/imangi-studios-temple-run-clones-are-both-flattering-and-frustrating/ |url-status=live }}</ref> This led to many of the copycat games from indie developer Anton Sinelnikov being removed from the [[App Store (iOS)|App Store]].<ref>{{cite web |title=Apple removes several iOS copycat games from one offending developer |url=https://www.gamasutra.com/view/news/40101/Apple_removes_several_iOS_copycat_games_from_one_offending_developer.php |website=[[Gamasutra]] |date=February 3, 2012 |access-date=February 17, 2019 |archive-date=February 17, 2019 |archive-url=https://web.archive.org/web/20190217201051/https://www.gamasutra.com/view/news/40101/Apple_removes_several_iOS_copycat_games_from_one_offending_developer.php |url-status=live}}</ref>
In the wake of ''Temple Run's'' success, other developers created games of a similar style, such as ''Temple Guns'', ''Temple Jump'',<ref name="SmashRecords" /> ''Piggy Run'', ''Zombie Run'' and ''Pyramid Run''.<ref>{{cite web | url =http://www.greatappsreview.com/2012/07/16/pyramid-run/ | title=Pyramid Run review | author=Sinan Küstür| publisher=Great Apps Review|date=June 16, 2012|access-date=July 29, 2013|archive-url= https://web.archive.org/web/20120818225244/http://www.greatappsreview.com/2012/07/16/pyramid-run/| archive-date=August 18, 2012}}</ref> Imangi Studios co-founder Keith Shepherd found it flattering that developers were inspired by the game to create interesting games that make them unique.<ref name="flatterfrustrate-temple" /> However, Shepard also found it frustrating when developers took exact gameplay, branding, and assets from their original game.<ref name="flatterfrustrate-temple">{{cite web |title=Imangi Studios: Temple Run clones are both 'flattering' and 'frustrating' |url=https://www.pocketgamer.com/articles/043762/imangi-studios-temple-run-clones-are-both-flattering-and-frustrating/ |publisher=[[Pocket Gamer]] |date=August 3, 2012 |access-date=February 17, 2019 |archive-date=February 17, 2019 |archive-url=https://web.archive.org/web/20190217201046/https://www.pocketgamer.com/articles/043762/imangi-studios-temple-run-clones-are-both-flattering-and-frustrating/ |url-status=live }}</ref> This led to many of those games, including one from indie developer Anton Sinelnikov being removed from the [[App Store (iOS)|App Store]].<ref>{{cite web |date=February 3, 2012 |title=Apple removes several iOS copycat games from one offending developer |url=https://www.gamasutra.com/view/news/40101/Apple_removes_several_iOS_copycat_games_from_one_offending_developer.php |url-status=usurped |archive-url=https://web.archive.org/web/20190217201051/https://www.gamasutra.com/view/news/40101/Apple_removes_several_iOS_copycat_games_from_one_offending_developer.php |archive-date=February 17, 2019 |access-date=February 17, 2019 |website=[[Gamasutra]]}}</ref>


===Sequels and spin-offs===
===Sequels and spin-offs===
{{further|Temple Run (series)}}
{{further|Temple Run (series)|label1=''Temple Run'' (series)}}

