Sonic and the Secret Rings: Difference between revisions
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| series = ''[[Sonic the Hedgehog]]'' |
| series = ''[[Sonic the Hedgehog]]'' |
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| released = {{vgrelease|NA|February 20, 2007|EU|March 2, 2007|AUS|March 8, 2007}}{{vgrelease|JP|March 15, 2007}} |
| released = {{vgrelease|NA|February 20, 2007|EU|March 2, 2007|AUS|March 8, 2007}}{{vgrelease|JP|March 15, 2007}} |
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| genre = [[ |
| genre = [[Platformer|Platform]] |
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| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]] |
| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]] |
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| platforms = [[Wii]] |
| platforms = [[Wii]] |
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}} |
}} |
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{{nihongo foot|'''''Sonic and the Secret Rings'''''|ソニックと秘密のリング|Sonikku to Himitsu no Ringu|lead=yes|group=lower-alpha}} is a 2007 [[platform |
{{nihongo foot|'''''Sonic and the Secret Rings'''''|ソニックと秘密のリング|Sonikku to Himitsu no Ringu|lead=yes|group=lower-alpha}} is a 2007 [[Platformer|platform game]] developed by [[Sonic Team]] and published by [[Sega]] for the [[Wii]]. A [[Spin-off (media)|spin-off]] from the ''[[Sonic the Hedgehog]]'' series, it is the first title in the franchise for the system, and follows [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]'s quest to stop an evil genie named Erazor Djinn. In addition to the basic platforming gameplay of previous ''Sonic'' titles, ''Secret Rings'' uses a system of [[experience point]]s and [[Levels up|levels]], as well as special moves that are unlocked by means of progression. |
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The title was released in place of an aborted attempt to [[porting|port]] the 2006 game ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]'' to the Wii. Producer, writer, and director Yojiro Ogawa conceived ''Secret Rings'' to tap into the [[Wii Remote]]'s capabilities. He chose the theme of ''[[One Thousand and One Nights|Arabian Nights]]'', using many elements of the stories in the game's setting, characters, and [[Middle Eastern music|Middle Eastern]]-influenced music. Sega changed the title of the game several times, originally being announced as ''Sonic Wild Fire'', before settling on ''Sonic and the Secret Rings'' to tie in the theme of ''Arabian Nights''. |
The title was released in place of an aborted attempt to [[porting|port]] the 2006 game ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]'' to the Wii. Producer, writer, and director Yojiro Ogawa conceived ''Secret Rings'' to tap into the [[Wii Remote]]'s capabilities. He chose the theme of ''[[One Thousand and One Nights|Arabian Nights]]'', using many elements of the stories in the game's setting, characters, and [[Middle Eastern music|Middle Eastern]]-influenced music. Sega changed the title of the game several times, originally being announced as ''Sonic Wild Fire'', before settling on ''Sonic and the Secret Rings'' to tie in the theme of ''Arabian Nights''. |
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Sonic has 104 special moves called "skills" that are unlocked upon leveling up or reaching certain points in the story. The player can distribute these skills to four "Skill Rings", which the player selects before starting a mission. Skills can provide Sonic with improved movement, offensive, and defensive capabilities, as well as special attacks.<ref>{{cite web|title=Sonic and the Secret Rings Guide/Walkthrough – Wii, Wii Walkthrough|website=IGN|url=http://guides.ign.com/guides/800277/page_110.html|last=Segers|first=Andre|access-date=February 14, 2010|archive-date=November 4, 2012|archive-url=https://web.archive.org/web/20121104234717/http://www.ign.com/wikis/sonic-and-the-secret-rings/Secrets|url-status=dead}}</ref> Skills are generally used by depleting the "Soul Gauge", which is slowly filled by collecting pearls scattered throughout the levels.<ref>''Sonic and the Secret Rings'' instruction booklet, p. 12.</ref> Notable skills Sonic can obtain are the "Speed Break", which greatly increases his speed, and "Time Break" which slows down time, allowing the player to dodge obstacles more easily. |
Sonic has 104 special moves called "skills" that are unlocked upon leveling up or reaching certain points in the story. The player can distribute these skills to four "Skill Rings", which the player selects before starting a mission. Skills can provide Sonic with improved movement, offensive, and defensive capabilities, as well as special attacks.<ref>{{cite web|title=Sonic and the Secret Rings Guide/Walkthrough – Wii, Wii Walkthrough|website=IGN|url=http://guides.ign.com/guides/800277/page_110.html|last=Segers|first=Andre|access-date=February 14, 2010|archive-date=November 4, 2012|archive-url=https://web.archive.org/web/20121104234717/http://www.ign.com/wikis/sonic-and-the-secret-rings/Secrets|url-status=dead}}</ref> Skills are generally used by depleting the "Soul Gauge", which is slowly filled by collecting pearls scattered throughout the levels.<ref>''Sonic and the Secret Rings'' instruction booklet, p. 12.</ref> Notable skills Sonic can obtain are the "Speed Break", which greatly increases his speed, and "Time Break" which slows down time, allowing the player to dodge obstacles more easily. |
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''Secret Rings'' features three [[game mode]]s: "Adventure", "Party", and "Special Book". The story is played in the Adventure mode. The Party mode features [[multiplayer video game|multiplayer]] gameplay for up to four players simultaneously,<ref name="gamespot"/> in which players spar in a [[time-keeping systems in games#Turn-based|turn-based]] tournament of motion control-based [[minigame]]s |
