Jump to content

Sonic Free Riders: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m clean up, replaced: → (6) using AWB
Restored revision 1259433079 by Alright45 (talk): Unnecessary to point out
 
(319 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Short description|2010 video game}}
{{Refimprove|date=October 2010}}
{{Infobox video game
{{Infobox video game
|title = Sonic Free Riders
| title = Sonic Free Riders
|image = [[File:Sonic Free Riders Box Artwork.jpg]]
| image = Sonic Free Riders Box Artwork.jpg
|caption =
| caption = Box art for ''Sonic Free Riders''
|developer = [[Sonic Team]]
| developer = [[Sonic Team]]
|publisher = [[Sega]]
| publisher = [[Sega]]
| director = Kenjiro Morimoto
|designer =
| producer = Kenjiro Morimoto
|writer =
| artist = Hideaki Moriya
|composer = Tomonori Sawada <small>(Sound Director)</small><br>Koji Sakurai<br>[[Jun Senoue]]<br>[[Richard Jacques]]
| writer = Yasushi Otake
|engine =
| composer = Tomonori Sawada<br/>Koji Sakurai
|version =
| engine =
|released = {{vgrelease new|NA|November 4, 2010<ref name="blogs.sega.com">{{Cite web|url=http://blogs.sega.com/sonic/2010/10/01/sonic-free-riders-website-open-and-release-dated|title=Sonic Free Riders – Website Open And Release Dates Confirmed}}</ref>|EU|November 10, 2010<ref name="blogs.sega.com"/>|AU|November 18, 2010|JP|November 20, 2010}}
|genre = [[Racing video game|Racing]]
| series = ''[[Sonic the Hedgehog]]''
| released = {{Video game release|NA|November 4, 2010<ref name="blogs.sega.com">{{cite web|url=http://blogs.sega.com/sonic/2010/10/01/sonic-free-riders-website-open-and-release-dated|title=Sonic Free Riders – Website Open And Release Dates Confirmed|url-status=dead|archive-url=https://web.archive.org/web/20101007213721/http://blogs.sega.com/sonic/2010/10/01/sonic-free-riders-website-open-and-release-dated/|archive-date=2010-10-07}}</ref>|EU|November 10, 2010<ref name="blogs.sega.com"/>|AUS|November 18, 2010|JP|November 20, 2010}}
|modes = [[Single-player video game|Single Player]],<br>[[Multiplayer video game|Multiplayer]] (1-2),<br>[[Online game|Online Multiplayer]] (1-8)
| genre = [[Racing video game|Racing]]
|ratings = {{vgratings|ESRB=E|PEGI=3+}}
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|platforms = [[Xbox 360]]
|requirements = [[Kinect]]
| platforms = [[Xbox 360]]
}}
}}
{{Nihongo foot|'''''Sonic Free Riders'''''|ソニック フリーライダーズ|Sonikku Furī Raidāzu|lead=yes|group=lower-alpha}} is a [[motion control]]led racing video game developed by [[Sonic Team]] and published by [[Sega]] for the [[Xbox 360]]. The game requires the use of Microsoft's [[Kinect]] peripheral and was a Kinect launch title in November 2010.<ref>{{cite web|url=http://www.sega.co.uk/news/?n=4321|title=SEGA announces its first title for Kinect™ for Xbox 360®|access-date=2010-10-04|archive-date=2017-09-01|archive-url=https://web.archive.org/web/20170901203221/http://www.sega.co.uk/news/?n=4321|url-status=live}}</ref>

''Sonic Free Riders'' is the seventh racing game in the ''[[Sonic the Hedgehog]]'' series, and the third entry in the ''[[Sonic Riders]]'' trilogy. It is a direct sequel to ''[[Sonic Riders: Zero Gravity]]''. The game's story centers on the series' main antagonist [[Doctor Eggman]], disguising himself as "King Doc of Toreggmania", announcing a second World [[Grand Prix motor racing|Grand Prix]], secretly planning to gather data from the riders to program into his robots.