''Temple Run'' was followed by several sequels and spin-offs, becoming the first game in the ''Temple Run'' series. The second entry in the series is ''Temple Run: Brave'' and is a spin-off based on the film, ''[[Brave (2012 film)|Brave]]''. It was released on Android and iOS on June 14, 2012.<ref name="iOSBrave">{{cite web| url=http://www.slidetoplay.com/games/temple-run-brave/| title=Temple Run Brave (iOS)| publisher=Slide to Play| access-date=October 18, 2013| archive-date=October 19, 2013| archive-url=https://web.archive.org/web/20131019142851/http://www.slidetoplay.com/games/temple-run-brave/| url-status=live}}</ref><ref name="AndroidBrave">{{cite web| url=http://gadgets.ndtv.com/apps/news/temple-run-brave-coming-to-ios-android-on-june-14-228960| title=Temple Run: Brave coming to iOS, Android on June 14| publisher=NDTV Gadgets| author=KS Sandhya Iyer| date=June 8, 2012| access-date=October 18, 2013| archive-date=October 19, 2013| archive-url=https://web.archive.org/web/20131019055135/http://gadgets.ndtv.com/apps/news/temple-run-brave-coming-to-ios-android-on-june-14-228960| url-status=live}}</ref> The third entry in the series is ''[[Temple Run 2]]'' and serves as the direct sequel to ''Temple Run''. ''Temple Run 2'' was released on iOS on January 16, 2013.<ref name="TR2-iOS">{{cite web| url=http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week/| title=Temple Run 2 released for iOS, Android version hitting Google Play next week| publisher=T3| date=January 17, 2013| access-date=January 17, 2013| archive-date=May 30, 2016| archive-url=https://web.archive.org/web/20160530014014/http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week| url-status=dead}}</ref> The fourth entry is ''Temple Run: Oz'' and is the second spin-off in the series, now based on the film, ''[[Oz the Great and Powerful]]''. ''Temple Run: Oz'' was released in early 2013.<ref>{{cite web |url=http://www.tuaw.com/2013/02/04/temple-run-oz-the-great-and-powerful-apparently-landing-this/ |title=Temple Run: Oz the Great and Powerful (apparently) landing this month on iOS |publisher=TÚAW |last=Nelson |first=Randy |date=February 4, 2013 |access-date=February 5, 2013 |archive-date=February 7, 2013 |archive-url=https://web.archive.org/web/20130207030421/http://www.tuaw.com/2013/02/04/temple-run-oz-the-great-and-powerful-apparently-landing-this |url-status=live }}</ref> The fifth entry in the series is ''Temple Run VR'' and released for the [[Samsung Gear VR]] headset on December 23, 2014.<ref name=TRVR-release>{{Cite web|url=https://www.pocketgamer.biz/news/59843/temple-run-goes-first-person-as-it-supports-samsung-gear-vr/|title=Temple Run goes first person as it supports Samsung Gear VR|first1=Jon|last1=Jordan|first2=Contributing|last2=Editor|website=pocketgamer.biz|date=September 3, 2014 |access-date=August 31, 2019|archive-date=August 28, 2019|archive-url=https://web.archive.org/web/20190828062213/https://www.pocketgamer.biz/news/59843/temple-run-goes-first-person-as-it-supports-samsung-gear-vr/|url-status=live}}</ref>
''Temple Run'' was followed by several sequels and spin-offs, becoming the first game in the ''Temple Run'' series. The second entry in the series is ''Temple Run: Brave'' and is a spin-off based on the [[Pixar]] film, ''[[Brave (2012 film)|Brave]]''. It was released on Android and iOS on June 14, 2012.<ref name="iOSBrave">{{cite web| url=http://www.slidetoplay.com/games/temple-run-brave/| title=Temple Run Brave (iOS)| publisher=Slide to Play| access-date=October 18, 2013| archive-date=October 19, 2013| archive-url=https://web.archive.org/web/20131019142851/http://www.slidetoplay.com/games/temple-run-brave/| url-status=live}}</ref><ref name="AndroidBrave">{{cite web| url=http://gadgets.ndtv.com/apps/news/temple-run-brave-coming-to-ios-android-on-june-14-228960| title=Temple Run: Brave coming to iOS, Android on June 14| publisher=NDTV Gadgets| author=KS Sandhya Iyer| date=June 8, 2012| access-date=October 18, 2013| archive-date=October 19, 2013| archive-url=https://web.archive.org/web/20131019055135/http://gadgets.ndtv.com/apps/news/temple-run-brave-coming-to-ios-android-on-june-14-228960| url-status=live}}</ref> The third entry in the series is ''[[Temple Run 2]]'' and serves as the direct sequel to ''Temple Run''. ''Temple Run 2'' was released on iOS on January 16, 2013.<ref name="TR2-iOS">{{cite web| url=http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week/| title=Temple Run 2 released for iOS, Android version hitting Google Play next week| publisher=T3| date=January 17, 2013| access-date=January 17, 2013| archive-date=May 30, 2016| archive-url=https://web.archive.org/web/20160530014014/http://www.t3.com/news/temple-run-2-released-for-ios-android-version-hitting-google-play-next-week| url-status=dead}}</ref> The fourth entry is ''Temple Run: Oz'' and is the second spin-off in the series, now based on the film, ''[[Oz the Great and Powerful]]''. ''Temple Run: Oz'' was released in early 2013.<ref>{{cite web |url=http://www.tuaw.com/2013/02/04/temple-run-oz-the-great-and-powerful-apparently-landing-this/ |title=Temple Run: Oz the Great and Powerful (apparently) landing this month on iOS |publisher=TÚAW |last=Nelson |first=Randy |date=February 4, 2013 |access-date=February 5, 2013 |archive-date=February 7, 2013 |archive-url=https://web.archive.org/web/20130207030421/http://www.tuaw.com/2013/02/04/temple-run-oz-the-great-and-powerful-apparently-landing-this |url-status=live }}</ref> The fifth entry in the series is ''Temple Run VR'' and released for the [[Samsung Gear VR]] headset on December 23, 2014.<ref name="TRVR-release">{{Cite web|url=https://www.pocketgamer.biz/news/59843/temple-run-goes-first-person-as-it-supports-samsung-gear-vr/|title=Temple Run goes first person as it supports Samsung Gear VR|first1=Jon|last1=Jordan|website=pocketgamer.biz|date=September 3, 2014 |access-date=August 31, 2019|archive-date=August 28, 2019|archive-url=https://web.archive.org/web/20190828062213/https://www.pocketgamer.biz/news/59843/temple-run-goes-first-person-as-it-supports-samsung-gear-vr/|url-status=live}}</ref> After a seven-year absence, the series returned with a match-three spin-off, ''Temple Run: Puzzle Adventure'', released exclusively for Apple Arcade on September 17, 2021.<ref>{{cite web | url=https://www.gamesradar.com/temple-run-returns-with-a-new-match-3-game-exclusive-to-apple-arcade/#:~:text=Temple%20Run%3A%20Puzzle%20Adventure%20is%20reviving%20the%20iconic%20mobile%20game,vary%20depending%20on%20your%20region). | title=Temple Run returns with a new match-3 game exclusive to Apple Arcade | date=September 17, 2021 }}</ref> The sixth game in the series ''Temple Run: Idle Explorers'' was another spin-off, this time an idle game, also exclusive to Apple Arcade, released on June 6, 2023.<ref>{{cite web | url=https://www.blog.udonis.co/mobile-marketing/mobile-games/temple-run-idle-explorers | title=Temple Run: Idle Explorers - Running Franchise Goes Idle - Udonis | date=December 20, 2023 }}</ref> The eighth and most recent game, ''Temple Run: Legends'', returned to the endless runner genre, but with a simplified approach, taking inspiration from other endless runner games such as Subway Surfers. It released on Apple Arcade on August 1, 2024.<ref>{{cite web | url=https://www.apple.com/newsroom/2024/07/three-new-games-come-to-apple-arcade-in-august-including-temple-run-legends/ | title=Three new games come to Apple Arcade in August, including Temple Run: Legends }}</ref>