''Secret Rings'' features three [[game mode]]s: "Adventure", "Party", and "Special Book". The story is played in the Adventure mode. The Party mode features [[multiplayer video game|multiplayer]] gameplay for up to four players simultaneously,<ref name="gamespot"/> in which players spar in a [[time-keeping systems in games#Turn-based|turn-based]] tournament of motion control-based [[minigame]]s. The "Special Book" mode displays the game's 225 unlockable bonuses, won by completing levels quickly and collecting "Fire Souls"—small fiery objects scattered throughout the levels. These bonuses are development documentaries, interviews, concept art, in-game cutscenes, and game music.<ref name="palgninterview"/> |
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==Plot== |
==Plot== |
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==Development== |
==Development== |
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[[Image:Shahryar.png|thumb|right|For this game, characters from the ''Sonic'' series appeared as those from the ''Arabian Nights''. In this concept art image, Doctor Eggman appears as the form of King Shahryār.|alt=A tall, overweight, middle-aged Caucasian man with a thick red mustache appears twice: facing the camera, and away from it. He is dressed as a swordsman king. Japanese text in the margins explains the man's guise in both instances.]] |
[[Image:Shahryar.png|thumb|right|For this game, characters from the ''Sonic'' series appeared as those from the ''Arabian Nights''. In this concept art image, Doctor Eggman appears as the form of King Shahryār.|alt=A tall, overweight, middle-aged Caucasian man with a thick red mustache appears twice: facing the camera, and away from it. He is dressed as a swordsman king. Japanese text in the margins explains the man's guise in both instances.]] |
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''Sonic and the Secret Rings'' (originally codenamed ''Sonic Wildfire''<ref>{{cite web |last1=Hinkle |first1=D. |title=Sonic Wildfire in development for two years |url=https://www.engadget.com/2006-07-26-sonic-wildfire-in-development-for-two-years.html |website=Engadget |access-date=21 April 2022 |ref=wildfire |archive-date=2023-01-28 |archive-url=https://web.archive.org/web/20230128121155/https://www.engadget.com/2006-07-26-sonic-wildfire-in-development-for-two-years.html |url-status=live }}</ref>) was developed by [[Sonic Team]] and published by [[Sega]].<ref name="rumor">{{cite web|title=Rumor: Sonic Speeds to Revolution|url=http://wii.ign.com/articles/682/682320p1.html|archive-url=https://web.archive.org/web/20060712043801/http://wii.ign.com/articles/682/682320p1.html|url-status=dead|archive-date=July 12, 2006|website=IGN|date=January 19, 2006|author=Casamassina, Matt|access-date=February 18, 2010|author-link=Matt Casamassina}}</ref> Sega had initially planned to release a port of the 2006 [[Xbox 360]] and [[PlayStation 3]] game ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]'' as the first ''Sonic'' game for the [[Wii]].<ref name="newblue">{{cite magazine|title=New Blue|magazine=[[Nintendo Power]]|last=Thomason|first=Steve|issue=213|pages=32–36}}</ref> Citing lengthy development times for a port, Sega switched plans and conceived of a ''Sonic'' game that would use the capabilities of the [[Wii Remote]].<ref name="liftinglid">{{cite web|last=Burman|first=Rob|date=February 6, 2007|url=http://wii.ign.com/articles/761/761723p1.html|title=Lifting the lid on Sonic's Secret Rings|website=IGN|access-date=November 9, 2009|archive-url=https://web.archive.org/web/20110905205334/http://wii.ign.com/articles/761/761723p1.html|archive-date=September 5, 2011|url-status=dead}}</ref> Producer, writer, and director Yojiro Ogawa, who had previously worked on ''[[Sonic Adventure]]'', "already had this basic idea (of Sonic constantly moving forward) in [his] mind", and immediately imagined its compatibility with the Wii. |
''Sonic and the Secret Rings'' (originally codenamed ''Sonic Wildfire''<ref>{{cite web |last1=Hinkle |first1=D. |title=Sonic Wildfire in development for two years |url=https://www.engadget.com/2006-07-26-sonic-wildfire-in-development-for-two-years.html |website=Engadget |date=26 July 2006 |access-date=21 April 2022 |ref=wildfire |archive-date=2023-01-28 |archive-url=https://web.archive.org/web/20230128121155/https://www.engadget.com/2006-07-26-sonic-wildfire-in-development-for-two-years.html |url-status=live }}</ref>) was developed by [[Sonic Team]] and published by [[Sega]].<ref name="rumor">{{cite web|title=Rumor: Sonic Speeds to Revolution|url=http://wii.ign.com/articles/682/682320p1.html|archive-url=https://web.archive.org/web/20060712043801/http://wii.ign.com/articles/682/682320p1.html|url-status=dead|archive-date=July 12, 2006|website=IGN|date=January 19, 2006|author=Casamassina, Matt|access-date=February 18, 2010|author-link=Matt Casamassina}}</ref> Sega had initially planned to release a port of the 2006 [[Xbox 360]] and [[PlayStation 3]] game ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]'' as the first ''Sonic'' game for the [[Wii]].<ref name="newblue">{{cite magazine|title=New Blue|magazine=[[Nintendo Power]]|last=Thomason|first=Steve|issue=213|pages=32–36}}</ref> Citing lengthy development times for a port, Sega switched plans and conceived of a ''Sonic'' game that would use the capabilities of the [[Wii Remote]].<ref name="liftinglid">{{cite web|last=Burman|first=Rob|date=February 6, 2007|url=http://wii.ign.com/articles/761/761723p1.html|title=Lifting the lid on Sonic's Secret Rings|website=IGN|access-date=November 9, 2009|archive-url=https://web.archive.org/web/20110905205334/http://wii.ign.com/articles/761/761723p1.html|archive-date=September 5, 2011|url-status=dead}}</ref> Producer, writer, and director Yojiro Ogawa, who had previously worked on ''[[Sonic Adventure]]'', "already had this basic idea (of Sonic constantly moving forward) in [his] mind", and immediately imagined its compatibility with the Wii. |
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{{cquote|When we first started thinking about it, the system was still called the Revolution. So we thought we should revolutionize Sonic. I wanted to do something that people haven't seen in previous ''Sonic'' titles.<ref name="newblue"/>}} |
{{cquote|When we first started thinking about it, the system was still called the Revolution. So we thought we should revolutionize Sonic. I wanted to do something that people haven't seen in previous ''Sonic'' titles.<ref name="newblue"/>}} |