''Free Riders'' received generally unfavorable reviews from critics, mainly due to game's motion controls, which were often described as unresponsive and inaccurate. However, some praised its presentation, multiplayer capability, and amount of content.
{{Nihongo|'''''Sonic Free Riders'''''|ソニック フリーライダーズ|Sonikku Furī Raidāzu}} is a [[motion control]]led racing video game in the ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series. The game is the third and final installment in the ''[[Sonic Riders]]'' series, following ''[[Sonic Riders: Zero Gravity]]''. The game utilizes Microsoft's [[Kinect]] peripheral.<ref>{{cite web|url=http://www.sega.co.uk/news/?n=4321|title=SEGA announces its first title for Kinect™ for Xbox 360®}}</ref> It is a Kinect launch title, released on November 4, 2010 in North America, November 10, 2010 in Europe, November 18, 2010 in Australia and on November 20, 2010 in Japan.<ref name="blogs.sega.com"/>


==Gameplay==
==Gameplay==
{{More citations needed section|date=July 2022}}
The game is controlled by using the player's body to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed and jumping to perform tricks which earn more boost. The player has the ability to ride bikes, controlled by steering motions. By collecting enough rings, players can increase their level during each race, which enhances their attributes. There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a [[american football|football]] or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if lacking in races
[[File:SonicFreeRidersGameplay.jpg|thumb|left|200px|An example of gameplay in ''Sonic Free Riders'']]
The game's main single player campaign is the Grand Prix mode, where players select from one of several teams of characters to play through the story. Along with Time Attack and Free Race modes, ''Sonic Free Riders'' also features a few multiplayer modes that can be played co-operatively. Tag Mode allows two players to race together, required synchronised coordination to performed combined tricks, while Relay mode, playable with up to 4 players, requires teammates to swap places after each lap. The local multiplayer supports up to two active players while online player multiplayer features one active player per console for up to 8 players. The game also supports voice recognition, allowing people to navigate menus using their voice.<ref>{{Cite web|url=http://www.tssznews.com/2010/10/21/new-video-sonic-free-riders-final-build-demo|title=New Video: Sonic Free Riders Final Build Demo|author=Tristan Oliver}}</ref>
''Sonic Free Riders'' is a [[hoverboard]] racing game featuring characters from the ''[[Sonic the Hedgehog]]'' franchise. The game is controlled by using the player's body to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed, and jumping to perform tricks which earn more boost. The player alternatively has the ability to ride bikes, controlled by steering motions. By collecting enough [[Rings (Sonic the Hedgehog)|rings]], players can increase their level during each race, which enhances their attributes. There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a [[American football|football]] or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes, each of which can access specific shortcuts. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if they are falling behind in races.

The game's main single-player campaign is the Grand Prix mode, where players select from one of four teams of characters to play through the story. Along with Time Attack and Free Race modes, ''Sonic Free Riders'' also features a few multiplayer modes that can be played cooperatively. Tag Mode allows two players to race together, requiring synchronized coordination to perform combined tricks, while Relay mode, playable with up to 4 players, requires teammates to swap places after each lap. The local multiplayer supports up to two active players, while online player multiplayer features one active player per console for up to 8 players. The game also supports voice recognition, allowing players to navigate menus using their voices.<ref>{{cite web|url=http://www.tssznews.com/2010/10/21/new-video-sonic-free-riders-final-build-demo|archive-url=https://web.archive.org/web/20101023061225/http://www.tssznews.com/2010/10/21/new-video-sonic-free-riders-final-build-demo/|url-status=dead|archive-date=2010-10-23|title=New Video: Sonic Free Riders Final Build Demo|author=Tristan Oliver}}</ref>

===Characters===
{{collist|
*[[Amy Rose]]
*[[Avatar (Xbox)|Avatar]]
*[[Blaze the Cat]]
*[[Cream the Rabbit]]
*[[Doctor Eggman|Dr. Eggman]]
*E-10000B{{efn|Playable only in Story mode}}
*E-10000G
*[[Jet the Hawk]]
*[[Knuckles the Echidna]]
*[[Metal Sonic]]
*[[Miles "Tails" Prower]]
*[[Rouge the Bat]]
*[[Shadow the Hedgehog]]
*[[Silver the Hedgehog]]
*[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]
*[[Storm the Albatross]]
*[[Vector the Crocodile]]
*[[Wave the Swallow]]
}}


