The Tower of Druaga: Difference between revisions
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{{Short description|1984 video game}} |
{{Short description|1984 video game}} |
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{{about|the game|the anime|The Tower of Druaga (anime)|the franchise|Babylonian Castle Saga}} |
{{about|the game|the anime|The Tower of Druaga (anime)|the franchise|Babylonian Castle Saga}} |
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{{redirect-distinguish|Druaga|Draugr}} |
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{{Infobox video game |
{{Infobox video game |
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{{nihongo foot|'''''The Tower of Druaga'''''|ドルアーガの塔|''Doruāga no Tō''|lead=yes|group=lower-alpha}} is a 1984 [[Arcade game|arcade]] [[action role-playing]] [[maze game]] developed and published in Japan by [[Namco]]. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the [[Namco Super Pac-Man]] arcade hardware, modified with a horizontal-scrolling video system used in ''[[Mappy]]''. |
{{nihongo foot|'''''The Tower of Druaga'''''|ドルアーガの塔|''Doruāga no Tō''|lead=yes|group=lower-alpha}} is a 1984 [[Arcade game|arcade]] [[action role-playing]] [[maze game]] developed and published in Japan by [[Namco]]. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the [[Namco Super Pac-Man]] arcade hardware, modified with a horizontal-scrolling video system used in ''[[Mappy]]''. |
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''Druaga'' was designed by [[Masanobu |
''Druaga'' was designed by [[Masanobu Endō]], best known for creating ''[[Xevious]]'' (1983). It was conceived as a "fantasy ''[[Pac-Man]]''" with combat and puzzle solving, taking inspiration from games such as ''[[Wizardry]]'' and ''[[Dungeons & Dragons]]'', along with [[Mesopotamian myths|Mesopotamian]], [[Sumerian religion|Sumerian]] and [[Babylonian religion|Babylonian mythology]]. It began as a prototype game called ''Quest'' with interlocking mazes, revised to run on an arcade system; the original concept was scrapped due to Endō disliking the heavy use of role-playing elements, instead becoming a more action-oriented game. |
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In Japan, ''The Tower of Druaga'' was widely successful, attracting millions of fans for its use of secrets and hidden items. It is cited as an important game of its genre for laying down the foundation for future games, as well as inspiring the idea of sharing tips with friends and guidebooks. ''Druaga'' is noted as being influential for many games to follow, including ''[[Ys (series)|Ys]]'', ''[[Hydlide]]'', ''[[Dragon Slayer (series)|Dragon Slayer]]'' and ''[[The Legend of Zelda]]''. The success of the game in Japan inspired several ports for multiple platforms, as well as spawning a massive franchise known as the ''[[Babylonian Castle Saga]]'', including multiple sequels, spin-offs, literature and an [[The Tower of Druaga (TV series)|anime series]] produced by [[Gonzo (studio)|Gonzo]]. However, the 2009 [[Wii Virtual Console]] release in North America was met with a largely negative reception for its obtuse design, which many said was near-impossible to finish without a guidebook, alongside its high difficulty and controls. |
In Japan, ''The Tower of Druaga'' was widely successful, attracting millions of fans for its use of secrets and hidden items. It is cited as an important game of its genre for laying down the foundation for future games, as well as inspiring the idea of sharing tips with friends and guidebooks. ''Druaga'' is noted as being influential for many games to follow, including ''[[Ys (series)|Ys]]'', ''[[Hydlide]]'', ''[[Dragon Slayer (series)|Dragon Slayer]]'' and ''[[The Legend of Zelda]]''. The success of the game in Japan inspired several ports for multiple platforms, as well as spawning a massive franchise known as the ''[[Babylonian Castle Saga]]'', including multiple sequels, spin-offs, literature and an [[The Tower of Druaga (TV series)|anime series]] produced by [[Gonzo (studio)|Gonzo]]. However, the 2009 [[Wii Virtual Console]] release in North America was met with a largely negative reception for its obtuse design, which many said was near-impossible to finish without a guidebook, alongside its high difficulty and controls. |
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==Gameplay== |
==Gameplay== |
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[[File:ARC The Tower of Druaga.png|thumb|left|Arcade screenshot]] |
[[File:ARC The Tower of Druaga.png|224px|thumb|left|Arcade screenshot]] |
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''The Tower of Druaga'' is an action role-playing maze video game. Controlling the knight Gilgamesh, the player must scale all 60 floors of the tower to rescue the maiden Ki from Druaga, an eight-armed and four-legged demon who plans to use an artifact called the Blue Crystal Rod to enslave mankind.<ref name="Guidebook"/> Gilgamesh will need to locate a key on each floor in order to open a door, allowing him to proceed to the next floor.<ref name="Guidebook">{{cite book |title=The Tower of Druaga PC-Engine Guidebook |date=1992 |publisher=Fighting Studio |language=ja}}</ref> |
''The Tower of Druaga'' is an action role-playing maze video game. Controlling the knight Gilgamesh, the player must scale all 60 floors of the tower to rescue the maiden Ki from Druaga, an eight-armed and four-legged demon who plans to use an artifact called the Blue Crystal Rod to enslave mankind.<ref name="Guidebook"/> Gilgamesh will need to locate a key on each floor in order to open a door, allowing him to proceed to the next floor.<ref name="Guidebook">{{cite book |title=The Tower of Druaga PC-Engine Guidebook |date=1992 |publisher=Fighting Studio |language=ja}}</ref> |
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Each floor contains enemies that Gilgamesh may need to defeat to progress, such as slimes, knights, projectile-firing wizards, ghosts that can travel through walls and fire-spewing dragons.<ref name="Guidebook"/> Gilgamesh can defeat these enemies by hitting them with a sword — some will require multiple hits to defeat.<ref name="Guidebook"/> Gilgamesh can also block a projectile by facing it with his shield.<ref name="Guidebook"/> Each floor also has a hidden item that can be uncovered by completing tasks, such as defeating a certain number of enemies or inputting a specific code with the joystick.<ref name="Guidebook"/> These items include a pickaxe that can destroy walls, boots that will drastically increase Gilgamesh's walking speed, and a candle that can reveal ghosts.<ref name="Guidebook"/><ref name=" |
Each floor contains enemies that Gilgamesh may need to defeat to progress, such as slimes, knights, projectile-firing wizards, ghosts that can travel through walls and fire-spewing dragons.<ref name="Guidebook"/> Gilgamesh can defeat these enemies by hitting them with a sword — some will require multiple hits to defeat.<ref name="Guidebook"/> Gilgamesh can also block a projectile by facing it with his shield.<ref name="Guidebook"/> Each floor also has a hidden item that can be uncovered by completing tasks, such as defeating a certain number of enemies or inputting a specific code with the joystick.<ref name="Guidebook"/> These items include a pickaxe that can destroy walls, boots that will drastically increase Gilgamesh's walking speed, and a candle that can reveal ghosts.<ref name="Guidebook"/><ref name="Game Developer"/> Some of these items are required to fully beat the game, and failing to do so will either cause the player to die or make the game unwinnable.<ref name="Guidebook"/> |
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A time limit is also present on each floor, and should the player take too long, two indestructible spherical enemies named "Will-o-Wisps" will charge towards Gilgamesh.<ref name="Guidebook"/> Should the player forget to get a required item, they will instead be sent back, or "zapped", to an earlier floor to retrieve it.<ref name="Guidebook"/> The game's mazes are randomized in each playthrough, although the treasure will appear at the player's starting point.<ref name="Guidebook"/> |