===Other===

The highest temple run score was scored on the 10th of July, 2012, by "Thymufasa707", with 67,702,984 points. The achievement was forever engraved with a spot as a [[Guiness World Record]].


== References ==
== References ==
Line 106: Line 120:
[[Category:3D platformers]]
[[Category:3D platformers]]
[[Category:Android (operating system) games]]
[[Category:Android (operating system) games]]
[[Category:Arcade video games]]
[[Category:Endless runner games]]
[[Category:Imangi Studios games]]
[[Category:IOS games]]
[[Category:IOS games]]
[[Category:Video games developed in the United States]]
[[Category:Windows Phone games]]
[[Category:Windows Phone games]]
[[Category:Endless runner games]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]
[[Category:Imangi Studios games]]
[[Category:Video games developed in the United States]]
[[Category:Video games about primates]]

Revision as of 23:09, 25 November 2024

Temple Run
App icon
Developer(s)Imangi Studios[1]
Publisher(s)Imangi Studios[1]
Artist(s)Kiril Tchangov[1]
SeriesTemple Run
EngineUnity (Android)
Platform(s)iOS
Android
Arcade
Windows Phone
ReleaseiOS
  • WW: August 4, 2011
Android
  • WW: March 27, 2012
Windows Phone
  • WW: March 27, 2013
Arcade
  • WW: November 2013
Genre(s)Endless runner
Mode(s)Single-player

Temple Run is an endless runner video game developed and published by Imangi Studios.[2] The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially released for iOS devices on August 3, 2011, and later ported to Android systems and Windows Phone 8.