==Plot==
==Plot==
The story takes place after the events of ''[[Sonic Riders: Zero Gravity]]''. Unlike past ''Sonic Riders'' titles, ''Free Riders'' takes a more arcade-style approach to its storytelling, omitting full CGI and in-game cutscenes in favor of static character images and short dialogue exchanges between races.
Dr. Ivo "Eggman" Robotnik is holding a second ''EX World Grand Prix'', offering up prizes of cash and treasure. The prizes are the Ghost Queens of Babylon. This time, he puts four teams into the race instead of two, to prove who is the best. However, his true motive is to gather data from all the players to program into his E-10000G robots. Eggman's scheme is eventually revealed, but in the end, the real mastermind is not him but Metal Sonic, who has betrayed Eggman and copied each team's data (much like he did in ''Sonic Heroes''). Metal Sonic challenges the real Sonic to one final climatic race, but loses and is forced to flee. Despite the fact that Eggman ripped them all off, everyone has enjoyed themselves (with the exception of Shadow and Rouge), and according to them, that's what matters.


[[Doctor Eggman]], disguising himself as "King Doc of Toreggmania", announces another World Grand Prix and promises vast riches to the winners.<ref>{{cite video game|developer=Sonic Team|publisher=Sega|title=Sonic Free Riders|level=Introduction|quote='''Doctor Eggman:''' The winning team gets a disgustingly large cash prize... And a mid-sized mountain of treasure. Just don't expect it to be easy!|date=2010|platform=Xbox 360}}</ref> Though everyone sees through the disguise, four teams enter the competition, each seeking to prove themselves the best or win the prize money. However, at the award ceremony, Eggman reveals himself and his true motive: to gather data from all the racers to program into the ultimate Extreme Gear. The other racers defeat Eggman, but his E-10000B robot reveals itself to be a disguised [[Metal Sonic]], who deceived Eggman and stole the data for himself. Metal Sonic challenges Sonic to a final race, but loses and is forced to flee. Though many of the competitors are disappointed that the promised treasure was fake, they are happy to have enjoyed their time racing.
The Story Mode features four available teams of three characters, and a "Last "Story".


==Sound==
==Development==
The game's soundtrack was written by Tomonori Sawada and Koji Sakurai. The game's theme song, "Free", was written by [[Jun Senoue]], with lyrics written by [[Johnny Gioeli]] and performed by Chris Madin.<ref>{{cite web |title=Sonic Free Riders (Original Soundtrack) - Break Free |url=https://music.apple.com/us/album/sonic-free-riders-original-soundtrack-break-free/518208280 |website=music.apple.com}}</ref> An additional cover of the song performed by Senoue's and Gioeli's band, [[Crush 40]], was included on the game's official soundtrack.<ref>{{cite web|title=SONIC FREE RIDERS Original Soundtrack - Break Free -|url=http://vgmdb.net/album/21988|publisher=VGMdb|access-date=28 August 2014|archive-date=22 April 2016|archive-url=https://web.archive.org/web/20160422072836/http://vgmdb.net/album/21988|url-status=live}}</ref>{{better source needed|date=June 2023|reason=VGMdb is a user-generated content website.}}
This is one the first games where all the previous [[4Kids]] voice actors have been replaced with [[Studiopolis]] voice actors. Like in ''[[Sonic Colors]]'', all the voices from 4Kids were replaced, with only [[Mike Pollock]] remaining in the cast continuing his role as Dr. Robotnik. Although both voice language tracks are included in the game disc, there is not a proper option to switch them in any regional version. The game sets both the text and voice language by default according to the console settings language, so the only way to change it is by changing the Xbox Dashboard language settings.

