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{{Short description|1999 video game}}
{{Short description|1999 fighting game}}
{{Use mdy dates|date=June 2019}}
{{Use mdy dates|date=June 2019}}
{{Infobox video game
{{Infobox video game
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|director=[[Masahiro Sakurai]]
|director=[[Masahiro Sakurai]]
|producer={{plainlist|
|producer={{plainlist|
*Hiroaki Suga
* Hiroaki Suga
*[[Satoru Iwata]]
* [[Satoru Iwata]]
*Kenji Miki
* Kenji Miki
*[[Shigeru Miyamoto]]
* [[Shigeru Miyamoto]]
}}
}}
|programmer=Yoshiki Suzuki
|programmer=Yoshiki Suzuki
|artist=Tsuyoshi Wakayama
|artist=Tsuyoshi Wakayama
|composer=Hirokazu Ando
|composer=[[Hirokazu Ando]]
|series=''[[Super Smash Bros.]]''
|series=''[[Super Smash Bros.]]''
|platforms=[[Nintendo 64]], [[iQue Player]]
|platforms=[[Nintendo 64]], [[iQue Player]]
|released='''Nintendo 64'''{{vgrelease|JP|January 21, 1999<ref name="IGNrels"/>|NA|April 26, 1999<ref name="IGNrels"/><ref name="GSrel"/>|EU|November 19, 1999}}'''iQue Player'''{{vgrelease|[[China|CHN]]|November 15, 2005}}
|released='''Nintendo 64'''{{vgrelease|JP|January 21, 1999<ref name="IGNrels" />|NA|April 26, 1999<ref name="IGNrels" /><ref name="GSrel" />|EU|November 19, 1999}}'''iQue Player'''{{vgrelease|[[China|CHN]]|November 15, 2005}}
|genre=[[Fighting game|Fighting]]
|genre=[[Fighting game|Fighting]]
|modes=[[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|modes=[[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}
}}


'''''Super Smash Bros.'''''{{efn|Known in Japan as {{Nihongo|'''''Nintendo All Star! Great Melee Smash Brothers'''''|ニンテンドウオールスター!大乱闘スマッシュブラザーズ|Nintendō Ōru Sutā! Dai Rantō Sumasshu Burazāzu}}}} (retroactively referred to as '''''Super Smash Bros. 64''''' or '''''Smash 64''''') is a 1999 [[fictional crossover|crossover]] [[fighting game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] for the [[Nintendo 64]]. It was first released in Japan on January 21, 1999, in North America on April 26, 1999,<ref name="IGNrels">{{cite web|title=Super Smash Bros.|url=http://www.ign.com/games/super-smash-bros/n64-10494|url-status=dead|archive-url=https://web.archive.org/web/20160122051733/http://www.ign.com/games/super-smash-bros/n64-10494|archive-date=January 22, 2016|access-date=September 1, 2013|work=[[IGN]]|publisher=IGN Entertainment, Inc.}}</ref><ref name="GSrel">{{cite web|title=Super Smash Bros.|url=http://www.gamespot.com/super-smash-bros/|url-status=live|archive-url=https://web.archive.org/web/20130901092756/http://www.gamespot.com/super-smash-bros/|archive-date=September 1, 2013|access-date=September 1, 2013|work=[[GameSpot]]|publisher=CBS Interactive Inc.}}</ref> and in Europe on November 19, 1999. The first installment in the [[Super Smash Bros.|''Super Smash Bros.'' series]], it is a crossover between several different Nintendo franchises, including ''[[Mario (franchise)|Mario]]'', ''[[The Legend of Zelda]]'', ''[[Star Fox]]'', ''[[List of Yoshi video games|Yoshi]]'', ''[[Donkey Kong]]'', ''[[Metroid]]'', ''[[F-Zero]]'', ''[[Mother (video game series)|Mother]]'', ''[[Kirby (series)|Kirby]]'', and ''[[Pokémon (video game series)|Pokémon]]''. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage.
'''''Super Smash Bros.'''''{{efn|Known in Japan as {{Nihongo|'''''Nintendo All Star! Great Melee Smash Brothers'''''|ニンテンドウオールスター!大乱闘スマッシュブラザーズ|Nintendō Ōru Sutā! Dai Rantō Sumasshu Burazāzu}} and retroactively referred to as '''''Super Smash Bros. 64''''' or '''''Smash 64'''''}} is a 1999 [[Crossover (fiction)|crossover]] [[fighting game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] for the [[Nintendo 64]]. It is first game in the ''[[Super Smash Bros.]]'' series and was released in Japan on January 21, 1999; in North America on April 26, 1999;<ref name="IGNrels">{{Cite web |title=Super Smash Bros. |url=http://www.ign.com/games/super-smash-bros/n64-10494 |url-status=dead |archive-url=https://web.archive.org/web/20160122051733/http://www.ign.com/games/super-smash-bros/n64-10494 |archive-date=January 22, 2016 |access-date=September 1, 2013 |website=[[IGN]] |publisher=IGN Entertainment, Inc.}}</ref><ref name="GSrel">{{Cite web |title=Super Smash Bros. |url=http://www.gamespot.com/super-smash-bros/ |url-status=live |archive-url=https://web.archive.org/web/20130901092756/http://www.gamespot.com/super-smash-bros/ |archive-date=September 1, 2013 |access-date=September 1, 2013 |website=[[GameSpot]] |publisher=[[CBS Interactive]]}}</ref> and in Europe on November 19, 1999.


The game is a crossover among different Nintendo franchises, including ''[[Mario (franchise)|Mario]]'', ''[[The Legend of Zelda]]'', ''[[Star Fox]]'', ''[[List of Yoshi video games|Yoshi]]'', ''[[Donkey Kong]]'', ''[[Metroid]]'', ''[[F-Zero]]'', ''[[Mother (video game series)|Mother]]'', ''[[Kirby (series)|Kirby]]'', and ''[[Pokémon (video game series)|Pokémon]]''. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage.
''Super Smash Bros.'' received mostly positive reviews upon its release. It was a commercial success, selling over five million copies worldwide by 2001,<ref name="N-sider">{{cite web|author=Anthony JC|title=Super Smash Bros. Melee|url=http://www.n-sider.com/articleview.php?articleid=120|url-status=dead|archive-url=https://web.archive.org/web/20080123153857/http://www.n-sider.com/articleview.php?articleid=120|archive-date=January 23, 2008|access-date=June 17, 2008|publisher=N-Sider}}</ref> with 2.93 million sold in the United States and 1.97 million sold in Japan.<ref name="magicbox">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Game Chart|publisher=The Magic Box|access-date=December 7, 2006|archive-date=January 6, 2007|archive-url=https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml|url-status=live}}</ref><ref name="magicboxjapan">{{cite web|url=http://www.the-magicbox.com/topten2.htm|title=Japan Platinum Game Chart|publisher=The Magic Box|access-date=June 17, 2008|archive-date=December 13, 2007|archive-url=https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm|url-status=live}}</ref> It was given an Editors' Choice award from [[IGN]] for the "Best Fighting Game",<ref name="IGN"/> and also became a Nintendo 64 [[Player's Choice]] title. The game spawned a series of sequels for each successive Nintendo console, starting with ''[[Super Smash Bros. Melee]]'' which was released for the [[GameCube]] in 2001.

''Super Smash Bros.'' received generally positive reviews upon its release. It was a commercial success, selling over five million copies worldwide by 2001,<ref name="N-sider">{{Cite web |last=JC |first=Anthony |title=Super Smash Bros. Melee |url=http://www.n-sider.com/articleview.php?articleid=120 |url-status=dead |archive-url=https://web.archive.org/web/20080123153857/http://www.n-sider.com/articleview.php?articleid=120 |archive-date=January 23, 2008 |access-date=June 17, 2008 |website=N-Sider.com}}</ref> with 2.93 million sold in the United States and 1.97 million sold in Japan.<ref name="magicbox">{{Cite web |title=US Platinum Game Chart |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |url-status=live |archive-url=https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=January 6, 2007 |access-date=December 7, 2006 |website=The-MagicBox.com}}</ref><ref name="magicboxjapan">{{Cite web |title=Japan Platinum Game Chart |url=http://www.the-magicbox.com/topten2.htm |url-status=live |archive-url=https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm |archive-date=December 13, 2007 |access-date=June 17, 2008 |website=The-MagicBox.com}}</ref> It was given an Editors' Choice award from ''[[IGN]]'' for the "Best Fighting Game",<ref name="IGN" /> and also became a Nintendo 64 [[Player's Choice]] title. The game spawned a series of sequels for each successive Nintendo console, starting with ''[[Super Smash Bros. Melee]]'', which was released for the [[GameCube]] in 2001.