A time limit is also present on each floor, and should the player take too long, two indestructible spherical enemies named "Will-o-Wisps" will charge towards Gilgamesh.<ref name="Guidebook"/> Should the player forget to get a required item, they will instead be sent back, or "zapped", to an earlier floor to retrieve it.<ref name="Guidebook"/> The game's mazes are randomized in each playthrough, although the treasure will appear at the player's starting point.<ref name="Guidebook"/> |
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==Development and release== |
==Development and release== |
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''The Tower of Druaga'' was designed by [[Masanobu |
''The Tower of Druaga'' was designed by [[Masanobu Endō]], who had joined [[Namco]] in April 1982.<ref>{{cite news | url=https://hg101.kontek.net/xevious/xevious.htm | title=''Xevious'' | author=Savorelli, Carlo | work=Hardcore Gaming 101 | access-date=2022-11-04}}</ref> After releasing ''[[Xevious]]'' a year later, an overwhelming success in Japan, Endō took a business trip to North America, where he bought a copy of ''[[Dungeons & Dragons]]''.<ref name="GSLA"/> Intrigued by its gameplay and setting, Endō — a fan of the [[Apple II]] game ''[[Wizardry]]'' — had set out to make his next game an action role-playing title.<ref name="GSLA"/> After returning to Japan, he designed a basic prototype game called ''Quest'', where the player would be able to explore inter-locking rooms while defeating enemies and using keys to open doors — an expanded version was then made to run on the [[Namco Super Pac-Man]] arcade system, where it was titled ''The Return of Ishtar''.<ref name="GAME Watch Interview">{{cite web |last1=Katsuo |first1=Ishida |title=立命館大学、「ドルアーガの塔」のセミナーを実施 遠藤氏が企画初期の流れを披露。ゴンゾ橋本氏はアニメの狙いを語る |url=https://game.watch.impress.co.jp/docs/20080512/dru.htm |website=GAME Watch |publisher=Impress Group |access-date=3 August 2019 |archive-url=https://web.archive.org/web/20180626135856/https://game.watch.impress.co.jp/docs/20080512/dru.htm |archive-date=26 June 2018 |date=13 May 2008}}</ref> Upon completion, Endō was dissatisfied with the game's heavy use of role-playing elements, leading to the game instead becoming an action-oriented game with puzzle solving,<ref name="GSLA">{{cite web |title=Xevious Interview |url=http://shmuplations.com/xevious/ |website=GSLA |access-date=1 January 2003}}</ref> conceived as a "fantasy ''[[Pac-Man]]''".<ref name="Game Developer">{{cite web |last1=Pepe |first1=Filepe |title=1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games |url=https://www.gamedeveloper.com/audio/1982-1987---the-birth-of-japanese-rpgs-re-told-in-15-games |website=[[Game Developer (website)|Game Developer]] |date=10 October 2016 |access-date=28 April 2023}}</ref> |
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For the second prototype, |
For the second prototype, Endō took inspiration from [[Sumerian religion|Sumerian]], [[Mesopotamian myths|Mesopotamian]] and [[Babylonian religion|Babylonian mythology]], including ''[[The Epic of Gilgamesh]]'' and [[The Tower of Babel]].<ref name="GAME Watch Interview"/> Several characters were named after Mesopotamian and Indian gods, including antagonist Druaga and the goddess Ishtar.<ref name="GAME Watch Interview"/> The game was made to run on the same hardware setup used in ''[[Mappy]]'', which featured horizontal-scrolling and had a vertical screen layout,<ref name="GSLA"/> while the 60 floors were inspired by the [[Sunshine 60]], the tallest building in Asia at the time. Music for the game was composed by Junko Ozawa, who also created a unique sound driver for the music. The promotional arcade flyer used miniature dioramas with cardboard cutouts instead of drawings, a response to Namco president [[Masaya Nakamura (businessman)|Masaya Nakamura]]'s hatred towards [[manga]].<ref name="GAME Watch Interview"/> The last frame in the poster has Gilgamesh wearing the horned helmet fighting Druaga, meant to imply that players would need it in order to finish the game.<ref name="GAME Watch Interview"/> ''The Tower of Druaga'' was released for arcades in Japan in June 1984.<ref name="All About Namco">{{cite book |author1=Microcomputer BASIC Editorial Department |title=All About Namco |date=December 1986 |publisher=Dempa Shimbun |isbn=978-4885541070 |language=ja}}</ref> |
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''Druaga'' was ported to several Japanese game systems, including the [[MSX]] (1984),<ref name="All About Namco II"/> [[Family Computer]] (1985)<ref name="Softbank"/><ref>{{cite book |author1=Tokyo Metropolitan Museum of Photography |author-link1=Tokyo Photographic Art Museum |title=Family Computer 1983 - 1994 |date=2003 |publisher=Otashuppan |location=Japan |isbn=4872338030}}</ref> and [[Fujitsu FM-7]] (1985).<ref name="All About Namco II"/> A portable [[Game Boy]] version was released in 1990,<ref name="Product catalog">{{cite web |title=Product Catalog |url=http://www.namco.co.jp/cs/list/index.html |publisher=[[Namco]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/19970704033837/http://www.namco.co.jp/cs/list/index.html |archive-date=4 July 1997}}</ref> while a 16-bit remake for the [[PC |
''Druaga'' was ported to several Japanese game systems, including the [[MSX]] (1984),<ref name="All About Namco II"/> [[Family Computer]] (1985)<ref name="Softbank"/><ref>{{cite book |author1=Tokyo Metropolitan Museum of Photography |author-link1=Tokyo Photographic Art Museum |title=Family Computer 1983 - 1994 |date=2003 |publisher=Otashuppan |location=Japan |isbn=4872338030}}</ref> and [[Fujitsu FM-7]] (1985).<ref name="All About Namco II"/> A portable [[Game Boy]] version was released in 1990,<ref name="Product catalog">{{cite web |title=Product Catalog |url=http://www.namco.co.jp/cs/list/index.html |publisher=[[Namco]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/19970704033837/http://www.namco.co.jp/cs/list/index.html |archive-date=4 July 1997}}</ref> while a 16-bit remake for the [[PC Engine]] in 1992.<ref name="Product catalog"/> The GB version was re-released in 1996 as part of the compilation title ''Namco Gallery Vol. 2'', which also included ''[[Galaxian]]'', ''[[Dig Dug]]'' and ''[[Family Stadium|Famista 4]]''.<ref>{{cite web |title=ナムコギャラリーVOL. 2 |url=http://www.namco.co.jp/cs/gboy/namcogarallyvol2/index.html |publisher=[[Namco]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/19970704032930/http://www.namco.co.jp/cs/gboy/namcogarallyvol2/index.html |archive-date=4 July 1997}}</ref> A 1997 Windows port was released as part of ''Namco History Vol. 2'', alongside several other early Namco arcade titles.<ref name="Product catalog"/> In 2003, the Famicom version was re-released in Japan for the [[GameCube]] as a pre-order bonus for ''[[Baten Kaitos: Eternal Wings and the Lost Ocean]]''.<ref>{{cite web |title=The Tower of Druaga - GameCube |url=http://cube.gamespy.com/gamecube/the-tower-of-druaga/ |website=[[GameSpy]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20081004213727/http://cube.gamespy.com/gamecube/the-tower-of-druaga/ |archive-date=4 October 2008}}</ref> Several Japanese mobile phone ports were released, the first of these being a 2002 [[Java (programming language)|Java]] version,<ref>{{cite web |last1=Tsuda |first1=Keimu |title=「ドルアーガの塔」がJ-スカイのJavaアプリで登場 |url=https://k-tai.watch.impress.co.jp/cda/article/news_toppage/11525.html |website=MOBILE Watch |publisher=Impress Group |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190804054228/https://k-tai.watch.impress.co.jp/cda/article/news_toppage/11525.html |archive-date=4 August 2019 |date=31 October 2002}}</ref><ref name="Softbank">{{cite web |title=ついに「ドルアーガの塔」がJ-PHONEに建立! |url=https://nlab.itmedia.co.jp/games/gsnews/0210/31/news14.html |website=Soft Bank Games |publisher=ITmedia |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190804054309/https://nlab.itmedia.co.jp/games/gsnews/0210/31/news14.html |archive-date=4 August 2019}}</ref> followed by an [[i-Mode]] release in 2003.