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He later decided that this could be done by using the ''Arabian Nights''—a compilation of Middle-Eastern fables—as the game's setting. This inspired the use of ''Sonic'' characters as figures from ''Arabian Nights''. Sega removed "some of the extraneous elements" of recent ''Sonic'' games to "get ... back to basics".<ref name="newblue"/> Storyboard director Zachary G. Brown stated that, "This game could put [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] in a whole new light. He could reach the top of the charts once more." The game's art and setting were heavily influenced by the games ''[[Shadow of the Colossus]]'', ''[[Prince of Persia]]'', and ''[[God of War (2005 video game)|God of War]]''.<ref name="liftinglid"/> Its cutscenes consistently feature hand-painted, static imagery resembling classic art through paint on [[parchment]].<ref name="eurogamer"/> On a technical level, ''Secret Rings'' uses the [[PhysX]] engine.<ref name="boxart"/> Sega improved the game's camera system to address criticisms of prior ''Sonic'' games.<ref name="palgninterview"/> |
He later decided that this could be done by using the ''Arabian Nights''—a compilation of Middle-Eastern fables—as the game's setting. This inspired the use of ''Sonic'' characters as figures from ''Arabian Nights''. Sega removed "some of the extraneous elements" of recent ''Sonic'' games to "get ... back to basics".<ref name="newblue"/> Storyboard director Zachary G. Brown stated that, "This game could put [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] in a whole new light. He could reach the top of the charts once more." The game's art and setting were heavily influenced by the games ''[[Shadow of the Colossus]]'', ''[[Prince of Persia]]'', and ''[[God of War (2005 video game)|God of War]]''.<ref name="liftinglid"/> Its cutscenes consistently feature hand-painted, static imagery resembling classic art through paint on [[parchment]].<ref name="eurogamer"/> On a technical level, ''Secret Rings'' uses the [[PhysX]] engine.<ref name="boxart"/> Sega improved the game's camera system to address criticisms of prior ''Sonic'' games.<ref name="palgninterview"/> |
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| 1UP = B<ref name="1up">{{cite web|archive-url=https://web.archive.org/web/20100105210143/http://www.1up.com/do/reviewPage?cId=3157332|archive-date=January 5, 2010|url=http://www.1up.com/do/reviewPage?cId=3157332|title=Sonic and the Secret Rings (Wii)|first=Shane|last=Bettenhausen|website=[[1UP.com]]|date=February 20, 2007|access-date=January 8, 2009|url-status=dead}}</ref> |
| 1UP = B<ref name="1up">{{cite web|archive-url=https://web.archive.org/web/20100105210143/http://www.1up.com/do/reviewPage?cId=3157332|archive-date=January 5, 2010|url=http://www.1up.com/do/reviewPage?cId=3157332|title=Sonic and the Secret Rings (Wii)|first=Shane|last=Bettenhausen|website=[[1UP.com]]|date=February 20, 2007|access-date=January 8, 2009|url-status=dead}}</ref> |
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| CVG = 8.2/10<ref>{{cite magazine|url=http://www.computerandvideogames.com/article.php?id=159184|title=Wii Review: Sonic and the Secret Rings|magazine=[[Computer and Video Games]]|date=March 2, 2007|access-date=January 31, 2009}}</ref> |
| CVG = 8.2/10<ref>{{cite magazine|url=http://www.computerandvideogames.com/article.php?id=159184|title=Wii Review: Sonic and the Secret Rings|magazine=[[Computer and Video Games]]|date=March 2, 2007|access-date=January 31, 2009}}</ref> |
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| EGM = 6.5/10<ref name="egm">{{cite magazine|magazine=[[Electronic Gaming Monthly]]|issue=214|page=76|date=April 2007}}</ref> |
| EGM = 6.5/10<ref name="egm">{{cite magazine|magazine=[[Electronic Gaming Monthly]]|title=Sonic and the Secret Rings|issue=214|page=76|date=April 2007}}</ref> |
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| EuroG = 8/10<ref name="eurogamer">{{cite web|url=http://www.eurogamer.net/articles/sonic-and-the-secret-rings-review|title=Sonic and the Secret Rings (Wii)|first=Rob|last=Fahey|website=[[Eurogamer]]|date=March 2, 2007|access-date=January 8, 2009|archive-date=September 21, 2012|archive-url=https://web.archive.org/web/20120921004834/http://www.eurogamer.net/articles/sonic-and-the-secret-rings-review|url-status=live}}</ref> |
| EuroG = 8/10<ref name="eurogamer">{{cite web|url=http://www.eurogamer.net/articles/sonic-and-the-secret-rings-review|title=Sonic and the Secret Rings (Wii)|first=Rob|last=Fahey|website=[[Eurogamer]]|date=March 2, 2007|access-date=January 8, 2009|archive-date=September 21, 2012|archive-url=https://web.archive.org/web/20120921004834/http://www.eurogamer.net/articles/sonic-and-the-secret-rings-review|url-status=live}}</ref> |
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| GI = 5.5/10<ref name="gi">{{cite magazine|url=http://www.gameinformer.com/NR/exeres/F1504BFF-79FF-40B4-B446-F35D5F777C21.htm?CS_pid=230048|archive-url=https://web.archive.org/web/20080416043938/http://www.gameinformer.com/NR/exeres/F1504BFF-79FF-40B4-B446-F35D5F777C21.htm?CS_pid=230048|archive-date=2008-04-16|title=Sonic and the Secret Rings: NEW SYSTEM, SAME SONIC|first=Matt|last=Hegelson|magazine=[[Game Informer]]|access-date=January 8, 2009}}</ref> |
| GI = 5.5/10<ref name="gi">{{cite magazine|url=http://www.gameinformer.com/NR/exeres/F1504BFF-79FF-40B4-B446-F35D5F777C21.htm?CS_pid=230048|archive-url=https://web.archive.org/web/20080416043938/http://www.gameinformer.com/NR/exeres/F1504BFF-79FF-40B4-B446-F35D5F777C21.htm?CS_pid=230048|archive-date=2008-04-16|title=Sonic and the Secret Rings: NEW SYSTEM, SAME SONIC|first=Matt|last=Hegelson|magazine=[[Game Informer]]|access-date=January 8, 2009}}</ref> |
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| ONM = 81%<ref>{{cite magazine|archive-url=https://web.archive.org/web/20110809073700/http://www.officialnintendomagazine.co.uk/article.php?id=2364|archive-date=August 9, 2011|url=http://www.officialnintendomagazine.co.uk/article.php?id=2364|title=Wii Review: Sonic and the Secret Rings|magazine=[[Official Nintendo Magazine]]|date=January 8, 2008|access-date=January 31, 2009|url-status=dead}}</ref> |