==Gameplay==
==Gameplay==
{{See also|Super Smash Bros.#Gameplay|l1=Gameplay of the Super Smash Bros. series}}
{{See also|Super Smash Bros.#Gameplay|l1=Gameplay of the Super Smash Bros. series}}
[[File:Mk stockmatch.jpg|thumb|left|[[Ness (EarthBound)|Ness]] facing [[Kirby (character)|Kirby]] on the [[Mushroom Kingdom]] stage, based on the [[Mario (franchise)|''Mario'']] franchise|alt=A scenery full of platforms, blocks and fences in the style of the Super Mario Bros. video game. On a platform, a boy wearing a baseball cap throws a bolt of lightning and in another stand, a round, pink creature wearing red shoes stands still.]]
[[File:Mk stockmatch.jpg|thumb|left|[[EarthBound#Ness|Ness]] facing [[Kirby (character)|Kirby]] on the [[Mushroom Kingdom]] stage, based on the [[Mario (franchise)|''Mario'']] franchise|alt=A scenery full of platforms, blocks and fences in the style of the Super Mario Bros. video game. On a platform, a boy wearing a baseball cap throws a bolt of lightning and in another stand, a round, pink creature wearing red shoes stands still.]]
The ''Super Smash Bros.'' series is a departure from the general genre of fighting games; instead of depleting an opponent's [[Health (game terminology)#Health meter|life bar]], ''Smash Bros.'' players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as the damage is taken and can reach maximum damage of 999%. As this percentage rises, the character is knocked progressively farther by attacks. To knock out (KO) an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries.<ref>{{cite web|date=May 22, 2007|title=The Basic Rules|url=https://www.smashbros.com/wii/en_us/howto/basic/basic01.html|url-status=live|archive-url=https://web.archive.org/web/20120413121840/http://www.smashbros.com/en_us/howto/basic/basic01.html|archive-date=April 13, 2012|access-date=April 15, 2008|work=Smash Bros. DOJO!!|publisher=Smashbros.com}}</ref> When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others.<ref>{{cite web|date=June 6, 2007|title=You Must Recover!|url=https://www.smashbros.com/wii/en_us/howto/basic/basic03.html|url-status=live|archive-url=https://web.archive.org/web/20120302131332/http://www.smashbros.com/en_us/howto/basic/basic03.html|archive-date=March 2, 2012|access-date=April 15, 2008|work=Smash Bros. DOJO!!|publisher=Smashbros.com}}</ref> Additionally, characters have different weights, making it harder for heavier opponents to be knocked off the edge, but harder for them to recover once sent flying.
The ''Super Smash Bros.'' series is a departure from the general genre of fighting games; instead of depleting an opponent's [[Health (game terminology)#Health meter|life bar]], ''Smash Bros.'' players seek to knock opposing characters off a stage.<ref name="Spot" /> Each player has a damage total, represented by a percentage, which rises as the damage is taken.<ref name="GameCritics" /> As this percentage rises, the character is knocked progressively farther by attacks.<ref name="IGN" /> To knock out (KO) an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries.<ref>{{Cite web |date=May 22, 2007 |title=The Basic Rules |url=https://www.smashbros.com/wii/en_us/howto/basic/basic01.html |url-status=live |archive-url=https://web.archive.org/web/20120413121840/http://www.smashbros.com/en_us/howto/basic/basic01.html |archive-date=April 13, 2012 |access-date=April 15, 2008 |website=SmashBros.com}}</ref> When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others.<ref>{{Cite web |date=June 6, 2007 |title=You Must Recover! |url=https://www.smashbros.com/wii/en_us/howto/basic/basic03.html |url-status=live |archive-url=https://web.archive.org/web/20120302131332/http://www.smashbros.com/en_us/howto/basic/basic03.html |archive-date=March 2, 2012 |access-date=April 15, 2008 |website=SmashBros.com}}</ref>

While games such as ''[[Street Fighter]]'' and ''[[Tekken]]'' require players to memorize complicated button-input combinations, ''Super Smash Bros.'' uses the same control combinations to access all moves for all characters.<ref name="IGN" /> Characters are additionally not limited to only facing opponents, instead being allowed to move freely. The game focuses more on aerial and platforming skills than other fighting games, with larger, more dynamic stages rather than a simple flat platform. ''Smash Bros.'' also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible. Support for the Nintendo 64 [[Rumble Pak]] is included.<ref name="Allgame" />


Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items.<ref name="IGN" /> They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and [[Gameplay of Pokémon#Poké Ball|Poké Balls]].<ref>{{Cite web |title=Characters |url=http://www.smashbros.com/en_us/characters/index.html |archive-url=https://web.archive.org/web/20080318161642/http://www.smashbros.com/en_us/characters/index.html |archive-date=March 18, 2008 |website=SmashBros.com}}</ref> The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from ''[[Metroid]]'' and Sector Z from ''[[Star Fox]]''.<ref name="Allgame" /> Although stages are rendered in three dimensions, players move within a two-dimensional plane. Stages are dynamic, ranging from simple moving platforms to dramatic alterations of the entire stage. Each stage offers unique gameplay and strategic motives, making the chosen stage an additional factor in the fight.
While games such as ''[[Street Fighter]]'' and ''[[Tekken]]'' require players to memorize complicated button-input combinations, ''Super Smash Bros.'' uses the same control combinations to access all moves for all characters.<ref>{{cite web|author=Peer Schneider|author-link=Peer Schneider|date=April 27, 1999|title=Super Smash Bros. review|url=http://ign64.ign.com/articles/160/160494p1.html|url-status=dead|archive-url=https://web.archive.org/web/20120207153603/http://ign64.ign.com/articles/160/160494p1.html|archive-date=February 7, 2012|access-date=April 16, 2008|publisher=[[IGN]]}}</ref> Characters are additionally not limited to only facing opponents, instead being allowed to move freely. The game focuses more on aerial and platforming skills than other fighting games, with larger, more dynamic stages rather than a simple flat platform. ''Smash Bros.'' also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible.


In the game's [[Single-player video game|single-player]] mode, the player battles a series of [[Artificial intelligence in video games|computer-controlled]] opponents in a specific order, attempting to defeat them with a limited number of lives in a limited amount of time. While the player can determine the [[Game balance#Difficulty level|difficulty level]] and the number of lives, the series of opponents never changes. If the player loses all of their lives or runs out of time, they can continue at the cost of a loss of overall points. This mode is referred to as Classic Mode in later games.<ref>{{Cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |date=October 30, 2007 |title=Classic |url=http://www.smashbros.com/en_us/gamemode/various/various11.html |url-status=dead |archive-url=https://web.archive.org/web/20080430210522/http://www.smashbros.com/en_us/gamemode/various/various11.html |archive-date=April 30, 2008 |access-date=June 1, 2008 |website=SmashBros.com |df=mdy-all}}</ref> The single-player mode also includes two minigames, "Break the Targets" and "Board the Platforms", in which the objective is to break each target or board multiple special platforms, respectively. A "Training Mode" is also available in which players can manipulate the environment and experiment against computer opponents without the restrictions of a standard match.
Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items. They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and [[Poké Balls]].<ref>{{cite web|archive-url=https://web.archive.org/web/20080318161642/http://www.smashbros.com/en_us/characters/index.html|archive-date=March 18, 2008|url=http://www.smashbros.com/en_us/characters/index.html|title=Smash Bros. DOJO!!}}</ref> The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from ''[[Metroid]]'' and Sector Z from ''[[Star Fox]]''. Although stages are rendered in three dimensions, players move within a two-dimensional plane. Stages are dynamic, ranging from simple moving platforms to dramatic alterations of the entire stage. Each stage offers unique gameplay and strategic motives, making the chosen stage an additional factor in the fight.
In the game's [[Single-player video game|single-player]] mode, the player battles a series of [[Artificial intelligence (video games)|computer-controlled]] opponents in a specific order, attempting to defeat them with a limited number of lives in a limited amount of time. While the player can determine the [[Balance (game design)#Difficulty level|difficulty level]] and the number of lives, the series of opponents never changes. If the player loses all of their lives or runs out of time, they can continue at the cost of a loss of overall points. This mode is referred to as Classic Mode in later games.<ref>{{cite web| url=http://www.smashbros.com/en_us/gamemode/various/various11.html| title=Classic| publisher=Smashbros.com| first=Masahiro| last=Sakurai| date=October 30, 2007| access-date=June 1, 2008| url-status=dead| archive-url=https://web.archive.org/web/20080430210522/http://www.smashbros.com/en_us/gamemode/various/various11.html| archive-date=April 30, 2008| df=mdy-all}}</ref> The single-player mode also includes two minigames, "Break the Targets" and "Board the Platforms", in which the objective is to break each target or board multiple special platforms, respectively. A "Training Mode" is also available in which players can manipulate the environment and experiment against computer opponents without the restrictions of a standard match.