''Sonic Free Riders'', alongside ''[[Sonic Colors]]'', marks the first title to be released following a major recasting of the series' voice actors in 2010. ''Sonic'' titles released between 2005 and mid-2010 featured voice actors from the cast of the ''[[Sonic X]]'' anime, recorded at [[4Kids Productions]] in [[New York City]]. However, ''Free Riders'' features an entirely new cast of actors under the direction of [[Jack Fletcher (voice actor)|Jack Fletcher]], recorded at [[Studiopolis]] in [[Los Angeles]], with only [[Mike Pollock (voice actor)|Mike Pollock]] reprising his role as Doctor Eggman. Although both voice language tracks are included in the game disc, the text and voice language is determined by the console's region settings, with no in-game option to change them, with English voices being used in English, French, German, Italian and Spanish, and Japanese voices being used in Japanese. The voice changes resulted in mixed reactions from critics and fans of the series.<ref>{{cite web|title=RogerCraigInterview|date=16 November 2018|url=https://www.thegamer.com/exclusive-interview-roger-craig-smith-voice-sonic-hedgehog-bringing-iconic-characters-life/|publisher=The Gamer|access-date=6 February 2019|archive-date=21 January 2019|archive-url=https://web.archive.org/web/20190121064702/https://www.thegamer.com/exclusive-interview-roger-craig-smith-voice-sonic-hedgehog-bringing-iconic-characters-life/|url-status=live}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| title = Sonic Free Riders
<!-- Aggregators -->
<!-- Aggregators -->
| GR = 51.24%<ref>http://www.gamerankings.com/xbox360/997715-sonic-free-riders/index.html</ref>
| GR = 51.27%<ref>{{cite web |url=http://www.gamerankings.com/xbox360/997715-sonic-free-riders/index.html |title=Sonic Free Riders for Xbox 360 |publisher=GameRankings |date=2010-11-04 |access-date=2013-07-31 |archive-date=2012-10-17 |archive-url=https://web.archive.org/web/20121017230045/http://www.gamerankings.com/xbox360/997715-sonic-free-riders/index.html |url-status=live }}</ref>
| MC = 47/100<ref>http://www.metacritic.com/game/xbox-360/sonic-free-riders</ref>
| MC = 47/100<ref>{{cite web |url=https://www.metacritic.com/game/sonic-free-riders/critic-reviews/?platform=xbox-360 |title=Sonic Free Riders for Xbox 360 Reviews |publisher=Metacritic |date=2010-11-04 |access-date=2013-07-31 |archive-date=2012-06-26 |archive-url=https://web.archive.org/web/20120626023352/http://www.metacritic.com/game/xbox-360/sonic-free-riders |url-status=live }}</ref>
<!-- Reviewers -->
<!-- Reviewers -->
| 1UP = D<ref>{{cite web |url=http://www.1up.com/reviews/sonic-free-riders-review |title=Sonic Free Riders Review |last=Neigher |first=Eric |date=November 12, 2010 |website=[[1Up.com]] |access-date=December 26, 2022 |archive-url=https://web.archive.org/web/20160606063813/http://www.1up.com/reviews/sonic-free-riders-review |archive-date=June 6, 2016 |url-status=dead}}</ref>
| IGN = 7.5/10<ref name="ign review"/>
| GSpot = 4.5/10<ref>{{cite web|url=http://www.gamespot.com/xbox360/sports/sonicfreeriders/review.html|title=Sonic Free Riders review|access-date=November 4, 2010|archive-date=November 13, 2010|archive-url=https://web.archive.org/web/20101113031510/http://www.gamespot.com/xbox360/sports/sonicfreeriders/review.html|url-status=live}}</ref>
| GI = 5.75/10<ref>{{cite magazine |url=https://www.gameinformer.com/games/sonic_free_riders/b/xbox360/archive/2010/11/03/review.aspx |title=Sonic Free Riders Review |last=Gonzalez |first=Annette |date=November 3, 2010 |magazine=[[Game Informer]] |access-date=December 26, 2022 |archive-url=https://web.archive.org/web/20210928103250/https://www.gameinformer.com/games/sonic_free_riders/b/xbox360/archive/2010/11/03/review.aspx |archive-date=September 28, 2021 |url-status=dead}}</ref>
| GRadar = {{Rating|2|5}}<ref>{{cite web |url=http://www.gamesradar.com/sonic-free-riders-review/ |title=Sonic Free Riders Review |publisher=GamesRadar |date=2010-11-18 |access-date=2018-02-03 |archive-date=2012-10-11 |archive-url=https://web.archive.org/web/20121011211955/http://www.gamesradar.com/sonic-free-riders-review/ |url-status=live }}</ref>
| GT = 4.5/10<ref name="GT review"/>
| GT = 4.5/10<ref name="GT review"/>
| IGN = 7.5/10<ref name="ign review"/>
| Joystiq = {{Rating|1|5}}<ref name="joystiq review"/>
| OXM = 7.5/10<ref name="OXM review"/>
| OXM = 7.5/10<ref name="OXM review"/>
| VG = 3/10<ref>{{cite web |url=https://www.videogamer.com/reviews/sonic-free-riders-review/ |title=Sonic Free Riders Review |last=Smith |first=Jamin |date=November 30, 2010 |website=VideoGamer.com |access-date=December 26, 2022 |archive-url=https://web.archive.org/web/20160304104147/http://www.videogamer.com/xbox360/sonic_freeriders/review.html |archive-date=March 4, 2016 |url-status=live}}</ref>
| rev1 = [[Joystiq]]
| rev1Score = {{rating|1|5}}<ref name="joystiq review"/>
}}
}}