| ONM = 81%<ref>{{cite magazine|archive-url=https://web.archive.org/web/20110809073700/http://www.officialnintendomagazine.co.uk/article.php?id=2364|archive-date=August 9, 2011|url=http://www.officialnintendomagazine.co.uk/article.php?id=2364|title=Wii Review: Sonic and the Secret Rings|magazine=[[Official Nintendo Magazine]]|date=January 8, 2008|access-date=January 31, 2009|url-status=dead}}</ref> |
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''Sonic and the Secret Rings'' <!-- Please do not add "mixed", "mixed to positive", or anything of the like here. This has been an area of significant back-and-forth controversy, and we have decided it's easier to simply leave all judgments out. -->received "mixed or average" reviews, according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="metacritic"/> The game charted well; it was the eleventh best-selling game of February 2007 worldwide, and third for the Wii.<ref>{{cite web|title=NPD: Best-Selling Games of February 2007|url=http://wii.ign.com/articles/773/773573p1.html|last=Seff|first=Micah|website=IGN|date=March 16, 2007|access-date=November 9, 2009|archive-url=https://web.archive.org/web/20120607232256/http://wii.ign.com/articles/773/773573p1.html|archive-date=June 7, 2012|url-status=dead}}</ref> It proved the best-selling Wii game<ref>{{cite web|url=http://www.chart-track.co.uk/index.jsp?c=p/software/uk/archive/index_test.jsp&ct=110030&arch=t&lyr=2007&year=2007&week=9|title=Top 20 Nintendo Wii (Full Price), Week Ending 3 March 2007|publisher=[[GfK]] ChartTrack|access-date=March 13, 2010|archive-url=https://web.archive.org/web/20120229153730/http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110030&arch=t&lyr=2007&year=2007&week=9|archive-date=29 February 2012|url-status=dead}}</ref> and fifth among all platforms in the United Kingdom.<ref>{{cite web|url=http://www.chart-track.co.uk/index.jsp?c=p/software/uk/archive/index_test.jsp&ct=110015&arch=t&lyr=2007&year=2007&week=9|title=Top 40 Entertainment Software (All Prices), Week Ending 3 March 2007|publisher=GfK ChartTrack|access-date=March 13, 2010|archive-url=https://web.archive.org/web/20120229153747/http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110015&arch=t&lyr=2007&year=2007&week=9|archive-date=29 February 2012|url-status=dead}}</ref> In North America, it was thirteenth overall, and fourth for the Wii,<ref>{{cite web|title=ChartSpot: February 2007|website=GameSpot|date=March 21, 2007|url=http://www.gamespot.com/news/6167808.html|last=Thorsen|first=Tor|access-date=November 9, 2009|archive-date=September 5, 2011|archive-url=https://web.archive.org/web/20110905054728/http://www.gamespot.com/news/6167808.html|url-status=live}}</ref> with 83,000 copies.<ref name="rules">{{cite web|title=NPD: Nintendo Rules February Sales|last=Smith|first=Luke|url=http://www.1up.com/do/newsStory?cId=3158048|website=1UP.com|date=March 15, 2007|access-date=November 9, 2009|url-status=dead|archive-url=https://web.archive.org/web/20070927213818/http://www.1up.com/do/newsStory?cId=3158048|archive-date=September 27, 2007}}</ref> In June, July, and August 2007, the game was the fourth, third, and seventh best-selling game for the Wii, respectively.<ref>{{cite magazine|date=June 2007|magazine=Nintendo Power|issue=216|page=16}}</ref><ref>{{cite magazine|magazine=Nintendo Power|date=July 2007|issue=217|page=16}}</ref><ref>{{cite magazine|date=August 2007|magazine=Nintendo Power|issue=218|page=14}}</ref> The game received a "Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=platinumelspa>{{cite web |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |url=http://www.elspa.com:80/?i=3944 |title=ELSPA Sales Awards: Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 15, 2009 |url-status=dead }}</ref> indicating sales of at least 300,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> It sold 30,563 copies in Japan.<ref>{{Cite web |title=Game Search - Garaph |url=http://garaph.info/gamesearch.php?publisher=Sega&opt=0 |access-date=2023-07-03 |website=garaph.info}}</ref> |
''Sonic and the Secret Rings'' <!-- Please do not add "mixed", "mixed to positive", or anything of the like here. This has been an area of significant back-and-forth controversy, and we have decided it's easier to simply leave all judgments out. -->received "mixed or average" reviews, according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="metacritic"/> The game charted well; it was the eleventh best-selling game of February 2007 worldwide, and third for the Wii.<ref>{{cite web|title=NPD: Best-Selling Games of February 2007|url=http://wii.ign.com/articles/773/773573p1.html|last=Seff|first=Micah|website=IGN|date=March 16, 2007|access-date=November 9, 2009|archive-url=https://web.archive.org/web/20120607232256/http://wii.ign.com/articles/773/773573p1.html|archive-date=June 7, 2012|url-status=dead}}</ref> It proved the best-selling Wii game<ref>{{cite web|url=http://www.chart-track.co.uk/index.jsp?c=p/software/uk/archive/index_test.jsp&ct=110030&arch=t&lyr=2007&year=2007&week=9|title=Top 20 Nintendo Wii (Full Price), Week Ending 3 March 2007|publisher=[[GfK]] ChartTrack|access-date=March 13, 2010|archive-url=https://web.archive.org/web/20120229153730/http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110030&arch=t&lyr=2007&year=2007&week=9|archive-date=29 February 2012|url-status=dead}}</ref> and fifth among all platforms in the United Kingdom.<ref>{{cite web|url=http://www.chart-track.co.uk/index.jsp?c=p/software/uk/archive/index_test.jsp&ct=110015&arch=t&lyr=2007&year=2007&week=9|title=Top 40 Entertainment Software (All Prices), Week Ending 3 March 2007|publisher=GfK ChartTrack|access-date=March 13, 2010|archive-url=https://web.archive.org/web/20120229153747/http://www.chart-track.co.uk/index.jsp?c=p%2Fsoftware%2Fuk%2Farchive%2Findex_test.jsp&ct=110015&arch=t&lyr=2007&year=2007&week=9|archive-date=29 February 2012|url-status=dead}}</ref> In North America, it was thirteenth overall, and fourth for the Wii,<ref>{{cite web|title=ChartSpot: February 2007|website=GameSpot|date=March 21, 2007|url=http://www.gamespot.com/news/6167808.html|last=Thorsen|first=Tor|access-date=November 9, 2009|archive-date=September 5, 2011|archive-url=https://web.archive.org/web/20110905054728/http://www.gamespot.com/news/6167808.html|url-status=live}}</ref> with 83,000 copies.