<ref>{{cite web |last1=Keimu |first1=Tsuda |title=ナムコ、名作「ドルアーガの塔」の504i向けiアプリ配信 |url=https://k-tai.watch.impress.co.jp/cda/article/news_toppage/12896.html |website=MOBILE Watch |publisher=Impress Group |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20160821155342/http://k-tai.watch.impress.co.jp/cda/article/news_toppage/12896.html |archive-date=21 August 2016 |date=21 February 2003}}</ref> In 2009, a digital version was released on the [[Wii Virtual Console]] as one of the four launch titles for the Virtual Console Arcade service, alongside ''[[Mappy]]'', ''[[Gaplus]]'' and ''[[Star Force]]''.<ref>{{cite web |last1=Fahey |first1=Mike |title=Wii Virtual Console Goes To The Arcade |url=https://kotaku.com/wii-virtual-console-goes-to-the-arcade-5183950 |website=[[Kotaku]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190528032550/https://kotaku.com/wii-virtual-console-goes-to-the-arcade-5183950 |archive-date=28 May 2019 |date=25 March 2009}}</ref> The Famicom version was released onto the 3DS Virtual Console in December 2012, which was exclusive to Japan.<ref>{{cite web |author1=Spencer |title=The Tower Of Druaga And Spelunker Venturing Onto 3DS Virtual Console |url=https://www.siliconera.com/2012/12/13/the-tower-of-druaga-and-spelunker-venturing-onto-3ds-virtual-console/ |website=[[Siliconera]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20170919200523/http://www.siliconera.com/2012/12/13/the-tower-of-druaga-and-spelunker-venturing-onto-3ds-virtual-console/ |archive-date=19 September 2017 |date=13 December 2012}}</ref> ''Druaga'' would be included in several ''[[Namco Museum]]'' compilations, including ''Namco Museum Vol. 3'' (1996),<ref>{{cite web |last1=Gerstmann |first1=Jeff |title=Namco Museum Vol. 3 |url=http://www.gamespot.com/ps/puzzle/namcomuseumvolume3/review.html |website=[[GameSpot]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20050317011219/http://www.gamespot.com/ps/puzzle/namcomuseumvolume3/review.html |archive-date=17 March 2005 |date=11 March 1997}}</ref> ''[[Namco Museum Battle Collection]]'' (2005),<ref>{{cite web |author1=Nix |title=Namco Museum Battle Collection |url=https://www.ign.com/articles/2005/08/25/namco-museum-battle-collection |publisher=[[IGN]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190517201838/https://www.ign.com/articles/2005/08/25/namco-museum-battle-collection |archive-date=17 May 2019 |date=25 August 2005}}</ref> ''[[Namco Museum Virtual Arcade]]'' (2009)<ref>{{cite web |last1=Geddes |first1=Ryan |title=Namco Museum: Virtual Arcade Review |url=https://www.ign.com/articles/2008/11/06/namco-museum-virtual-arcade-review |publisher=[[IGN]] |access-date=13 July 2019 |archive-url=https://web.archive.org/web/20190616231512/https://www.ign.com/articles/2008/11/06/namco-museum-virtual-arcade-review |archive-date=16 June 2019 |date=6 November 2008}}</ref> and ''Namco Museum Switch'' (2017).<ref>{{cite web |last1=Whitehead |first1=Thomas |title=Bandai Namco Confirms July Release for Namco Museum on Nintendo Switch |url=http://www.nintendolife.com/news/2017/06/bandai_namco_confirms_july_release_for_namco_museum_on_nintendo_switch |website=[[Nintendo Life]] |access-date=1 August 2019 |archive-url=https://web.archive.org/web/20181228055847/http://www.nintendolife.com/news/2017/06/bandai_namco_confirms_july_release_for_namco_museum_on_nintendo_switch |archive-date=28 December 2018 |date=29 June 2017}}</ref> The game was re-released for the [[Nintendo Switch]] under [[Hamster Corporation|Hamster]]'s ''[[Arcade Archives]]'' label in June 2022. |
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==Reception== |
==Reception== |
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Upon release in Japan, ''The Tower of Druaga'' was an overwhelming critical and commercial success, attracting millions of fans with its use of puzzle-solving and action-oriented gameplay.<ref name="1UP">{{cite web |last1=Parish |first1=Jeremy |title=What Happened to the Action RPG? |url=http://www.1up.com/features/what-happened-action-rpg.html |website=[[1UP.com]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20181003182911/http://www.1up.com/features/what-happened-action-rpg.html |archive-date=3 October 2018 |date=30 July 2012}}</ref> It was Japan's second top-grossing [[table arcade cabinet]] of August 1984, after ''[[Karate Champ]]''.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=Game Machine|issue=242|publisher=Amusement Press, Inc.|date=15 August 1984|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840815p.pdf#page=13}}</ref> The Famicom port was also a major hit.<ref>{{cite magazine |title=Namco: Leader of the Pac |magazine=[[Edge (magazine)|Edge]] |date=31 March 1994 |issue=8 (May 1994) |pages=54-61 (60-1) |url=https://archive.org/details/EDGE.N008.1994.05/EDGE.N008.1994.05-Escapade_V1/page/n59/mode/2up}}</ref> It has been cited as an important landmark of the role-playing genre and helped lay the foundations for future titles.<ref name="1UP"/><ref>[https://books.google. |
Upon release in Japan, ''The Tower of Druaga'' was an overwhelming critical and commercial success, attracting millions of fans with its use of puzzle-solving and action-oriented gameplay.<ref name="1UP">{{cite web |last1=Parish |first1=Jeremy |title=What Happened to the Action RPG? |url=http://www.1up.com/features/what-happened-action-rpg.html |website=[[1UP.com]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20181003182911/http://www.1up.com/features/what-happened-action-rpg.html |archive-date=3 October 2018 |date=30 July 2012}}</ref> It was Japan's second top-grossing [[table arcade cabinet]] of August 1984, after ''[[Karate Champ]]''.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=Game Machine|issue=242|publisher=Amusement Press, Inc.|date=15 August 1984|page=25|lang=ja|url=https://onitama.tv/gamemachine/pdf/19840815p.pdf#page=13}}</ref> The Famicom port was also a major hit.<ref>{{cite magazine |title=Namco: Leader of the Pac |magazine=[[Edge (magazine)|Edge]] |date=31 March 1994 |issue=8 (May 1994) |pages=54-61 (60-1) |url=https://archive.org/details/EDGE.N008.1994.05/EDGE.N008.1994.05-Escapade_V1/page/n59/mode/2up}}</ref> It has been cited as an important landmark of the role-playing genre and helped lay the foundations for future titles.<ref name="1UP"/><ref>[https://books.google.com/books?id=GBXqCAAAQBAJ&pg=PA173 ''I Am Error: The Nintendo Family Computer / Entertainment System Platform'', page 173]</ref> ''Druaga'' has been cited as influential to many other Japanese role-playing games, including ''[[Ys (series)|Ys]]'', ''[[Hydlide]]'', ''[[Dragon Slayer (series)|Dragon Slayer]]'' and ''[[The Legend of Zelda]]''.<ref name="Game Developer"/> ''Druaga'' also helped inspire the idea of note sharing with other players.<ref name="GSLA"/> In a 2003 interview, Endō stated he had somewhat regretted making the game as difficult as it is, noting that it might have made players more "paranoid" about finding secrets in games.<ref name="GSLA"/> |
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The Wii Virtual Console release in 2009 was met with a largely negative reception in North America, many criticizing the game's controls, high difficulty and design. Reviewing the Wii Virtual Console port, Dan Whitehead of ''[[Eurogamer]]'' referred to the game's design as "diabolically obtuse" and criticized Gilgamesh's slow movement, notably with deflecting projectiles.<ref name="Eurogamer"/> Whitehead also criticized its hidden treasures for being too elusive and for only appealing towards dedicated players, although stated it was an interesting gameplay idea.<ref name="Eurogamer"/> Brett Alan Weiss of ''[[Allgame]]'' also criticized its hidden items, especially those required for later levels, as well as the player's "wimpy" attack and time limit.<ref name="Allgame"/> Lucas M. Thomas of [[IGN]] was the most critical of the game, lambasting its "arbitrary, off the wall" item requirements, slow pace and high difficulty, calling it "woefully boring and pointless" to play. He also noted that the player would need a walkthrough in order to fully beat it.<ref name="IGN"/> |