Up to four people can play in [[multiplayer video game|multiplayer]] mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes of play.<ref name=Spot/> This gives each player a certain number of lives or a selected time limit, before beginning the match with a countdown. Free-for-all or team battles are also a choice during matches using stock or time. A winner is declared once time runs out, or if all players except one or a team have lost all of their lives. A multiplayer game may also end in a tie if two or more players have the same score when the timer expires, which causes the match to end in [[sudden death (sport)|sudden death]]. During sudden death, all fighters are given 300% damage and the last fighter standing will win the match.
Up to four people can play in [[multiplayer video game|multiplayer]] mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes of play.<ref name=Spot/> This gives each player a certain number of lives or a selected time limit, before beginning the match with a countdown. Free-for-all or team battles are also a choice during matches using stock or time. A winner is declared once time runs out, or if all players except one or a team have lost all of their lives. A multiplayer game may also end in a tie if two or more players have the same score when the timer expires, which causes the match to end in [[sudden death (sport)|sudden death]]. During sudden death, all fighters are given 300% damage and the last fighter standing will win the match.


==Characters==
==Characters==
{{See also|Characters in the Super Smash Bros. series}}
{{See also|List of Super Smash Bros. series characters}}
The game includes twelve playable characters from popular Nintendo franchises.<ref>{{cite web|last=Mirabella III|first=Fran|author2=Peer Schenider|author3=Craig Harris|title=Guides: Super Smash Bros. Melee–Characters|url=http://guides.ign.com/guides/16387/page_3.html|url-status=dead|archive-url=https://web.archive.org/web/20110110102302/http://guides.ign.com/guides/16387/page_3.html|archive-date=January 10, 2011|access-date=December 22, 2007|publisher=[[IGN]]}}</ref> Characters have a symbol appearing behind their damage meter corresponding to the series to which they belong, such as a [[Universe of The Legend of Zelda#Triforce|Triforce]] behind [[Link (The Legend of Zelda)|Link]]'s and a [[Gameplay of Pokémon#Poké Ball|Poké Ball]] behind [[Pikachu]]'s. Furthermore, characters have recognizable moves derived from their original series, such as [[Samus Aran|Samus]]'s charged blasters and Link's arsenal of weapons.<ref>{{cite web|last=Mirabella III|first=Fran|author2=Peer Schenider|author3=Craig Harris|title=Guides: Super Smash Bros. Melee–Samus Aran|url=http://guides.ign.com/guides/16387/page_18.html|url-status=dead|archive-url=https://web.archive.org/web/20090131102537/http://guides.ign.com/guides/16387/page_18.html|archive-date=January 31, 2009|access-date=December 22, 2007|publisher=[[IGN]]}}</ref> Eight characters are initially playable, and four additional characters can be unlocked by meeting specific criteria.
The game includes twelve playable characters from popular Nintendo franchises.<ref>{{Cite web |last1=Mirabella III |first1=Fran |last2=Schneider |first2=Peer |last3=Harris |first3=Craig |title=Guides: Super Smash Bros. Melee–Characters |url=http://guides.ign.com/guides/16387/page_3.html |url-status=dead |archive-url=https://web.archive.org/web/20110110102302/http://guides.ign.com/guides/16387/page_3.html |archive-date=January 10, 2011 |access-date=December 22, 2007 |website=[[IGN]]}}</ref> Characters have a symbol appearing behind their damage meter corresponding to the series to which they belong, such as a [[Universe of The Legend of Zelda#Triforce|Triforce]] behind [[Link (The Legend of Zelda)|Link]]'s and a Poké Ball behind [[Pikachu]]'s. Furthermore, characters have recognizable moves derived from their original series, such as [[Samus Aran|Samus]]'s charged blasters and Link's arsenal of weapons.<ref>{{Cite web |last1=Mirabella III |first1=Fran |last2=Schneider |first2=Peer |last3=Harris |first3=Craig |title=Guides: Super Smash Bros. Melee–Samus Aran |url=http://guides.ign.com/guides/16387/page_18.html |url-status=dead |archive-url=https://web.archive.org/web/20090131102537/http://guides.ign.com/guides/16387/page_18.html |archive-date=January 31, 2009 |access-date=December 22, 2007 |website=[[IGN]]}}</ref> Eight characters are initially playable, and four additional characters can be unlocked by meeting specific criteria.


The character art featured on the game's [[Video game packaging#Box art|box art]] and [[Owner's manual|instruction manual]] is in the style of a [[comic book]], and the characters are portrayed as toy dolls that come to life to fight. This style has since been omitted in later games, which feature trophies instead of dolls and in-game models rather than hand-drawn art.<ref>{{cite web|url=http://www.smashbros.com/en_us/gamemode/various/various05.html|title=Trophies|publisher=Smashbros.com|first=Masahiro|last=Sakurai|date=September 24, 2007|access-date=June 5, 2008|url-status=dead|archive-url=https://web.archive.org/web/20080503174941/http://www.smashbros.com/en_us/gamemode/various/various05.html|archive-date=May 3, 2008}}</ref>
The character art featured on the game's [[Video game packaging#Box art|box art]] and [[Owner's manual|instruction manual]] is in the style of a [[comic book]], and the characters are portrayed as toy dolls that come to life to fight. This style has since been omitted in later games, which feature trophies instead of dolls and in-game models rather than hand-drawn art.<ref>{{Cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |date=September 24, 2007 |title=Trophies |url=http://www.smashbros.com/en_us/gamemode/various/various05.html |url-status=dead |archive-url=https://web.archive.org/web/20080503174941/http://www.smashbros.com/en_us/gamemode/various/various05.html |archive-date=May 3, 2008 |access-date=June 5, 2008 |website=SmashBros.com}}</ref>


==Development==
==Development==
[[File:Dragon King Beta Footage.jpg|thumb|A screenshot of ''Dragon King: The Fighting Game'', a prototype version of ''Super Smash Bros.'' without crossover elements]]
[[File:Dragon King Beta Footage.jpg|thumb|A screenshot of ''Dragon King: The Fighting Game'', a prototype version of ''Super Smash Bros.'' without crossover elements]]
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo [[Video game developer#Second-party developer|second-party developer]]. [[Masahiro Sakurai]] was interested in making a fighting game for four players. He made a presentation of what was then called {{nihongo|''Dragon King: The Fighting Game''|格闘ゲーム竜王|''Kakutō Gēmu Ryūō''}}<ref name="Hobby" /><ref>{{Cite AV media |url=https://www.youtube.com/watch?v=i3IOWaVDbx0 |title=Super Smash Bros. |date=2022-10-20 |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |access-date=2022-10-20 |via=[[YouTube]]}}</ref> to co-worker [[Satoru Iwata]], who joined to help on the project. At this stage in development, the game was still using placeholder character models. Sakurai understood that many fighting games did not sell well and that he had to think of a way to make his game original.<ref name="Hobby" />
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo [[Video game development party#Second-party developer|second-party developer]], during [[1998 in video gaming|1998]]. [[Masahiro Sakurai]] was interested in making a fighting game for four players. He made a presentation of what was then called {{nihongo|''Dragon King: The Fighting Game''|格闘ゲーム竜王|''Kakutō Gēmu Ryūō''|}}<ref name="Hobby" /><ref>{{Cite AV media |url=https://www.youtube.com/watch?v=i3IOWaVDbx0 |title=Super Smash Bros. |date=2022-10-20 |last=Sakurai |first=Masahiro |access-date=2022-10-20 |via=[[YouTube]]}}</ref> to co-worker [[Satoru Iwata]], who joined to help on the project. At this stage in development, the game was still using placeholder character models. Sakurai understood that many fighting games did not sell well and that he had to think of a way to make his game original.<ref name="Hobby" /> His first idea was to include famous Nintendo characters and put them in a fight.<ref name="Hobby" /> Knowing that he would not get permission if he asked ahead of time, Sakurai made a prototype of the game without informing Nintendo, and did not show anyone until it was well-balanced.<ref name="Hobby" /> The prototype he presented featured [[Mario]], [[Donkey Kong (character)|Donkey Kong]], [[Samus Aran|Samus]] and [[Fox McCloud|Fox]] as playable characters.<ref>{{cite journal |year=2008 |title= The Man who made Mario fight|journal=[[Hobby Consoles]] |issue=202 |pages=22 }}</ref> The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|access-date=January 31, 2008|archive-date=December 17, 2019|archive-url=https://web.archive.org/web/20191217205722/http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|url-status=live}}</ref><ref>{{cite web|url=https://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans-title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=ja|access-date=January 31, 2008|archive-date=January 26, 2011|archive-url=https://web.archive.org/web/20110126125633/http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|url-status=live}}</ref> Although never acknowledged by Nintendo or any developers behind ''Super Smash Bros.'', third-party sources have identified [[Namco]]'s 1995 fighting game ''[[The Outfoxies]]'' as a possible inspiration,<ref name=":1">{{Cite web|url=http://www.hardcoregaming101.net/the-outfoxies/|title=The Outfoxies|last=Burns|first=Ed|date=November 22, 2012|website=Hardcore Gaming 101|language=en-US|archive-url=https://web.archive.org/web/20180422213241/http://www.hardcoregaming101.net/the-outfoxies/|archive-date=April 22, 2018|url-status=live}}</ref><ref name=":0">{{Cite news|url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|title=Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives|last=Holmes|first=Jonathan|date=March 3, 2008|work=Destructoid|archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|archive-date=March 4, 2016|url-status=live}}</ref><ref name=":2">{{Cite web|url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|title=15 Smash Bros. rip-offs that couldn't outdo Nintendo|last=Sullivan|first=Lucas|date=September 19, 2014|website=GamesRadar+|archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|archive-date=November 15, 2017|url-status=live}}</ref> with Sakurai also crediting the idea of making a beginner-friendly fighting game to an experience in which he handily defeated a couple of casual gamers on ''[[The King of Fighters '95]]'' in an arcade.<ref name="guardian sakurai">{{cite web | url = https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo | title = From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history | first = Keza | last = MacDonald | date = August 8, 2018 | access-date = February 26, 2020 | work = [[The Guardian]] | archive-date = September 20, 2019 | archive-url = https://web.archive.org/web/20190920233223/https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo | url-status = live }}</ref> On October 20, 2022, Sakurai, who still had the prototype of ''Dragon King: The Fighting Game'', demonstrated its gameplay, and its differences from the final product of ''Super Smash Bros.''<ref>{{cite web|url=https://www.nintendolife.com/news/2022/10/sakurai-shares-first-ever-footage-of-dragon-king-the-n64-smash-bros-prototype|title=Sakurai Shares First Ever Footage Of Dragon King, The N64 Smash Bros. Prototype|first=Alana|last=Haughes|date=October 20, 2022|access-date=October 29, 2022|archive-date=October 28, 2022|archive-url=https://web.archive.org/web/20221028073405/https://www.nintendolife.com/news/2022/10/sakurai-shares-first-ever-footage-of-dragon-king-the-n64-smash-bros-prototype|url-status=live}}</ref> Multiple planned characters were cut during development, including [[Marth (Fire Emblem)|Marth]], [[King Dedede]], [[Bowser]], and [[Mewtwo]]; all four of these characters were added to later games.<ref>{{Cite web|last=Soma|date=2016-04-29|title=The Definitive List of Unused Fighters in Smash|url=https://sourcegaming.info/2016/04/29/duflupdate/|url-status=live|archive-url=https://web.archive.org/web/20200612134007/https://sourcegaming.info/2016/04/29/duflupdate/|archive-date=2020-06-12|access-date=2020-06-12|website=Source Gaming|language=en-US}}</ref>