The game received mixed to negative reviews. [[IGN]] gave the game a score of 7.5, calling it a strong launch title for Kinect, although criticizing the motion controls stating that they "make it hard to just jump into the game".<ref name="ign review">http://xbox360.ign.com/articles/113/1131446p1.html</ref> [[Official Xbox Magazine]] also gave it 7.5, praising the wealth of content and multiplayer options while criticizing occasional unresponsiveness in the controls.<ref name="OXM review">http://www.oxmonline.com/article/reviews/xbox-360/s-z/sonic-free-riders</ref> [[GameTrailers]] gave the game a score of 4.5, panning cumbersome controls that tax the body.<ref name="GT review">http://www.gametrailers.com/video/review-pod-sonic-free/707177</ref> Brian Crecente of [[Kotaku]] reviewed it negatively, calling it "the most broken of the Kinect titles I've played."<ref>{{Cite web|url=http://kotaku.com/5681472/review-sonic-free-riders-shows-how-bad-kinect-controls-can-be|title=Review: Sonic Free Riders Shows How Bad Kinect Controls Can Be|author=Brian Crecente}}</ref> [[Joystiq]] gave the game 1/5 stars, calling it "the equivalent of patting your head while rubbing your stomach while riding a unicycle."<ref name="joystiq review">http://www.joystiq.com/2010/11/04/sonic-free-riders-review/</ref> [[Kotaku]]'s Crecente later reported that the responsiveness of the controls seemed to differ between persons, with fellow reviewer Stephen Totilo saying the controls worked fine for him. The game was listed #10 in its list of worst Sonic games saying that the controls are very slippery and its hard to do tricks in the gameplay.<ref>{{Cite web|url=http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers|title=Is Sonic Free Riders Broken, Or Is It The Reviewers?|author=Brian Crecente}}</ref>
The game received “generally unfavorable reviews” according to [[review aggregator]] [[Metacritic]]. Many reviewers panned its motion controls, which they felt ruined the game and made it a bad launch title for the [[Kinect]]. [[IGN]] was one of few publishers to give a positive review, calling it a strong launch title for Kinect, although criticizing the motion controls stating that they "make it hard to just jump into the game".<ref name="ign review">{{cite web |url=http://xbox360.ign.com/articles/113/1131446p1.html |title=Sonic Free Riders Kinect Review - IGN |date=November 2010 |publisher=Xbox360.ign.com |access-date=2013-07-31 |archive-date=2012-06-22 |archive-url=https://web.archive.org/web/20120622094836/http://xbox360.ign.com/articles/113/1131446p1.html |url-status=live }}</ref> Some commended its amount of content, number of multiplayer options, graphics and storyline. [[Official Xbox Magazine]] also gave it 7.5, praising the wealth of content and multiplayer options while criticizing occasional unresponsiveness in the controls.<ref name="OXM review">{{cite web |url=http://www.oxmonline.com/article/reviews/xbox-360/s-z/sonic-free-riders |title=Official XBOX Magazine &#124; Sonic Free Riders |publisher=Oxmonline.com |date=2010-11-04 |access-date=2013-07-31 |archive-date=2010-11-26 |archive-url=https://web.archive.org/web/20101126060244/http://oxmonline.com/article/reviews/xbox-360/s-z/sonic-free-riders |url-status=live }}</ref> [[GameTrailers]] gave the game a score of 4.5, panning cumbersome controls that tax the body.<ref name="GT review">{{cite web |url=http://www.gametrailers.com/video/review-pod-sonic-free/707177 |title=Sonic Free Riders Review |publisher=GameTrailers |access-date=2013-07-31 |archive-date=2012-10-12 |archive-url=https://web.archive.org/web/20121012135329/http://www.gametrailers.com/reviews/66smpa/sonic-free-riders-review |url-status=live }}</ref> [[Joystiq]] gave the game 1/5 stars, calling it "the equivalent of patting your head while rubbing your stomach while riding a unicycle."<ref name="joystiq review">{{cite web |last=Nelson |first=Randy |url=http://www.joystiq.com/2010/11/04/sonic-free-riders-review/ |title=Sonic Free Riders review: Board to death |publisher=Joystiq |date=2010-11-04 |access-date=2013-07-31 |archive-date=2012-10-18 |archive-url=https://web.archive.org/web/20121018210945/http://www.joystiq.com/2010/11/04/sonic-free-riders-review/ |url-status=live }}</ref> Brian Crecente of [[Kotaku]] also reviewed it negatively, calling it "the most broken of the Kinect titles I've played."<ref>{{cite web|url=http://kotaku.com/5681472/review-sonic-free-riders-shows-how-bad-kinect-controls-can-be|title=Review: Sonic Free Riders Shows How Bad Kinect Controls Can Be|author=Brian Crecente|date=4 November 2010|access-date=4 November 2010|archive-date=16 October 2012|archive-url=https://web.archive.org/web/20121016061422/http://kotaku.com/5681472/review-sonic-free-riders-shows-how-bad-kinect-controls-can-be|url-status=live}}</ref> [[Kotaku]]'s Crecente later reported that the responsiveness of the controls seemed to differ between persons, with fellow reviewer Stephen Totilo saying the controls worked fine for him.<ref>{{cite web|url=http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers|title=Is Sonic Free Riders Broken, Or Is It The Reviewers?|author=Brian Crecente|date=10 November 2010|access-date=10 November 2010|archive-date=23 June 2012|archive-url=https://web.archive.org/web/20120623152613/http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers|url-status=live}}</ref>