The Wii Virtual Console release in 2009 was met with a largely negative reception in North America, many criticizing the game's controls, high difficulty and design. Reviewing the Wii Virtual Console port, Dan Whitehead of ''[[Eurogamer]]'' referred to the game's design as "diabolically obtuse" and criticized Gilgamesh's slow movement, notably with deflecting projectiles.<ref name="Eurogamer"/> Whitehead also criticized its hidden treasures for being too elusive and for only appealing towards dedicated players, although stated it was an interesting gameplay idea.<ref name="Eurogamer"/> Brett Alan Weiss of ''[[Allgame]]'' also criticized its hidden items, especially those required for later levels, as well as the player's "wimpy" attack and time limit.<ref name="Allgame"/> Lucas M. Thomas of [[IGN]] was the most critical of the game, lambasting its "arbitrary, off the wall" item requirements, slow pace and high difficulty, calling it "woefully boring and pointless" to play. He also noted that the player would need a walkthrough in order to fully beat it.<ref name="IGN"/> |
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==Legacy== |
==Legacy== |
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===Sequels and spin-offs=== |
===Sequels and spin-offs=== |
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The success of ''The Tower of Druaga'' would spawn a wave of sequels and spin-off games, collectively known as the ''[[Babylonian Castle Saga]]'' series. The first was released in 1986, ''[[The Return of Ishtar]]'', which was based on the original prototype for ''Druaga''.<ref name="GSLA"/> It was developed by |
The success of ''The Tower of Druaga'' would spawn a wave of sequels and spin-off games, collectively known as the ''[[Babylonian Castle Saga]]'' series. The first was released in 1986, ''[[The Return of Ishtar]]'', which was based on the original prototype for ''Druaga''.<ref name="GSLA"/> It was developed by Endō's game company, [[Game Studio (company)|Game Studio]], and published by [[Namco]] in arcades.<ref name="All About Namco II"/> Taking place right after the events of the original, two players controlled Gilgamesh and Ki as they made their way to the bottom of Druaga's tower with the Blue Crystal Rod.<ref name="All About Namco II">{{cite book |author1=Microcomputer BASIC Magazine Editorial Department |title=All About Namco II |date=February 1988 |publisher=Denpa Shimbun |isbn=978-4885541575 |language=ja}}</ref> In 1996 it was ported to the PlayStation as part of ''Namco Museum Vol. 4''.<ref>{{cite web |last1=Gerstmann |first1=Jeff |title=Namco Museum Volume 4 Review |url=https://www.gamespot.com/reviews/namco-museum-volume-4-review/1900-2548529/ |website=[[GameSpot]] |access-date=30 July 2019 |archive-url=https://web.archive.org/web/20190730051820/https://www.gamespot.com/reviews/namco-museum-volume-4-review/1900-2548529/ |archive-date=30 July 2019 |date=2 May 2000}}</ref> A Famicom prequel game, ''[[The Quest of Ki]]'', was released in 1988 — controlling Ki, the player was to make it to the top of Druaga's tower in search of the Blue Crystal rod, leading up to the events of the first game. |
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A Super Famicom follow-up was released in 1994, ''The Blue Crystal Rod'', also known as ''The Destiny of Gilgamesh''.<ref name="QBQ"/> Gameplay was very different from earlier games, instead being a graphical adventure game with characters from the series.<ref name="QBQ">{{cite book |author1=QBQ |title=Super Famicom Kusoge Ranking |date=2017 |publisher=My Way Publishing |isbn=9784865117097 |pages=100–101}}</ref> In 1996, two altered versions of the original game, ''Another Tower'' and ''Darkness Tower'', were included as hidden extras in ''Namco Museum Vol. 3''.<ref name="NMV3 Guidebook">{{cite book |title=Namco Museum Vol. 3 Perfect Guide |date=1996 |publisher=Hyper Laboratory |language=ja}}</ref> They were made to be much harder than the original game and altered the requirements for finding the treasure.<ref name="NMV3 Guidebook"/> A [[Game Boy Color]] spin-off, ''Seme COM Dungeon: Drururuaga'', was released in 2000.<ref>{{cite book |title=Nostalgic Game Boy Perfect Guide |date=25 February 2017 |publisher=M.B. Book |isbn=9784866400259 |page=14 |language=ja}}</ref> |
A Super Famicom follow-up was released in 1994, ''The Blue Crystal Rod'', also known as ''The Destiny of Gilgamesh''.<ref name="QBQ"/> Gameplay was very different from earlier games, instead being a graphical adventure game with characters from the series.<ref name="QBQ">{{cite book |author1=QBQ |title=Super Famicom Kusoge Ranking |date=2017 |publisher=My Way Publishing |isbn=9784865117097 |pages=100–101}}</ref> In 1996, two altered versions of the original game, ''Another Tower'' and ''Darkness Tower'', were included as hidden extras in ''Namco Museum Vol. 3''.<ref name="NMV3 Guidebook">{{cite book |title=Namco Museum Vol. 3 Perfect Guide |date=1996 |publisher=Hyper Laboratory |language=ja}}</ref> They were made to be much harder than the original game and altered the requirements for finding the treasure.<ref name="NMV3 Guidebook"/> A [[Game Boy Color]] spin-off, ''Seme COM Dungeon: Drururuaga'', was released in 2000.<ref>{{cite book |title=Nostalgic Game Boy Perfect Guide |date=25 February 2017 |publisher=M.B. Book |isbn=9784866400259 |page=14 |language=ja}}</ref> |
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In 2004, Namco partnered with [[Arika]] to develop ''[[The Nightmare of Druaga: Fushigi no Dungeon]]'' for the PlayStation 2, one of the few ''Babylonian Castle Saga'' games to be localized outside Japan.<ref>{{cite web |last1=Dunham |first1=Jeremy |title=The Nightmare of Druaga: Hands-On |url=http://www.ign.com/articles/2004/09/17/the-nightmare-of-druaga-hands-on |website=[[IGN]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20140320031143/http://www.ign.com/articles/2004/09/17/the-nightmare-of-druaga-hands-on |archive-date=20 March |
In 2004, Namco partnered with [[Arika]] to develop ''[[The Nightmare of Druaga: Fushigi no Dungeon]]'' for the PlayStation 2, one of the few ''Babylonian Castle Saga'' games to be localized outside Japan.<ref>{{cite web |last1=Dunham |first1=Jeremy |title=The Nightmare of Druaga: Hands-On |url=http://www.ign.com/articles/2004/09/17/the-nightmare-of-druaga-hands-on |website=[[IGN]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20140320031143/http://www.ign.com/articles/2004/09/17/the-nightmare-of-druaga-hands-on |archive-date=20 March 2014 |date=17 September 2004}}</ref> Part of the ''[[List of Mystery Dungeon video games|Mystery Dungeon]]'' series, the game is notorious for its extreme difficulty, where death would revoke all of the player's items and half of their money.<ref>{{cite web |last1=Massimilla |first1=Bethany |title=The Nightmare of Druaga Review |url=http://www.gamespot.com/reviews/the-nightmare-of-druaga-review/1900-6111511/ |website=[[GameSpot]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20160109232304/http://www.gamespot.com/reviews/the-nightmare-of-druaga-review/1900-6111511/ |archive-date=9 January 2016 |date=26 October 2004}}</ref> An online-based arcade game was released in 2005, ''Druaga Online: The Story of Aon'',<ref>{{cite web |last1=Gantayat |first1=Anoop |title=JAMMA 2005: Druaga Goes Online |url=https://www.ign.com/articles/2005/09/01/jamma-2005-druaga-goes-online |publisher=[[IGN]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190804202310/https://www.ign.com/articles/2005/09/01/jamma-2005-druaga-goes-online |archive-date=4 August 2019 |date=1 September 2005}}</ref> which was followed by a similar PC game in 2009, ''The Tower of Druaga: The Recovery of Babylim''.<ref>{{cite web |title=MMORPG「ドルアーガの塔」のサントラ収録曲と特典が決定 |url=https://www.4gamer.net/games/029/G002948/20090317007/ |website=[[4Gamer.net]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20100123092322/http://www.4gamer.net/games/029/G002948/20090317007/ |archive-date=23 January 2010 |date=17 March 2009}}</ref> A spin-off game, ''The Labyrinth of Druaga'', was released for Japanese mobile phones on January 12, 2011.<ref>{{cite web |title=AC版「ドルアーガの塔」の続編「ドルアーガの迷宮」,配信スタート |url=http://www.4gamer.net/games/042/G004287/20110112070/ |website=[[4Gamer.net]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20160307042943/http://www.4gamer.net/games/042/G004287/20110112070/ |archive-date=7 March 2016 |date=12 January 2011}}</ref> |