<ref name="rules">{{cite web|title=NPD: Nintendo Rules February Sales|last=Smith|first=Luke|url=http://www.1up.com/do/newsStory?cId=3158048|website=1UP.com|date=March 15, 2007|access-date=November 9, 2009|url-status=dead|archive-url=https://web.archive.org/web/20070927213818/http://www.1up.com/do/newsStory?cId=3158048|archive-date=September 27, 2007}}</ref> In June, July, and August 2007, the game was the fourth, third, and seventh best-selling game for the Wii, respectively.<ref>{{cite magazine|title=Sonic and the Secret Rings|date=June 2007|magazine=Nintendo Power|issue=216|page=16}}</ref><ref>{{cite magazine|title=Sonic and the Secret Rings|magazine=Nintendo Power|date=July 2007|issue=217|page=16}}</ref><ref>{{cite magazine|title=Sonic and the Secret Rings|date=August 2007|magazine=Nintendo Power|issue=218|page=14}}</ref> The game received a "Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=platinumelspa>{{cite web |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |url=http://www.elspa.com:80/?i=3944 |title=ELSPA Sales Awards: Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 15, 2009 |url-status=dead }}</ref> indicating sales of at least 300,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> It sold 30,563 copies in Japan.<ref>{{Cite web |title=Game Search - Garaph |url=http://garaph.info/gamesearch.php?publisher=Sega&opt=0 |access-date=2023-07-03 |website=garaph.info}}</ref> |
||
Critics felt ''Secret Rings'' was a general improvement over recent ''Sonic'' games, whose popularity and critical reception had declined. According to ''[[Empire (film magazine)|Empire]]'', which gave the game 3/5 stars, ''Secret Rings'' "reclaims the bewildering blend of platforming and racing that made the series famous" while "fixing the erratic stop-start gameplay that marred recent editions" and showcasing "the best graphics the Wii has to offer this side of ''Zelda''." However, "the occasionally sluggish controls and spasmodic in-game camera mean Sonic's Wii debut is far from perfect."<ref>McComb, David, [http://www.empireonline.com/reviews/reviewcomplete.asp?GID=389 "Sonic and the Secret Rings review"] {{Webarchive|url=https://web.archive.org/web/20170901124719/http://www.empireonline.com/gaming/sonic-secret-rings/ |date=2017-09-01 }}, ''Empire''.</ref> ''[[Electronic Gaming Monthly]]'' stated that it "does a decent job at stopping the bleeding caused by the recent 360/PS3/[[PlayStation Portable|PSP]] Sonics",<ref name="egm"/> and ''[[1UP.com]]''{{'}}s Shane Bettenhausen wrote that the ''Sonic'' series was "definitely on the mend" after suffering progressively-worse games after the release of ''[[Sonic Adventure]]''.<ref name="1up"/> ''[[GameSpy]]''{{'}}s Patrick Joynt agreed, writing that Sonic had been "reanimated to a lurching existence".<ref name="gamespy"/> ''[[IGN]]''{{'}}s Matt Casamassina, ''[[Nintendo Power]]''{{'}}s Chris Shepperd, and ''[[GameSpot]]''{{'}}s Greg Mueller named ''Secret Rings'' the best 3D ''Sonic'' game, but criticized the 3D titles in general.<ref name="gamespot"/><ref name="ign"/><ref name="NP"/> ''[[Eurogamer]]''{{'}}s Rob Fahey praised the game for employing Sonic as the only playable character.<ref name="eurogamer"/> |
Critics felt ''Secret Rings'' was a general improvement over recent ''Sonic'' games, whose popularity and critical reception had declined. According to ''[[Empire (film magazine)|Empire]]'', which gave the game 3/5 stars, ''Secret Rings'' "reclaims the bewildering blend of platforming and racing that made the series famous" while "fixing the erratic stop-start gameplay that marred recent editions" and showcasing "the best graphics the Wii has to offer this side of ''Zelda''." However, "the occasionally sluggish controls and spasmodic in-game camera mean Sonic's Wii debut is far from perfect."<ref>McComb, David, [http://www.empireonline.com/reviews/reviewcomplete.asp?GID=389 "Sonic and the Secret Rings review"] {{Webarchive|url=https://web.archive.org/web/20170901124719/http://www.empireonline.com/gaming/sonic-secret-rings/ |date=2017-09-01 }}, ''Empire''.</ref> ''[[Electronic Gaming Monthly]]'' stated that it "does a decent job at stopping the bleeding caused by the recent 360/PS3/[[PlayStation Portable|PSP]] Sonics",<ref name="egm"/> and ''[[1UP.com]]''{{'}}s Shane Bettenhausen wrote that the ''Sonic'' series was "definitely on the mend" after suffering progressively-worse games after the release of ''[[Sonic Adventure]]''.<ref name="1up"/> ''[[GameSpy]]''{{'}}s Patrick Joynt agreed, writing that Sonic had been "reanimated to a lurching existence".<ref name="gamespy"/> ''[[IGN]]''{{'}}s Matt Casamassina, ''[[Nintendo Power]]''{{'}}s Chris Shepperd, and ''[[GameSpot]]''{{'}}s Greg Mueller named ''Secret Rings'' the best 3D ''Sonic'' game, but criticized the 3D titles in general.<ref name="gamespot"/><ref name="ign"/><ref name="NP"/> ''[[Eurogamer]]''{{'}}s Rob Fahey praised the game for employing Sonic as the only playable character.<ref name="eurogamer"/> |
Latest revision as of 15:02, 2 December 2024
Sonic and the Secret Rings | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Yojiro Ogawa |
Producer(s) | Yojiro Ogawa |
Designer(s) | Morio Kishimoto |
Programmer(s) | Makiko Nishimura |
Artist(s) | Yoshitaka Miura |
Writer(s) | Yojiro Ogawa Shiro Maekawa |
Composer(s) | Fumie Kumatani Kenichi Tokoi Seirou Okamoto Le Club Bachraf |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Sonic and the Secret Rings[a] is a 2007 platform game developed by Sonic Team and published by Sega for the Wii. A spin-off from the Sonic the Hedgehog series, it is the first title in the franchise for the system, and follows Sonic the Hedgehog's quest to stop an evil genie named Erazor Djinn. In addition to the basic platforming gameplay of previous Sonic titles, Secret Rings uses a system of experience points and levels, as well as special moves that are unlocked by means of progression.
The title was released in place of an aborted attempt to port the 2006 game Sonic the Hedgehog to the Wii. Producer, writer, and director Yojiro Ogawa conceived Secret Rings to tap into the Wii Remote's capabilities. He chose the theme of Arabian Nights, using many elements of the stories in the game's setting, characters, and Middle Eastern-influenced music. Sega changed the title of the game several times, originally being announced as Sonic Wild Fire, before settling on Sonic and the Secret Rings to tie in the theme of Arabian Nights.