His first idea was to include famous Nintendo characters and put them in a fight.<ref name="Hobby" /> Knowing that he would not get permission if he asked ahead of time, Sakurai made a prototype of the game in September 1997<ref name="64dreamFeb99">{{cite magazine|title=ニンテンドウ オールスター! 大乱闘スマッシュブラザーズ 開発者インタビュー|magazine=The 64Dream|publisher=Mycom|date=1998-12-18|page=88-93}}</ref> without informing Nintendo, and did not show anyone until it was well-balanced.<ref name="Hobby" /> The prototype he presented featured [[Mario]], [[Donkey Kong (character)|Donkey Kong]], Samus and [[Fox McCloud|Fox]] as playable characters.<ref>{{Cite journal |year=2008 |title=The Man Who Made Mario Fight |journal=[[Hobby Consoles]] |issue=202 |pages=22}}</ref> It was shown to Nintendo at the end of 1997,<ref name="64dreamFeb99"/> and the idea was later approved.<ref name="Hobby">{{Cite web |title=Iwata Asks: Super Smash Bros. Brawl |url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 |url-status=live |archive-url=https://web.archive.org/web/20191217205722/http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 |archive-date=December 17, 2019 |access-date=January 31, 2008 |website=IwataAsks.Nintendo.com |publisher=[[Nintendo]]}}</ref><ref>{{Cite web |title=社長が訊く「大乱闘スマッシュブラザーズX」 |trans-title=Iwata Asks: Super Smash Bros. Brawl |url=https://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html |url-status=live |archive-url=https://web.archive.org/web/20110126125633/http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html |archive-date=January 26, 2011 |access-date=January 31, 2008 |website=Nintendo.co.jp |publisher=[[Nintendo]] |language=ja}}</ref> Although never acknowledged by Nintendo or any developers behind ''Super Smash Bros.'', third-party sources have identified [[Namco]]'s 1995 fighting game ''[[The Outfoxies]]'' as a possible inspiration,<ref name=":1">{{Cite web |last=Burns |first=Ed |date=November 22, 2012 |title=The Outfoxies |url=http://www.hardcoregaming101.net/the-outfoxies/ |url-status=live |archive-url=https://web.archive.org/web/20180422213241/http://www.hardcoregaming101.net/the-outfoxies/ |archive-date=April 22, 2018 |website=HardcoreGaming101.net |language=en-US}}</ref><ref name=":0">{{Cite news |last=Holmes |first=Jonathan |date=March 3, 2008 |title=Six Days to Smash Bros. Brawl: Top Five Smash Bros Alternatives |url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml |url-status=live |archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml |archive-date=March 4, 2016 |work=[[Destructoid]]}}</ref><ref name=":2">{{Cite web |last=Sullivan |first=Lucas |date=September 19, 2014 |title=15 Smash Bros. Rip-Offs That Couldn't Outdo Nintendo |url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/ |url-status=live |archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/ |archive-date=November 15, 2017 |website=[[GamesRadar+]]}}</ref> with Sakurai also crediting the idea of making a beginner-friendly fighting game to an experience in which he handily defeated a couple of casual gamers on ''[[The King of Fighters '95]]'' in an arcade.<ref name="guardian sakurai">{{Cite web |last=MacDonald |first=Keza |date=August 8, 2018 |title=From Kong to Kirby: Smash Bros' Masahiro Sakurai on Mashing Up 35 Years of Gaming History |url=https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo |url-status=live |archive-url=https://web.archive.org/web/20190920233223/https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo |archive-date=September 20, 2019 |access-date=February 26, 2020 |website=[[The Guardian]]}}</ref> According to Sakurai, the title came from [[Satoru Iwata]] when they were considering different names for the title; Iwata suggested the use of "brothers" (shorten to "Bros."), as, according to Sakurai, "his reasoning was that, even though the characters weren't brothers at all, using the word added the nuance that they weren't simply fighting – they were friends who were settling a little disagreement."<ref>{{cite web | url = https://www.gamesradar.com/games/fighting/after-25-years-we-finally-know-why-its-called-super-smash-bros-nintendo-icon-satoru-iwata-wanted-the-fighters-to-be-friends-who-were-settling-a-little-disagreement/ | title = After 25 years, we finally know why it's called Super Smash "Bros" – Nintendo icon Satoru Iwata wanted the fighters to be "friends who were settling a little disagreement" | first = Jordan | last = Gerblick | date = October 11, 2024 | accessdate = October 11, 2024 | work = [[GamesRadar+]] }}</ref>
''Super Smash Bros.'' features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A complete soundtrack was released on CD in Japan through [[Teichiku Records]] in 2000.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=January 17, 2002|access-date=April 16, 2008|archive-date=October 11, 2008|archive-url=https://web.archive.org/web/20081011102047/http://soundtrackcentral.com/cds/supersmashbrothers_ost.htm|url-status=live}}</ref>