The game was a commercial success with positive reviews from critics. The success of the game led to a sequel, Temple Run 2. Collaborations with Disney/Pixar led to Temple Run: Brave and Temple Run: Oz, and a third spin-off in development by Scopely titled, Temple Run: Treasure Hunters as a match-three video game. Temple Run also received activity books and a board game. The success of the game also inspired multiple games that copy Temple Run's gameplay and branding.

Gameplay

In Temple Run, the player steers the explorer across a maze, avoiding obstacles while also collecting coins, which fills up the coin meter on the top left of the screen. The top right displays the current score and beneath it the total number of coins collected in the run.

In Temple Run, the player controls either Guy Dangerous, an average explorer; Scarlett Fox, an escape artist; Barry Bones, a city police officer; Karma Lee, the fastest runner in the Far East; Montana Smith, the "second greatest explorer ever" (referring to Indiana Jones being the greatest explorer); Francisco Montoya, a Spanish conquistador; or Zack Wonder, a football star.[3] The character chosen embarks on an adventure to seek an ancient and valuable golden idol from an Aztec temple, not realizing that the temple is inhabited by a family of demonic monkeys who want to devour them. As the game is an endless running game, there is no end to the temple; the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the monkeys, all resulting in a game over.

While the character is running, the player can tilt their device left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. If the player wishes to turn left or right, the touchscreen can be swiped in the corresponding direction. If the player wishes to jump over an object, the screen can be swiped upwards and if they wish to slide under an object, the screen can be swiped downwards. There are three types of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player's total number of coins. Red coins are worth two coins, while blue coins are worth three. The coins can be used to buy and then upgrade power-ups and/or other characters. Coins can also be bought by the player through in-app purchases with payments of actual money.

Development

Temple Run was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov.[1] The game took a total of four months to develop.[4] Development began after the financial failure of Imangi Studios' previous game, Max Adventure and used that game to prototype Temple Run's controls. Imangi Studios wanted to make a quick game with simpler controls in contrast to Max Adventure's dual analog controls.

Keith started the prototype by making a game where the character is always running and can be controlled by rotating the environment from a top-down perspective. This idea was scrapped due to causing extreme dizziness during testing. To fix the problem, constraints were added so that players can only make 90° turns and perspective be fixed behind the character. When it came to the game's aesthetics, multiple ideas were conceptualized but ultimately settled for the character to running on a pathway resembling the Great Wall of China or Aztec temple. [5]

After the temple design was solidified, Imangi Studios questioned the player character's motivation for constantly running without any breaks and came up with the idea of having something chasing him. Imangi Studios originally had the aliens from Max Adventure as placeholders.[6] Kiril created the design of evil demon monkeys and gave them skull masks due to his desire of adding skulls in games he's involved in.[4] Natalia initially did not like having evil demon monkeys chasing the player character and found them terrifying. Keith and Kiril, however, liked the evil demon monkeys and convinced Natalia to remain in the final product. Natalia later admitted that they were right and that it added immediacy and adrenaline.[5]

The coin and gem mechanic was originally intended to be a variety of colored gems where the player would receive different bonuses depending on what combination of gems was obtained, similar to Poker hand rankings but was proven too difficult to achieve and was scrapped.[6] Natalia mentioned coins and Gems were particularly frustrating to add into the game that at one point were removed during development, but were added back due to the team missing them.[5]

Release

The game was released on the App Store on August 3, 2011.[7] The game was originally for 99 cents to download, but was switched to freemium prior to December 2011.[8] After the release of its sequel Temple Run 2, the game renamed to Temple Run: Classic.[9][10]