Upon release, Secret Rings received average reviews. Reviewers praised its visual style and considered the game as a whole to be an improvement from prior entries, but were critical of its controls, which some claimed took time to get used to, and its inconsistent difficulty. Sega released a sequel in 2009, Sonic and the Black Knight; the two form what is known as the Sonic Storybook series. Sonic and the Secret Rings was de-listed from retailers in 2010, following Sega's decision to remove all Sonic titles with sub-average Metacritic scores in order to increase the value of the brand.
Gameplay
[edit]Sonic and the Secret Rings is a three-dimensional platform and action game featuring an on-rails style of movement. Sonic the Hedgehog, the series' main character, is the game's only player character. He is controlled exclusively with the Wii Remote, which is held horizontally like a traditional gamepad.[1] Players adjust his forward movement by tilting the controller. He runs along a predesignated path; players jump and brake using corresponding face buttons.[2] Thrusting the Wii Remote forwards allows Sonic to perform a homing attack, a mid-air move that targets and damages enemies in his path.[3]
Like in other games in the series, Sonic collects rings scattered throughout levels; contact with certain obstacles and enemies scatters them away, and Sonic dies if he touches an enemy without any rings. Unlike previous titles, Secret Rings does not feature a life counter or game over screen, but instead Sonic reappears at the last visited checkpoint after dying, although the player will have to restart a mission if they fail a specified objective.[4] The game contains 110 missions (including boss battles) over the course of eight levels. New missions, cutscenes, and sometimes new levels are unlocked by completing missions. Successful missions earn Sonic experience points, which advance him levels.[5]
Sonic has 104 special moves called "skills" that are unlocked upon leveling up or reaching certain points in the story. The player can distribute these skills to four "Skill Rings", which the player selects before starting a mission. Skills can provide Sonic with improved movement, offensive, and defensive capabilities, as well as special attacks.[6] Skills are generally used by depleting the "Soul Gauge", which is slowly filled by collecting pearls scattered throughout the levels.[7] Notable skills Sonic can obtain are the "Speed Break", which greatly increases his speed, and "Time Break" which slows down time, allowing the player to dodge obstacles more easily.
Secret Rings features three game modes: "Adventure", "Party", and "Special Book". The story is played in the Adventure mode. The Party mode features multiplayer gameplay for up to four players simultaneously,[8] in which players spar in a turn-based tournament of motion control-based minigames. The "Special Book" mode displays the game's 225 unlockable bonuses, won by completing levels quickly and collecting "Fire Souls"—small fiery objects scattered throughout the levels. These bonuses are development documentaries, interviews, concept art, in-game cutscenes, and game music.[9]
Plot
[edit]Characters
[edit]Sonic is the game's protagonist, and his sidekick throughout the game is Shahra, "Genie of the Ring". Their enemy is Erazor Djinn, a genie who aspires to erase the entirety of the Arabian Nights book.[10] He was once the Genie of the Lamp from the story of Aladdin and the Magic Lamp, who was punished for misdeeds and imprisoned in his lamp until he granted the wishes of one thousand people. Erazor did so, gaining a renewed hatred of humanity and deciding to take over the world. Several Sonic series characters appear in the form of figures from Arabian Nights, such as Miles "Tails" Prower as Ali Baba, Knuckles the Echidna as Sinbad the Sailor, and Dr. Eggman as Shahryār.[11] Though Sonic recognizes them as old acquaintances, they do not recognize him, and Shahra insists that Sonic's perception is mistaken.[12][13]
Story
[edit]After reading the Arabian Nights, Sonic falls asleep, only to be awoken by the Genie of the Ring, Shahra. She explains that Erazor Djinn is erasing the pages of the Arabian Nights and asks Sonic to help her, to which he agrees.[10] He dons a ring that makes him Shahra's master and grants him the ability to ask for any wishes within her power; he then enters the book. Sonic and Shahra encounter Erazor inside; he tells them of his intent to search for seven artifacts called the World Rings, which Shahra claims do not exist. Erazor shoots an arrow of fire at Shahra, but Sonic takes it for her. Erazor opportunistically tells Sonic that he will remove the arrow if Sonic gathers the World Rings for him. If Sonic does not do so before the flame goes out, his "life is forfeit". Sonic and Shahra embark on a quest to retrieve the World Rings. Over the course of this quest, they learn that whoever collects the rings must be sacrificed to create a link between the Arabian Nights world and the real world, also that the rings themselves are sealed with different emotions. Elsewhere in the quest, Shahra gives Sonic Erazor's lamp to use as a last resort.
After Sonic manages to obtain the World Rings, Erazor convinces Shahra to give them to him. To try and keep them out of Erazor's hands, Sonic wishes for Shahra to do what she truly thinks is right, and she collapses on the ground as her mind cracks due to her conflicting emotions. Erazor attempts to sacrifice Sonic in order to open the gateway between worlds, but in a move of altruistic suicide, Shahra interrupts the attack, saving Sonic and asking for his forgiveness before dying in his arms. Without Sonic as the proper offering, Erazor mutates into the monstrous Alf Layla wa-Layla, now intent on remaking the Arabian Nights in his image before moving on to Sonic's world. Sonic absorbs the World Rings of Sadness, Rage, and Hatred - emotions he was feeling at the time - and transforms into Darkspine Sonic, a darker, more violent version of Super Sonic, granting him the power to defeat Alf Layla wa-Layla, but Erazor subsequently boasts that he is immortal and will always return.[14] Sonic then reveals that he possesses Erazor's lamp,[15] and wishes for Erazor to bring Shahra back to life, restore the book to its original state, and be trapped in his lamp for all eternity. Erazor refuses to do so, but is helpless against the power of his lamp.[16] After granting the third wish, Erazor pleads for Shahra to stop Sonic and save him, but she refuses, leaving him to be sucked into his lamp.[17] Shahra then bursts into tears, and Sonic wishes for a mountain of handkerchiefs to help her through her crying.[18] Sonic then disposes of the lamp in a pit of lava, running through the book until he finds a way home. Shahra states that his story will be forever remembered in the pages of the Arabian Nights, and the title image of "Aladdin and the Magic Lamp" in the book then changes to "Sonic and the Secret Rings".