On October 20, 2022, Sakurai, who still had the prototype of ''Dragon King: The Fighting Game'', demonstrated its gameplay and its differences from the final product of ''Super Smash Bros.''<ref>{{Cite web |last=Haughes |first=Alana |date=October 20, 2022 |title=Sakurai Shares First Ever Footage of Dragon King, the N64 Smash Bros. Prototype |url=https://www.nintendolife.com/news/2022/10/sakurai-shares-first-ever-footage-of-dragon-king-the-n64-smash-bros-prototype |url-status=live |archive-url=https://web.archive.org/web/20221028073405/https://www.nintendolife.com/news/2022/10/sakurai-shares-first-ever-footage-of-dragon-king-the-n64-smash-bros-prototype |archive-date=October 28, 2022 |access-date=October 29, 2022 |website=NintendoLife.com}}</ref> Multiple planned characters were cut during development, including [[Marth (Fire Emblem)|Marth]], [[King Dedede]], [[Bowser]], and [[Mewtwo]]; all four of these characters were added to later games.<ref>{{Cite web |last=Soma |date=2016-04-29 |title=The Definitive List of Unused Fighters in Smash |url=https://sourcegaming.info/2016/04/29/duflupdate/ |url-status=live |archive-url=https://web.archive.org/web/20200612134007/https://sourcegaming.info/2016/04/29/duflupdate/ |archive-date=2020-06-12 |access-date=2020-06-12 |website=SourceGaming.info |language=en-US}}</ref>
To promote the game's launch, Nintendo of America staged an event called [[Slamfest '99]], held at the [[MGM Grand Adventures Theme Park]] in [[Las Vegas]], Nevada, on April 24, 1999.<ref name="ign-1999">{{Cite web |date=April 22, 1999 |title=Nintendo Stages Smashing Fight |url=https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight |access-date=June 4, 2022 |website=IGN |language=en |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604231436/https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight |url-status=live }}</ref> The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game.<ref name="ign-1999"></ref> The wrestling match was live-streamed on the web via [[RealPlayer]], and was available to be re-watched for several months afterward via a downloadable file from the event's official website.<ref name="Slamfest99-website">{{cite web|title=Smash Bros. Internet Broadcast|url=http://media.internetbroadcast.com/nintendo/19990424/product_announcement/|url-status=dead|archive-url=https://web.archive.org/web/19990908073715/http://media.internetbroadcast.com/nintendo/19990424/product_announcement/|archive-date=September 8, 1999|access-date=January 4, 2023}}</ref> Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered [[lost media]]. The costumes were re-used from the game's television commercial, which featured the four mascot costumes fighting each other set to "[[Happy Together (song)|Happy Together]]" by [[The Turtles]].<ref>{{cite web|url=https://kotaku.com/nintendo-smash-bros-wrestling-wwe-wcw-pikachu-mario-1850115376|title=In 1999 Nintendo Had A Real-Life Wrestling Match Starring Mario And Pikachu|last=Plunkett|first=Luke|website=Kotaku|date=February 14, 2023|access-date=January 9, 2024}}</ref><ref>{{Cite web|title=Behind The Dangerous Stunts Of Nintendo’s Iconic Mario Commercials|url=https://www.gameinformer.com/feature/2023/07/03/behind-the-dangerous-stunts-of-nintendos-iconic-mario-commercials|first=Alex|last=Van Aken|website=[[Game Informer]]|date=July 3, 2023|access-date=January 9, 2024}}</ref>

===Music===
''Super Smash Bros.'' features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for ''Super Smash Bros.'' was composed by [[Hirokazu Ando]], who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A complete soundtrack was released on CD in Japan through [[Teichiku Records]] in 2000.<ref>{{Cite web |date=January 17, 2002 |title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack |url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm |url-status=live |archive-url=https://web.archive.org/web/20081011102047/http://soundtrackcentral.com/cds/supersmashbrothers_ost.htm |archive-date=October 11, 2008 |access-date=April 16, 2008 |website=SoundtrackCentral.com}}</ref>

==Release==
The game was revealed as early as November 1998<ref>{{cite web|url=https://www.ign.com/articles/1998/11/10/who-would-win-in-a-fight|title=Who Would Win in a Fight?|publisher=[[IGN]]|date=1998-11-09|accessdate=2024-08-10|archive-date=August 17, 2024|archive-url=https://web.archive.org/web/20240817175341/https://www.ign.com/articles/1998/11/10/who-would-win-in-a-fight|url-status=live}}</ref><ref>{{cite web|url=https://www.ign.com/articles/1998/11/14/guess-whos-gonna-kick-marios-ass|title=Guess Who's Gonna Kick Mario's Ass?|publisher=[[IGN]]|date=1998-11-13|accessdate=2024-08-10|archive-date=August 10, 2024|archive-url=https://web.archive.org/web/20240810232213/https://www.ign.com/articles/1998/11/14/guess-whos-gonna-kick-marios-ass|url-status=live}}</ref><ref>{{cite magazine|title=大乱闘スマッシュブラザーズ|magazine=[[CoroCoro Comic]]|publisher=[[Shogakukan]]|date=1998-11-15|page=43-45}}</ref> and plans for a North American release were revealed in February 1999.<ref>{{cite web|url=https://www.ign.com/articles/1999/02/12/smash-bros-gets-a-us-date|title=Smash Bros. Gets a US Date|publisher=[[IGN]]|date=1999-02-11|accessdate=2024-08-10|archive-date=August 17, 2024|archive-url=https://web.archive.org/web/20240817175308/https://www.ign.com/articles/1999/02/12/smash-bros-gets-a-us-date|url-status=live}}</ref> To promote the game's launch, Nintendo of America staged an event called [[Slamfest '99]], held at the [[MGM Grand Adventures]] theme park in [[Las Vegas]], Nevada, on April 24, 1999.<ref name="ign-1999">{{Cite web |author=IGN Staff |date=April 22, 1999 |title=Nintendo Stages Smashing Fight |url=https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight |url-status=live |archive-url=https://web.archive.org/web/20220604231436/https://www.ign.com/articles/1999/04/22/nintendo-stages-smashing-fight |archive-date=June 4, 2022 |access-date=June 4, 2022 |website=[[IGN]] |language=en}}</ref> The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game.<ref name="ign-1999" /> The costumes were re-used from the game's television commercial, which featured the four mascot costumes fighting each other set to "[[Happy Together (song)|Happy Together]]" by [[The Turtles]].<ref>{{Cite web |last=Plunkett |first=Luke |date=February 14, 2023 |title=In 1999 Nintendo Had a Real-Life Wrestling Match Starring Mario and Pikachu |url=https://kotaku.com/nintendo-smash-bros-wrestling-wwe-wcw-pikachu-mario-1850115376 |access-date=January 9, 2024 |website=[[Kotaku]] |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817175344/https://kotaku.com/nintendo-smash-bros-wrestling-wwe-wcw-pikachu-mario-1850115376 |url-status=live }}</ref><ref>{{Cite magazine |last=Van Aken |first=Alex |date=July 3, 2023 |title=Behind the Dangerous Stunts of Nintendo's Iconic Mario Commercials |url=https://www.gameinformer.com/feature/2023/07/03/behind-the-dangerous-stunts-of-nintendos-iconic-mario-commercials |archive-url=https://web.archive.org/web/20230703203627/https://www.gameinformer.com/feature/2023/07/03/behind-the-dangerous-stunts-of-nintendos-iconic-mario-commercials |url-status=dead |archive-date=July 3, 2023 |access-date=January 9, 2024 |magazine=[[Game Informer]]}}</ref> The wrestling match was live-streamed on the web via [[RealPlayer]], and was available to be re-watched for several months afterward via a downloadable file from the event's official website.<ref name="Slamfest99-website">{{Cite web |title=Smash Bros. Internet Broadcast |url=http://media.internetbroadcast.com/nintendo/19990424/product_announcement/ |url-status=dead |archive-url=https://web.archive.org/web/19990908073715/http://media.internetbroadcast.com/nintendo/19990424/product_announcement/ |archive-date=September 8, 1999 |access-date=January 4, 2023 |website=Media.InternetBroadcast.com}}</ref> Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered [[lost media]].