On January 12, 2012, Imangi Studios announced on the Temple Run Facebook page that the game would be released for the Android platform in February.[11] The game was released on Google Play on March 27, a month later than expected.[12] As Temple Run was originally released with an in-house engine on iOS, there were some difficulties when it was ported to Android, primarily related to the use of the Unity game engine.[13] The game frequently crashed,[14][unreliable source?] occasionally caused devices to overheat, and drained battery life extremely quickly.[15][unreliable source?] This led to generally unfavourable reviews.[16][failed verification]

On March 27, 2013, the game was released for Windows Phone 8.[17]

An arcade version was developed by Coastal Amusements and released in early November 2012.[18][19][20] The arcade version was discontinued some time after.[21]

In November 2013, The Hollywood Reporter reported that Warner Bros. Pictures and producer David Heyman were in talks with Imangi Studios to make a movie version of Temple Run.[22][needs update]

In July 2014, a Temple Run fiction series and an activity book was published by Egmont Publishing. The series is called Run For Your Life, with the first four titles called Jungle Trek, Doom Lagoon, Arctic Rescue and Pyramid Peril. The series is a "choose-your-own-ending" series aimed at fans of the game and books like Beast Quest. The activity book, Temple Run Downloaded is shaped like a tablet and includes Temple Run info, character profiles, mazes and brain teasers.[23][24]

Reception

Milestones and accolades

Since its initial release on the App Store, the popularity of the game has soared,[25] to the point that Imangi Studios became more popular than Zynga.[26] In the iTunes Store, the game was included in the top 50 most-downloaded apps in December 2011,[27] and eventually became the number one free iOS app in the Store. It also reached the position of the top grossing iOS app.[28] The Android version was downloaded one million times within three days of its release.[29] By June 2014, Temple Run and its sequel were downloaded over 1 billion times.[30]

Temple Run received an honorable mention for the Best Mobile Game category during the 14th annual Independent Games Festival, in 2012. The game was voted as the Favorite App in the 2013 Kids' Choice Awards[31] and was also nominated for the same category a year later, which it lost to Despicable Me: Minion Rush.[32] The Arcade version won the 2013 Best of Show Awards bronze medal for the "Videmption Arcade Games" category.[33]

Award nominations for Temple Run
Year Award Category Result Ref
2013 Best Of Show Awards Videmption Arcade Games Bronze [33]
Kids' Choice Awards Favorite App Won [31]
2014 Kids' Choice Awards Favorite App Nominated [32]

Critical response

Temple Run has been generally well-received amongst critics. The iOS version holds an aggregate score of 80 out of 100 on Metacritic based on 10 reviews.[34] Phillip Levin of 148Apps praised the gameplay but criticizing the backgrounds; "my big qualm with Temple Run lies in the fact that the majority of the game's scenery looks the same. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently the same. It all starts to blur together after a while."[39] AppSpy's Andrew Nesvadba was more impressed, writing "Temple Run tightens up and polishes the endless-runner for the 3rd dimension, giving players a unique and fun challenge that controls like a dream."[40] TouchArcade's Nissa Campbell praising its move away from the "one-button jumping control system" of most endless runners, as well as the game's milieu; "Any endless runner worth the name will give you high-tension situations and that "one more time" compulsion. But Temple Run is probably the only one that also makes you feel like a daring archaeologist with a penchant for deadly situations."[37]

Gamezebo's Art Green called it "an instant iPhone classic," and writing "addictive doesn't even accurately describe the game. Enthralling gameplay as the game speeds up. Objectives add goals that keep you playing."[35] Slide to Play's Andrew Webster praised the upgrade system, 3D graphics, and controls, concluding "Even if you think you're sick of automatic runners, Temple Run proves there's still much life left in the genre. It matches the sheer thrill and intensity of Canabalt, but with a completely new theme and perspective. We've all wanted to be Indiana Jones at some point, and now's your chance."[41]

IGN's Justin Davis praised the game's depth and upgrade system, which he felt distinguished it from other endless runners, such as Canabalt and Robot Unicorn Attack. He concluded that "Temple Run is a fast and frenzied iPhone experience. The combination of swiping and tilt controls give each session a frantic feeling [...] Gamers craving a new iOS time waster should give Temple Run a long look."[36]