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===Related media=== |
===Related media=== |
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In 1990, Namco produced a theme park attraction based on ''The Tower of Druaga'' for [[Expo '90]] in Osaka, alongside ''[[Galaxian 3]]''.<ref>{{cite web |title=花博で芽吹いた「ハイパーエンターテイメント構想」~参加体験型アトラクションの誕生~ |url=https://dengekionline.com/special/challenge/we/we01.html |website=Dengeki |publisher=[[ASCII Media Works]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190424041723/http://dengekionline.com/special/challenge/we/we01.html |archive-date=24 April 2019}}</ref><ref>{{cite magazine |title=Overseas Readers Column |magazine=[[:ja:ゲームマシン|Game Machine]] |issue=380 |publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]] |date=15 May 1990 |page=30 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19900515p.pdf#page=16}}</ref> After the show's conclusion, it was then moved to Namco's [[Wonder Eggs]] amusement park in Tokyo in 1992, remaining there until the park's closing on December 31, 2000.<ref>{{cite |
In 1990, Namco produced a theme park attraction based on ''The Tower of Druaga'' for [[Expo '90]] in Osaka, alongside ''[[Galaxian 3]]''.<ref>{{cite web |title=花博で芽吹いた「ハイパーエンターテイメント構想」~参加体験型アトラクションの誕生~ |url=https://dengekionline.com/special/challenge/we/we01.html |website=Dengeki |publisher=[[ASCII Media Works]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190424041723/http://dengekionline.com/special/challenge/we/we01.html |archive-date=24 April 2019}}</ref><ref>{{cite magazine |title=Overseas Readers Column |magazine=[[:ja:ゲームマシン|Game Machine]] |issue=380 |publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]] |date=15 May 1990 |page=30 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19900515p.pdf#page=16}}</ref> After the show's conclusion, it was then moved to Namco's [[Wonder Eggs]] amusement park in Tokyo in 1992, remaining there until the park's closing on December 31, 2000.<ref>{{cite magazine |title=ナムコ・ワンダーエッグ3ついに閉園! |url=https://www.famitsu.com/entertainment/news/2000/12/04/n03.html |magazine=[[Famitsu]] |publisher=[[Enterbrain]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20050210031809/http://www.famitsu.com/entertainment/news/2000/12/04/n03.html |archive-date=10 February 2005 |date=4 December 2000}}</ref> A [[sugoroku]] medal game was released for arcades in 2000, ''Sugoroku Adventure: The Tower of Druaga'', which also featured characters from Namco's ''Valkyrie'' series.<ref>{{cite web |title=すごろくアドベンチャー ドルアーガの塔 |url=https://www.bn-ent.net/am/mg/sa-druaga/play.php |publisher=[[Namco]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190804163034/https://www.bn-ent.net/am/mg/sa-druaga/play.php |archive-date=4 August 2019 |date=2000}}</ref> Gilgamesh's red-striped shield and the Blue Crystal Rod appear as Sophita's alternative weapons in ''[[Soul Edge]]''.<ref name="KLOV">{{cite web |title=Tower of Druaga, The - Videogame by Namco |url=https://www.arcade-museum.com/game_detail.php?game_id=10178 |website=[[Killer List of Videogames]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190325041402/https://www.arcade-museum.com/game_detail.php?game_id=10178 |archive-date=25 March 2019}}</ref> The GameCube game ''[[Mr. Driller: Drill Land]]'' features a gamemode inspired by the game, titled ''The Hole of Druaga''.<ref>{{cite web |last1=Aaron |first1=Sean |title=Mr. Driller Drill Spirits Review (GCN) |url=http://www.nintendolife.com/reviews/2009/08/mr_driller_drill_land_retro |website=[[Nintendo Life]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190726012704/http://www.nintendolife.com/reviews/2009/08/mr_driller_drill_land_retro |archive-date=26 July 2019 |date=23 August 2009}}</ref> Gilgamesh and Ki appear in [[Namco × Capcom|Namco ''×'' Capcom]] as a pair unit.<ref>{{Cite web |date=13 October 2018 |title=ナムコ クロス カプコン - キャラクター |url=http://www.bn-ent.net/cs/list/namco_x_capcom/character/ |url-status=dead |archive-url=https://web.archive.org/web/20181012205347/http://www.bn-ent.net/cs/list/namco_x_capcom/character/ |archive-date=12 October 2018 |language=Japanese}}</ref> A Mii Fighter costume based on Gilgamesh was released for ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and its follow-up ''[[Super Smash Bros. Ultimate]]''.<ref>{{cite web |last1=Perez |first1=Daniel |title=Super Smash Bros. final Mii Fighter Costumes revealed |url=https://www.shacknews.com/article/92533/super-smash-bros-final-mii-fighter-costumes-revealed |website=[[Shacknews]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20160402101515/http://www.shacknews.com/article/92533/super-smash-bros-final-mii-fighter-costumes-revealed |archive-date=2 April 2016 |date=15 December 2015}}</ref><ref>{{cite web |last1=Doolan |first1=Liam |title=Bomberman, Travis Touchdown, Creeper And More Join Super Smash Bros. Ultimate As Mii Fighter Costumes |url=https://www.nintendolife.com/news/2020/10/bomberman_travis_touchdown_creeper_and_more_join_super_smash_bros_ultimate_as_mii_fighter_costumes |website=[[Nintendo Life]] |publisher=[[Gamer Network]] |access-date=3 October 2020 |archive-url=https://web.archive.org/web/20201003181129/https://www.nintendolife.com/news/2020/10/bomberman_travis_touchdown_creeper_and_more_join_super_smash_bros_ultimate_as_mii_fighter_costumes |archive-date=3 October 2020 |date=3 October 2020}}</ref> |
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An anime |
An anime series, ''[[The Tower of Druaga (TV series)|The Tower of Druaga: The Aegis of Uruk]]'', was produced by Japanese studio [[Gonzo (studio)|Gonzo]] and premiering on April 4, 2008,<ref>{{cite web |last1=Loo |first1=Egan |title=Druaga Now Available in Global Streams, Downloads (Updated) |url=https://www.animenewsnetwork.com/news/2008-04-04/druaga-now-available-in-global-streams-downloads |website=[[Anime News Network]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190508151127/https://www.animenewsnetwork.com/news/2008-04-04/druaga-now-available-in-global-streams-downloads |archive-date=8 May 2019 |date=4 April 2008}}</ref> taking place roughly 80 years after the events of the original game. It was followed by a sequel series, ''The Tower of Druaga: The Sword of Uruk'', premiering on January 8, 2009.<ref>{{cite web |last1=Loo |first1=Egan |title=Crunchyroll to Stream The Tower of Druaga: the Sword of Uruk |url=https://www.animenewsnetwork.com/news/2008-12-26/crunchyroll-to-stream-the-tower-of-druaga/the-sword-of-uruk |website=[[Anime News Network]] |access-date=4 August 2019 |archive-url=https://web.archive.org/web/20190528095842/https://www.animenewsnetwork.com/news/2008-12-26/crunchyroll-to-stream-the-tower-of-druaga/the-sword-of-uruk |archive-date=28 May 2019 |date=26 December 2008}}</ref> |
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Several characters from the game have appeared in several other games. A theme based on ''The Tower of Druaga'', with the game's characters is featured in ''[[Pac-Man 99]]'' as special DLC. |