==Notes==
{{Notelist}}


==References==
==References==
Line 52: Line 89:


==External links==
==External links==
{{Wikiquote}}
*{{Official website|http://www.sega.com/sonicfreeriders/us/#/home}}
*{{Official website|http://www.sega.com/sonicfreeriders/us/#/home}}
*{{Official website|http://www.sega.com/sonicfreeriders/au/#/home}} (Australia)
*{{Official website|http://sonic.sega.jp/SonicFreeRiders}} (Japanese)


{{Sonic games}}
{{Sonic the Hedgehog}}
{{Sonic Team}}
{{Portal bar|Video games}}
{{Authority control}}


[[Category:2010 video games]]
[[Category:2010 video games]]
[[Category:Kinect games]]
[[Category:Kinect games]]
[[Category:Racing video games]]
[[Category:Racing video games]]
[[Category:Sonic the Hedgehog games]]
[[Category:Science fiction racing games]]
[[Category:Xbox 360 games]]
[[Category:Xbox 360 games]]
[[Category:Xbox 360-only games]]
[[Category:Xbox 360-only games]]
[[Category:Video games developed in Japan]]

[[Category:Multiplayer and single-player video games]]
[[es:Sonic Free Riders]]
[[fr:Sonic Free Riders]]
[[Category:Sonic the Hedgehog spin-off games]]
[[Category:Video games about birds]]
[[it:Sonic Free Riders]]
[[Category:Video games scored by Tomonori Sawada]]
[[nl:Sonic Free Riders]]
[[ja:ソニック フリーライダーズ]]
[[pt:Sonic Free Riders]]
[[ru:Sonic Free Riders]]
[[fi:Sonic Free Riders]]
[[sv:Sonic Free Riders]]

Latest revision as of 13:46, 29 November 2024

Sonic Free Riders
Box art for Sonic Free Riders
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Kenjiro Morimoto
Producer(s)Kenjiro Morimoto
Artist(s)Hideaki Moriya
Writer(s)Yasushi Otake
Composer(s)Tomonori Sawada
Koji Sakurai
SeriesSonic the Hedgehog
Platform(s)Xbox 360
Release
  • NA: November 4, 2010[1]
  • EU: November 10, 2010[1]
  • AU: November 18, 2010
  • JP: November 20, 2010
Genre(s)Racing
Mode(s)Single-player, multiplayer

Sonic Free Riders[a] is a motion controlled racing video game developed by Sonic Team and published by Sega for the Xbox 360. The game requires the use of Microsoft's Kinect peripheral and was a Kinect launch title in November 2010.[2]

Sonic Free Riders is the seventh racing game in the Sonic the Hedgehog series, and the third entry in the Sonic Riders trilogy. It is a direct sequel to Sonic Riders: Zero Gravity. The game's story centers on the series' main antagonist Doctor Eggman, disguising himself as "King Doc of Toreggmania", announcing a second World Grand Prix, secretly planning to gather data from the riders to program into his robots.