PC Magazine's Laarni Almendrala Ragaza called the initial Android version "crisp", with "snappy" navigation.[42] They also included it in their "Mobile Apps to keep Kids Happy" list.[43]

Legacy

Imitators

In the wake of Temple Run's success, other developers created games of a similar style, such as Temple Guns, Temple Jump,[25] Piggy Run, Zombie Run and Pyramid Run.[44] Imangi Studios co-founder Keith Shepherd found it flattering that developers were inspired by the game to create interesting games that make them unique.[45] However, Shepard also found it frustrating when developers took exact gameplay, branding, and assets from their original game.[45] This led to many of those games, including one from indie developer Anton Sinelnikov being removed from the App Store.[46]

Sequels and spin-offs

Temple Run was followed by several sequels and spin-offs, becoming the first game in the Temple Run series. The second entry in the series is Temple Run: Brave and is a spin-off based on the Pixar film, Brave. It was released on Android and iOS on June 14, 2012.[47][48] The third entry in the series is Temple Run 2 and serves as the direct sequel to Temple Run. Temple Run 2 was released on iOS on January 16, 2013.[49] The fourth entry is Temple Run: Oz and is the second spin-off in the series, now based on the film, Oz the Great and Powerful. Temple Run: Oz was released in early 2013.[50] The fifth entry in the series is Temple Run VR and released for the Samsung Gear VR headset on December 23, 2014.[51] After a seven-year absence, the series returned with a match-three spin-off, Temple Run: Puzzle Adventure, released exclusively for Apple Arcade on September 17, 2021.[52] The sixth game in the series Temple Run: Idle Explorers was another spin-off, this time an idle game, also exclusive to Apple Arcade, released on June 6, 2023.[53] The eighth and most recent game, Temple Run: Legends, returned to the endless runner genre, but with a simplified approach, taking inspiration from other endless runner games such as Subway Surfers. It released on Apple Arcade on August 1, 2024.[54]

Other

The highest temple run score was scored on the 10th of July, 2012, by "Thymufasa707", with 67,702,984 points. The achievement was forever engraved with a spot as a Guiness World Record.