Several characters from the game have appeared in several other games. A theme based on ''The Tower of Druaga'', with the game's characters is featured in ''[[Pac-Man 99]]'' as special DLC. |
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==See also== |
==See also== |
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*''[[Tutankham]]'' (1982) |
* ''[[Tutankham]]'' (1982) |
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==Notes== |
==Notes== |
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==External links== |
==External links== |
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*{{KLOV game|id=10178}} |
* {{KLOV game|id=10178}} |
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{{The Tower of Druaga}} |
{{The Tower of Druaga}} |
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Latest revision as of 16:36, 2 December 2024
The Tower of Druaga | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Masanobu Endō |
Programmer(s) | Satoshi Naito |
Artist(s) | Yuichiro Shinozaki |
Composer(s) | Junko Ozawa |
Series | Babylonian Castle Saga |
Platform(s) | Arcade, MSX, Family Computer, FM-7, Game Boy, PC Engine, X1, GameCube |
Release |
|
Genre(s) | Maze, action role-playing |
Mode(s) | Single-player, multiplayer (alternating turns) |
Arcade system | Namco Super Pac-Man |
The Tower of Druaga[a] is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.
Druaga was designed by Masanobu Endō, best known for creating Xevious (1983). It was conceived as a "fantasy Pac-Man" with combat and puzzle solving, taking inspiration from games such as Wizardry and Dungeons & Dragons, along with Mesopotamian, Sumerian and Babylonian mythology. It began as a prototype game called Quest with interlocking mazes, revised to run on an arcade system; the original concept was scrapped due to Endō disliking the heavy use of role-playing elements, instead becoming a more action-oriented game.
In Japan, The Tower of Druaga was widely successful, attracting millions of fans for its use of secrets and hidden items. It is cited as an important game of its genre for laying down the foundation for future games, as well as inspiring the idea of sharing tips with friends and guidebooks. Druaga is noted as being influential for many games to follow, including Ys, Hydlide, Dragon Slayer and The Legend of Zelda. The success of the game in Japan inspired several ports for multiple platforms, as well as spawning a massive franchise known as the Babylonian Castle Saga, including multiple sequels, spin-offs, literature and an anime series produced by Gonzo. However, the 2009 Wii Virtual Console release in North America was met with a largely negative reception for its obtuse design, which many said was near-impossible to finish without a guidebook, alongside its high difficulty and controls.
Gameplay
[edit]The Tower of Druaga is an action role-playing maze video game. Controlling the knight Gilgamesh, the player must scale all 60 floors of the tower to rescue the maiden Ki from Druaga, an eight-armed and four-legged demon who plans to use an artifact called the Blue Crystal Rod to enslave mankind.[1] Gilgamesh will need to locate a key on each floor in order to open a door, allowing him to proceed to the next floor.[1]
Each floor contains enemies that Gilgamesh may need to defeat to progress, such as slimes, knights, projectile-firing wizards, ghosts that can travel through walls and fire-spewing dragons.[1] Gilgamesh can defeat these enemies by hitting them with a sword — some will require multiple hits to defeat.[1] Gilgamesh can also block a projectile by facing it with his shield.[1] Each floor also has a hidden item that can be uncovered by completing tasks, such as defeating a certain number of enemies or inputting a specific code with the joystick.[1] These items include a pickaxe that can destroy walls, boots that will drastically increase Gilgamesh's walking speed, and a candle that can reveal ghosts.[1][2] Some of these items are required to fully beat the game, and failing to do so will either cause the player to die or make the game unwinnable.[1]
A time limit is also present on each floor, and should the player take too long, two indestructible spherical enemies named "Will-o-Wisps" will charge towards Gilgamesh.[1] Should the player forget to get a required item, they will instead be sent back, or "zapped", to an earlier floor to retrieve it.[1] The game's mazes are randomized in each playthrough, although the treasure will appear at the player's starting point.[1]
Development and release
[edit]The Tower of Druaga was designed by Masanobu Endō, who had joined Namco in April 1982.[3] After releasing Xevious a year later, an overwhelming success in Japan, Endō took a business trip to North America, where he bought a copy of Dungeons & Dragons.[4] Intrigued by its gameplay and setting, Endō — a fan of the Apple II game Wizardry — had set out to make his next game an action role-playing title.[4] After returning to Japan, he designed a basic prototype game called Quest, where the player would be able to explore inter-locking rooms while defeating enemies and using keys to open doors — an expanded version was then made to run on the Namco Super Pac-Man arcade system, where it was titled The Return of Ishtar.[5] Upon completion, Endō was dissatisfied with the game's heavy use of role-playing elements, leading to the game instead becoming an action-oriented game with puzzle solving,[4] conceived as a "fantasy Pac-Man".[2]
For the second prototype, Endō took inspiration from Sumerian, Mesopotamian and Babylonian mythology, including The Epic of Gilgamesh and The Tower of Babel.[5] Several characters were named after Mesopotamian and Indian gods, including antagonist Druaga and the goddess Ishtar.[5] The game was made to run on the same hardware setup used in Mappy, which featured horizontal-scrolling and had a vertical screen layout,[4] while the 60 floors were inspired by the Sunshine 60, the tallest building in Asia at the time. Music for the game was composed by Junko Ozawa, who also created a unique sound driver for the music. The promotional arcade flyer used miniature dioramas with cardboard cutouts instead of drawings, a response to Namco president Masaya Nakamura's hatred towards manga.[5] The last frame in the poster has Gilgamesh wearing the horned helmet fighting Druaga, meant to imply that players would need it in order to finish the game.[5] The Tower of Druaga was released for arcades in Japan in June 1984.[6]
Druaga was ported to several Japanese game systems, including the MSX (1984),[7] Family Computer (1985)[8][9] and Fujitsu FM-7 (1985).[7] A portable Game Boy version was released in 1990,[10] while a 16-bit remake for the PC Engine in 1992.[10] The GB version was re-released in 1996 as part of the compilation title Namco Gallery Vol. 2, which also included Galaxian, Dig Dug and Famista 4.[11] A 1997 Windows port was released as part of Namco History Vol. 2, alongside several other early Namco arcade titles.[10] In 2003, the Famicom version was re-released in Japan for the GameCube as a pre-order bonus for Baten Kaitos: Eternal Wings and the Lost Ocean.[12] Several Japanese mobile phone ports were released, the first of these being a 2002 Java version,[13][8] followed by an i-Mode release in 2003.[14] In 2009, a digital version was released on the Wii Virtual Console as one of the four launch titles for the Virtual Console Arcade service, alongside Mappy, Gaplus and Star Force.[15] The Famicom version was released onto the 3DS Virtual Console in December 2012, which was exclusive to Japan.[16] Druaga would be included in several Namco Museum compilations, including Namco Museum Vol. 3 (1996),[17] Namco Museum Battle Collection (2005),[18] Namco Museum Virtual Arcade (2009)[19] and Namco Museum Switch (2017).[20] The game was re-released for the Nintendo Switch under Hamster's Arcade Archives label in June 2022.