Development
[edit]Sonic and the Secret Rings (originally codenamed Sonic Wildfire[19]) was developed by Sonic Team and published by Sega.[20] Sega had initially planned to release a port of the 2006 Xbox 360 and PlayStation 3 game Sonic the Hedgehog as the first Sonic game for the Wii.[11] Citing lengthy development times for a port, Sega switched plans and conceived of a Sonic game that would use the capabilities of the Wii Remote.[21] Producer, writer, and director Yojiro Ogawa, who had previously worked on Sonic Adventure, "already had this basic idea (of Sonic constantly moving forward) in [his] mind", and immediately imagined its compatibility with the Wii.
When we first started thinking about it, the system was still called the Revolution. So we thought we should revolutionize Sonic. I wanted to do something that people haven't seen in previous Sonic titles.[11]
He later decided that this could be done by using the Arabian Nights—a compilation of Middle-Eastern fables—as the game's setting. This inspired the use of Sonic characters as figures from Arabian Nights. Sega removed "some of the extraneous elements" of recent Sonic games to "get ... back to basics".[11] Storyboard director Zachary G. Brown stated that, "This game could put Sonic the Hedgehog in a whole new light. He could reach the top of the charts once more." The game's art and setting were heavily influenced by the games Shadow of the Colossus, Prince of Persia, and God of War.[21] Its cutscenes consistently feature hand-painted, static imagery resembling classic art through paint on parchment.[22] On a technical level, Secret Rings uses the PhysX engine.[23] Sega improved the game's camera system to address criticisms of prior Sonic games.[9]
On January 19, 2006, IGN staff writer Matt Casamassina revealed that "sources close to Sega" had informed IGN of an upcoming Revolution-exclusive Sonic game, which was two months in development.[20] Sega officially announced Sonic Wild Fire at Electronic Entertainment Expo 2006,[24] then as Hyper Sonic at a Nintendo press conference[25] and again as Sonic Wild Fire in its trailers. Sega changed the title to Sonic and the Secret of the Rings, then slightly modified it to Sonic and the Secret Rings in August 2006. Sega preferred Wild Fire over Secret Rings, but the latter better fit the game's story and Arabian Nights.[9]
Music
[edit]The music of Sonic and the Secret Rings was composed by Kenichi Tokoi, Fumie Kumatani, Seirou Okamoto and Hideaki Kobayashi of Wave Master. Steve Conte and Runblebee performed the vocal tracks.[26] The music maintains the guitar-based rock style of previous Sonic titles, adding elements of traditional Middle Eastern music to complement the game's theme and aesthetic. Sega released a video game soundtrack album, Seven Rings in Hand: Sonic and the Secret Rings Original Sound Track, on March 15, 2007.[27] The main theme and album title track of Secret Rings is "Seven Rings in Hand".[11]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 69/100[28] |
Publication | Score |
---|---|
1Up.com | B[29] |
Computer and Video Games | 8.2/10[30] |
Electronic Gaming Monthly | 6.5/10[31] |
Eurogamer | 8/10[22] |
Game Informer | 5.5/10[32] |
GameSpot | 7.6/10[8] |
GameSpy | [33] |
IGN | 6.9/10[34] |
Nintendo Power | 8.5/10[35] |
Official Nintendo Magazine | 81%[36] |
Sonic and the Secret Rings received "mixed or average" reviews, according to the review aggregation website Metacritic.[28] The game charted well; it was the eleventh best-selling game of February 2007 worldwide, and third for the Wii.[37] It proved the best-selling Wii game[38] and fifth among all platforms in the United Kingdom.[39] In North America, it was thirteenth overall, and fourth for the Wii,[40] with 83,000 copies.[41] In June, July, and August 2007, the game was the fourth, third, and seventh best-selling game for the Wii, respectively.[42][43][44] The game received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[45] indicating sales of at least 300,000 copies in the United Kingdom.[46] It sold 30,563 copies in Japan.[47]
Critics felt Secret Rings was a general improvement over recent Sonic games, whose popularity and critical reception had declined. According to Empire, which gave the game 3/5 stars, Secret Rings "reclaims the bewildering blend of platforming and racing that made the series famous" while "fixing the erratic stop-start gameplay that marred recent editions" and showcasing "the best graphics the Wii has to offer this side of Zelda." However, "the occasionally sluggish controls and spasmodic in-game camera mean Sonic's Wii debut is far from perfect."[48] Electronic Gaming Monthly stated that it "does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics",[31] and 1UP.com's Shane Bettenhausen wrote that the Sonic series was "definitely on the mend" after suffering progressively-worse games after the release of Sonic Adventure.[29] GameSpy's Patrick Joynt agreed, writing that Sonic had been "reanimated to a lurching existence".[33] IGN's Matt Casamassina, Nintendo Power's Chris Shepperd, and GameSpot's Greg Mueller named Secret Rings the best 3D Sonic game, but criticized the 3D titles in general.[8][34][35] Eurogamer's Rob Fahey praised the game for employing Sonic as the only playable character.[22]
The game's level design received mixed reviews. Joynt preferred fast levels and felt that the ones requiring players to "move carefully" detracted from the experience.[33] Bettenhausen praised the visual appeal of Secret Rings and compared it to that of Resident Evil 4, a game which critics acclaimed for its visuals.[29] Casamassina agreed that the "Sonic Team has done a lot with [the seven levels]", and praised the varying missions and levels' aesthetic contrast. However, he criticized the placement of obstacles.[34] Fahey denounced levels' "avoidable blind spots and leaps of faith", and found the number of stages and their re-use over multiple missions "a little bit disconcerting". He conceded that it added to the game's replay value, comparing the levels to tracks in racing games.[22]
Control and camera movement concerned reviewers. Bettenhausen called the controls "a tad reckless at first – Sonic's momentum takes some getting used to, and trying to go in reverse is a pain – but become more natural and fluid as you get acclimated to the fast-paced, twitchy action."[29] Casamassina and Mueller offered similar opinions,[8][34] while Shepperd criticized the game's low camera angle and arbitrary targeting system.[35] Bettenhausen dismissed the game's multiplayer mode as a failed adaptation of the Mario Party series.[29] Fahey concurred, adding that a multiplayer racing mode would have been preferable to "lame" minigames.[22] Casamassina compared the games to those in Super Monkey Ball: Banana Blitz: "only a handful of them really stand out and some are downright pointless, but overall gamers will probably be happy that they were included."[34] Shepperd agreed, but decried the necessity to "play the story mode extensively to unlock some of the party mode's best features."[35]
Legacy
[edit]To mark Sonic's introduction in the 2008 Wii game Super Smash Bros. Brawl, Nintendo used "Seven Rings in Hand" and other Sonic series music as backing for the "Green Hill Zone" stage.[49] Sonic Team and Sega later created Sonic and the Black Knight, a sequel to Secret Rings released on March 3, 2009.[50] The two form the Storybook series; Secret Rings is based on Arabian Nights, and Black Knight casts Sonic into the world of King Arthur.[23][51] On March 18, Secret Rings and Super Monkey Ball: Banana Blitz were compiled in a Wii release titled Sega Fun Pack: Sonic and the Secret Rings & Super Monkey Ball: Banana Blitz.[52]
See also
[edit]Notes
[edit]References
[edit]- ^ Marriott, Scott Alan. "Sonic and the Secret Rings Overview". Allgame. Archived from the original on November 14, 2014. Retrieved February 1, 2009.