Free Riders received generally unfavorable reviews from critics, mainly due to game's motion controls, which were often described as unresponsive and inaccurate. However, some praised its presentation, multiplayer capability, and amount of content.

Gameplay

[edit]
An example of gameplay in Sonic Free Riders

Sonic Free Riders is a hoverboard racing game featuring characters from the Sonic the Hedgehog franchise. The game is controlled by using the player's body to navigate their chosen character through the course. Actions include bending their body to steer, performing kicking motions to increase speed, and jumping to perform tricks which earn more boost. The player alternatively has the ability to ride bikes, controlled by steering motions. By collecting enough rings, players can increase their level during each race, which enhances their attributes. There are several power-ups and weapons which each require specific motion actions to activate, such as a missile which is thrown like a football or a boost that is activated by shaking a soda can. As before, characters are divided into Speed, Flight, and Power classes, each of which can access specific shortcuts. Players can equip special attributes to their Gear, such as improved cornering or the ability to break through barriers, which can be changed by switching the riding stance. Players can also perform special moves if they are falling behind in races.

The game's main single-player campaign is the Grand Prix mode, where players select from one of four teams of characters to play through the story. Along with Time Attack and Free Race modes, Sonic Free Riders also features a few multiplayer modes that can be played cooperatively. Tag Mode allows two players to race together, requiring synchronized coordination to perform combined tricks, while Relay mode, playable with up to 4 players, requires teammates to swap places after each lap. The local multiplayer supports up to two active players, while online player multiplayer features one active player per console for up to 8 players. The game also supports voice recognition, allowing players to navigate menus using their voices.[3]

Characters

[edit]

Plot

[edit]

The story takes place after the events of Sonic Riders: Zero Gravity. Unlike past Sonic Riders titles, Free Riders takes a more arcade-style approach to its storytelling, omitting full CGI and in-game cutscenes in favor of static character images and short dialogue exchanges between races.

Doctor Eggman, disguising himself as "King Doc of Toreggmania", announces another World Grand Prix and promises vast riches to the winners.[4] Though everyone sees through the disguise, four teams enter the competition, each seeking to prove themselves the best or win the prize money. However, at the award ceremony, Eggman reveals himself and his true motive: to gather data from all the racers to program into the ultimate Extreme Gear. The other racers defeat Eggman, but his E-10000B robot reveals itself to be a disguised Metal Sonic, who deceived Eggman and stole the data for himself. Metal Sonic challenges Sonic to a final race, but loses and is forced to flee. Though many of the competitors are disappointed that the promised treasure was fake, they are happy to have enjoyed their time racing.

Development

[edit]

The game's soundtrack was written by Tomonori Sawada and Koji Sakurai. The game's theme song, "Free", was written by Jun Senoue, with lyrics written by Johnny Gioeli and performed by Chris Madin.[5] An additional cover of the song performed by Senoue's and Gioeli's band, Crush 40, was included on the game's official soundtrack.[6][better source needed]

Sonic Free Riders, alongside Sonic Colors, marks the first title to be released following a major recasting of the series' voice actors in 2010. Sonic titles released between 2005 and mid-2010 featured voice actors from the cast of the Sonic X anime, recorded at 4Kids Productions in New York City. However, Free Riders features an entirely new cast of actors under the direction of Jack Fletcher, recorded at Studiopolis in Los Angeles, with only Mike Pollock reprising his role as Doctor Eggman. Although both voice language tracks are included in the game disc, the text and voice language is determined by the console's region settings, with no in-game option to change them, with English voices being used in English, French, German, Italian and Spanish, and Japanese voices being used in Japanese. The voice changes resulted in mixed reactions from critics and fans of the series.[7]

Reception

[edit]