Reception
[edit]Publication | Score |
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AllGame | (retrospective)[21] |
Eurogamer | 4/10 (Virtual Console)[22] |
IGN | 3/10 (Virtual Console)[23] |
Publication | Award |
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Gamest | The Best Game 13th[24] |
Upon release in Japan, The Tower of Druaga was an overwhelming critical and commercial success, attracting millions of fans with its use of puzzle-solving and action-oriented gameplay.[25] It was Japan's second top-grossing table arcade cabinet of August 1984, after Karate Champ.[26] The Famicom port was also a major hit.[27] It has been cited as an important landmark of the role-playing genre and helped lay the foundations for future titles.[25][28] Druaga has been cited as influential to many other Japanese role-playing games, including Ys, Hydlide, Dragon Slayer and The Legend of Zelda.[2] Druaga also helped inspire the idea of note sharing with other players.[4] In a 2003 interview, Endō stated he had somewhat regretted making the game as difficult as it is, noting that it might have made players more "paranoid" about finding secrets in games.[4]
The Wii Virtual Console release in 2009 was met with a largely negative reception in North America, many criticizing the game's controls, high difficulty and design. Reviewing the Wii Virtual Console port, Dan Whitehead of Eurogamer referred to the game's design as "diabolically obtuse" and criticized Gilgamesh's slow movement, notably with deflecting projectiles.[22] Whitehead also criticized its hidden treasures for being too elusive and for only appealing towards dedicated players, although stated it was an interesting gameplay idea.[22] Brett Alan Weiss of Allgame also criticized its hidden items, especially those required for later levels, as well as the player's "wimpy" attack and time limit.[21] Lucas M. Thomas of IGN was the most critical of the game, lambasting its "arbitrary, off the wall" item requirements, slow pace and high difficulty, calling it "woefully boring and pointless" to play. He also noted that the player would need a walkthrough in order to fully beat it.[23]
Legacy
[edit]Sequels and spin-offs
[edit]The success of The Tower of Druaga would spawn a wave of sequels and spin-off games, collectively known as the Babylonian Castle Saga series. The first was released in 1986, The Return of Ishtar, which was based on the original prototype for Druaga.[4] It was developed by Endō's game company, Game Studio, and published by Namco in arcades.[7] Taking place right after the events of the original, two players controlled Gilgamesh and Ki as they made their way to the bottom of Druaga's tower with the Blue Crystal Rod.[7] In 1996 it was ported to the PlayStation as part of Namco Museum Vol. 4.[29] A Famicom prequel game, The Quest of Ki, was released in 1988 — controlling Ki, the player was to make it to the top of Druaga's tower in search of the Blue Crystal rod, leading up to the events of the first game.
A Super Famicom follow-up was released in 1994, The Blue Crystal Rod, also known as The Destiny of Gilgamesh.[30] Gameplay was very different from earlier games, instead being a graphical adventure game with characters from the series.[30] In 1996, two altered versions of the original game, Another Tower and Darkness Tower, were included as hidden extras in Namco Museum Vol. 3.[31] They were made to be much harder than the original game and altered the requirements for finding the treasure.[31] A Game Boy Color spin-off, Seme COM Dungeon: Drururuaga, was released in 2000.[32]
In 2004, Namco partnered with Arika to develop The Nightmare of Druaga: Fushigi no Dungeon for the PlayStation 2, one of the few Babylonian Castle Saga games to be localized outside Japan.[33] Part of the Mystery Dungeon series, the game is notorious for its extreme difficulty, where death would revoke all of the player's items and half of their money.[34] An online-based arcade game was released in 2005, Druaga Online: The Story of Aon,[35] which was followed by a similar PC game in 2009, The Tower of Druaga: The Recovery of Babylim.[36] A spin-off game, The Labyrinth of Druaga, was released for Japanese mobile phones on January 12, 2011.[37]
Related media
[edit]In 1990, Namco produced a theme park attraction based on The Tower of Druaga for Expo '90 in Osaka, alongside Galaxian 3.[38][39] After the show's conclusion, it was then moved to Namco's Wonder Eggs amusement park in Tokyo in 1992, remaining there until the park's closing on December 31, 2000.[40] A sugoroku medal game was released for arcades in 2000, Sugoroku Adventure: The Tower of Druaga, which also featured characters from Namco's Valkyrie series.[41] Gilgamesh's red-striped shield and the Blue Crystal Rod appear as Sophita's alternative weapons in Soul Edge.[42] The GameCube game Mr. Driller: Drill Land features a gamemode inspired by the game, titled The Hole of Druaga.[43] Gilgamesh and Ki appear in Namco × Capcom as a pair unit.[44] A Mii Fighter costume based on Gilgamesh was released for Super Smash Bros. for Nintendo 3DS and Wii U and its follow-up Super Smash Bros. Ultimate.[45][46]
An anime series, The Tower of Druaga: The Aegis of Uruk, was produced by Japanese studio Gonzo and premiering on April 4, 2008,[47] taking place roughly 80 years after the events of the original game. It was followed by a sequel series, The Tower of Druaga: The Sword of Uruk, premiering on January 8, 2009.[48]
Several characters from the game have appeared in several other games. A theme based on The Tower of Druaga, with the game's characters is featured in Pac-Man 99 as special DLC.
See also
[edit]- Tutankham (1982)
Notes
[edit]References
[edit]- ^ a b c d e f g h i j k The Tower of Druaga PC-Engine Guidebook (in Japanese). Fighting Studio. 1992.
- ^ a b c Pepe, Filepe (10 October 2016). "1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games". Game Developer. Retrieved 28 April 2023.
- ^ Savorelli, Carlo. "Xevious". Hardcore Gaming 101. Retrieved 2022-11-04.
- ^ a b c d e f g "Xevious Interview". GSLA. Retrieved 1 January 2003.
- ^ a b c d e Katsuo, Ishida (13 May 2008). "立命館大学、「ドルアーガの塔」のセミナーを実施 遠藤氏が企画初期の流れを披露。ゴンゾ橋本氏はアニメの狙いを語る". GAME Watch. Impress Group. Archived from the original on 26 June 2018. Retrieved 3 August 2019.
- ^ Microcomputer BASIC Editorial Department (December 1986). All About Namco (in Japanese). Dempa Shimbun. ISBN 978-4885541070.