- ^ Sonic and the Secret Rings instruction booklet, p. 5.
- ^ Sonic and the Secret Rings instruction booklet, p. 6.
- ^ Sonic and the Secret Rings instruction booklet, p. 11.
- ^ Sonic and the Secret Rings instruction booklet, p. 15.
- ^ Segers, Andre. "Sonic and the Secret Rings Guide/Walkthrough – Wii, Wii Walkthrough". IGN. Archived from the original on November 4, 2012. Retrieved February 14, 2010.
- ^ Sonic and the Secret Rings instruction booklet, p. 12.
- ^ a b c d Mueller, Greg (February 20, 2007). "Sonic and the Secret Rings Review". GameSpot. Archived from the original on October 31, 2011. Retrieved January 8, 2009.
- ^ a b c Rositano, Joseph (March 5, 2007). "Sonic and the Secret Rings interview". PALGN. Archived from the original on December 20, 2013. Retrieved March 12, 2010.
- ^ a b Sonic Team. Sonic and the Secret Rings.
Sonic: ZZZ... / Shahra: Um... / Sonic: ZZZ... / Shahra: Hmph! Hey, wake up! / (He does) Sonic: Yaaaaawn! Boy, is it that late already? What time is it? (finds a ring) Huh?! / Shahra: You are the blue hedgehog. / (Sonic sees her) Sonic: Ahh... what the...! / Shahra: Do not be alarmed! I am Shahra, the Genie of the Ring. ...you know, like "Aladdin and the Magic Lamp"...? / Sonic: Don't think I've read that. / Shahra: What? You've got to be kidding me! It's the best story of all the Arabian Nights! Or at least the 2nd best... But that's beside the point. Please, look at this! (She shows him a book with blank pages) / Sonic: Hey, the page is blank! / Shahra: Our world... The world of the Arabian Nights is vanishing. / Sonic: Vanishing? But how? / Shahra: This is the work of an incredibly evil spirit... the Erazor Djinn. / Sonic: Erazor... Djinn? / Shahra: Yes. He used his evil magic to become even more powerful. He could not bear to simply remain in the book any longer. And so he has begun to set the inscriptions free, absorbing the power of the book itself. / Sonic: The power of the book? / Shahra: If our world ceases to exist, then not only will those stories be silenced forever, but the Erazor Djinn will then be unleashed into your world. / Sonic: That definitely sounds like trouble. But, what do you want me to do? / Shahra: I want you to stop him... You must stop the Erazor Djinn. Only you, the blue hedgehog, can do it. / Sonic: Hmm. So this guy needs someone to put him in his place, does he? I suppose I can help out with that. It might even be fun.
- ^ a b c d e Thomason, Steve. "New Blue". Nintendo Power. No. 213. pp. 32–36.
- ^ Sonic Team. Sonic and the Secret Rings.
Sonic: What's Dr. Eggman doing here? Aha! I knew it! This is all another one of your schemes! / Shahryār: What is the meaning of this? I am Shahryār, king of this land! / Sonic: Eggman, what are you up to this time? / Shahra: Sonic, wait! You're making a mistake! This is him. This is King Shahryār! / Sonic: Really? / Shahryār: Such insolence! Guards! Seize this blue spiky thing at once!
- ^ Sonic Team. Sonic and the Secret Rings.
Sonic: Tails! What are you doing here, too? / Ali Baba: Tails? My... my name is Ali Baba. / Sonic: Come on, Tails! I know it's you! / Shahra: I'm very sorry. He seems to have you mistaken for someone else.
- ^ Sonic Team. Sonic and the Secret Rings.
Erazor: I shall not be defeated! If you defeat me, I shall simply return, again and again! I am immortal! I cannot be vanquished! Muhuhuhu-hahaha!
- ^ Sonic Team. Sonic and the Secret Rings.
(Sonic pulls lamp out from behind his back) Erazor: That can't be!? That's...the / (Flashback) Shahra: "I want you to hold on to this." / Sonic: "...to go back to the way you were!"
- ^ Sonic Team. Sonic and the Secret Rings.
Sonic: The genie of the lamp is supposed to grant three wishes, am I right? / Erazor: I will never grant any wish from the likes of you! / Sonic: Hm! My first wish. Bring Shahra back to life! / (Sonic points the lamp's mouth at Erazor, which shoots a burst of fire at him) Erazor: Ugh! My body... My body is... (Shahra appears) / Sonic: My second wish. Return the Arabian Nights to the way they were so that the world can have its stories again! / Erazor: wha! Ugh! M-my... / Sonic: My third wish. Erazor Djinn! You shall live out the rest of time, trapped inside your lamp as you were in the days of old!
- ^ Sonic Team. Sonic and the Secret Rings.
Erazor: Ugh... ugh... ugh! Shahra! I know you're there! Please, stop him! We can start over, the two of us! I swear! I swear it! The world is mine! I cannot be denied by that filthy rat! Whyyyyy?! / Sonic: I told you, I'm not a RAT! (Erazor is completely sucked into the lamp) I'm a HEDGEHOG! (Sonic blows out the lamp's flame)
- ^ Sonic Team. Sonic and the Secret Rings.
Sonic: Shahra... Will you grant me one more wish? / Shahra: ...? / Sonic: I wish for a mountain of handkerchiefs. (Handkerchiefs begin to fall from the sky) Now, just let yourself cry. As much as you need to. You'll have plenty of handkerchiefs to help you through it.
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External links
[edit]- Official Sega minisite (in Japanese)
- 2007 video games
- 3D platformers
- Action games
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- Video games about genies
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