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
| GR = 79%<ref name="GameRankings">{{cite web |url=https://www.gamerankings.com/n64/198854-super-smash-bros/index.html |title=Super Smash Bros. for Nintendo 64 |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018 |archive-date=December 11, 2018 |archive-url=https://web.archive.org/web/20181211210849/https://www.gamerankings.com/n64/198854-super-smash-bros/index.html |url-status=dead }}</ref>
| GR = 79%<ref name="GameRankings">{{Cite web |title=Super Smash Bros. for Nintendo 64 |url=https://www.gamerankings.com/n64/198854-super-smash-bros/index.html |url-status=dead |archive-url=https://web.archive.org/web/20181211210849/https://www.gamerankings.com/n64/198854-super-smash-bros/index.html |archive-date=December 11, 2018 |access-date=November 1, 2018 |website=[[GameRankings]] |publisher=[[CBS Interactive]]}}</ref>
| MC = 79/100<ref>{{cite web |url=https://www.metacritic.com/game/super-smash-bros/critic-reviews/?platform=nintendo-64 |title=Super Smash Bros. for Nintendo 64 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 14, 2013 |archive-date=November 5, 2013 |archive-url=https://web.archive.org/web/20131105095931/http://www.metacritic.com/game/nintendo-64/super-smash-bros |url-status=live }}</ref>
| MC = 79/100<ref name="Metacritic">{{Cite web |title=Super Smash Bros. for Nintendo 64 Reviews |url=https://www.metacritic.com/game/super-smash-bros/critic-reviews/?platform=nintendo-64 |url-status=live |archive-url=https://web.archive.org/web/20131105095931/http://www.metacritic.com/game/nintendo-64/super-smash-bros |archive-date=November 5, 2013 |access-date=July 14, 2013 |website=[[Metacritic]] |publisher=[[CBS Interactive]]}}</ref>
| Allgame = {{Rating|4|5}}<ref name="Allgame"/>
| Allgame = {{Rating|4|5}}<ref name="Allgame" />
| EGM = 8.625/10{{efn|''Super Smash Bros.'', in ''Electronic Gaming Monthly''{{'}}s review, was scored by three critics 8.5/10, another one 9/10.<ref>{{cite magazine|url=https://archive.org/details/electronic-gaming-monthly-issue-119-june-1999_20210613/page/131/mode/2up?q=%22super+smash+bros%22|title=Super Smash Bros.|magazine=[[Electronic Gaming Monthly]]|issue=119|date=June 1999|page=131|access-date=July 5, 2021}}</ref>}}
| EGM = 8.625/10{{efn|''Super Smash Bros.'', in ''Electronic Gaming Monthly''{{'}}s review, was scored by three critics 8.5/10, another one 9/10.<ref name="EGM">{{Cite magazine |date=June 1999 |title=Super Smash Bros. |url=https://archive.org/details/electronic-gaming-monthly-issue-119-june-1999_20210613/page/131/mode/2up |access-date=July 5, 2021 |magazine=[[Electronic Gaming Monthly]] |page=131 |issue=119 |via=[[Archive.org]]}}</ref>}}
| EPD = 2/10<ref>{{cite web|last=Conlin|first=Shaun|archive-url=https://web.archive.org/web/20050227204805/http://elecplay.com/reviews_article.php?article=411|archive-date=February 27, 2005|url=http://elecplay.com/reviews_article.php?article=411|title=Super Smash Bros.|work=[[The Electric Playground]]|access-date=July 5, 2021}}</ref>
| EPD = 2/10<ref>{{Cite web |last=Conlin |first=Shaun |title=Super Smash Bros. |url=http://elecplay.com/reviews_article.php?article=411 |archive-url=https://web.archive.org/web/20050227204805/http://elecplay.com/reviews_article.php?article=411 |archive-date=February 27, 2005 |access-date=July 5, 2021 |website=[[The Electric Playground]]}}</ref>
| Fam = 31/40<ref>ニンテンドウ64 - ニンテンドウオールスター!大乱闘スマッシュブラザーズ. Weekly Famitsu. No.915 Pt.2. Pg.32. June 30, 2006.</ref><ref>{{cite web|url=http://cube.ign.com/articles/099/099899p1.html|title=Famitsu Scores Smash Bros.|publisher=[[IGN]]|date=November 14, 2001|access-date=April 26, 2008|archive-date=March 20, 2012|archive-url=https://web.archive.org/web/20120320064355/http://cube.ign.com/articles/099/099899p1.html|url-status=live}}</ref>
| Fam = 31/40<ref name="Famitsu">ニンテンドウ64 - ニンテンドウオールスター!大乱闘スマッシュブラザーズ. Weekly Famitsu. No.915 Pt.2. Pg.32. June 30, 2006.</ref><ref name="IGNFamitsu">{{Cite web |author=IGN Staff |date=November 14, 2001 |title=Famitsu Scores Smash Bros. |url=http://cube.ign.com/articles/099/099899p1.html |url-status=live |archive-url=https://web.archive.org/web/20120320064355/http://cube.ign.com/articles/099/099899p1.html |archive-date=March 20, 2012 |access-date=April 26, 2008 |website=[[IGN]]}}</ref>
| GI = 8.5/10<ref>{{cite magazine|url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3132|title=Super Smash Bros. Review|magazine=[[Game Informer]] |archive-url=https://web.archive.org/web/20001007101122/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3132|archive-date=October 7, 2000}}</ref>
| GI = 8.5/10<ref name="GameInformer">{{Cite magazine |title=Super Smash Bros. Review |url=http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3132 |archive-url=https://web.archive.org/web/20001007101122/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3132 |archive-date=October 7, 2000 |magazine=[[Game Informer]]}}</ref>
| GameRev = B<ref>{{cite web|author=Dr. Moo|archive-url=https://web.archive.org/web/20000105230847/http://www.gamerevolution.com/games/n64/action/super_smash_brothers.htm|archive-date=January 5, 2000|url=http://www.gamerevolution.com/games/n64/action/super_smash_brothers.htm|title=Super Smash Brothers|website=[[GameRevolution]]|access-date=July 5, 2021}}</ref>
| GameRev = B<ref>{{Cite web |last=Dr. Moo |title=Super Smash Brothers |url=http://www.gamerevolution.com/games/n64/action/super_smash_brothers.htm |archive-url=https://web.archive.org/web/20000105230847/http://www.gamerevolution.com/games/n64/action/super_smash_brothers.htm |archive-date=January 5, 2000 |access-date=July 5, 2021 |website=[[GameRevolution]]}}</ref>
| GSpot = 7.5/10<ref name="Spot">{{cite web|url=http://www.gamespot.com/n64/action/supersmashbros/review.html|title=Super Smash Bros. Review|publisher=[[GameSpot]]|first=Jeff|last=Gerstmann|date=February 18, 1999|access-date=April 26, 2008|archive-date=July 25, 2008|archive-url=https://web.archive.org/web/20080725200955/http://www.gamespot.com/n64/action/supersmashbros/review.html|url-status=live}}</ref>
| GSpot = 7.5/10<ref name="Spot">{{Cite web |last=Gerstmann |first=Jeff |date=February 18, 1999 |title=Super Smash Bros. Review |url=http://www.gamespot.com/n64/action/supersmashbros/review.html |url-status=live |archive-url=https://web.archive.org/web/20080725200955/http://www.gamespot.com/n64/action/supersmashbros/review.html |archive-date=July 25, 2008 |access-date=April 26, 2008 |website=[[GameSpot]]}}</ref>
| IGN = 8.5/10<ref name="IGN">{{cite web|url=http://ign64.ign.com/articles/160/160494p1.html|title=Super Smash Bros. Review|publisher=[[IGN]]|date=April 27, 1999|first=Peer|last=Schneider|access-date=April 26, 2008|archive-date=May 12, 2008|archive-url=https://web.archive.org/web/20080512050121/http://ign64.ign.com/articles/160/160494p1.html|url-status=live}}</ref>
| IGN = 8.5/10<ref name="IGN">{{Cite web |last=Schneider |first=Peer |date=April 27, 1999 |title=Super Smash Bros. Review |url=http://ign64.ign.com/articles/160/160494p1.html |url-status=live |archive-url=https://web.archive.org/web/20080512050121/http://ign64.ign.com/articles/160/160494p1.html |archive-date=May 12, 2008 |access-date=April 26, 2008 |website=[[IGN]]}}</ref>
| JXV = 16/20<ref>{{cite web|author=Kornifex|date=December 13, 1999|archive-url=https://web.archive.org/web/20210501220258/https://www.jeuxvideo.com/articles/0000/00000409_test.htm|archive-date=May 1, 2021|url=https://www.jeuxvideo.com/articles/0000/00000409_test.htm|title=Super Smash Bros Test|language=fr|website=[[Jeuxvideo.com]]|access-date=July 5, 2021}}</ref>
| JXV = 16/20<ref>{{Cite web |last=Kornifex |date=December 13, 1999 |title=Test Super Smash Bros |trans-title=Super Smash Bros Test |url=https://www.jeuxvideo.com/articles/0000/00000409_test.htm |archive-url=https://web.archive.org/web/20210501220258/https://www.jeuxvideo.com/articles/0000/00000409_test.htm |archive-date=May 1, 2021 |access-date=July 5, 2021 |website=[[Jeuxvideo.com]] |language=fr}}</ref>
| N64 = 90%<ref>{{cite magazine|last=Bickham|first=Jes|date=May 1999|url=https://archive.org/details/n6428/page/n73/mode/2up?q=%22snowboard+kids+2%22|title=Smash Bros|magazine=[[N64 Magazine]]|issue=28|pages=74–75|access-date=July 5, 2021}}</ref>
| N64 = 90%<ref>{{Cite magazine |last=Bickham |first=Jes |date=May 1999 |title=Smash Bros |url=https://archive.org/details/n6428/page/n73/mode/2up?q=%22snowboard+kids+2%22 |access-date=July 5, 2021 |magazine=[[N64 Magazine]] |pages=74–75 |issue=28 |via=[[Archive.org]]}}</ref>
| NGen = {{rating|5|5}}<ref name="NG">{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=54|publisher=[[Future US|Imagine Media]]|date=June 1999|page=94}}</ref>
| NGen = {{rating|5|5}}<ref name="NG">{{Cite magazine |date=June 1999 |title=Finals |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Future US|Imagine Media]] |page=94 |issue=54}}</ref>
| NP = 7.7/10<ref>{{cite magazine |author=<!--Staff writer(s); no by-line.--> |date=May 1999 |title=Super Smash Bros. |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |issue=120 |page=125}}</ref>
| NP = 7.7/10<ref>{{Cite magazine |date=May 1999 |title=Super Smash Bros. |url=https://archive.org/details/nintendo-power-issue-120-may-1999/page/n133/mode/2up |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |page=125 |issue=120 |via=[[Archive.org]]}}</ref>
<!-- Awards -->| award1Pub = ''[[IGN]]''
<!-- Awards -->| award1Pub = ''[[IGN]]''
| award1 = Best Fighting Game
| award1 = Best Fighting Game
}}
}}
Critically, ''Super Smash Bros.'' garnered generally positive reviews, with most of the praise going towards its multiplayer-player mode,<ref name="Spot"/><ref name="IGN"/><ref name="Allgame"/><ref name = "GamesCritic"/> music,<ref name="Spot"/> "original" fighting game style,<ref name = "GamesCritic">{{cite web|url=http://www.gamecritics.com/review/smashbros/main.php|title=Game Critics Review|publisher=GameCritics.com|first=Dale|last=Weir|date=July 5, 1999|access-date=May 9, 2008|url-status=dead|archive-url=https://web.archive.org/web/20120225111748/http://www.gamecritics.com/review/smashbros/main.php|archive-date=February 25, 2012}}</ref> and simple learning curve.<ref name="Spot"/><ref name="Allgame">{{cite web|url= http://www.allgame.com/cg/agg.dll?p=agg&sql=1:16647~T1|title=Super Smash Bros. > Review|publisher=[[Allgame]]|first=Brad|last= Penniment|access-date=May 9, 2008|archive-url=https://web.archive.org/web/20141201171737/http://www.allgame.com/game.php?id=16647|archive-date=December 1, 2014}}</ref>
Upon its initial Nintendo 64 release, ''Super Smash Bros.'' received "generally favorable" reviews according to review aggregator site [[Metacritic]], based on 11 reviews.<ref name="Metacritic" /> Its score on Metacritic matches that of [[GameRankings]] at 79%.<ref name="GameRankings" /> Critical praise was directed towards its multiplayer mode,<ref name="Spot" /><ref name="IGN" /><ref name="Allgame" /><ref name="GameCritics" /> music,<ref name="Spot" /> "original" fighting game style,<ref name="GameCritics">{{Cite web |last=Weir |first=Dale |date=July 5, 1999 |title=Game Critics Review |url=http://www.gamecritics.com/review/smashbros/main.php |url-status=dead |archive-url=https://web.archive.org/web/20120225111748/http://www.gamecritics.com/review/smashbros/main.php |archive-date=February 25, 2012 |access-date=May 9, 2008 |website=GameCritics.com}}</ref> and simple learning curve.<ref name="Spot" /><ref name="Allgame">{{Cite web |last=Penniment |first=Brad |title=Super Smash Bros. > Review |url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:16647~T1 |archive-url=https://web.archive.org/web/20141201171737/http://www.allgame.com/game.php?id=16647 |archive-date=December 1, 2014 |access-date=May 9, 2008 |website=[[AllGame]]}}</ref> ''[[IGN]]'' highlighted the game's multiplayer mode, calling it, "an excellent choice for gamers looking for a worthy multiplayer smash 'em-up."<ref name="IGN" /> ''[[GameSpot]]'' expressed that the game is "extremely simple to learn and easy to master" and stated that "the game's real charm comes out in four-player mode."<ref name="Spot" /> Japanese gaming magazine ''[[Famitsu]]'' rated it a 31 out of 40.<ref name="Famitsu" /><ref name="IGNFamitsu" /> Comparing it to previous attempts at four-player fighting games, ''[[Game Informer]]'' remarked that ''Super Smash Bros.'' "does a fine job of proving that the more characters onscreen, the better."<ref name="GameInformer" />
There were criticisms, however, such as the game's scoring being difficult to follow<ref>{{cite web|url=http://www.gamecritics.com/review/smashbros/main.php|title=Game Critics Review|publisher=gamecritics.com|url-status=dead|archive-url=https://web.archive.org/web/20120225111748/http://www.gamecritics.com/review/smashbros/main.php|archive-date=February 25, 2012}}</ref> and the single-player mode's perceived difficulty and lack of features,<ref name="IGN"/> with ''[[GameSpot]]''{{'s}} former editorial director, [[Jeff Gerstmann]], noting the single-player game "won't exactly last a long time".<ref name="Spot"/> ''Super Smash Bros.'' was commercially successful, becoming a Nintendo 64 [[Player's Choice]] title, selling 1.97&nbsp;million copies in Japan<ref name="magicboxjapan"/> and 2.93&nbsp;million in the United States as of 2008.<ref name="magicbox"/>
The [[Academy of Interactive Arts & Sciences]] named ''Super Smash Bros.'' as a finalist for "[[D.I.C.E. Award for Action Game of the Year|Console Action Game of the Year]]" and "[[D.I.C.E. Award for Fighting Game of the Year|Console Fighting Game of the Year]]" at the [[3rd Annual Interactive Achievement Awards]].<ref name="AIAS">{{cite web |title=Third Interactive Achievement Awards - Console |url=http://www.interactive.org/iaa/finalists_console.html |website=Academy of Interactive Arts & Sciences |access-date=11 January 2023 |archive-url=https://web.archive.org/web/20001011155228/http://www.interactive.org/iaa/finalists_console.html |archive-date=October 11, 2000}}</ref>