- ^ a b c d Microcomputer BASIC Magazine Editorial Department (February 1988). All About Namco II (in Japanese). Denpa Shimbun. ISBN 978-4885541575.
- ^ a b "ついに「ドルアーガの塔」がJ-PHONEに建立!". Soft Bank Games. ITmedia. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
- ^ Tokyo Metropolitan Museum of Photography (2003). Family Computer 1983 - 1994. Japan: Otashuppan. ISBN 4872338030.
- ^ a b c "Product Catalog". Namco. Archived from the original on 4 July 1997. Retrieved 4 August 2019.
- ^ "ナムコギャラリーVOL. 2". Namco. Archived from the original on 4 July 1997. Retrieved 4 August 2019.
- ^ "The Tower of Druaga - GameCube". GameSpy. Archived from the original on 4 October 2008. Retrieved 4 August 2019.
- ^ Tsuda, Keimu (31 October 2002). "「ドルアーガの塔」がJ-スカイのJavaアプリで登場". MOBILE Watch. Impress Group. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
- ^ Keimu, Tsuda (21 February 2003). "ナムコ、名作「ドルアーガの塔」の504i向けiアプリ配信". MOBILE Watch. Impress Group. Archived from the original on 21 August 2016. Retrieved 4 August 2019.
- ^ Fahey, Mike (25 March 2009). "Wii Virtual Console Goes To The Arcade". Kotaku. Archived from the original on 28 May 2019. Retrieved 4 August 2019.
- ^ Spencer (13 December 2012). "The Tower Of Druaga And Spelunker Venturing Onto 3DS Virtual Console". Siliconera. Archived from the original on 19 September 2017. Retrieved 4 August 2019.
- ^ Gerstmann, Jeff (11 March 1997). "Namco Museum Vol. 3". GameSpot. Archived from the original on 17 March 2005. Retrieved 4 August 2019.
- ^ Nix (25 August 2005). "Namco Museum Battle Collection". IGN. Archived from the original on 17 May 2019. Retrieved 4 August 2019.
- ^ Geddes, Ryan (6 November 2008). "Namco Museum: Virtual Arcade Review". IGN. Archived from the original on 16 June 2019. Retrieved 13 July 2019.
- ^ Whitehead, Thomas (29 June 2017). "Bandai Namco Confirms July Release for Namco Museum on Nintendo Switch". Nintendo Life. Archived from the original on 28 December 2018. Retrieved 1 August 2019.
- ^ a b Alan Weiss, Bret. "The Tower of Druaga - Review". Allgame. Archived from the original on 16 November 2014. Retrieved 4 August 2019.
- ^ a b c Whitehead, Dan (12 April 2009). "Virtual Console Roundup". Eurogamer. p. 1. Archived from the original on 17 February 2019. Retrieved 4 August 2019.
- ^ a b M. Thomas, Lucas (3 April 2009). "The Tower of Druaga Review". IGN. Archived from the original on 29 April 2019. Retrieved 4 August 2019.
- ^ Martín, Antonio Duro (1 July 1991). 「最も愛されたゲームたち!! 読者が選んだベスト30」 (7 ed.). Gamest. pp. 26–27.
- ^ a b Parish, Jeremy (30 July 2012). "What Happened to the Action RPG?". 1UP.com. Archived from the original on 3 October 2018. Retrieved 4 August 2019.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 242. Amusement Press, Inc. 15 August 1984. p. 25.
- ^ "Namco: Leader of the Pac". Edge. No. 8 (May 1994). 31 March 1994. pp. 54-61 (60-1).
- ^ I Am Error: The Nintendo Family Computer / Entertainment System Platform, page 173
- ^ Gerstmann, Jeff (2 May 2000). "Namco Museum Volume 4 Review". GameSpot. Archived from the original on 30 July 2019. Retrieved 30 July 2019.
- ^ a b QBQ (2017). Super Famicom Kusoge Ranking. My Way Publishing. pp. 100–101. ISBN 9784865117097.
- ^ a b Namco Museum Vol. 3 Perfect Guide (in Japanese). Hyper Laboratory. 1996.
- ^ Nostalgic Game Boy Perfect Guide (in Japanese). M.B. Book. 25 February 2017. p. 14. ISBN 9784866400259.
- ^ Dunham, Jeremy (17 September 2004). "The Nightmare of Druaga: Hands-On". IGN. Archived from the original on 20 March 2014. Retrieved 4 August 2019.
- ^ Massimilla, Bethany (26 October 2004). "The Nightmare of Druaga Review". GameSpot. Archived from the original on 9 January 2016. Retrieved 4 August 2019.
- ^ Gantayat, Anoop (1 September 2005). "JAMMA 2005: Druaga Goes Online". IGN. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
- ^ "MMORPG「ドルアーガの塔」のサントラ収録曲と特典が決定". 4Gamer.net. 17 March 2009. Archived from the original on 23 January 2010. Retrieved 4 August 2019.
- ^ "AC版「ドルアーガの塔」の続編「ドルアーガの迷宮」,配信スタート". 4Gamer.net. 12 January 2011. Archived from the original on 7 March 2016. Retrieved 4 August 2019.
- ^ "花博で芽吹いた「ハイパーエンターテイメント構想」~参加体験型アトラクションの誕生~". Dengeki. ASCII Media Works. Archived from the original on 24 April 2019. Retrieved 4 August 2019.
- ^ "Overseas Readers Column" (PDF). Game Machine (in Japanese). No. 380. Amusement Press, Inc. 15 May 1990. p. 30.
- ^ "ナムコ・ワンダーエッグ3ついに閉園!". Famitsu. Enterbrain. 4 December 2000. Archived from the original on 10 February 2005. Retrieved 4 August 2019.
- ^ "すごろくアドベンチャー ドルアーガの塔". Namco. 2000. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
- ^ "Tower of Druaga, The - Videogame by Namco". Killer List of Videogames. Archived from the original on 25 March 2019. Retrieved 4 August 2019.
- ^ Aaron, Sean (23 August 2009). "Mr. Driller Drill Spirits Review (GCN)". Nintendo Life. Archived from the original on 26 July 2019. Retrieved 4 August 2019.
- ^ "ナムコ クロス カプコン - キャラクター" (in Japanese). 13 October 2018. Archived from the original on 12 October 2018.
- ^ Perez, Daniel (15 December 2015). "Super Smash Bros. final Mii Fighter Costumes revealed". Shacknews. Archived from the original on 2 April 2016. Retrieved 4 August 2019.
- ^ Doolan, Liam (3 October 2020). "Bomberman, Travis Touchdown, Creeper And More Join Super Smash Bros. Ultimate As Mii Fighter Costumes". Nintendo Life. Gamer Network. Archived from the original on 3 October 2020. Retrieved 3 October 2020.
- ^ Loo, Egan (4 April 2008). "Druaga Now Available in Global Streams, Downloads (Updated)". Anime News Network. Archived from the original on 8 May 2019. Retrieved 4 August 2019.
- ^ Loo, Egan (26 December 2008). "Crunchyroll to Stream The Tower of Druaga: the Sword of Uruk". Anime News Network. Archived from the original on 28 May 2019. Retrieved 4 August 2019.
External links
[edit]- 1984 video games
- Action role-playing video games
- Arcade Archives games
- Arcade video games
- Babylonian Castle Saga
- Cultural depictions of Gilgamesh
- Famicom Disk System games
- FM-7 games
- Game Boy games
- Maze games
- MSX games
- Multiplayer and single-player video games
- Multiplayer hotseat games
- Namco arcade games
- Nintendo Entertainment System games
- Role-playing video games
- Sharp X1 games
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