The game received “generally unfavorable reviews” according to review aggregator Metacritic. Many reviewers panned its motion controls, which they felt ruined the game and made it a bad launch title for the Kinect. IGN was one of few publishers to give a positive review, calling it a strong launch title for Kinect, although criticizing the motion controls stating that they "make it hard to just jump into the game".[15] Some commended its amount of content, number of multiplayer options, graphics and storyline. Official Xbox Magazine also gave it 7.5, praising the wealth of content and multiplayer options while criticizing occasional unresponsiveness in the controls.[17] GameTrailers gave the game a score of 4.5, panning cumbersome controls that tax the body.[14] Joystiq gave the game 1/5 stars, calling it "the equivalent of patting your head while rubbing your stomach while riding a unicycle."[16] Brian Crecente of Kotaku also reviewed it negatively, calling it "the most broken of the Kinect titles I've played."[19] Kotaku's Crecente later reported that the responsiveness of the controls seemed to differ between persons, with fellow reviewer Stephen Totilo saying the controls worked fine for him.[20]

Notes

[edit]
  1. ^ Japanese: ソニック フリーライダーズ, Hepburn: Sonikku Furī Raidāzu
  2. ^ Playable only in Story mode

References

[edit]
  1. ^ a b "Sonic Free Riders – Website Open And Release Dates Confirmed". Archived from the original on 2010-10-07.
  2. ^ "SEGA announces its first title for Kinect™ for Xbox 360®". Archived from the original on 2017-09-01. Retrieved 2010-10-04.
  3. ^ Tristan Oliver. "New Video: Sonic Free Riders Final Build Demo". Archived from the original on 2010-10-23.
  4. ^ Sonic Team (2010). Sonic Free Riders (Xbox 360). Sega. Level/area: Introduction. Doctor Eggman: The winning team gets a disgustingly large cash prize... And a mid-sized mountain of treasure. Just don't expect it to be easy!
  5. ^ "Sonic Free Riders (Original Soundtrack) - Break Free". music.apple.com.
  6. ^ "SONIC FREE RIDERS Original Soundtrack - Break Free -". VGMdb. Archived from the original on 22 April 2016. Retrieved 28 August 2014.
  7. ^ "RogerCraigInterview". The Gamer. 16 November 2018. Archived from the original on 21 January 2019. Retrieved 6 February 2019.
  8. ^ "Sonic Free Riders for Xbox 360". GameRankings. 2010-11-04. Archived from the original on 2012-10-17. Retrieved 2013-07-31.
  9. ^ "Sonic Free Riders for Xbox 360 Reviews". Metacritic. 2010-11-04. Archived from the original on 2012-06-26. Retrieved 2013-07-31.
  10. ^ Neigher, Eric (November 12, 2010). "Sonic Free Riders Review". 1Up.com. Archived from the original on June 6, 2016. Retrieved December 26, 2022.
  11. ^ "Sonic Free Riders review". Archived from the original on November 13, 2010. Retrieved November 4, 2010.
  12. ^ Gonzalez, Annette (November 3, 2010). "Sonic Free Riders Review". Game Informer. Archived from the original on September 28, 2021. Retrieved December 26, 2022.
  13. ^ "Sonic Free Riders Review". GamesRadar. 2010-11-18. Archived from the original on 2012-10-11. Retrieved 2018-02-03.
  14. ^ a b "Sonic Free Riders Review". GameTrailers. Archived from the original on 2012-10-12. Retrieved 2013-07-31.
  15. ^ a b "Sonic Free Riders Kinect Review - IGN". Xbox360.ign.com. November 2010. Archived from the original on 2012-06-22. Retrieved 2013-07-31.
  16. ^ a b Nelson, Randy (2010-11-04). "Sonic Free Riders review: Board to death". Joystiq. Archived from the original on 2012-10-18. Retrieved 2013-07-31.
  17. ^ a b "Official XBOX Magazine | Sonic Free Riders". Oxmonline.com. 2010-11-04. Archived from the original on 2010-11-26. Retrieved 2013-07-31.
  18. ^ Smith, Jamin (November 30, 2010). "Sonic Free Riders Review". VideoGamer.com. Archived from the original on March 4, 2016. Retrieved December 26, 2022.
  19. ^ Brian Crecente (4 November 2010). "Review: Sonic Free Riders Shows How Bad Kinect Controls Can Be". Archived from the original on 16 October 2012. Retrieved 4 November 2010.
  20. ^ Brian Crecente (10 November 2010). "Is Sonic Free Riders Broken, Or Is It The Reviewers?". Archived from the original on 23 June 2012. Retrieved 10 November 2010.
[edit]