''IGN'' criticized the game's battle stage and character offerings as "much too limited" and "routine" in the single-player experience.<ref name="IGN" /> Despite acclaiming the game's graphical and audio quality, ''GameCritics.com'' noted that the fast-paced gameplay presented problems with the scoring system, stating, "It's ridiculous that the number of times you and your opponents are thrown off-stage are not tallied for you and on-screen so you to see."<ref name="GameCritics" /> ''GameSpot''{{'s}} former editorial director, [[Jeff Gerstmann]], noted the single-player game "won't exactly last a long time".<ref name="Spot" /> ''[[Electronic Gaming Monthly]]'' held that its "novel concept alone makes this game worth checking out," but that, it "may not be worth the cash" for a single-player experience.<ref name="EGM" />
{{Clear}}


''Super Smash Bros.'' was commercially successful, becoming a Nintendo 64 [[Player's Choice]] title, selling 1.97&nbsp;million copies in Japan<ref name="magicboxjapan" /> and 2.93&nbsp;million in the United States as of 2008.<ref name="magicbox" /> The [[Academy of Interactive Arts & Sciences]] named ''Super Smash Bros.'' as a finalist for "[[D.I.C.E. Award for Action Game of the Year|Console Action Game of the Year]]" and "[[D.I.C.E. Award for Fighting Game of the Year|Console Fighting Game of the Year]]" at the [[3rd Annual Interactive Achievement Awards]].<ref name="AIAS">{{Cite web |title=Third Interactive Achievement Awards - Console |url=http://www.interactive.org/iaa/finalists_console.html |archive-url=https://web.archive.org/web/20001011155228/http://www.interactive.org/iaa/finalists_console.html |archive-date=October 11, 2000 |access-date=11 January 2023 |website=Interactive.org |publisher=[[Academy of Interactive Arts & Sciences]]}}</ref>
==See also==

{{Portal|Video games|1990s}}
{{Clear}}
*''[[The Outfoxies]]''
*''[[Jump Super Stars]]''


==Notes==
==Notes==
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==External links==
==External links==
* {{cite web|url=http://www.supersmashbros.com:80/enter.html|title=Official ''Super Smash Bros.'' website|publisher=Nintendo|archive-url=https://web.archive.org/web/20050303005806/http://www.supersmashbros.com/enter.html|archive-date=March 3, 2005|url-status=dead|access-date=July 17, 2021}}
* {{Official website|http://www.supersmashbros.com:80/enter.html}} ({{Webarchive |url=https://web.archive.org/web/20050303005806/http://www.supersmashbros.com/enter.html |date=March 3, 2005}})
* {{MobyGames|id=/super-smash-bros}}
* {{MobyGames|/super-smash-bros}}
* {{IMDb title|0201955}}
* {{IMDb title|0201955}}


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[[Category:1999 video games]]

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{{Good article}}
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[[Category:Crossover video games]]
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[[Category:HAL Laboratory games]]
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[[Category:Video games directed by Masahiro Sakurai]]
[[Category:Video games produced by Shigeru Miyamoto]]
[[Category:Video games scored by Hirokazu Ando]]
[[Category:Video games scored by Hirokazu Ando]]
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Latest revision as of 06:37, 2 December 2024

Super Smash Bros.
Image of various Nintendo characters fighting: Mario rushing at Pikachu, Fox punching Samus, Link holding his shield and Kirby waving at the player, with a Bob-omb next to him.
North American box art
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Masahiro Sakurai
Producer(s)
Programmer(s)Yoshiki Suzuki
Artist(s)Tsuyoshi Wakayama
Composer(s)Hirokazu Ando
SeriesSuper Smash Bros.
Platform(s)Nintendo 64, iQue Player
ReleaseNintendo 64
iQue Player
  • CHN: November 15, 2005
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Super Smash Bros.[a] is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It is first game in the Super Smash Bros. series and was released in Japan on January 21, 1999; in North America on April 26, 1999;[1][2] and in Europe on November 19, 1999.

The game is a crossover among different Nintendo franchises, including Mario, The Legend of Zelda, Star Fox, Yoshi, Donkey Kong, Metroid, F-Zero, Mother, Kirby, and Pokémon. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage.