References

  1. ^ a b c d "Imangi Studios – About". Imangi Studios. Archived from the original on September 19, 2012. Retrieved February 3, 2012.
  2. ^ "Imangi STUDIOS". Imangi STUDIOS. Retrieved April 22, 2024.
  3. ^ APK, Flizz (November 4, 2024). "Temple Run: How to Get Higher Scores and Keep Running Longer". APK Flizz.{{cite web}}: CS1 maint: url-status (link)
  4. ^ a b "Temple Run: The Rough Road to a Runaway Success Story". GameSpot. March 27, 2012. Archived from the original on February 15, 2019. Retrieved February 14, 2019.
  5. ^ a b c "Temple Run developer shares a behind the scenes look at making a runaway hit iOS game". VentureBeat. February 6, 2012. Archived from the original on November 12, 2018. Retrieved February 8, 2019.
  6. ^ a b GDC 2014: A Look At 'Temple Run' Prototypes as it Evolved From 'Max Adventure'. TouchArcade. March 19, 2014. Retrieved February 16, 2019.
  7. ^ Matulef, Jeffrey (August 3, 2012). "Temple Run sprints past 100 million downloads". Eurogamer. Archived from the original on August 5, 2012. Retrieved September 21, 2024.
  8. ^ Chris Kohler (March 28, 2012). "Temple Run and the Rise of the Free, Profitable Videogame". Wired. Archived from the original on January 9, 2013. Retrieved January 7, 2013.
  9. ^ "Temple Run 2 (iOS)". Slide to Play. Archived from the original on October 19, 2013. Retrieved October 18, 2013.
  10. ^ "Temple Run: Classic". App Store. Archived from the original on October 25, 2018. Retrieved October 24, 2018.
  11. ^ "Timeline Photos". Facebook. January 13, 2012. Archived from the original on November 6, 2015. Retrieved July 29, 2013.
  12. ^ Anndrew Vacca (March 6, 2012). "Temple Run for Android to be released on March 27". Android Central. Archived from the original on March 7, 2012. Retrieved March 7, 2012.
  13. ^ Sarkar, Samit (January 17, 2013). "Temple Run 2 dev stays small, builds bigger sequel". Polygon. Archived from the original on January 20, 2013. Retrieved September 21, 2024.
  14. ^ Tim-o-tato (March 30, 2012). "Temple Run for Android Updated, Fixes Crash Issues and Adds Support for the DROID RAZR and Bionic". Droid Life. Archived from the original on March 31, 2012. Retrieved January 11, 2012.
  15. ^ Eric McBride (March 30, 2012). "Temple Run For Android Reportedly Making Devices Overheat?". Android Pit. Archived from the original on June 14, 2012. Retrieved January 11, 2012.
  16. ^ Sara Yin. "Temple Run (for Android)". PC Magazine. Archived from the original on December 21, 2012. Retrieved January 7, 2013.
  17. ^ Angela Moscaritolo (March 27, 2013). "Temple Run Launches on Windo". PC Magazine. Archived from the original on August 9, 2013. Retrieved July 29, 2013.
  18. ^ "Temple Run Arcade Information". Coastalamusements.com. Archived from the original on February 19, 2019. Retrieved February 18, 2019.
  19. ^ Neerdaels, Andrew (October 9, 2012). "DBG & Imangi Studios Select Coastal Amusements For Temple Run Official Arcade Game" (Press release). Dimensional Branding Group. Archived from the original on September 21, 2024. Retrieved September 21, 2024.
  20. ^ Sliwinski, Alexander (August 3, 2012). "Temple Run races to 100 million downloads". Joystiq. Archived from the original on August 3, 2012.
  21. ^ "Discontinued Redemption Arcade Games - Temple Run Arcade". Archived from the original on February 19, 2019. Retrieved February 19, 2019.
  22. ^ Tatiana Siegel; Borys Kit (November 12, 2013). "Warner Bros., David Heyman to Bring Video Game 'Temple Run' to Big Screen". The Hollywood Reporter. Archived from the original on November 15, 2013. Retrieved November 14, 2013.
  23. ^ "Egmont Runs Away with Rights to Temple Run Fiction Series and Activity Books". Egmont Publishing. June 24, 2014. Archived from the original on December 15, 2014. Retrieved December 8, 2014.
  24. ^ "App adventure Temple Run helps draw readers". School Zone. November 24, 2014. Archived from the original on September 24, 2015. Retrieved December 8, 2014.
  25. ^ a b Peter Chubb (February 21, 2012). "Temple Run To Smash Records". InEntertainment. Archived from the original on February 25, 2012. Retrieved February 21, 2012.
  26. ^ Brian X. Chen (March 1, 2012). "How Temple Run Became More Popular Than Zynga Games". The New York Times. Archived from the original on June 7, 2013. Retrieved July 29, 2013.
  27. ^ Nicole Loiseau (December 3, 2011). "Temple Run becomes popular throughout the app world". MSD Eagle's Landing. Archived from the original on April 21, 2012. Retrieved July 29, 2013.