Super Smash Bros. received generally positive reviews upon its release. It was a commercial success, selling over five million copies worldwide by 2001,[3] with 2.93 million sold in the United States and 1.97 million sold in Japan.[4][5] It was given an Editors' Choice award from IGN for the "Best Fighting Game",[6] and also became a Nintendo 64 Player's Choice title. The game spawned a series of sequels for each successive Nintendo console, starting with Super Smash Bros. Melee, which was released for the GameCube in 2001.

Gameplay

[edit]
A scenery full of platforms, blocks and fences in the style of the Super Mario Bros. video game. On a platform, a boy wearing a baseball cap throws a bolt of lightning and in another stand, a round, pink creature wearing red shoes stands still.
Ness facing Kirby on the Mushroom Kingdom stage, based on the Mario franchise

The Super Smash Bros. series is a departure from the general genre of fighting games; instead of depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off a stage.[7] Each player has a damage total, represented by a percentage, which rises as the damage is taken.[8] As this percentage rises, the character is knocked progressively farther by attacks.[6] To knock out (KO) an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries.[9] When knocked off the stage, a character may use jumping moves in an attempt to return; some characters have longer-ranged jumps and may have an easier time "recovering" than others.[10]

While games such as Street Fighter and Tekken require players to memorize complicated button-input combinations, Super Smash Bros. uses the same control combinations to access all moves for all characters.[6] Characters are additionally not limited to only facing opponents, instead being allowed to move freely. The game focuses more on aerial and platforming skills than other fighting games, with larger, more dynamic stages rather than a simple flat platform. Smash Bros. also implements blocking and dodging mechanics. Grabbing and throwing other characters is also possible. Support for the Nintendo 64 Rumble Pak is included.[11]

Various weapons and power-ups can be used in battle to inflict damage, recover health, or dispense additional items.[6] They fall randomly onto the stage in the form of items from Nintendo franchises, such as Koopa shells, hammers, and Poké Balls.[12] The nine multiplayer stages are locations taken from or in the style of Nintendo franchises, such as Planet Zebes from Metroid and Sector Z from Star Fox.[11] Although stages are rendered in three dimensions, players move within a two-dimensional plane. Stages are dynamic, ranging from simple moving platforms to dramatic alterations of the entire stage. Each stage offers unique gameplay and strategic motives, making the chosen stage an additional factor in the fight.

In the game's single-player mode, the player battles a series of computer-controlled opponents in a specific order, attempting to defeat them with a limited number of lives in a limited amount of time. While the player can determine the difficulty level and the number of lives, the series of opponents never changes. If the player loses all of their lives or runs out of time, they can continue at the cost of a loss of overall points. This mode is referred to as Classic Mode in later games.[13] The single-player mode also includes two minigames, "Break the Targets" and "Board the Platforms", in which the objective is to break each target or board multiple special platforms, respectively. A "Training Mode" is also available in which players can manipulate the environment and experiment against computer opponents without the restrictions of a standard match.

Up to four people can play in multiplayer mode, which has specific rules predetermined by the players. Stock and timed matches are two of the multiplayer modes of play.[7] This gives each player a certain number of lives or a selected time limit, before beginning the match with a countdown. Free-for-all or team battles are also a choice during matches using stock or time. A winner is declared once time runs out, or if all players except one or a team have lost all of their lives. A multiplayer game may also end in a tie if two or more players have the same score when the timer expires, which causes the match to end in sudden death. During sudden death, all fighters are given 300% damage and the last fighter standing will win the match.

Characters

[edit]

The game includes twelve playable characters from popular Nintendo franchises.[14] Characters have a symbol appearing behind their damage meter corresponding to the series to which they belong, such as a Triforce behind Link's and a Poké Ball behind Pikachu's. Furthermore, characters have recognizable moves derived from their original series, such as Samus's charged blasters and Link's arsenal of weapons.[15] Eight characters are initially playable, and four additional characters can be unlocked by meeting specific criteria.

The character art featured on the game's box art and instruction manual is in the style of a comic book, and the characters are portrayed as toy dolls that come to life to fight. This style has since been omitted in later games, which feature trophies instead of dolls and in-game models rather than hand-drawn art.[16]

Development

[edit]
A screenshot of Dragon King: The Fighting Game, a prototype version of Super Smash Bros. without crossover elements

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer. Masahiro Sakurai was interested in making a fighting game for four players. He made a presentation of what was then called Dragon King: The Fighting Game (格闘ゲーム竜王, Kakutō Gēmu Ryūō)[17][18] to co-worker Satoru Iwata, who joined to help on the project. At this stage in development, the game was still using placeholder character models. Sakurai understood that many fighting games did not sell well and that he had to think of a way to make his game original.[17]

His first idea was to include famous Nintendo characters and put them in a fight.[17] Knowing that he would not get permission if he asked ahead of time, Sakurai made a prototype of the game in September 1997[19] without informing Nintendo, and did not show anyone until it was well-balanced.[17] The prototype he presented featured Mario, Donkey Kong, Samus and Fox as playable characters.[20] It was shown to Nintendo at the end of 1997,[19] and the idea was later approved.[17][21] Although never acknowledged by Nintendo or any developers behind Super Smash Bros., third-party sources have identified Namco's 1995 fighting game The Outfoxies as a possible inspiration,[22][23][24] with Sakurai also crediting the idea of making a beginner-friendly fighting game to an experience in which he handily defeated a couple of casual gamers on The King of Fighters '95 in an arcade.[25] According to Sakurai, the title came from Satoru Iwata when they were considering different names for the title; Iwata suggested the use of "brothers" (shorten to "Bros."), as, according to Sakurai, "his reasoning was that, even though the characters weren't brothers at all, using the word added the nuance that they weren't simply fighting – they were friends who were settling a little disagreement."[26]

On October 20, 2022, Sakurai, who still had the prototype of Dragon King: The Fighting Game, demonstrated its gameplay and its differences from the final product of Super Smash Bros.[27] Multiple planned characters were cut during development, including Marth, King Dedede, Bowser, and Mewtwo; all four of these characters were added to later games.[28]

Music

[edit]

Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2000.[29]

Release

[edit]

The game was revealed as early as November 1998[30][31][32] and plans for a North American release were revealed in February 1999.[33] To promote the game's launch, Nintendo of America staged an event called Slamfest '99, held at the MGM Grand Adventures theme park in Las Vegas, Nevada, on April 24, 1999.[34] The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game.[34] The costumes were re-used from the game's television commercial, which featured the four mascot costumes fighting each other set to "Happy Together" by The Turtles.[35][36] The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website.[37] Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered lost media.

Reception

[edit]

Upon its initial Nintendo 64 release, Super Smash Bros. received "generally favorable" reviews according to review aggregator site Metacritic, based on 11 reviews.[39] Its score on Metacritic matches that of GameRankings at 79%.[38] Critical praise was directed towards its multiplayer mode,[7][6][11][8] music,[7] "original" fighting game style,[8] and simple learning curve.[7][11] IGN highlighted the game's multiplayer mode, calling it, "an excellent choice for gamers looking for a worthy multiplayer smash 'em-up."[6] GameSpot expressed that the game is "extremely simple to learn and easy to master" and stated that "the game's real charm comes out in four-player mode."[7] Japanese gaming magazine Famitsu rated it a 31 out of 40.[42][43] Comparing it to previous attempts at four-player fighting games, Game Informer remarked that Super Smash Bros. "does a fine job of proving that the more characters onscreen, the better."[44]

IGN criticized the game's battle stage and character offerings as "much too limited" and "routine" in the single-player experience.[6] Despite acclaiming the game's graphical and audio quality, GameCritics.com noted that the fast-paced gameplay presented problems with the scoring system, stating, "It's ridiculous that the number of times you and your opponents are thrown off-stage are not tallied for you and on-screen so you to see."[8] GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time".[7] Electronic Gaming Monthly held that its "novel concept alone makes this game worth checking out," but that, it "may not be worth the cash" for a single-player experience.[40]

Super Smash Bros. was commercially successful, becoming a Nintendo 64 Player's Choice title, selling 1.97 million copies in Japan[5] and 2.93 million in the United States as of 2008.[4] The Academy of Interactive Arts & Sciences named Super Smash Bros. as a finalist for "Console Action Game of the Year" and "Console Fighting Game of the Year" at the 3rd Annual Interactive Achievement Awards.[50]

Notes

[edit]
  1. ^ Known in Japan as Nintendo All Star! Great Melee Smash Brothers (ニンテンドウオールスター!大乱闘スマッシュブラザーズ, Nintendō Ōru Sutā! Dai Rantō Sumasshu Burazāzu) and retroactively referred to as Super Smash Bros. 64 or Smash 64
  2. ^ Super Smash Bros., in Electronic Gaming Monthly's review, was scored by three critics 8.5/10, another one 9/10.[40]

References

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