  28. ^ Josh Constine (January 15, 2012). "Mobile Game Design: How Evil Monkeys Chased Temple Run To App Store #1". TechCrunch. Archived from the original on January 17, 2012. Retrieved January 15, 2012.
  29. ^ Brian, Matt (March 30, 2012). "Temple Run gets a lot of Google Play: 1 million Android app downloads in 3 days". TNW. Archived from the original on April 1, 2012. Retrieved September 21, 2024.
  30. ^ Joshua Topolsky (June 4, 2014). "'Temple Run' has been downloaded over 1 billion times, and most players are women". The Verge. Archived from the original on June 5, 2014. Retrieved June 4, 2014.
  31. ^ a b "'Hunger Games,' Kristen Stewart Win Kids' Choice Awards". The Hollywood Reporter. March 23, 2013. Archived from the original on May 24, 2014. Retrieved September 21, 2024.
  32. ^ a b Couch, Aaron; Washington, Arlene (March 29, 2014). "Nickelodeon's Kids' Choice Awards: The Winners". The Hollywood Reporter. Archived from the original on April 1, 2014. Retrieved September 21, 2024.
  33. ^ a b "Best of Show Arcade Machine Awards for Innovation and Creativity in Arcade Games and Amusements Revealed". Archived from the original on June 19, 2014. Retrieved February 19, 2019.
  34. ^ a b "Temple Run for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on April 29, 2019. Retrieved July 29, 2013.
  35. ^ a b Art Green (January 11, 2012). "Temple Run is an instant iPhone classic". Gamezebo. Archived from the original on June 26, 2012. Retrieved June 24, 2012.
  36. ^ a b Justin Davis (August 17, 2011). "Temple Run (iPhone) Review". IGN. Archived from the original on December 31, 2012. Retrieved July 29, 2013.
  37. ^ a b Campbell, Nissa (August 3, 2011). "'Temple Run' Review – Indiana Jones and the Endless Runner". TouchArcade. Archived from the original on July 21, 2013. Retrieved July 29, 2013.
  38. ^ Slater, Harry (August 11, 2011). "Temple Run - Review". Pocket Gamer. Archived from the original on August 31, 2019. Retrieved August 30, 2019.
  39. ^ a b Phillip Levin (August 8, 2011). "Temple Run Review". 148Apps. Archived from the original on July 18, 2013. Retrieved July 29, 2013.
  40. ^ a b Andrew Nesvadba (August 15, 2011). "Temple Run Review". AppSpy. Archived from the original on November 9, 2013. Retrieved July 27, 2013.
  41. ^ a b Andrew Webster (August 13, 2011). "Temple Run Review". Slide to Play. Archived from the original on October 19, 2013. Retrieved July 27, 2013.
  42. ^ Sara Yin. "Temple Run (for Android) review". PC Magazine. Archived from the original on June 20, 2012. Retrieved June 24, 2012.
  43. ^ Laarni Almendrala Ragaza (May 25, 2012). "Mobile Apps to keep Kids Occupied and Happy". PC Magazine. Archived from the original on June 29, 2012. Retrieved June 24, 2012.
  44. ^ Sinan Küstür (June 16, 2012). "Pyramid Run review". Great Apps Review. Archived from the original on August 18, 2012. Retrieved July 29, 2013.
  45. ^ a b "Imangi Studios: Temple Run clones are both 'flattering' and 'frustrating'". Pocket Gamer. August 3, 2012. Archived from the original on February 17, 2019. Retrieved February 17, 2019.
  46. ^ "Apple removes several iOS copycat games from one offending developer". Gamasutra. February 3, 2012. Archived from the original on February 17, 2019. Retrieved February 17, 2019.{{cite web}}: CS1 maint: unfit URL (link)
  47. ^ "Temple Run Brave (iOS)". Slide to Play. Archived from the original on October 19, 2013. Retrieved October 18, 2013.
  48. ^ KS Sandhya Iyer (June 8, 2012). "Temple Run: Brave coming to iOS, Android on June 14". NDTV Gadgets. Archived from the original on October 19, 2013. Retrieved October 18, 2013.
  49. ^ "Temple Run 2 released for iOS, Android version hitting Google Play next week". T3. January 17, 2013. Archived from the original on May 30, 2016. Retrieved January 17, 2013.
  50. ^ Nelson, Randy (February 4, 2013). "Temple Run: Oz the Great and Powerful (apparently) landing this month on iOS". TÚAW. Archived from the original on February 7, 2013. Retrieved February 5, 2013.
  51. ^ Jordan, Jon (September 3, 2014). "Temple Run goes first person as it supports Samsung Gear VR". pocketgamer.biz. Archived from the original on August 28, 2019. Retrieved August 31, 2019.
  52. ^ "Temple Run returns with a new match-3 game exclusive to Apple Arcade". September 17, 2021.
  53. ^ "Temple Run: Idle Explorers - Running Franchise Goes Idle - Udonis". December 20, 2023.
  54. ^ "Three new games come to Apple Arcade in August, including Temple Run: Legends".